Test game WWII v3
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Just for my brother and me.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 1 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 carrier and 1 destroyer Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to Caroline Islands Place Units - Japanese 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.50
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TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Russians Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 1 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 carrier and 1 destroyer Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to Caroline Islands Place Units - Japanese 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.50
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:24:11 PM
Savegame -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Russians round 1
TripleA Move Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Research Technology - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Russians Russians buy nothing; Remaining resources: 24 PUs; Combat Move - Russians