PBF AAC001
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
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TripleA Turn Summary: Ket round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Ket Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Ket Event Checker 1) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Ket Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Ket Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Ket Event Checker 5) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Ket Event Checker 4) Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n.... Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs Diplomacy and Assassination - Ket Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan Combat Move - Ket 1 veteran moved from Tusmit to Plains of the Paynims 1 man-at-arms moved from Tusman Hills to Plains of the Paynims 1 veteran moved from Tusman Hills to Plains of the Paynims 1 veteran moved from Tusman Hills to Plains of the Paynims 1 veteran moved from Lopolla to Plains of the Paynims 1 veteran moved from Lopolla to Plains of the Paynims 1 veteran moved from Lopolla to Plains of the Paynims 1 bowman moved from Lopolla to Plains of the Paynims 1 man-at-arms moved from Tusman Hills to Plains of the Paynims Combat - Ket Battle in Plains of the Paynims Ket attack with 1 bowman, 2 man-at-armss and 6 veterans Neutral defend with 3 skirmishers cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits 1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims Ket loses 0 PUs for violating Plains of the Paynimss neutrality. Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10 Casualties for Ket: 1 veteran Casualties for Neutral: 3 skirmishers Non Combat Move - Ket Recruit Units - Ket Ket buy 1 fortification; Remaining resources: 2 PUs; Triggered Units - Ket Ket builds 0 units. Turn Complete - Ket Ket collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Neutral : 0.00 cavalry fire in Plains of the Paynims : : -1.67 Ket : 0.33 -
TripleA Manual Gamesave Post: Iron_League round 2
TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Iron_League Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Iron League Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Iron League Event Checker 4) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Iron League Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Iron League Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Iron League Event Checker 2) Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh.... Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait Diplomacy and Assassination - Iron_LeagueCombat Hit Differential Summary :
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TripleA Turn Summary: Iron_League round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Iron_League Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Iron League Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Iron League Event Checker 4) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Iron League Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Iron League Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Iron League Event Checker 2) Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh.... Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait Diplomacy and Assassination - Iron_League Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure! Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6 Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg Combat Move - Iron_League 1 veteran_il moved from Irongate to Idee 1 veteran_il moved from Irongate to Idee 1 veteran_il moved from Irongate to Idee 1 veteran_il moved from Irongate to Idee 1 treant moved from Irongate to Idee 1 dwarf moved from County of Sunndi to Pitchfield 1 scout_il moved from County of Sunndi to Pitchfield 1 dwarf moved from County of Sunndi to Pitchfield 1 halfling moved from County of Sunndi to Pitchfield 1 halfling moved from County of Sunndi to Pitchfield Combat - Iron_League Iron_League creates battle in territory Scant Strait Battle in Pitchfield Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il Scarlet_Brotherhood defend with 1 conscript cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits 1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1 Casualties for Iron_League: 1 halfling Casualties for Scarlet_Brotherhood: 1 conscript Battle in Idee Iron_League attack with 1 treant and 4 veteran_ils Scarlet_Brotherhood defend with 2 fortifications and 1 veteran Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits 1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee Some non-combat units are destroyed: Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0 Casualties for Iron_League: 1 veteran_il Casualties for Scarlet_Brotherhood: 1 veteran Battle in Scant Strait Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt Neutral defend with 1 half-galley Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits 1 half-galley owned by the Iron_League lost in Scant Strait Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits Units damaged: 1 galley owned by the Iron_League 1 half-galley owned by the Neutral lost in Scant Strait Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0 Casualties for Iron_League: 1 half-galley Casualties for Neutral: 1 half-galley Non Combat Move - Iron_League 1 bowman moved from Irongate to Idee 1 dwarf moved from Irongate to Idee 1 dwarf moved from Irongate to Idee 1 dwarf moved from Irongate to Idee 1 dwarf moved from Irongate to Idee 1 halfling moved from Irongate to Idee 1 veteran_il moved from Irongate to Idee 1 halfling moved from Irongate to Idee 1 veteran_il moved from Irongate to Idee Recruit Units - Iron_League Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; Triggered Units - Iron_League Iron_League builds 0 units. Place Units - Iron_League 1 dwarf placed in Irongate 1 galley placed in Scant Strait Turn Complete - Iron_League Iron_League collect 25 PUs; end with 28 PUs Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUsCombat Hit Differential Summary :
Neutral : 0.33 Iron_League : -1.33 cavalry fire in Pitchfield : : -0.17 Scarlet_Brotherhood : 1.17 -
TripleA Turn Summary: Pomarj round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Pomarj Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Pomarj Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 4) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Pomarj Event Checker 5) Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da.... Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj Diplomacy and Assassination - Pomarj Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success! Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak Combat Move - Pomarj 1 orc moved from Gryrax to Lortmil South 1 goblin moved from Welkwood South to Lortmil South 1 veteran moved from Welkwood South to Lortmil South 1 goblin moved from Gryrax to Lortmil South 1 veteran moved from Gryrax to Lortmil South 1 orc moved from Gryrax to Lortmil South 1 goblin moved from Gryrax to Lortmil South 1 hobgoblin moved from Welkwood South to Celene 1 veteran moved from Wild Coast to Celene 1 hero moved from Welkwood South to Lortmil South 1 hobgoblin moved from Welkwood South to Celene 1 bugbear moved from Wild Coast to Celene 1 hobgoblin moved from Blue to Woolly Bay 1 orc moved from Drachensgrab Hills to Woolly Bay Combat - Pomarj Battle in Lortmil South Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits Units damaged: 2 orcs owned by the Pomarj 2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South Some non-combat units are destroyed: Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23 Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans Battle in Celene Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran Neutral defend with 4 elfs and 1 fortification Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 hobgoblin owned by the Pomarj Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits Units damaged: 1 elf owned by the Neutral Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits Units damaged: 1 elf owned by the Neutral Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits Units damaged: 1 hobgoblin owned by the Pomarj 1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits 1 hobgoblin owned by the Pomarj lost in Celene 1 bugbear owned by the Pomarj retreated to Welkwood South Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19 Casualties for Pomarj: 2 hobgoblins and 1 veteran Non Combat Move - Pomarj Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1 for Trigger Pomarj Mercenaries Wild Coast) Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6 Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units. They are availab.... Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay 1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South 1 veteran moved from Drachensgrab Hills to Gryrax 1 goblin moved from Drachensgrab Hills to Gryrax 1 veteran moved from Blue to Woolly Bay 1 orc moved from Drachensgrab Hills to Woolly Bay 1 orc moved from Drachensgrab Hills to Woolly Bay 1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat Recruit Units - Pomarj Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61 for Trigger Pomarj Mercenaries Unique) Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; Triggered Units - Pomarj Pomarj builds 0 units. Place Units - Pomarj 1 half-galley placed in Woolly Bay 1 goblin and 1 veteran placed in Principality of Ulek Turn Complete - Pomarj Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None .... Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUsCombat Hit Differential Summary :
Neutral : -1.67 Pomarj : 0.33 Keoland : -0.67 -
TripleA Turn Summary: Suel round 2
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 2 Politics and Events - Suel Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Suel Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Suel Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Suel Event Checker 5) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Suel Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Suel Event Checker 1) Note to players Suel: Event: Dwarves Set Sail!The dwarves of the coastal ranges worry that the Great Kingdom's hand is stretching north again. Their mariners agree to aid the Suel in their raids against the Overk.... Trigger Suel Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Suel Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust Note to players Suel: Event: Northern Barbarians Beseech Nyrond!Not all of the barbarians of the Thillonrian Peninsula follow Ingemar of the Schnai. Some resist his call for empire, preferring the age-old pattern.... Trigger Great Kingdom Event 25e: has removed 1 monster_event_3 owned by Neutral in Sea of Dust Trigger Suel Event 25c: Neutral has 1 monster_event_10 placed in Sea of Dust Trigger Suel Event 25a: Nyrond has 1 dwarf and 1 veteran placed in Rel Mord Trigger Suel Event 25a: Nyrond has 2 half-galleys placed in Relmor Bay Diplomacy and Assassination - Suel Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success! Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 37 PUs Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar Combat Move - Suel 1 veteran_s moved from Fruztii to Timberway Forest 1 conscript_s moved from Fruztii to Timberway Forest 1 dwarf_s moved from Fruztii to Timberway Forest 1 conscript_s moved from Spikey Forest to Fruztii 1 veteran_s moved from Spikey Forest to Fruztii 1 hero moved from Krakenheim to Timberway Forest 1 conscript_s moved from Spikey Forest to Fruztii 1 veteran_s moved from Spikey Forest to Fruztii 1 veteran_s moved from Spikey Forest to Fruztii 1 veteran_s moved from Krakenheim to Timberway Forest 1 conscript_s moved from Spikey Forest to Fruztii 1 champion_s moved from Krakenheim to Timberway Forest 1 veteran_s moved from Krakenheim to Timberway Forest 1 veteran_s moved from Spikey Forest to Fruztii 1 veteran_s moved from Krakenheim to Timberway Forest 1 bowman moved from Krakenheim to Timberway Forest 1 half-galley_s moved from Solnor North to Marner 1 veteran_s moved from Glot to Solnor North 1 conscript_s moved from Cruski South to Solnor North 1 hero moved from Glot to Solnor North 1 conscript_s, 1 half-galley_s, 1 hero and 1 veteran_s moved from Solnor North to Marner 1 conscript_s moved from Marner to Timberway Forest 1 veteran_s moved from Marner to Timberway Forest 1 hero moved from Marner to Timberway Forest Combat - Suel Battle in Timberway Forest Suel attack with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss Neutral defend with 2 berserkers and 1 dwarf Suel roll dice for 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss in Timberway Forest, round 2 : 5/9 hits, 4.33 expected hits Neutral roll dice for 2 berserkers and 1 dwarf in Timberway Forest, round 2 : 0/3 hits, 0.83 expected hits 1 dwarf owned by the Neutral and 2 berserkers owned by the Neutral lost in Timberway Forest Suel loses 0 PUs for violating Timberway Forests neutrality. Suel win, taking Timberway Forest from Neutral with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss remaining. Battle score for attacker is 15 Casualties for Neutral: 2 berserkers and 1 dwarf Non Combat Move - Suel 1 veteran_s moved from Spikey Forest to Fruztii 1 veteran_s moved from Spikey Forest to Fruztii 1 man-at-arms moved from Krakenheim to Fruztii 1 conscript_s moved from Spikey Forest to Krakenheim Recruit Units - Suel Suel buy 2 bowmen, 1 champion_s, 1 galley_s and 1 troll; Remaining resources: 1 PUs; Triggered Units - Suel Suel builds 0 units. Place Units - Suel 1 bowman, 1 champion_s and 1 troll placed in Soull 1 galley_s placed in Fjords 1 bowman placed in Jotsplat Turn Complete - Suel Suel collect 24 PUs; end with 25 PUs Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 29 PUsCombat Hit Differential Summary :
Neutral : -0.83 Suel : 0.67 -
Here is the save file since it doesn't seem to post automatically.
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TripleA Turn Summary: Iuz round 3
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 3 Politics and Events - Iuz Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Iuz Event Checker 5) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Iuz Event Checker 4) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4 for Trigger Iuz Event Checker 1) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Iuz Event Checker 3) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Iuz Event Checker 2) Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Note to players Iuz: Event: Wolf Nomads Attack!The Wegwiur are determined to reclaim their ancestral burial grounds in the Howling Hills. Four new Neutral units have arisen to occupy the Howling Hills. If you d.... Trigger Iuz Event 27a: Neutral has 1 conscript and 3 scouts placed in Howling Hills Diplomacy and Assassination - Iuz Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old Combat Move - Iuz 1 scout moved from Deepstill to Howling Hills 1 orc moved from Deepstill to Howling Hills 1 troll moved from Deepstill to Howling Hills 1 troll moved from Dorakaa to Howling Hills 1 orc moved from Dorakaa to Koblekk 1 veteran moved from Forlorn Forest to The Wastes 1 veteran moved from Forlorn Forest to The Wastes 1 veteran moved from Forlorn Forest to The Wastes 1 veteran moved from Forlorn East to The Wastes 1 scout moved from Hold of Stonefist to The Wastes Combat - Iuz Battle in Howling Hills Iuz attack with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls Neutral defend with 1 conscript and 3 scouts cavalry fire in Howling Hills : 0/1 hits, 0.17 expected hits cavalry fire in Howling Hills : 0/3 hits, 0.50 expected hits Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 2 : 3/5 hits, 3.33 expected hits Neutral roll dice for 1 conscript and 3 scouts in Howling Hills, round 2 : 0/4 hits, 0.83 expected hits 3 scouts owned by the Neutral lost in Howling Hills Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 3 : 3/5 hits, 3.33 expected hits Neutral roll dice for 1 conscript in Howling Hills, round 3 : 0/1 hits, 0.33 expected hits 1 conscript owned by the Neutral lost in Howling Hills Iuz win with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls remaining. Battle score for attacker is 15 Casualties for Neutral: 1 conscript and 3 scouts Battle in The Wastes Iuz attack with 1 scout and 4 veterans Neutral defend with 1 gnoll cavalry fire in The Wastes : 0/1 hits, 0.17 expected hits Iuz roll dice for 1 scout and 4 veterans in The Wastes, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 gnoll in The Wastes, round 2 : 1/1 hits, 0.50 expected hits 1 scout owned by the Iuz and 1 gnoll owned by the Neutral lost in The Wastes Iuz loses 0 PUs for violating The Wastess neutrality. Iuz win, taking The Wastes from Neutral with 4 veterans remaining. Battle score for attacker is 1 Casualties for Iuz: 1 scout Casualties for Neutral: 1 gnoll Non Combat Move - Iuz 1 half-galley moved from Icy Sea to Blackmoor Bay 1 veteran moved from Dorakaa to Koblekk Recruit Units - Iuz Iuz buy 6 veterans; Remaining resources: 2 PUs; Triggered Units - Iuz Iuz builds 0 units. Place Units - Iuz 5 veterans placed in Dorakaa 1 veteran placed in Howling Hills Turn Complete - Iuz Iuz collect 22 PUs; end with 24 PUs Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 26 PUs Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Neutral : -0.67 cavalry fire in Howling Hills : : -0.67 Iuz : -0.17 cavalry fire in The Wastes : : -0.17 -
TripleA Manual Gamesave Post: Keoland round 3
TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1
Game History
Round: 3 Politics and Events - Keoland Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Keoland Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of DustCombat Hit Differential Summary :
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TripleA Turn Summary: Keoland round 3
TripleA Turn Summary for game: Greyhawk Wars, version: 1.1
Game History
Round: 3 Politics and Events - Keoland Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6 for Trigger Keoland Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 1) Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5 for Trigger Keoland Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Keoland Event Checker 4) Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Keoland takes Political Action: Political Action Keoland Make Peace Great Kingdom Keoland succeeds on action: Political Action Keoland Make Peace Great Kingdom: Changing Relationship for Great_Kingdom and Keoland from War to Peace Keoland takes Political Action: Political Action Keoland Make Peace Suel Keoland fails on action: Political Action Keoland Make Peace Suel Note to players Keoland: Event: Mercenaries Desert!They make great cannon fodder, but mercenaries aren't otherwise known for their reliability. Between recent setbacks on the field and rumors that your treasury is a.... Trigger Keoland Event 7: has removed 1 gnome and 1 sellsword owned by Keoland in Flen Diplomacy and Assassination - Keoland Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared for territoryEffectAttachment attached to ungovernable Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti Combat Move - Keoland 1 hero moved from Tors to Hold of the Sea Princes 1 dwarf moved from Tors to Hold of the Sea Princes 1 dwarf moved from Tors to Hold of the Sea Princes 1 halfling moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 veteran moved from Tors to Hold of the Sea Princes 1 hero moved from Flen to Jotens 1 dwarf moved from Flen to Jotens 1 veteran moved from Flen to Jotens 1 veteran moved from Flen to Jotens 1 veteran moved from Flen to Jotens 1 bowman moved from Flen to Jotens 1 elf moved from Flen to Jotens 1 elf moved from Flen to Jotens Combat - Keoland Battle in Jotens Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans Scarlet_Brotherhood defend with 1 giant Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Jotens, round 2 : 2/6 hits, 3.33 expected hits Scarlet_Brotherhood roll dice for 1 giant in Jotens, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 elf owned by the Keoland 1 giant owned by the Scarlet_Brotherhood lost in Jotens Keoland win, taking Jotens from Scarlet_Brotherhood with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 15 Casualties for Scarlet_Brotherhood: 1 giant Battle in Hold of the Sea Princes Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans Scarlet_Brotherhood defend with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout cavalry fire in Hold of the Sea Princes : 0/1 hits, 0.17 expected hits Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Hold of the Sea Princes, round 2 : 3/7 hits, 2.17 expected hits Units damaged: 3 champions owned by the Scarlet_Brotherhood Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 2 : 4/8 hits, 4.67 expected hits 2 dwarfs owned by the Keoland and 1 halfling owned by the Keoland lost in Hold of the Sea Princes Keoland roll dice for 1 hero and 4 veterans in Hold of the Sea Princes, round 3 : 1/4 hits, 1.33 expected hits Units damaged: 1 champion owned by the Scarlet_Brotherhood Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 3 : 5/8 hits, 4.67 expected hits 4 veterans owned by the Keoland lost in Hold of the Sea Princes Scarlet_Brotherhood win with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout remaining. Battle score for attacker is -35 Casualties for Keoland: 2 dwarfs, 1 halfling and 4 veterans Some non-combat units are destroyed: Non Combat Move - Keoland 1 man-at-arms moved from Loftwick to The Yeomanry Recruit Units - Keoland Keoland buy 1 dwarf, 1 galley, 1 treant and 2 veterans; Remaining resources: 0 PUs; Triggered Units - Keoland Keoland builds 0 units. Place Units - Keoland 1 dwarf, 1 treant and 2 veterans placed in Gradsul 1 galley placed in Sea of Ulek Turn Complete - Keoland Keoland collect 31 PUs; end with 31 PUs Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUsCombat Hit Differential Summary :
Scarlet_Brotherhood : -0.17 Keoland : -0.83 cavalry fire in Hold of the Sea Princes : : -0.17
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