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    • E Offline
      egg_salad
      last edited by

      TripleA Turn Summary: Iuz round 2

      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

      Game History

      Round: 2
      
          Politics and Events - Iuz
              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iuz Event Checker 4)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 1)
              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 3)
              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
              Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
              Trigger Iuz Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
              Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
              Iuz takes Political Action: Political Action Iuz Make Peace Pomarj
                  Iuz fails on action: Political Action Iuz Make Peace Pomarj
              Note to players Iuz: Event: Smugglers Strike a Bargain!You have to pay them 5 PUs now, but from here on out you'll have the aid of some experienced blockade runners.  5 PUs are removed from your treasury. Enemy ....
              Trigger Iuz Event 11a: Iuz activates Smugglers
              Trigger Iuz Event 11a: Iuz met a national objective for an additional -5 PUs; end with 27 PUs
      
          Diplomacy and Assassination - Iuz
              Trigger Iuz Event 11b: Setting immuneToBlockade to true for playerAttachment attached to Iuz
              Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
              Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
              Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
              Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
      
          Combat Move - Iuz
              1 scout moved from Koblekk to Deepstill
              1 orc moved from Dorakaa to Deepstill
              1 hobgoblin moved from Howling Hills to The Horned Society
              1 troll moved from Dorakaa to Deepstill
              1 goblin moved from Dorakaa to The Horned Society
              1 veteran moved from Dorakaa to The Horned Society
              1 orc moved from Dorakaa to The Horned Society
              1 veteran moved from Koblekk to The Horned Society
              1 veteran moved from Freehold to The Horned Society
              1 veteran moved from Forlorn East to Forlorn Forest
              1 veteran moved from Forlorn East to Forlorn Forest
              1 scout moved from Forlorn East to Forlorn Forest
              1 veteran moved from Vlekstaad to Forlorn Forest
              1 half-galley moved from White Fanged Bay to Icy Sea
              1 veteran moved from Hold of Stonefist to Forlorn East
              1 scout moved from Vlekstaad to Hold of Stonefist
      
          Combat - Iuz
              Battle in Forlorn Forest
                  Iuz attack with 1 scout and 3 veterans
                  Neutral defend with 1 conscript
                      cavalry fire in Forlorn Forest : 0/1 hits, 0.17 expected hits
                      Iuz roll dice for 1 scout and 3 veterans in Forlorn Forest, round 2 : 0/4 hits, 1.17 expected hits
                      Neutral roll dice for 1 conscript in Forlorn Forest, round 2 : 1/1 hits, 0.33 expected hits
                      1 scout owned by the Iuz lost in Forlorn Forest
                      Iuz roll dice for 3 veterans in Forlorn Forest, round 3 : 1/3 hits, 1.00 expected hits
                      Neutral roll dice for 1 conscript in Forlorn Forest, round 3 : 0/1 hits, 0.33 expected hits
                      1 conscript owned by the Neutral lost in Forlorn Forest
                  Iuz loses 0 PUs for violating Forlorn Forests neutrality.
                  Iuz win, taking Forlorn Forest from Neutral with 3 veterans remaining. Battle score for attacker is -1
                  Casualties for Iuz: 1 scout
                  Casualties for Neutral: 1 conscript
              Battle in Deepstill
                  Iuz attack with 1 orc, 1 scout and 1 troll
                  Neutral defend with 3 conscripts
                      cavalry fire in Deepstill : 1/1 hits, 0.17 expected hits
                      1 conscript owned by the Neutral lost in Deepstill
                      Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 2 : 1/3 hits, 1.33 expected hits
                      Neutral roll dice for 2 conscripts in Deepstill, round 2 : 0/2 hits, 0.67 expected hits
                      1 conscript owned by the Neutral lost in Deepstill
                      Iuz roll dice for 1 orc, 1 scout and 1 troll in Deepstill, round 3 : 1/3 hits, 1.33 expected hits
                      Neutral roll dice for 1 conscript in Deepstill, round 3 : 0/1 hits, 0.33 expected hits
                      1 conscript owned by the Neutral lost in Deepstill
                  Iuz loses 0 PUs for violating Deepstills neutrality.
                  Iuz win, taking Deepstill from Neutral with 1 orc, 1 scout and 1 troll remaining. Battle score for attacker is 9
                  Casualties for Neutral: 3 conscripts
      
          Non Combat Move - Iuz
      
          Recruit Units - Iuz
              Iuz buy 1 orc, 1 troll and 2 veterans; Remaining resources: 0 PUs; 
      
          Triggered Units - Iuz
              Iuz builds 0 units.
      
          Place Units - Iuz
              1 orc, 1 troll and 2 veterans placed in Dorakaa
      
          Turn Complete - Iuz
              Iuz collect 27 PUs; end with 27 PUs
              Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 29 PUs
              Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      cavalry fire in Forlorn Forest : : -0.17
      Neutral : -0.67
      cavalry fire in Deepstill : : 0.83
      Iuz : -1.83
      

      Savegame

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      • E Offline
        egg_salad
        last edited by

        TripleA Manual Gamesave Post: Keoland round 2

        TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

        Game History

        Round: 2
        
            Politics and Events - Keoland
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
        
            Diplomacy and Assassination - Keoland
        

        Combat Hit Differential Summary :

        Savegame

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        • T Offline
          Toadkillerdog
          last edited by

          TripleA Turn Summary: Keoland round 2

          TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

          Game History

          Round: 2
          
              Politics and Events - Keoland
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                  Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                  Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                  Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                  Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                  Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                  Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
          
              Diplomacy and Assassination - Keoland
                  Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                  Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
          
              Combat Move - Keoland
                  1 galley moved from Flotsam and Jetsom to Sea of Ulek
                  1 dwarf moved from The Yeomanry to Tors
                  1 dwarf moved from The Yeomanry to Tors
                  1 halfling moved from The Yeomanry to Tors
                  1 hero moved from The Yeomanry to Tors
                  1 veteran moved from The Yeomanry to Tors
                  1 veteran moved from The Yeomanry to Tors
                  1 veteran moved from The Yeomanry to Tors
                  1 veteran moved from Loftwick to Tors
                  1 man-at-arms moved from The Yeomanry to Loftwick
                  1 hero moved from Rushmoors to Flen
                  1 veteran moved from Rushmoors to Flen
                  1 veteran moved from Rushmoors to Flen
                  1 veteran moved from Rushmoors to Flen
                  1 elf moved from Rushmoors to Flen
                  1 bowman moved from Rushmoors to Flen
                  1 elf moved from Niole Dra to Flen
                  1 dwarf moved from Niole Dra to Flen
                  1 Skotti moved from Niole Dra to Gradsul
                  1 halfling moved from Jurnre to Lortmil South
                  1 hero moved from Jurnre to Lortmil South
                  1 elf moved from Jurnre to Lortmil South
                  1 halfling moved from County of Ulek to Lortmil South
                  1 dwarf moved from County of Ulek to Lortmil South
                  1 veteran moved from Jurnre to Lortmil South
                  1 veteran moved from Jurnre to Lortmil South
          
              Combat - Keoland
                  Battle in Lortmil South
                      Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                      Neutral defend with 2 dwarfs and 1 orc
                          Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                      Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                          Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                      Units damaged: 1 dwarf owned by the Keoland
                          Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                          Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                      Units damaged: 1 elf owned by the Keoland
                          2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                      Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                      Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                      Casualties for Keoland: 2 halflings
                      Casualties for Neutral: 2 dwarfs and 1 orc
                  Battle in Tors
                      Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                      Neutral defend with 2 bullywugs and 1 dwarf
                          Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                          Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                      Units damaged: 1 dwarf owned by the Keoland
                          1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                      Keoland loses 0 PUs for violating Torss neutrality.
                      Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                      Casualties for Neutral: 2 bullywugs and 1 dwarf
                  Battle in Flen
                      Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                      Neutral defend with 2 gnomes and 1 ogre
                          Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                          Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                      Units damaged: 1 dwarf owned by the Keoland
                          2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                      Keoland loses 0 PUs for violating Flens neutrality.
                      Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                      Casualties for Neutral: 2 gnomes and 1 ogre
          
              Non Combat Move - Keoland
                  Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                  Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                  Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                  Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 man-at-arms moved from Dilwych to Jurnre
                  1 halfling moved from Rushmoors to Gradsul
          
              Recruit Units - Keoland
                  Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
          
              Triggered Units - Keoland
                  Keoland builds 3 units.
          
              Place Units - Keoland
                  5 conscripts placed in Gradsul
          
              Turn Complete - Keoland
                  Keoland collect 32 PUs; end with 32 PUs
                  Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
          

          Combat Hit Differential Summary :

          Neutral : -0.17
          Keoland : 1.00
          

          Savegame

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          • E Offline
            egg_salad
            last edited by

            TripleA Manual Gamesave Post: Keoland round 2

            TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

            Game History

            Round: 2
            
                Politics and Events - Keoland
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 3)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 2)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 1)
                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Keoland Event Checker 5)
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Event Checker 4)
                    Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                    Note to players Keoland: Event: Peasant Revolt!Weary of neverending taxes and conscriptions, your subjects have risen in revolt. Perhaps you have been too hard on them. Or maybe you've been too soft. In any case, th....
                    Trigger Keoland Event 30a: Setting productionPerXTerritories to 4:conscript for rulesAttachment attached to Keoland
                    Trigger Keoland Event 30a: 2 conscripts gained by PlayerID named:Keoland
                    Trigger Keoland Event 30a: Keoland met a national objective for an additional -9999 PUs; end with 0 PUs
            
                Diplomacy and Assassination - Keoland
                    Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                    Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
            
                Combat Move - Keoland
                    1 galley moved from Flotsam and Jetsom to Sea of Ulek
                    1 dwarf moved from The Yeomanry to Tors
                    1 dwarf moved from The Yeomanry to Tors
                    1 halfling moved from The Yeomanry to Tors
                    1 hero moved from The Yeomanry to Tors
                    1 veteran moved from The Yeomanry to Tors
                    1 veteran moved from The Yeomanry to Tors
                    1 veteran moved from The Yeomanry to Tors
                    1 veteran moved from Loftwick to Tors
                    1 man-at-arms moved from The Yeomanry to Loftwick
                    1 hero moved from Rushmoors to Flen
                    1 veteran moved from Rushmoors to Flen
                    1 veteran moved from Rushmoors to Flen
                    1 veteran moved from Rushmoors to Flen
                    1 elf moved from Rushmoors to Flen
                    1 bowman moved from Rushmoors to Flen
                    1 elf moved from Niole Dra to Flen
                    1 dwarf moved from Niole Dra to Flen
                    1 Skotti moved from Niole Dra to Gradsul
                    1 halfling moved from Jurnre to Lortmil South
                    1 hero moved from Jurnre to Lortmil South
                    1 elf moved from Jurnre to Lortmil South
                    1 halfling moved from County of Ulek to Lortmil South
                    1 dwarf moved from County of Ulek to Lortmil South
                    1 veteran moved from Jurnre to Lortmil South
                    1 veteran moved from Jurnre to Lortmil South
            
                Combat - Keoland
                    Battle in Lortmil South
                        Keoland attack with 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans
                        Neutral defend with 2 dwarfs and 1 orc
                            Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 2 : 3/6 hits, 2.83 expected hits
                        Units damaged: 2 dwarfs owned by the Neutral and 1 orc owned by the Neutral
                            Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 2 : 1/3 hits, 1.83 expected hits
                        Units damaged: 1 dwarf owned by the Keoland
                            Keoland roll dice for 1 dwarf, 1 elf, 2 halflings, 1 hero and 2 veterans in Lortmil South, round 3 : 3/6 hits, 2.83 expected hits
                            Neutral roll dice for 2 dwarfs and 1 orc in Lortmil South, round 3 : 3/3 hits, 1.83 expected hits
                        Units damaged: 1 elf owned by the Keoland
                            2 dwarfs owned by the Neutral, 1 orc owned by the Neutral and 2 halflings owned by the Keoland lost in Lortmil South
                        Keoland loses 0 PUs for violating Lortmil Souths neutrality.
                        Keoland win, taking Lortmil South from Neutral with 1 dwarf, 1 elf, 1 hero and 2 veterans remaining. Battle score for attacker is 15
                        Casualties for Keoland: 2 halflings
                        Casualties for Neutral: 2 dwarfs and 1 orc
                    Battle in Tors
                        Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                        Neutral defend with 2 bullywugs and 1 dwarf
                            Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Tors, round 2 : 4/7 hits, 3.00 expected hits
                            Neutral roll dice for 2 bullywugs and 1 dwarf in Tors, round 2 : 1/3 hits, 1.17 expected hits
                        Units damaged: 1 dwarf owned by the Keoland
                            1 dwarf owned by the Neutral and 2 bullywugs owned by the Neutral lost in Tors
                        Keoland loses 0 PUs for violating Torss neutrality.
                        Keoland win, taking Tors from Neutral with 2 dwarfs, 1 halfling, 1 hero and 4 veterans remaining. Battle score for attacker is 13
                        Casualties for Neutral: 2 bullywugs and 1 dwarf
                    Battle in Flen
                        Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                        Neutral defend with 2 gnomes and 1 ogre
                            Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Flen, round 2 : 3/6 hits, 3.33 expected hits
                            Neutral roll dice for 2 gnomes and 1 ogre in Flen, round 2 : 1/3 hits, 1.33 expected hits
                        Units damaged: 1 dwarf owned by the Keoland
                            2 gnomes owned by the Neutral and 1 ogre owned by the Neutral lost in Flen
                        Keoland loses 0 PUs for violating Flens neutrality.
                        Keoland win, taking Flen from Neutral with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 14
                        Casualties for Neutral: 2 gnomes and 1 ogre
            
                Non Combat Move - Keoland
                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Keoland Mercenaries Flen)
                    Success changes chance for Trigger Keoland Mercenaries Flen to 2:6
                    Note to players Keoland: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                    Trigger Keoland Mercenaries Flen: Keoland has 1 gnome and 1 sellsword placed in Flen
                    1 man-at-arms moved from Dilwych to Jurnre
                    1 man-at-arms moved from Dilwych to Jurnre
                    1 man-at-arms moved from Dilwych to Jurnre
                    1 halfling moved from Rushmoors to Gradsul
            
                Recruit Units - Keoland
                    Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 43  for Trigger Keoland Mercenaries Unique)
            
                Triggered Units - Keoland
                    Keoland builds 3 units.
            
                Place Units - Keoland
                    5 conscripts placed in Gradsul
            
                Turn Complete - Keoland
                    Keoland collect 32 PUs; end with 32 PUs
                    Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 36 PUs
            

            Combat Hit Differential Summary :

            Neutral : -0.17
            Keoland : 1.00
            

            Savegame

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            • B Offline
              B-Mode
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.9, time: 3:16:32 PM
              Savegame

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              • B Offline
                B-Mode
                last edited by

                TripleA Turn Summary: Ket round 2

                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                Game History

                Round: 2
                
                    Politics and Events - Ket
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 1)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 3)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Ket Event Checker 2)
                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Ket Event Checker 5)
                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Ket Event Checker 4)
                        Trigger Ket Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                        Trigger Ket Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                        Trigger Ket Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                        Trigger Ket Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                        Note to players Ket: Event: Famine Strikes!A long winter, little rain, and heavy conscriptions have combined to cause food shortages. Between the famine and the accompanying unrest, you have difficulty raising n....
                        Trigger Ket Event 9: Ket met a national objective for an additional -10 PUs; end with 10 PUs
                
                    Diplomacy and Assassination - Ket
                        Trigger Ket HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                        Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                        Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                        Trigger Ket HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Beygraf_Zoltan
                
                    Combat Move - Ket
                        1 veteran moved from Tusmit to Plains of the Paynims
                        1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                        1 veteran moved from Tusman Hills to Plains of the Paynims
                        1 veteran moved from Tusman Hills to Plains of the Paynims
                        1 veteran moved from Lopolla to Plains of the Paynims
                        1 veteran moved from Lopolla to Plains of the Paynims
                        1 veteran moved from Lopolla to Plains of the Paynims
                        1 bowman moved from Lopolla to Plains of the Paynims
                        1 man-at-arms moved from Tusman Hills to Plains of the Paynims
                
                    Combat - Ket
                        Battle in Plains of the Paynims
                            Ket attack with 1 bowman, 2 man-at-armss and 6 veterans
                            Neutral defend with 3 skirmishers
                                cavalry fire in Plains of the Paynims : 0/2 hits, 0.67 expected hits
                                cavalry fire in Plains of the Paynims : 0/3 hits, 1.00 expected hits
                                Ket roll dice for 1 bowman, 2 man-at-armss and 6 veterans in Plains of the Paynims, round 2 : 3/8 hits, 2.67 expected hits
                                Neutral roll dice for 3 skirmishers in Plains of the Paynims, round 2 : 1/3 hits, 1.00 expected hits
                                1 veteran owned by the Ket and 3 skirmishers owned by the Neutral lost in Plains of the Paynims
                            Ket loses 0 PUs for violating Plains of the Paynimss neutrality.
                            Ket win, taking Plains of the Paynims from Neutral with 1 bowman, 2 man-at-armss and 5 veterans remaining. Battle score for attacker is 10
                            Casualties for Ket: 1 veteran
                            Casualties for Neutral: 3 skirmishers
                
                    Non Combat Move - Ket
                
                    Recruit Units - Ket
                        Ket buy 1 fortification; Remaining resources: 2 PUs; 
                
                    Triggered Units - Ket
                        Ket builds 0 units.
                
                    Turn Complete - Ket
                        Ket collect 17 PUs; end with 19 PUs
                

                Combat Hit Differential Summary :

                Neutral : 0.00
                cavalry fire in Plains of the Paynims : : -1.67
                Ket : 0.33
                

                Savegame

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                • E Offline
                  egg_salad
                  last edited by

                  TripleA Manual Gamesave Post: Iron_League round 2

                  TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                  Game History

                  Round: 2
                  
                      Politics and Events - Iron_League
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                          Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                          Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                          Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                          Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                          Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                          Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                  
                      Diplomacy and Assassination - Iron_League
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • P Offline
                    Petey
                    last edited by

                    TripleA Turn Summary: Iron_League round 2

                    TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                    Game History

                    Round: 2
                    
                        Politics and Events - Iron_League
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 5)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iron League Event Checker 4)
                            Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2  for Trigger Iron League Event Checker 1)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 3)
                            Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iron League Event Checker 2)
                            Trigger Iron League Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                            Trigger Iron League Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                            Note to players Iron_League: Event: Ghost Ship!Rumor spreads that the Horn of the Azure Sea has been stolen. Supposedly, the horn has the power to summon the spirits of drowned mariners. Sure enough, soon there are sigh....
                            Trigger Iron League Event 14a: Neutral has 1 half-galley placed in Scant Strait
                    
                        Diplomacy and Assassination - Iron_League
                            Iron_League spend 10 PUs on User Action: Action 3 Iron League Diplomacy Hepmonaland
                                Action 3 Iron League Diplomacy Hepmonaland : rolling (2 out of 6) result: 6 = Failure!
                                Failure changes chance for Action 3 Iron League Diplomacy Hepmonaland to 3:6
                                Iron_League fails on action: Action 3 Iron League Diplomacy Hepmonaland
                            Trigger Iron League HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                            Trigger Iron League HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Cobb_Darg
                    
                        Combat Move - Iron_League
                            1 veteran_il moved from Irongate to Idee
                            1 veteran_il moved from Irongate to Idee
                            1 veteran_il moved from Irongate to Idee
                            1 veteran_il moved from Irongate to Idee
                            1 treant moved from Irongate to Idee
                            1 dwarf moved from County of Sunndi to Pitchfield
                            1 scout_il moved from County of Sunndi to Pitchfield
                            1 dwarf moved from County of Sunndi to Pitchfield
                            1 halfling moved from County of Sunndi to Pitchfield
                            1 halfling moved from County of Sunndi to Pitchfield
                    
                        Combat - Iron_League
                            Iron_League creates battle in territory Scant Strait
                            Battle in Pitchfield
                                Iron_League attack with 2 dwarfs, 2 halflings and 1 scout_il
                                Scarlet_Brotherhood defend with 1 conscript
                                    cavalry fire in Pitchfield : 0/1 hits, 0.17 expected hits
                                    Iron_League roll dice for 2 dwarfs, 2 halflings and 1 scout_il in Pitchfield, round 2 : 2/5 hits, 1.17 expected hits
                                    Scarlet_Brotherhood roll dice for 1 conscript in Pitchfield, round 2 : 1/1 hits, 0.33 expected hits
                                    1 halfling owned by the Iron_League and 1 conscript owned by the Scarlet_Brotherhood lost in Pitchfield
                                Iron_League win, taking Pitchfield from Scarlet_Brotherhood with 2 dwarfs, 1 halfling and 1 scout_il remaining. Battle score for attacker is -1
                                Casualties for Iron_League: 1 halfling
                                Casualties for Scarlet_Brotherhood: 1 conscript
                            Battle in Idee
                                Iron_League attack with 1 treant and 4 veteran_ils
                                Scarlet_Brotherhood defend with 2 fortifications and 1 veteran
                                    Iron_League roll dice for 1 treant and 4 veteran_ils in Idee, round 2 : 1/5 hits, 1.00 expected hits
                                    Scarlet_Brotherhood roll dice for 2 fortifications and 1 veteran in Idee, round 2 : 1/1 hits, 0.50 expected hits
                                    1 veteran owned by the Scarlet_Brotherhood and 1 veteran_il owned by the Iron_League lost in Idee
                                Some non-combat units are destroyed: 
                                Iron_League win, taking Idee from Scarlet_Brotherhood with 1 treant and 3 veteran_ils remaining. Battle score for attacker is 0
                                Casualties for Iron_League: 1 veteran_il
                                Casualties for Scarlet_Brotherhood: 1 veteran
                            Battle in Scant Strait
                                Iron_League attack with 1 galley and 1 half-galley; Nyrond loiter and taunt
                                Neutral defend with 1 half-galley
                                    Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 2 : 0/2 hits, 0.83 expected hits
                                    Neutral roll dice for 1 half-galley in Scant Strait, round 2 : 0/1 hits, 0.33 expected hits
                                    Iron_League roll dice for 1 galley and 1 half-galley in Scant Strait, round 3 : 0/2 hits, 0.83 expected hits
                                    Neutral roll dice for 1 half-galley in Scant Strait, round 3 : 1/1 hits, 0.33 expected hits
                                1 half-galley owned by the Iron_League lost in Scant Strait
                                    Iron_League roll dice for 1 galley in Scant Strait, round 4 : 0/1 hits, 0.50 expected hits
                                    Neutral roll dice for 1 half-galley in Scant Strait, round 4 : 0/1 hits, 0.33 expected hits
                                    Iron_League roll dice for 1 galley in Scant Strait, round 5 : 0/1 hits, 0.50 expected hits
                                    Neutral roll dice for 1 half-galley in Scant Strait, round 5 : 0/1 hits, 0.33 expected hits
                                    Iron_League roll dice for 1 galley in Scant Strait, round 6 : 1/1 hits, 0.50 expected hits
                                    Neutral roll dice for 1 half-galley in Scant Strait, round 6 : 1/1 hits, 0.33 expected hits
                                Units damaged: 1 galley owned by the Iron_League
                                1 half-galley owned by the Neutral lost in Scant Strait
                                Iron_League win, taking Scant Strait from Neutral with 1 galley remaining. Battle score for attacker is 0
                                Casualties for Iron_League: 1 half-galley
                                Casualties for Neutral: 1 half-galley
                    
                        Non Combat Move - Iron_League
                            1 bowman moved from Irongate to Idee
                            1 dwarf moved from Irongate to Idee
                            1 dwarf moved from Irongate to Idee
                            1 dwarf moved from Irongate to Idee
                            1 dwarf moved from Irongate to Idee
                            1 halfling moved from Irongate to Idee
                            1 veteran_il moved from Irongate to Idee
                            1 halfling moved from Irongate to Idee
                            1 veteran_il moved from Irongate to Idee
                    
                        Recruit Units - Iron_League
                            Iron_League buy 1 dwarf and 1 galley; Remaining resources: 3 PUs; 
                    
                        Triggered Units - Iron_League
                            Iron_League builds 0 units.
                    
                        Place Units - Iron_League
                            1 dwarf placed in Irongate
                            1 galley placed in Scant Strait
                    
                        Turn Complete - Iron_League
                            Iron_League collect 25 PUs; end with 28 PUs
                            Objective Lordship of the Isles: Iron_League met a national objective for an additional 4 PUs; end with 32 PUs
                            Objective Iron Leagues Eastern Pact: Iron_League met a national objective for an additional 4 PUs; end with 36 PUs
                    

                    Combat Hit Differential Summary :

                    Neutral : 0.33
                    Iron_League : -1.33
                    cavalry fire in Pitchfield : : -0.17
                    Scarlet_Brotherhood : 1.17
                    

                    Savegame

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                    • M Offline
                      McCarty13
                      last edited by

                      TripleA Turn Summary: Pomarj round 2

                      TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                      Game History

                      Round: 2
                      
                          Politics and Events - Pomarj
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 1)
                              Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Pomarj Event Checker 2)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 3)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 4)
                              Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Pomarj Event Checker 5)
                              Trigger Pomarj Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                              Trigger Pomarj Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                              Trigger Pomarj Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                              Trigger Pomarj Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                              Pomarj takes Political Action: Political Action Pomarj Make Peace Iuz
                                  Pomarj succeeds on action: Political Action Pomarj Make Peace Iuz: Changing Relationship for Iuz and Pomarj from War to Peace
                              Note to players Pomarj: Event: A Hero Rises from the Ranks!From obscurity rises a new hero:A farmer, sick of invading armies trampling his crops, takes up his sword and rallies the folk to fight.A poor soldier's da....
                              Trigger Pomarj Event 5: 1 hero gained by PlayerID named:Pomarj
                      
                          Diplomacy and Assassination - Pomarj
                              Pomarj spend 12 PUs on User Action: Action 3 Pomarj Diplomacy Tribes Switch True
                                  Action 3 Pomarj Diplomacy Tribes Switch True : rolling (3 out of 6) result: 2 = Success!
                              Action 3 Pomarj Diplomacy Tribes Switch True activates a trigger called: Trigger Pomarj Diplomacy Tribes Switch True
                              Trigger Pomarj Diplomacy Tribes Switch True: Pomarj has 1 bugbear, 1 bullywug, 1 hobgoblin and 1 troll placed in Drachensgrab Hills
                              Trigger Pomarj HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                              Trigger Pomarj HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Turrosh_Mak
                      
                          Combat Move - Pomarj
                              1 orc moved from Gryrax to Lortmil South
                              1 goblin moved from Welkwood South to Lortmil South
                              1 veteran moved from Welkwood South to Lortmil South
                              1 goblin moved from Gryrax to Lortmil South
                              1 veteran moved from Gryrax to Lortmil South
                              1 orc moved from Gryrax to Lortmil South
                              1 goblin moved from Gryrax to Lortmil South
                              1 hobgoblin moved from Welkwood South to Celene
                              1 veteran moved from Wild Coast to Celene
                              1 hero moved from Welkwood South to Lortmil South
                              1 hobgoblin moved from Welkwood South to Celene
                              1 bugbear moved from Wild Coast to Celene
                              1 hobgoblin moved from Blue to Woolly Bay
                              1 orc moved from Drachensgrab Hills to Woolly Bay
                      
                          Combat - Pomarj
                              Battle in Lortmil South
                                  Pomarj attack with 3 goblins, 1 hero, 2 orcs and 2 veterans
                                  Keoland defend with 1 dwarf, 1 elf, 1 hero and 2 veterans
                                      Pomarj roll dice for 3 goblins, 1 hero, 2 orcs and 2 veterans in Lortmil South, round 2 : 6/7 hits, 3.83 expected hits
                                      Keoland roll dice for 1 dwarf, 1 elf, 1 hero and 2 veterans in Lortmil South, round 2 : 2/4 hits, 2.67 expected hits
                                  Units damaged: 2 orcs owned by the Pomarj
                                      2 veterans owned by the Keoland, 1 dwarf owned by the Keoland and 1 elf owned by the Keoland lost in Lortmil South
                                  Some non-combat units are destroyed: 
                                  Pomarj win, taking Lortmil South from Keoland with 3 goblins, 1 hero, 2 orcs and 2 veterans remaining. Battle score for attacker is 23
                                  Casualties for Keoland: 1 dwarf, 1 elf and 2 veterans
                              Battle in Celene
                                  Pomarj attack with 1 bugbear, 2 hobgoblins and 1 veteran
                                  Neutral defend with 4 elfs and 1 fortification
                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 2 : 0/4 hits, 0.83 expected hits
                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 2 : 1/4 hits, 1.33 expected hits
                                  Units damaged: 1 hobgoblin owned by the Pomarj
                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 3 : 1/4 hits, 0.83 expected hits
                                  Units damaged: 1 elf owned by the Neutral
                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 3 : 0/4 hits, 1.33 expected hits
                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 4 : 1/4 hits, 0.83 expected hits
                                  Units damaged: 1 elf owned by the Neutral
                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 4 : 0/4 hits, 1.33 expected hits
                                      Pomarj roll dice for 1 bugbear, 2 hobgoblins and 1 veteran in Celene, round 5 : 0/4 hits, 0.83 expected hits
                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 5 : 3/4 hits, 1.33 expected hits
                                  Units damaged: 1 hobgoblin owned by the Pomarj
                                      1 hobgoblin owned by the Pomarj and 1 veteran owned by the Pomarj lost in Celene
                                      Pomarj roll dice for 1 bugbear and 1 hobgoblin in Celene, round 6 : 0/2 hits, 0.50 expected hits
                                      Neutral roll dice for 4 elfs and 1 fortification in Celene, round 6 : 1/4 hits, 1.33 expected hits
                                      1 hobgoblin owned by the Pomarj lost in Celene
                                  1 bugbear owned by the Pomarj retreated to Welkwood South
                                  Neutral win with 4 elfs and 1 fortification remaining. Battle score for attacker is -19
                                  Casualties for Pomarj: 2 hobgoblins and 1 veteran
                      
                          Non Combat Move - Pomarj
                              Trigger Rolling is a Success! (Rolled at 2 out of 6 Result: 1  for Trigger Pomarj Mercenaries Wild Coast)
                              Success changes chance for Trigger Pomarj Mercenaries Wild Coast to 1:6
                              Note to players Pomarj: Hero Action: Mercenaries Sign OnAfter spending some time and money in one of the less savory corners of the Flanaess, you have secured the services of two mercenary units.   They are availab....
                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 bugbear placed in Wild Coast
                              Trigger Pomarj Mercenaries Wild Coast: Pomarj has 1 brigantine placed in Woolly Bay
                              1 Turrosh_Mak moved from Drachensgrab Hills to Lortmil South
                              1 veteran moved from Drachensgrab Hills to Gryrax
                              1 goblin moved from Drachensgrab Hills to Gryrax
                              1 veteran moved from Blue to Woolly Bay
                              1 orc moved from Drachensgrab Hills to Woolly Bay
                              1 orc moved from Drachensgrab Hills to Woolly Bay
                              1 brigantine, 1 galley, 2 half-galleys, 1 hobgoblin, 3 orcs and 1 veteran moved from Woolly Bay to Sea of Gearnat
                      
                          Recruit Units - Pomarj
                              Trigger Rolling is a Failure! (Rolled at 1 out of 64 Result: 61  for Trigger Pomarj Mercenaries Unique)
                              Pomarj buy 1 goblin, 1 half-galley and 1 veteran; Remaining resources: 0 PUs; 
                      
                          Triggered Units - Pomarj
                              Pomarj builds 0 units.
                      
                          Place Units - Pomarj
                              1 half-galley placed in Woolly Bay
                              1 goblin and 1 veteran placed in Principality of Ulek
                      
                          Turn Complete - Pomarj
                              Note to players Pomarj: The Pomarj Maintains MomentumThe half-orc Turrosh Mak rose from anonymity to become chief of the Nedla, then the neighboring tribes, and now proclaims himself Despot of An Empire Where None ....
                              Pomarj collect 22 PUs (3 lost to blockades); end with 22 PUs
                              Objective Alliance Where None Has Stood: Pomarj met a national objective for an additional 4 PUs; end with 26 PUs
                              Objective Pomarj Momentum: Pomarj met a national objective for an additional 4 PUs; end with 30 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : -1.67
                      Pomarj : 0.33
                      Keoland : -0.67
                      

                      Savegame

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                      • J Offline
                        jwallgood
                        last edited by

                        TripleA Turn Summary: Suel round 2

                        TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                        Game History

                        Round: 2
                        
                            Politics and Events - Suel
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 3)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 2)
                                Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Suel Event Checker 5)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Suel Event Checker 4)
                                Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Suel Event Checker 1)
                                Note to players Suel: Event: Dwarves Set Sail!The dwarves of the coastal ranges worry that the Great Kingdom's hand is stretching north again. Their mariners agree to aid the Suel in their raids against the Overk....
                                Trigger Suel Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                Trigger Suel Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                Note to players Suel: Event: Northern Barbarians Beseech Nyrond!Not all of the barbarians of the Thillonrian Peninsula follow Ingemar of the Schnai. Some resist his call for empire, preferring the age-old pattern....
                                Trigger Great Kingdom Event 25e: has removed 1 monster_event_3 owned by Neutral in Sea of Dust
                                Trigger Suel Event 25c: Neutral has 1 monster_event_10 placed in Sea of Dust
                                Trigger Suel Event 25a: Nyrond has 1 dwarf and 1 veteran placed in Rel Mord
                                Trigger Suel Event 25a: Nyrond has 2 half-galleys placed in Relmor Bay
                        
                            Diplomacy and Assassination - Suel
                                Suel spend 10 PUs on User Action: Action 3 Suel Diplomacy Tribute
                                    Action 3 Suel Diplomacy Tribute : rolling (3 out of 6) result: 3 = Success!
                                Action 3 Suel Diplomacy Tribute activates a trigger called: Trigger Suel Diplomacy Tribute
                                Trigger Suel Diplomacy Tribute: Suel met a national objective for an additional 20 PUs; end with 37 PUs
                                Trigger Suel HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                Trigger Suel HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Ingemar
                        
                            Combat Move - Suel
                                1 veteran_s moved from Fruztii to Timberway Forest
                                1 conscript_s moved from Fruztii to Timberway Forest
                                1 dwarf_s moved from Fruztii to Timberway Forest
                                1 conscript_s moved from Spikey Forest to Fruztii
                                1 veteran_s moved from Spikey Forest to Fruztii
                                1 hero moved from Krakenheim to Timberway Forest
                                1 conscript_s moved from Spikey Forest to Fruztii
                                1 veteran_s moved from Spikey Forest to Fruztii
                                1 veteran_s moved from Spikey Forest to Fruztii
                                1 veteran_s moved from Krakenheim to Timberway Forest
                                1 conscript_s moved from Spikey Forest to Fruztii
                                1 champion_s moved from Krakenheim to Timberway Forest
                                1 veteran_s moved from Krakenheim to Timberway Forest
                                1 veteran_s moved from Spikey Forest to Fruztii
                                1 veteran_s moved from Krakenheim to Timberway Forest
                                1 bowman moved from Krakenheim to Timberway Forest
                                1 half-galley_s moved from Solnor North to Marner
                                1 veteran_s moved from Glot to Solnor North
                                1 conscript_s moved from Cruski South to Solnor North
                                1 hero moved from Glot to Solnor North
                                1 conscript_s, 1 half-galley_s, 1 hero and 1 veteran_s moved from Solnor North to Marner
                                1 conscript_s moved from Marner to Timberway Forest
                                1 veteran_s moved from Marner to Timberway Forest
                                1 hero moved from Marner to Timberway Forest
                        
                            Combat - Suel
                                Battle in Timberway Forest
                                    Suel attack with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss
                                    Neutral defend with 2 berserkers and 1 dwarf
                                        Suel roll dice for 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss in Timberway Forest, round 2 : 5/9 hits, 4.33 expected hits
                                        Neutral roll dice for 2 berserkers and 1 dwarf in Timberway Forest, round 2 : 0/3 hits, 0.83 expected hits
                                        1 dwarf owned by the Neutral and 2 berserkers owned by the Neutral lost in Timberway Forest
                                    Suel loses 0 PUs for violating Timberway Forests neutrality.
                                    Suel win, taking Timberway Forest from Neutral with 1 bowman, 1 champion_s, 2 conscript_ss, 1 dwarf_s, 2 heros and 5 veteran_ss remaining. Battle score for attacker is 15
                                    Casualties for Neutral: 2 berserkers and 1 dwarf
                        
                            Non Combat Move - Suel
                                1 veteran_s moved from Spikey Forest to Fruztii
                                1 veteran_s moved from Spikey Forest to Fruztii
                                1 man-at-arms moved from Krakenheim to Fruztii
                                1 conscript_s moved from Spikey Forest to Krakenheim
                        
                            Recruit Units - Suel
                                Suel buy 2 bowmen, 1 champion_s, 1 galley_s and 1 troll; Remaining resources: 1 PUs; 
                        
                            Triggered Units - Suel
                                Suel builds 0 units.
                        
                            Place Units - Suel
                                1 bowman, 1 champion_s and 1 troll placed in Soull
                                1 galley_s placed in Fjords
                                1 bowman placed in Jotsplat
                        
                            Turn Complete - Suel
                                Suel collect 24 PUs; end with 25 PUs
                                Objective Vatun Returns: Suel met a national objective for an additional 4 PUs; end with 29 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -0.83
                        Suel : 0.67
                        

                        Savegame

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                        • J Offline
                          jwallgood @McCarty13
                          last edited by

                          @McCarty13

                          Here is the save file since it doesn't seem to post automatically.

                          Forum save 5-15-20.tsvg

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                          • E Offline
                            egg_salad
                            last edited by

                            TripleA Turn Summary: Iuz round 3

                            TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                            Game History

                            Round: 3
                            
                                Politics and Events - Iuz
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3  for Trigger Iuz Event Checker 5)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Iuz Event Checker 4)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 4  for Trigger Iuz Event Checker 1)
                                    Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Iuz Event Checker 3)
                                    Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Iuz Event Checker 2)
                                    Trigger Iuz Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust
                                    Trigger Iuz Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust
                                    Note to players Iuz: Event: Wolf Nomads Attack!The Wegwiur are determined to reclaim their ancestral burial grounds in the Howling Hills. Four new Neutral units have arisen to occupy the Howling Hills.  If you d....
                                    Trigger Iuz Event 27a: Neutral has 1 conscript and 3 scouts placed in Howling Hills
                            
                                Diplomacy and Assassination - Iuz
                                    Trigger Iuz HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                    Trigger Iuz HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Iuz_the_Old
                            
                                Combat Move - Iuz
                                    1 scout moved from Deepstill to Howling Hills
                                    1 orc moved from Deepstill to Howling Hills
                                    1 troll moved from Deepstill to Howling Hills
                                    1 troll moved from Dorakaa to Howling Hills
                                    1 orc moved from Dorakaa to Koblekk
                                    1 veteran moved from Forlorn Forest to The Wastes
                                    1 veteran moved from Forlorn Forest to The Wastes
                                    1 veteran moved from Forlorn Forest to The Wastes
                                    1 veteran moved from Forlorn East to The Wastes
                                    1 scout moved from Hold of Stonefist to The Wastes
                            
                                Combat - Iuz
                                    Battle in Howling Hills
                                        Iuz attack with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls
                                        Neutral defend with 1 conscript and 3 scouts
                                            cavalry fire in Howling Hills : 0/1 hits, 0.17 expected hits
                                            cavalry fire in Howling Hills : 0/3 hits, 0.50 expected hits
                                            Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 2 : 3/5 hits, 3.33 expected hits
                                            Neutral roll dice for 1 conscript and 3 scouts in Howling Hills, round 2 : 0/4 hits, 0.83 expected hits
                                            3 scouts owned by the Neutral lost in Howling Hills
                                            Iuz roll dice for 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls in Howling Hills, round 3 : 3/5 hits, 3.33 expected hits
                                            Neutral roll dice for 1 conscript in Howling Hills, round 3 : 0/1 hits, 0.33 expected hits
                                            1 conscript owned by the Neutral lost in Howling Hills
                                        Iuz win with 1 goblin, 1 hero, 1 orc, 1 scout and 2 trolls remaining. Battle score for attacker is 15
                                        Casualties for Neutral: 1 conscript and 3 scouts
                                    Battle in The Wastes
                                        Iuz attack with 1 scout and 4 veterans
                                        Neutral defend with 1 gnoll
                                            cavalry fire in The Wastes : 0/1 hits, 0.17 expected hits
                                            Iuz roll dice for 1 scout and 4 veterans in The Wastes, round 2 : 2/5 hits, 1.50 expected hits
                                            Neutral roll dice for 1 gnoll in The Wastes, round 2 : 1/1 hits, 0.50 expected hits
                                            1 scout owned by the Iuz and 1 gnoll owned by the Neutral lost in The Wastes
                                        Iuz loses 0 PUs for violating The Wastess neutrality.
                                        Iuz win, taking The Wastes from Neutral with 4 veterans remaining. Battle score for attacker is 1
                                        Casualties for Iuz: 1 scout
                                        Casualties for Neutral: 1 gnoll
                            
                                Non Combat Move - Iuz
                                    1 half-galley moved from Icy Sea to Blackmoor Bay
                                    1 veteran moved from Dorakaa to Koblekk
                            
                                Recruit Units - Iuz
                                    Iuz buy 6 veterans; Remaining resources: 2 PUs; 
                            
                                Triggered Units - Iuz
                                    Iuz builds 0 units.
                            
                                Place Units - Iuz
                                    5 veterans placed in Dorakaa
                                    1 veteran placed in Howling Hills
                            
                                Turn Complete - Iuz
                                    Iuz collect 22 PUs; end with 24 PUs
                                    Objective Iuz Exposes Furyondys Flank: Iuz met a national objective for an additional 2 PUs; end with 26 PUs
                                    Objective Howl From the North: Iuz met a national objective for an additional 3 PUs; end with 29 PUs
                            

                            Combat Hit Differential Summary :

                            Neutral : -0.67
                            cavalry fire in Howling Hills : : -0.67
                            Iuz : -0.17
                            cavalry fire in The Wastes : : -0.17
                            

                            Savegame

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                            • E Offline
                              egg_salad
                              last edited by

                              TripleA Manual Gamesave Post: Keoland round 3

                              TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1

                              Game History

                              Round: 3
                              
                                  Politics and Events - Keoland
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                      Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                      Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                      Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                      Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                      Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • T Offline
                                Toadkillerdog
                                last edited by

                                TripleA Turn Summary: Keoland round 3

                                TripleA Turn Summary for game: Greyhawk Wars, version: 1.1

                                Game History

                                Round: 3
                                
                                    Politics and Events - Keoland
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 6  for Trigger Keoland Event Checker 3)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 2)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 1)
                                        Trigger Rolling is a Failure! (Rolled at 3 out of 6 Result: 5  for Trigger Keoland Event Checker 5)
                                        Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1  for Trigger Keoland Event Checker 4)
                                        Trigger Keoland Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust
                                        Trigger Keoland Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust
                                        Trigger Keoland Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust
                                        Keoland takes Political Action: Political Action Keoland Make Peace Great Kingdom
                                            Keoland succeeds on action: Political Action Keoland Make Peace Great Kingdom: Changing Relationship for Great_Kingdom and Keoland from War to Peace
                                        Keoland takes Political Action: Political Action Keoland Make Peace Suel
                                            Keoland fails on action: Political Action Keoland Make Peace Suel
                                        Note to players Keoland: Event: Mercenaries Desert!They make great cannon fodder, but mercenaries aren't otherwise known for their reliability. Between recent setbacks on the field and rumors that your treasury is a....
                                        Trigger Keoland Event 7: has removed 1 gnome and 1 sellsword owned by Keoland in Flen
                                
                                    Diplomacy and Assassination - Keoland
                                        Trigger Keoland HardAI CannonFodderFix: Setting unitsNotAllowed cleared  for territoryEffectAttachment attached to ungovernable
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to bowman
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to hero
                                        Trigger Keoland HardAI CannonFodderFix: Setting canNotMoveDuringCombatMove to false for unitAttachment attached to Skotti
                                
                                    Combat Move - Keoland
                                        1 hero moved from Tors to Hold of the Sea Princes
                                        1 dwarf moved from Tors to Hold of the Sea Princes
                                        1 dwarf moved from Tors to Hold of the Sea Princes
                                        1 halfling moved from Tors to Hold of the Sea Princes
                                        1 veteran moved from Tors to Hold of the Sea Princes
                                        1 veteran moved from Tors to Hold of the Sea Princes
                                        1 veteran moved from Tors to Hold of the Sea Princes
                                        1 veteran moved from Tors to Hold of the Sea Princes
                                        1 hero moved from Flen to Jotens
                                        1 dwarf moved from Flen to Jotens
                                        1 veteran moved from Flen to Jotens
                                        1 veteran moved from Flen to Jotens
                                        1 veteran moved from Flen to Jotens
                                        1 bowman moved from Flen to Jotens
                                        1 elf moved from Flen to Jotens
                                        1 elf moved from Flen to Jotens
                                
                                    Combat - Keoland
                                        Battle in Jotens
                                            Keoland attack with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans
                                            Scarlet_Brotherhood defend with 1 giant
                                                Keoland roll dice for 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans in Jotens, round 2 : 2/6 hits, 3.33 expected hits
                                                Scarlet_Brotherhood roll dice for 1 giant in Jotens, round 2 : 1/1 hits, 0.83 expected hits
                                            Units damaged: 1 elf owned by the Keoland
                                                1 giant owned by the Scarlet_Brotherhood lost in Jotens
                                            Keoland win, taking Jotens from Scarlet_Brotherhood with 1 bowman, 1 dwarf, 2 elfs, 1 hero and 3 veterans remaining. Battle score for attacker is 15
                                            Casualties for Scarlet_Brotherhood: 1 giant
                                        Battle in Hold of the Sea Princes
                                            Keoland attack with 2 dwarfs, 1 halfling, 1 hero and 4 veterans
                                            Scarlet_Brotherhood defend with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout
                                                cavalry fire in Hold of the Sea Princes : 0/1 hits, 0.17 expected hits
                                                Keoland roll dice for 2 dwarfs, 1 halfling, 1 hero and 4 veterans in Hold of the Sea Princes, round 2 : 3/7 hits, 2.17 expected hits
                                            Units damaged: 3 champions owned by the Scarlet_Brotherhood
                                                Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 2 : 4/8 hits, 4.67 expected hits
                                                2 dwarfs owned by the Keoland and 1 halfling owned by the Keoland lost in Hold of the Sea Princes
                                                Keoland roll dice for 1 hero and 4 veterans in Hold of the Sea Princes, round 3 : 1/4 hits, 1.33 expected hits
                                            Units damaged: 1 champion owned by the Scarlet_Brotherhood
                                                Scarlet_Brotherhood roll dice for 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout in Hold of the Sea Princes, round 3 : 5/8 hits, 4.67 expected hits
                                                4 veterans owned by the Keoland lost in Hold of the Sea Princes
                                            Scarlet_Brotherhood win with 4 champions, 3 conscripts, 1 fortification, 1 hero and 1 scout remaining. Battle score for attacker is -35
                                            Casualties for Keoland: 2 dwarfs, 1 halfling and 4 veterans
                                            Some non-combat units are destroyed: 
                                
                                    Non Combat Move - Keoland
                                        1 man-at-arms moved from Loftwick to The Yeomanry
                                
                                    Recruit Units - Keoland
                                        Keoland buy 1 dwarf, 1 galley, 1 treant and 2 veterans; Remaining resources: 0 PUs; 
                                
                                    Triggered Units - Keoland
                                        Keoland builds 0 units.
                                
                                    Place Units - Keoland
                                        1 dwarf, 1 treant and 2 veterans placed in Gradsul
                                        1 galley placed in Sea of Ulek
                                
                                    Turn Complete - Keoland
                                        Keoland collect 31 PUs; end with 31 PUs
                                        Objective Treaty of Niole Dra: Keoland met a national objective for an additional 4 PUs; end with 35 PUs
                                

                                Combat Hit Differential Summary :

                                Scarlet_Brotherhood : -0.17
                                Keoland : -0.83
                                cavalry fire in Hold of the Sea Princes : : -0.17
                                

                                Savegame

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