TSH vs DS game 3
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,3 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 bomber moved from Hawaiian Islands to Solomon Islands 2 infantry moved from 46 Sea Zone to Solomon Islands 1 cruiser moved from 53 Sea Zone to 46 Sea Zone 1 submarine moved from 53 Sea Zone to 46 Sea Zone 1 battleship moved from 53 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 2 destroyers moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 fighter moved from Eastern United States to United Kingdom Combat - Americans Battle in Solomon Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Hawaiian Islands Place Units - Americans 1 artillery placed in Western United States 1 transport placed in 10 Sea Zone 2 destroyers and 1 transport placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers and 3 infantry; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from Manchuria to Hupeh 1 infantry moved from Fukien to Hupeh 1 infantry moved from Yunnan to Burma 2 infantry moved from French Indo-China Thailand to Burma 1 bomber moved from French Indo-China Thailand to Burma 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from Kiangsu to Hupeh 1 artillery moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu Combat - Japanese Battle in Hupeh Japanese attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Hupeh, round 2 : 4/7 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 16 Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 bomber and 3 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 3 infantry in Burma, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to 61 Sea Zone 1 bomber moved from Burma to French Indo-China Thailand Place Units - Japanese 2 destroyers placed in 36 Sea Zone Japanese undo move 1. 2 destroyers placed in 62 Sea Zone 2 armour placed in French Indo-China Thailand 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 Chinese : -1.33 Japanese : 1.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 2,4 and gets 0 hits Purchase Units - Russians Russians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 1 armour moved from Eastern Ukraine to Baltic States 1 infantry moved from Belorussia to Baltic States 1 fighter moved from Archangel to Baltic States 1 bomber moved from Russia to Baltic States 1 artillery moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Baltic States Russians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 armour Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Baltic States, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 fighter moved from Baltic States to Archangel 1 bomber moved from Baltic States to Russia 1 infantry moved from Russia to Belorussia 2 infantry moved from Russia to Archangel Place Units - Russians 2 armour placed in Russia 1 artillery placed in Russia 4 infantry placed in Caucasus 2 infantry placed in Russia Russians undo move 3. 1 infantry placed in Russia 2 infantry placed in Caucasus Russians undo move 5. Russians undo move 4. Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 armour and 3 infantry placed in Caucasus 1 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 1.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,3,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans Rocket attack in Russia does 2 damage to factory owned by Russians Rockets in Karelia S.S.R. roll: 2 Rocket attack in United Kingdom does 1 damage to factory owned by British Rockets in France roll: 1 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 5 infantry moved from Germany to Poland 4 fighters moved from Libya to East Poland 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour moved from Bulgaria Romania to 16 Sea Zone 1 armour and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Egypt 1 infantry moved from East Poland to Bulgaria Romania Combat - Germans Battle in 7 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans Place Units - Germans 2 artilleries placed in Karelia S.S.R. 2 infantry placed in Finland 4 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British roll 4,1 and gets 0 hits Purchase Units - British British repair damage of 1x factory; Remaining resources: 30 PUs; 2 techTokens; British buy 1 artillery, 1 battleship and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 transport moved from 1 Sea Zone to 7 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 18 Sea Zone to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 2 cruisers moved from 12 Sea Zone to 14 Sea Zone 1 battleship moved from 12 Sea Zone to 14 Sea Zone 1 fighter moved from India to 15 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 3 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 3 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 3 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 3 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 14 Sea Zone British attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports British roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 14 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 14 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 14 Sea Zone British roll dice for 1 battleship, 1 bomber and 2 cruisers in 14 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Italians lost in 14 Sea Zone British roll dice for 1 battleship, 1 bomber and 2 cruisers in 14 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 battleship and 2 transports in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 46 Casualties for British: 1 destroyer Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Battle in France British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 aaGun and 2 infantry; Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 3 infantry in France, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from 14 Sea Zone to Gibraltar 1 fighter moved from 15 Sea Zone to Trans-Jordan 2 fighters moved from 6 Sea Zone to United Kingdom 2 fighters moved from 3 Sea Zone to United Kingdom 2 destroyers moved from 2 Sea Zone to 7 Sea Zone 1 aaGun moved from India to Persia Place Units - British 1 battleship placed in 7 Sea Zone 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 40 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.50 British : -4.50 Italians : -1.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Libya to France 3 infantry moved from Italy to France 2 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt Combat - Italians Battle in France Italians attack with 1 fighter and 3 infantry British defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry AA fire in France : 0/1 hits, 0.17 expected hits Italians roll dice for 1 fighter and 3 infantry in France, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 2/4 hits, 1.50 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in France Italians roll dice for 1 fighter and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in France retreated to France British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from France to Northwestern Europe Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : 0.33 British : 0.33 AA fire in France : : -0.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,2 and gets 0 hits Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Northwestern Europe 2 bombers moved from United Kingdom to Northwestern Europe 2 fighters moved from United Kingdom to Northwestern Europe 2 destroyers moved from 8 Sea Zone to 7 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 battleship moved from 46 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 transport moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 2 destroyers moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone Combat - Americans Battle in Northwestern Europe Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Germans defend with 2 infantry; Italians defend with 1 fighter Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Northwestern Europe, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Americans roll dice for 1 artillery, 2 bombers and 2 fighters in Northwestern Europe, round 3 : 0/5 hits, 2.67 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Northwestern Europe Americans roll dice for 2 bombers and 2 fighters in Northwestern Europe, round 4 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 fighter in Northwestern Europe, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Northwestern Europe Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 fighter Non Combat Move - Americans 2 bombers moved from Northwestern Europe to United Kingdom 1 fighter moved from Northwestern Europe to United Kingdom Place Units - Americans 1 infantry placed in Western United States 1 armour, 2 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 carrier placed in 56 Sea Zone Americans undo move 2. 1 artillery and 1 infantry placed in Western United States 1 armour, 1 artillery and 3 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -3.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 5,2 and gets 0 hits Purchase Units - Japanese Japanese buy 5 armour and 3 submarines; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 infantry moved from Burma to India Japanese take India from British 1 infantry moved from Yunnan to Sikang 1 infantry moved from Hupeh to Sikang 1 infantry moved from Kiangsu to Suiyuan 1 armour moved from Hupeh to Suiyuan 1 artillery moved from Hupeh to Suiyuan 1 bomber moved from French Indo-China Thailand to Suiyuan 2 fighters moved from 61 Sea Zone to Sikang 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 armour moved from French Indo-China Thailand to Sikang 1 infantry moved from Hupeh to Suiyuan 1 armour moved from French Indo-China Thailand to Sikang 2 infantry moved from Burma to Yunnan 1 submarine moved from 59 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Suiyuan Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Suiyuan, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 2 armour, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Sikang, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to Hupeh 1 bomber moved from Suiyuan to Japan Place Units - Japanese 3 submarines placed in 62 Sea Zone 3 armour placed in Manchuria 2 armour placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 5,2 and gets 0 hits Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 30 PUs; 2 techTokens; Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Russians 3 armour moved from Archangel to East Poland 1 infantry moved from Belorussia to East Poland 5 infantry moved from Eastern Ukraine to East Poland 1 artillery moved from Eastern Ukraine to East Poland 1 armour moved from Baltic States to East Poland 3 infantry moved from Ukraine to East Poland 1 armour moved from Russia to East Poland 1 fighter moved from Archangel to East Poland 1 bomber moved from Russia to East Poland 1 artillery moved from Russia to Archangel Combat - Russians Battle in East Poland Russians attack with 5 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry Germans defend with 2 armour, 1 artillery, 4 fighters and 2 infantry; Italians defend with 1 armour Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter and 9 infantry in East Poland, round 2 : 10/17 hits, 5.67 expected hits Germans roll dice for 3 armour, 1 artillery, 4 fighters and 2 infantry in East Poland, round 2 : 5/10 hits, 5.17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 4 fighters owned by the Germans, 2 armour owned by the Germans and 1 armour owned by the Italians lost in East Poland Russians win, taking East Poland from Germans with 5 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 50 Casualties for Russians: 5 infantry Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 2 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 bomber moved from East Poland to Russia 1 fighter moved from East Poland to Archangel 1 infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 1 armour and 1 artillery placed in Russia 2 infantry placed in Caucasus 4 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 4.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans buy 4 armour and 8 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans Rocket attack in Russia does 6 damage to factory owned by Russians Rockets in Karelia S.S.R. roll: 6 Rocket attack in United Kingdom does 4 damage to factory owned by British Rockets in Germany roll: 4 2 infantry moved from Germany to Northwestern Europe 4 armour moved from Germany to France 1 infantry moved from Karelia S.S.R. to Baltic States Germans take Baltic States from Russians 3 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Poland 1 bomber moved from Germany to Belorussia 2 armour moved from Egypt to Libya 1 artillery moved from Egypt to Libya Combat - Germans Battle in Belorussia Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 4 armour British defend with 1 aaGun, 1 armour and 1 artillery Germans roll dice for 4 armour in France, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 armour and 1 artillery in France, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British lost in France Germans roll dice for 4 armour in France, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in France Germans win, taking France from British with 3 armour remaining. Battle score for attacker is 4 Casualties for British: 1 armour and 1 artillery Casualties for Germans: 1 armour Battle in Libya Germans attack with 2 armour and 1 artillery Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 armour and 1 artillery in Libya, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Libya Germans win, taking Libya from Americans with 2 armour and 1 artillery remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Belorussia to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 2 infantry placed in Finland 4 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 2.50 British : -0.33 Americans : -0.67 Russians : -0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 3,5 and gets 0 hits Purchase Units - British British repair damage of 4x factory; Remaining resources: 36 PUs; 2 techTokens; British buy 3 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Egypt 1 battleship moved from 14 Sea Zone to 12 Sea Zone 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 battleship moved from 7 Sea Zone to 6 Sea Zone 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Norway 1 artillery moved from 6 Sea Zone to Norway 2 fighters moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to Norway Combat - British Battle in 5 Sea Zone British attack with 2 destroyers and 3 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 2 destroyers and 3 fighters in 5 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans lost in 5 Sea Zone British roll dice for 2 destroyers and 3 fighters in 5 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Casualties for British: 1 destroyer Battle in Norway British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry British roll dice for 1 battleship in Norway, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 3 infantry in Norway, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Norway British roll dice for 1 artillery, 1 fighter and 3 infantry in Norway, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Egypt British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt retreated to Egypt Germans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 3 fighters moved from 5 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Egypt to French Equatorial Africa 1 bomber moved from Egypt to French Equatorial Africa Place Units - British 3 armour, 2 artilleries and 2 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.67 British : -2.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 2 infantry moved from Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 battleship, 2 destroyers and 1 infantry; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 1 armour and 1 artillery moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 carrier moved from 56 Sea Zone to 58 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone 1 battleship moved from 56 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 58 Sea Zone 1 destroyer moved from 56 Sea Zone to 58 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 submarine moved from 53 Sea Zone to 58 Sea Zone 2 destroyers moved from 53 Sea Zone to 58 Sea Zone 1 cruiser moved from 53 Sea Zone to 58 Sea Zone 1 fighter moved from Hawaiian Islands to 58 Sea Zone 1 fighter moved from Hawaiian Islands to 58 Sea Zone 1 bomber moved from Hawaiian Islands to Midway Non Combat Move - Americans Place Units - Americans 2 armour, 1 artillery and 1 infantry placed in Eastern United States 1 battleship and 2 destroyers placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Chinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Japanese 1 destroyer moved from 51 Sea Zone to 57 Sea Zone 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 armour moved from French Indo-China Thailand to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Italian Africa Japanese take Italian Africa from British 1 armour moved from French Indo-China Thailand to India 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 battleship moved from 37 Sea Zone to 61 Sea Zone 1 submarine moved from 50 Sea Zone to 61 Sea Zone 3 submarines moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 37 Sea Zone to 61 Sea Zone 2 fighters moved from Hupeh to Ningxia 1 armour, 1 artillery and 1 infantry moved from Suiyuan to Ningxia 2 armour and 2 infantry moved from Sikang to Chinghai 1 bomber moved from Japan to Ningxia 2 infantry moved from Yunnan to Sikang Combat - Japanese Battle in Chinghai Japanese attack with 2 armour and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour and 2 infantry in Chinghai, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Ningxia Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Ningxia, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Ningxia to 61 Sea Zone 1 bomber moved from Ningxia to Manchuria Place Units - Japanese 1 destroyer placed in 62 Sea Zone 2 submarines placed in 36 Sea Zone 7 infantry placed in Japan 1 bomber placed in Manchuria Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 4,1 and gets 0 hits Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 27 PUs; 2 techTokens; Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Russians 3 infantry moved from East Poland to Bulgaria Romania 1 artillery moved from East Poland to Bulgaria Romania 2 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Caucasus to Persia 1 armour moved from Ukraine to Bulgaria Romania 1 bomber moved from Russia to Bulgaria Romania 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery moved from Russia to Belorussia 1 fighter moved from Archangel to Belorussia 1 infantry moved from Russia to Novosibirsk 5 armour moved from East Poland to Belorussia 1 armour moved from Russia to Archangel 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour, 1 artillery, 1 bomber and 5 infantry Germans defend with 1 infantry; Italians defend with 3 armour Russians roll dice for 1 armour, 1 artillery, 1 bomber and 5 infantry in Bulgaria Romania, round 2 : 1/8 hits, 2.50 expected hits Germans roll dice for 3 armour and 1 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Bulgaria Romania, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 armour in Bulgaria Romania, round 3 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians and 2 armour owned by the Italians lost in Bulgaria Romania Russians roll dice for 1 armour, 1 artillery and 1 bomber in Bulgaria Romania, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 5 infantry Casualties for Germans: 1 infantry Casualties for Italians: 3 armour Battle in Belorussia Russians attack with 5 armour, 1 artillery, 1 fighter and 5 infantry Germans defend with 3 infantry Russians roll dice for 5 armour, 1 artillery, 1 fighter and 5 infantry in Belorussia, round 2 : 7/12 hits, 4.33 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 5 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 1 bomber moved from Bulgaria Romania to Russia 1 fighter moved from Belorussia to Archangel Place Units - Russians 3 infantry placed in Caucasus 1 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 1.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans buy 1 aaGun, 4 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in Russia does 3 damage to factory owned by Russians Rockets in Karelia S.S.R. roll: 3 Rocket attack in United Kingdom does 5 damage to factory owned by British Rockets in France roll: 5 2 infantry moved from Finland to Norway 1 armour moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Poland to Bulgaria Romania 4 armour moved from Germany to Bulgaria Romania 1 armour moved from France to Poland 1 infantry moved from Poland to Baltic States 1 bomber moved from Germany to Norway 2 infantry moved from Karelia S.S.R. to Finland Combat - Germans Battle in Bulgaria Romania Germans attack with 4 armour and 3 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 4 armour and 3 infantry in Bulgaria Romania, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 artillery in Bulgaria Romania, round 2 : 2/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Norway Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry British defend with 1 artillery and 3 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the British lost in Norway Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Norway, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Norway Germans win, taking Norway from British with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter moved from Norway to Karelia S.S.R. 1 bomber moved from Norway to Germany 1 artillery moved from Libya to Egypt 2 armour moved from Libya to Egypt Place Units - Germans 2 infantry placed in Finland 2 artilleries placed in Karelia S.S.R. 4 armour and 2 artilleries placed in Germany Germans undo move 1. 1 aaGun and 1 infantry placed in Finland 1 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 1.50 British : -1.67 Russians : 1.17 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Activate Technology - British British activating Heavy Bomber Purchase Units - British British repair damage of 5x factory; Remaining resources: 24 PUs; 0 techTokens; British buy 2 bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Morocco Algeria to Libya British take Libya from Italians 1 fighter moved from French Equatorial Africa to 34 Sea Zone 1 armour moved from Morocco Algeria to Libya 1 bomber moved from French Equatorial Africa to Gibraltar 3 transports moved from 6 Sea Zone to 7 Sea Zone 1 battleship moved from 6 Sea Zone to 7 Sea Zone 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 2 armour moved from 7 Sea Zone to France 2 artilleries moved from 7 Sea Zone to France 2 infantry moved from 7 Sea Zone to France 1 battleship moved from 12 Sea Zone to 7 Sea Zone 2 cruisers moved from 12 Sea Zone to 7 Sea Zone Combat - British Battle in 34 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in France British attack with 2 armour, 2 artilleries and 2 infantry Germans defend with 1 aaGun and 2 armour; Italians defend with 2 infantry British roll dice for 2 battleships and 2 cruisers in France, round 2 : 4/4 hits, 2.33 expected hits Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits 2 armour owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Germans: 2 armour Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter moved from 34 Sea Zone to French Madagascar Place Units - British 2 bombers placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 1.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Italy to France 2 infantry moved from Italy to France 1 artillery moved from Trans-Jordan to Egypt Combat - Italians Battle in France Italians attack with 1 artillery and 2 infantry British defend with 1 aaGun, 2 armour, 2 artilleries and 1 infantry Italians roll dice for 1 artillery and 2 infantry in France, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 armour, 2 artilleries and 1 infantry in France, round 2 : 3/5 hits, 2.00 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in France British win with 2 armour and 2 artilleries remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 1.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe 1 artillery moved from 7 Sea Zone to Northwestern Europe 1 bomber moved from United Kingdom to Northwestern Europe 1 fighter moved from United Kingdom to Northwestern Europe 2 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 2 destroyers moved from 58 Sea Zone to 57 Sea Zone 1 cruiser moved from 58 Sea Zone to 57 Sea Zone 1 battleship moved from 58 Sea Zone to 57 Sea Zone 1 carrier moved from 58 Sea Zone to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 59 Sea Zone 1 submarine moved from 58 Sea Zone to 57 Sea Zone 1 battleship moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 58 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery moved from 59 Sea Zone to Iwo Jima 1 fighter moved from 58 Sea Zone to 59 Sea Zone 1 fighter moved from 58 Sea Zone to 59 Sea Zone 1 destroyer moved from 58 Sea Zone to 59 Sea Zone 1 bomber moved from United Kingdom to Northwestern Europe 1 bomber moved from Midway to Iwo Jima Combat - Americans Battle in Northwestern Europe Americans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Northwestern Europe, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Americans win, taking Northwestern Europe from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 59 Sea Zone Americans attack with 2 destroyers, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 destroyers, 2 fighters and 1 transport in 59 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win with 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 57 Sea Zone Americans attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 destroyers in 57 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 57 Sea Zone Americans win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Iwo Jima to Midway 1 fighter moved from 59 Sea Zone to 57 Sea Zone 1 fighter moved from 59 Sea Zone to 57 Sea Zone 2 bombers moved from Northwestern Europe to United Kingdom 1 fighter moved from Northwestern Europe to United Kingdom Place Units - Americans 1 battleship, 3 destroyers and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : 2.17 Japanese : -1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 3 bombers and 1 destroyer; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 2 bombers moved from Manchuria to 59 Sea Zone 2 fighters moved from 61 Sea Zone to 59 Sea Zone 1 armour moved from Ningxia to Chinghai 1 artillery moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai 1 infantry moved from Hupeh to Ningxia 2 submarines moved from 36 Sea Zone to 61 Sea Zone 1 transport moved from 49 Sea Zone to 61 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 2 fighters Americans defend with 2 destroyers and 1 transport Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 59 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 59 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers and 1 transport Non Combat Move - Japanese 2 fighters moved from 59 Sea Zone to 61 Sea Zone 2 bombers moved from 59 Sea Zone to Japan Place Units - Japanese 2 armour placed in French Indo-China Thailand 1 armour placed in Manchuria 3 bombers placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33
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