TSH vs DS game 3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Russia to Karelia S.S.R. 1 artillery and 1 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Caucasus to Bulgaria Romania 1 infantry moved from Ukraine to Eastern Ukraine 6 infantry moved from Russia to Archangel Combat - Russians Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Karelia S.S.R. causes 1 damage total. Battle in Bulgaria Romania Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bulgaria Romania to Caucasus 1 bomber moved from Karelia S.S.R. to Russia Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 4,5 and gets 0 hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 36 PUs; 2 techTokens; Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 fighter moved from France to 13 Sea Zone 1 bomber and 1 fighter moved from Germany to 13 Sea Zone 4 infantry moved from Poland to Bulgaria Romania 3 armour moved from Germany to Bulgaria Romania 3 fighters moved from Karelia S.S.R. to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in 2 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bulgaria Romania Germans attack with 3 armour and 4 infantry Russians defend with 1 artillery Germans roll dice for 3 armour and 4 infantry in Bulgaria Romania, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belorussia Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Belorussia, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 13 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans and 1 battleship owned by the British lost in 13 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 battleship Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to France 2 fighters moved from 13 Sea Zone to Germany 1 bomber moved from 13 Sea Zone to Germany 1 infantry moved from Germany to France 2 armour moved from Northwestern Europe to Poland 2 artilleries moved from Northwestern Europe to Germany 1 infantry moved from Germany to Northwestern Europe 4 infantry moved from Germany to Poland 3 fighters moved from Belorussia to Karelia S.S.R. 3 armour moved from East Poland to Karelia S.S.R. Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.33 Russians : 0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British buy 1 bomber, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Egypt to Libya 1 artillery moved from Egypt to Libya 2 fighters moved from Anglo-Egypt Sudan to Libya 1 bomber moved from United Kingdom to Libya 1 armour moved from Union of South Africa to Italian Africa Combat - British Battle in Libya British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 armour; Italians defend with 1 artillery and 1 fighter British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Libya, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya British roll dice for 1 artillery, 1 bomber and 2 fighters in Libya, round 3 : 1/5 hits, 2.17 expected hits Italians roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Libya British win, taking Libya from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 1 armour Casualties for Italians: 1 artillery and 1 fighter Non Combat Move - British 1 bomber moved from Libya to Anglo-Egypt Sudan 1 fighter moved from Libya to Anglo-Egypt Sudan Place Units - British 1 infantry placed in Union of South Africa 1 transport placed in 28 Sea Zone 1 cruiser placed in 2 Sea Zone 1 infantry placed in India 1 bomber placed in India Turn Complete - British British collect 39 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -1.67 Italians : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 6,5,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 bomber, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to 13 Sea Zone 1 bomber moved from Eastern United States to 13 Sea Zone 1 fighter moved from Archangel to 13 Sea Zone 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 submarine moved from 60 Sea Zone to 62 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Burma to 62 Sea Zone 1 fighter moved from Burma to 62 Sea Zone 1 bomber moved from Burma to 62 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 armour moved from Morocco Algeria to Egypt 2 artilleries moved from Western United States to Central United States Combat - Americans Battle in 13 Sea Zone Americans attack with 2 bombers and 1 fighter Italians defend with 2 destroyers and 1 transport Americans roll dice for 2 bombers and 1 fighter in 13 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Italians roll dice for 2 destroyers and 1 transport in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 13 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 fighter Casualties for Italians: 2 destroyers and 1 transport Battle in 62 Sea Zone Americans attack with 2 bombers, 1 fighter and 3 submarines Japanese defend with 2 destroyers and 1 transport Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 2 destroyers and 1 transport in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Western United States 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet 2 bombers moved from 13 Sea Zone to United Kingdom Place Units - Americans 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 bomber placed in Eastern United States Combat Move - Chinese 1 fighter moved from Chinghai to Suiyuan 2 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Italians : 0.33 Americans : 2.67 Chinese : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 2 bombers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from Yunnan to Sikang 1 infantry moved from Hupeh to Sikang 1 infantry moved from Hupeh to Ningxia 1 armour moved from Hupeh to Ningxia 3 infantry moved from Manchuria to Suiyuan 2 armour moved from Manchuria to Suiyuan 3 bombers moved from Japan to 35 Sea Zone 1 fighter moved from Japan to Sikang 1 fighter moved from Japan to Ningxia 1 fighter moved from Japan to Sikang Combat - Japanese Battle in Suiyuan Japanese attack with 2 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 3 infantry in Suiyuan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Ningxia, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 bombers Americans defend with 1 battleship and 1 cruiser Japanese roll dice for 3 bombers in 35 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 bombers Casualties for Americans: 1 battleship and 1 cruiser Battle in Sikang Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Ningxia to Fukien 1 bomber moved from 35 Sea Zone to Fukien 2 fighters moved from Sikang to Hupeh Place Units - Japanese 2 bombers placed in Japan 1 infantry placed in Japan 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans : 0.83 Chinese : 2.67 Japanese : -0.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 3 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Karelia S.S.R. 1 fighter moved from Caucasus to Belorussia 2 infantry moved from Russia to Archangel Combat - Russians Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Belorussia Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Belorussia to Archangel Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 46 PUs; 2 techTokens; Germans buy 1 aaGun, 1 battleship, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 3 infantry moved from Bulgaria Romania to Ukraine 3 armour moved from Bulgaria Romania to Ukraine 2 armour moved from Poland to Ukraine 2 infantry moved from East Poland to Ukraine 1 infantry moved from Poland to East Poland 3 infantry moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 2 infantry moved from Norway to Finland Combat - Germans Battle in Ukraine Germans attack with 5 armour and 5 infantry Russians defend with 1 infantry Germans roll dice for 5 armour and 5 infantry in Ukraine, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 2 Sea Zone Germans attack with 2 bombers British defend with 1 cruiser Germans roll dice for 2 bombers in 2 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 cruiser in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 2 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for British: 1 cruiser Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Germany Place Units - Germans 1 aaGun and 1 infantry placed in Karelia S.S.R. 1 battleship, 1 destroyer and 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 2.33 British : 0.50 Russians : 0.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 aaGun, 3 artilleries and 2 bombers; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Burma to Yunnan 4 infantry moved from Burma to French Indo-China Thailand 1 bomber moved from India to Yunnan 1 fighter moved from Anglo-Egypt Sudan to India 1 bomber moved from Anglo-Egypt Sudan to Italy 1 armour and 1 infantry moved from Union of South Africa to 28 Sea Zone 1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 armour moved from Italian Africa to Egypt Combat - British Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 6,4 and causes: 7 damage to unit: factory Bombing raid in Italy causes 7 damage total. Battle in French Indo-China Thailand British attack with 4 infantry Japanese defend with 1 infantry British roll dice for 4 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 3 infantry moved from India to Burma 1 bomber moved from Italy to Libya 1 aaGun moved from India to Burma Place Units - British 1 aaGun and 2 artilleries placed in India 1 artillery and 2 bombers placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.17 AA fire in Italy : : -0.17 Japanese : -0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 7x factory; Remaining resources: 8 PUs; Italians buy nothing; Remaining resources: 8 PUs; Turn Complete - Italians Italians collect 9 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 cruiser, 3 destroyers and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 2 bombers moved from United Kingdom to 5 Sea Zone 1 bomber moved from Eastern United States to 5 Sea Zone 1 fighter moved from Stanovoj Chrebet to Sikang 2 armour moved from Egypt to Persia 2 bombers moved from Western United States to Gibraltar 2 artilleries moved from Central United States to Eastern United States 2 infantry moved from Western United States to Central United States Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 2 bombers and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 5 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 3 bombers in 5 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 5 Sea Zone Americans roll dice for 2 bombers in 5 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 battleship and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 11 Casualties for Americans: 2 bombers Casualties for Germans: 1 battleship, 1 destroyer and 1 transport Battle in Sikang Americans attack with 1 fighter Japanese defend with 1 artillery Americans roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 bombers moved from Gibraltar to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - Americans 1 battleship, 1 cruiser and 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : 0.33 Americans rolls : : 0.00 Americans : 0.67 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 1 bomber moved from Fukien to 30 Sea Zone 2 armour moved from Suiyuan to Yunnan 2 infantry moved from Suiyuan to Ningxia 1 armour moved from Manchuria to Fukien 2 infantry moved from Manchuria to Kiangsu 1 fighter moved from Fukien to East Indies 2 bombers moved from Japan to Yunnan 1 fighter moved from Hupeh to Ningxia 1 fighter moved from Hupeh to Yunnan Combat - Japanese Battle in 30 Sea Zone Japanese attack with 1 bomber British defend with 1 armour, 1 infantry and 1 transport 1 transport owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in 30 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 15 Casualties for British: 1 armour, 1 infantry and 1 transport Battle in Yunnan Japanese attack with 2 armour, 2 bombers and 1 fighter British defend with 2 infantry Japanese roll dice for 2 armour, 2 bombers and 1 fighter in Yunnan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Ningxia Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Hupeh 2 bombers moved from Yunnan to Hupeh 1 fighter moved from Ningxia to Hupeh 1 bomber moved from 30 Sea Zone to East Indies Place Units - Japanese 1 battleship and 1 destroyer placed in 62 Sea Zone 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 28 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 artillery and 1 infantry moved from Eastern Ukraine to Ukraine 1 artillery and 10 infantry moved from Caucasus to Ukraine 2 infantry moved from Belorussia to East Poland 1 fighter moved from Archangel to East Poland 1 bomber moved from Russia to Ukraine 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in East Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 artilleries, 1 bomber and 11 infantry Germans defend with 5 armour and 4 infantry Russians roll dice for 2 artilleries, 1 bomber and 11 infantry in Ukraine, round 2 : 4/14 hits, 3.50 expected hits Germans roll dice for 5 armour and 4 infantry in Ukraine, round 2 : 2/9 hits, 3.83 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries, 1 bomber and 9 infantry in Ukraine, round 3 : 3/12 hits, 3.17 expected hits Germans roll dice for 5 armour in Ukraine, round 3 : 3/5 hits, 2.50 expected hits 3 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries, 1 bomber and 6 infantry in Ukraine, round 4 : 4/9 hits, 2.67 expected hits Germans roll dice for 2 armour in Ukraine, round 4 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 22 Casualties for Russians: 5 infantry Casualties for Germans: 5 armour and 4 infantry Non Combat Move - Russians 1 fighter moved from East Poland to Archangel 1 bomber moved from Ukraine to Russia 5 infantry moved from Russia to Archangel 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Place Units - Russians 3 artilleries and 1 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -2.67 Italians : -0.67 Russians : 3.17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Poland to Bulgaria Romania 2 infantry moved from Germany to Poland 2 infantry moved from Poland to East Poland 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 3 fighters moved from Karelia S.S.R. to Belorussia 2 fighters moved from Germany to East Poland 3 armour moved from Baltic States to Poland 1 bomber moved from Germany to East Poland Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in East Poland, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 fighters moved from Belorussia to Karelia S.S.R. 2 fighters moved from East Poland to Germany 1 bomber moved from East Poland to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2.33 Russians : 0.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 1 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Egypt to Persia 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 3 infantry moved from French Indo-China Thailand to Fukien 2 artilleries moved from India to Burma 1 fighter moved from India to Fukien 1 bomber moved from India to 62 Sea Zone 1 bomber moved from Libya to Italy 2 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in Italy causes 5 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,3,6,1 and causes: 14 damage to unit: factory Bombing raid in Germany causes 14 damage total. Battle in Fukien British attack with 1 fighter and 3 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Fukien, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Fukien British win, taking Fukien from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in 62 Sea Zone British attack with 1 bomber; Americans loiter and taunt Japanese defend with 1 battleship and 1 destroyer British roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 bomber owned by the British lost in 62 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 fighter moved from Fukien to French Indo-China Thailand 2 infantry moved from Burma to French Indo-China Thailand 2 bombers moved from Germany to United Kingdom 1 bomber moved from Italy to Persia Place Units - British 1 armour and 2 infantry placed in India 1 bomber placed in United Kingdom 1 destroyer and 2 transports placed in 8 Sea Zone British undo move 3. 1 destroyer and 2 transports placed in 7 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.17 British rolls : : 1.00 AA fire in Italy : : -0.17 Japanese : -0.50 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 5x factory; Remaining resources: 12 PUs; Italians buy nothing; Remaining resources: 12 PUs; Turn Complete - Italians Italians collect 9 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 3 fighters and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery moved from Gibraltar to 12 Sea Zone 1 artillery, 1 cruiser, 3 destroyers and 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 2 bombers moved from United Kingdom to Karelia S.S.R. 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 2 infantry moved from Central United States to Eastern United States 2 armour moved from Persia to Chinghai Combat - Americans Americans creates battle in territory 62 Sea Zone Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Bombing raid in Karelia S.S.R. rolls: 5,4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 62 Sea Zone Americans attack with 2 submarines Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 62 Sea Zone Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 62 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 2 submarines Battle in Norway Americans attack with 1 artillery and 1 bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 bomber in Norway, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from Karelia S.S.R. to United Kingdom Place Units - Americans 3 submarines placed in 56 Sea Zone 1 fighter placed in Western United States Americans undo move 2. 3 fighters placed in Eastern United States Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans rolls : : 1.00 AA fire in Karelia S.S.R. : : -0.33 Americans : -1.00 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 bombers moved from Hupeh to Persia 1 fighter moved from East Indies to French Indo-China Thailand 1 bomber moved from East Indies to French Indo-China Thailand 2 armour moved from Yunnan to French Indo-China Thailand 2 infantry moved from Kiangsu to Fukien 1 infantry moved from Ningxia to Sikang 1 armour moved from Manchuria to Fukien 2 infantry moved from Manchuria to Suiyuan 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Hupeh to French Indo-China Thailand 1 fighter moved from Hupeh to Fukien Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 2 armour, 1 bomber and 2 fighters British defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 1 bomber and 2 fighters in French Indo-China Thailand, round 2 : 1/6 hits, 2.83 expected hits British roll dice for 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 1.33 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand retreated to French Indo-China Thailand British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 2 armour Casualties for British: 1 infantry Battle in Fukien Japanese attack with 1 armour, 1 fighter and 2 infantry British defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Fukien, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Fukien Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Fukien, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Persia Japanese attack with 2 bombers British defend with 1 armour and 1 bomber Japanese roll dice for 2 bombers in Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 armour and 1 bomber in Persia, round 2 : 0/3 hits, 0.83 expected hits 1 bomber owned by the British lost in Persia Japanese roll dice for 2 bombers in Persia, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in Persia Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 bomber Casualties for Japanese: 1 bomber Non Combat Move - Japanese 1 bomber moved from French Indo-China Thailand to Manchuria 2 fighters moved from French Indo-China Thailand to Manchuria 1 fighter moved from Fukien to Manchuria 1 bomber moved from Persia to Suiyuan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
British : 0.33 Chinese : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 artillery moved from Ukraine to Bulgaria Romania 2 artilleries moved from Russia to Archangel 4 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Bulgaria Romania Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Bulgaria Romania to Russia 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans repair damage of 4x factory, 14x factory; Remaining resources: 36 PUs; 0 techTokens; Germans buy 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from France to 7 Sea Zone 1 fighter moved from Germany to 7 Sea Zone 2 fighters moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 3 fighters moved from Karelia S.S.R. to 6 Sea Zone 1 infantry moved from East Poland to Belorussia 2 infantry moved from Poland to Bulgaria Romania 1 armour moved from Germany to Bulgaria Romania 2 armour moved from Germany to Poland 1 infantry moved from Germany to France 1 armour moved from Poland to Belorussia 2 armour moved from Karelia S.S.R. to Norway 1 infantry moved from Karelia S.S.R. to Finland 2 armour moved from Poland to Karelia S.S.R. 1 armour moved from Poland to Bulgaria Romania 1 infantry moved from Karelia S.S.R. to Belorussia 5 infantry moved from Germany to Poland Combat - Germans Battle in Bulgaria Romania Germans attack with 2 armour and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 armour and 2 infantry in Bulgaria Romania, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 infantry in Bulgaria Romania, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in 6 Sea Zone Germans attack with 1 bomber and 5 fighters Americans defend with 1 cruiser, 3 destroyers and 1 transport Germans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 6 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 bomber and 1 fighter Casualties for Americans: 1 cruiser, 3 destroyers and 1 transport Battle in Belorussia Germans attack with 1 armour and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Belorussia, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Norway Germans attack with 2 armour Americans defend with 1 artillery Germans roll dice for 2 armour in Norway, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 7 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer and 2 transports Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 2 transports in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone 1 transport owned by the British lost in 7 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer and 2 transports Non Combat Move - Germans 1 fighter moved from 7 Sea Zone to France 4 fighters moved from 6 Sea Zone to Karelia S.S.R. 2 artilleries moved from Germany to France Place Units - Germans 2 infantry placed in Karelia S.S.R. 10 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 0.67 Americans : 0.17 Russians : -0.67
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