TSH vs DS game 3
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Test summary from TripleA, engine version: 1.9, time: 10:54:04 AM
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Test summary from TripleA, engine version: 1.9, time: 10:56:17 AM
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 35 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 cruiser moved from 50 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 artillery moved from 61 Sea Zone to Fukien 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from Formosa to Fukien 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Kiangsu to Manchuria Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Fukien, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone Japanese roll dice for 1 battleship and 2 fighters in 35 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 carrier and 2 fighters Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 bomber moved from 53 Sea Zone to Caroline Islands 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 1 fighter moved from Fukien to French Indo-China Thailand Place Units - Japanese 3 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 1.33 Americans : 0.00 Chinese : 0.67 Japanese : -4.50 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 3 infantry moved from Archangel to Karelia S.S.R. 1 armour moved from Archangel to Russia 1 infantry moved from Urals to Archangel 3 infantry moved from Russia to Archangel 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Urals Non Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 aaGun moved from Karelia S.S.R. to Archangel Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,2 and gets 0 hits Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 destroyer moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from Morocco Algeria to Libya 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 2 infantry moved from Finland to Karelia S.S.R. 1 armour and 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from Baltic States to Karelia S.S.R. 3 infantry moved from Belorussia to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 fighter moved from Bulgaria Romania to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 1 armour moved from Poland to Karelia S.S.R. 2 armour moved from Eastern Ukraine to Karelia S.S.R. 1 artillery moved from Eastern Ukraine to East Poland 1 infantry moved from Eastern Ukraine to Belorussia 1 armour moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 2 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 3 infantry moved from Germany to France 1 armour moved from Germany to France 1 fighter moved from Germany to France 1 armour moved from Northwestern Europe to France Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in Karelia S.S.R. Germans attack with 4 armour, 3 fighters and 9 infantry Russians defend with 1 factory and 6 infantry Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 3 fighters and 9 infantry in Karelia S.S.R., round 2 : 6/16 hits, 5.00 expected hits Russians roll dice for 6 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 3 fighters moved from Karelia S.S.R. to Baltic States 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from 12 Sea Zone to France Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 Russians : 1.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 factory and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 2 fighters moved from United Kingdom to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 cruiser moved from 1 Sea Zone to 12 Sea Zone 1 battleship moved from 2 Sea Zone to 12 Sea Zone 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 armour and 2 infantry moved from 2 Sea Zone to United Kingdom 1 destroyer moved from 15 Sea Zone to 35 Sea Zone 1 fighter moved from Egypt to 35 Sea Zone 1 fighter moved from Australia to 35 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone 1 artillery and 1 infantry moved from 29 Sea Zone to French Madagascar 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Persia to India Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in 35 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 battleship British roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British and 1 battleship owned by the Japanese lost in 35 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Japanese: 1 battleship Battle in 12 Sea Zone British attack with 1 battleship, 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 35 Sea Zone to India 2 fighters moved from 5 Sea Zone to United Kingdom 1 bomber moved from 5 Sea Zone to United Kingdom Place Units - British 1 factory placed in India 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -1.00 British : 2.50 British rolls : : 0.00 Japanese : 0.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Italy to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 4,6,3 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 armour and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 20 Sea Zone to 54 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from Central United States to Western United States Combat - Americans Battle in 53 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 1 transport Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 carrier owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 transport in 53 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Japanese roll dice for 2 fighters in 53 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 transport in 53 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits Japanese roll dice for 1 fighter in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 40 Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters Casualties for Americans: 1 submarine Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 bombers moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 3 submarines placed in 56 Sea Zone 1 armour placed in Eastern United States Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh 1 infantry moved from Chinghai to Sikang 1 fighter moved from Yunnan to Sikang 1 infantry moved from Yunnan to Sikang 1 infantry moved from Hupeh to Sikang Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 2.17 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber and 1 factory; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Manchuria 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 bomber moved from Caroline Islands to Japan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Manchuria 1 fighter moved from French Indo-China Thailand to Yunnan 1 artillery moved from Fukien to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Manchuria Place Units - Japanese 1 bomber placed in Japan 1 factory placed in Manchuria 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 fighter moved from Caucasus to Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 4 infantry moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 armour moved from Russia to Archangel 3 armour moved from Caucasus to Archangel 6 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 1 fighter moved from Ukraine to Archangel Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.00 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,4 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from Bulgaria Romania to 16 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 2 armour moved from Libya to Egypt 1 bomber moved from Germany to Egypt 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 2 artilleries moved from East Poland to Ukraine 5 infantry moved from East Poland to Ukraine 2 armour moved from East Poland to Ukraine 1 infantry moved from Baltic States to East Poland 3 fighters moved from Baltic States to Karelia S.S.R. 2 fighters moved from France to Karelia S.S.R. 2 armour moved from France to Poland 3 infantry moved from Germany to France 1 infantry moved from Germany to France 5 infantry moved from Germany to Poland Combat - Germans Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 4 infantry British defend with 1 armour, 1 artillery and 4 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 4/8 hits, 2.83 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans and 4 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Egypt, round 3 : 4/5 hits, 2.33 expected hits British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 infantry Casualties for British: 1 armour, 1 artillery and 4 infantry Battle in Ukraine Germans attack with 2 armour, 2 artilleries and 5 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Ukraine, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Egypt to Libya Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 2 artilleries, 1 bomber and 4 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 2.00 British : 0.00 Russians : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 10 on tech rolls British roll 6,5,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar Purchase Units - British British buy 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 infantry moved from India to Burma 2 transports moved from 2 Sea Zone to 7 Sea Zone 4 infantry moved from United Kingdom to 7 Sea Zone 4 infantry moved from 7 Sea Zone to Northwestern Europe 3 fighters moved from United Kingdom to Morocco Algeria 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 2 fighters moved from India to Burma Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Northwestern Europe British attack with 4 infantry Germans defend with 1 infantry British roll dice for 4 infantry in Northwestern Europe, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 2 fighters and 4 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 4 infantry in Burma, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 bomber moved from Karelia S.S.R. to United Kingdom 1 artillery and 1 infantry moved from French Madagascar to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 artillery moved from 34 Sea Zone to Trans-Jordan Place Units - British 1 factory placed in Union of South Africa 3 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 1.67 Japanese : 0.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - Italians 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 14 Sea Zone to 13 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 3 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 fighter moved from Italy to Morocco Algeria Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry British defend with 3 fighters; Americans defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Morocco Algeria, round 2 : 0/7 hits, 2.17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Morocco Algeria, round 2 : 4/6 hits, 3.17 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Morocco Algeria 1 artillery retreated to Libya Italians roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 3 fighters in Morocco Algeria, round 3 : 1/5 hits, 2.83 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Morocco Algeria Americans win with 1 armour and 3 fighters remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 4 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Libya Place Units - Italians 2 destroyers placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -1.83 Americans : -1.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 15 on tech rolls Americans roll 2,2,5 and gets 0 hits Purchase Units - Americans Americans buy 3 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 48 Sea Zone 1 cruiser moved from 53 Sea Zone to 48 Sea Zone 1 battleship moved from 53 Sea Zone to 48 Sea Zone 1 destroyer moved from 54 Sea Zone to 53 Sea Zone 3 submarines moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from 48 Sea Zone to New Guinea 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from United Kingdom to Archangel Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 2 and causes: 0 damage to unit: factory Bombing raid in Karelia S.S.R. causes 0 damage total. Battle in New Guinea Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to United Kingdom 2 bombers moved from Hawaiian Islands to Australia 2 fighters moved from Hawaiian Islands to Australia Place Units - Americans 2 transports placed in 56 Sea Zone 2 artilleries placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Combat Move - Chinese 4 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 4 infantry moved from Suiyuan to Ningxia 1 fighter moved from Yunnan to Ningxia Place Units - Chinese 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : 0.83 Chinese : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 4,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Hupeh 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 3 destroyers moved from 62 Sea Zone to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Manchuria to Hupeh 5 infantry moved from Manchuria to Suiyuan 1 bomber moved from Japan to 56 Sea Zone 1 bomber moved from Japan to Hupeh 1 fighter moved from Manchuria to Suiyuan 2 fighters moved from Manchuria to Hupeh Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hupeh Japanese attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Hupeh, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Suiyuan Japanese attack with 1 fighter and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 5 infantry in Suiyuan, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to French Indo-China Thailand 1 fighter moved from Suiyuan to French Indo-China Thailand 1 bomber moved from 56 Sea Zone to Japan 1 bomber moved from Hupeh to Japan Place Units - Japanese 1 bomber placed in Japan 1 armour and 2 infantry placed in Manchuria 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 2.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 8 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Eastern Ukraine to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter moved from Archangel to Ukraine 1 armour moved from Archangel to East Poland 1 artillery moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 armour and 1 artillery Germans defend with 1 infantry Russians roll dice for 1 armour and 1 artillery in East Poland, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 artillery in East Poland, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 artillery in East Poland, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in East Poland Russians roll dice for 1 armour in East Poland, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 bomber, 1 fighter and 10 infantry Germans defend with 2 armour, 2 artilleries and 4 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 10 infantry in Ukraine, round 2 : 2/13 hits, 3.33 expected hits Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Ukraine, round 2 : 2/8 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 8 infantry in Ukraine, round 3 : 2/11 hits, 3.00 expected hits Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Ukraine, round 3 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Ukraine, round 4 : 2/9 hits, 2.67 expected hits Germans roll dice for 2 armour and 2 artilleries in Ukraine, round 4 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Ukraine, round 5 : 1/8 hits, 2.50 expected hits Germans roll dice for 2 armour in Ukraine, round 5 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine, round 6 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 7 infantry Casualties for Germans: 2 armour, 2 artilleries and 4 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Russia 1 fighter moved from Ukraine to Caucasus 6 infantry moved from Russia to Archangel 1 submarine moved from 6 Sea Zone to 12 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.83 Russians : -5.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 50 PUs; 0 techTokens; Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Libya to 34 Sea Zone 2 armour moved from Egypt to Morocco Algeria 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 bomber moved from Germany to Morocco Algeria 2 artilleries moved from Germany to Northwestern Europe 1 infantry moved from Poland to Bulgaria Romania 4 infantry moved from Poland to East Poland 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from Karelia S.S.R. to 7 Sea Zone 2 armour moved from Poland to East Poland 2 armour moved from Germany to Northwestern Europe 4 infantry moved from France to Northwestern Europe 1 armour moved from Germany to East Poland 4 infantry moved from Germany to Poland Combat - Germans Battle in 34 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Northwestern Europe Germans attack with 2 armour, 2 artilleries and 4 infantry British defend with 4 infantry Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Northwestern Europe, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 4 infantry in Northwestern Europe, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Northwestern Europe, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 2 infantry in Northwestern Europe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 2 armour and 2 artilleries in Northwestern Europe, round 4 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 4 infantry Casualties for British: 4 infantry Battle in East Poland Germans attack with 3 armour and 4 infantry Russians defend with 1 armour Germans roll dice for 3 armour and 4 infantry in East Poland, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 armour in East Poland, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in 7 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer and 2 transports; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 destroyers and 2 transports in 7 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 7 Sea Zone 2 transports owned by the British lost in 7 Sea Zone Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 30 Casualties for British: 1 destroyer and 2 transports Casualties for Americans: 1 destroyer Battle in Morocco Algeria Germans attack with 2 armour, 1 bomber and 2 infantry British defend with 3 fighters; Americans defend with 1 armour Germans roll dice for 2 armour, 1 bomber and 2 infantry in Morocco Algeria, round 2 : 0/5 hits, 2.00 expected hits Americans roll dice for 1 armour and 3 fighters in Morocco Algeria, round 2 : 3/4 hits, 2.50 expected hits 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria 1 armour retreated to Libya Americans win with 1 armour and 3 fighters remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Germans 1 bomber moved from Morocco Algeria to Germany 1 bomber moved from 34 Sea Zone to Germany 2 fighters moved from 7 Sea Zone to France Place Units - Germans 2 infantry placed in Karelia S.S.R. 3 armour, 1 fighter and 6 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -2.50 British : 1.00 Americans : 0.50 Russians : 0.50 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 10 on tech rolls British roll 5,3 and gets 0 hits Purchase Units - British British buy 2 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 battleship moved from 12 Sea Zone to 13 Sea Zone 1 cruiser moved from 12 Sea Zone to 13 Sea Zone 3 fighters moved from Morocco Algeria to 13 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 artillery moved from Trans-Jordan to Egypt 2 fighters moved from India to Egypt 3 infantry moved from India to Burma Combat - British Battle in Egypt British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Egypt British roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in 13 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 3 fighters Germans defend with 1 destroyer and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser and 3 fighters in 13 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 13 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 1 destroyer owned by the Italians and 2 fighters owned by the British lost in 13 Sea Zone British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 13 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 battleship and 1 bomber remaining. Battle score for attacker is 32 Casualties for British: 1 cruiser and 3 fighters Casualties for Germans: 1 destroyer and 1 transport Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom 2 fighters moved from Egypt to Anglo-Egypt Sudan Place Units - British 2 infantry placed in India 2 armour placed in Union of South Africa 1 transport placed in 2 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -1.00 British : -0.00 Italians : 1.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 4 PUs; Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,4,5 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 bomber, 3 destroyers and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 battleship and 1 cruiser moved from 48 Sea Zone to 36 Sea Zone 2 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 submarine moved from 53 Sea Zone to 60 Sea Zone 1 submarine moved from 53 Sea Zone to 50 Sea Zone 1 destroyer moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Australia to 36 Sea Zone 1 fighter moved from Australia to 36 Sea Zone 1 bomber moved from Australia to Borneo 1 bomber moved from Australia to 36 Sea Zone Combat - Americans Battle in Borneo Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser and 2 fighters Japanese defend with 1 battleship, 3 destroyers and 1 transport Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans 2 destroyers owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 36 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone Americans win with 1 battleship, 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 41 Casualties for Japanese: 1 battleship, 3 destroyers and 1 transport Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from 36 Sea Zone to Burma 1 bomber moved from Borneo to Burma 1 bomber moved from 36 Sea Zone to Burma Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 2 destroyers placed in 10 Sea Zone 1 bomber placed in Eastern United States Combat Move - Chinese 3 infantry moved from Ningxia to Hupeh 1 fighter moved from Ningxia to Hupeh 2 infantry moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hupeh, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Chinghai Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 Japanese : -1.83
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