TSH vs Ds game 2
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship moved from 36 Sea Zone to 48 Sea Zone 1 carrier moved from 36 Sea Zone to 48 Sea Zone 2 fighters moved from Manchuria to 48 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 armour moved from 61 Sea Zone to Fukien 2 infantry moved from 61 Sea Zone to Fukien 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 destroyers moved from 62 Sea Zone to 61 Sea Zone 2 bombers moved from Japan to 48 Sea Zone 2 fighters moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 1 infantry moved from Manchuria to Kiangsu Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier and 2 fighters Americans defend with 1 battleship, 1 cruiser and 1 submarine Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers and 2 fighters in 48 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship and 1 carrier in 48 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 battleship and 1 cruiser in 48 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 48 Sea Zone Japanese roll dice for 1 battleship, 2 bombers and 1 fighter in 48 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 battleship in 48 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 48 Sea Zone Japanese win with 1 battleship and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 carrier and 2 fighters Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine Battle in Fukien Japanese attack with 2 armour, 3 fighters and 2 infantry Chinese defend with 5 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 3 fighters and 2 infantry in Fukien, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 5 infantry in Fukien, round 2 : 0/5 hits, 1.67 expected hits 3 infantry owned by the Chinese lost in Fukien Japanese roll dice for 2 armour, 3 fighters and 2 infantry in Fukien, round 3 : 2/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Fukien, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 armour and 3 fighters remaining. Battle score for attacker is 9 Casualties for Chinese: 5 infantry Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Fukien to Kiangsu 2 fighters moved from Fukien to Manchuria 1 bomber moved from 48 Sea Zone to Japan 1 bomber moved from 48 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 62 Sea Zone 1 armour and 2 infantry placed in Manchuria 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 1.00 Chinese : -0.33 Japanese : -2.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Caucasus to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter moved from Archangel to Ukraine 6 infantry moved from Russia to Archangel 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Russians creates battle in territory 5 Sea Zone Battle in Ukraine Russians attack with 1 bomber, 1 fighter and 10 infantry Germans defend with 2 armour, 1 artillery and 3 infantry; Italians defend with 2 infantry Russians roll dice for 1 bomber, 1 fighter and 10 infantry in Ukraine, round 2 : 2/12 hits, 2.83 expected hits Germans roll dice for 2 armour, 1 artillery and 5 infantry in Ukraine, round 2 : 3/8 hits, 3.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 bomber, 1 fighter and 7 infantry in Ukraine, round 3 : 1/9 hits, 2.33 expected hits Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 bomber, 1 fighter and 6 infantry in Ukraine, round 4 : 3/8 hits, 2.17 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 4 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Ukraine, round 5 : 0/6 hits, 1.83 expected hits Germans roll dice for 2 armour in Ukraine, round 5 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Ukraine, round 6 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 armour in Ukraine, round 6 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 8 infantry Casualties for Germans: 2 armour, 1 artillery and 3 infantry Casualties for Italians: 2 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Russia Place Units - Russians 4 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -1.83 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 2 infantry moved from Balkans to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 fighter moved from Libya to France 2 infantry moved from Germany to France 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from East Poland to Baltic States 3 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 2 infantry moved from Poland to Bulgaria Romania 1 bomber moved from Germany to United Kingdom 1 bomber moved from Norway to United Kingdom 3 armour moved from Germany to Poland 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland Combat - Germans Germans creates battle in territory 5 Sea Zone Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 5 armour, 1 artillery, 1 bomber and 2 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British repair damage of 11x factory; Remaining resources: 23 PUs; 2 techTokens; British buy 4 armour and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour, 1 artillery, 1 bomber and 4 infantry moved from Egypt to Libya 3 fighters moved from Egypt to Libya 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 12 Sea Zone to 14 Sea Zone 3 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to French Indo-China Thailand Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 3 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 14 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 destroyer and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 14 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Libya British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry Germans defend with 1 armour and 3 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry in Libya, round 2 : 3/10 hits, 3.83 expected hits Italians roll dice for 1 armour and 5 infantry in Libya, round 2 : 2/6 hits, 2.17 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Libya, round 3 : 2/8 hits, 3.50 expected hits Italians roll dice for 1 armour and 2 infantry in Libya, round 3 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Libya, round 4 : 3/7 hits, 3.33 expected hits Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 4 infantry Casualties for Germans: 1 armour and 3 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber moved from Libya to India 3 fighters moved from Libya to Egypt 1 fighter moved from French Indo-China Thailand to Burma Place Units - British 1 armour and 1 infantry placed in Egypt 3 armour placed in India Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.67 Italians : 0.17 Japanese : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy nothing; Remaining resources: 16 PUs; Combat Move - Italians 1 armour and 1 artillery moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Italy to Balkans Combat - Italians Battle in Libya Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 armour and 1 artillery Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Libya 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Morocco Algeria British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Turn Complete - Italians Italians collect 9 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -1.17 British : 0.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 2 armour moved from 1 Sea Zone to Eastern Canada 2 infantry moved from 1 Sea Zone to Eastern Canada 2 destroyers moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands 1 bomber and 1 fighter moved from Australia to 48 Sea Zone 1 bomber moved from Egypt to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 battleship Americans roll dice for 2 bombers and 1 fighter in 48 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 48 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 2 bombers in 48 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 48 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 bombers in 48 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 48 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 2 bombers in 48 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 48 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 48 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Casualties for Japanese: 1 battleship Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from 48 Sea Zone to Australia Place Units - Americans 1 armour, 1 bomber and 4 infantry placed in Eastern United States 1 cruiser and 1 transport placed in 10 Sea Zone Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 2 infantry moved from Hupeh to Fukien 1 fighter moved from Yunnan to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 4 infantry in Fukien, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 armour in Fukien, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Fukien, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Fukien, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Fukien Chinese roll dice for 1 fighter and 1 infantry in Fukien, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Fukien, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Fukien to Chinghai 1 infantry moved from Suiyuan to Hupeh Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Sikang 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -4.33 Chinese : -0.67 Japanese : -0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,1 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 armour moved from 61 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Kiangsu to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Manchuria to Soviet Far East 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Kiangsu to Hupeh 1 bomber moved from Japan to Suiyuan 1 bomber moved from Japan to Hupeh Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Suiyuan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Suiyuan, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Suiyuan, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Suiyuan to Japan 1 bomber moved from Hupeh to Japan 1 fighter moved from Hupeh to Manchuria 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Soviet Far East to Iwo Jima Place Units - Japanese 1 bomber placed in Japan 1 armour and 2 infantry placed in Manchuria 2 armour and 1 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : -0.33 Russians : 0.67 Japanese : -2.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Russia to Archangel 2 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Caucasus to Bulgaria Romania 1 bomber moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Russians creates battle in territory 5 Sea Zone Battle in Bulgaria Romania Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania retreated to Bulgaria Romania Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Eastern Ukraine Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bulgaria Romania to Caucasus 1 bomber moved from Eastern Ukraine to Russia Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 3 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from East Poland to Belorussia 3 infantry moved from Poland to East Poland 1 artillery moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 armour moved from Poland to Karelia S.S.R. 4 fighters moved from Karelia S.S.R. to 14 Sea Zone 3 bombers moved from Germany to 14 Sea Zone 1 fighter moved from France to 14 Sea Zone 2 infantry moved from Germany to France 1 armour moved from Germany to France 4 armour moved from Germany to Baltic States 1 armour moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 14 Sea Zone Germans attack with 3 bombers and 5 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 3 bombers and 5 fighters in 14 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 14 Sea Zone Germans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 47 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from 14 Sea Zone to Karelia S.S.R. 3 bombers moved from 14 Sea Zone to France 1 artillery moved from Germany to France 2 fighters moved from 14 Sea Zone to France 2 fighters moved from 14 Sea Zone to Italy Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 bomber and 6 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0.67 British : -1.50 Russians : 0.67 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 2,3 and gets 0 hits Purchase Units - British British buy 3 armour, 2 cruisers and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour and 3 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from Burma to Kwangtung 1 bomber moved from India to Kwangtung 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 3 armour moved from India to Burma 1 armour and 1 artillery moved from Libya to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 3 fighters moved from Egypt to Morocco Algeria 1 infantry moved from Trans-Jordan to Egypt Combat - British Battle in Kwangtung British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Kwangtung, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Battle in Morocco Algeria British attack with 2 armour, 1 artillery and 3 fighters Italians defend with 1 armour and 1 artillery British roll dice for 2 armour, 1 artillery and 3 fighters in Morocco Algeria, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 2 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 armour and 1 artillery Casualties for Italians: 1 armour and 1 artillery Non Combat Move - British 3 fighters moved from Morocco Algeria to Egypt 1 bomber and 1 fighter moved from Kwangtung to Burma 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Place Units - British 3 armour placed in India 2 cruisers and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 1.00 Japanese : -0.83 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy nothing; Remaining resources: 25 PUs; Turn Complete - Italians Italians collect 9 PUs; end with 34 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 fighter moved from United Kingdom to Norway 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 cruiser moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 bomber moved from Eastern United States to United Kingdom 1 artillery moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 38 Sea Zone 2 bombers moved from Australia to East Indies 1 artillery moved from 38 Sea Zone to East Indies 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom Combat - Americans Battle in East Indies Americans attack with 1 artillery and 2 bombers Japanese defend with 1 infantry Americans roll dice for 1 cruiser in East Indies, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Battle in Northwestern Europe Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Americans roll dice for 1 armour in Northwestern Europe, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Northwestern Europe Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 2 bombers moved from East Indies to Burma Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh 1 infantry moved from Sikang to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 2.33 Americans : 0.50 Chinese : -2.00 Japanese : -2.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 armour moved from Manchuria to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 armour moved from 61 Sea Zone to Kwangtung 2 infantry moved from 61 Sea Zone to Kwangtung 2 infantry moved from Manchuria to Suiyuan 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Iwo Jima to 36 Sea Zone 1 armour moved from Fukien to Hupeh 1 fighter moved from Manchuria to Hupeh 1 bomber moved from Japan to Hupeh 1 fighter moved from Manchuria to Kwangtung 2 bombers moved from Japan to Kwangtung Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 2 armour, 2 bombers, 1 fighter and 2 infantry British defend with 1 armour and 3 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 2 infantry in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits British roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 3 infantry Battle in Hupeh Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 fighter and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 bomber moved from Hupeh to Japan 2 bombers moved from Kwangtung to Japan 1 fighter moved from Kwangtung to Japan 1 fighter moved from Hupeh to Japan 1 fighter moved from 36 Sea Zone to Philippine Islands Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 4 infantry placed in Japan 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : -1.17 Chinese : 0.00 Russians : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Caucasus to Belorussia 3 infantry moved from Russia to Archangel Combat - Russians Battle in Belorussia Russians attack with 1 bomber, 1 fighter and 4 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Belorussia, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Archangel 1 bomber moved from Belorussia to Russia 1 aaGun moved from Russia to Archangel 1 aaGun moved from Caucasus to Russia Place Units - Russians 3 infantry placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 0.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Baltic States to Karelia S.S.R. 2 armour moved from Karelia S.S.R. to Norway 1 submarine moved from 6 Sea Zone to 8 Sea Zone 3 bombers moved from France to 8 Sea Zone 2 fighters moved from France to 8 Sea Zone 2 fighters moved from Italy to 8 Sea Zone 1 fighter moved from Karelia S.S.R. to 8 Sea Zone 1 bomber moved from Germany to 8 Sea Zone 1 infantry moved from East Poland to Baltic States 1 armour moved from France to Poland 2 armour moved from Baltic States to Ukraine 2 armour moved from Baltic States to Karelia S.S.R. 1 artillery moved from France to Germany 4 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 3 armour moved from Germany to East Poland Combat - Germans Battle in Norway Germans attack with 2 armour Americans defend with 1 armour Germans roll dice for 2 armour in Norway, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Germans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Battle in Ukraine Germans attack with 2 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 8 Sea Zone Germans attack with 4 bombers, 5 fighters and 1 submarine British defend with 2 cruisers and 1 transport; Americans defend with 1 cruiser, 2 destroyers and 1 transport Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers and 5 fighters in 8 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits Americans roll dice for 3 cruisers, 2 destroyers and 2 transports in 8 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 1 cruiser owned by the Americans, 1 transport owned by the British, 2 destroyers owned by the Americans, 1 submarine owned by the Germans and 2 cruisers owned by the British lost in 8 Sea Zone 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 4 bombers and 5 fighters remaining. Battle score for attacker is 51 Casualties for Germans: 1 submarine Casualties for British: 2 cruisers and 1 transport Casualties for Americans: 1 cruiser, 2 destroyers and 1 transport Non Combat Move - Germans 2 fighters moved from 8 Sea Zone to Karelia S.S.R. 3 fighters moved from 8 Sea Zone to France 4 bombers moved from 8 Sea Zone to France 1 aaGun moved from France to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 3 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : -1.17 Russians : -1.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 10 on tech rolls British roll 1,2,3,5 and gets 0 hits Purchase Units - British British buy 3 bombers; Remaining resources: 2 PUs; 4 techTokens; Combat Move - British 3 armour moved from Burma to Kwangtung 1 artillery and 1 infantry moved from French Indo-China Thailand to Kwangtung 2 armour moved from India to French Indo-China Thailand 1 armour moved from India to Burma 1 bomber and 1 fighter moved from Burma to Kwangtung 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Morocco Algeria to Egypt 3 fighters moved from Egypt to India Combat - British Battle in Kwangtung British attack with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Japanese defend with 2 armour and 1 infantry British roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Kwangtung, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 infantry Non Combat Move - British 1 fighter moved from Kwangtung to Burma 1 bomber moved from Kwangtung to Burma 3 fighters moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from United Kingdom to Archangel Place Units - British 3 bombers placed in India Turn Complete - British British collect 42 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : -1.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy nothing; Remaining resources: 34 PUs; Turn Complete - Italians Italians collect 9 PUs; end with 43 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from United Kingdom to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Finland Americans take Finland from Germans 1 bomber moved from Eastern United States to United Kingdom 1 artillery moved from East Indies to 38 Sea Zone 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo 2 bombers moved from Burma to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 2 bombers Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 1 armour and 1 bomber Germans defend with 1 armour Americans roll dice for 1 armour and 1 bomber in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Norway to United Kingdom 2 bombers moved from Borneo to Burma Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 armour placed in Eastern United States Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Sikang to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 armour in Hupeh, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 fighter in Hupeh, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Hupeh, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Hupeh, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Hupeh, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Hupeh, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : 0.33 Chinese : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 2 armour, 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 destroyer moved from 61 Sea Zone to 49 Sea Zone 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Japan to Midway 2 bombers moved from Japan to 49 Sea Zone 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Suiyuan to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Ningxia 2 armour moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Philippine Islands to Borneo 2 fighters moved from Japan to 49 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 2 bombers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Battle in Borneo Japanese attack with 1 fighter and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Evenki National Okrug Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Midway Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Midway, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ningxia Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from 49 Sea Zone to Japan 1 fighter moved from Borneo to New Guinea 2 fighters moved from 49 Sea Zone to New Guinea 1 bomber moved from Midway to Japan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from Suiyuan: 2 infantry EDIT: Adding units owned by Japanese to Suiyuan: 2 infantry EDIT: Turning off Edit Mode 1 armour placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
British : -0.33 Americans : -0.17 Chinese : -0.33 Russians : -0.33 Japanese : 1.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Urals 3 infantry moved from Russia to Novosibirsk 6 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 bomber and 7 infantry Germans defend with 2 armour and 2 infantry Russians roll dice for 1 bomber and 7 infantry in Ukraine, round 2 : 3/8 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians roll dice for 1 bomber and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.50 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber and 5 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Belorussia to Archangel 2 artilleries moved from Russia to Archangel 1 bomber moved from Ukraine to Russia Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.67
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