Test game WWII v3



  • Just for my brother and me.



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 carrier moved from 51 Sea Zone to 53 Sea Zone
            1 fighter moved from 51 Sea Zone to 53 Sea Zone
    
        Combat - Japanese
            Battle in 53 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 carrier, 1 destroyer and 1 fighter
                    Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone
                    Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 carrier and 1 destroyer
                Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from 53 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 32 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.50
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 carrier moved from 51 Sea Zone to 53 Sea Zone
            1 fighter moved from 51 Sea Zone to 53 Sea Zone
    
        Combat - Japanese
            Battle in 53 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 carrier, 1 destroyer and 1 fighter
                    Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone
                    Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 carrier and 1 destroyer
                Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
    
        Non Combat Move - Japanese
            1 fighter moved from 53 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 32 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.50
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:24:11 PM
    Savegame



  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Russians round 1

    TripleA Move Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 24 PUs; 
    
        Combat Move - Russians
    

    Savegame


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