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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: RomanRepublic round 4

      TripleA Turn Summary for game: 270BC, version: 1.7.0

      Game History

      Round: 4
      
          Combat Move - RomanRepublic
              5 ballistas, 6 legionaires and 6 velitess moved from Messana to Lilybaeum
              5 velitess moved from Syracuse to Lilybaeum
              1 legionaire and 3 velitess moved from Roma to SZ 25
              1 bireme, 1 legionaire, 1 trireme and 3 velitess moved from SZ 25 to SZ 24
              1 legionaire and 3 velitess moved from SZ 24 to Aleria
      
          Purchase Units - RomanRepublic
              RomanRepublic buy 4 biremes, 1 city, 1 legionaire and 5 velitess; Remaining resources: 0 PUs; 
      
          Combat - RomanRepublic
              Battle in Lilybaeum
                  RomanRepublic attack with 5 ballistas, 6 legionaires and 11 velitess
                  Carthage defend with 1 city, 5 hoplites, 12 spearmen, 6 swordmen and 1 warelephant
                      RomanRepublic roll dice for 5 ballistas, 6 legionaires and 11 velitess in Lilybaeum, round 2 : 9/22 hits, 8.00 expected hits
                  Units damaged: 1 warelephant owned by the Carthage
                      Carthage roll dice for 5 hoplites, 12 spearmen, 6 swordmen and 1 warelephant in Lilybaeum, round 2 : 5/24 hits, 9.17 expected hits
                      5 velitess owned by the RomanRepublic and 8 spearmen owned by the Carthage lost in Lilybaeum
                      RomanRepublic roll dice for 5 ballistas, 6 legionaires and 6 velitess in Lilybaeum, round 3 : 7/17 hits, 7.17 expected hits
                      Carthage roll dice for 5 hoplites, 4 spearmen, 6 swordmen and 1 warelephant in Lilybaeum, round 3 : 9/16 hits, 6.50 expected hits
                      6 velitess owned by the RomanRepublic, 3 swordmen owned by the Carthage, 4 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Lilybaeum
                      RomanRepublic roll dice for 5 ballistas and 3 legionaires in Lilybaeum, round 4 : 5/8 hits, 4.83 expected hits
                      Carthage roll dice for 5 hoplites, 3 swordmen and 1 warelephant in Lilybaeum, round 4 : 5/9 hits, 4.17 expected hits
                      1 hoplite owned by the Carthage, 2 ballistas owned by the RomanRepublic, 3 swordmen owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum
                      RomanRepublic roll dice for 3 ballistas in Lilybaeum, round 5 : 1/3 hits, 2.00 expected hits
                      Carthage roll dice for 4 hoplites in Lilybaeum, round 5 : 1/4 hits, 2.00 expected hits
                      1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum
                      RomanRepublic roll dice for 2 ballistas in Lilybaeum, round 6 : 1/2 hits, 1.33 expected hits
                      Carthage roll dice for 3 hoplites in Lilybaeum, round 6 : 0/3 hits, 1.50 expected hits
                      1 hoplite owned by the Carthage lost in Lilybaeum
                      RomanRepublic roll dice for 2 ballistas in Lilybaeum, round 7 : 0/2 hits, 1.33 expected hits
                      Carthage roll dice for 2 hoplites in Lilybaeum, round 7 : 1/2 hits, 1.00 expected hits
                      1 ballista owned by the RomanRepublic lost in Lilybaeum
                      RomanRepublic roll dice for 1 ballista in Lilybaeum, round 8 : 1/1 hits, 0.67 expected hits
                      Carthage roll dice for 2 hoplites in Lilybaeum, round 8 : 1/2 hits, 1.00 expected hits
                      1 hoplite owned by the Carthage and 1 ballista owned by the RomanRepublic lost in Lilybaeum
                  Carthage win with 1 hoplite remaining. Battle score for attacker is 12
                  Casualties for RomanRepublic: 5 ballistas, 6 legionaires and 11 velitess
                  Casualties for Carthage: 4 hoplites, 12 spearmen, 6 swordmen and 1 warelephant
              1 trireme moved from SZ 24 to SZ 25
      
          Place Units - RomanRepublic
              3 biremes placed in SZ 34
              1 velites placed in Messana
              1 city placed in Patavium
              1 bireme placed in SZ 25
              1 legionaire and 4 velitess placed in Roma
      
          Turn Complete - RomanRepublic
              RomanRepublic collect 62 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Carthage regular : -3.33
      RomanRepublic regular : -1.33
      

      Savegame

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      • B Offline
        bentonjt
        last edited by

        TripleA Turn Summary: GreekCityStates round 4

        TripleA Turn Summary for game: 270BC, version: 1.7.0

        Game History

        Round: 4
        
            Combat Move - GreekCityStates
                2 cavalrys, 3 hoplites and 5 slingerss moved from Syracuse to Lilybaeum
                1 slingers moved from Syracuse to Lilybaeum
                1 slingers moved from Athens to Delphi
                1 archer and 10 hoplites moved from Delphi to Larissa
                2 archers, 1 hoplite and 2 slingerss moved from Athens to Larissa
                6 biremes and 2 triremes moved from SZ 68 to SZ 67
                1 hoplite and 5 slingerss moved from Sparta to SZ 67
                1 hoplite and 5 slingerss moved from SZ 67 to Athens
                1 slingers moved from Sardis to Pessinus
                1 slingers moved from Sardis to Attalia
                1 slingers moved from Sardis to Pessinus
                1 slingers moved from Sardis to Attalia
                1 hoplite moved from Sardis to Pessinus
                1 hoplite moved from Sardis to Attalia
                1 hoplite moved from Pergamum to Sardis
                1 slingers moved from Sardis to Pergamum
        
            Purchase Units - GreekCityStates
                GreekCityStates buy 1 city, 5 hoplites and 7 slingerss; Remaining resources: 0 PUs; 
        
            Combat - GreekCityStates
                Battle in Pessinus
                    GreekCityStates attack with 1 hoplite and 2 slingerss
                    Seleucid defend with 1 peltasts
                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pessinus, round 2 : 0/3 hits, 0.67 expected hits
                        Seleucid roll dice for 1 peltasts in Pessinus, round 2 : 0/1 hits, 0.17 expected hits
                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Pessinus, round 3 : 1/3 hits, 0.67 expected hits
                        Seleucid roll dice for 1 peltasts in Pessinus, round 3 : 1/1 hits, 0.17 expected hits
                        1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Pessinus
                    GreekCityStates win, taking Pessinus from Seleucid with 1 hoplite and 1 slingers remaining. Battle score for attacker is 0
                    Casualties for GreekCityStates: 1 slingers
                    Casualties for Seleucid: 1 peltasts
                Battle in Lilybaeum
                    GreekCityStates attack with 2 cavalrys, 3 hoplites and 6 slingerss
                    Carthage defend with 1 city and 1 hoplite
                        GreekCityStates roll dice for 2 cavalrys, 3 hoplites and 6 slingerss in Lilybaeum, round 2 : 1/11 hits, 2.67 expected hits
                        Carthage roll dice for 1 hoplite in Lilybaeum, round 2 : 1/1 hits, 0.50 expected hits
                        1 hoplite owned by the Carthage and 1 slingers owned by the GreekCityStates lost in Lilybaeum
                    GreekCityStates win, taking Lilybaeum from Carthage with 2 cavalrys, 3 hoplites and 5 slingerss remaining. Battle score for attacker is 3
                    Casualties for GreekCityStates: 1 slingers
                    Casualties for Carthage: 1 hoplite
                Battle in Attalia
                    GreekCityStates attack with 1 hoplite and 2 slingerss
                    Seleucid defend with 1 peltasts
                        GreekCityStates roll dice for 1 hoplite and 2 slingerss in Attalia, round 2 : 1/3 hits, 0.67 expected hits
                        Seleucid roll dice for 1 peltasts in Attalia, round 2 : 0/1 hits, 0.17 expected hits
                        1 peltasts owned by the Seleucid lost in Attalia
                    GreekCityStates win, taking Attalia from Seleucid with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Larissa
                    GreekCityStates attack with 3 archers, 11 hoplites and 2 slingerss
                    Macedonia defend with 4 hoplites, 5 peltastss and 1 swordman
                        GreekCityStates roll dice for 3 archers, 11 hoplites and 2 slingerss in Larissa, round 2 : 7/16 hits, 4.50 expected hits
                        Macedonia roll dice for 4 hoplites, 5 peltastss and 1 swordman in Larissa, round 2 : 4/10 hits, 3.17 expected hits
                        1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 2 archers owned by the GreekCityStates, 5 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Larissa
                        GreekCityStates roll dice for 1 archer and 11 hoplites in Larissa, round 3 : 6/12 hits, 3.83 expected hits
                        Macedonia roll dice for 3 hoplites in Larissa, round 3 : 1/3 hits, 1.50 expected hits
                        3 hoplites owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Larissa
                    GreekCityStates win, taking Larissa from Macedonia with 11 hoplites remaining. Battle score for attacker is 18
                    Casualties for GreekCityStates: 3 archers and 2 slingerss
                    Casualties for Macedonia: 4 hoplites, 5 peltastss and 1 swordman
        
            Non Combat Move - GreekCityStates
                1 archer moved from Syracuse to Lilybaeum
        
            Place Units - GreekCityStates
                1 city placed in Athens
                3 hoplites and 4 slingerss placed in Sardis
                2 hoplites and 3 slingerss placed in Sparta
        
            Turn Complete - GreekCityStates
                GreekCityStates collect 65 PUs; end with 65 PUs
        

        Combat Hit Differential Summary :

        Seleucid regular : 0.50
        Macedonia regular : 0.33
        Carthage regular : 0.50
        GreekCityStates regular : 3.00
        

        Savegame

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        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Macedonia round 4

          TripleA Turn Summary for game: 270BC, version: 1.7.0

          Game History

          Round: 4
          
              Combat Move - Macedonia
                  1 bireme moved from SZ 69 to SZ 68
                  1 bireme moved from SZ 69 to SZ 68
                  1 bireme moved from SZ 69 to SZ 68
                  1 bireme moved from SZ 69 to SZ 68
                  1 bireme moved from SZ 69 to SZ 68
                  1 peltasts moved from Thessalonica to SZ 69
                  1 bireme and 1 peltasts moved from SZ 69 to SZ 68
                  1 peltasts moved from SZ 68 to Rhodos
                        Macedonia take Rhodos from GreekCityStates
                  1 swordman moved from Sardica to Sirmium
                  1 hoplite moved from Sardica to Sirmium
                  1 cavalry moved from Sardica to Sirmium
                  1 cavalry moved from Sardica to Sirmium
                  1 cavalry moved from Sardica to Sirmium
                  1 cavalry moved from Sardica to Sirmium
          
              Purchase Units - Macedonia
                  Macedonia buy 1 bireme, 7 peltastss, 1 swordman and 1 trireme; Remaining resources: 0 PUs; 
          
              Combat - Macedonia
                  Battle in Sirmium
                      Macedonia attack with 4 cavalrys, 1 hoplite and 1 swordman
                      Neutral defend with 1 cavalry and 2 swordmen
                          Macedonia roll dice for 4 cavalrys, 1 hoplite and 1 swordman in Sirmium, round 2 : 2/6 hits, 2.00 expected hits
                          Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 2 : 0/3 hits, 0.83 expected hits
                          1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Sirmium
                          Macedonia roll dice for 4 cavalrys, 1 hoplite and 1 swordman in Sirmium, round 3 : 1/6 hits, 2.00 expected hits
                          Neutral roll dice for 1 swordman in Sirmium, round 3 : 0/1 hits, 0.33 expected hits
                          1 swordman owned by the Neutral lost in Sirmium
                      Macedonia loses 0 PUs for violating Sirmiums neutrality.
                      Macedonia win, taking Sirmium from Neutral with 4 cavalrys, 1 hoplite and 1 swordman remaining. Battle score for attacker is 12
                      Casualties for Neutral: 1 cavalry and 2 swordmen
          
              Non Combat Move - Macedonia
                  1 swordman moved from Pella to Thessalonica
                  1 trireme moved from SZ 69 to SZ 68
                  1 trireme moved from SZ 69 to SZ 68
                  1 hoplite moved from Dodona to Thessalonica
                  1 hoplite moved from Pella to Thessalonica
                  1 hoplite moved from Pella to Thessalonica
                  1 hoplite moved from Apollonia to Dodona
                  1 hoplite moved from Apollonia to Dodona
                  1 cavalry moved from Sardica to Dodona
                  1 cavalry moved from Sardica to Thessalonica
                  1 cavalry moved from Sardica to Salonae
          
              Place Units - Macedonia
                  1 trireme placed in SZ 47
                  2 peltastss and 1 swordman placed in Salonae
                  5 peltastss placed in Thessalonica
                  1 bireme placed in SZ 69
                  Macedonia undo move 4.
                  Macedonia undo move 1.
                  1 bireme placed in SZ 47
                  1 trireme placed in SZ 69
                  Macedonia undo move 3.
                  Macedonia undo move 2.
                  1 bireme placed in SZ 69
                  4 peltastss placed in Thessalonica
                  1 peltasts placed in Salonae
          
              Turn Complete - Macedonia
                  Macedonia collect 38 PUs; end with 38 PUs
          

          Combat Hit Differential Summary :

          Macedonia regular : -1.00
          Neutral regular : -1.17
          

          Savegame

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          • W Offline
            waldowv
            last edited by

            TripleA Turn Summary: Egypt round 4

            TripleA Turn Summary for game: 270BC, version: 1.7.0

            Game History

            Round: 4
            
                Combat Move - Egypt
                    3 biremes and 4 triremes moved from SZ 59 to SZ 60
                    6 archers, 2 axemen, 2 chariots and 6 spearmen moved from Jerusalem to Sidon
            
                Purchase Units - Egypt
                    Egypt buy 1 archer, 6 axemen, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
            
                Combat - Egypt
                    Battle in SZ 60
                        Egypt attack with 3 biremes and 4 triremes
                        Seleucid defend with 2 biremes and 5 triremes
                            Egypt roll dice for 3 biremes and 4 triremes in SZ 60, round 2 : 2/7 hits, 2.50 expected hits
                            Seleucid roll dice for 2 biremes and 5 triremes in SZ 60, round 2 : 4/7 hits, 2.33 expected hits
                            1 trireme owned by the Egypt, 3 biremes owned by the Egypt and 2 biremes owned by the Seleucid lost in SZ 60
                        3 triremes owned by the Egypt retreated to SZ 59
                        Seleucid win with 5 triremes remaining. Battle score for attacker is -19
                        Casualties for Egypt: 3 biremes and 1 trireme
                        Casualties for Seleucid: 2 biremes
                    Battle in Sidon
                        Egypt attack with 6 archers, 2 axemen, 2 chariots and 6 spearmen
                        Seleucid defend with 3 hoplites and 1 peltasts
                            Egypt roll dice for 6 archers, 2 axemen, 2 chariots and 6 spearmen in Sidon, round 2 : 4/16 hits, 3.33 expected hits
                            Seleucid roll dice for 3 hoplites and 1 peltasts in Sidon, round 2 : 1/4 hits, 1.67 expected hits
                            3 hoplites owned by the Seleucid, 1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
                        Egypt win, taking Sidon from Seleucid with 6 archers, 2 axemen, 2 chariots and 5 spearmen remaining. Battle score for attacker is 14
                        Casualties for Egypt: 1 spearman
                        Casualties for Seleucid: 3 hoplites and 1 peltasts
                    5 chariots moved from Jerusalem to Memphis
            
                Place Units - Egypt
                    2 triremes placed in SZ 59
                    1 archer, 6 axemen and 1 spearman placed in Alexandria
            
                Turn Complete - Egypt
                    Egypt collect 47 PUs; end with 47 PUs
            

            Combat Hit Differential Summary :

            Seleucid regular : 1.00
            Egypt regular : 0.17
            

            Savegame

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            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Seleucid round 4

              TripleA Turn Summary for game: 270BC, version: 1.7.0

              Game History

              Round: 4
              
                  Combat Move - Seleucid
                      5 triremes moved from SZ 60 to SZ 59
                      5 cataphracts moved from Antioch to Sidon
                      5 cavalrys moved from Antioch to Sidon
                      1 hoplite moved from Antioch to Sidon
                      1 legionaire moved from Antioch to Sidon
                      1 legionaire moved from Antioch to Sidon
                      1 legionaire moved from Antioch to Sidon
                      1 legionaire moved from Antioch to Sidon
                      1 cavalry moved from Tarsus to Sidon
                      1 cavalry moved from Tarsus to Sidon
                      1 peltasts moved from Antioch to SZ 61
                      1 legionaire moved from Antioch to SZ 61
                      1 peltasts moved from Antioch to SZ 61
                      1 legionaire moved from Antioch to Sidon
                      1 hoplite moved from Antioch to Sidon
                      2 peltastss and 1 trireme moved from SZ 61 to SZ 60
                      1 bireme and 1 legionaire moved from SZ 61 to SZ 62
                      1 peltasts moved from SZ 60 to Salamis
                      1 peltasts moved from SZ 60 to Salamis
                      1 legionaire moved from SZ 62 to Salamis
              
                  Purchase Units - Seleucid
                      Seleucid buy 5 cataphracts, 1 hoplite and 5 legionaires; Remaining resources: 0 PUs; 
              
                  Combat - Seleucid
                      Battle in SZ 59
                          Seleucid attack with 5 triremes
                          Egypt defend with 5 triremes
                              Seleucid roll dice for 5 triremes in SZ 59, round 2 : 4/5 hits, 2.50 expected hits
                              Egypt roll dice for 5 triremes in SZ 59, round 2 : 4/5 hits, 1.67 expected hits
                              4 triremes owned by the Seleucid and 4 triremes owned by the Egypt lost in SZ 59
                              Seleucid roll dice for 1 trireme in SZ 59, round 3 : 1/1 hits, 0.50 expected hits
                              Egypt roll dice for 1 trireme in SZ 59, round 3 : 1/1 hits, 0.33 expected hits
                              1 trireme owned by the Seleucid and 1 trireme owned by the Egypt lost in SZ 59
                          Egypt win with no units remaining. Battle score for attacker is 0
                          Casualties for Seleucid: 5 triremes
                          Casualties for Egypt: 5 triremes
                      Battle in Salamis
                          Seleucid attack with 1 legionaire and 2 peltastss
                          Egypt defend with 1 spearman
                              Seleucid roll dice for 1 legionaire and 2 peltastss in Salamis, round 2 : 1/3 hits, 0.67 expected hits
                              Egypt roll dice for 1 spearman in Salamis, round 2 : 0/1 hits, 0.33 expected hits
                              1 spearman owned by the Egypt lost in Salamis
                          Seleucid win, taking Salamis from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 3
                          Casualties for Egypt: 1 spearman
                      Battle in Sidon
                          Seleucid attack with 5 cataphracts, 7 cavalrys, 2 hoplites and 5 legionaires
                          Egypt defend with 6 archers, 2 axemen, 2 chariots and 5 spearmen
                              Seleucid roll dice for 5 cataphracts, 7 cavalrys, 2 hoplites and 5 legionaires in Sidon, round 2 : 7/19 hits, 8.00 expected hits
                              Egypt roll dice for 6 archers, 2 axemen, 2 chariots and 5 spearmen in Sidon, round 2 : 9/15 hits, 6.33 expected hits
                              2 axemen owned by the Egypt, 7 cavalrys owned by the Seleucid, 2 hoplites owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon
                              Seleucid roll dice for 5 cataphracts and 5 legionaires in Sidon, round 3 : 4/10 hits, 5.00 expected hits
                              Egypt roll dice for 6 archers and 2 chariots in Sidon, round 3 : 4/8 hits, 4.33 expected hits
                              4 legionaires owned by the Seleucid and 4 archers owned by the Egypt lost in Sidon
                              Seleucid roll dice for 5 cataphracts and 1 legionaire in Sidon, round 4 : 3/6 hits, 3.00 expected hits
                              Egypt roll dice for 2 archers and 2 chariots in Sidon, round 4 : 3/4 hits, 2.33 expected hits
                              1 legionaire owned by the Seleucid, 1 chariot owned by the Egypt, 2 cataphracts owned by the Seleucid and 2 archers owned by the Egypt lost in Sidon
                              Seleucid roll dice for 3 cataphracts in Sidon, round 5 : 2/3 hits, 1.50 expected hits
                              Egypt roll dice for 1 chariot in Sidon, round 5 : 1/1 hits, 0.67 expected hits
                              1 chariot owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon
                          Seleucid win, taking Sidon from Egypt with 2 cataphracts remaining. Battle score for attacker is -22
                          Casualties for Seleucid: 3 cataphracts, 7 cavalrys, 2 hoplites and 5 legionaires
                          Casualties for Egypt: 6 archers, 2 axemen, 2 chariots and 5 spearmen
              
                  Non Combat Move - Seleucid
                      1 legionaire moved from Edessa to Antioch
                      1 hoplite moved from Emesa to Antioch
                      2 hoplites moved from Emesa to Antioch
                      1 peltasts moved from Emesa to Edessa
                      1 cataphract moved from Tavium to Antioch
                      5 hoplites moved from Tavium to Tarsus
                      1 peltasts moved from Tavium to Heraclea Pontica
              
                  Place Units - Seleucid
                      5 cataphracts, 1 hoplite and 5 legionaires placed in Antioch
              
                  Turn Complete - Seleucid
                      Seleucid collect 49 PUs; end with 49 PUs
              

              Combat Hit Differential Summary :

              Seleucid regular : 0.83
              Egypt regular : 6.00
              

              Savegame

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              • W Offline
                waldowv
                last edited by

                TripleA Turn Summary: Parthia round 4

                TripleA Turn Summary for game: 270BC, version: 1.7.0

                Game History

                Round: 4
                
                    Combat Move - Parthia
                        1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen moved from Damascus to Sidon
                        1 spearman moved from Damascus to Sidon
                        6 archers, 3 cataphracts, 6 horsearchers and 9 spearmen moved from Damascus to Antioch
                        5 horsearchers moved from Seleucia to Antioch
                        2 horsearchers moved from Hatra to Damascus
                        2 horsearchers moved from Damascus to Antioch
                        3 horsearchers moved from Palmyra to Antioch
                        3 spearmen moved from Hatra to Edessa
                        4 archers and 6 spearmen moved from Palmyra to Emesa
                        5 cavalrys moved from Seleucia to Edessa
                
                    Purchase Units - Parthia
                        Parthia buy 13 cavalrys; Remaining resources: 1 PUs; 
                
                    Combat - Parthia
                        Battle in Sidon
                            Parthia attack with 1 cataphract, 1 cavalry, 1 horsearcher and 4 spearmen
                            Seleucid defend with 2 cataphracts
                                Parthia roll dice for 1 cataphract, 1 cavalry, 1 horsearcher and 4 spearmen in Sidon, round 2 : 1/7 hits, 1.83 expected hits
                                Seleucid roll dice for 2 cataphracts in Sidon, round 2 : 1/2 hits, 1.00 expected hits
                                1 cataphract owned by the Seleucid and 1 spearman owned by the Parthia lost in Sidon
                                Parthia roll dice for 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen in Sidon, round 3 : 3/6 hits, 1.67 expected hits
                                Seleucid roll dice for 1 cataphract in Sidon, round 3 : 0/1 hits, 0.50 expected hits
                                1 cataphract owned by the Seleucid lost in Sidon
                            Parthia win, taking Sidon from Seleucid with 1 cataphract, 1 cavalry, 1 horsearcher and 3 spearmen remaining. Battle score for attacker is 11
                            Casualties for Parthia: 1 spearman
                            Casualties for Seleucid: 2 cataphracts
                        Battle in Edessa
                            Parthia attack with 5 cavalrys and 3 spearmen
                            Seleucid defend with 1 peltasts
                                Parthia roll dice for 5 cavalrys and 3 spearmen in Edessa, round 2 : 2/8 hits, 2.17 expected hits
                                Seleucid roll dice for 1 peltasts in Edessa, round 2 : 0/1 hits, 0.17 expected hits
                                1 peltasts owned by the Seleucid lost in Edessa
                            Parthia win, taking Edessa from Seleucid with 5 cavalrys and 3 spearmen remaining. Battle score for attacker is 2
                            Casualties for Seleucid: 1 peltasts
                        Battle in Emesa
                            Parthia attack with 4 archers and 6 spearmen
                            Seleucid defend with 1 peltasts
                                Parthia roll dice for 4 archers and 6 spearmen in Emesa, round 2 : 3/10 hits, 1.67 expected hits
                                Seleucid roll dice for 1 peltasts in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                                1 peltasts owned by the Seleucid lost in Emesa
                            Parthia win, taking Emesa from Seleucid with 4 archers and 6 spearmen remaining. Battle score for attacker is 2
                            Casualties for Seleucid: 1 peltasts
                        Battle in Antioch
                            Parthia attack with 6 archers, 3 cataphracts, 16 horsearchers and 9 spearmen
                            Seleucid defend with 6 cataphracts, 1 city, 4 hoplites and 6 legionaires
                                Parthia roll dice for 6 archers, 3 cataphracts, 16 horsearchers and 9 spearmen in Antioch, round 2 : 12/34 hits, 9.33 expected hits
                                Seleucid roll dice for 6 cataphracts, 4 hoplites and 6 legionaires in Antioch, round 2 : 6/16 hits, 7.00 expected hits
                                6 legionaires owned by the Seleucid, 2 cataphracts owned by the Seleucid, 4 hoplites owned by the Seleucid and 6 spearmen owned by the Parthia lost in Antioch
                                Parthia roll dice for 6 archers, 3 cataphracts, 16 horsearchers and 3 spearmen in Antioch, round 3 : 10/28 hits, 8.33 expected hits
                                Seleucid roll dice for 4 cataphracts in Antioch, round 3 : 3/4 hits, 2.00 expected hits
                                4 cataphracts owned by the Seleucid and 3 spearmen owned by the Parthia lost in Antioch
                            Parthia captures 49PUs while taking Seleucid capital
                            Parthia win, taking Antioch from Seleucid with 6 archers, 3 cataphracts and 16 horsearchers remaining. Battle score for attacker is 59
                            Casualties for Parthia: 9 spearmen
                            Casualties for Seleucid: 6 cataphracts, 4 hoplites and 6 legionaires
                
                    Non Combat Move - Parthia
                
                    Place Units - Parthia
                        10 cavalrys placed in Seleucia
                        3 cavalrys placed in Persepolis
                
                    Turn Complete - Parthia
                        Parthia collect 72 PUs; end with 122 PUs
                

                Combat Hit Differential Summary :

                Seleucid regular : -0.83
                Parthia regular : 6.00
                

                Savegame

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                • W Offline
                  waldowv
                  last edited by

                  TripleA Manual Gamesave Post: Carthage round 1

                  TripleA Manual Gamesave Post for game: 270BC Wars, version: 1.0.0

                  Game History

                  Round: 1
                  
                      Collect Resources - Carthage
                          Carthage collect 24 PUs; end with 24 PUs
                  
                      Commit Units - Carthage
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • B Offline
                    bentonjt
                    last edited by

                    TripleA Turn Summary: Carthage round 1

                    TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                    Game History

                    Round: 1
                    
                        Collect Resources - Carthage
                            Carthage collect 24 PUs; end with 24 PUs
                    
                        Commit Units - Carthage
                            1 horseman moved from Carthago to Thenae
                            1 spearman moved from Thapsus to Thenae
                            1 warelephant moved from Carthago to 32
                            1 phalangite moved from Carthago to 36
                            1 spearman moved from Carthago to 32
                            1 quinquereme, 1 spearman and 1 warelephant moved from 32 to 36
                            1 phalangite, 1 spearman and 1 warelephant moved from 36 to Lilybaeum
                            1 spearman moved from Gades to Hispatis
                    
                        Procure Units - Carthage
                            Carthage buy 4 irregulars and 2 metropoliss; Remaining resources: 0 PUs; 
                    
                        Conduct Combat - Carthage
                            Battle in Thenae
                                Carthage attack with 1 horseman and 1 spearman
                                barbarians defend with 1 spearman and 1 territory
                                    Carthage roll dice for 1 horseman and 1 spearman in Thenae, round 2 : 0/2 hits, 0.50 expected hits
                                    barbarians roll dice for 1 spearman in Thenae, round 2 : 0/1 hits, 0.33 expected hits
                                    Carthage roll dice for 1 horseman and 1 spearman in Thenae, round 3 : 2/2 hits, 0.50 expected hits
                                    barbarians roll dice for 1 spearman in Thenae, round 3 : 0/1 hits, 0.33 expected hits
                                    1 spearman owned by the barbarians lost in Thenae
                                Carthage converts territory into different units
                                Carthage win, taking Thenae from barbarians with 1 horseman and 1 spearman remaining. Battle score for attacker is 3
                                Casualties for barbarians: 1 spearman
                            Trigger Barbarians DirectPresence Thenae spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Thenae_spearman1TRUEINVERT attached to barbarians
                    
                        Reposition Units - Carthage
                    
                        Form Units - Carthage
                            1 metropolis placed in Lilybaeum
                            1 metropolis placed in Gades
                            1 irregular placed in Hispatis
                            1 irregular placed in Corduba
                            1 irregular placed in Carthago Nova
                            1 irregular placed in Acci
                    
                        Turn Completed - Carthage
                            Carthage collect 0 PUs; end with 0 PUs
                    

                    Combat Hit Differential Summary :

                    Carthage regular : 1.00
                    barbarians regular : -0.67
                    

                    Savegame

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                    • W Offline
                      waldowv
                      last edited by

                      TripleA Turn Summary: Rome round 1

                      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                      Game History

                      Round: 1
                      
                          Collect Resources - Rome
                              Rome collect 19 PUs; end with 19 PUs
                      
                          Commit Units - Rome
                              1 ballista moved from Roma to 28
                              1 legionary moved from Capua to 28
                              1 legionary moved from Roma to 28
                              1 ballista, 2 legionarys and 1 quinquereme moved from 28 to 34
                              1 ballista and 2 legionarys moved from 34 to Messana
                              1 legionary moved from Tarentum to 44
                              1 legionary and 1 trireme moved from 44 to 35
                              1 legionary moved from 35 to Messana
                              1 legionary and 1 skirmisher moved from Salapia to Ariminum
                              1 horseman moved from Roma to Genua
                              1 legionary and 2 skirmishers moved from Arretium to Genua
                      
                          Procure Units - Rome
                              Rome buy 1 fort, 1 metropolis, 1 skirmisher, 1 trireme and 1 wall; Remaining resources: 0 PUs; 
                      
                          Conduct Combat - Rome
                              Battle in Genua
                                  Rome attack with 1 horseman, 1 legionary and 2 skirmishers
                                  barbarians defend with 1 horseman, 1 swordman and 1 territory
                                      Rome roll dice for 1 horseman, 1 legionary and 2 skirmishers in Genua, round 2 : 1/2 hits, 0.67 expected hits
                                      barbarians roll dice for 1 horseman and 1 swordman in Genua, round 2 : 0/2 hits, 0.50 expected hits
                                      1 horseman owned by the barbarians lost in Genua
                                      Rome roll dice for 1 horseman, 1 legionary and 2 skirmishers in Genua, round 3 : 2/2 hits, 0.67 expected hits
                                      barbarians roll dice for 1 swordman in Genua, round 3 : 0/1 hits, 0.33 expected hits
                                      1 swordman owned by the barbarians lost in Genua
                                  Rome converts territory into different units
                                  Rome win, taking Genua from barbarians with 1 horseman, 1 legionary and 2 skirmishers remaining. Battle score for attacker is 8
                                  Casualties for barbarians: 1 horseman and 1 swordman
                              Trigger Barbarians DirectPresence Genua horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Genua_horseman1TRUEINVERT attached to barbarians
                              Trigger Barbarians DirectPresence Genua swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Genua_swordman1TRUEINVERT attached to barbarians
                      
                          Reposition Units - Rome
                              1 legionary and 1 skirmisher moved from Croton to Capua
                              1 skirmisher moved from Roma to Capua
                      
                          Form Units - Rome
                              Units in Ariminum being upgraded or consumed: 1 legionary
                              1 fort placed in Ariminum
                              1 metropolis placed in Messana
                              1 trireme placed in 28
                              Rome undo move 1.
                              Units in Ariminum being upgraded or consumed: 1 legionary
                              1 fort placed in Ariminum
                              1 skirmisher and 1 wall placed in Roma
                      
                          Turn Completed - Rome
                              Rome collect 0 PUs; end with 0 PUs
                      

                      Combat Hit Differential Summary :

                      Rome regular : 1.67
                      barbarians regular : -0.83
                      

                      Savegame

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                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: FreeGreece round 1

                        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                        Game History

                        Round: 1
                        
                            Collect Resources - FreeGreece
                                FreeGreece collect 16 PUs; end with 16 PUs
                        
                            Commit Units - FreeGreece
                                1 trireme moved from 67 to 68
                                1 phalangite moved from Rhodos to 68
                                1 phalangite moved from 68 to Sardis
                                1 skirmisher moved from Pergamum to Sardis
                                1 phalangite moved from Pergamum to Sardis
                                1 skirmisher moved from Sparta to 67
                                1 skirmisher moved from 67 to Sparta
                        
                            Procure Units - FreeGreece
                                FreeGreece buy 1 metropolis, 1 phalangite, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                        
                            Conduct Combat - FreeGreece
                                Battle in Sardis
                                    FreeGreece attack with 2 phalangites and 1 skirmisher
                                    Syria defend with 1 phalangite, 1 skirmisher and 1 territory
                                        FreeGreece roll dice for 2 phalangites and 1 skirmisher in Sardis, round 2 : 1/2 hits, 1.00 expected hits
                                        Syria roll dice for 1 phalangite and 1 skirmisher in Sardis, round 2 : 1/2 hits, 0.83 expected hits
                                        1 skirmisher owned by the FreeGreece and 1 skirmisher owned by the Syria lost in Sardis
                                        FreeGreece roll dice for 2 phalangites in Sardis, round 3 : 2/2 hits, 1.00 expected hits
                                        Syria roll dice for 1 phalangite in Sardis, round 3 : 0/1 hits, 0.67 expected hits
                                        1 phalangite owned by the Syria lost in Sardis
                                    FreeGreece converts territory into different units
                                    FreeGreece win, taking Sardis from Syria with 2 phalangites remaining. Battle score for attacker is 6
                                    Casualties for FreeGreece: 1 skirmisher
                                    Casualties for Syria: 1 phalangite and 1 skirmisher
                        
                            Reposition Units - FreeGreece
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                EDIT: 1 phalangite moved from Sparta to Athens
                                EDIT: 1 skirmisher moved from Sparta to Athens
                        
                            Form Units - FreeGreece
                                1 metropolis placed in Syracuse
                                2 skirmishers and 1 wall placed in Sparta
                                FreeGreece undo move 2.
                                1 phalangite and 2 skirmishers placed in Sparta
                                1 wall were produced but were not placed
                        
                            Turn Completed - FreeGreece
                                FreeGreece collect 0 PUs; end with 0 PUs
                        

                        Combat Hit Differential Summary :

                        FreeGreece regular : 1.00
                        Syria regular : -0.50
                        

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Turn Summary: Macedonia round 1

                          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                          Game History

                          Round: 1
                          
                              Collect Resources - Macedonia
                                  Macedonia collect 13 PUs; end with 13 PUs
                          
                              Commit Units - Macedonia
                                  1 horseman, 2 phalangites and 1 skirmisher moved from Corinth to Athens
                                  1 phalangite and 2 skirmishers moved from Larissa to Athens
                                  1 horseman moved from Thessalonica to Delphi
                                  1 phalangite and 1 skirmisher moved from Dodona to Delphi
                                  1 ballista, 1 phalangite and 1 skirmisher moved from Pella to Apollonia
                                  1 skirmisher moved from Philippopolis to Pella
                                  1 horseman moved from Philippopolis to Apollonia
                                  1 phalangite moved from Thessalonica to 70
                                  1 phalangite and 1 trireme moved from 70 to 69
                                  1 phalangite moved from 69 to Athens
                                  1 swordman moved from Thessalonica to Larissa
                                  1 skirmisher moved from Thessalonica to Larissa
                          
                              Procure Units - Macedonia
                                  Macedonia buy 1 horseman, 1 metropolis and 2 skirmishers; Remaining resources: 0 PUs; 
                          
                              Conduct Combat - Macedonia
                                  Battle in Apollonia
                                      Macedonia attack with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher
                                      barbarians defend with 2 swordmen and 1 territory
                                          Macedonia roll Artillery dice in Apollonia : 0/1 hits, 0.17 expected hits
                                          Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Apollonia, round 2 : 1/2 hits, 0.83 expected hits
                                          barbarians roll dice for 2 swordmen in Apollonia, round 2 : 0/2 hits, 0.67 expected hits
                                          1 swordman owned by the barbarians lost in Apollonia
                                          Macedonia roll Artillery dice in Apollonia : 0/1 hits, 0.17 expected hits
                                          Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Apollonia, round 3 : 0/2 hits, 0.83 expected hits
                                          barbarians roll dice for 1 swordman in Apollonia, round 3 : 0/1 hits, 0.33 expected hits
                                          Macedonia roll Artillery dice in Apollonia : 0/1 hits, 0.17 expected hits
                                          Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Apollonia, round 4 : 1/2 hits, 0.83 expected hits
                                          barbarians roll dice for 1 swordman in Apollonia, round 4 : 0/1 hits, 0.33 expected hits
                                          1 swordman owned by the barbarians lost in Apollonia
                                      Macedonia converts territory into different units
                                      Macedonia win, taking Apollonia from barbarians with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher remaining. Battle score for attacker is 8
                                      Casualties for barbarians: 2 swordmen
                                  Battle in Delphi
                                      Macedonia attack with 1 horseman, 1 phalangite and 1 skirmisher
                                      FreeGreece defend with 1 phalangite, 1 skirmisher and 1 territory
                                          Macedonia roll dice for 1 horseman, 1 phalangite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.83 expected hits
                                          FreeGreece roll dice for 1 phalangite and 1 skirmisher in Delphi, round 2 : 1/2 hits, 0.83 expected hits
                                          1 skirmisher owned by the Macedonia and 1 skirmisher owned by the FreeGreece lost in Delphi
                                          Macedonia roll dice for 1 horseman and 1 phalangite in Delphi, round 3 : 1/2 hits, 0.83 expected hits
                                          FreeGreece roll dice for 1 phalangite in Delphi, round 3 : 0/1 hits, 0.67 expected hits
                                          1 phalangite owned by the FreeGreece lost in Delphi
                                      Macedonia converts territory into different units
                                      Macedonia win, taking Delphi from FreeGreece with 1 horseman and 1 phalangite remaining. Battle score for attacker is 6
                                      Casualties for Macedonia: 1 skirmisher
                                      Casualties for FreeGreece: 1 phalangite and 1 skirmisher
                                  Battle in Athens
                                      Macedonia attack with 1 horseman, 4 phalangites and 3 skirmishers
                                      FreeGreece defend with 1 archer, 3 phalangites, 2 skirmishers and 1 territory
                                          Macedonia roll dice for 1 horseman, 4 phalangites and 3 skirmishers in Athens, round 2 : 4/5 hits, 2.33 expected hits
                                          FreeGreece roll dice for 1 archer, 3 phalangites and 2 skirmishers in Athens, round 2 : 3/6 hits, 3.00 expected hits
                                          1 archer owned by the FreeGreece, 3 skirmishers owned by the Macedonia, 2 skirmishers owned by the FreeGreece and 1 phalangite owned by the FreeGreece lost in Athens
                                          Macedonia roll dice for 1 horseman and 4 phalangites in Athens, round 3 : 3/5 hits, 2.33 expected hits
                                          FreeGreece roll dice for 2 phalangites in Athens, round 3 : 2/2 hits, 1.33 expected hits
                                          1 phalangite owned by the Macedonia, 1 horseman owned by the Macedonia and 2 phalangites owned by the FreeGreece lost in Athens
                                      Macedonia converts territory into different units
                                      Macedonia win, taking Athens from FreeGreece with 3 phalangites remaining. Battle score for attacker is 10
                                      Casualties for Macedonia: 1 horseman, 1 phalangite and 3 skirmishers
                                      Casualties for FreeGreece: 1 archer, 3 phalangites and 2 skirmishers
                                  Trigger Barbarians DirectPresence Apollonia swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Apollonia_swordman1TRUEINVERT attached to barbarians
                                  Trigger Barbarians DirectPresence Apollonia swordman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Apollonia_swordman2TRUEINVERT attached to barbarians
                          
                              Reposition Units - Macedonia
                          
                              Form Units - Macedonia
                                  1 metropolis placed in Larissa
                                  1 horseman and 2 skirmishers placed in Thessalonica
                          
                              Turn Completed - Macedonia
                                  Macedonia collect 0 PUs; end with 0 PUs
                          

                          Combat Hit Differential Summary :

                          FreeGreece regular : 0.17
                          Macedonia Artillery : -0.50
                          Macedonia regular : 2.17
                          barbarians regular : -1.33
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Egypt round 1

                            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                            Game History

                            Round: 1
                            
                                Collect Resources - Egypt
                                    Egypt collect 22 PUs; end with 22 PUs
                            
                                Commit Units - Egypt
                                    1 phalangite moved from Alexandria to 57
                                    1 spearman moved from Alexandria to 57
                                    1 spearman moved from Alexandria to 57
                                    1 spearman moved from Hermopolis to Paraetonium
                                    1 archer moved from Alexandria to Paraetonium
                                    1 phalangite moved from Hermopolis to Paraetonium
                                    1 archer moved from Hermopolis to Paraetonium
                                    1 phalangite moved from Memphis to 58
                                    1 phalangite, 1 quinquereme and 2 spearmen moved from 57 to 64
                                    1 phalangite moved from 64 to Cydonia
                                    1 spearman moved from 64 to Cydonia
                                    1 spearman moved from 64 to Cydonia
                                    1 horseman moved from Jerusalem to Aelana
                                    1 spearman moved from Jerusalem to Aelana
                                    1 phalangite and 1 trireme moved from 58 to 59
                                    1 phalangite moved from 59 to Jerusalem
                            
                                Procure Units - Egypt
                                    Egypt buy 1 archer, 1 irregular, 1 metropolis and 1 trireme; Remaining resources: 0 PUs; 
                            
                                Conduct Combat - Egypt
                                    Battle in Aelana
                                        Egypt attack with 1 horseman and 1 spearman
                                        barbarians defend with 1 spearman and 1 territory
                                            Egypt roll dice for 1 horseman and 1 spearman in Aelana, round 2 : 1/2 hits, 0.50 expected hits
                                            barbarians roll dice for 1 spearman in Aelana, round 2 : 0/1 hits, 0.33 expected hits
                                            1 spearman owned by the barbarians lost in Aelana
                                        Egypt converts territory into different units
                                        Egypt win, taking Aelana from barbarians with 1 horseman and 1 spearman remaining. Battle score for attacker is 3
                                        Casualties for barbarians: 1 spearman
                                    Battle in Cydonia
                                        Egypt attack with 1 phalangite and 2 spearmen
                                        barbarians defend with 1 archer and 1 territory
                                            Egypt roll dice for 1 phalangite and 2 spearmen in Cydonia, round 2 : 0/3 hits, 0.83 expected hits
                                            barbarians roll dice for 1 archer in Cydonia, round 2 : 1/1 hits, 0.67 expected hits
                                            1 spearman owned by the Egypt lost in Cydonia
                                            Egypt roll dice for 1 phalangite and 1 spearman in Cydonia, round 3 : 1/2 hits, 0.67 expected hits
                                            barbarians roll dice for 1 archer in Cydonia, round 3 : 0/1 hits, 0.67 expected hits
                                            1 archer owned by the barbarians lost in Cydonia
                                        Egypt converts territory into different units
                                        Egypt win, taking Cydonia from barbarians with 1 phalangite and 1 spearman remaining. Battle score for attacker is 1
                                        Casualties for Egypt: 1 spearman
                                        Casualties for barbarians: 1 archer
                                    Battle in Paraetonium
                                        Egypt attack with 2 archers, 1 phalangite and 1 spearman
                                        barbarians defend with 1 spearman and 1 territory
                                            Egypt roll dice for 2 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 2/4 hits, 1.00 expected hits
                                            barbarians roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits, 0.33 expected hits
                                            1 spearman owned by the barbarians lost in Paraetonium
                                        Egypt converts territory into different units
                                        Egypt win, taking Paraetonium from barbarians with 2 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 3
                                        Casualties for barbarians: 1 spearman
                                    Trigger Barbarians DirectPresence Paraetonium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Paraetonium_spearman1TRUEINVERT attached to barbarians
                                    Trigger Barbarians DirectPresence Aelana spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Aelana_spearman1TRUEINVERT attached to barbarians
                                    Trigger Barbarians DirectPresence Cydonia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cydonia_archer1TRUEINVERT attached to barbarians
                            
                                Reposition Units - Egypt
                                    1 spearman moved from Sidon to Jerusalem
                                    1 phalangite moved from Sidon to Jerusalem
                                    1 warelephant moved from Memphis to Pharan
                                    1 spearman moved from Memphis to Pharan
                                    1 horseman moved from Alexandria to Pharan
                                    1 chariot moved from Memphis to Jerusalem
                            
                                Form Units - Egypt
                                    1 archer placed in Alexandria
                                    1 irregular and 1 metropolis placed in Jerusalem
                                    1 trireme placed in 57
                            
                                Turn Completed - Egypt
                                    Egypt collect 0 PUs; end with 0 PUs
                            

                            Combat Hit Differential Summary :

                            Egypt regular : 1.00
                            barbarians regular : -1.00
                            

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: Egypt round 1

                              TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                              Game History

                              Round: 1
                              
                                  Collect Resources - Egypt
                                      Egypt collect 22 PUs; end with 22 PUs
                              
                                  Commit Units - Egypt
                                      1 phalangite moved from Alexandria to 57
                                      1 spearman moved from Alexandria to 57
                                      1 spearman moved from Alexandria to 57
                                      1 spearman moved from Hermopolis to Paraetonium
                                      1 archer moved from Alexandria to Paraetonium
                                      1 phalangite moved from Hermopolis to Paraetonium
                                      1 archer moved from Hermopolis to Paraetonium
                                      1 phalangite moved from Memphis to 58
                                      1 phalangite, 1 quinquereme and 2 spearmen moved from 57 to 64
                                      1 phalangite moved from 64 to Cydonia
                                      1 spearman moved from 64 to Cydonia
                                      1 spearman moved from 64 to Cydonia
                                      1 horseman moved from Jerusalem to Aelana
                                      1 spearman moved from Jerusalem to Aelana
                                      1 phalangite and 1 trireme moved from 58 to 59
                                      1 phalangite moved from 59 to Jerusalem
                              
                                  Procure Units - Egypt
                                      Egypt buy 1 archer, 1 irregular, 1 metropolis and 1 trireme; Remaining resources: 0 PUs; 
                              
                                  Conduct Combat - Egypt
                                      Battle in Aelana
                                          Egypt attack with 1 horseman and 1 spearman
                                          barbarians defend with 1 spearman and 1 territory
                                              Egypt roll dice for 1 horseman and 1 spearman in Aelana, round 2 : 1/2 hits, 0.50 expected hits
                                              barbarians roll dice for 1 spearman in Aelana, round 2 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the barbarians lost in Aelana
                                          Egypt converts territory into different units
                                          Egypt win, taking Aelana from barbarians with 1 horseman and 1 spearman remaining. Battle score for attacker is 3
                                          Casualties for barbarians: 1 spearman
                                      Battle in Cydonia
                                          Egypt attack with 1 phalangite and 2 spearmen
                                          barbarians defend with 1 archer and 1 territory
                                              Egypt roll dice for 1 phalangite and 2 spearmen in Cydonia, round 2 : 0/3 hits, 0.83 expected hits
                                              barbarians roll dice for 1 archer in Cydonia, round 2 : 1/1 hits, 0.67 expected hits
                                              1 spearman owned by the Egypt lost in Cydonia
                                              Egypt roll dice for 1 phalangite and 1 spearman in Cydonia, round 3 : 1/2 hits, 0.67 expected hits
                                              barbarians roll dice for 1 archer in Cydonia, round 3 : 0/1 hits, 0.67 expected hits
                                              1 archer owned by the barbarians lost in Cydonia
                                          Egypt converts territory into different units
                                          Egypt win, taking Cydonia from barbarians with 1 phalangite and 1 spearman remaining. Battle score for attacker is 1
                                          Casualties for Egypt: 1 spearman
                                          Casualties for barbarians: 1 archer
                                      Battle in Paraetonium
                                          Egypt attack with 2 archers, 1 phalangite and 1 spearman
                                          barbarians defend with 1 spearman and 1 territory
                                              Egypt roll dice for 2 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 2/4 hits, 1.00 expected hits
                                              barbarians roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the barbarians lost in Paraetonium
                                          Egypt converts territory into different units
                                          Egypt win, taking Paraetonium from barbarians with 2 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 3
                                          Casualties for barbarians: 1 spearman
                                      Trigger Barbarians DirectPresence Paraetonium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Paraetonium_spearman1TRUEINVERT attached to barbarians
                                      Trigger Barbarians DirectPresence Aelana spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Aelana_spearman1TRUEINVERT attached to barbarians
                                      Trigger Barbarians DirectPresence Cydonia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cydonia_archer1TRUEINVERT attached to barbarians
                              
                                  Reposition Units - Egypt
                                      1 spearman moved from Sidon to Jerusalem
                                      1 phalangite moved from Sidon to Jerusalem
                                      1 warelephant moved from Memphis to Pharan
                                      1 spearman moved from Memphis to Pharan
                                      1 horseman moved from Alexandria to Pharan
                                      1 chariot moved from Memphis to Jerusalem
                              
                                  Form Units - Egypt
                                      1 metropolis placed in Jerusalem
                                      1 archer placed in Alexandria
                                      1 trireme placed in 57
                                      1 irregular placed in Salamis
                              
                                  Turn Completed - Egypt
                                      Egypt collect 0 PUs; end with 0 PUs
                              

                              Combat Hit Differential Summary :

                              Egypt regular : 1.00
                              barbarians regular : -1.00
                              

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Turn Summary: Syria round 1

                                TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                Game History

                                Round: 1
                                
                                    Collect Resources - Syria
                                        Syria collect 22 PUs; end with 22 PUs
                                
                                    Commit Units - Syria
                                        1 skirmisher moved from Hatra to Seleucia
                                        1 horseman moved from Hatra to Damascus
                                        1 skirmisher moved from Antioch to Sidon
                                        1 skirmisher moved from Antioch to Sidon
                                        1 legionary moved from Antioch to Sidon
                                        1 cataphract, 1 chariot, 1 phalangite and 1 warelephant moved from Antioch to Damascus
                                        1 legionary moved from Edessa to Hatra
                                        1 skirmisher moved from Edessa to Hatra
                                        1 phalangite moved from Edessa to Emesa
                                        1 phalangite moved from Emesa to Damascus
                                        1 phalangite moved from Tarsus to Attalia
                                        1 skirmisher moved from Emesa to Edessa
                                
                                    Procure Units - Syria
                                        Syria buy 2 horsemen, 1 legionary, 1 metropolis and 1 skirmisher; Remaining resources: 0 PUs; 
                                
                                    Conduct Combat - Syria
                                        Battle in Sidon
                                            Syria attack with 1 legionary and 2 skirmishers
                                            Egypt defend with 1 spearman and 1 territory
                                                Syria roll dice for 1 legionary and 2 skirmishers in Sidon, round 2 : 1/1 hits, 0.33 expected hits
                                                Egypt roll dice for 1 spearman in Sidon, round 2 : 0/1 hits, 0.33 expected hits
                                                1 spearman owned by the Egypt lost in Sidon
                                            Syria converts territory into different units
                                            Syria win, taking Sidon from Egypt with 1 legionary and 2 skirmishers remaining. Battle score for attacker is 3
                                            Casualties for Egypt: 1 spearman
                                
                                    Reposition Units - Syria
                                
                                    Form Units - Syria
                                        1 metropolis placed in Seleucia
                                        2 horsemen, 1 legionary and 1 skirmisher placed in Antioch
                                
                                    Turn Completed - Syria
                                        Syria collect 0 PUs; end with 0 PUs
                                

                                Combat Hit Differential Summary :

                                Egypt regular : -0.33
                                Syria regular : 0.67
                                

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Parthia round 1

                                  TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                  Game History

                                  Round: 1
                                  
                                      Collect Resources - Parthia
                                          Parthia collect 13 PUs; end with 13 PUs
                                  
                                      Commit Units - Parthia
                                          1 spearman moved from Ctesiphon to Gazaca
                                          1 spearman moved from Cyropolis to Nexuana
                                          1 horsearcher moved from Cyropolis to Nexuana
                                          1 horsearcher moved from Susa to Gazaca
                                          1 cataphract moved from Ctesiphon to Gazaca
                                          1 archer moved from Persepolis to Susa
                                          1 spearman moved from Persepolis to Susa
                                          1 archer moved from Ecbatana to Ctesiphon
                                          1 spearman moved from Ecbatana to Ctesiphon
                                          1 horseman moved from Persepolis to Ctesiphon
                                  
                                      Procure Units - Parthia
                                          Parthia buy 1 archer, 1 cataphract and 1 spearman; Remaining resources: 0 PUs; 
                                  
                                      Conduct Combat - Parthia
                                          Battle in Nexuana
                                              Parthia attack with 1 horsearcher and 1 spearman
                                              barbarians defend with 1 archer and 1 territory
                                                  Parthia roll dice for 1 horsearcher and 1 spearman in Nexuana, round 2 : 0/2 hits, 0.50 expected hits
                                                  barbarians roll dice for 1 archer in Nexuana, round 2 : 0/1 hits, 0.67 expected hits
                                                  Parthia roll dice for 1 horsearcher and 1 spearman in Nexuana, round 3 : 1/2 hits, 0.50 expected hits
                                                  barbarians roll dice for 1 archer in Nexuana, round 3 : 1/1 hits, 0.67 expected hits
                                                  1 archer owned by the barbarians and 1 spearman owned by the Parthia lost in Nexuana
                                              Parthia converts territory into different units
                                              Parthia win, taking Nexuana from barbarians with 1 horsearcher remaining. Battle score for attacker is 1
                                              Casualties for Parthia: 1 spearman
                                              Casualties for barbarians: 1 archer
                                          Battle in Gazaca
                                              Parthia attack with 1 cataphract, 1 horsearcher and 1 spearman
                                              barbarians defend with 1 archer and 1 territory
                                                  Parthia roll dice for 1 cataphract, 1 horsearcher and 1 spearman in Gazaca, round 2 : 1/3 hits, 1.00 expected hits
                                                  barbarians roll dice for 1 archer in Gazaca, round 2 : 1/1 hits, 0.67 expected hits
                                                  1 archer owned by the barbarians and 1 spearman owned by the Parthia lost in Gazaca
                                              Parthia converts territory into different units
                                              Parthia win, taking Gazaca from barbarians with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 1
                                              Casualties for Parthia: 1 spearman
                                              Casualties for barbarians: 1 archer
                                          Trigger Barbarians DirectPresence Nexuana archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nexuana_archer1TRUEINVERT attached to barbarians
                                          Trigger Barbarians DirectPresence Gazaca archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Gazaca_archer1TRUEINVERT attached to barbarians
                                  
                                      Reposition Units - Parthia
                                  
                                      Form Units - Parthia
                                          1 archer, 1 cataphract and 1 spearman placed in Persepolis
                                  
                                      Turn Completed - Parthia
                                          Parthia collect 0 PUs; end with 0 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Parthia regular : 0.00
                                  barbarians regular : 0.00
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: Numidia round 1

                                    TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                    Game History

                                    Round: 1
                                    
                                        Collect Resources - Numidia
                                            Numidia collect 7 PUs; end with 7 PUs
                                    
                                        Commit Units - Numidia
                                            1 archer and 1 horseman moved from Zama to Igilgili
                                            1 spearman moved from Hippo Regius to Igilgili
                                            1 spearman moved from Cirta to Igilgili
                                            1 horseman, 1 spearman and 1 swordman moved from Cirta to Auzia
                                            1 spearman moved from Capsa to Thenae
                                            1 spearman moved from Paliurus to Cyrene
                                            1 horseman moved from Leptis Magna to Cyrene
                                            1 horseman moved from Berenice to Cyrene
                                            1 archer moved from Siwa to Berenice
                                            1 spearman moved from Siwa to Paliurus
                                    
                                        Procure Units - Numidia
                                            Numidia buy 1 spearman and 1 swordman; Remaining resources: 0 PUs; 
                                    
                                        Conduct Combat - Numidia
                                            Battle in Igilgili
                                                Numidia attack with 1 archer, 1 horseman and 2 spearmen
                                                barbarians defend with 1 horseman and 1 territory
                                                    Numidia roll dice for 1 archer, 1 horseman and 2 spearmen in Igilgili, round 2 : 2/4 hits, 0.83 expected hits
                                                    barbarians roll dice for 1 horseman in Igilgili, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 horseman owned by the barbarians lost in Igilgili
                                                Numidia converts territory into different units
                                                Numidia win, taking Igilgili from barbarians with 1 archer, 1 horseman and 2 spearmen remaining. Battle score for attacker is 4
                                                Casualties for barbarians: 1 horseman
                                            Battle in Auzia
                                                Numidia attack with 1 horseman, 1 spearman and 1 swordman
                                                barbarians defend with 1 horseman and 1 territory
                                                    Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Auzia, round 2 : 1/3 hits, 0.83 expected hits
                                                    barbarians roll dice for 1 horseman in Auzia, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 horseman owned by the barbarians lost in Auzia
                                                Numidia converts territory into different units
                                                Numidia win, taking Auzia from barbarians with 1 horseman, 1 spearman and 1 swordman remaining. Battle score for attacker is 4
                                                Casualties for barbarians: 1 horseman
                                            Battle in Cyrene
                                                Numidia attack with 2 horsemen and 1 spearman
                                                barbarians defend with 1 archer and 1 territory
                                                    Numidia roll dice for 2 horsemen and 1 spearman in Cyrene, round 2 : 1/3 hits, 0.83 expected hits
                                                    barbarians roll dice for 1 archer in Cyrene, round 2 : 0/1 hits, 0.67 expected hits
                                                    1 archer owned by the barbarians lost in Cyrene
                                                Numidia converts territory into different units
                                                Numidia win, taking Cyrene from barbarians with 2 horsemen and 1 spearman remaining. Battle score for attacker is 4
                                                Casualties for barbarians: 1 archer
                                            Trigger Barbarians DirectPresence Auzia horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Auzia_horseman1TRUEINVERT attached to barbarians
                                            Trigger Barbarians DirectPresence Igilgili horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Igilgili_horseman1TRUEINVERT attached to barbarians
                                            Trigger Barbarians DirectPresence Cyrene archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cyrene_archer1TRUEINVERT attached to barbarians
                                    
                                        Reposition Units - Numidia
                                            1 trireme moved from 29 to 30
                                    
                                        Form Units - Numidia
                                            1 spearman and 1 swordman placed in Leptis Magna
                                    
                                        Turn Completed - Numidia
                                            Numidia collect 0 PUs; end with 0 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Numidia regular : 1.50
                                    barbarians regular : -1.00
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Carthage round 2

                                      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                      Game History

                                      Round: 2
                                      
                                          Collect Resources - Carthage
                                              Carthage collect 25 PUs; end with 25 PUs
                                      
                                          Commit Units - Carthage
                                              1 irregular moved from Carthago Nova to Castulo
                                              1 spearman moved from Carthago Nova to Castulo
                                              1 swordman moved from Corduba to Castulo
                                              1 spearman moved from Hispatis to Corduba
                                              1 irregular moved from Acci to Hispatis
                                              1 quinquereme and 1 trireme moved from 36 to 32
                                              1 horseman and 1 spearman moved from Thenae to Sabrata
                                      
                                          Procure Units - Carthage
                                              Carthage buy 1 horseman, 1 metropolis and 5 spearmen; Remaining resources: 0 PUs; 
                                      
                                          Conduct Combat - Carthage
                                              Battle in Castulo
                                                  Carthage attack with 1 irregular, 1 spearman and 1 swordman
                                                  barbarians defend with 1 horseman, 1 swordman and 1 territory
                                                      Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 2 : 1/3 hits, 0.67 expected hits
                                                      barbarians roll dice for 1 horseman and 1 swordman in Castulo, round 2 : 0/2 hits, 0.50 expected hits
                                                      1 horseman owned by the barbarians lost in Castulo
                                                      Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 3 : 0/3 hits, 0.67 expected hits
                                                      barbarians roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits
                                                      Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 4 : 0/3 hits, 0.67 expected hits
                                                      barbarians roll dice for 1 swordman in Castulo, round 4 : 0/1 hits, 0.33 expected hits
                                                      Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 5 : 0/3 hits, 0.67 expected hits
                                                      barbarians roll dice for 1 swordman in Castulo, round 5 : 1/1 hits, 0.33 expected hits
                                                      1 irregular owned by the Carthage lost in Castulo
                                                      Carthage roll dice for 1 spearman and 1 swordman in Castulo, round 6 : 1/2 hits, 0.50 expected hits
                                                      barbarians roll dice for 1 swordman in Castulo, round 6 : 0/1 hits, 0.33 expected hits
                                                      1 swordman owned by the barbarians lost in Castulo
                                                  Carthage converts territory into different units
                                                  Carthage win, taking Castulo from barbarians with 1 spearman and 1 swordman remaining. Battle score for attacker is 5
                                                  Casualties for barbarians: 1 horseman and 1 swordman
                                                  Casualties for Carthage: 1 irregular
                                              Battle in Sabrata
                                                  Carthage attack with 1 horseman and 1 spearman
                                                  barbarians defend with 1 spearman and 1 territory
                                                      Carthage roll dice for 1 horseman and 1 spearman in Sabrata, round 2 : 2/2 hits, 0.50 expected hits
                                                      barbarians roll dice for 1 spearman in Sabrata, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 spearman owned by the barbarians and 1 spearman owned by the Carthage lost in Sabrata
                                                  Carthage converts territory into different units
                                                  Carthage win, taking Sabrata from barbarians with 1 horseman remaining. Battle score for attacker is 0
                                                  Casualties for Carthage: 1 spearman
                                                  Casualties for barbarians: 1 spearman
                                              Trigger Barbarians DirectPresence Castulo swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Castulo_swordman1TRUEINVERT attached to barbarians
                                              Trigger Barbarians DirectPresence Sabrata spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Sabrata_spearman1TRUEINVERT attached to barbarians
                                              Trigger Barbarians DirectPresence Castulo horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Castulo_horseman1TRUEINVERT attached to barbarians
                                      
                                          Reposition Units - Carthage
                                              1 trireme moved from 14 to 15
                                      
                                          Form Units - Carthage
                                              1 metropolis placed in Caralis
                                              2 spearmen placed in Lilybaeum
                                              1 horseman placed in Gades
                                              3 spearmen placed in Carthago
                                      
                                          Turn Completed - Carthage
                                              Carthage collect 0 PUs; end with 0 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Carthage regular : 0.33
                                      barbarians regular : -0.17
                                      

                                      Savegame

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                                      • W Offline
                                        waldowv
                                        last edited by

                                        TripleA Turn Summary: Rome round 2

                                        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                        Game History

                                        Round: 2
                                        
                                            Collect Resources - Rome
                                                Rome collect 21 PUs; end with 21 PUs
                                        
                                            Commit Units - Rome
                                                1 legionary moved from Capua to 34
                                                1 skirmisher moved from Capua to 34
                                                1 skirmisher moved from Capua to 34
                                                1 legionary, 1 quinquereme and 2 skirmishers moved from 34 to 27
                                                1 skirmisher moved from Capua to 28
                                                1 skirmisher and 1 trireme moved from 28 to 27
                                                1 skirmisher moved from Capua to 35
                                                1 skirmisher and 1 trireme moved from 35 to 34
                                                1 skirmisher moved from 34 to Messana
                                                1 skirmisher moved from Roma to Arretium
                                        
                                            Procure Units - Rome
                                                Rome buy 1 catapult, 1 fort, 2 horsemen, 1 skirmisher and 1 wall; Remaining resources: 0 PUs; 
                                        
                                            Reposition Units - Rome
                                                1 skirmisher moved from Genua to Ariminum
                                        
                                            Form Units - Rome
                                                Units in Messana being upgraded or consumed: 1 legionary
                                                1 catapult and 1 fort placed in Messana
                                                2 horsemen, 1 skirmisher and 1 wall placed in Roma
                                        
                                            Turn Completed - Rome
                                                Rome collect 0 PUs; end with 0 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • W Offline
                                          waldowv
                                          last edited by

                                          TripleA Turn Summary: FreeGreece round 2

                                          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                          Game History

                                          Round: 2
                                          
                                              Collect Resources - FreeGreece
                                                  FreeGreece collect 14 PUs; end with 14 PUs
                                          
                                              Commit Units - FreeGreece
                                                      FreeGreece converts territory into different units
                                                  2 phalangites moved from Sparta to Corinth
                                                        FreeGreece take Corinth from Macedonia
                                                  2 skirmishers moved from Sparta to Corinth
                                          
                                              Procure Units - FreeGreece
                                                  FreeGreece buy 2 archers, 1 metropolis and 1 wall; Remaining resources: 0 PUs; 
                                          
                                              Conduct Combat - FreeGreece
                                          
                                              Reposition Units - FreeGreece
                                          
                                              Form Units - FreeGreece
                                                  1 archer and 1 wall placed in Syracuse
                                                  1 archer placed in Sparta
                                                  1 metropolis placed in Sardis
                                          
                                              Turn Completed - FreeGreece
                                                  FreeGreece collect 0 PUs; end with 0 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: Macedonia round 2

                                            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                            Game History

                                            Round: 2
                                            
                                                Collect Resources - Macedonia
                                                    Macedonia collect 17 PUs; end with 17 PUs
                                            
                                                Commit Units - Macedonia
                                                    1 phalangite moved from Philippopolis to Thessalonica
                                                    1 skirmisher moved from Thessalonica to Philippopolis
                                                    1 skirmisher moved from Thessalonica to Philippopolis
                                                    1 phalangite moved from Delphi to Athens
                                                    1 horseman moved from Delphi to Apollonia
                                                    1 ballista, 1 horseman, 1 phalangite and 1 skirmisher moved from Apollonia to Salonae
                                                    1 skirmisher moved from Larissa to Athens
                                                    1 swordman moved from Larissa to Thessalonica
                                            
                                                Procure Units - Macedonia
                                                    Macedonia buy 2 metropoliss, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                                            
                                                Conduct Combat - Macedonia
                                                    Battle in Salonae
                                                        Macedonia attack with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher
                                                        barbarians defend with 1 swordman and 1 territory
                                                            Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits
                                                            Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Salonae, round 2 : 0/2 hits, 0.83 expected hits
                                                            barbarians roll dice for 1 swordman in Salonae, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 skirmisher owned by the Macedonia lost in Salonae
                                                            Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits
                                                            Macedonia roll dice for 1 ballista, 1 horseman and 1 phalangite in Salonae, round 3 : 1/2 hits, 0.83 expected hits
                                                            barbarians roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits
                                                            1 swordman owned by the barbarians lost in Salonae
                                                        Macedonia converts territory into different units
                                                        Macedonia win, taking Salonae from barbarians with 1 ballista, 1 horseman and 1 phalangite remaining. Battle score for attacker is 2
                                                        Casualties for Macedonia: 1 skirmisher
                                                        Casualties for barbarians: 1 swordman
                                                    Trigger Barbarians DirectPresence Salonae swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salonae_swordman1TRUEINVERT attached to barbarians
                                            
                                                Reposition Units - Macedonia
                                            
                                                Form Units - Macedonia
                                                    1 wall placed in Larissa
                                                    1 metropolis placed in Athens
                                                    1 metropolis placed in Apollonia
                                                    2 skirmishers placed in Thessalonica
                                                    1 skirmisher placed in Larissa
                                                    Macedonia undo move 5.
                                                    1 skirmisher placed in Larissa
                                            
                                                Turn Completed - Macedonia
                                                    Macedonia collect 0 PUs; end with 0 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Macedonia Artillery : -0.33
                                            Macedonia regular : -0.67
                                            barbarians regular : 0.33
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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