TSH vs DS game 3
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 artilleries, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Egypt to Libya 1 armour moved from Egypt to Libya 1 artillery moved from Egypt to Libya 3 infantry moved from Egypt to Libya 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 bomber moved from United Kingdom to Libya 6 infantry moved from United Kingdom to 3 Sea Zone 4 destroyers, 6 infantry and 3 transports moved from 3 Sea Zone to 7 Sea Zone 4 fighters moved from United Kingdom to France 6 infantry moved from 7 Sea Zone to France 1 artillery and 3 infantry moved from Norway to Finland Combat - British Battle in Finland British attack with 1 artillery and 3 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Libya British attack with 1 armour, 1 artillery, 1 bomber and 4 infantry Germans defend with 2 fighters and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Libya, round 2 : 3/7 hits, 2.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Libya, round 2 : 4/4 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Libya British roll dice for 1 armour, 1 artillery and 1 bomber in Libya, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Libya British win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 2 fighters and 2 infantry Battle in France British attack with 4 fighters and 6 infantry Germans defend with 1 aaGun and 6 infantry AA fire in France : 3/4 hits, 0.67 expected hits 3 fighters owned by the British lost in France British roll dice for 1 fighter and 6 infantry in France, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 6 infantry in France, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in France British roll dice for 1 fighter and 4 infantry in France, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 4 infantry in France, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 1 fighter and 3 infantry in France, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in France, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in France British roll dice for 1 fighter and 3 infantry in France, round 5 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is -21 Casualties for British: 3 fighters and 3 infantry Casualties for Germans: 6 infantry Non Combat Move - British 1 fighter moved from France to United Kingdom 1 bomber moved from Libya to United Kingdom Place Units - British 2 artilleries, 1 bomber and 4 infantry placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 2.50 Italians : 2.33 AA fire in France : : 2.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - Italians 2 armour moved from Italy to France 4 infantry moved from Italy to France 1 artillery moved from Italy to France 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya Combat - Italians Battle in France Italians attack with 2 armour, 1 artillery and 4 infantry British defend with 1 aaGun and 3 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in France, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 3 infantry in France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in France Italians roll dice for 2 armour, 1 artillery and 3 infantry in France, round 3 : 1/6 hits, 2.00 expected hits British roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in France Italians win, taking France from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 3 infantry Battle in Libya Italians attack with 1 armour and 1 infantry British defend with 1 armour Italians roll dice for 1 armour and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians Place Units - Italians 1 cruiser placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -0.83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 1 transport; Remaining resources: 4 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 4 infantry moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 4 infantry moved from 8 Sea Zone to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Norway to Archangel Non Combat Move - Americans Place Units - Americans 1 transport placed in 10 Sea Zone 2 artilleries and 2 bombers placed in Eastern United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,5 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers and 3 infantry; Remaining resources: 14 PUs; 2 techTokens; Combat Move - Japanese 4 infantry moved from Suiyuan to Ningxia 1 artillery moved from Suiyuan to Ningxia 2 infantry moved from Hupeh to Sikang 1 artillery moved from Hupeh to Sikang 1 armour moved from Yunnan to Sikang 1 infantry moved from Yunnan to Burma 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 3 infantry moved from 62 Sea Zone to Manchuria 3 armour moved from 62 Sea Zone to Manchuria 1 armour moved from Manchuria to Ningxia 3 bombers moved from Japan to Ningxia 5 fighters moved from Manchuria to Sikang Combat - Japanese Battle in Ningxia Japanese attack with 1 armour, 1 artillery, 3 bombers and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 4 infantry in Ningxia, round 2 : 3/9 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour, 1 artillery, 3 bombers and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 5 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 5 fighters and 2 infantry in Sikang, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 5 fighters moved from Sikang to Hupeh 3 bombers moved from Ningxia to Hupeh Place Units - Japanese 2 destroyers placed in 62 Sea Zone 2 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 4 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Belorussia 1 bomber moved from Russia to Belorussia 1 fighter moved from Caucasus to Belorussia 2 infantry moved from Caucasus to Eastern Ukraine 2 artilleries moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 armour, 1 bomber and 1 fighter Germans defend with 1 artillery Russians roll dice for 1 armour, 1 bomber and 1 fighter in Belorussia, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for Russians: 1 bomber Casualties for Germans: 1 artillery Battle in Eastern Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Eastern Ukraine, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Belorussia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,4 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 5 PUs; 2 techTokens; Combat Move - Germans 1 artillery moved from Ukraine to Eastern Ukraine 4 infantry moved from Ukraine to Eastern Ukraine 2 artilleries moved from East Poland to Eastern Ukraine 3 infantry moved from East Poland to Eastern Ukraine 6 infantry moved from Germany to France 1 bomber moved from Germany to Egypt 3 armour moved from Morocco Algeria to Egypt 3 armour moved from Germany to East Poland 4 infantry moved from Poland to East Poland 1 artillery moved from Karelia S.S.R. to Belorussia 2 fighters moved from East Poland to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 fighter moved from Germany to Belorussia 1 armour moved from East Poland to Karelia S.S.R. 4 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Belorussia, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Egypt Germans attack with 3 armour and 1 bomber British defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 1 bomber in Egypt, round 2 : 1/4 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Egypt Germans roll dice for 3 armour and 1 bomber in Egypt, round 3 : 1/4 hits, 2.17 expected hits British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Germans win, taking Egypt from British with 3 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Eastern Ukraine Germans attack with 3 artilleries, 2 fighters and 7 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 3 artilleries, 2 fighters and 7 infantry in Eastern Ukraine, round 2 : 5/12 hits, 4.00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Eastern Ukraine, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 3 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 artilleries and 2 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to Karelia S.S.R. 2 fighters moved from Eastern Ukraine to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Eastern Ukraine 1 armour moved from Karelia S.S.R. to Eastern Ukraine 1 bomber moved from Egypt to Libya Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 artillery, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -1.00 Russians : -0.83 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 4 artilleries and 3 bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery and 7 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone 4 destroyers moved from 7 Sea Zone to 6 Sea Zone 7 infantry moved from 6 Sea Zone to Norway 1 artillery moved from 6 Sea Zone to Norway 1 artillery moved from Finland to Norway 1 infantry moved from Finland to Norway 3 infantry moved from India to Persia Non Combat Move - British Place Units - British 4 artilleries and 3 bombers placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 11 PUs; Combat Move - Italians 1 armour moved from Libya to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 infantry moved from Libya to Morocco Algeria 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 23 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 3 bombers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 artilleries and 9 infantry moved from United Kingdom to 8 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 9 infantry, 1 submarine and 6 transports moved from 8 Sea Zone to 6 Sea Zone 9 infantry moved from 6 Sea Zone to Norway 3 artilleries moved from 6 Sea Zone to Norway 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to United Kingdom 2 bombers moved from Eastern United States to United Kingdom Non Combat Move - Americans 2 fighters moved from Archangel to Norway Place Units - Americans 3 bombers and 1 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,4 and gets 0 hits Purchase Units - Japanese Japanese buy 3 artilleries, 1 battleship, 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Japanese 1 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 armour moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from Manchuria to Buryatia S.S.R. 3 armour moved from Manchuria to Buryatia S.S.R. 5 infantry moved from Manchuria to Buryatia S.S.R. 4 infantry moved from Ningxia to Chinghai 1 armour moved from Ningxia to Chinghai 1 artillery moved from Ningxia to Chinghai 2 infantry moved from Sikang to Chinghai 1 armour moved from Sikang to Chinghai 1 artillery moved from Sikang to Chinghai 3 infantry moved from Burma to India 1 bomber moved from Hupeh to India 5 fighters moved from Hupeh to Chinghai 2 bombers moved from Hupeh to Chinghai 1 carrier moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 5 destroyers moved from 62 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 61 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Chinghai Japanese attack with 2 armour, 2 artilleries, 2 bombers, 5 fighters and 6 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 5 fighters and 6 infantry in Chinghai, round 2 : 5/17 hits, 6.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour, 2 artilleries, 2 bombers, 5 fighters and 5 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Buryatia S.S.R. Japanese attack with 5 armour, 1 artillery and 9 infantry Russians defend with 1 infantry Japanese roll dice for 5 armour, 1 artillery and 9 infantry in Buryatia S.S.R., round 2 : 2/15 hits, 4.50 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 5 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 bomber and 3 infantry British defend with 1 aaGun and 1 infantry AA fire in India : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 3 infantry in India, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from India to Yunnan 2 bombers moved from Chinghai to Sikang 5 fighters moved from Chinghai to Sikang Place Units - Japanese 1 factory placed in Manchuria 3 artilleries and 3 infantry placed in Japan 1 battleship and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British : -0.33 Chinese : -0.33 Russians : 0.67 AA fire in India : : -0.17 Japanese : -3.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to Novosibirsk 6 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 artilleries moved from Archangel to Russia 6 infantry moved from Archangel to Russia 1 fighter moved from Caucasus to Russia 8 infantry moved from Caucasus to Russia 2 infantry moved from Caucasus to Russia Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,3 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Heavy Bomber Activate Technology - Germans Germans activating Heavy Bomber Purchase Units - Germans Germans buy 4 bombers and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 4 fighters moved from Karelia S.S.R. to 6 Sea Zone 1 bomber moved from Libya to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 armour moved from Egypt to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from Egypt to Trans-Jordan 2 armour moved from Eastern Ukraine to East Poland 4 infantry moved from East Poland to Belorussia Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber and 5 fighters British defend with 4 destroyers and 4 transports; Americans defend with 1 battleship, 1 cruiser, 1 submarine and 6 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 cruiser, 4 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits 4 destroyers owned by the British and 2 fighters owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 cruiser and 10 transports in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Americans, 1 fighter owned by the Germans and 1 battleship owned by the Americans lost in 6 Sea Zone 4 transports owned by the British and 6 transports owned by the Americans lost in 6 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 104 Casualties for Germans: 3 fighters Casualties for British: 4 destroyers and 4 transports Casualties for Americans: 1 battleship, 1 cruiser and 6 transports Non Combat Move - Germans 2 fighters moved from 6 Sea Zone to Karelia S.S.R. 1 bomber moved from 6 Sea Zone to Germany 1 artillery moved from Belorussia to East Poland 3 artilleries moved from Eastern Ukraine to Ukraine 6 infantry moved from Eastern Ukraine to Ukraine 2 armour moved from Germany to East Poland 3 infantry moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 2 infantry moved from France to Germany 2 artilleries moved from Germany to Poland 1 infantry moved from France to Germany Place Units - Germans 2 infantry placed in Karelia S.S.R. 4 bombers placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.00 Americans : -0.67 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:54:04 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:56:17 AM
Savegame -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from Formosa to Fukien 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Kiangsu to Manchuria Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone Japanese roll dice for 1 battleship and 2 fighters in 35 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 carrier and 2 fighters Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand Place Units - Japanese 3 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 1.33 Americans : 0.00 Chinese : 0.67 Japanese : -4.50 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Russia 1 infantry moved from Urals to Archangel 3 infantry moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 aaGun moved from Karelia S.S.R. to Archangel Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,2 and gets 0 hits Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 destroyer moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from Morocco Algeria to Libya 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Belorussia to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 fighter moved from Bulgaria Romania to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 1 armour moved from Poland to Karelia S.S.R. 2 armour moved from Eastern Ukraine to Karelia S.S.R. 1 artillery moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to Belorussia 1 armour moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 2 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 3 infantry moved from Germany to France 1 armour moved from Germany to France 1 fighter moved from Germany to France 1 armour moved from Northwestern Europe to France Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Karelia S.S.R. Germans attack with 4 armour, 3 fighters and 9 infantry Russians defend with 1 factory and 6 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 3 fighters and 9 infantry in Karelia S.S.R., round 2 : 6/16 hits, 5.00 expected hits Russians roll dice for 6 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to Baltic States 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from 12 Sea Zone to France Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 Russians : 1.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 cruiser moved from 1 Sea Zone to 12 Sea Zone 1 battleship moved from 2 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 armour and 2 infantry moved from 2 Sea Zone to United Kingdom 1 destroyer moved from 15 Sea Zone to 35 Sea Zone 1 fighter moved from Egypt to 35 Sea Zone 1 fighter moved from Australia to 35 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from 29 Sea Zone to French Madagascar 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in 35 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 battleship British roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Japanese lost in 35 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Japanese: 1 battleship Battle in 12 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 35 Sea Zone to India 2 fighters moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -1.00 British : 2.50 British rolls : : 0.00 Japanese : 0.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 4,6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 armour and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 20 Sea Zone to 54 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from Central United States to Western United States Combat - Americans Battle in 53 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 1 transport Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 carrier owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 transport in 53 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 fighters in 53 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 transport in 53 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits Japanese roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 40 Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters Casualties for Americans: 1 submarine Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 3 submarines placed in 56 Sea Zone 1 armour placed in Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh 1 infantry moved from Chinghai to Sikang 1 fighter moved from Yunnan to Sikang 1 infantry moved from Yunnan to Sikang 1 infantry moved from Hupeh to Sikang Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 2.17 Japanese : -0.50
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