TSH vs ADT game 1
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Sikang to Yunnan 1 infantry moved from Hupeh to Fukien 1 artillery moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Manchuria to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk 2 armour moved from Manchuria to Fukien 1 fighter moved from Japan to Fukien Combat - Japanese Battle in Novosibirsk Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour Non Combat Move - Japanese Place Units - Japanese 1 destroyer and 1 submarine placed in 62 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 0.00 Japanese : -1.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 23 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Japanese 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Italians 2 infantry moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 2 infantry Germans defend with 1 armour Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - Russians 2 infantry moved from Caucasus to Russia 2 infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Russia 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 bomber moved from Belorussia to Novosibirsk Place Units - Russians 1 armour and 5 infantry placed in Russia 1 infantry placed in Caucasus Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode Russians undo move 2. 1 infantry placed in Caucasus EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,4,2 and gets 0 hits Purchase Units - Germans Germans buy 4 armour, 1 artillery, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 armour moved from Italian Africa to Egypt 1 artillery moved from Eastern Ukraine to Russia 1 armour moved from East Poland to Russia 2 armour moved from Karelia S.S.R. to Russia 4 armour moved from Archangel to Russia 3 bombers and 1 fighter moved from Karelia S.S.R. to Russia 2 armour moved from Germany to France 1 infantry moved from Germany to France 3 artilleries moved from Germany to France 4 fighters moved from Germany to France 2 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Baltic States to Ukraine Combat - Germans Battle in Ukraine Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in France Germans attack with 2 armour, 3 artilleries, 4 fighters and 1 infantry British defend with 1 aaGun, 1 armour and 1 artillery AA fire in France : 0/4 hits, 0.67 expected hits Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 1 infantry in France, round 2 : 7/10 hits, 4.33 expected hits British roll dice for 1 armour and 1 artillery in France, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans win, taking France from British with 2 armour, 3 artilleries and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 artillery Battle in Russia Germans attack with 7 armour, 1 artillery, 3 bombers and 1 fighter Russians defend with 1 aaGun, 2 armour, 1 factory and 10 infantry AA fire in Russia : 2/4 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in Russia Germans roll dice for 7 armour, 1 artillery and 2 bombers in Russia, round 2 : 5/10 hits, 5.17 expected hits Russians roll dice for 2 armour and 10 infantry in Russia, round 2 : 3/12 hits, 4.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 5 armour and 2 bombers in Russia, round 3 : 3/7 hits, 3.83 expected hits Russians roll dice for 2 armour and 5 infantry in Russia, round 3 : 1/7 hits, 2.67 expected hits 3 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans roll dice for 4 armour and 2 bombers in Russia, round 4 : 4/6 hits, 3.33 expected hits Russians roll dice for 2 armour and 2 infantry in Russia, round 4 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is -6 Casualties for Germans: 4 armour, 1 artillery, 1 bomber and 1 fighter Casualties for Russians: 2 armour and 10 infantry Non Combat Move - Germans 2 bombers moved from Russia to Karelia S.S.R. 4 fighters moved from France to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 armour, 1 artillery, 2 bombers and 3 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 73 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 1.83 AA fire in Russia : : 1.33 British : 0.17 AA fire in France : : -0.67 Russians : -3.00 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 5 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from India to Persia 1 infantry moved from India to Persia 1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 fighter moved from 7 Sea Zone to Norway 1 infantry moved from United Kingdom to 7 Sea Zone 2 battleships moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 7 Sea Zone to 5 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Norway 1 armour moved from United Kingdom to 7 Sea Zone 1 carrier moved from 7 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Finland British take Finland from Germans Combat - British Battle in Norway British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Persia British attack with 3 armour, 1 artillery and 2 infantry Italians defend with 1 armour British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Persia British win, taking Persia from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Norway to 5 Sea Zone Place Units - British 3 armour, 1 fighter and 3 infantry placed in United Kingdom 2 armour and 1 infantry placed in India Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Italians : 0.50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 11 PUs; Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 fighter moved from Egypt to Libya 1 armour moved from Italy to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya Combat - Italians Battle in Libya Italians attack with 2 armour, 1 artillery and 1 fighter Americans defend with 2 artilleries and 1 infantry Italians roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 fighter in Libya, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 artilleries and 1 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Libya Italians win, taking Libya from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from Libya to Egypt Place Units - Italians 1 armour and 1 infantry placed in Egypt 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.50 Americans : 0.00 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,1 and gets 0 hits Purchase Units - Americans Americans buy 4 armour, 4 infantry and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 bombers moved from Morocco Algeria to Ukraine 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 12 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 bombers moved from Caroline Islands to 62 Sea Zone 1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Japan 1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 armour moved from 62 Sea Zone to Japan 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Japan 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima Combat - Americans Battle in 14 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 14 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 14 Sea Zone Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 fighters in 14 Sea Zone, round 3 : 4/6 hits, 2.50 expected hits Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 59 Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Battle in 62 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports Japanese defend with 1 battleship, 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 1 destroyer in 62 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 battleship owned by the Japanese lost in 62 Sea Zone Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 34 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship, 1 destroyer and 2 submarines Battle in Japan Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory and 3 infantry AA fire in Japan : 0/2 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Japan, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 armour and 3 infantry in Japan, round 2 : 3/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 1 armour and 1 fighter in Japan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Japan, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 armour in Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Japan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Japan Japanese win with 1 armour remaining. Battle score for attacker is -23 Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 3 infantry Battle in Ukraine Americans attack with 3 bombers Germans defend with 2 armour Americans roll dice for 3 bombers in Ukraine, round 2 : 0/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 3 bombers in Ukraine, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 bomber owned by the Americans lost in Ukraine Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 2 armour Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Caroline Islands 2 bombers moved from Ukraine to Kazakh S.S.R. 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada Place Units - Americans 2 transports placed in 56 Sea Zone 2 armour and 2 infantry placed in Western United States 2 armour and 2 infantry placed in Eastern United States Turn Complete - Chinese 2 units repaired. Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -1.00 Italians : -1.67 Americans : 1.50 AA fire in Japan : : -0.33 Japanese : 2.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 6,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Stanovoj Chrebet to Evenki National Okrug Japanese take Yakut S.S.R. from Russians 1 artillery moved from Soviet Far East to Buryatia S.S.R. 1 infantry moved from Fukien to French Indo-China Thailand Japanese take French Indo-China Thailand from Americans 1 infantry moved from Yunnan to Burma 3 armour moved from Fukien to Yunnan 3 armour moved from Yunnan to Burma 1 fighter moved from Fukien to Burma Combat - Japanese Non Combat Move - Japanese 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Fukien Place Units - Japanese 1 artillery, 1 bomber and 2 infantry placed in Japan 2 armour placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Combat Move - Russians 2 infantry moved from Belorussia to Russia 3 infantry moved from Caucasus to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Urals to Russia 1 bomber moved from Novosibirsk to Russia Combat - Russians Battle in Russia Russians attack with 1 bomber and 7 infantry Germans defend with 1 aaGun, 3 armour and 1 factory AA fire in Russia : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 7 infantry in Russia, round 2 : 2/8 hits, 1.83 expected hits Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia Russians roll dice for 1 bomber and 5 infantry in Russia, round 3 : 3/6 hits, 1.50 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 bomber moved from Russia to Caucasus Turn Complete - Russians Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 1.00 Russians : 1.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,5,5 and gets 0 hits Purchase Units - Germans Germans buy 5 armour, 5 bombers and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 2 armour moved from Egypt to Belgian Congo 2 armour moved from Karelia S.S.R. to Russia Germans take Belorussia from Russians 2 bombers moved from Karelia S.S.R. to Russia 1 infantry moved from Poland to East Poland 3 infantry moved from Germany to Poland 2 armour moved from Germany to Baltic States 1 artillery moved from Germany to Poland 2 armour moved from France to Poland 2 bombers moved from Germany to 12 Sea Zone 2 fighters moved from Karelia S.S.R. to Russia 2 fighters moved from Karelia S.S.R. to Kazakh S.S.R. Combat - Germans Battle in Kazakh S.S.R. Germans attack with 2 fighters Americans defend with 2 bombers Germans roll dice for 2 fighters in Kazakh S.S.R., round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 bombers in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 fighters in Kazakh S.S.R., round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 2 bombers in Kazakh S.S.R., round 3 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Kazakh S.S.R. Germans roll dice for 1 fighter in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 bombers in Kazakh S.S.R., round 4 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kazakh S.S.R. Germans roll dice for 1 fighter in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 bomber in Kazakh S.S.R., round 5 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Kazakh S.S.R. Russians win with no units remaining. Battle score for attacker is 4 Casualties for Germans: 2 fighters Casualties for Americans: 2 bombers Battle in 12 Sea Zone Germans attack with 2 bombers Americans defend with 1 cruiser and 2 transports Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 12 Sea Zone 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 bomber Casualties for Americans: 1 cruiser and 2 transports Battle in Russia Germans attack with 2 armour, 2 bombers and 2 fighters Russians defend with 1 aaGun, 1 factory and 4 infantry AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 2 armour, 1 bomber and 2 fighters in Russia, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 3 : 4/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Russia Germans captures 16PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -15 Casualties for Germans: 1 armour, 1 bomber and 1 fighter Casualties for Russians: 4 infantry Non Combat Move - Germans 1 fighter moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to East Poland 1 bomber moved from 12 Sea Zone to Belgian Congo 1 artillery moved from France to Germany Place Units - Germans 2 armour placed in Karelia S.S.R. 3 armour, 5 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 66 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -1.50 AA fire in Russia : : 0.33 Americans : 0.00 Russians : 0.83 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to Germany 3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour and 3 infantry moved from 5 Sea Zone to Germany 1 armour, 1 artillery and 2 infantry moved from Finland to Karelia S.S.R. 2 armour moved from Persia to Russia 1 armour moved from Persia to Egypt British take Trans-Jordan from Germans 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from India to 35 Sea Zone 1 artillery and 1 infantry moved from Persia to India 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Egypt 1 infantry moved from Norway to Finland Combat - British Battle in Germany British attack with 3 armour, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour, 1 artillery, 5 bombers, 1 factory and 1 infantry AA fire in Germany : 0/1 hits, 0.33 expected hits British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 3 armour, 1 fighter and 3 infantry in Germany, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 3 armour, 1 artillery, 5 bombers and 1 infantry in Germany, round 2 : 2/10 hits, 3.00 expected hits 5 bombers owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 3 armour, 1 fighter and 1 infantry in Germany, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 armour, 1 artillery and 1 infantry in Germany, round 3 : 4/5 hits, 2.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Germany British roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour in Germany, round 4 : 2/3 hits, 1.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Germany Germans win with 2 armour remaining. Battle score for attacker is 38 Casualties for British: 3 armour, 1 fighter and 3 infantry Casualties for Germans: 1 armour, 1 artillery, 5 bombers and 1 infantry Battle in Egypt British attack with 2 armour and 1 infantry Italians defend with 1 armour, 1 factory, 1 fighter and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt Italians win with no units remaining. Battle score for attacker is 5 Casualties for British: 2 armour and 1 infantry Casualties for Italians: 1 armour, 1 fighter and 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 1 fighter British roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 2 : 3/3 hits, 1.67 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R. Germans win with 1 fighter remaining. Battle score for attacker is -5 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Germans: 2 armour Battle in Russia British attack with 2 armour Germans defend with 1 aaGun, 1 armour and 1 factory British roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Russia British win, taking Russia from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Non Combat Move - British 2 infantry moved from Australia to 39 Sea Zone Place Units - British 3 armour placed in India 2 armour, 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 2.50 British : 1.33 Italians : 0.17 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Libya to Egypt Non Combat Move - Italians Place Units - Italians 1 aaGun and 1 fighter placed in Egypt Turn Complete - Italians Italians collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 14 Sea Zone to Russia 4 armour moved from Morocco Algeria to Libya 4 infantry moved from Morocco Algeria to Libya 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 14 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 bombers moved from Caroline Islands to Philippine Islands 2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 battleship moved from 62 Sea Zone to 50 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 62 Sea Zone to 52 Sea Zone 2 armour and 2 infantry moved from Western United States to 56 Sea Zone 2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 52 Sea Zone 2 armour and 2 infantry moved from 52 Sea Zone to Wake Island Combat - Americans Battle in Philippine Islands Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Philippine Islands, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Libya Americans attack with 4 armour and 4 infantry Italians defend with 1 armour Americans roll dice for 4 armour and 4 infantry in Libya, round 2 : 3/8 hits, 2.67 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya Americans win, taking Libya from Italians with 4 armour and 4 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Wake Island Americans attack with 2 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 2 infantry in Wake Island, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Philippine Islands to Caroline Islands Place Units - Americans 3 transports placed in 10 Sea Zone 2 fighters placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States Americans undo move 3. Americans undo move 1. 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.33 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour moved from Evenki National Okrug to Kazakh S.S.R. Japanese take Novosibirsk from Russians Japanese take Kazakh S.S.R. from Russians 1 armour moved from Fukien to French Indo-China Thailand 1 armour moved from Kiangsu to French Indo-China Thailand 3 armour moved from Burma to French Indo-China Thailand 1 artillery moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Burma to French Indo-China Thailand 1 armour moved from Manchuria to Ningxia Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 2 armour placed in French Indo-China Thailand 3 infantry placed in Japan 1 infantry placed in Manchuria 1 bomber placed in Japan Japanese undo move 3. 1 infantry placed in Japan Japanese undo move 1. 1 armour placed in Japan 1 armour placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Combat Move - Russians 1 bomber moved from Caucasus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 bomber Germans defend with 2 armour Russians roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Russians lost in Baltic States Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 1 bomber Non Combat Move - Russians Turn Complete - Russians Russians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,3,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 4 bombers, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 3 techTokens; Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Russia 2 armour moved from Baltic States to Russia 1 bomber moved from East Poland to Russia 1 bomber moved from Belgian Congo to Russia 1 infantry moved from East Poland to Eastern Ukraine 2 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Poland to Germany 1 artillery moved from Poland to Germany 2 armour moved from Belgian Congo to Egypt Combat - Germans Battle in Russia Germans attack with 2 armour, 2 bombers and 1 fighter British defend with 1 armour; Americans defend with 2 fighters; Russians defend with 1 aaGun and 1 factory AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 2 armour, 2 bombers and 1 fighter in Russia, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 armour and 2 fighters in Russia, round 2 : 1/3 hits, 1.83 expected hits 1 armour owned by the Germans, 2 fighters owned by the Americans and 1 armour owned by the British lost in Russia Germans captures 11PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 20 Casualties for Germans: 1 armour Casualties for British: 1 armour Casualties for Americans: 2 fighters Non Combat Move - Germans 1 fighter moved from Russia to Karelia S.S.R. 1 bomber moved from Russia to Germany 1 bomber moved from Russia to Belorussia Place Units - Germans 1 armour and 1 fighter placed in Karelia S.S.R. 1 armour, 4 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 61 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.17 Russians : -0.83 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - British British buy 6 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 battleship and 1 submarine moved from 34 Sea Zone to 37 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 5 Sea Zone to 7 Sea Zone 3 transports moved from 5 Sea Zone to 7 Sea Zone 2 armour, 1 artillery and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 aaGun and 2 artilleries British roll dice for 2 battleships and 1 cruiser in France, round 2 : 3/3 hits, 1.83 expected hits Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 2 infantry British roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 infantry moved from Western Canada to Eastern Canada Place Units - British 3 armour placed in India 3 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 45 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 1.83 Japanese : 0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Egypt to Persia Italians take Trans-Jordan from British Italians take Persia from British 1 fighter moved from Egypt to Union of South Africa Combat - Italians Non Combat Move - Italians 1 aaGun moved from Egypt to Trans-Jordan Place Units - Italians 1 bomber placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier and 1 destroyer moved from 52 Sea Zone to 62 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 battleship and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 transports moved from 52 Sea Zone to 56 Sea Zone 2 armour and 2 infantry moved from Wake Island to 52 Sea Zone 2 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 62 Sea Zone 2 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria 2 fighters moved from Western United States to 62 Sea Zone 2 bombers moved from Caroline Islands to French Indo-China Thailand 4 armour moved from Libya to Egypt 2 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 carrier moved from 12 Sea Zone to 10 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 12 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone 2 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from 7 Sea Zone to United Kingdom Combat - Americans Strategic bombing raid in French Indo-China Thailand Bombing raid in French Indo-China Thailand rolls: 1,4 and causes: 4 damage to unit: factory Bombing raid in French Indo-China Thailand causes 4 damage total. Battle in Manchuria Americans attack with 2 armour, 1 artillery and 2 infantry Japanese defend with 2 armour, 1 artillery and 1 factory Americans roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 1 artillery and 2 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in Manchuria, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria Americans roll dice for 2 armour and 1 artillery in Manchuria, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 2 armour and 1 artillery Battle in Egypt Americans attack with 4 armour and 4 infantry Germans defend with 2 armour; Italians defend with 1 factory Americans roll dice for 4 armour and 4 infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Egypt Americans win, taking Egypt from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Americans 2 bombers moved from French Indo-China Thailand to India Place Units - Americans 1 battleship, 1 fighter and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 4 infantry placed in Western United States Americans undo move 3. 4 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans rolls : : 1.00 Americans : 2.50 Japanese : 0.17 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:41:14 PM
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