TSH vs DS game 3
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Libya to Anglo-Egypt Sudan 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 armour moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo-Egypt Sudan to Egypt Place Units - Italians 1 armour and 1 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 3 bombers moved from United Kingdom to Germany 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 battleship moved from 56 Sea Zone to 53 Sea Zone 2 destroyers moved from 56 Sea Zone to 52 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 1.00 expected hits Bombing raid in Germany rolls: 5,1,4 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Battle in Wake Island Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Germany to United Kingdom Place Units - Americans 1 armour, 1 bomber and 1 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67 AA fire in Germany : : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 3 armour, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 60 Sea Zone to 53 Sea Zone 1 destroyer moved from 50 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 bomber moved from Manchuria to 53 Sea Zone 1 battleship moved from 61 Sea Zone to 52 Sea Zone 1 destroyer moved from 61 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Manchuria to 52 Sea Zone 3 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan 3 infantry moved from Kiangsu to Hupeh 1 infantry moved from Fukien to 61 Sea Zone 1 armour moved from Fukien to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from 52 Sea Zone to Wake Island 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 carrier moved from 61 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to Hupeh 1 fighter moved from Manchuria to Hupeh 1 fighter moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport Americans defend with 2 destroyers and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 52 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 52 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 52 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 52 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 52 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 2 destroyers and 1 transport Battle in Hupeh Japanese attack with 2 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuan Japanese attack with 1 armour, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 53 Sea Zone Japanese attack with 2 bombers and 2 destroyers Americans defend with 1 battleship Japanese roll dice for 2 bombers and 2 destroyers in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 9 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Wake Island Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from Suiyuan to Fukien 2 fighters moved from Hupeh to French Indo-China Thailand Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 2 armour and 2 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.67 Japanese : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 fighter and 6 infantry moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 5 infantry moved from Eastern Ukraine to Ukraine 1 artillery moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Persia 6 infantry moved from Russia to Archangel 6 infantry moved from Russia to Belorussia 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport; Italians defend with 1 cruiser and 2 destroyers Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 14 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Italians: 1 destroyer Battle in Karelia S.S.R. Russians attack with 2 armour, 1 bomber, 1 fighter and 7 infantry Germans defend with 1 aaGun, 1 factory, 2 fighters and 6 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour, 1 bomber, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.33 expected hits Germans roll dice for 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 5/8 hits, 3.33 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 fighters owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 6 infantry Casualties for Germans: 2 fighters and 6 infantry Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Ukraine Place Units - Russians 3 armour, 1 fighter and 2 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -1.33 AA fire in Karelia S.S.R. : : -0.67 Russians : 3.50
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 6,2 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 20 PUs; 0 techTokens; Germans buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Eastern Ukraine 1 armour moved from Bulgaria Romania to Eastern Ukraine 1 infantry moved from Poland to East Poland 5 infantry moved from Poland to Baltic States 3 armour moved from Bulgaria Romania to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 2 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 1 artillery moved from Morocco Algeria to Libya 1 infantry moved from Libya to Morocco Algeria 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Libya to Egypt 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 bomber moved from Germany to Eastern Ukraine 2 fighters moved from Libya to Germany 2 infantry moved from Germany to Poland Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northwestern Europe British win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Ukraine to Germany Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : 2.00 Russians : 0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 5,5 and gets 0 hits Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 transport moved from 30 Sea Zone to 39 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 bomber moved from Australia to East Indies 1 submarine moved from 38 Sea Zone to 50 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 31 Sea Zone to 49 Sea Zone 1 submarine moved from 39 Sea Zone to 48 Sea Zone 1 fighter moved from Australia to India Combat - British Battle in East Indies British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in East Indies, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from East Indies to India 3 infantry moved from India to Burma 3 artilleries moved from India to Burma 2 fighters moved from India to Burma Place Units - British 1 transport placed in 39 Sea Zone 1 infantry placed in Australia 1 fighter and 1 infantry placed in India 1 destroyer placed in 35 Sea Zone British undo move 1. British undo move 1. 1 cruiser and 1 transport placed in 39 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 1 artillery moved from Anglo-Egypt Sudan to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 armour moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to French West Africa Italians take French West Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Belgian Congo to Anglo-Egypt Sudan Place Units - Italians 2 armour and 2 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 4 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 1.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 1,4,1 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco Algeria, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber moved from Morocco Algeria to Gibraltar 3 bombers moved from Germany to United Kingdom Place Units - Americans 2 infantry placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 4 submarines placed in 56 Sea Zone Combat Move - Chinese 1 fighter moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -0.33 AA fire in Germany : : -0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Japanese 1 destroyer moved from 53 Sea Zone to 56 Sea Zone 1 battleship moved from 52 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from Wake Island to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to 38 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 52 Sea Zone to 50 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone 2 bombers moved from Caroline Islands to 56 Sea Zone 1 fighter moved from 52 Sea Zone to Hawaiian Islands 1 carrier moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from Fukien to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand 2 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan 2 infantry moved from Suiyuan to Ningxia 1 armour moved from Suiyuan to Ningxia 1 armour moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Ningxia 1 infantry moved from Hupeh to Fukien Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 56 Sea Zone Japanese attack with 1 battleship, 2 bombers and 1 destroyer Americans defend with 4 submarines Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 4 submarines in 56 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 56 Sea Zone Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 3 : 0/4 hits, 2.33 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Americans: 4 submarines Battle in 50 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the British lost in 50 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Hawaiian Islands Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Japanese attack with 2 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 3 infantry in Ningxia, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Japanese 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from 56 Sea Zone to Caroline Islands 1 bomber moved from 56 Sea Zone to Caroline Islands Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : -0.50 Chinese : -0.33 Japanese : -2.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Belorussia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 2 armour moved from Karelia S.S.R. to Baltic States 3 armour moved from Russia to Baltic States 1 fighter moved from Russia to Baltic States 1 bomber moved from Russia to Baltic States 1 artillery moved from Ukraine to Bulgaria Romania 2 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Ukraine to Baltic States 2 infantry moved from Russia to Eastern Ukraine 4 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Ukraine to Eastern Ukraine 6 infantry moved from Archangel to Belorussia Combat - Russians Battle in Bulgaria Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 5 armour, 1 bomber, 2 fighters and 7 infantry Germans defend with 4 armour and 6 infantry Russians roll dice for 5 armour, 1 bomber, 2 fighters and 7 infantry in Baltic States, round 2 : 3/15 hits, 5.33 expected hits Germans roll dice for 4 armour and 6 infantry in Baltic States, round 2 : 5/10 hits, 4.00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Russians roll dice for 5 armour, 1 bomber, 2 fighters and 2 infantry in Baltic States, round 3 : 4/10 hits, 4.50 expected hits Germans roll dice for 4 armour and 3 infantry in Baltic States, round 3 : 4/7 hits, 3.00 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians roll dice for 3 armour, 1 bomber and 2 fighters in Baltic States, round 4 : 5/6 hits, 3.17 expected hits Germans roll dice for 3 armour in Baltic States, round 4 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 4 armour and 7 infantry Casualties for Germans: 4 armour and 6 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 6 infantry in Eastern Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Baltic States to Ukraine 1 fighter moved from Baltic States to Belorussia 1 bomber moved from Baltic States to Russia 1 aaGun moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Archangel to Karelia S.S.R. Place Units - Russians 3 armour placed in Russia 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 41 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 4.00 Russians : 0.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 29 PUs; 0 techTokens; Germans buy 3 armour and 1 bomber; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from French Equatorial Africa to Rhodesia Germans take Rhodesia from British 2 infantry moved from Germany to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 2 infantry moved from Poland to Bulgaria Romania 1 bomber moved from Germany to Gibraltar 1 fighter moved from Germany to Bulgaria Romania 1 infantry moved from East Poland to Bulgaria Romania 2 infantry moved from Germany to Poland 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 armour moved from Egypt to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans 1 armour moved from 14 Sea Zone to Balkans Combat - Germans Battle in Bulgaria Romania Germans attack with 1 fighter and 3 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 3 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Gibraltar Germans attack with 1 bomber Americans defend with 1 bomber Germans roll dice for 1 bomber in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Gibraltar Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Germans 1 bomber moved from Gibraltar to Germany 1 fighter moved from Northwestern Europe to Germany 1 fighter moved from Bulgaria Romania to Germany Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.83 Russians : -0.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,2 and gets 0 hits Purchase Units - British British buy 6 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 1 destroyer moved from 49 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 48 Sea Zone to 50 Sea Zone 1 cruiser moved from 39 Sea Zone to 50 Sea Zone 3 artilleries, 2 fighters and 4 infantry moved from Burma to French Indo-China Thailand 2 fighters moved from India to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 1 infantry moved from India to Burma 1 infantry moved from Italian Africa to Rhodesia 1 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 3 infantry moved from 5 Sea Zone to Poland 2 fighters moved from United Kingdom to Poland 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in French Indo-China Thailand British attack with 3 artilleries, 1 bomber, 4 fighters and 4 infantry Japanese defend with 2 armour, 3 fighters and 3 infantry British roll dice for 3 artilleries, 1 bomber, 4 fighters and 4 infantry in French Indo-China Thailand, round 2 : 7/12 hits, 4.83 expected hits Japanese roll dice for 2 armour, 3 fighters and 3 infantry in French Indo-China Thailand, round 2 : 4/8 hits, 4.00 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the British lost in French Indo-China Thailand British roll dice for 3 artilleries, 1 bomber and 4 fighters in French Indo-China Thailand, round 3 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 33 Casualties for British: 1 artillery and 4 infantry Casualties for Japanese: 2 armour, 3 fighters and 3 infantry Battle in Borneo British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Rhodesia British attack with 1 infantry Germans defend with 1 armour British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Rhodesia Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 50 Sea Zone British attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 50 Sea Zone British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 36 Sea Zone British attack with 2 destroyers Japanese defend with 1 destroyer and 1 submarine British roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 destroyers in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 destroyers Casualties for Japanese: 1 destroyer and 1 submarine Battle in Poland British attack with 1 armour, 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Poland British win, taking Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from Poland to Baltic States 4 fighters moved from French Indo-China Thailand to India 1 bomber moved from French Indo-China Thailand to India Place Units - British 3 armour placed in India British undo move 1. 2 armour placed in India 1 transport placed in 35 Sea Zone 4 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 4.67 Japanese : 0.83 AA fire in Germany : : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 destroyer moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 artillery moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 armour moved from Italian Africa to Anglo-Egypt Sudan 1 armour moved from French West Africa to Anglo-Egypt Sudan 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from Italy to Czechoslovakia Hungary 1 armour moved from Italy to Czechoslovakia Hungary 2 infantry moved from Italy to Balkans 1 fighter moved from Anglo-Egypt Sudan to 35 Sea Zone Combat - Italians Battle in 35 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Morocco Algeria Italians attack with 1 armour and 1 infantry Americans defend with 1 armour and 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Italians 1 fighter moved from 35 Sea Zone to Anglo-Egypt Sudan Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.83 Americans : -0.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,3 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 transports moved from 12 Sea Zone to 10 Sea Zone 3 bombers moved from United Kingdom to Germany 1 cruiser moved from 12 Sea Zone to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 3 submarines moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 1.00 expected hits Bombing raid in Germany rolls: 5,2,1 and causes: 8 damage to unit: factory Bombing raid in Germany causes 8 damage total. Non Combat Move - Americans 3 bombers moved from Germany to United Kingdom Place Units - Americans 1 armour and 2 infantry placed in Western United States 1 armour, 1 artillery, 1 bomber and 1 infantry placed in Eastern United States Combat Move - Chinese 2 infantry moved from Yunnan to Hupeh 1 infantry moved from Sikang to Chinghai 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Chinghai Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33 AA fire in Germany : : -1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo-China Thailand 2 infantry moved from Fukien to French Indo-China Thailand 2 infantry moved from Ningxia to Sikang 2 infantry moved from Suiyuan to Hupeh 1 armour moved from Ningxia to Sikang 1 armour moved from Manchuria to Hupeh 1 armour moved from Ningxia to Hupeh 2 infantry moved from Manchuria to Suiyuan 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 2 submarines moved from 62 Sea Zone to 50 Sea Zone 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 53 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to French Indo-China Thailand 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to 50 Sea Zone 1 fighter moved from 53 Sea Zone to 49 Sea Zone 1 battleship moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in French Indo-China Thailand Japanese attack with 1 armour, 1 bomber and 2 infantry British defend with 2 artilleries Japanese roll dice for 1 armour, 1 bomber and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 artilleries in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese roll dice for 1 armour, 1 bomber and 2 infantry in French Indo-China Thailand, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in 50 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport British defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 cruiser owned by the British and 1 submarine owned by the British lost in 50 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 18 Casualties for British: 1 cruiser and 1 submarine Battle in Hupeh Japanese attack with 2 armour and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Hupeh, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 2 armour and 2 infantry in Hupeh, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Sikang, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 49 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 bomber moved from French Indo-China Thailand to Fukien 1 bomber moved from 50 Sea Zone to Japan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 2 fighters and 1 infantry placed in Japan 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -1.00 Chinese : -0.67 Japanese : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Ukraine to Bulgaria Romania 6 infantry moved from Belorussia to East Poland 1 armour moved from Baltic States to Bulgaria Romania 2 infantry moved from Karelia S.S.R. to Baltic States 1 fighter moved from Belorussia to Bulgaria Romania 1 artillery and 5 infantry moved from Eastern Ukraine to East Poland 4 infantry moved from Caucasus to Ukraine 3 armour moved from Russia to East Poland 1 bomber moved from Russia to Germany Combat - Russians Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Bulgaria Romania Russians attack with 1 armour, 2 fighters and 5 infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 2 fighters and 5 infantry in Bulgaria Romania, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 3 infantry in Bulgaria Romania, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in East Poland Russians attack with 3 armour, 1 artillery and 11 infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 1 artillery and 11 infantry in East Poland, round 2 : 4/15 hits, 3.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 3 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Belorussia to East Poland 2 fighters moved from Bulgaria Romania to Baltic States Place Units - Russians 2 armour placed in Karelia S.S.R. 3 armour and 1 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.83 AA fire in Germany : : 0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 26 PUs; 0 techTokens; Germans buy 2 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from Union of South Africa to Rhodesia 1 artillery moved from Libya to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Balkans 2 fighters moved from Germany to 5 Sea Zone 2 bombers moved from Germany to 5 Sea Zone 4 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland 1 armour moved from Germany to Poland Combat - Germans Battle in 5 Sea Zone Germans attack with 2 bombers and 2 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 5 Sea Zone 2 transports owned by the British lost in 5 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Germans: 1 bomber and 2 fighters Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Battle in Poland Germans attack with 3 armour and 4 infantry British defend with 1 armour and 2 infantry Germans roll dice for 3 armour and 4 infantry in Poland, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 1 armour and 2 infantry in Poland, round 2 : 3/3 hits, 1.17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Poland Germans roll dice for 3 armour and 1 infantry in Poland, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Poland Germans win, taking Poland from British with 3 armour remaining. Battle score for attacker is -1 Casualties for Germans: 4 infantry Casualties for British: 1 armour and 2 infantry Non Combat Move - Germans 1 bomber moved from 5 Sea Zone to Germany Place Units - Germans 2 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : 3.83
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - British British spend 0 on tech rolls British roll 1,3 and gets 0 hits Purchase Units - British British buy 2 armour, 2 bombers and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from India to Burma Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Non Combat Move - British Place Units - British 2 armour and 1 fighter placed in India 2 bombers placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 battleship moved from 13 Sea Zone to 16 Sea Zone 2 cruisers moved from 13 Sea Zone to 16 Sea Zone 1 cruiser moved from 13 Sea Zone to 16 Sea Zone 1 destroyer moved from 13 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Bulgaria Romania 1 armour moved from 16 Sea Zone to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Italy to Bulgaria Romania 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Anglo-Egypt Sudan to Trans-Jordan 1 fighter moved from Anglo-Egypt Sudan to Trans-Jordan 2 infantry moved from Italy to Balkans 2 armour moved from Czechoslovakia Hungary to Bulgaria Romania Combat - Italians Battle in Bulgaria Romania Italians attack with 5 armour and 3 infantry Russians defend with 1 armour and 5 infantry Italians roll dice for 1 battleship and 1 cruiser in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 5 armour and 3 infantry in Bulgaria Romania, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 armour and 5 infantry in Bulgaria Romania, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bulgaria Romania Italians roll dice for 5 armour in Bulgaria Romania, round 3 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 armour owned by the Italians lost in Bulgaria Romania Italians roll dice for 3 armour in Bulgaria Romania, round 4 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 3 armour remaining. Battle score for attacker is 1 Casualties for Italians: 2 armour and 3 infantry Casualties for Russians: 1 armour and 5 infantry Non Combat Move - Italians Place Units - Italians 1 armour, 1 artillery, 1 bomber and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.17 Russians : 1.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern United States to 14 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 8 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Northwestern Europe 1 fighter moved from United Kingdom to Northwestern Europe 3 bombers moved from United Kingdom to Northwestern Europe 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from 1 Sea Zone to Eastern Canada 1 armour moved from Western United States to Eastern United States 2 infantry moved from Western United States to Central United States Combat - Americans Battle in Northwestern Europe Americans attack with 3 bombers, 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Northwestern Europe, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 bombers, 1 fighter and 2 infantry in Northwestern Europe, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northwestern Europe Americans win, taking Northwestern Europe from Germans with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 14 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 14 Sea Zone 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 14 Sea Zone to Russia 3 bombers moved from Northwestern Europe to Russia 1 fighter moved from Northwestern Europe to Russia Place Units - Americans 3 bombers and 2 infantry placed in Eastern United States Combat Move - Chinese 1 fighter and 3 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Ningxia to Chinghai Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Americans : 0.67 Chinese : -1.67 Japanese : 0.00