TSH vs ADT game 1
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy nothing; Remaining resources: 10 PUs; Combat Move - Italians 2 infantry moved from Italy to France 2 armour and 1 artillery moved from Italy to France 1 armour moved from Balkans to France 1 fighter moved from Italy to Libya 2 infantry moved from Libya to Egypt Italians take Egypt from British 2 infantry moved from Balkans to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt Combat - Italians Battle in France Italians attack with 3 armour, 1 artillery and 2 infantry British defend with 1 aaGun, 1 artillery and 1 infantry Italians roll dice for 3 armour, 1 artillery and 2 infantry in France, round 2 : 4/6 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in France Italians win, taking France from British with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians Turn Complete - Italians Italians collect 12 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 1.67 British : -0.67 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 battleship moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 bomber moved from United Kingdom to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Eastern United States to 1 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in 1 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 1 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 53 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada 1 armour moved from Eastern United States to Western United States 2 bombers moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 53 Sea Zone to Hawaiian Islands 1 bomber moved from 1 Sea Zone to United Kingdom 1 fighter moved from 1 Sea Zone to United Kingdom 2 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from 8 Sea Zone to United Kingdom 1 artillery moved from 8 Sea Zone to United Kingdom 1 destroyer moved from 20 Sea Zone to 11 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Hupeh to Kiangsu 2 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Hupeh 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Chinghai to Sikang Place Units - Chinese 1 infantry placed in Hupeh 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -0.50 Chinese : -1.83 Japanese : 2.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 2 armour, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Fukien to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 battleship and 1 cruiser moved from 61 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Fukien to Yunnan 1 infantry moved from Kiangsu to Fukien 2 infantry moved from Manchuria to Kiangsu 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 1 submarine moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from Wake Island to 56 Sea Zone 1 fighter moved from Wake Island to 59 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 56 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 carrier, 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 56 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 bomber in 56 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 carrier and 2 transports in 56 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in 56 Sea Zone Americans win with 1 carrier and 2 transports remaining. Battle score for attacker is -10 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 59 Sea Zone to Japan Place Units - Japanese 1 factory placed in French Indo-China Thailand 2 armour and 1 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 0.33 Japanese : -1.67 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Combat Move - Russians 1 infantry moved from Urals to Russia 1 infantry moved from Archangel to Russia 1 armour moved from Karelia S.S.R. to Russia 1 armour moved from Persia to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Persia to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Russia 1 bomber moved from Kazakh S.S.R. to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Russia 1 infantry moved from Caucasus to Russia Combat - Russians Battle in Belorussia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry AA fire in Russia : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Russia, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 armour and 2 infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Eastern Ukraine Russians attack with 2 armour and 3 infantry Germans defend with 2 fighters and 1 infantry Russians roll dice for 2 armour and 3 infantry in Eastern Ukraine, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 fighters owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 1 infantry Casualties for Germans: 2 fighters and 1 infantry Non Combat Move - Russians 1 bomber moved from Russia to Kazakh S.S.R. 1 armour moved from India to Caucasus 1 fighter moved from Russia to Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.17 AA fire in Russia : : -0.33 Russians : 2.67 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Germans Germans spend 15 on tech rolls Germans roll 4,5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover AA Radar Activate Technology - Germans Germans activating AA Radar Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 bombers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Libya to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 2 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 2 infantry moved from Finland to Karelia S.S.R. 4 armour, 1 artillery, 1 fighter and 7 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Baltic States to 8 Sea Zone 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Northwestern Europe 3 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 submarine moved from 5 Sea Zone to 3 Sea Zone Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery, 1 fighter and 9 infantry Russians defend with 1 aaGun, 1 factory and 5 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Germans roll dice for 4 armour, 1 artillery, 1 fighter and 9 infantry in Karelia S.S.R., round 2 : 2/15 hits, 4.50 expected hits Russians roll dice for 5 infantry in Karelia S.S.R., round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 1 fighter and 9 infantry in Karelia S.S.R., round 3 : 6/15 hits, 4.50 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 5 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 bomber moved from 8 Sea Zone to France 1 fighter moved from Karelia S.S.R. to France Place Units - Germans 1 submarine placed in 5 Sea Zone 4 armour, 1 artillery, 3 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -1.00 AA fire in Karelia S.S.R. : : -0.17 Russians : -1.67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 artillery, 1 battleship, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 15 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 2 destroyers moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 2 fighters moved from 7 Sea Zone to 5 Sea Zone 1 battleship moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 armour moved from 5 Sea Zone to Norway Combat - British Battle in 15 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 5 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport Germans defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 cruisers, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 5 Sea Zone British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 5 Sea Zone, round 3 : 4/7 hits, 3.00 expected hits Germans roll dice for 2 cruisers, 1 destroyer and 2 transports in 5 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 transport owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 36 Casualties for British: 2 destroyers Casualties for Germans: 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Norway British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from Persia to India 1 armour moved from Persia to India Place Units - British 1 battleship, 1 submarine and 1 transport placed in 2 Sea Zone 1 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -0.17 British : -3.00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 artillery, 1 battleship, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 15 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 armour moved from 5 Sea Zone to Norway 1 battleship moved from 7 Sea Zone to 5 Sea Zone 2 fighters moved from 7 Sea Zone to 5 Sea Zone 3 destroyers moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 5 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport Germans defend with 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 5 Sea Zone, round 2 : 6/8 hits, 3.33 expected hits Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 cruisers, 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 2 transports owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 44 Casualties for British: 1 destroyer Casualties for Germans: 2 cruisers, 1 destroyer, 1 submarine and 2 transports Battle in Norway British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from Persia to India 1 armour moved from Persia to India 1 infantry moved from Rhodesia to 33 Sea Zone 1 artillery moved from Rhodesia to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone Place Units - British 1 battleship, 1 submarine and 1 transport placed in 2 Sea Zone 1 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 1.17 British : 4.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 factory and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Libya to Egypt Combat - Italians Non Combat Move - Italians Place Units - Italians 1 factory placed in Egypt 1 transport placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 factory and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Italians 1 fighter moved from Libya to Egypt 1 armour moved from France to Balkans 1 infantry moved from France to Italy 1 artillery moved from France to Italy Place Units - Italians 1 factory placed in Egypt 1 transport placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 submarine moved from 53 Sea Zone to 64 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands 1 armour moved from 51 Sea Zone to Caroline Islands 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 1 infantry moved from 46 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 bomber moved from Hawaiian Islands to Solomon Islands 1 bomber moved from Hawaiian Islands to Solomon Islands 1 cruiser moved from 53 Sea Zone to 51 Sea Zone 1 battleship moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 1 Sea Zone to 3 Sea Zone 1 fighter moved from United Kingdom to 3 Sea Zone 1 bomber moved from United Kingdom to 3 Sea Zone 1 destroyer moved from 11 Sea Zone to 10 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 3 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 3 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 2 bombers and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 2 infantry in Solomon Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Australia 1 bomber moved from Solomon Islands to Hawaiian Islands 1 fighter moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Caroline Islands to 51 Sea Zone 1 bomber moved from 3 Sea Zone to United Kingdom 1 fighter moved from 3 Sea Zone to United Kingdom Place Units - Americans 1 transport placed in 56 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery placed in Western United States Combat Move - Chinese 2 infantry moved from Suiyuan to Kiangsu 2 infantry moved from Hupeh to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 3 infantry in Kiangsu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu 2 infantry owned by the Chinese retreated to Hupeh Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 1.17 Chinese : -1.17 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 2 fighters moved from Burma to India 1 infantry moved from Fukien to Hupeh 2 infantry moved from Kiangsu to Hupeh 1 artillery and 1 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Hupeh 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria 2 infantry moved from Burma to India 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Japan to Suiyuan 1 fighter moved from Japan to French Indo-China Thailand 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India Combat - Japanese Battle in Hupeh Japanese attack with 1 armour and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 1 armour and 3 infantry in Hupeh, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 3 infantry in Hupeh, round 4 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuan Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Suiyuan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 armour, 2 fighters and 3 infantry British defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry AA fire in India : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 1 fighter and 3 infantry in India, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in India, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 3 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in India, round 4 : 0/3 hits, 1.17 expected hits 1 infantry owned by the British lost in India Japanese roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in India, round 5 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in India British win with 1 armour remaining. Battle score for attacker is -21 Casualties for Japanese: 1 armour, 2 fighters and 3 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 fighter moved from Suiyuan to Kiangsu Place Units - Japanese 1 artillery and 1 infantry placed in French Indo-China Thailand Japanese undo move 1. 1 artillery and 1 fighter placed in French Indo-China Thailand 3 infantry placed in Manchuria 1 infantry placed in Japan 1 cruiser placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
British : 0.67 Japanese rolls : : 0.00 Chinese : -2.00 AA fire in India : : 0.67 Japanese : -0.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Kazakh S.S.R. to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Archangel 1 bomber moved from Ukraine to Kazakh S.S.R. 1 armour moved from Caucasus to Archangel 1 armour moved from Russia to Archangel 1 infantry moved from Russia to Archangel 2 infantry moved from Russia to Archangel 3 infantry moved from Belorussia to Archangel 2 armour moved from Eastern Ukraine to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 submarine moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from Soviet Far East to Buryatia S.S.R. Place Units - Russians 2 armour and 2 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 2.50 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 6 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from Bulgaria Romania to 16 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan 1 bomber moved from Germany to Trans-Jordan 1 bomber moved from France to Trans-Jordan 1 armour moved from Anglo-Egypt Sudan to French West Africa Germans take French Equatorial Africa from British Germans take French West Africa from British 1 armour moved from Anglo-Egypt Sudan to Rhodesia Germans take Belgian Congo from British Germans take Rhodesia from British 4 armour moved from Karelia S.S.R. to Norway 1 fighter moved from France to Karelia S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Northwestern Europe to Poland 1 artillery moved from Germany to Poland 4 armour moved from Germany to Baltic States 1 infantry moved from Baltic States to East Poland 2 bombers moved from Germany to Ukraine 1 infantry moved from Karelia S.S.R. to Finland Combat - Germans Battle in Norway Germans attack with 4 armour British defend with 1 armour Germans roll dice for 4 armour in Norway, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 4 armour remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 2 bombers and 4 infantry British defend with 1 bomber and 5 infantry Germans roll dice for 1 artillery, 2 bombers and 4 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 bomber and 5 infantry in Trans-Jordan, round 2 : 2/6 hits, 1.83 expected hits 2 infantry owned by the Germans, 1 bomber owned by the British and 2 infantry owned by the British lost in Trans-Jordan Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.17 expected hits British roll dice for 3 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 4 : 2/4 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 15 Casualties for Germans: 4 infantry Casualties for British: 1 bomber and 5 infantry Non Combat Move - Germans 2 bombers moved from Trans-Jordan to Libya 2 bombers moved from Ukraine to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 4 armour, 3 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.33 Germans rolls : : 0.00 Russians : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship moved from 2 Sea Zone to 7 Sea Zone 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 battleship moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 destroyers moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to 7 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to France 2 infantry moved from Eastern Canada to Western Canada 1 armour moved from India to Burma 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea Combat - British Battle in Burma British attack with 1 armour Japanese defend with 1 infantry British roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in New Guinea British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea British win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in France British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 aaGun; Italians defend with 2 armour and 1 infantry British roll dice for 2 battleships and 1 cruiser in France, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 infantry in France, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Italians and 2 armour owned by the Italians lost in France British win, taking France from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 armour and 1 infantry Non Combat Move - British Place Units - British 1 factory placed in India 1 armour, 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 0.67 Japanese : -0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone 1 armour moved from 34 Sea Zone to Persia Italians take Persia from British 1 infantry moved from 34 Sea Zone to Persia 1 cruiser moved from 14 Sea Zone to 34 Sea Zone Combat - Italians Non Combat Move - Italians 4 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Italy Place Units - Italians 2 armour placed in Egypt 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 submarine moved from 64 Sea Zone to 62 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 carrier moved from 51 Sea Zone to 38 Sea Zone 1 fighter moved from 51 Sea Zone to 38 Sea Zone 1 cruiser moved from 51 Sea Zone to 38 Sea Zone 1 battleship moved from 51 Sea Zone to 38 Sea Zone 1 fighter moved from 51 Sea Zone to 35 Sea Zone 1 bomber moved from Australia to 38 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 62 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser and 1 transport Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco Algeria, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 38 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 2 transports Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 2 transports in 38 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 38 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 20 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 battleship and 1 cruiser Battle in East Indies Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 bomber moved from 38 Sea Zone to New Guinea 1 bomber moved from 62 Sea Zone to Soviet Far East 1 fighter moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Morocco Algeria to United Kingdom 1 destroyer moved from 3 Sea Zone to 7 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia Chinese undo move 1. 1 infantry placed in Sikang Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -2.83 Japanese : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,4 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuan to Chinghai Japanese take Ningxia from Chinese Japanese take Chinghai from Chinese 3 infantry moved from Hupeh to Sikang 1 infantry moved from Suiyuan to Manchuria 1 artillery moved from Suiyuan to Manchuria 1 armour moved from Hupeh to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery moved from French Indo-China Thailand to Burma 2 fighters moved from French Indo-China Thailand to Burma Combat - Japanese Battle in Yunnan Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 1 fighter Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 fighters British defend with 1 armour Japanese roll dice for 1 artillery and 2 fighters in Burma, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery Casualties for British: 1 armour Battle in Sikang Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Sikang, round 3 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to French Indo-China Thailand Place Units - Japanese 2 armour placed in French Indo-China Thailand 1 armour and 2 infantry placed in Manchuria 1 fighter and 1 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
British : 0.50 Chinese : 0.67 Japanese : 0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Kazakh S.S.R. to 15 Sea Zone 2 armour and 2 infantry moved from Caucasus to Persia Combat - Russians Battle in 15 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Persia Russians attack with 2 armour and 2 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 2 armour and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Russians roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Persia Russians win, taking Persia from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Russians 1 bomber moved from 15 Sea Zone to Russia 5 infantry moved from Russia to Archangel Place Units - Russians 1 armour and 3 infantry placed in Caucasus 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.50 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 3 destroyers and 3 submarines; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 2 armour, 1 artillery, 1 fighter and 7 infantry moved from Karelia S.S.R. to Archangel 4 armour moved from Baltic States to Archangel 2 bombers moved from Germany to Archangel 1 armour moved from Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 artillery moved from Poland to East Poland 4 infantry moved from Northwestern Europe to France 3 artilleries moved from Germany to France 2 bombers moved from Libya to Archangel 1 artillery moved from Trans-Jordan to Egypt 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from French West Africa to Belgian Congo 4 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Finland to Norway 1 infantry moved from Germany to Northwestern Europe Combat - Germans Battle in Belorussia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour, 1 artillery, 4 bombers, 1 fighter and 7 infantry Russians defend with 4 armour, 1 fighter and 11 infantry Germans roll dice for 6 armour, 1 artillery, 4 bombers, 1 fighter and 7 infantry in Archangel, round 2 : 8/19 hits, 7.83 expected hits Russians roll dice for 4 armour, 1 fighter and 11 infantry in Archangel, round 2 : 7/16 hits, 6.33 expected hits 8 infantry owned by the Russians and 7 infantry owned by the Germans lost in Archangel Germans roll dice for 6 armour, 1 artillery, 4 bombers and 1 fighter in Archangel, round 3 : 6/12 hits, 6.50 expected hits Russians roll dice for 4 armour, 1 fighter and 3 infantry in Archangel, round 3 : 4/8 hits, 3.67 expected hits 3 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Archangel Germans roll dice for 3 armour, 4 bombers and 1 fighter in Archangel, round 4 : 6/8 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 fighter in Archangel, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 5 armour, 1 artillery and 7 infantry Casualties for Russians: 4 armour, 1 fighter and 11 infantry Battle in France Germans attack with 3 artilleries and 4 infantry British defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry Germans roll dice for 3 artilleries and 4 infantry in France, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 0/4 hits, 1.50 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in France Germans roll dice for 3 artilleries and 4 infantry in France, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Germans win, taking France from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Germany 4 bombers moved from Archangel to Karelia S.S.R. Place Units - Germans 3 destroyers and 3 submarines placed in 5 Sea Zone 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -2.00 Russians : 1.17 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 battleship, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo 1 infantry moved from 49 Sea Zone to Borneo 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 battleship moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 2 destroyers moved from 7 Sea Zone to 5 Sea Zone 2 fighters moved from 7 Sea Zone to 5 Sea Zone Combat - British Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 5 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Germans defend with 3 destroyers and 3 submarines British roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 3 submarines in 5 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 3 destroyers in 5 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 3 submarines owned by the Germans lost in 5 Sea Zone British roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 5 Sea Zone, round 3 : 3/7 hits, 3.00 expected hits Germans roll dice for 3 destroyers in 5 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 3 destroyers owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the British lost in 5 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 3 destroyers and 3 submarines Casualties for British: 1 destroyer and 1 submarine Non Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to Eastern United States Place Units - British 1 battleship and 1 submarine placed in 35 Sea Zone 1 armour placed in India 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 0.50 British : -1.00 Japanese : -0.67
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