TSH vs Ds game 2
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,1 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 armour moved from 61 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Kiangsu to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Stanovoj Chrebet 2 infantry moved from Stanovoj Chrebet to Soviet Far East 1 armour moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Manchuria to Soviet Far East 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Kiangsu to Hupeh 1 bomber moved from Japan to Suiyuan 1 bomber moved from Japan to Hupeh Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Suiyuan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Suiyuan, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Suiyuan, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Suiyuan to Japan 1 bomber moved from Hupeh to Japan 1 fighter moved from Hupeh to Manchuria 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Soviet Far East to Iwo Jima Place Units - Japanese 1 bomber placed in Japan 1 armour and 2 infantry placed in Manchuria 2 armour and 1 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : -0.33 Russians : 0.67 Japanese : -2.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Russia to Archangel 2 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Caucasus to Bulgaria Romania 1 bomber moved from Russia to Eastern Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Russians creates battle in territory 5 Sea Zone Battle in Bulgaria Romania Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Bulgaria Romania, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania retreated to Bulgaria Romania Germans win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Eastern Ukraine Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 2 infantry in Eastern Ukraine, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bulgaria Romania to Caucasus 1 bomber moved from Eastern Ukraine to Russia Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 3 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from East Poland to Belorussia 3 infantry moved from Poland to East Poland 1 artillery moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 armour moved from Poland to Karelia S.S.R. 4 fighters moved from Karelia S.S.R. to 14 Sea Zone 3 bombers moved from Germany to 14 Sea Zone 1 fighter moved from France to 14 Sea Zone 2 infantry moved from Germany to France 1 armour moved from Germany to France 4 armour moved from Germany to Baltic States 1 armour moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 14 Sea Zone Germans attack with 3 bombers and 5 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 3 bombers and 5 fighters in 14 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 14 Sea Zone Germans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 47 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from 14 Sea Zone to Karelia S.S.R. 3 bombers moved from 14 Sea Zone to France 1 artillery moved from Germany to France 2 fighters moved from 14 Sea Zone to France 2 fighters moved from 14 Sea Zone to Italy Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 bomber and 6 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0.67 British : -1.50 Russians : 0.67 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 2,3 and gets 0 hits Purchase Units - British British buy 3 armour, 2 cruisers and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 armour and 3 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from Burma to Kwangtung 1 bomber moved from India to Kwangtung 1 artillery and 1 infantry moved from Burma to French Indo-China Thailand 3 armour moved from India to Burma 1 armour and 1 artillery moved from Libya to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 3 fighters moved from Egypt to Morocco Algeria 1 infantry moved from Trans-Jordan to Egypt Combat - British Battle in Kwangtung British attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Kwangtung, round 2 : 4/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Battle in Morocco Algeria British attack with 2 armour, 1 artillery and 3 fighters Italians defend with 1 armour and 1 artillery British roll dice for 2 armour, 1 artillery and 3 fighters in Morocco Algeria, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 2 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 armour and 1 artillery Casualties for Italians: 1 armour and 1 artillery Non Combat Move - British 3 fighters moved from Morocco Algeria to Egypt 1 bomber and 1 fighter moved from Kwangtung to Burma 1 destroyer moved from 35 Sea Zone to 36 Sea Zone Place Units - British 3 armour placed in India 2 cruisers and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 1.00 Japanese : -0.83 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy nothing; Remaining resources: 25 PUs; Turn Complete - Italians Italians collect 9 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 fighter moved from United Kingdom to Norway 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 cruiser moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 bomber moved from Eastern United States to United Kingdom 1 artillery moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 46 Sea Zone to 38 Sea Zone 2 bombers moved from Australia to East Indies 1 artillery moved from 38 Sea Zone to East Indies 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom Combat - Americans Battle in East Indies Americans attack with 1 artillery and 2 bombers Japanese defend with 1 infantry Americans roll dice for 1 cruiser in East Indies, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Battle in Northwestern Europe Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Americans roll dice for 1 armour in Northwestern Europe, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Northwestern Europe Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Americans 2 bombers moved from East Indies to Burma Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 bomber placed in Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh 1 infantry moved from Sikang to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 5 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Sikang Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 2.33 Americans : 0.50 Chinese : -2.00 Japanese : -2.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,4 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 armour moved from Manchuria to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 armour moved from 61 Sea Zone to Kwangtung 2 infantry moved from 61 Sea Zone to Kwangtung 2 infantry moved from Manchuria to Suiyuan 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Iwo Jima to 36 Sea Zone 1 armour moved from Fukien to Hupeh 1 fighter moved from Manchuria to Hupeh 1 bomber moved from Japan to Hupeh 1 fighter moved from Manchuria to Kwangtung 2 bombers moved from Japan to Kwangtung Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 2 armour, 2 bombers, 1 fighter and 2 infantry British defend with 1 armour and 3 infantry Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 armour, 2 bombers, 1 fighter and 2 infantry in Kwangtung, round 2 : 3/7 hits, 3.17 expected hits British roll dice for 1 armour and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 3 infantry Battle in Hupeh Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 fighter and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 bomber moved from Hupeh to Japan 2 bombers moved from Kwangtung to Japan 1 fighter moved from Kwangtung to Japan 1 fighter moved from Hupeh to Japan 1 fighter moved from 36 Sea Zone to Philippine Islands Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 4 infantry placed in Japan 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
British : -1.17 Chinese : 0.00 Russians : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Caucasus to Belorussia 3 infantry moved from Russia to Archangel Combat - Russians Battle in Belorussia Russians attack with 1 bomber, 1 fighter and 4 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Belorussia, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Archangel 1 bomber moved from Belorussia to Russia 1 aaGun moved from Russia to Archangel 1 aaGun moved from Caucasus to Russia Place Units - Russians 3 infantry placed in Caucasus 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 0.17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Baltic States to Karelia S.S.R. 2 armour moved from Karelia S.S.R. to Norway 1 submarine moved from 6 Sea Zone to 8 Sea Zone 3 bombers moved from France to 8 Sea Zone 2 fighters moved from France to 8 Sea Zone 2 fighters moved from Italy to 8 Sea Zone 1 fighter moved from Karelia S.S.R. to 8 Sea Zone 1 bomber moved from Germany to 8 Sea Zone 1 infantry moved from East Poland to Baltic States 1 armour moved from France to Poland 2 armour moved from Baltic States to Ukraine 2 armour moved from Baltic States to Karelia S.S.R. 1 artillery moved from France to Germany 4 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 3 armour moved from Germany to East Poland Combat - Germans Battle in Norway Germans attack with 2 armour Americans defend with 1 armour Germans roll dice for 2 armour in Norway, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Germans roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for Americans: 1 armour Battle in Ukraine Germans attack with 2 armour and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour and 2 infantry in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 8 Sea Zone Germans attack with 4 bombers, 5 fighters and 1 submarine British defend with 2 cruisers and 1 transport; Americans defend with 1 cruiser, 2 destroyers and 1 transport Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers and 5 fighters in 8 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits Americans roll dice for 3 cruisers, 2 destroyers and 2 transports in 8 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits 1 cruiser owned by the Americans, 1 transport owned by the British, 2 destroyers owned by the Americans, 1 submarine owned by the Germans and 2 cruisers owned by the British lost in 8 Sea Zone 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 4 bombers and 5 fighters remaining. Battle score for attacker is 51 Casualties for Germans: 1 submarine Casualties for British: 2 cruisers and 1 transport Casualties for Americans: 1 cruiser, 2 destroyers and 1 transport Non Combat Move - Germans 2 fighters moved from 8 Sea Zone to Karelia S.S.R. 3 fighters moved from 8 Sea Zone to France 4 bombers moved from 8 Sea Zone to France 1 aaGun moved from France to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 3 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : -1.17 Russians : -1.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 10 on tech rolls British roll 1,2,3,5 and gets 0 hits Purchase Units - British British buy 3 bombers; Remaining resources: 2 PUs; 4 techTokens; Combat Move - British 3 armour moved from Burma to Kwangtung 1 artillery and 1 infantry moved from French Indo-China Thailand to Kwangtung 2 armour moved from India to French Indo-China Thailand 1 armour moved from India to Burma 1 bomber and 1 fighter moved from Burma to Kwangtung 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Morocco Algeria to Egypt 3 fighters moved from Egypt to India Combat - British Battle in Kwangtung British attack with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry Japanese defend with 2 armour and 1 infantry British roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwangtung, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Kwangtung, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 infantry Non Combat Move - British 1 fighter moved from Kwangtung to Burma 1 bomber moved from Kwangtung to Burma 3 fighters moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from United Kingdom to Archangel Place Units - British 3 bombers placed in India Turn Complete - British British collect 42 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
British : -0.33 Japanese : -1.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy nothing; Remaining resources: 34 PUs; Turn Complete - Italians Italians collect 9 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from United Kingdom to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Finland Americans take Finland from Germans 1 bomber moved from Eastern United States to United Kingdom 1 artillery moved from East Indies to 38 Sea Zone 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo 2 bombers moved from Burma to Borneo Combat - Americans Battle in Borneo Americans attack with 1 artillery and 2 bombers Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Norway Americans attack with 1 armour and 1 bomber Germans defend with 1 armour Americans roll dice for 1 armour and 1 bomber in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Norway to United Kingdom 2 bombers moved from Borneo to Burma Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 armour placed in Eastern United States Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Sikang to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 armour in Hupeh, round 2 : 2/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 fighter in Hupeh, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Hupeh, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Hupeh, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Hupeh, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter in Hupeh, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Hupeh, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : 0.33 Chinese : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 2 armour, 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 49 Sea Zone 1 destroyer moved from 61 Sea Zone to 49 Sea Zone 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Japan to Midway 2 bombers moved from Japan to 49 Sea Zone 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Suiyuan to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Ningxia 2 armour moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Philippine Islands to Borneo 2 fighters moved from Japan to 49 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 transport in 49 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 2 bombers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 17 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Battle in Borneo Japanese attack with 1 fighter and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Evenki National Okrug Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Midway Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Midway, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ningxia Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from 49 Sea Zone to Japan 1 fighter moved from Borneo to New Guinea 2 fighters moved from 49 Sea Zone to New Guinea 1 bomber moved from Midway to Japan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from Suiyuan: 2 infantry EDIT: Adding units owned by Japanese to Suiyuan: 2 infantry EDIT: Turning off Edit Mode 1 armour placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
British : -0.33 Americans : -0.17 Chinese : -0.33 Russians : -0.33 Japanese : 1.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Urals 3 infantry moved from Russia to Novosibirsk 6 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 bomber and 7 infantry Germans defend with 2 armour and 2 infantry Russians roll dice for 1 bomber and 7 infantry in Ukraine, round 2 : 3/8 hits, 1.83 expected hits Germans roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine Russians roll dice for 1 bomber and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.50 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber and 5 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour and 2 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Belorussia to Archangel 2 artilleries moved from Russia to Archangel 1 bomber moved from Ukraine to Russia Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 1 fighter moved from Karelia S.S.R. to 6 Sea Zone 1 artillery and 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from France to Egypt 1 bomber moved from France to Caucasus 2 infantry moved from East Poland to Ukraine 3 armour moved from East Poland to Ukraine 1 armour moved from Poland to Ukraine 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 1 fighter moved from France to Finland 2 fighters moved from France to Ukraine 1 bomber moved from France to Ukraine 1 bomber moved from France to Russia Combat - Germans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Egypt causes 2 damage total. Strategic bombing raid in Caucasus Bombing raid in Caucasus rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Caucasus causes 2 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Battle in 6 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 4 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Finland Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 4 armour, 1 bomber, 2 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 4 armour, 1 bomber, 2 fighters and 2 infantry in Ukraine, round 2 : 4/9 hits, 4.00 expected hits Russians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 4 armour, 1 bomber, 2 fighters and 1 infantry in Ukraine, round 3 : 4/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 fighter moved from 4 Sea Zone to Karelia S.S.R. 1 fighter moved from 6 Sea Zone to Karelia S.S.R. 1 fighter moved from Finland to Karelia S.S.R. 3 armour moved from Germany to East Poland 2 fighters moved from Ukraine to East Poland 1 bomber moved from Russia to East Poland 1 bomber moved from Ukraine to France 1 bomber moved from Caucasus to France 1 bomber moved from Egypt to East Poland 1 armour moved from Karelia S.S.R. to East Poland 5 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Place Units - Germans 2 artilleries placed in Karelia S.S.R. 3 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.00 Americans : -0.33 Russians : -1.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 6,6,4,4 and gets 2 hits British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British repair damage of 2x factory; Remaining resources: 52 PUs; 0 techTokens; British buy 2 aaGuns and 2 armour; Remaining resources: 30 PUs; 0 techTokens; Combat Move - British 4 fighters moved from Burma to 49 Sea Zone 3 armour moved from Kwangtung to Fukien 1 infantry moved from Kwangtung to Fukien 1 artillery moved from Kwangtung to Fukien 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from French Indo-China Thailand to Hupeh 1 armour moved from Burma to Hupeh 2 infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 3 bombers moved from India to Ningxia 1 bomber moved from Burma to Ningxia Combat - British Battle in Fukien British attack with 3 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 3 armour, 1 artillery and 1 infantry in Fukien, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Fukien British win, taking Fukien from Japanese with 3 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Hupeh British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in Hupeh, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ningxia British attack with 4 bombers Japanese defend with 1 armour and 1 infantry British roll dice for 4 bombers in Ningxia, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Ningxia British win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Battle in 49 Sea Zone British attack with 4 fighters Japanese defend with 1 destroyer and 1 transport British roll dice for 4 fighters in 49 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 49 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - British 4 fighters moved from 49 Sea Zone to French Indo-China Thailand 1 aaGun moved from Burma to French Indo-China Thailand 1 bomber moved from Ningxia to French Indo-China Thailand 3 bombers moved from Ningxia to Novosibirsk 1 fighter moved from Archangel to Novosibirsk Place Units - British 1 aaGun and 2 armour placed in India 1 aaGun placed in Egypt Turn Complete - British British collect 42 PUs; end with 72 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 77 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
British : 0.67 Japanese : -0.83 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 battleship, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Place Units - Italians 1 battleship, 2 destroyers and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,5,5 and gets 0 hits Purchase Units - Americans Americans buy 3 cruisers and 3 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour moved from Norway to Finland 1 bomber moved from Burma to Australia 1 bomber moved from Burma to Manchuria 2 bombers moved from United Kingdom to Finland Combat - Americans Strategic bombing raid in Manchuria Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Manchuria causes 5 damage total. Battle in Finland Americans attack with 1 armour and 2 bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 2 bombers in Finland, round 2 : 3/3 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Finland to United Kingdom 1 bomber moved from Manchuria to Hupeh Place Units - Americans 3 cruisers and 3 transports placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chinghai 1 infantry placed in Sikang Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 1.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese repair damage of 5x factory; Remaining resources: 16 PUs; 2 techTokens; Japanese buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 2 infantry moved from Suiyuan to Hupeh 1 armour moved from Manchuria to Hupeh 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 2 battleships moved from 62 Sea Zone to 61 Sea Zone 2 destroyers moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to Hawaiian Islands 2 bombers moved from Japan to Hupeh 1 fighter moved from New Guinea to Hupeh 2 fighters moved from New Guinea to Fukien Combat - Japanese Battle in Fukien Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 3 armour and 1 artillery Japanese roll dice for 2 battleships in Fukien, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Fukien, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 3 armour and 1 artillery in Fukien, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 2 armour owned by the British lost in Fukien Chinese win with 1 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 2 armour and 1 artillery 2 fighters owned by the Japanese retreated Battle in Hawaiian Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Hupeh Japanese attack with 1 armour, 2 bombers, 1 fighter and 2 infantry British defend with 3 armour; Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 infantry in Hupeh, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 armour, 1 bomber and 1 infantry in Hupeh, round 2 : 3/5 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Hupeh retreated to Hupeh Chinese win with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour and 2 infantry Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Fukien to Manchuria 1 fighter moved from Hupeh to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Kiangsu 1 bomber moved from Hawaiian Islands to Caroline Islands 2 bombers moved from Hupeh to Japan Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans : 0.00 Chinese : 1.17 Japanese : -0.50 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 2x factory, 6x factory; Remaining resources: 13 PUs; Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenki National Okrug 3 infantry moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Archangel to Evenki National Okrug 1 bomber moved from Russia to Evenki National Okrug 1 armour moved from Archangel to Evenki National Okrug Combat - Russians Battle in Evenki National Okrug Russians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry Japanese defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Evenki National Okrug, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Evenki National Okrug Russians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Evenki National Okrug, round 3 : 3/7 hits, 2.33 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Evenki National Okrug to Archangel 1 bomber moved from Evenki National Okrug to Russia 5 infantry moved from Russia to Archangel 1 infantry moved from Belorussia to Archangel Place Units - Russians 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Russians : 0.33 Japanese : -1.83
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