TSH vs DS game 3
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 10 on tech rolls British roll 1,5 and gets 0 hits Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 destroyer moved from 15 Sea Zone to 33 Sea Zone 1 transport moved from 27 Sea Zone to 33 Sea Zone 2 infantry moved from Burma to India 2 armour moved from Norway to Finland 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from Egypt to India 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Finland Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Battle in 5 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 5 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Finland British attack with 2 armour, 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom Place Units - British 1 fighter placed in Australia 1 artillery and 2 infantry placed in India 1 submarine placed in 39 Sea Zone British undo move 2. 1 submarine placed in 35 Sea Zone 1 artillery and 1 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -2.17 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from Libya to Egypt 3 infantry moved from Libya to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry British defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 4/7 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 2 : 2/5 hits, 1.83 expected hits 1 artillery owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya Place Units - Italians 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 1.83 British : -0.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 3,3,2 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 infantry moved from Central United States to Western United States 1 battleship moved from 53 Sea Zone to 56 Sea Zone 1 destroyer moved from 54 Sea Zone to 56 Sea Zone 2 bombers moved from United Kingdom to Germany 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 bomber moved from Eastern United States to 12 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in 12 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 bombers moved from Germany to United Kingdom 1 bomber and 1 fighter moved from 12 Sea Zone to United Kingdom Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 2 transports placed in 56 Sea Zone Americans undo move 2. 1 transport placed in 56 Sea Zone 1 transport placed in 10 Sea Zone Combat Move - Chinese 3 infantry moved from Hupeh to Fukien 1 infantry moved from Yunnan to Fukien 1 fighter moved from Sikang to Fukien 1 infantry moved from Sikang to Yunnan 1 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 4 infantry in Fukien, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Fukien, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kiangsu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Sikang Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.50 Chinese : 0.50 Japanese : 0.17 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,4 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien 2 armour moved from 61 Sea Zone to Fukien 3 infantry moved from Manchuria to Kiangsu 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 carrier moved from 36 Sea Zone to 61 Sea Zone 1 battleship moved from 36 Sea Zone to 61 Sea Zone 1 fighter moved from French Indo-China Thailand to Fukien 1 bomber moved from French Indo-China Thailand to Fukien 1 fighter moved from French Indo-China Thailand to Kiangsu 2 fighters moved from Manchuria to Kiangsu 1 destroyer moved from 36 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 2 armour, 1 bomber, 1 fighter and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 battleships in Fukien, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Fukien, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Fukien, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 3 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters and 3 infantry in Kiangsu, round 2 : 5/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from Kiangsu to Manchuria 1 fighter moved from Kiangsu to Manchuria 1 fighter moved from Kiangsu to Manchuria 1 bomber moved from Fukien to Manchuria Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 destroyer placed in 62 Sea Zone 2 armour and 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : 2.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 artillery and 2 infantry moved from Ukraine to Bulgaria Romania 1 artillery and 2 infantry moved from Caucasus to Ukraine 3 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from Eastern Ukraine to Belorussia 6 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Archangel to Belorussia 1 bomber moved from Russia to Karelia S.S.R. 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Combat - Russians Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Bulgaria Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Belorussia Russians attack with 1 fighter and 5 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 fighter and 5 infantry in Belorussia, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 fighter and 4 infantry in Belorussia, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 fighter and 4 infantry in Belorussia, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Archangel 1 bomber moved from Karelia S.S.R. to Russia Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -2.17 AA fire in Karelia S.S.R. : : -0.17 Russians : -3.00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans repair damage of 4x factory, 7x factory; Remaining resources: 39 PUs; 0 techTokens; Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour moved from Karelia S.S.R. to Finland 1 armour moved from Libya to Trans-Jordan 2 fighters moved from Libya to Trans-Jordan 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to Morocco Algeria 2 infantry moved from 14 Sea Zone to Libya 3 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from East Poland to Belorussia 4 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Belorussia 4 armour moved from Germany to Bulgaria Romania 1 infantry moved from Poland to East Poland 4 infantry moved from Germany to Poland 2 fighters moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to Belorussia 2 armour moved from Morocco Algeria to Egypt 2 infantry moved from Germany to Poland Combat - Germans Battle in Bulgaria Romania Germans attack with 4 armour and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 armour and 4 infantry in Bulgaria Romania, round 2 : 5/8 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belorussia Germans attack with 1 armour, 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 bomber and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour and 1 bomber in Belorussia, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Germans roll dice for 1 bomber in Belorussia, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits retreated to Belorussia Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Finland Germans attack with 3 armour, 2 fighters and 3 infantry British defend with 2 armour, 1 artillery and 1 infantry Germans roll dice for 3 armour, 2 fighters and 3 infantry in Finland, round 2 : 2/8 hits, 3.00 expected hits British roll dice for 2 armour, 1 artillery and 1 infantry in Finland, round 2 : 4/4 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland Germans roll dice for 2 armour and 2 fighters in Finland, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 2 armour in Finland, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland Germans roll dice for 1 armour and 2 fighters in Finland, round 4 : 0/3 hits, 1.50 expected hits British roll dice for 1 armour in Finland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 2 fighters in Finland, round 5 : 2/3 hits, 1.50 expected hits British roll dice for 1 armour in Finland, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Finland Germans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Germans: 3 armour and 3 infantry Casualties for British: 2 armour, 1 artillery and 1 infantry Battle in Trans-Jordan Germans attack with 1 armour and 2 fighters British defend with 1 infantry Germans roll dice for 1 armour and 2 fighters in Trans-Jordan, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Trans-Jordan to Libya 1 fighter moved from Trans-Jordan to Libya 1 bomber moved from Belorussia to Germany 2 fighters moved from Finland to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Baltic States Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.50 British : 3.00 Russians : 1.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 1 armour, 4 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Italian Africa 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 39 Sea Zone to 38 Sea Zone 2 transports moved from 4 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe 2 fighters moved from United Kingdom to Northwestern Europe 1 bomber moved from United Kingdom to Northwestern Europe 1 infantry moved from India to Persia Combat - British Battle in Northwestern Europe British attack with 1 bomber, 2 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Northwestern Europe, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber, 2 fighters and 1 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 2 fighters moved from Northwestern Europe to United Kingdom 1 bomber moved from Northwestern Europe to United Kingdom 1 destroyer moved from 5 Sea Zone to 6 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in India British undo move 1. 2 artilleries and 1 infantry placed in India 1 bomber placed in Australia 1 submarine placed in 39 Sea Zone 1 armour, 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Libya to Anglo-Egypt Sudan 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 armour moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo-Egypt Sudan to Egypt Place Units - Italians 1 armour and 1 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.67 British : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 3 bombers moved from United Kingdom to Germany 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 battleship moved from 56 Sea Zone to 53 Sea Zone 2 destroyers moved from 56 Sea Zone to 52 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 1.00 expected hits Bombing raid in Germany rolls: 5,1,4 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Battle in Wake Island Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Germany to United Kingdom Place Units - Americans 1 armour, 1 bomber and 1 infantry placed in Eastern United States 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Suiyuan to Ningxia Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.67 AA fire in Germany : : -1.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 3 armour, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 60 Sea Zone to 53 Sea Zone 1 destroyer moved from 50 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 bomber moved from Manchuria to 53 Sea Zone 1 battleship moved from 61 Sea Zone to 52 Sea Zone 1 destroyer moved from 61 Sea Zone to 52 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from Manchuria to 52 Sea Zone 3 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan 3 infantry moved from Kiangsu to Hupeh 1 infantry moved from Fukien to 61 Sea Zone 1 armour moved from Fukien to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from 52 Sea Zone to Wake Island 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 carrier moved from 61 Sea Zone to 52 Sea Zone 1 fighter moved from French Indo-China Thailand to Hupeh 1 fighter moved from Manchuria to Hupeh 1 fighter moved from Manchuria to Suiyuan Combat - Japanese Battle in 52 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport Americans defend with 2 destroyers and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 52 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 52 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 52 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 52 Sea Zone, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 52 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 52 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 20 Casualties for Americans: 2 destroyers and 1 transport Battle in Hupeh Japanese attack with 2 fighters and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuan Japanese attack with 1 armour, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 53 Sea Zone Japanese attack with 2 bombers and 2 destroyers Americans defend with 1 battleship Japanese roll dice for 2 bombers and 2 destroyers in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 9 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Wake Island Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from Suiyuan to Fukien 2 fighters moved from Hupeh to French Indo-China Thailand Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 2 armour and 2 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : -0.67 Chinese : -0.67 Japanese : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 fighter and 6 infantry moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 5 infantry moved from Eastern Ukraine to Ukraine 1 artillery moved from Caucasus to Ukraine 3 infantry moved from Caucasus to Persia 6 infantry moved from Russia to Archangel 6 infantry moved from Russia to Belorussia 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport; Italians defend with 1 cruiser and 2 destroyers Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 14 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 14 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Italians: 1 destroyer Battle in Karelia S.S.R. Russians attack with 2 armour, 1 bomber, 1 fighter and 7 infantry Germans defend with 1 aaGun, 1 factory, 2 fighters and 6 infantry AA fire in Karelia S.S.R. : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour, 1 bomber, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3.33 expected hits Germans roll dice for 2 fighters and 6 infantry in Karelia S.S.R., round 2 : 5/8 hits, 3.33 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 fighters owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 6 infantry Casualties for Germans: 2 fighters and 6 infantry Non Combat Move - Russians 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Ukraine Place Units - Russians 3 armour, 1 fighter and 2 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : 1.00 Italians : -1.33 AA fire in Karelia S.S.R. : : -0.67 Russians : 3.50 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 6,2 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans repair damage of 10x factory; Remaining resources: 20 PUs; 0 techTokens; Germans buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Eastern Ukraine 1 armour moved from Bulgaria Romania to Eastern Ukraine 1 infantry moved from Poland to East Poland 5 infantry moved from Poland to Baltic States 3 armour moved from Bulgaria Romania to Baltic States 1 armour moved from Germany to Baltic States 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 2 infantry moved from Germany to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 1 artillery moved from Morocco Algeria to Libya 1 infantry moved from Libya to Morocco Algeria 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Libya to Egypt 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 bomber moved from Germany to Eastern Ukraine 2 fighters moved from Libya to Germany 2 infantry moved from Germany to Poland Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Northwestern Europe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Northwestern Europe British win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Ukraine to Germany Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -2.17 British : 2.00 Russians : 0.67 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 5,5 and gets 0 hits Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 transport moved from 30 Sea Zone to 39 Sea Zone 2 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 bomber moved from Australia to East Indies 1 submarine moved from 38 Sea Zone to 50 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 31 Sea Zone to 49 Sea Zone 1 submarine moved from 39 Sea Zone to 48 Sea Zone 1 fighter moved from Australia to India Combat - British Battle in East Indies British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in East Indies, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from East Indies to India 3 infantry moved from India to Burma 3 artilleries moved from India to Burma 2 fighters moved from India to Burma Place Units - British 1 transport placed in 39 Sea Zone 1 infantry placed in Australia 1 fighter and 1 infantry placed in India 1 destroyer placed in 35 Sea Zone British undo move 1. British undo move 1. 1 cruiser and 1 transport placed in 39 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
British : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 1 artillery moved from Anglo-Egypt Sudan to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 armour moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to French West Africa Italians take French West Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Belgian Congo to Anglo-Egypt Sudan Place Units - Italians 2 armour and 2 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 4 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 1.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 1,4,1 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco Algeria, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 3 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 bomber moved from Morocco Algeria to Gibraltar 3 bombers moved from Germany to United Kingdom Place Units - Americans 2 infantry placed in Eastern United States 3 submarines and 1 transport placed in 10 Sea Zone 4 submarines placed in 56 Sea Zone Combat Move - Chinese 1 fighter moved from Sikang to Chinghai Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : -0.33 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 1,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Japanese 1 destroyer moved from 53 Sea Zone to 56 Sea Zone 1 battleship moved from 52 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from Wake Island to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to 38 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 52 Sea Zone to 50 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone 2 bombers moved from Caroline Islands to 56 Sea Zone 1 fighter moved from 52 Sea Zone to Hawaiian Islands 1 carrier moved from 52 Sea Zone to 53 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from Fukien to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand 2 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan 2 infantry moved from Suiyuan to Ningxia 1 armour moved from Suiyuan to Ningxia 1 armour moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Ningxia 1 infantry moved from Hupeh to Fukien Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 56 Sea Zone Japanese attack with 1 battleship, 2 bombers and 1 destroyer Americans defend with 4 submarines Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 4 submarines in 56 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 56 Sea Zone Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 3 : 0/4 hits, 2.33 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone Japanese roll dice for 1 battleship, 2 bombers and 1 destroyer in 56 Sea Zone, round 5 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 2 bombers and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Americans: 4 submarines Battle in 50 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the British lost in 50 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Hawaiian Islands Japanese attack with 1 armour, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in Ningxia Japanese attack with 2 armour and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 3 infantry in Ningxia, round 2 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Japanese 1 fighter moved from Fukien to French Indo-China Thailand 1 fighter moved from 38 Sea Zone to French Indo-China Thailand 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from 56 Sea Zone to Caroline Islands 1 bomber moved from 56 Sea Zone to Caroline Islands Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : -0.50 Chinese : -0.33 Japanese : -2.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Belorussia to Baltic States 1 infantry moved from Karelia S.S.R. to Baltic States 2 armour moved from Karelia S.S.R. to Baltic States 3 armour moved from Russia to Baltic States 1 fighter moved from Russia to Baltic States 1 bomber moved from Russia to Baltic States 1 artillery moved from Ukraine to Bulgaria Romania 2 infantry moved from Ukraine to Bulgaria Romania 1 fighter moved from Ukraine to Baltic States 2 infantry moved from Russia to Eastern Ukraine 4 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Ukraine to Eastern Ukraine 6 infantry moved from Archangel to Belorussia Combat - Russians Battle in Bulgaria Romania Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bulgaria Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 5 armour, 1 bomber, 2 fighters and 7 infantry Germans defend with 4 armour and 6 infantry Russians roll dice for 5 armour, 1 bomber, 2 fighters and 7 infantry in Baltic States, round 2 : 3/15 hits, 5.33 expected hits Germans roll dice for 4 armour and 6 infantry in Baltic States, round 2 : 5/10 hits, 4.00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Russians roll dice for 5 armour, 1 bomber, 2 fighters and 2 infantry in Baltic States, round 3 : 4/10 hits, 4.50 expected hits Germans roll dice for 4 armour and 3 infantry in Baltic States, round 3 : 4/7 hits, 3.00 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians roll dice for 3 armour, 1 bomber and 2 fighters in Baltic States, round 4 : 5/6 hits, 3.17 expected hits Germans roll dice for 3 armour in Baltic States, round 4 : 2/3 hits, 1.50 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 4 armour and 7 infantry Casualties for Germans: 4 armour and 6 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 6 infantry in Eastern Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Baltic States to Ukraine 1 fighter moved from Baltic States to Belorussia 1 bomber moved from Baltic States to Russia 1 aaGun moved from Karelia S.S.R. to Belorussia 1 aaGun moved from Archangel to Karelia S.S.R. Place Units - Russians 3 armour placed in Russia 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 41 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 4.00 Russians : 0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 29 PUs; 0 techTokens; Germans buy 3 armour and 1 bomber; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from French Equatorial Africa to Rhodesia Germans take Rhodesia from British 2 infantry moved from Germany to Northwestern Europe 1 fighter moved from Germany to Northwestern Europe 2 infantry moved from Poland to Bulgaria Romania 1 bomber moved from Germany to Gibraltar 1 fighter moved from Germany to Bulgaria Romania 1 infantry moved from East Poland to Bulgaria Romania 2 infantry moved from Germany to Poland 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 armour moved from Egypt to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans 1 armour moved from 14 Sea Zone to Balkans Combat - Germans Battle in Bulgaria Romania Germans attack with 1 fighter and 3 infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 3 infantry in Bulgaria Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Northwestern Europe Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Gibraltar Germans attack with 1 bomber Americans defend with 1 bomber Germans roll dice for 1 bomber in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Gibraltar Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Germans 1 bomber moved from Gibraltar to Germany 1 fighter moved from Northwestern Europe to Germany 1 fighter moved from Bulgaria Romania to Germany Place Units - Germans 3 armour and 1 bomber placed in Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.83 Russians : -0.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 2,2 and gets 0 hits Purchase Units - British British buy 6 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 1 destroyer moved from 49 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 48 Sea Zone to 50 Sea Zone 1 cruiser moved from 39 Sea Zone to 50 Sea Zone 3 artilleries, 2 fighters and 4 infantry moved from Burma to French Indo-China Thailand 2 fighters moved from India to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 1 infantry moved from India to Burma 1 infantry moved from Italian Africa to Rhodesia 1 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 3 infantry moved from 5 Sea Zone to Poland 2 fighters moved from United Kingdom to Poland 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in French Indo-China Thailand British attack with 3 artilleries, 1 bomber, 4 fighters and 4 infantry Japanese defend with 2 armour, 3 fighters and 3 infantry British roll dice for 3 artilleries, 1 bomber, 4 fighters and 4 infantry in French Indo-China Thailand, round 2 : 7/12 hits, 4.83 expected hits Japanese roll dice for 2 armour, 3 fighters and 3 infantry in French Indo-China Thailand, round 2 : 4/8 hits, 4.00 expected hits 2 fighters owned by the Japanese, 3 infantry owned by the Japanese, 2 armour owned by the Japanese and 4 infantry owned by the British lost in French Indo-China Thailand British roll dice for 3 artilleries, 1 bomber and 4 fighters in French Indo-China Thailand, round 3 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 fighter in French Indo-China Thailand, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is 33 Casualties for British: 1 artillery and 4 infantry Casualties for Japanese: 2 armour, 3 fighters and 3 infantry Battle in Borneo British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Rhodesia British attack with 1 infantry Germans defend with 1 armour British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Rhodesia Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 50 Sea Zone British attack with 1 cruiser and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 cruiser in 50 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 50 Sea Zone British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 36 Sea Zone British attack with 2 destroyers Japanese defend with 1 destroyer and 1 submarine British roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 destroyers in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 destroyers Casualties for Japanese: 1 destroyer and 1 submarine Battle in Poland British attack with 1 armour, 2 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Poland British win, taking Poland from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from Poland to Baltic States 4 fighters moved from French Indo-China Thailand to India 1 bomber moved from French Indo-China Thailand to India Place Units - British 3 armour placed in India British undo move 1. 2 armour placed in India 1 transport placed in 35 Sea Zone 4 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.83 British : 4.67 Japanese : 0.83 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 destroyer moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 artillery moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 armour moved from Italian Africa to Anglo-Egypt Sudan 1 armour moved from French West Africa to Anglo-Egypt Sudan 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from Italy to Czechoslovakia Hungary 1 armour moved from Italy to Czechoslovakia Hungary 2 infantry moved from Italy to Balkans 1 fighter moved from Anglo-Egypt Sudan to 35 Sea Zone Combat - Italians Battle in 35 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 35 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Morocco Algeria Italians attack with 1 armour and 1 infantry Americans defend with 1 armour and 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Italians 1 fighter moved from 35 Sea Zone to Anglo-Egypt Sudan Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.83 Americans : -0.83
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login