TSH vs DS game 3
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - British British spend 10 on tech rolls British roll 6,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Super subs Activate Technology - British British activating Super subs Purchase Units - British British buy 3 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India 1 destroyer moved from 15 Sea Zone to 35 Sea Zone 1 fighter moved from Egypt to 35 Sea Zone 1 fighter moved from Australia to 35 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 battleship moved from 2 Sea Zone to 12 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in 35 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 battleship British roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Japanese lost in 35 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Japanese: 1 battleship Battle in 12 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Germans defend with 2 submarines British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 12 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Morocco Algeria British attack with 2 armour and 2 infantry Germans defend with 1 infantry British roll dice for 2 armour and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom 1 fighter moved from 35 Sea Zone to Egypt 1 fighter moved from 35 Sea Zone to India 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 27 Sea Zone to 17 Sea Zone Place Units - British 3 submarines placed in 8 Sea Zone Turn Complete - British British collect 32 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 2.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Italy to Libya Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,1 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 1 artillery and 2 bombers; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 artillery moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 fighter moved from Hawaiian Islands to Western United States 1 destroyer moved from 20 Sea Zone to 10 Sea Zone 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 56 Sea Zone to 20 Sea Zone Non Combat Move - Americans Place Units - Americans 1 artillery and 2 bombers placed in Western United States Americans undo move 1. 2 bombers placed in Western United States 1 artillery placed in Eastern United States Combat Move - Chinese 2 infantry moved from Yunnan to Sikang 1 infantry moved from Chinghai to Sikang 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Yunnan to Sikang Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 5,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Kiangsu to Suiyuan 1 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu 1 artillery moved from 61 Sea Zone to Kiangsu 2 bombers moved from Japan to Suiyuan 5 fighters moved from French Indo-China Thailand to Suiyuan 1 infantry moved from Kwangtung to Fukien Combat - Japanese Battle in Suiyuan Japanese attack with 2 bombers, 5 fighters and 3 infantry Chinese defend with 5 infantry Japanese roll dice for 2 bombers, 5 fighters and 3 infantry in Suiyuan, round 2 : 4/10 hits, 4.33 expected hits Chinese roll dice for 5 infantry in Suiyuan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Suiyuan retreated to Suiyuan Chinese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 5 fighters moved from Suiyuan to Kiangsu 2 bombers moved from Suiyuan to Japan 1 infantry moved from Fukien to Kiangsu 1 carrier moved from 53 Sea Zone to 60 Sea Zone 1 cruiser moved from 53 Sea Zone to 60 Sea Zone 2 fighters moved from 53 Sea Zone to 60 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 2 infantry placed in Japan 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 3 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Caucasus to Persia Non Combat Move - Russians Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 destroyer moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 3 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from East Poland to Belorussia 3 fighters moved from East Poland to Archangel 4 armour moved from Karelia S.S.R. to Archangel 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 3 artilleries moved from Germany to Poland 3 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 3 infantry moved from East Poland to Ukraine 2 artilleries moved from East Poland to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber, 2 destroyers, 1 fighter and 1 submarine British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 destroyers and 1 fighter in 12 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 4 transports in 12 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship, 1 cruiser and 4 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits British roll dice for 1 battleship and 4 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits British roll dice for 1 battleship and 4 transports in 12 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 12 Sea Zone British win with 1 battleship and 4 transports remaining. Battle score for attacker is -16 Casualties for Germans: 1 bomber, 2 destroyers, 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Casualties for British: 1 cruiser and 1 destroyer Battle in Archangel Germans attack with 4 armour, 3 fighters and 4 infantry Russians defend with 4 infantry Germans roll dice for 4 armour, 3 fighters and 4 infantry in Archangel, round 2 : 5/11 hits, 4.67 expected hits Russians roll dice for 4 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Non Combat Move - Germans 1 fighter moved from Archangel to East Poland 2 fighters moved from Archangel to East Poland Place Units - Germans 2 armour, 1 artillery and 1 bomber placed in Germany Germans undo move 1. 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -1.67 British : 0.67 Russians : -1.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 destroyers and 6 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 3 submarines moved from 8 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 1 Sea Zone 1 infantry moved from Rhodesia to Italian Africa 1 artillery moved from Rhodesia to Italian Africa 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 fighter moved from Egypt to 15 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 fighters moved from United Kingdom to Russia 1 fighter moved from India to Russia Combat - British Battle in 15 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 15 Sea Zone to Russia Place Units - British 2 destroyers placed in 7 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from Libya to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 fighter British defend with 1 battleship, 3 submarines and 1 transport; Americans defend with 2 transports British roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 battleship and 3 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 submarines in 12 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 fighter in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits British roll dice for 1 battleship and 3 transports in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Italians 3 submarines owned by the British lost in 12 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 12 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits British roll dice for 1 battleship and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 fighter owned by the Italians lost in 12 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 49 Casualties for British: 1 battleship, 3 submarines and 1 transport Casualties for Italians: 1 fighter Casualties for Americans: 2 transports Non Combat Move - Italians Place Units - Italians 1 artillery placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : -1.00 Italians : -1.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 3 bombers moved from United Kingdom to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 2 bombers moved from Western United States to 12 Sea Zone 2 fighters moved from Western United States to Eastern Canada 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone Combat - Americans Battle in 12 Sea Zone Americans attack with 5 bombers, 1 destroyer and 1 fighter Italians defend with 1 battleship and 2 cruisers Americans roll dice for 5 bombers, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 7/12 hits, 5.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 12 Sea Zone Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 36 Casualties for Americans: 1 destroyer Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - Americans 1 fighter moved from 12 Sea Zone to Morocco Algeria 5 bombers moved from 12 Sea Zone to United Kingdom Place Units - Americans 3 transports placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans rolls : : 0.00 Americans : 2.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 3,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 bomber, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 artillery moved from 62 Sea Zone to Manchuria 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 artillery moved from Kiangsu to Suiyuan 2 bombers moved from Japan to Suiyuan 1 infantry moved from Fukien to Hupeh 1 artillery moved from Fukien to Hupeh 2 fighters moved from 60 Sea Zone to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hupeh, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuan Japanese attack with 1 artillery, 2 bombers and 4 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuan, round 2 : 2/7 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Suiyuan, round 3 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Suiyuan to Japan 2 fighters moved from Kiangsu to 61 Sea Zone 3 fighters moved from Kiangsu to Fukien 2 fighters moved from Hupeh to Fukien 1 carrier moved from 60 Sea Zone to 61 Sea Zone 1 cruiser moved from 60 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 62 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 artilleries, 1 bomber, 1 fighter and 7 infantry moved from Russia to Archangel 3 infantry moved from Urals to Archangel Combat - Russians Battle in Archangel Russians attack with 3 artilleries, 1 bomber, 1 fighter and 10 infantry Germans defend with 4 armour and 4 infantry Russians roll dice for 3 artilleries, 1 bomber, 1 fighter and 10 infantry in Archangel, round 2 : 4/15 hits, 4.33 expected hits Germans roll dice for 4 armour and 4 infantry in Archangel, round 2 : 1/8 hits, 3.33 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel Russians roll dice for 3 artilleries, 1 bomber, 1 fighter and 9 infantry in Archangel, round 3 : 5/14 hits, 4.17 expected hits Germans roll dice for 4 armour in Archangel, round 3 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Russians and 4 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 26 Casualties for Russians: 2 infantry Casualties for Germans: 4 armour and 4 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Caucasus 1 bomber moved from Archangel to Russia Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -3.33 Russians : 0.50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 5,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Germany to France 3 infantry moved from Germany to Poland 3 artilleries moved from Poland to East Poland 2 armour moved from Germany to East Poland Combat - Germans Non Combat Move - Germans Place Units - Germans 2 infantry placed in Karelia S.S.R. 2 armour, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 5 on tech rolls British roll 6,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British buy 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 destroyers moved from 7 Sea Zone to 3 Sea Zone 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Norway 4 fighters moved from Russia to Norway 1 bomber moved from United Kingdom to Norway 1 artillery moved from Italian Africa to Anglo-Egypt Sudan 1 infantry moved from Italian Africa to Anglo-Egypt Sudan Combat - British Battle in Norway British attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry Germans defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Norway, round 2 : 5/9 hits, 3.67 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - British 4 fighters moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom Place Units - British 3 infantry placed in United Kingdom 2 destroyers and 1 transport placed in 3 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 3 artilleries and 5 infantry moved from Eastern United States to 10 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 5 infantry, 1 submarine and 4 transports moved from 10 Sea Zone to 8 Sea Zone 3 artilleries and 5 infantry moved from 8 Sea Zone to United Kingdom 5 bombers moved from United Kingdom to Libya 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Morocco Algeria to Libya 2 fighters moved from Eastern Canada to Norway Combat - Americans Battle in Libya Americans attack with 1 armour, 1 artillery, 5 bombers, 1 fighter and 2 infantry Germans defend with 3 armour, 1 artillery and 5 infantry; Italians defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter and 2 infantry in Libya, round 2 : 6/15 hits, 6.17 expected hits Italians roll dice for 3 armour, 1 artillery and 7 infantry in Libya, round 2 : 6/11 hits, 4.17 expected hits 4 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Libya retreated to Libya Italians win with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Casualties for Germans: 4 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 4 bombers moved from Libya to Morocco Algeria Place Units - Americans 2 transports placed in 10 Sea Zone 1 bomber and 4 infantry placed in Eastern United States Combat Move - Chinese 1 fighter moved from Sikang to Chinghai 2 infantry moved from Sikang to Chinghai 1 infantry moved from Sikang to Ningxia Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 1.83 Americans : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,1 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 battleship and 4 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Fukien to Hupeh 1 armour moved from Fukien to Yunnan 1 infantry moved from Manchuria to Suiyuan 5 fighters moved from Fukien to Manchuria Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 armour and 4 infantry placed in Japan 1 battleship placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Eastern Ukraine to Caucasus 1 bomber moved from Belorussia to Russia Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,1 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Germans 3 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria 2 fighters moved from Germany to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 2 armour moved from Germany to East Poland 3 infantry moved from Poland to East Poland 1 artillery and 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery moved from East Poland to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Finland 2 fighters moved from East Poland to Eastern Ukraine 1 fighter moved from East Poland to Belorussia 3 infantry moved from Germany to France 4 infantry moved from Germany to Poland Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Morocco Algeria Germans attack with 3 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 2 armour and 1 infantry; Americans defend with 4 bombers Germans roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 5/8 hits, 4.17 expected hits British roll dice for 2 armour, 4 bombers and 1 infantry in Morocco Algeria, round 2 : 1/11 hits, 2.67 expected hits 1 infantry owned by the Germans, 4 bombers owned by the Americans and 1 infantry owned by the British lost in Morocco Algeria Germans roll dice for 3 armour, 1 artillery, 1 bomber and 2 fighters in Morocco Algeria, round 3 : 3/7 hits, 3.83 expected hits British roll dice for 2 armour in Morocco Algeria, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 armour owned by the British lost in Morocco Algeria Germans win, taking Morocco Algeria from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 54 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 4 bombers Casualties for British: 2 armour and 1 infantry Battle in Eastern Ukraine Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Morocco Algeria to Libya 1 bomber moved from Morocco Algeria to Germany 2 fighters moved from Eastern Ukraine to East Poland 1 fighter moved from Belorussia to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -1.67 Russians : -0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 artillery moved from Egypt to Libya 3 infantry moved from Egypt to Libya 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 bomber moved from United Kingdom to Libya 6 infantry moved from United Kingdom to 3 Sea Zone 4 destroyers, 6 infantry and 3 transports moved from 3 Sea Zone to 7 Sea Zone 4 fighters moved from United Kingdom to France 6 infantry moved from 7 Sea Zone to France 1 artillery and 3 infantry moved from Norway to Finland Combat - British Battle in Finland British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery, 1 bomber and 4 infantry Germans defend with 2 fighters and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Libya, round 2 : 3/7 hits, 2.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Libya, round 2 : 4/4 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery and 1 bomber in Libya, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Libya British win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 2 fighters and 2 infantry Battle in France British attack with 4 fighters and 6 infantry Germans defend with 1 aaGun and 6 infantry AA fire in France : 3/4 hits, 0.67 expected hits 3 fighters owned by the British lost in France British roll dice for 1 fighter and 6 infantry in France, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 6 infantry in France, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in France British roll dice for 1 fighter and 4 infantry in France, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 4 infantry in France, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 fighter and 3 infantry in France, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in France, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 fighter and 3 infantry in France, round 5 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is -21 Casualties for British: 3 fighters and 3 infantry Casualties for Germans: 6 infantry Non Combat Move - British 1 fighter moved from France to United Kingdom 1 bomber moved from Libya to United Kingdom Place Units - British 2 artilleries, 1 bomber and 4 infantry placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 2.50 Italians : 2.33 AA fire in France : : 2.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - Italians 2 armour moved from Italy to France 4 infantry moved from Italy to France 1 artillery moved from Italy to France 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya Combat - Italians Battle in France Italians attack with 2 armour, 1 artillery and 4 infantry British defend with 1 aaGun and 3 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in France, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 3 infantry in France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in France Italians roll dice for 2 armour, 1 artillery and 3 infantry in France, round 3 : 1/6 hits, 2.00 expected hits British roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Italians win, taking France from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Battle in Libya Italians attack with 1 armour and 1 infantry British defend with 1 armour Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians Place Units - Italians 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.83