PBF AAC001



  • TripleA Turn Summary: Pomarj round 1

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Pomarj
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 2)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Pomarj Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Pomarj Event Checker 5)
            Note to players Pomarj: The Despot Turrosh MakA century ago, elves and dwarves drove the orcs and goblins out of their homes in the Lortmil Mountains. The survivors occupied the Pomarj, enslaving the petty human ba....
            Trigger Pomarj Is Human: Pomarj activates Human_Player
            Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
    
        Diplomacy and Assassination - Pomarj
            Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
    
        Combat Move - Pomarj
            1 goblin moved from Gryrax to Principality of Ulek
            1 orc moved from Gryrax to Principality of Ulek
            1 goblin moved from Welkwood South to Wild Coast
            1 veteran moved from Welkwood South to Wild Coast
            1 veteran moved from Elredd to Wild Coast
            1 veteran moved from Elredd to Wild Coast
            1 hero moved from Elredd to Wild Coast
            1 hero moved from Gryrax to Principality of Ulek
            1 goblin moved from Gryrax to Principality of Ulek
            1 goblin moved from Gryrax to Principality of Ulek
            1 goblin moved from Welkwood South to Wild Coast
    
        Combat - Pomarj
            Battle in Wild Coast
                Pomarj attack with 2 goblins, 1 hero and 3 veterans
                Neutral defend with 3 sellswords
                    Pomarj roll dice for 2 goblins, 1 hero and 3 veterans in Wild Coast, round 2 : 1/5 hits, 2.50 expected hits
                    Neutral roll dice for 3 sellswords in Wild Coast, round 2 : 1/3 hits, 1.00 expected hits
                    1 goblin owned by the Pomarj and 1 sellsword owned by the Neutral lost in Wild Coast
                    Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 3 : 1/4 hits, 2.00 expected hits
                    Neutral roll dice for 2 sellswords in Wild Coast, round 3 : 0/2 hits, 0.67 expected hits
                    1 sellsword owned by the Neutral lost in Wild Coast
                    Pomarj roll dice for 1 goblin, 1 hero and 3 veterans in Wild Coast, round 4 : 2/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 sellsword in Wild Coast, round 4 : 0/1 hits, 0.33 expected hits
                    1 sellsword owned by the Neutral lost in Wild Coast
                Pomarj loses 0 PUs for violating Wild Coasts neutrality.
                Pomarj win, taking Wild Coast from Neutral with 1 goblin, 1 hero and 3 veterans remaining. Battle score for attacker is 9
                Casualties for Pomarj: 1 goblin
                Casualties for Neutral: 3 sellswords
            Battle in Principality of Ulek
                Pomarj attack with 3 goblins, 1 hero and 1 orc
                Neutral defend with 2 veterans
                    Pomarj roll dice for 3 goblins, 1 hero and 1 orc in Principality of Ulek, round 2 : 3/4 hits, 2.17 expected hits
                    Neutral roll dice for 2 veterans in Principality of Ulek, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 orc owned by the Pomarj
                    2 veterans owned by the Neutral lost in Principality of Ulek
                Pomarj loses 0 PUs for violating Principality of Uleks neutrality.
                Pomarj win, taking Principality of Ulek from Neutral with 3 goblins, 1 hero and 1 orc remaining. Battle score for attacker is 10
                Casualties for Neutral: 2 veterans
    
        Non Combat Move - Pomarj
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
            Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 2:6
            Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
            Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
            Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
            1 hobgoblin moved from Suss Forest to Welkwood South
            1 hobgoblin moved from Suss Forest to Welkwood South
            1 hero moved from Fenrill to Welkwood South
            1 veteran moved from Suss Forest to Welkwood South
            1 man-at-arms moved from Fenrill to Welkwood South
            1 goblin moved from Fenrill to Gryrax
            1 veteran moved from Havenhill to Gryrax
            1 man-at-arms moved from Fenrill to Gryrax
            1 goblin moved from Fenrill to Gryrax
            1 veteran moved from Gryrax to Principality of Ulek
            1 veteran moved from Havenhill to Gryrax
    
        Recruit Units - Pomarj
            Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 5  for Trigger Pomarj Mercenaries Unique)
            Pomarj buy 1 galley, 1 goblin, 2 orcs and 1 veteran; Remaining resources: 0 PUs; 
    
        Triggered Units - Pomarj
            Pomarj builds 0 units.
    
        Place Units - Pomarj
            1 galley placed in Woolly Bay
            1 goblin placed in Welkwood South
            2 orcs and 1 veteran placed in Drachensgrab Hills
    
        Turn Complete - Pomarj
            Note to players Pomarj: An Alliance Where None Has StoodNo civilized nation will treat with the Orcish Empire of the Pomarj. But perhaps mutual benefit can be found with the Scarlet Brotherhood.  The Pomarj receive....
            Pomarj collect 22 PUs (2 lost to blockades); end with 22 PUs
            Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Pomarj : -1.67
    

    Savegame



  • TripleA Turn Summary: Suel round 1

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 1
    
        Politics and Events - Suel
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 2)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Suel Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Suel Event Checker 4)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Suel Event Checker 1)
            Note to players Suel: King Ingemar Hartensen of the SuelThe Snow Barbarians, or Kingdom of the Schnai, have always bickered with their cousins, the Ice Barbarians (Cruski) and the Frost Barbarians (Fruztii), alth....
            Trigger Suel Is Human: Suel activates Human_Player
            Trigger Suel Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Trigger Suel Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Suel Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
    
        Diplomacy and Assassination - Suel
            Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
            Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
            Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 40 PUs
            Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
    
        Combat Move - Suel
            3 conscript_ss moved from Schnai to Spikey Forest
            1 veteran_s moved from Schnai to Spikey Forest
            1 conscript_s moved from Fruztii to Spikey Forest
            1 veteran_s moved from Fruztii to Spikey Forest
            4 veteran_ss moved from Soull to Spikey Forest
    
        Combat - Suel
            Battle in Spikey Forest
                Suel attack with 4 conscript_ss and 6 veteran_ss
                Neutral defend with 1 bugbear and 1 conscript
                    Suel roll dice for 4 conscript_ss and 6 veteran_ss in Spikey Forest, round 2 : 3/10 hits, 2.67 expected hits
                    Neutral roll dice for 1 bugbear and 1 conscript in Spikey Forest, round 2 : 0/2 hits, 0.83 expected hits
                    1 conscript owned by the Neutral and 1 bugbear owned by the Neutral lost in Spikey Forest
                Suel loses 0 PUs for violating Spikey Forests neutrality.
                Suel win, taking Spikey Forest from Neutral with 4 conscript_ss and 6 veteran_ss remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 bugbear and 1 conscript
    
        Non Combat Move - Suel
            1 veteran_s moved from Soull to Schnai
    
        Recruit Units - Suel
            Suel buy 1 bowman, 1 champion_s, 1 galley_s, 2 man-at-armss and 1 veteran_s; Remaining resources: 1 PUs; 
    
        Triggered Units - Suel
            Suel builds 0 units.
    
        Place Units - Suel
            1 galley_s placed in Fjords
            1 bowman, 1 champion_s and 1 man-at-arms placed in Krakenheim
            1 man-at-arms and 1 veteran_s placed in Soull
    
        Turn Complete - Suel
            Note to players Suel: Vatun ReturnsThe Suloise tribes of Fruztii, Schnai, and Cruski have always considered the Hold of Stonefist an enemy. But with the seeming reappearance of Vatun, Great God of the North, the ....
            Suel collect 22 PUs; end with 23 PUs
            Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    Suel : 0.33
    

    Savegame





  • TripleA Turn Summary: Iuz round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Iuz
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
            Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
            Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                Iuz fails on action: Political Action Iuz Make Peace Pomarj
            Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
            Trigger Iuz Event 11a: Iuz activates Smugglers
            Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
    
        Diplomacy and Assassination - Iuz
            Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
            Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
    
        Combat Move - Iuz
            1 scout moved from Koblekk to Deepstill
            1 orc moved from Dorakaa to Deepstill
            1 hobgoblin moved from Howling Hills to The Horned Society
            1 troll moved from Dorakaa to Deepstill
            1 goblin moved from Dorakaa to The Horned Society
            1 veteran moved from Dorakaa to The Horned Society
            1 orc moved from Dorakaa to The Horned Society
            1 veteran moved from Koblekk to The Horned Society
            1 veteran moved from Freehold to The Horned Society
            1 veteran moved from Forlorn East to Forlorn Forest
            1 veteran moved from Forlorn East to Forlorn Forest
            1 scout moved from Forlorn East to Forlorn Forest
            1 veteran moved from Vlekstaad to Forlorn Forest
            1 half-galley moved from White Fanged Bay to Icy Sea
            1 veteran moved from Hold of Stonefist to Forlorn East
            1 scout moved from Vlekstaad to Hold of Stonefist
    
        Combat - Iuz
            Battle in Forlorn Forest
                Iuz attack with 1 scout and 3 veterans
                Neutral defend with 1 conscript
                    cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                    Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                    1 scout owned by the Iuz lost in Forlorn Forest
                    Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                    1 conscript owned by the Neutral lost in Forlorn Forest
                Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                Casualties for Iuz: 1 scout
                Casualties for Neutral: 1 conscript
            Battle in Deepstill
                Iuz attack with 1 orc, 1 scout and 1 troll
                Neutral defend with 3 conscripts
                    cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Neutral lost in Deepstill
                    Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                    1 conscript owned by the Neutral lost in Deepstill
                    Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                    1 conscript owned by the Neutral lost in Deepstill
                Iuz loses 0 PUs for violating Deepstills neutrality.
                Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 conscripts
    
        Non Combat Move - Iuz
    
        Recruit Units - Iuz
            Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
    
        Triggered Units - Iuz
            Iuz builds 0 units.
    
        Place Units - Iuz
            1 orc, 1 troll and 2 veterans placed in Dorakaa
    
        Turn Complete - Iuz
            Iuz collect 27 PUs; end with 27 PUs
            Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    cavalry fire in Forlorn Forest : : -0.17
    Neutral : -0.67
    cavalry fire in Deepstill : : 0.83
    Iuz : -1.83
    

    Savegame



  • TripleA Manual Gamesave Post: Keoland round 2

    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Keoland
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
            Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
            Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
            Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
    
        Diplomacy and Assassination - Keoland
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Keoland round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Keoland
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
            Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
            Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
            Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
    
        Diplomacy and Assassination - Keoland
            Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
    
        Combat Move - Keoland
            1 galley moved from Flotsam and Jetsom to Sea of Ulek
            1 dwarf moved from The Yeomanry to Tors
            1 dwarf moved from The Yeomanry to Tors
            1 halfling moved from The Yeomanry to Tors
            1 hero moved from The Yeomanry to Tors
            1 veteran moved from The Yeomanry to Tors
            1 veteran moved from The Yeomanry to Tors
            1 veteran moved from The Yeomanry to Tors
            1 veteran moved from Loftwick to Tors
            1 man-at-arms moved from The Yeomanry to Loftwick
            1 hero moved from Rushmoors to Flen
            1 veteran moved from Rushmoors to Flen
            1 veteran moved from Rushmoors to Flen
            1 veteran moved from Rushmoors to Flen
            1 elf moved from Rushmoors to Flen
            1 bowman moved from Rushmoors to Flen
            1 elf moved from Niole Dra to Flen
            1 dwarf moved from Niole Dra to Flen
            1 Skotti moved from Niole Dra to Gradsul
            1 halfling moved from Jurnre to Lortmil South
            1 hero moved from Jurnre to Lortmil South
            1 elf moved from Jurnre to Lortmil South
            1 halfling moved from County of Ulek to Lortmil South
            1 dwarf moved from County of Ulek to Lortmil South
            1 veteran moved from Jurnre to Lortmil South
            1 veteran moved from Jurnre to Lortmil South
    
        Combat - Keoland
            Battle in Lortmil South
                Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                Neutral defend with 2 dwarfs and 1 orc
                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                Units damaged: 1 dwarf owned by the Keoland
                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                Units damaged: 1 elf owned by the Keoland
                    2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                Casualties for Keoland: 2 halflings
                Casualties for Neutral: 2 dwarfs and 1 orc
            Battle in Tors
                Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                Neutral defend with 2 bullywugs and 1 dwarf
                    Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 dwarf owned by the Keoland
                    1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                Keoland loses 0 PUs for violating Torss neutrality.
                Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                Casualties for Neutral: 2 bullywugs and 1 dwarf
            Battle in Flen
                Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                Neutral defend with 2 gnomes and 1 ogre
                    Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                    Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 dwarf owned by the Keoland
                    2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                Keoland loses 0 PUs for violating Flens neutrality.
                Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                Casualties for Neutral: 2 gnomes and 1 ogre
    
        Non Combat Move - Keoland
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
            Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
            Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
            Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
            1 man-at-arms moved from Dilwych to Jurnre
            1 man-at-arms moved from Dilwych to Jurnre
            1 man-at-arms moved from Dilwych to Jurnre
            1 halfling moved from Rushmoors to Gradsul
    
        Recruit Units - Keoland
            Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
    
        Triggered Units - Keoland
            Keoland builds 3 units.
    
        Place Units - Keoland
            5 conscripts placed in Gradsul
    
        Turn Complete - Keoland
            Keoland collect 32 PUs; end with 32 PUs
            Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Keoland : 1.00
    

    Savegame



  • TripleA Manual Gamesave Post: Keoland round 2

    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Keoland
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
            Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
            Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
            Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
    
        Diplomacy and Assassination - Keoland
            Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
    
        Combat Move - Keoland
            1 galley moved from Flotsam and Jetsom to Sea of Ulek
            1 dwarf moved from The Yeomanry to Tors
            1 dwarf moved from The Yeomanry to Tors
            1 halfling moved from The Yeomanry to Tors
            1 hero moved from The Yeomanry to Tors
            1 veteran moved from The Yeomanry to Tors
            1 veteran moved from The Yeomanry to Tors
            1 veteran moved from The Yeomanry to Tors
            1 veteran moved from Loftwick to Tors
            1 man-at-arms moved from The Yeomanry to Loftwick
            1 hero moved from Rushmoors to Flen
            1 veteran moved from Rushmoors to Flen
            1 veteran moved from Rushmoors to Flen
            1 veteran moved from Rushmoors to Flen
            1 elf moved from Rushmoors to Flen
            1 bowman moved from Rushmoors to Flen
            1 elf moved from Niole Dra to Flen
            1 dwarf moved from Niole Dra to Flen
            1 Skotti moved from Niole Dra to Gradsul
            1 halfling moved from Jurnre to Lortmil South
            1 hero moved from Jurnre to Lortmil South
            1 elf moved from Jurnre to Lortmil South
            1 halfling moved from County of Ulek to Lortmil South
            1 dwarf moved from County of Ulek to Lortmil South
            1 veteran moved from Jurnre to Lortmil South
            1 veteran moved from Jurnre to Lortmil South
    
        Combat - Keoland
            Battle in Lortmil South
                Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                Neutral defend with 2 dwarfs and 1 orc
                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                Units damaged: 1 dwarf owned by the Keoland
                    Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                    Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                Units damaged: 1 elf owned by the Keoland
                    2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                Casualties for Keoland: 2 halflings
                Casualties for Neutral: 2 dwarfs and 1 orc
            Battle in Tors
                Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                Neutral defend with 2 bullywugs and 1 dwarf
                    Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 dwarf owned by the Keoland
                    1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                Keoland loses 0 PUs for violating Torss neutrality.
                Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                Casualties for Neutral: 2 bullywugs and 1 dwarf
            Battle in Flen
                Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                Neutral defend with 2 gnomes and 1 ogre
                    Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                    Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 dwarf owned by the Keoland
                    2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                Keoland loses 0 PUs for violating Flens neutrality.
                Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                Casualties for Neutral: 2 gnomes and 1 ogre
    
        Non Combat Move - Keoland
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
            Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
            Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
            Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
            1 man-at-arms moved from Dilwych to Jurnre
            1 man-at-arms moved from Dilwych to Jurnre
            1 man-at-arms moved from Dilwych to Jurnre
            1 halfling moved from Rushmoors to Gradsul
    
        Recruit Units - Keoland
            Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
    
        Triggered Units - Keoland
            Keoland builds 3 units.
    
        Place Units - Keoland
            5 conscripts placed in Gradsul
    
        Turn Complete - Keoland
            Keoland collect 32 PUs; end with 32 PUs
            Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.17
    Keoland : 1.00
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
    Savegame



  • TripleA Turn Summary: Ket round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Ket
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
            Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
            Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
            Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
    
        Diplomacy and Assassination - Ket
            Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
    
        Combat Move - Ket
            1 veteran moved from Tusmit to Plains of the Paynims
            1 man-at-arms moved from Tusman Hills to Plains of the Paynims
            1 veteran moved from Tusman Hills to Plains of the Paynims
            1 veteran moved from Tusman Hills to Plains of the Paynims
            1 veteran moved from Lopolla to Plains of the Paynims
            1 veteran moved from Lopolla to Plains of the Paynims
            1 veteran moved from Lopolla to Plains of the Paynims
            1 bowman moved from Lopolla to Plains of the Paynims
            1 man-at-arms moved from Tusman Hills to Plains of the Paynims
    
        Combat - Ket
            Battle in Plains of the Paynims
                Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                Neutral defend with 3 skirmishers
                    cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                    cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                    Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                    1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                Casualties for Ket: 1 veteran
                Casualties for Neutral: 3 skirmishers
    
        Non Combat Move - Ket
    
        Recruit Units - Ket
            Ket buy 1 fortification; Remaining resources: 2 PUs; 
    
        Triggered Units - Ket
            Ket builds 0 units.
    
        Turn Complete - Ket
            Ket collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    cavalry fire in Plains of the Paynims : : -1.67
    Ket : 0.33
    

    Savegame



  • TripleA Manual Gamesave Post: Iron_League round 2

    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Iron_League
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
            Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
            Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
    
        Diplomacy and Assassination - Iron_League
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Iron_League round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Iron_League
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
            Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
            Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
    
        Diplomacy and Assassination - Iron_League
            Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
            Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
    
        Combat Move - Iron_League
            1 veteran_il moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 treant moved from Irongate to Idee
            1 dwarf moved from County of Sunndi to Pitchfield
            1 scout_il moved from County of Sunndi to Pitchfield
            1 dwarf moved from County of Sunndi to Pitchfield
            1 halfling moved from County of Sunndi to Pitchfield
            1 halfling moved from County of Sunndi to Pitchfield
    
        Combat - Iron_League
            Iron_League creates battle in territory Scant Strait
            Battle in Pitchfield
                Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                Scarlet_Brotherhood defend with 1 conscript
                    cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                    Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                    Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                    1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                Casualties for Iron_League: 1 halfling
                Casualties for Scarlet_Brotherhood: 1 conscript
            Battle in Idee
                Iron_League attack with 1 treant and 4 veteran_ils
                Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                    Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                    Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                    1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                Some non-combat units are destroyed: 
                Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                Casualties for Iron_League: 1 veteran_il
                Casualties for Scarlet_Brotherhood: 1 veteran
            Battle in Scant Strait
                Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                Neutral defend with 1 half-galley
                    Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                    Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                1 half-galley owned by the Iron_League lost in Scant Strait
                    Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                    Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                    Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 galley owned by the Iron_League
                1 half-galley owned by the Neutral lost in Scant Strait
                Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                Casualties for Iron_League: 1 half-galley
                Casualties for Neutral: 1 half-galley
    
        Non Combat Move - Iron_League
            1 bowman moved from Irongate to Idee
            1 dwarf moved from Irongate to Idee
            1 dwarf moved from Irongate to Idee
            1 dwarf moved from Irongate to Idee
            1 dwarf moved from Irongate to Idee
            1 halfling moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
            1 halfling moved from Irongate to Idee
            1 veteran_il moved from Irongate to Idee
    
        Recruit Units - Iron_League
            Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
    
        Triggered Units - Iron_League
            Iron_League builds 0 units.
    
        Place Units - Iron_League
            1 dwarf placed in Irongate
            1 galley placed in Scant Strait
    
        Turn Complete - Iron_League
            Iron_League collect 25 PUs; end with 28 PUs
            Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
            Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Iron_League : -1.33
    cavalry fire in Pitchfield : : -0.17
    Scarlet_Brotherhood : 1.17
    

    Savegame



  • TripleA Turn Summary: Pomarj round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Pomarj
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 5)
            Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
            Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz
                Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace
            Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da....
            Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj
    
        Diplomacy and Assassination - Pomarj
            Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True
                Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success!
            Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True
            Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills
            Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
    
        Combat Move - Pomarj
            1 orc moved from Gryrax to Lortmil South
            1 goblin moved from Welkwood South to Lortmil South
            1 veteran moved from Welkwood South to Lortmil South
            1 goblin moved from Gryrax to Lortmil South
            1 veteran moved from Gryrax to Lortmil South
            1 orc moved from Gryrax to Lortmil South
            1 goblin moved from Gryrax to Lortmil South
            1 hobgoblin moved from Welkwood South to Celene
            1 veteran moved from Wild Coast to Celene
            1 hero moved from Welkwood South to Lortmil South
            1 hobgoblin moved from Welkwood South to Celene
            1 bugbear moved from Wild Coast to Celene
            1 hobgoblin moved from Blue to Woolly Bay
            1 orc moved from Drachensgrab Hills to Woolly Bay
    
        Combat - Pomarj
            Battle in Lortmil South
                Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans
                Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans
                    Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits
                    Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits
                Units damaged: 2 orcs owned by the Pomarj
                    2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South
                Some non-combat units are destroyed: 
                Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23
                Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans
            Battle in Celene
                Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran
                Neutral defend with 4 elfs and 1 fortification
                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 hobgoblin owned by the Pomarj
                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits
                Units damaged: 1 elf owned by the Neutral
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits
                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits
                Units damaged: 1 elf owned by the Neutral
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits
                    Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits
                Units damaged: 1 hobgoblin owned by the Pomarj
                    1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene
                    Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits
                    1 hobgoblin owned by the Pomarj lost in Celene
                1 bugbear owned by the Pomarj retreated to Welkwood South
                Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19
                Casualties for Pomarj: 2 hobgoblins and 1 veteran
    
        Non Combat Move - Pomarj
            Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
            Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6
            Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
            Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
            Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
            1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South
            1 veteran moved from Drachensgrab Hills to Gryrax
            1 goblin moved from Drachensgrab Hills to Gryrax
            1 veteran moved from Blue to Woolly Bay
            1 orc moved from Drachensgrab Hills to Woolly Bay
            1 orc moved from Drachensgrab Hills to Woolly Bay
            1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat
    
        Recruit Units - Pomarj
            Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61  for Trigger Pomarj Mercenaries Unique)
            Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; 
    
        Triggered Units - Pomarj
            Pomarj builds 0 units.
    
        Place Units - Pomarj
            1 half-galley placed in Woolly Bay
            1 goblin and 1 veteran placed in Principality of Ulek
    
        Turn Complete - Pomarj
            Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None ....
            Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
            Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    Pomarj : 0.33
    Keoland : -0.67
    

    Savegame



  • TripleA Turn Summary: Suel round 2

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 2
    
        Politics and Events - Suel
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 5)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Suel Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 1)
            Note to players Suel: Event: Dwarves Set Sail!The dwarves of the coastal ranges worry that the Great Kingdom's hand is stretching north again. Their mariners agree to aid the Suel in their raids against the Overk....
            Trigger Suel Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Suel Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
            Note to players Suel: Event: Northern Barbarians Beseech Nyrond!Not all of the barbarians of the Thillonrian Peninsula follow Ingemar of the Schnai. Some resist his call for empire, preferring the age-old pattern....
            Trigger Great Kingdom Event 25e: has removed 1 monster_event_3 owned by Neutral in Sea of Dust
            Trigger Suel Event 25c: Neutral has 1 monster_event_10 placed in Sea of Dust
            Trigger Suel Event 25a: Nyrond has 1 dwarf and 1 veteran placed in Rel Mord
            Trigger Suel Event 25a: Nyrond has 2 half-galleys placed in Relmor Bay
    
        Diplomacy and Assassination - Suel
            Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
            Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
            Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 37 PUs
            Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
    
        Combat Move - Suel
            1 veteran_s moved from Fruztii to Timberway Forest
            1 conscript_s moved from Fruztii to Timberway Forest
            1 dwarf_s moved from Fruztii to Timberway Forest
            1 conscript_s moved from Spikey Forest to Fruztii
            1 veteran_s moved from Spikey Forest to Fruztii
            1 hero moved from Krakenheim to Timberway Forest
            1 conscript_s moved from Spikey Forest to Fruztii
            1 veteran_s moved from Spikey Forest to Fruztii
            1 veteran_s moved from Spikey Forest to Fruztii
            1 veteran_s moved from Krakenheim to Timberway Forest
            1 conscript_s moved from Spikey Forest to Fruztii
            1 champion_s moved from Krakenheim to Timberway Forest
            1 veteran_s moved from Krakenheim to Timberway Forest
            1 veteran_s moved from Spikey Forest to Fruztii
            1 veteran_s moved from Krakenheim to Timberway Forest
            1 bowman moved from Krakenheim to Timberway Forest
            1 half-galley_s moved from Solnor North to Marner
            1 veteran_s moved from Glot to Solnor North
            1 conscript_s moved from Cruski South to Solnor North
            1 hero moved from Glot to Solnor North
            1 conscript_s, 1 half-galley_s, 1 hero and 1 veteran_s moved from Solnor North to Marner
            1 conscript_s moved from Marner to Timberway Forest
            1 veteran_s moved from Marner to Timberway Forest
            1 hero moved from Marner to Timberway Forest
    
        Combat - Suel
            Battle in Timberway Forest
                Suel attack with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss
                Neutral defend with 2 berserkers and 1 dwarf
                    Suel roll dice for 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss in Timberway Forest, round 2 : 5/9 hits, 4.33 expected hits
                    Neutral roll dice for 2 berserkers and 1 dwarf in Timberway Forest, round 2 : 0/3 hits, 0.83 expected hits
                    1 dwarf owned by the Neutral and 2 berserkers owned by the Neutral lost in Timberway Forest
                Suel loses 0 PUs for violating Timberway Forests neutrality.
                Suel win, taking Timberway Forest from Neutral with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss remaining. Battle score for attacker is 15
                Casualties for Neutral: 2 berserkers and 1 dwarf
    
        Non Combat Move - Suel
            1 veteran_s moved from Spikey Forest to Fruztii
            1 veteran_s moved from Spikey Forest to Fruztii
            1 man-at-arms moved from Krakenheim to Fruztii
            1 conscript_s moved from Spikey Forest to Krakenheim
    
        Recruit Units - Suel
            Suel buy 2 bowmen, 1 champion_s, 1 galley_s and 1 troll; Remaining resources: 1 PUs; 
    
        Triggered Units - Suel
            Suel builds 0 units.
    
        Place Units - Suel
            1 bowman, 1 champion_s and 1 troll placed in Soull
            1 galley_s placed in Fjords
            1 bowman placed in Jotsplat
    
        Turn Complete - Suel
            Suel collect 24 PUs; end with 25 PUs
            Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    Suel : 0.67
    

    Savegame



  • @McCarty13

    Here is the save file since it doesn't seem to post automatically.

    Forum save 5-15-20.tsvg



  • TripleA Turn Summary: Iuz round 3

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 3
    
        Politics and Events - Iuz
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iuz Event Checker 4)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
            Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
            Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
            Note to players Iuz: Event: Wolf Nomads Attack!The Wegwiur are determined to reclaim their ancestral burial grounds in the Howling Hills. Four new Neutral units have arisen to occupy the Howling Hills.  If you d....
            Trigger Iuz Event 27a: Neutral has 1 conscript and 3 scouts placed in Howling Hills
    
        Diplomacy and Assassination - Iuz
            Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
    
        Combat Move - Iuz
            1 scout moved from Deepstill to Howling Hills
            1 orc moved from Deepstill to Howling Hills
            1 troll moved from Deepstill to Howling Hills
            1 troll moved from Dorakaa to Howling Hills
            1 orc moved from Dorakaa to Koblekk
            1 veteran moved from Forlorn Forest to The Wastes
            1 veteran moved from Forlorn Forest to The Wastes
            1 veteran moved from Forlorn Forest to The Wastes
            1 veteran moved from Forlorn East to The Wastes
            1 scout moved from Hold of Stonefist to The Wastes
    
        Combat - Iuz
            Battle in Howling Hills
                Iuz attack with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls
                Neutral defend with 1 conscript and 3 scouts
                    cavalry fire in Howling Hills : 0/1 hits, 0.17 expected hits
                    cavalry fire in Howling Hills : 0/3 hits, 0.50 expected hits
                    Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 2 : 3/5 hits, 3.33 expected hits
                    Neutral roll dice for 1 conscript and 3 scouts in Howling Hills, round 2 : 0/4 hits, 0.83 expected hits
                    3 scouts owned by the Neutral lost in Howling Hills
                    Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 3 : 3/5 hits, 3.33 expected hits
                    Neutral roll dice for 1 conscript in Howling Hills, round 3 : 0/1 hits, 0.33 expected hits
                    1 conscript owned by the Neutral lost in Howling Hills
                Iuz win with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls remaining. Battle score for attacker is 15
                Casualties for Neutral: 1 conscript and 3 scouts
            Battle in The Wastes
                Iuz attack with 1 scout and 4 veterans
                Neutral defend with 1 gnoll
                    cavalry fire in The Wastes : 0/1 hits, 0.17 expected hits
                    Iuz roll dice for 1 scout and 4 veterans in The Wastes, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 gnoll in The Wastes, round 2 : 1/1 hits, 0.50 expected hits
                    1 scout owned by the Iuz and 1 gnoll owned by the Neutral lost in The Wastes
                Iuz loses 0 PUs for violating The Wastess neutrality.
                Iuz win, taking The Wastes from Neutral with 4 veterans remaining. Battle score for attacker is 1
                Casualties for Iuz: 1 scout
                Casualties for Neutral: 1 gnoll
    
        Non Combat Move - Iuz
            1 half-galley moved from Icy Sea to Blackmoor Bay
            1 veteran moved from Dorakaa to Koblekk
    
        Recruit Units - Iuz
            Iuz buy 6 veterans; Remaining resources: 2 PUs; 
    
        Triggered Units - Iuz
            Iuz builds 0 units.
    
        Place Units - Iuz
            5 veterans placed in Dorakaa
            1 veteran placed in Howling Hills
    
        Turn Complete - Iuz
            Iuz collect 22 PUs; end with 24 PUs
            Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    cavalry fire in Howling Hills : : -0.67
    Iuz : -0.17
    cavalry fire in The Wastes : : -0.17
    

    Savegame



  • TripleA Manual Gamesave Post: Keoland round 3

    TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 3
    
        Politics and Events - Keoland
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Keoland round 3

    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

    Game History

    Round: 3
    
        Politics and Events - Keoland
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
            Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
            Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
            Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
            Keoland takes Political Action: Political Action Keoland Make Peace Great Kingdom
                Keoland succeeds on action: Political Action Keoland Make Peace Great Kingdom: Changing Relationship for Great_Kingdom and Keoland from War to Peace
            Keoland takes Political Action: Political Action Keoland Make Peace Suel
                Keoland fails on action: Political Action Keoland Make Peace Suel
            Note to players Keoland: Event: Mercenaries Desert!They make great cannon fodder, but mercenaries aren't otherwise known for their reliability. Between recent setbacks on the field and rumors that your treasury is a....
            Trigger Keoland Event 7: has removed 1 gnome and 1 sellsword owned by Keoland in Flen
    
        Diplomacy and Assassination - Keoland
            Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
            Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
    
        Combat Move - Keoland
            1 hero moved from Tors to Hold of the Sea Princes
            1 dwarf moved from Tors to Hold of the Sea Princes
            1 dwarf moved from Tors to Hold of the Sea Princes
            1 halfling moved from Tors to Hold of the Sea Princes
            1 veteran moved from Tors to Hold of the Sea Princes
            1 veteran moved from Tors to Hold of the Sea Princes
            1 veteran moved from Tors to Hold of the Sea Princes
            1 veteran moved from Tors to Hold of the Sea Princes
            1 hero moved from Flen to Jotens
            1 dwarf moved from Flen to Jotens
            1 veteran moved from Flen to Jotens
            1 veteran moved from Flen to Jotens
            1 veteran moved from Flen to Jotens
            1 bowman moved from Flen to Jotens
            1 elf moved from Flen to Jotens
            1 elf moved from Flen to Jotens
    
        Combat - Keoland
            Battle in Jotens
                Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                Scarlet_Brotherhood defend with 1 giant
                    Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Jotens, round 2 : 2/6 hits, 3.33 expected hits
                    Scarlet_Brotherhood roll dice for 1 giant in Jotens, round 2 : 1/1 hits, 0.83 expected hits
                Units damaged: 1 elf owned by the Keoland
                    1 giant owned by the Scarlet_Brotherhood lost in Jotens
                Keoland win, taking Jotens from Scarlet_Brotherhood with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 15
                Casualties for Scarlet_Brotherhood: 1 giant
            Battle in Hold of the Sea Princes
                Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                Scarlet_Brotherhood defend with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout
                    cavalry fire in Hold of the Sea Princes : 0/1 hits, 0.17 expected hits
                    Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Hold of the Sea Princes, round 2 : 3/7 hits, 2.17 expected hits
                Units damaged: 3 champions owned by the Scarlet_Brotherhood
                    Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 2 : 4/8 hits, 4.67 expected hits
                    2 dwarfs owned by the Keoland and 1 halfling owned by the Keoland lost in Hold of the Sea Princes
                    Keoland roll dice for 1 hero and 4 veterans in Hold of the Sea Princes, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 champion owned by the Scarlet_Brotherhood
                    Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 3 : 5/8 hits, 4.67 expected hits
                    4 veterans owned by the Keoland lost in Hold of the Sea Princes
                Scarlet_Brotherhood win with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout remaining. Battle score for attacker is -35
                Casualties for Keoland: 2 dwarfs, 1 halfling and 4 veterans
                Some non-combat units are destroyed: 
    
        Non Combat Move - Keoland
            1 man-at-arms moved from Loftwick to The Yeomanry
    
        Recruit Units - Keoland
            Keoland buy 1 dwarf, 1 galley, 1 treant and 2 veterans; Remaining resources: 0 PUs; 
    
        Triggered Units - Keoland
            Keoland builds 0 units.
    
        Place Units - Keoland
            1 dwarf, 1 treant and 2 veterans placed in Gradsul
            1 galley placed in Sea of Ulek
    
        Turn Complete - Keoland
            Keoland collect 31 PUs; end with 31 PUs
            Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Scarlet_Brotherhood : -0.17
    Keoland : -0.83
    cavalry fire in Hold of the Sea Princes : : -0.17
    

    Savegame


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