TSH vs ADT game 1



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 6,1 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Stanovoj Chrebet to Evenki National Okrug
                  Japanese take Yakut S.S.R. from Russians
            1 artillery moved from Soviet Far East to Buryatia S.S.R.
            1 infantry moved from Fukien to French Indo-China Thailand
                  Japanese take French Indo-China Thailand from Americans
            1 infantry moved from Yunnan to Burma
            3 armour moved from Fukien to Yunnan
            3 armour moved from Yunnan to Burma
            1 fighter moved from Fukien to Burma
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 armour moved from Manchuria to Kiangsu
            1 armour moved from Manchuria to Fukien
    
        Place Units - Japanese
            1 artillery, 1 bomber and 2 infantry placed in Japan
            2 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Russians
            2 infantry moved from Belorussia to Russia
            3 infantry moved from Caucasus to Russia
            1 infantry moved from Kazakh S.S.R. to Russia
            1 infantry moved from Urals to Russia
            1 bomber moved from Novosibirsk to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 bomber and 7 infantry
                Germans defend with 1 aaGun, 3 armour and 1 factory
                    AA fire in Russia : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber and 7 infantry in Russia, round 2 : 2/8 hits, 1.83 expected hits
                    Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
                    Russians roll dice for 1 bomber and 5 infantry in Russia, round 3 : 3/6 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            1 bomber moved from Russia to Caucasus
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 1.00
    Russians : 1.67
    

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,5,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 5 armour, 5 bombers and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Egypt to Belgian Congo
            2 armour moved from Karelia S.S.R. to Russia
                  Germans take Belorussia from Russians
            2 bombers moved from Karelia S.S.R. to Russia
            1 infantry moved from Poland to East Poland
            3 infantry moved from Germany to Poland
            2 armour moved from Germany to Baltic States
            1 artillery moved from Germany to Poland
            2 armour moved from France to Poland
            2 bombers moved from Germany to 12 Sea Zone
            2 fighters moved from Karelia S.S.R. to Russia
            2 fighters moved from Karelia S.S.R. to Kazakh S.S.R.
    
        Combat - Germans
            Battle in Kazakh S.S.R.
                Germans attack with 2 fighters
                Americans defend with 2 bombers
                    Germans roll dice for 2 fighters in Kazakh S.S.R., round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 bombers in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in Kazakh S.S.R., round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 bombers in Kazakh S.S.R., round 3 : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in Kazakh S.S.R.
                    Germans roll dice for 1 fighter in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 bombers in Kazakh S.S.R., round 4 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Kazakh S.S.R.
                    Germans roll dice for 1 fighter in Kazakh S.S.R., round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 bomber in Kazakh S.S.R., round 5 : 1/1 hits, 0.17 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Kazakh S.S.R.
                Russians win with no units remaining. Battle score for attacker is 4
                Casualties for Germans: 2 fighters
                Casualties for Americans: 2 bombers
            Battle in 12 Sea Zone
                Germans attack with 2 bombers
                Americans defend with 1 cruiser and 2 transports
                    Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 cruiser and 2 transports in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 12 Sea Zone
                    2 transports owned by the Americans lost in 12 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 cruiser and 2 transports
            Battle in Russia
                Germans attack with 2 armour, 2 bombers and 2 fighters
                Russians defend with 1 aaGun, 1 factory and 4 infantry
                    AA fire in Russia : 1/4 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in Russia
                    Germans roll dice for 2 armour, 1 bomber and 2 fighters in Russia, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 1 bomber and 2 fighters in Russia, round 3 : 4/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Russia
                Germans captures 16PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -15
                Casualties for Germans: 1 armour, 1 bomber and 1 fighter
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to East Poland
            1 bomber moved from 12 Sea Zone to Belgian Congo
            1 artillery moved from France to Germany
    
        Place Units - Germans
            2 armour placed in Karelia S.S.R.
            3 armour, 5 bombers and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 66 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    AA fire in Russia : : 0.33
    Americans : 0.00
    Russians : 0.83
    

    Savegame



  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
            1 fighter moved from United Kingdom to Germany
            3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            3 armour and 3 infantry moved from 5 Sea Zone to Germany
            1 armour, 1 artillery and 2 infantry moved from Finland to Karelia S.S.R.
            2 armour moved from Persia to Russia
            1 armour moved from Persia to Egypt
                  British take Trans-Jordan from Germans
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from India to 35 Sea Zone
            1 artillery and 1 infantry moved from Persia to India
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Egypt
            1 infantry moved from Norway to Finland
    
        Combat - British
            Battle in Germany
                British attack with 3 armour, 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 3 armour, 1 artillery, 5 bombers, 1 factory and 1 infantry
                    AA fire in Germany : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 3 armour, 1 fighter and 3 infantry in Germany, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 3 armour, 1 artillery, 5 bombers and 1 infantry in Germany, round 2 : 2/10 hits, 3.00 expected hits
                    5 bombers owned by the Germans and 2 infantry owned by the British lost in Germany
                    British roll dice for 3 armour, 1 fighter and 1 infantry in Germany, round 3 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 3 armour, 1 artillery and 1 infantry in Germany, round 3 : 4/5 hits, 2.17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Germany
                    British roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour in Germany, round 4 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Germany
                Germans win with 2 armour remaining. Battle score for attacker is 38
                Casualties for British: 3 armour, 1 fighter and 3 infantry
                Casualties for Germans: 1 armour, 1 artillery, 5 bombers and 1 infantry
            Battle in Egypt
                British attack with 2 armour and 1 infantry
                Italians defend with 1 armour, 1 factory, 1 fighter and 1 infantry
                    British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                    1 infantry owned by the Italians, 1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win with no units remaining. Battle score for attacker is 5
                Casualties for British: 2 armour and 1 infantry
                Casualties for Italians: 1 armour, 1 fighter and 1 infantry
            Battle in Karelia S.S.R.
                British attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 aaGun, 2 armour, 1 factory and 1 fighter
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 2 : 3/3 hits, 1.67 expected hits
                    1 armour owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 3 : 1/2 hits, 1.17 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Karelia S.S.R.
                Germans win with 1 fighter remaining. Battle score for attacker is -5
                Casualties for British: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 2 armour
            Battle in Russia
                British attack with 2 armour
                Germans defend with 1 aaGun, 1 armour and 1 factory
                    British roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 armour in Russia, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Russia
                British win, taking Russia from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            2 infantry moved from Australia to 39 Sea Zone
    
        Place Units - British
            3 armour placed in India
            2 armour, 1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : 1.33
    Italians : 0.17
    AA fire in Germany : : -0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Libya to Egypt
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 aaGun and 1 fighter placed in Egypt
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 5,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 fighters moved from 14 Sea Zone to Russia
            4 armour moved from Morocco Algeria to Libya
            4 infantry moved from Morocco Algeria to Libya
            1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 14 Sea Zone to 12 Sea Zone
            2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
            1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 50 Sea Zone
            1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
            2 bombers moved from Caroline Islands to Philippine Islands
            2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea Zone
            1 battleship moved from 62 Sea Zone to 50 Sea Zone
            1 carrier, 1 destroyer and 2 transports moved from 62 Sea Zone to 52 Sea Zone
            2 armour and 2 infantry moved from Western United States to 56 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 52 Sea Zone
            2 armour and 2 infantry moved from 52 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in Philippine Islands
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Philippine Islands, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
                Americans win, taking Philippine Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Libya
                Americans attack with 4 armour and 4 infantry
                Italians defend with 1 armour
                    Americans roll dice for 4 armour and 4 infantry in Libya, round 2 : 3/8 hits, 2.67 expected hits
                    Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 4 armour and 4 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 armour
            Battle in Wake Island
                Americans attack with 2 armour and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 2 infantry in Wake Island, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Philippine Islands to Caroline Islands
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            Americans undo move 3.
            Americans undo move 1.
            2 transports placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 56 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.33
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Evenki National Okrug to Kazakh S.S.R.
                  Japanese take Novosibirsk from Russians
                  Japanese take Kazakh S.S.R. from Russians
            1 armour moved from Fukien to French Indo-China Thailand
            1 armour moved from Kiangsu to French Indo-China Thailand
            3 armour moved from Burma to French Indo-China Thailand
            1 artillery moved from Buryatia S.S.R. to Manchuria
            1 fighter moved from Burma to French Indo-China Thailand
            1 armour moved from Manchuria to Ningxia
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            2 armour placed in French Indo-China Thailand
            3 infantry placed in Japan
            1 infantry placed in Manchuria
            1 bomber placed in Japan
            Japanese undo move 3.
            1 infantry placed in Japan
            Japanese undo move 1.
            1 armour placed in Japan
            1 armour placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    

    Savegame



  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Russians
            1 bomber moved from Caucasus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 bomber in Baltic States, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
                    1 bomber owned by the Russians lost in Baltic States
                Germans win with 2 armour remaining. Battle score for attacker is -12
                Casualties for Russians: 1 bomber
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame



  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 4,3,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 bombers, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Karelia S.S.R. to Russia
            2 armour moved from Baltic States to Russia
            1 bomber moved from East Poland to Russia
            1 bomber moved from Belgian Congo to Russia
            1 infantry moved from East Poland to Eastern Ukraine
            2 armour moved from Poland to Karelia S.S.R.
            2 infantry moved from Poland to Germany
            1 artillery moved from Poland to Germany
            2 armour moved from Belgian Congo to Egypt
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 armour, 2 bombers and 1 fighter
                British defend with 1 armour; Americans defend with 2 fighters; Russians defend with 1 aaGun and 1 factory
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 2 bombers and 1 fighter in Russia, round 2 : 3/5 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 2 fighters in Russia, round 2 : 1/3 hits, 1.83 expected hits
                    1 armour owned by the Germans, 2 fighters owned by the Americans and 1 armour owned by the British lost in Russia
                Germans captures 11PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 20
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Karelia S.S.R.
            1 bomber moved from Russia to Germany
            1 bomber moved from Russia to Belorussia
    
        Place Units - Germans
            1 armour and 1 fighter placed in Karelia S.S.R.
            1 armour, 4 bombers and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 61 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 0.17
    Russians : -0.83
    

    Savegame



  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 6 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 battleship and 1 submarine moved from 34 Sea Zone to 37 Sea Zone
            1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 5 Sea Zone to 7 Sea Zone
            3 transports moved from 5 Sea Zone to 7 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from United Kingdom to 7 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 7 Sea Zone to France
    
        Combat - British
            Battle in France
                British attack with 2 armour, 1 artillery and 3 infantry
                Germans defend with 1 aaGun and 2 artilleries
                    British roll dice for 2 battleships and 1 cruiser in France, round 2 : 3/3 hits, 1.83 expected hits
                    Germans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 artilleries
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 infantry moved from Western Canada to Eastern Canada
    
        Place Units - British
            3 armour placed in India
            3 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 45 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.83
    Japanese : 0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Persia
                  Italians take Trans-Jordan from British
                  Italians take Persia from British
            1 fighter moved from Egypt to Union of South Africa
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            1 bomber placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
    
        Activate Technology - Americans
            Americans activating Jet Power
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 carrier and 1 destroyer moved from 52 Sea Zone to 62 Sea Zone
            1 artillery moved from Philippine Islands to 50 Sea Zone
            1 artillery, 1 battleship and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            2 transports moved from 52 Sea Zone to 56 Sea Zone
            2 armour and 2 infantry moved from Wake Island to 52 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 62 Sea Zone
            2 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Manchuria
            2 fighters moved from Western United States to 62 Sea Zone
            2 bombers moved from Caroline Islands to French Indo-China Thailand
            4 armour moved from Libya to Egypt
            2 infantry moved from Libya to Egypt
            1 infantry moved from Libya to Egypt
            1 infantry moved from Libya to Egypt
            1 carrier moved from 12 Sea Zone to 10 Sea Zone
            1 battleship, 2 destroyers and 1 submarine moved from 12 Sea Zone to 7 Sea Zone
            2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
            2 armour and 2 infantry moved from 7 Sea Zone to United Kingdom
    
        Combat - Americans
            Strategic bombing raid in French Indo-China Thailand
                Bombing raid in French Indo-China Thailand rolls: 1,4 and causes: 4 damage to unit: factory
                Bombing raid in French Indo-China Thailand causes 4 damage total. 
            Battle in Manchuria
                Americans attack with 2 armour, 1 artillery and 2 infantry
                Japanese defend with 2 armour, 1 artillery and 1 factory
                    Americans roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery and 2 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 2 armour and 1 artillery in Manchuria, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 armour and 1 artillery
            Battle in Egypt
                Americans attack with 4 armour and 4 infantry
                Germans defend with 2 armour; Italians defend with 1 factory
                    Americans roll dice for 4 armour and 4 infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Americans lost in Egypt
                Americans win, taking Egypt from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Americans
            2 bombers moved from French Indo-China Thailand to India
    
        Place Units - Americans
            1 battleship, 1 fighter and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            4 infantry placed in Western United States
            Americans undo move 3.
            4 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans rolls : : 1.00
    Americans : 2.50
    Japanese : 0.17
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1
    
        Research Technology - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:41:14 PM
    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1
    
        Research Technology - Russians
            Russians spend 5 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from SZ 7 Barents Sea to SZ 6 Norwegian Sea
            1 armour, 1 artillery, 1 fighter and 3 infantry moved from Moscow to Western Russia
            1 armour, 1 artillery, 1 fighter and 2 infantry moved from Stalingrad to Southern Russia
            3 infantry moved from Northern Russia to Western Russia
            3 infantry moved from Caucasus to Southern Russia
            1 bomber moved from Sverdlovsk to Southern Russia
            2 infantry moved from Eastern Russia to Southern Russia
            1 fighter moved from Western Russia to Southern Russia
            1 fighter moved from Karelija to Western Russia
    
        Combat - Russians
            Battle in SZ 6 Norwegian Sea
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in SZ 6 Norwegian Sea, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in SZ 6 Norwegian Sea, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians retreated to SZ 7 Barents Sea
            Battle in Southern Russia
                Russians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry
                Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry in Southern Russia, round 2 : 2/12 hits, 3.83 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern Russia, round 2 : 1/5 hits, 2.17 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia
                    Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry in Southern Russia, round 3 : 2/11 hits, 3.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 fighter in Southern Russia, round 3 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Southern Russia
                    Russians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Southern Russia, round 4 : 2/9 hits, 3.33 expected hits
                    Germans roll dice for 1 fighter in Southern Russia, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Southern Russia
                Russians winGermans win with 1 submarine remaining, taking Southern Russia from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry
            Battle in Western Russia
                Russians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Western Russia, round 2 : 3/9 hits, 2.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Western Russia, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Western Russia
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Russia, round 3 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Western Russia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Russia
                Russians win, taking Western Russia from Germans with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 armour moved from Northern Russia to Leningrad
            3 infantry moved from Karelija to Leningrad
            1 infantry moved from Eastern Russia to Northern Russia
            3 infantry moved from Kazakh to Eastern Russia
            1 artillery and 2 infantry moved from Archangel'sk to Karelija
            2 infantry moved from Western Siberia to Archangel'sk
            1 armour and 2 infantry moved from Vladivostok to Amurskaya
            1 infantry moved from Buryatia to Amurskaya
            1 infantry moved from Yakutsk to Okhotsk
            1 infantry moved from Irkutsk to Buryatia
            2 infantry moved from Novo-Sibirsk to Irkutsk
            2 infantry moved from Omsk to Novo-Sibirsk
            2 infantry moved from Sverdlovsk to Omsk
            1 armour moved from Sverdlovsk to Eastern Russia
            1 artillery moved from Sverdlovsk to Eastern Russia
            1 infantry moved from Kyrgyz to Western Sinkiang
            2 infantry moved from Uzbek to Kyrgyz
            1 bomber moved from Southern Russia to Western Siberia
            1 fighter moved from Western Russia to Leningrad
            1 fighter moved from Southern Russia to Western Siberia
            EDIT: 1 fighter moved from Southern Russia to Leningrad
            1 transport moved from SZ 7 Barents Sea to SZ 8 Kara Sea
    
        Place Units - Russians
            3 infantry placed in Leningrad
            4 infantry placed in Moscow
            3 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians rolls : : 0.00
    Russians : -3.83
    

    Savegame



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 3,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 factory and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 submarine moved from SZ 49 South Atlantic to SZ 40 Mid Atlantic
            1 submarine moved from SZ 19 Atlantic to SZ 2 Labrador Sea
            1 submarine moved from SZ 20 Atlantic to SZ 16 North Atlantic
            1 submarine moved from SZ 32 Atlantic to SZ 37 Caribbean Sea
            1 submarine moved from SZ 39 Mid Atlantic to SZ 37 Caribbean Sea
            1 armour moved from Morocco to Libya
            1 armour and 1 infantry moved from Balkans to SZ 25 Adriatic Sea
            1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
            1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya
            1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
            3 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            1 bomber moved from Eastern Germany to SZ 17 English Channel
            1 submarine moved from SZ 12 East Baltic Sea to SZ 17 English Channel
            1 destroyer moved from SZ 11 West Baltic Sea to SZ 17 English Channel
            1 fighter moved from Western Germany to SZ 17 English Channel
            1 fighter moved from France to SZ 16 North Atlantic
            1 submarine moved from SZ 6 Norwegian Sea to SZ 17 English Channel
            1 fighter moved from Balkans to Libya
            1 fighter moved from Ukraine to Hungary-Romania
            1 armour moved from Belorussia to Ukraine
            3 infantry moved from Belorussia to Ukraine
            1 artillery moved from Belorussia to Ukraine
            1 armour moved from Novgorod to Ukraine
            1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Baltic States to Ukraine
            1 bomber moved from Baltic States to Stalingrad
            1 armour moved from Eastern Poland to Ukraine
            3 infantry moved from Eastern Poland to Ukraine
            1 artillery moved from Eastern Poland to Ukraine
            1 artillery moved from Hungary-Romania to Ukraine
            3 infantry moved from Hungary-Romania to Ukraine
            1 fighter moved from Hungary-Romania to Ukraine
            1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea
            2 armour and 1 infantry moved from Eastern Germany to SZ 11 West Baltic Sea
            2 armour, 2 infantry and 2 transports moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
            1 cruiser moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
            1 cruiser moved from SZ 11 West Baltic Sea to SZ 12 East Baltic Sea
            2 artilleries moved from Eastern Germany to Western Poland
            1 armour moved from Austria-Czechoslovakia to Ukraine
            3 infantry moved from Austria-Czechoslovakia to Hungary-Romania
            3 infantry moved from Western Poland to Eastern Poland
            1 fighter moved from Eastern Germany to Ukraine
            2 infantry moved from SZ 12 East Baltic Sea to Baltic States
            2 armour moved from SZ 12 East Baltic Sea to Baltic States
            1 infantry moved from Balkans to Hungary-Romania
            1 armour moved from Western Germany to Hungary-Romania
            1 armour moved from France to Eastern Germany
            1 fighter moved from Norway to Baltic States
    
        Combat - Germans
            Strategic bombing raid in Stalingrad
                    AA fire in Stalingrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Stalingrad rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Stalingrad causes 2 damage total. 
            Battle in SZ 2 Labrador Sea
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in SZ 2 Labrador Sea
                    Germans roll dice for 1 submarine in SZ 2 Labrador Sea, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in SZ 37 Caribbean Sea
                Germans attack with 2 submarines
                Americans defend with 1 cruiser
                    Germans roll dice for 2 submarines in SZ 37 Caribbean Sea, round 2 : 1/2 hits, 0.67 expected hits
                    1 cruiser owned by the Americans lost in SZ 37 Caribbean Sea
                Germans win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in SZ 17 English Channel
                Germans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 cruiser and 1 submarine
                    Germans roll dice for 2 submarines in SZ 17 English Channel, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in SZ 17 English Channel, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in SZ 17 English Channel, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 battleship and 1 cruiser in SZ 17 English Channel, round 2 : 1/2 hits, 1.17 expected hits
                    2 submarines owned by the Germans, 1 cruiser owned by the British and 1 submarine owned by the British lost in SZ 17 English Channel
                    Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in SZ 17 English Channel, round 3 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship in SZ 17 English Channel, round 3 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in SZ 17 English Channel
                Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship, 1 cruiser and 1 submarine
            Battle in SZ 16 North Atlantic
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in SZ 16 North Atlantic, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in SZ 16 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in SZ 16 North Atlantic
                    1 transport owned by the British lost in SZ 16 North Atlantic
                Germans win with 1 fighter remaining. Battle score for attacker is 9
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            1 fighter moved from SZ 16 North Atlantic to France
            1 bomber moved from SZ 17 English Channel to Hungary-Romania
            1 fighter moved from SZ 17 English Channel to France
            1 bomber moved from Stalingrad to Hungary-Romania
    
        Place Units - Germans
            2 submarines placed in SZ 11 West Baltic Sea
            1 factory placed in Hungary-Romania
            1 bomber placed in Eastern Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.67
    AA fire in Stalingrad : : -0.17
    

    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 armour, 1 battleship, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 submarine moved from SZ 10 North Sea to SZ 12 East Baltic Sea
            1 fighter moved from England to SZ 12 East Baltic Sea
            1 fighter moved from Scotland to SZ 12 East Baltic Sea
            1 bomber moved from England to SZ 12 East Baltic Sea
            1 destroyer moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
            1 fighter moved from Gibraltar to SZ 26 Central Mediterranean
            1 fighter moved from Egypt to SZ 26 Central Mediterranean
            1 submarine moved from SZ 59 Northeastern Indian to SZ 71 South China Sea
            1 fighter moved from SZ 57 Arabian Sea to SZ 71 South China Sea
            1 armour moved from Bombay to SZ 57 Arabian Sea
            1 armour and 1 transport moved from SZ 57 Arabian Sea to SZ 56 Persian Gulf
            1 infantry moved from Baluchistan to SZ 56 Persian Gulf
            1 armour, 1 infantry and 1 transport moved from SZ 56 Persian Gulf to SZ 55 Red Sea
            1 armour and 1 infantry moved from SZ 55 Red Sea to Egypt
            1 cruiser, 1 destroyer and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Calcutta
            1 infantry moved from Ethiopia to SZ 55 Red Sea
            1 infantry moved from SZ 55 Red Sea to Egypt
            1 infantry moved from Syria to Egypt
            1 infantry moved from Iraq to Syria
            1 infantry moved from Iran to Iraq
            1 infantry moved from Baluchistan to Iran
            1 infantry moved from Bombay to Calcutta
            1 infantry moved from Delhi to Calcutta
            2 infantry moved from Southern Africa to Rhodesia
    
        Combat - British
            Battle in SZ 71 South China Sea
                British attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in SZ 71 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in SZ 71 South China Sea
                1 submarine owned by the British Submerged
                    1 transport owned by the Japanese lost in SZ 71 South China Sea
                British win with 1 fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in SZ 12 East Baltic Sea
                British attack with 1 bomber, 2 fighters and 1 submarine
                Germans defend with 2 cruisers and 2 transports
                    British roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 fighters in SZ 12 East Baltic Sea, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 cruisers and 2 transports in SZ 12 East Baltic Sea, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the British and 2 cruisers owned by the Germans lost in SZ 12 East Baltic Sea
                    2 transports owned by the Germans lost in SZ 12 East Baltic Sea
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 32
                Casualties for British: 1 submarine
                Casualties for Germans: 2 cruisers and 2 transports
            Battle in SZ 26 Central Mediterranean
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine and 1 transport; Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in SZ 26 Central Mediterranean
                    British roll dice for 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in SZ 26 Central Mediterranean, round 4 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in SZ 26 Central Mediterranean, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Germans lost in SZ 26 Central Mediterranean
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine and 1 transport
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            2 fighters moved from SZ 26 Central Mediterranean to Egypt
            1 cruiser moved from SZ 10 North Sea to SZ 9 North Atlantic
            1 cruiser moved from SZ 9 North Atlantic to SZ 16 North Atlantic
            1 battleship, 1 submarine and 1 transport moved from SZ 9 North Atlantic to SZ 16 North Atlantic
            1 cruiser and 1 destroyer moved from SZ 4 Denmark Straight to SZ 16 North Atlantic
            1 bomber moved from SZ 12 East Baltic Sea to England
            2 fighters moved from SZ 12 East Baltic Sea to Leningrad
            1 fighter moved from SZ 71 South China Sea to SZ 57 Arabian Sea
            1 battleship moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
            1 cruiser moved from SZ 105 Tasman Sea to SZ 100 Pacific
            1 infantry moved from New Zealand to SZ 105 Tasman Sea
            1 infantry moved from New Zealand to SZ 105 Tasman Sea
            2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 70 Southern Ocean
            2 infantry moved from SZ 70 Southern Ocean to Central Australia
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - British
            1 battleship placed in SZ 57 Arabian Sea
            1 armour and 1 infantry placed in Bombay
            2 transports placed in SZ 16 North Atlantic
    
        Turn Complete - British
            British collect 43 PUs; end with 44 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 0.17
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 transports; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 destroyer moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
            1 armour moved from Italy to SZ 25 Adriatic Sea
            1 infantry moved from Macedonia to SZ 25 Adriatic Sea
            1 armour, 1 infantry and 1 transport moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
            1 armour moved from Algeria to Libya
            2 infantry moved from Algeria to Libya
            1 fighter moved from Macedonia to SZ 26 Central Mediterranean
            1 fighter moved from Italy to SZ 26 Central Mediterranean
    
        Combat - Italians
            Battle in SZ 26 Central Mediterranean
                Italians attack with 1 armour, 1 destroyer, 2 fighters, 1 infantry and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer, 2 fighters and 1 transport in SZ 26 Central Mediterranean, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in SZ 26 Central Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in SZ 26 Central Mediterranean
                Italians win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 armour and 1 infantry moved from SZ 26 Central Mediterranean to Libya
            2 fighters moved from SZ 26 Central Mediterranean to Libya
            1 cruiser moved from SZ 25 Adriatic Sea to SZ 26 Central Mediterranean
            1 battleship, 1 cruiser and 1 submarine moved from SZ 24 Tyrrhenian Sea to SZ 26 Central Mediterranean
    
        Place Units - Italians
            2 transports placed in SZ 26 Central Mediterranean
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Chinese buy 1 armour, 1 artillery and 1 halftrack; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Chinese
            2 infantry moved from Eastern Sinkiang to Kansu
            2 infantry moved from Western Sinkiang to Eastern Sinkiang
            3 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Kansu to Szechwan
            1 infantry moved from Inner Mongolia to Szechwan
    
        Place Units - Chinese
            1 halftrack placed in Western Sinkiang
            1 armour and 1 artillery placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective 1: Chinese met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 battleship moved from SZ 87 West Pacific to SZ 100 Pacific
            1 cruiser moved from SZ 98 Philippine Sea to SZ 100 Pacific
            1 destroyer moved from SZ 98 Philippine Sea to SZ 100 Pacific
            1 submarine moved from SZ 87 West Pacific to SZ 95 Pacific
            1 fighter moved from SZ 87 West Pacific to SZ 95 Pacific
            1 carrier moved from SZ 87 West Pacific to SZ 100 Pacific
            1 fighter moved from SZ 99 West Pacific to SZ 100 Pacific
            1 fighter moved from South Philippines to SZ 100 Pacific
            1 fighter moved from SZ 72 South China Sea to SZ 100 Pacific
            1 carrier moved from SZ 99 West Pacific to SZ 100 Pacific
            1 infantry moved from Shantung to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Chosen to Shantung
            1 infantry moved from Northern Manchukuo to Vladivostok
                  Japanese take Vladivostok from Russians
            2 infantry moved from Northern Japan to SZ 80 Northwest Pacific
            2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 74 Sea of Japan
            2 infantry moved from SZ 74 Sea of Japan to Chosen
            1 infantry moved from Northern Manchukuo to Chosen
            1 armour and 1 infantry moved from Southern Japan to SZ 73 East China Sea
            1 submarine moved from SZ 74 Sea of Japan to SZ 92 Philippine Sea
            1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea
            1 battleship moved from SZ 72 South China Sea to SZ 71 South China Sea
            2 infantry moved from North Philippines to SZ 72 South China Sea
            1 carrier, 2 infantry and 1 transport moved from SZ 72 South China Sea to SZ 71 South China Sea
            1 fighter moved from Southern Japan to SZ 71 South China Sea
            1 fighter moved from Kwangtung to SZ 71 South China Sea
            1 infantry moved from Thai-Malay to Burma
                  Japanese take Burma from British
            1 infantry moved from Thai-Malay to Burma
            1 artillery moved from Shantung to Kwangtung
            1 armour and 2 infantry moved from Kwangtung to Yunnan
            1 armour, 1 artillery and 2 infantry moved from French Indo-China to Yunnan
            1 bomber moved from Southern Japan to New Guinea
            1 infantry moved from Southern Japan to Northern Japan
    
        Combat - Japanese
            Battle in SZ 100 Pacific
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
                British defend with 1 cruiser; Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters in SZ 100 Pacific, round 2 : 4/8 hits, 3.33 expected hits
                    Americans roll dice for 2 cruisers and 1 transport in SZ 100 Pacific, round 2 : 0/2 hits, 1.00 expected hits
                    1 cruiser owned by the Americans, 1 cruiser owned by the British and 1 transport owned by the Americans lost in SZ 100 Pacific
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 31
                Casualties for Americans: 1 cruiser and 1 transport
                Casualties for British: 1 cruiser
            Battle in SZ 95 Pacific
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in SZ 95 Pacific, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in SZ 95 Pacific, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in SZ 95 Pacific, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in SZ 95 Pacific
                    1 transport owned by the Americans lost in SZ 95 Pacific
                    Japanese roll dice for 1 submarine in SZ 95 Pacific, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in SZ 71 South China Sea
                Japanese attack with 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports
                British defend with 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in SZ 71 South China Sea, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in SZ 71 South China Sea
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 armour, 1 artillery and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 4 infantry in Yunnan, round 2 : 1/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from SZ 95 Pacific to SZ 100 Pacific
            1 armour and 3 infantry moved from SZ 71 South China Sea to Thai-Malay
    
        Place Units - Japanese
            1 factory placed in French Indo-China
            1 artillery placed in Chosen
            1 submarine placed in SZ 80 Northwest Pacific
            1 submarine placed in SZ 86 West Pacific
            1 submarine placed in SZ 73 East China Sea
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Japanese rolls : : 1.00
    Americans : -1.33
    Chinese : -0.33
    Japanese : 0.67
    

    Savegame


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