TSH vs ADT game 1
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 submarine moved from 64 Sea Zone to 62 Sea Zone 1 bomber moved from Hawaiian Islands to 62 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 carrier moved from 51 Sea Zone to 38 Sea Zone 1 fighter moved from 51 Sea Zone to 38 Sea Zone 1 cruiser moved from 51 Sea Zone to 38 Sea Zone 1 battleship moved from 51 Sea Zone to 38 Sea Zone 1 fighter moved from 51 Sea Zone to 35 Sea Zone 1 bomber moved from Australia to 38 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 cruiser and 1 transport Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 62 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 62 Sea Zone 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser and 1 transport Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco Algeria, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 38 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 2 transports Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 2 transports in 38 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 38 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Americans 1 cruiser owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 38 Sea Zone Americans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 20 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 battleship and 1 cruiser Battle in East Indies Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 bomber moved from 38 Sea Zone to New Guinea 1 bomber moved from 62 Sea Zone to Soviet Far East 1 fighter moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Morocco Algeria to United Kingdom 1 destroyer moved from 3 Sea Zone to 7 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 artillery, 1 fighter and 1 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia Chinese undo move 1. 1 infantry placed in Sikang Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -2.83 Japanese : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,4 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Suiyuan to Chinghai Japanese take Ningxia from Chinese Japanese take Chinghai from Chinese 3 infantry moved from Hupeh to Sikang 1 infantry moved from Suiyuan to Manchuria 1 artillery moved from Suiyuan to Manchuria 1 armour moved from Hupeh to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 artillery moved from French Indo-China Thailand to Burma 2 fighters moved from French Indo-China Thailand to Burma Combat - Japanese Battle in Yunnan Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 1 fighter Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery and 2 fighters British defend with 1 armour Japanese roll dice for 1 artillery and 2 fighters in Burma, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Burma Japanese win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery Casualties for British: 1 armour Battle in Sikang Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Sikang, round 3 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to French Indo-China Thailand Place Units - Japanese 2 armour placed in French Indo-China Thailand 1 armour and 2 infantry placed in Manchuria 1 fighter and 1 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
British : 0.50 Chinese : 0.67 Japanese : 0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Kazakh S.S.R. to 15 Sea Zone 2 armour and 2 infantry moved from Caucasus to Persia Combat - Russians Battle in 15 Sea Zone Russians attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone Russians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Persia Russians attack with 2 armour and 2 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 2 armour and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Russians roll dice for 2 armour and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Persia Russians win, taking Persia from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Russians 1 bomber moved from 15 Sea Zone to Russia 5 infantry moved from Russia to Archangel Place Units - Russians 1 armour and 3 infantry placed in Caucasus 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.50 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 3 destroyers and 3 submarines; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 2 armour, 1 artillery, 1 fighter and 7 infantry moved from Karelia S.S.R. to Archangel 4 armour moved from Baltic States to Archangel 2 bombers moved from Germany to Archangel 1 armour moved from Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 artillery moved from Poland to East Poland 4 infantry moved from Northwestern Europe to France 3 artilleries moved from Germany to France 2 bombers moved from Libya to Archangel 1 artillery moved from Trans-Jordan to Egypt 1 armour moved from Rhodesia to Union of South Africa Germans take Union of South Africa from British 1 armour moved from French West Africa to Belgian Congo 4 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Finland to Norway 1 infantry moved from Germany to Northwestern Europe Combat - Germans Battle in Belorussia Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 6 armour, 1 artillery, 4 bombers, 1 fighter and 7 infantry Russians defend with 4 armour, 1 fighter and 11 infantry Germans roll dice for 6 armour, 1 artillery, 4 bombers, 1 fighter and 7 infantry in Archangel, round 2 : 8/19 hits, 7.83 expected hits Russians roll dice for 4 armour, 1 fighter and 11 infantry in Archangel, round 2 : 7/16 hits, 6.33 expected hits 8 infantry owned by the Russians and 7 infantry owned by the Germans lost in Archangel Germans roll dice for 6 armour, 1 artillery, 4 bombers and 1 fighter in Archangel, round 3 : 6/12 hits, 6.50 expected hits Russians roll dice for 4 armour, 1 fighter and 3 infantry in Archangel, round 3 : 4/8 hits, 3.67 expected hits 3 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans and 3 armour owned by the Germans lost in Archangel Germans roll dice for 3 armour, 4 bombers and 1 fighter in Archangel, round 4 : 6/8 hits, 4.67 expected hits Russians roll dice for 1 armour and 1 fighter in Archangel, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 5 armour, 1 artillery and 7 infantry Casualties for Russians: 4 armour, 1 fighter and 11 infantry Battle in France Germans attack with 3 artilleries and 4 infantry British defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry Germans roll dice for 3 artilleries and 4 infantry in France, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 0/4 hits, 1.50 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in France Germans roll dice for 3 artilleries and 4 infantry in France, round 3 : 1/7 hits, 2.17 expected hits British roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Germans win, taking France from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Germany 4 bombers moved from Archangel to Karelia S.S.R. Place Units - Germans 3 destroyers and 3 submarines placed in 5 Sea Zone 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -2.00 Russians : 1.17 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 battleship, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo 1 infantry moved from 49 Sea Zone to Borneo 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 battleship moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 battleship moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 2 destroyers moved from 7 Sea Zone to 5 Sea Zone 2 fighters moved from 7 Sea Zone to 5 Sea Zone Combat - British Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 5 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Germans defend with 3 destroyers and 3 submarines British roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 3 submarines in 5 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 3 destroyers in 5 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 3 submarines owned by the Germans lost in 5 Sea Zone British roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 5 Sea Zone, round 3 : 3/7 hits, 3.00 expected hits Germans roll dice for 3 destroyers in 5 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 3 destroyers owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the British lost in 5 Sea Zone British win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 3 destroyers and 3 submarines Casualties for British: 1 destroyer and 1 submarine Non Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to Eastern United States Place Units - British 1 battleship and 1 submarine placed in 35 Sea Zone 1 armour placed in India 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : 0.50 British : -1.00 Japanese : -0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 cruiser moved from 34 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 2 armour moved from Egypt to Persia 4 infantry moved from Trans-Jordan to Persia Combat - Italians Battle in Persia Italians attack with 2 armour and 4 infantry Russians defend with 2 armour and 1 infantry Italians roll dice for 2 armour and 4 infantry in Persia, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 2 armour and 1 infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 2 armour and 3 infantry in Persia, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 2 armour and 1 infantry in Persia, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Italians lost in Persia Italians roll dice for 2 armour and 1 infantry in Persia, round 4 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 2 armour in Persia, round 5 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 4 infantry Casualties for Russians: 2 armour and 1 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone 2 armour placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1.33 British : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Morocco Algeria to Libya 1 bomber moved from United Kingdom to Libya 1 armour and 3 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 battleship, 1 carrier, 3 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone 2 fighters moved from 38 Sea Zone to French Indo-China Thailand 3 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 armour moved from 37 Sea Zone to French Indo-China Thailand 1 fighter moved from Eastern United States to 12 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 battleship moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 2 artilleries and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Soviet Far East to French Indo-China Thailand 1 bomber moved from New Guinea to French Indo-China Thailand Combat - Americans Battle in French Indo-China Thailand Americans attack with 1 armour, 2 bombers, 2 fighters and 3 infantry Japanese defend with 2 armour, 1 factory and 2 fighters Americans roll dice for 1 battleship in French Indo-China Thailand, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour, 2 bombers, 2 fighters and 3 infantry in French Indo-China Thailand, round 2 : 5/8 hits, 3.33 expected hits Japanese roll dice for 2 armour and 2 fighters in French Indo-China Thailand, round 2 : 3/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the Americans lost in French Indo-China Thailand Americans win, taking French Indo-China Thailand from Japanese with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 21 Casualties for Americans: 3 infantry Casualties for Japanese: 2 armour and 2 fighters Battle in Libya Americans attack with 1 artillery and 1 bomber Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 bomber in Libya, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Libya to Morocco Algeria 2 bombers moved from French Indo-China Thailand to Burma 2 fighters moved from French Indo-China Thailand to 37 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 48 Sea Zone 1 artillery moved from 48 Sea Zone to New Guinea 1 infantry moved from 48 Sea Zone to New Guinea Place Units - Americans 2 bombers placed in Eastern United States 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 2.00 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 3,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour and 1 battleship; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Chinghai to Evenki National Okrug Japanese take Novosibirsk from Russians Japanese take Evenki National Okrug from Russians 1 armour moved from Manchuria to Fukien 2 artilleries and 10 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 infantry moved from Sikang to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Sikang to Hupeh Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 artilleries, 1 fighter and 10 infantry Russians defend with 8 infantry Japanese roll dice for 2 artilleries, 1 fighter and 10 infantry in Buryatia S.S.R., round 2 : 3/13 hits, 3.33 expected hits Russians roll dice for 8 infantry in Buryatia S.S.R., round 2 : 7/8 hits, 2.67 expected hits 7 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 3/6 hits, 2.17 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 3 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 10 infantry Casualties for Russians: 8 infantry Non Combat Move - Japanese 1 fighter moved from Buryatia S.S.R. to Japan Place Units - Japanese 1 battleship placed in 62 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians : 5.67 Japanese : 0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Ukraine to Belorussia 2 infantry moved from Russia to Belorussia 3 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine 1 armour moved from Russia to Archangel 1 bomber moved from Russia to Belorussia 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Battle in Archangel Russians attack with 1 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Belorussia Russians attack with 1 bomber and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 bomber and 3 infantry in Belorussia, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Ukraine Russians attack with 1 armour and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 5 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 bomber moved from Belorussia to Russia Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Russians undo move 1. 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -4.00 Russians : -3.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans buy 4 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery moved from Egypt to Libya 1 artillery moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 2 armour moved from Germany to Bulgaria Romania 4 bombers moved from Karelia S.S.R. to Russia 1 armour moved from Germany to East Poland 1 armour moved from Germany to Baltic States 1 infantry moved from Germany to Poland 1 fighter moved from Germany to Karelia S.S.R. 1 armour moved from Union of South Africa to Italian Africa Germans take Italian Africa from British 1 armour moved from Belgian Congo to Egypt 5 armour moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Belorussia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 2,3,1 and causes: 6 damage to unit: factory Bombing raid in Russia causes 6 damage total. Battle in Belorussia Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Belorussia, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 5 armour Russians defend with 1 armour and 1 infantry Germans roll dice for 5 armour in Archangel, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 5 armour in Archangel, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 armour Battle in Libya Germans attack with 1 artillery Americans defend with 1 artillery Germans roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Libya, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Libya Germans win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 3 artilleries moved from France to Germany 3 bombers moved from Russia to Karelia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 armour, 4 fighters and 1 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : 1.00 Americans : -1.00 Russians : -0.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Morocco Algeria to Libya 1 armour moved from Morocco Algeria to Libya 1 artillery moved from Morocco Algeria to 12 Sea Zone 1 artillery and 2 transports moved from 12 Sea Zone to 7 Sea Zone 1 battleship moved from 12 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from United Kingdom to 7 Sea Zone 1 battleship moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 1 cruiser moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 artillery moved from 7 Sea Zone to France 2 infantry moved from 7 Sea Zone to France 1 artillery and 1 infantry moved from Borneo to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand 2 fighters moved from 7 Sea Zone to France Combat - British Battle in Libya British attack with 1 armour and 2 infantry Germans defend with 1 artillery British roll dice for 1 armour and 2 infantry in Libya, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 2 infantry in Libya, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Libya British win, taking Libya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 aaGun and 4 infantry AA fire in France : 1/2 hits, 0.67 expected hits 1 fighter owned by the British lost in France British roll dice for 2 battleships and 1 cruiser in France, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 1 fighter in France, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France British win, taking France from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter and 2 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 fighter moved from France to 7 Sea Zone 1 battleship and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 transport placed in 7 Sea Zone 3 armour placed in India 1 artillery and 4 infantry placed in United Kingdom British undo move 3. British undo move 2. 1 armour, 1 artillery and 3 infantry placed in United Kingdom 2 armour and 1 infantry placed in India Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -1.67 Italians : -0.67 AA fire in France : : 0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Persia to Novosibirsk Italians take Kazakh S.S.R. from Russians 2 armour moved from Egypt to Libya 1 armour moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 fighter moved from Italy to Libya Combat - Italians Battle in Novosibirsk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Novosibirsk Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour Battle in Libya Italians attack with 3 armour and 1 fighter British defend with 1 armour and 2 infantry Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 3 armour and 1 fighter in Libya, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 armour and 2 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya Italians roll dice for 2 armour and 1 fighter in Libya, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 2 armour Casualties for British: 1 armour and 2 infantry Non Combat Move - Italians 1 fighter moved from Libya to Egypt Place Units - Italians 2 artilleries placed in Egypt Italians undo move 1. 1 armour and 1 artillery placed in Egypt 1 armour and 1 artillery placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -2.67 British : 0.33 Russians : 0.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Morocco Algeria to Egypt 2 artilleries and 2 infantry moved from Morocco Algeria to Libya 2 bombers moved from Burma to Egypt 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 fighters moved from 12 Sea Zone to Libya 2 bombers moved from Eastern United States to Caroline Islands 1 artillery and 1 infantry moved from New Guinea to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 2,6,5 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in Libya Americans attack with 2 artilleries, 2 fighters and 2 infantry Italians defend with 1 armour Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 3 bombers moved from Egypt to Morocco Algeria 2 fighters moved from Libya to 12 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 36 Sea Zone 1 cruiser placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 2 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Italians : 0.50 Americans : 0.67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Sikang to Yunnan 1 infantry moved from Hupeh to Fukien 1 artillery moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Manchuria to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk 2 armour moved from Manchuria to Fukien 1 fighter moved from Japan to Fukien Combat - Japanese Battle in Novosibirsk Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Non Combat Move - Japanese Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 0.00 Japanese : -1.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 23 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Italians 2 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 2 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 2 infantry moved from Caucasus to Russia 2 infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Russia 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 bomber moved from Belorussia to Novosibirsk Place Units - Russians 1 armour and 5 infantry placed in Russia 1 infantry placed in Caucasus Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode Russians undo move 2. 1 infantry placed in Caucasus EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,4,2 and gets 0 hits Purchase Units - Germans Germans buy 4 armour, 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 armour moved from Italian Africa to Egypt 1 artillery moved from Eastern Ukraine to Russia 1 armour moved from East Poland to Russia 2 armour moved from Karelia S.S.R. to Russia 4 armour moved from Archangel to Russia 3 bombers and 1 fighter moved from Karelia S.S.R. to Russia 2 armour moved from Germany to France 1 infantry moved from Germany to France 3 artilleries moved from Germany to France 4 fighters moved from Germany to France 2 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Baltic States to Ukraine Combat - Germans Battle in Ukraine Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in France Germans attack with 2 armour, 3 artilleries, 4 fighters and 1 infantry British defend with 1 aaGun, 1 armour and 1 artillery AA fire in France : 0/4 hits, 0.67 expected hits Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 1 infantry in France, round 2 : 7/10 hits, 4.33 expected hits British roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans win, taking France from British with 2 armour, 3 artilleries and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 artillery Battle in Russia Germans attack with 7 armour, 1 artillery, 3 bombers and 1 fighter Russians defend with 1 aaGun, 2 armour, 1 factory and 10 infantry AA fire in Russia : 2/4 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery and 2 bombers in Russia, round 2 : 5/10 hits, 5.17 expected hits Russians roll dice for 2 armour and 10 infantry in Russia, round 2 : 3/12 hits, 4.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 5 armour and 2 bombers in Russia, round 3 : 3/7 hits, 3.83 expected hits Russians roll dice for 2 armour and 5 infantry in Russia, round 3 : 1/7 hits, 2.67 expected hits 3 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans roll dice for 4 armour and 2 bombers in Russia, round 4 : 4/6 hits, 3.33 expected hits Russians roll dice for 2 armour and 2 infantry in Russia, round 4 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is -6 Casualties for Germans: 4 armour, 1 artillery, 1 bomber and 1 fighter Casualties for Russians: 2 armour and 10 infantry Non Combat Move - Germans 2 bombers moved from Russia to Karelia S.S.R. 4 fighters moved from France to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 armour, 1 artillery, 2 bombers and 3 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 73 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 1.83 AA fire in Russia : : 1.33 British : 0.17 AA fire in France : : -0.67 Russians : -3.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 5 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from India to Persia 1 infantry moved from India to Persia 1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 fighter moved from 7 Sea Zone to Norway 1 infantry moved from United Kingdom to 7 Sea Zone 2 battleships moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 armour moved from United Kingdom to 7 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Finland British take Finland from Germans Combat - British Battle in Norway British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia British attack with 3 armour, 1 artillery and 2 infantry Italians defend with 1 armour British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Persia British win, taking Persia from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Norway to 5 Sea Zone Place Units - British 3 armour, 1 fighter and 3 infantry placed in United Kingdom 2 armour and 1 infantry placed in India Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Italians : 0.50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 11 PUs; Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 fighter moved from Egypt to Libya 1 armour moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya Combat - Italians Battle in Libya Italians attack with 2 armour, 1 artillery and 1 fighter Americans defend with 2 artilleries and 1 infantry Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 fighter in Libya, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 artilleries and 1 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Libya Italians win, taking Libya from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from Libya to Egypt Place Units - Italians 1 armour and 1 infantry placed in Egypt 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.50 Americans : 0.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,1 and gets 0 hits Purchase Units - Americans Americans buy 4 armour, 4 infantry and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 bombers moved from Morocco Algeria to Ukraine 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 12 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 bombers moved from Caroline Islands to 62 Sea Zone 1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Japan 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Japan 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in 14 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 14 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 14 Sea Zone Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 14 Sea Zone, round 3 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 59 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Battle in 62 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports Japanese defend with 1 battleship, 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 34 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 2 submarines Battle in Japan Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory and 3 infantry AA fire in Japan : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour and 3 infantry in Japan, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 1 armour and 1 fighter in Japan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Japan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Japan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 armour remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 3 infantry Battle in Ukraine Americans attack with 3 bombers Germans defend with 2 armour Americans roll dice for 3 bombers in Ukraine, round 2 : 0/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 3 bombers in Ukraine, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 bomber owned by the Americans lost in Ukraine Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 2 armour Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Caroline Islands 2 bombers moved from Ukraine to Kazakh S.S.R. 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada Place Units - Americans 2 transports placed in 56 Sea Zone 2 armour and 2 infantry placed in Western United States 2 armour and 2 infantry placed in Eastern United States Turn Complete - Chinese 2 units repaired. Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : -1.67 Americans : 1.50 AA fire in Japan : : -0.33 Japanese : 2.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Stanovoj Chrebet to Evenki National Okrug Japanese take Yakut S.S.R. from Russians 1 artillery moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Fukien to French Indo-China Thailand Japanese take French Indo-China Thailand from Americans 1 infantry moved from Yunnan to Burma 3 armour moved from Fukien to Yunnan 3 armour moved from Yunnan to Burma 1 fighter moved from Fukien to Burma Combat - Japanese Non Combat Move - Japanese 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Fukien Place Units - Japanese 1 artillery, 1 bomber and 2 infantry placed in Japan 2 armour placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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