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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Macedonia round 2

      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

      Game History

      Round: 2
      
          Collect Resources - Macedonia
              Macedonia collect 17 PUs; end with 17 PUs
      
          Commit Units - Macedonia
              1 phalangite moved from Philippopolis to Thessalonica
              1 skirmisher moved from Thessalonica to Philippopolis
              1 skirmisher moved from Thessalonica to Philippopolis
              1 phalangite moved from Delphi to Athens
              1 horseman moved from Delphi to Apollonia
              1 ballista, 1 horseman, 1 phalangite and 1 skirmisher moved from Apollonia to Salonae
              1 skirmisher moved from Larissa to Athens
              1 swordman moved from Larissa to Thessalonica
      
          Procure Units - Macedonia
              Macedonia buy 2 metropoliss, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; 
      
          Conduct Combat - Macedonia
              Battle in Salonae
                  Macedonia attack with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher
                  barbarians defend with 1 swordman and 1 territory
                      Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits
                      Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Salonae, round 2 : 0/2 hits, 0.83 expected hits
                      barbarians roll dice for 1 swordman in Salonae, round 2 : 1/1 hits, 0.33 expected hits
                      1 skirmisher owned by the Macedonia lost in Salonae
                      Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits
                      Macedonia roll dice for 1 ballista, 1 horseman and 1 phalangite in Salonae, round 3 : 1/2 hits, 0.83 expected hits
                      barbarians roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits
                      1 swordman owned by the barbarians lost in Salonae
                  Macedonia converts territory into different units
                  Macedonia win, taking Salonae from barbarians with 1 ballista, 1 horseman and 1 phalangite remaining. Battle score for attacker is 2
                  Casualties for Macedonia: 1 skirmisher
                  Casualties for barbarians: 1 swordman
              Trigger Barbarians DirectPresence Salonae swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salonae_swordman1TRUEINVERT attached to barbarians
      
          Reposition Units - Macedonia
      
          Form Units - Macedonia
              1 wall placed in Larissa
              1 metropolis placed in Athens
              1 metropolis placed in Apollonia
              2 skirmishers placed in Thessalonica
              1 skirmisher placed in Larissa
              Macedonia undo move 5.
              1 skirmisher placed in Larissa
      
          Turn Completed - Macedonia
              Macedonia collect 0 PUs; end with 0 PUs
      

      Combat Hit Differential Summary :

      Macedonia Artillery : -0.33
      Macedonia regular : -0.67
      barbarians regular : 0.33
      

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Egypt round 2

        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

        Game History

        Round: 2
        
            Collect Resources - Egypt
                Egypt collect 20 PUs; end with 20 PUs
        
            Commit Units - Egypt
                    Egypt converts territory into different units
                1 archer moved from Paraetonium to Siwa
                      Egypt take Siwa from Numidia
                1 phalangite moved from Paraetonium to Paliurus
                1 spearman moved from Paraetonium to Paliurus
                1 archer moved from Paraetonium to Paliurus
        
            Procure Units - Egypt
                Egypt buy 3 archers, 1 horseman, 1 spearman and 1 wall; Remaining resources: 0 PUs; 
        
            Conduct Combat - Egypt
                Battle in Paliurus
                    Egypt attack with 1 archer, 1 phalangite and 1 spearman
                    Numidia defend with 1 spearman and 1 territory
                        Egypt roll dice for 1 archer, 1 phalangite and 1 spearman in Paliurus, round 2 : 2/3 hits, 0.83 expected hits
                        Numidia roll dice for 1 spearman in Paliurus, round 2 : 1/1 hits, 0.33 expected hits
                        1 spearman owned by the Egypt and 1 spearman owned by the Numidia lost in Paliurus
                    Egypt converts territory into different units
                    Egypt win, taking Paliurus from Numidia with 1 archer and 1 phalangite remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 spearman
        
            Reposition Units - Egypt
                1 horseman, 1 spearman and 1 warelephant moved from Pharan to Jerusalem
                1 trireme moved from 59 to 60
                1 trireme moved from 57 to 63
                1 spearman moved from Aelana to Jerusalem
                1 archer moved from Alexandria to Paraetonium
                1 spearman moved from Cydonia to 64
                1 phalangite moved from Cydonia to 64
                1 phalangite, 1 quinquereme and 1 spearman moved from 64 to 62
                1 spearman moved from 62 to Salamis
                1 phalangite moved from 62 to Salamis
        
            Form Units - Egypt
                3 archers and 1 wall placed in Jerusalem
                1 horseman and 1 spearman placed in Alexandria
        
            Turn Completed - Egypt
                Egypt collect 0 PUs; end with 0 PUs
        

        Combat Hit Differential Summary :

        Egypt regular : 1.17
        Numidia regular : 0.67
        

        Savegame

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        • B Offline
          bentonjt
          last edited by

          TripleA Turn Summary: Syria round 2

          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

          Game History

          Round: 2
          
              Collect Resources - Syria
                  Syria collect 22 PUs; end with 22 PUs
                  1 unit repaired.
          
              Commit Units - Syria
                  2 horsemen moved from Antioch to Palmyra
                  1 skirmisher moved from Hatra to Palmyra
                  1 phalangite moved from Emesa to Palmyra
                  1 cataphract, 1 chariot, 2 horsemen, 3 phalangites and 1 warelephant moved from Damascus to Sidon
                  1 legionary moved from Antioch to Sidon
                  1 skirmisher moved from Antioch to Emesa
                  1 legionary moved from Hatra to Emesa
          
              Procure Units - Syria
                  Syria buy 3 forts, 1 legionary, 1 phalangite and 3 skirmishers; Remaining resources: 0 PUs; 
          
              Conduct Combat - Syria
                  Battle in Palmyra
                      Syria attack with 2 horsemen, 1 phalangite and 1 skirmisher
                      barbarians defend with 2 spearmen and 1 territory
                          Syria roll dice for 2 horsemen, 1 phalangite and 1 skirmisher in Palmyra, round 2 : 3/3 hits, 1.17 expected hits
                          barbarians roll dice for 2 spearmen in Palmyra, round 2 : 1/2 hits, 0.67 expected hits
                          2 spearmen owned by the barbarians and 1 skirmisher owned by the Syria lost in Palmyra
                      Syria converts territory into different units
                      Syria win, taking Palmyra from barbarians with 2 horsemen and 1 phalangite remaining. Battle score for attacker is 4
                      Casualties for Syria: 1 skirmisher
                      Casualties for barbarians: 2 spearmen
                  Trigger Barbarians DirectPresence Palmyra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman2TRUEINVERT attached to barbarians
                  Trigger Barbarians DirectPresence Palmyra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman1TRUEINVERT attached to barbarians
          
              Reposition Units - Syria
          
              Form Units - Syria
                  1 legionary, 1 phalangite and 2 skirmishers placed in Antioch
                  Units in Seleucia being upgraded or consumed: 1 legionary
                  1 fort placed in Seleucia
                  1 skirmisher placed in Seleucia
                  Units in Sidon being upgraded or consumed: 2 legionarys
                  2 forts placed in Sidon
          
              Turn Completed - Syria
                  Syria collect 0 PUs; end with 0 PUs
          

          Combat Hit Differential Summary :

          barbarians regular : 0.33
          Syria regular : 1.83
          

          Savegame

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          • H Offline
            Hexborg
            last edited by

            TripleA Turn Summary: Parthia round 2

            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

            Game History

            Round: 2
            
                Collect Resources - Parthia
                    Parthia collect 14 PUs; end with 14 PUs
            
                Commit Units - Parthia
                    1 cataphract moved from Gazaca to Nexuana
                    1 horsearcher moved from Gazaca to Nexuana
                    1 horseman moved from Ctesiphon to Nexuana
            
                Procure Units - Parthia
                    Parthia buy 1 archer, 1 horsearcher and 1 spearman; Remaining resources: 1 PUs; 
            
                Conduct Combat - Parthia
                    Battle in Nexuana
                        Parthia attack with 1 cataphract, 1 horsearcher and 1 horseman
                        barbarians defend with 1 horseman and 1 territory
                            Parthia roll dice for 1 cataphract, 1 horsearcher and 1 horseman in Nexuana, round 2 : 1/3 hits, 1.17 expected hits
                            barbarians roll dice for 1 horseman in Nexuana, round 2 : 1/1 hits, 0.17 expected hits
                            1 horseman owned by the barbarians and 1 horseman owned by the Parthia lost in Nexuana
                        Parthia converts territory into different units
                        Parthia win, taking Nexuana from barbarians with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 0
                        Casualties for Parthia: 1 horseman
                        Casualties for barbarians: 1 horseman
                    Trigger Barbarians DirectPresence Nexuana horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nexuana_horseman1TRUEINVERT attached to barbarians
            
                Reposition Units - Parthia
                    1 cataphract moved from Persepolis to Ctesiphon
                    1 spearman moved from Ctesiphon to Gazaca
                    1 spearman moved from Persepolis to Susa
                    1 archer moved from Persepolis to Susa
                    1 spearman moved from Susa to Ctesiphon
            
                Form Units - Parthia
                    1 horsearcher placed in Cyropolis
                    1 archer and 1 spearman placed in Persepolis
            
                Turn Completed - Parthia
                    Parthia collect 0 PUs; end with 1 PU
            

            Combat Hit Differential Summary :

            Parthia regular : -0.17
            barbarians regular : 0.83
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • B Offline
              bentonjt
              last edited by

              TripleA Turn Summary: Numidia round 2

              TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

              Game History

              Round: 2
              
                  Collect Resources - Numidia
                      Numidia collect 9 PUs; end with 9 PUs
              
                  Commit Units - Numidia
                      1 archer moved from Berenice to Cyrene
                      2 spearmen and 1 swordman moved from Leptis Magna to Berenice
                      1 spearman moved from Thenae to Sabrata
                      1 archer, 1 horseman and 2 spearmen moved from Igilgili to Cartenna
                      1 horseman, 1 spearman and 1 swordman moved from Auzia to Volubilis
              
                  Procure Units - Numidia
                      Numidia buy 1 metropolis and 1 swordman; Remaining resources: 0 PUs; 
              
                  Conduct Combat - Numidia
                      Battle in Cartenna
                          Numidia attack with 1 archer, 1 horseman and 2 spearmen
                          barbarians defend with 1 archer and 1 territory
                              Numidia roll dice for 1 archer, 1 horseman and 2 spearmen in Cartenna, round 2 : 1/4 hits, 0.83 expected hits
                              barbarians roll dice for 1 archer in Cartenna, round 2 : 1/1 hits, 0.67 expected hits
                              1 archer owned by the barbarians and 1 spearman owned by the Numidia lost in Cartenna
                          Numidia converts territory into different units
                          Numidia win, taking Cartenna from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 1
                          Casualties for Numidia: 1 spearman
                          Casualties for barbarians: 1 archer
                      Battle in Volubilis
                          Numidia attack with 1 horseman, 1 spearman and 1 swordman
                          barbarians defend with 1 horseman and 1 territory
                              Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 2 : 0/3 hits, 0.83 expected hits
                              barbarians roll dice for 1 horseman in Volubilis, round 2 : 0/1 hits, 0.17 expected hits
                              Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 3 : 0/3 hits, 0.83 expected hits
                              barbarians roll dice for 1 horseman in Volubilis, round 3 : 0/1 hits, 0.17 expected hits
                              Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 4 : 1/3 hits, 0.83 expected hits
                              barbarians roll dice for 1 horseman in Volubilis, round 4 : 1/1 hits, 0.17 expected hits
                              1 horseman owned by the barbarians and 1 spearman owned by the Numidia lost in Volubilis
                          Numidia converts territory into different units
                          Numidia win, taking Volubilis from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 1
                          Casualties for Numidia: 1 spearman
                          Casualties for barbarians: 1 horseman
                      Trigger Barbarians DirectPresence Volubilis horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Volubilis_horseman1TRUEINVERT attached to barbarians
                      Trigger Barbarians DirectPresence Cartenna archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cartenna_archer1TRUEINVERT attached to barbarians
              
                  Reposition Units - Numidia
                      1 trireme moved from 30 to 31
              
                  Form Units - Numidia
                      1 metropolis placed in Cyrene
                      1 swordman placed in Leptis Magna
              
                  Turn Completed - Numidia
                      Numidia collect 0 PUs; end with 0 PUs
              

              Combat Hit Differential Summary :

              Numidia regular : -1.33
              barbarians regular : 0.83
              

              Savegame

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              • B Offline
                bentonjt
                last edited by

                TripleA Turn Summary: Carthage round 3

                TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                Game History

                Round: 3
                
                    Collect Resources - Carthage
                        Carthage collect 26 PUs; end with 26 PUs
                
                    Commit Units - Carthage
                        1 spearman moved from Corduba to Carthago Nova
                        1 horseman moved from Gades to Salmantica
                        1 irregular moved from Hispatis to Salmantica
                        1 irregular moved from Hispatis to Salmantica
                        1 horseman moved from Sabrata to Oea
                        3 spearmen moved from Carthago to 32
                        3 spearmen moved from 32 to Caralis
                        1 trireme moved from 15 to 16
                
                    Procure Units - Carthage
                        Carthage buy 1 quinquereme, 2 spearmen and 1 trireme; Remaining resources: 0 PUs; 
                
                    Conduct Combat - Carthage
                        Battle in Oea
                            Carthage attack with 1 horseman
                            barbarians defend with 1 horseman and 1 territory
                                Carthage roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                                barbarians roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.17 expected hits
                                Carthage roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                                barbarians roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.17 expected hits
                                Carthage roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                                barbarians roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.17 expected hits
                                Carthage roll dice for 1 horseman in Oea, round 5 : 1/1 hits, 0.33 expected hits
                                barbarians roll dice for 1 horseman in Oea, round 5 : 0/1 hits, 0.17 expected hits
                                1 horseman owned by the barbarians lost in Oea
                            Carthage converts territory into different units
                            Carthage win, taking Oea from barbarians with 1 horseman remaining. Battle score for attacker is 4
                            Casualties for barbarians: 1 horseman
                        Battle in Salmantica
                            Carthage attack with 1 horseman and 2 irregulars
                            barbarians defend with 1 swordman and 1 territory
                                Carthage roll dice for 1 horseman and 2 irregulars in Salmantica, round 2 : 1/3 hits, 0.67 expected hits
                                barbarians roll dice for 1 swordman in Salmantica, round 2 : 1/1 hits, 0.33 expected hits
                                1 irregular owned by the Carthage and 1 swordman owned by the barbarians lost in Salmantica
                            Carthage converts territory into different units
                            Carthage win, taking Salmantica from barbarians with 1 horseman and 1 irregular remaining. Battle score for attacker is 1
                            Casualties for Carthage: 1 irregular
                            Casualties for barbarians: 1 swordman
                        Trigger Barbarians DirectPresence Salmantica swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salmantica_swordman1TRUEINVERT attached to barbarians
                        Trigger Barbarians DirectPresence Oea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Oea_horseman1TRUEINVERT attached to barbarians
                
                    Reposition Units - Carthage
                
                    Form Units - Carthage
                        2 spearmen placed in Lilybaeum
                        1 quinquereme and 1 trireme placed in 24
                
                    Turn Completed - Carthage
                        Carthage collect 0 PUs; end with 0 PUs
                

                Combat Hit Differential Summary :

                Carthage regular : 0.00
                barbarians regular : 0.00
                

                Savegame

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                • W Offline
                  waldowv
                  last edited by

                  TripleA Turn Summary: Rome round 3

                  TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                  Game History

                  Round: 3
                  
                      Collect Resources - Rome
                          Rome collect 21 PUs; end with 21 PUs
                  
                      Procure Units - Rome
                          Rome buy 1 catapult, 1 legionary, 1 trireme and 1 wall; Remaining resources: 0 PUs; 
                  
                      Reposition Units - Rome
                          1 legionary, 1 quinquereme, 3 skirmishers and 1 trireme moved from 27 to 25
                          1 legionary and 3 skirmishers moved from 25 to Arretium
                          1 skirmisher moved from Arretium to Genua
                          2 horsemen moved from Roma to Ariminum
                          1 skirmisher moved from Roma to Arretium
                          1 trireme moved from 34 to 27
                  
                      Form Units - Rome
                          1 wall placed in Messana
                          1 catapult and 1 legionary placed in Roma
                          1 trireme placed in 25
                  
                      Turn Completed - Rome
                          Rome collect 0 PUs; end with 0 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    waldowv
                    last edited by

                    TripleA Turn Summary: FreeGreece round 3

                    TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                    Game History

                    Round: 3
                    
                        Collect Resources - FreeGreece
                            FreeGreece collect 17 PUs; end with 17 PUs
                    
                        Commit Units - FreeGreece
                            1 archer moved from Pergamum to Nicaea
                            1 phalangite moved from Sardis to Nicaea
                    
                        Procure Units - FreeGreece
                            FreeGreece buy 1 archer, 1 phalangite, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                    
                        Conduct Combat - FreeGreece
                            Battle in Nicaea
                                FreeGreece attack with 1 archer and 1 phalangite
                                barbarians defend with 1 spearman and 1 territory
                                    FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 2 : 0/2 hits, 0.67 expected hits
                                    barbarians roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
                                    FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 3 : 1/2 hits, 0.67 expected hits
                                    barbarians roll dice for 1 spearman in Nicaea, round 3 : 1/1 hits, 0.33 expected hits
                                    1 spearman owned by the barbarians and 1 archer owned by the FreeGreece lost in Nicaea
                                FreeGreece converts territory into different units
                                FreeGreece win, taking Nicaea from barbarians with 1 phalangite remaining. Battle score for attacker is -1
                                Casualties for FreeGreece: 1 archer
                                Casualties for barbarians: 1 spearman
                            Trigger Barbarians DirectPresence Nicaea spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nicaea_spearman1TRUEINVERT attached to barbarians
                    
                        Reposition Units - FreeGreece
                            1 archer moved from Sparta to Corinth
                    
                        Form Units - FreeGreece
                            1 archer, 1 skirmisher and 1 wall placed in Syracuse
                            FreeGreece undo move 1.
                            1 archer and 1 skirmisher placed in Sparta
                            1 skirmisher and 1 wall placed in Syracuse
                            1 phalangite and 1 skirmisher placed in Sardis
                    
                        Turn Completed - FreeGreece
                            FreeGreece collect 0 PUs; end with 0 PUs
                    

                    Combat Hit Differential Summary :

                    FreeGreece regular : -0.33
                    barbarians regular : 0.33
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: Macedonia round 3

                      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                      Game History

                      Round: 3
                      
                          Collect Resources - Macedonia
                              Macedonia collect 18 PUs; end with 18 PUs
                      
                          Commit Units - Macedonia
                              1 skirmisher moved from Philippopolis to Pella
                              1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman moved from Thessalonica to Byzantium
                              1 horseman moved from Apollonia to Pella
                              1 horseman moved from Salonae to Pella
                      
                          Procure Units - Macedonia
                              Macedonia buy 1 quinquereme and 3 skirmishers; Remaining resources: 0 PUs; 
                      
                          Conduct Combat - Macedonia
                              Battle in Pella
                                  Macedonia attack with 2 horsemen and 1 skirmisher
                                  barbarians defend with 1 swordman and 1 territory
                                      Macedonia roll dice for 2 horsemen and 1 skirmisher in Pella, round 2 : 0/2 hits, 0.67 expected hits
                                      barbarians roll dice for 1 swordman in Pella, round 2 : 1/1 hits, 0.33 expected hits
                                      1 skirmisher owned by the Macedonia lost in Pella
                                      Macedonia roll dice for 2 horsemen in Pella, round 3 : 1/2 hits, 0.67 expected hits
                                      barbarians roll dice for 1 swordman in Pella, round 3 : 0/1 hits, 0.33 expected hits
                                      1 swordman owned by the barbarians lost in Pella
                                  Macedonia converts territory into different units
                                  Macedonia win, taking Pella from barbarians with 2 horsemen remaining. Battle score for attacker is 2
                                  Casualties for Macedonia: 1 skirmisher
                                  Casualties for barbarians: 1 swordman
                              Battle in Byzantium
                                  Macedonia attack with 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman
                                  barbarians defend with 1 archer, 1 horseman, 1 swordman and 1 territory
                                      Macedonia roll Artillery dice in Byzantium : 0/1 hits, 0.17 expected hits
                                      Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman in Byzantium, round 2 : 2/3 hits, 1.17 expected hits
                                      barbarians roll dice for 1 archer, 1 horseman and 1 swordman in Byzantium, round 2 : 1/3 hits, 1.17 expected hits
                                      1 horseman owned by the barbarians, 1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Byzantium
                                      Macedonia roll Artillery dice in Byzantium : 1/1 hits, 0.17 expected hits
                                      1 archer owned by the barbarians lost in Byzantium
                                  Macedonia converts territory into different units
                                  Macedonia win, taking Byzantium from barbarians with 1 ballista, 1 horseman, 1 phalangite, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 10
                                  Casualties for Macedonia: 1 skirmisher
                                  Casualties for barbarians: 1 archer, 1 horseman and 1 swordman
                              Trigger Barbarians DirectPresence Byzantium archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_archer1TRUEINVERT attached to barbarians
                              Trigger Barbarians DirectPresence Byzantium swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_swordman1TRUEINVERT attached to barbarians
                              Trigger Barbarians DirectPresence Pella swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Pella_swordman1TRUEINVERT attached to barbarians
                              Trigger Barbarians DirectPresence Byzantium horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_horseman1TRUEINVERT attached to barbarians
                      
                          Reposition Units - Macedonia
                      
                          Form Units - Macedonia
                              2 skirmishers placed in Athens
                              1 skirmisher placed in Thessalonica
                              1 quinquereme placed in 46
                      
                          Turn Completed - Macedonia
                              Macedonia collect 0 PUs; end with 0 PUs
                      

                      Combat Hit Differential Summary :

                      Macedonia Artillery : 0.67
                      Macedonia regular : 0.50
                      barbarians regular : 0.17
                      

                      Savegame

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                      • H Offline
                        Hexborg
                        last edited by

                        TripleA Turn Summary: Egypt round 3

                        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                        Game History

                        Round: 3
                        
                            Collect Resources - Egypt
                                Egypt collect 21 PUs; end with 21 PUs
                        
                            Commit Units - Egypt
                                1 horseman moved from Aelana to Petra
                                1 warelephant moved from Jerusalem to Petra
                                1 spearman moved from Jerusalem to Petra
                                1 horseman moved from Jerusalem to Petra
                        
                            Procure Units - Egypt
                                Egypt buy 1 archer, 2 irregulars, 3 spearmen and 1 wall; Remaining resources: 1 PUs; 
                        
                            Conduct Combat - Egypt
                                Battle in Petra
                                    Egypt attack with 2 horsemen, 1 spearman and 1 warelephant
                                    barbarians defend with 1 archer, 1 spearman and 1 territory
                                        Egypt roll dice for 2 horsemen, 1 spearman and 1 warelephant in Petra, round 2 : 2/4 hits, 1.50 expected hits
                                        barbarians roll dice for 1 archer and 1 spearman in Petra, round 2 : 1/2 hits, 1.00 expected hits
                                    Units damaged: 1 warelephant owned by the Egypt
                                        1 archer owned by the barbarians and 1 spearman owned by the barbarians lost in Petra
                                    Egypt converts territory into different units
                                    Egypt win, taking Petra from barbarians with 2 horsemen, 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
                                    Casualties for barbarians: 1 archer and 1 spearman
                                Trigger Barbarians DirectPresence Petra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_spearman1TRUEINVERT attached to barbarians
                                Trigger Barbarians DirectPresence Petra archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_archer1TRUEINVERT attached to barbarians
                        
                            Reposition Units - Egypt
                                1 unit repaired.
                                1 spearman moved from Jerusalem to Aelana
                                1 spearman moved from Salamis to 60
                                1 spearman and 1 trireme moved from 60 to 59
                                1 trireme moved from 63 to 60
                                1 spearman moved from 59 to Jerusalem
                                1 phalangite moved from Paliurus to Siwa
                                1 archer moved from Paliurus to Siwa
                                1 archer moved from Paraetonium to Siwa
                                1 spearman moved from Alexandria to Paraetonium
                                1 horseman moved from Alexandria to Paraetonium
                        
                            Form Units - Egypt
                                1 archer, 2 spearmen and 1 wall placed in Jerusalem
                                1 irregular placed in Salamis
                                1 spearman placed in Alexandria
                                1 irregular placed in Salamis
                        
                            Turn Completed - Egypt
                                Egypt collect 0 PUs; end with 1 PU
                        

                        Combat Hit Differential Summary :

                        Egypt regular : 0.50
                        barbarians regular : 0.00
                        

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Turn Summary: Syria round 3

                          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                          Game History

                          Round: 3
                          
                              Collect Resources - Syria
                                  Syria collect 21 PUs; end with 21 PUs
                          
                              Commit Units - Syria
                                  1 cataphract, 2 phalangites and 4 skirmishers moved from Seleucia to Ctesiphon
                                  2 horsemen moved from Palmyra to Ctesiphon
                                  1 legionary moved from Emesa to Palmyra
                                  1 skirmisher moved from Emesa to Edessa
                                  1 cataphract moved from Sidon to Edessa
                                  1 chariot moved from Sidon to Edessa
                                  1 legionary moved from Antioch to Sidon
                                  1 phalangite moved from Antioch to Sidon
                                  1 horseman moved from Sidon to Tarsus
                                  1 horseman moved from Sidon to Tarsus
                                  2 skirmishers moved from Antioch to Tarsus
                                  2 phalangites moved from Attalia to Tavium
                          
                              Procure Units - Syria
                                  Syria buy 2 forts, 1 horseman, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                          
                              Conduct Combat - Syria
                                  Battle in Tarsus
                                      Syria attack with 2 horsemen and 2 skirmishers
                                      barbarians defend with 1 spearman and 1 territory
                                          Syria roll dice for 2 horsemen and 2 skirmishers in Tarsus, round 2 : 1/2 hits, 0.67 expected hits
                                          barbarians roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits
                                          1 spearman owned by the barbarians lost in Tarsus
                                      Syria converts territory into different units
                                      Syria win, taking Tarsus from barbarians with 2 horsemen and 2 skirmishers remaining. Battle score for attacker is 3
                                      Casualties for barbarians: 1 spearman
                                  Battle in Tavium
                                      Syria attack with 2 phalangites
                                      barbarians defend with 1 spearman and 1 territory
                                          Syria roll dice for 2 phalangites in Tavium, round 2 : 0/2 hits, 1.00 expected hits
                                          barbarians roll dice for 1 spearman in Tavium, round 2 : 0/1 hits, 0.33 expected hits
                                          Syria roll dice for 2 phalangites in Tavium, round 3 : 1/2 hits, 1.00 expected hits
                                          barbarians roll dice for 1 spearman in Tavium, round 3 : 0/1 hits, 0.33 expected hits
                                          1 spearman owned by the barbarians lost in Tavium
                                      Syria converts territory into different units
                                      Syria win, taking Tavium from barbarians with 2 phalangites remaining. Battle score for attacker is 3
                                      Casualties for barbarians: 1 spearman
                                  Battle in Edessa
                                      Syria attack with 1 cataphract, 1 chariot and 1 skirmisher
                                      barbarians defend with 1 archer and 1 territory
                                          Syria roll dice for 1 cataphract, 1 chariot and 1 skirmisher in Edessa, round 2 : 0/2 hits, 0.83 expected hits
                                          barbarians roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.67 expected hits
                                          1 skirmisher owned by the Syria lost in Edessa
                                          Syria roll dice for 1 cataphract and 1 chariot in Edessa, round 3 : 1/2 hits, 0.83 expected hits
                                          barbarians roll dice for 1 archer in Edessa, round 3 : 1/1 hits, 0.67 expected hits
                                          1 archer owned by the barbarians and 1 chariot owned by the Syria lost in Edessa
                                      Syria converts territory into different units
                                      Syria win, taking Edessa from barbarians with 1 cataphract remaining. Battle score for attacker is -4
                                      Casualties for Syria: 1 chariot and 1 skirmisher
                                      Casualties for barbarians: 1 archer
                                  Battle in Ctesiphon
                                      Syria attack with 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers
                                      Parthia defend with 2 archers, 1 cataphract, 3 spearmen and 1 territory
                                          Syria roll dice for 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers in Ctesiphon, round 2 : 2/5 hits, 2.17 expected hits
                                          Parthia roll dice for 2 archers, 1 cataphract and 3 spearmen in Ctesiphon, round 2 : 4/6 hits, 2.83 expected hits
                                          2 spearmen owned by the Parthia and 4 skirmishers owned by the Syria lost in Ctesiphon
                                          Syria roll dice for 1 cataphract, 2 horsemen and 2 phalangites in Ctesiphon, round 3 : 3/5 hits, 2.17 expected hits
                                          Parthia roll dice for 2 archers, 1 cataphract and 1 spearman in Ctesiphon, round 3 : 1/4 hits, 2.17 expected hits
                                          2 archers owned by the Parthia, 1 spearman owned by the Parthia and 1 horseman owned by the Syria lost in Ctesiphon
                                          Syria roll dice for 1 cataphract, 1 horseman and 2 phalangites in Ctesiphon, round 4 : 0/4 hits, 1.83 expected hits
                                          Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 1/1 hits, 0.50 expected hits
                                          1 horseman owned by the Syria lost in Ctesiphon
                                          Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 5 : 1/3 hits, 1.50 expected hits
                                          Parthia roll dice for 1 cataphract in Ctesiphon, round 5 : 0/1 hits, 0.50 expected hits
                                          1 cataphract owned by the Parthia lost in Ctesiphon
                                      Syria converts territory into different units
                                      Syria win, taking Ctesiphon from Parthia with 1 cataphract and 2 phalangites remaining. Battle score for attacker is 7
                                      Casualties for Syria: 2 horsemen and 4 skirmishers
                                      Casualties for Parthia: 2 archers, 1 cataphract and 3 spearmen
                                  Trigger Barbarians DirectPresence Tavium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tavium_spearman1TRUEINVERT attached to barbarians
                                  Trigger Barbarians DirectPresence Edessa archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Edessa_archer1TRUEINVERT attached to barbarians
                                  Trigger Barbarians DirectPresence Tarsus spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tarsus_spearman1TRUEINVERT attached to barbarians
                          
                              Reposition Units - Syria
                                  1 phalangite moved from Palmyra to Seleucia
                          
                              Form Units - Syria
                                  Units in Palmyra being upgraded or consumed: 1 legionary
                                  1 fort placed in Palmyra
                                  Units in Sidon being upgraded or consumed: 1 legionary
                                  1 fort placed in Sidon
                                  1 horseman, 1 legionary, 1 skirmisher and 1 wall placed in Seleucia
                                  1 legionary and 1 skirmisher placed in Antioch
                          
                              Turn Completed - Syria
                                  Syria collect 0 PUs; end with 0 PUs
                          

                          Combat Hit Differential Summary :

                          Parthia regular : 0.00
                          barbarians regular : -0.33
                          Syria regular : -3.00
                          

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Parthia round 3

                            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                            Game History

                            Round: 3
                            
                                Collect Resources - Parthia
                                    Parthia collect 12 PUs; end with 13 PUs
                            
                                Commit Units - Parthia
                                    1 spearman moved from Gazaca to Ctesiphon
                                    1 horsearcher moved from Cyropolis to Ctesiphon
                                    1 cataphract moved from Nexuana to Ctesiphon
                                    1 spearman moved from Susa to Ctesiphon
                                    1 spearman moved from Susa to Ctesiphon
                                    1 spearman moved from Susa to Ctesiphon
                                    1 archer moved from Susa to Ctesiphon
                                    1 archer moved from Susa to Ctesiphon
                                    1 spearman moved from Susa to Ctesiphon
                            
                                Procure Units - Parthia
                                    Parthia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs; 
                            
                                Conduct Combat - Parthia
                                    Battle in Ctesiphon
                                        Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen
                                        Syria defend with 1 cataphract, 2 phalangites and 1 territory
                                            Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen in Ctesiphon, round 2 : 1/9 hits, 2.00 expected hits
                                            Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 2 : 1/3 hits, 1.83 expected hits
                                            1 spearman owned by the Parthia and 1 cataphract owned by the Syria lost in Ctesiphon
                                            Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 4 spearmen in Ctesiphon, round 3 : 3/8 hits, 1.83 expected hits
                                            Syria roll dice for 2 phalangites in Ctesiphon, round 3 : 2/2 hits, 1.33 expected hits
                                            2 spearmen owned by the Parthia and 2 phalangites owned by the Syria lost in Ctesiphon
                                        Parthia converts territory into different units
                                        Parthia win, taking Ctesiphon from Syria with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 9
                                        Casualties for Parthia: 3 spearmen
                                        Casualties for Syria: 1 cataphract and 2 phalangites
                            
                                Reposition Units - Parthia
                                    1 spearman moved from Persepolis to Susa
                                    1 archer moved from Persepolis to Susa
                            
                                Form Units - Parthia
                                    1 cataphract and 2 spearmen placed in Persepolis
                            
                                Turn Completed - Parthia
                                    Parthia collect 0 PUs; end with 1 PU
                            

                            Combat Hit Differential Summary :

                            Parthia regular : 0.17
                            Syria regular : -0.17
                            

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Numidia round 3

                              TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                              Game History

                              Round: 3
                              
                                  Collect Resources - Numidia
                                      Numidia collect 10 PUs; end with 10 PUs
                              
                                  Commit Units - Numidia
                                          Numidia converts territory into different units
                                      1 horseman and 1 swordman moved from Volubilis to Banasa
                                      1 archer, 1 horseman and 1 spearman moved from Cartenna to Siga
                                      2 horsemen moved from Cyrene to Paraetonium
                                            Numidia take Paliurus from Egypt
                                      1 spearman moved from Berenice to Paliurus
                                      1 trireme moved from 31 to 32
                                      1 archer and 1 spearman moved from Cyrene to Paliurus
                                      1 swordman moved from Berenice to Paliurus
                                      1 spearman moved from Berenice to Paliurus
                              
                                  Procure Units - Numidia
                                      Numidia buy 1 horseman and 2 spearmen; Remaining resources: 0 PUs; 
                              
                                  Conduct Combat - Numidia
                                      Battle in Paraetonium
                                          Numidia attack with 2 horsemen
                                          Egypt defend with 1 horseman, 1 spearman and 1 territory
                                              Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 1/2 hits, 0.67 expected hits
                                              Egypt roll dice for 1 horseman and 1 spearman in Paraetonium, round 2 : 0/2 hits, 0.50 expected hits
                                              1 horseman owned by the Egypt lost in Paraetonium
                                              Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 1/2 hits, 0.67 expected hits
                                              Egypt roll dice for 1 spearman in Paraetonium, round 3 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the Egypt lost in Paraetonium
                                          Numidia converts territory into different units
                                          Numidia win, taking Paraetonium from Egypt with 2 horsemen remaining. Battle score for attacker is 7
                                          Casualties for Egypt: 1 horseman and 1 spearman
                                      Battle in Banasa
                                          Numidia attack with 1 horseman and 1 swordman
                                          barbarians defend with 1 spearman and 1 territory
                                              Numidia roll dice for 1 horseman and 1 swordman in Banasa, round 2 : 1/2 hits, 0.67 expected hits
                                              barbarians roll dice for 1 spearman in Banasa, round 2 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the barbarians lost in Banasa
                                          Numidia converts territory into different units
                                          Numidia win, taking Banasa from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 3
                                          Casualties for barbarians: 1 spearman
                                      Battle in Siga
                                          Numidia attack with 1 archer, 1 horseman and 1 spearman
                                          barbarians defend with 1 spearman and 1 territory
                                              Numidia roll dice for 1 archer, 1 horseman and 1 spearman in Siga, round 2 : 2/3 hits, 0.67 expected hits
                                              barbarians roll dice for 1 spearman in Siga, round 2 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the barbarians lost in Siga
                                          Numidia converts territory into different units
                                          Numidia win, taking Siga from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 3
                                          Casualties for barbarians: 1 spearman
                                      Trigger Barbarians DirectPresence Banasa spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Banasa_spearman1TRUEINVERT attached to barbarians
                                      Trigger Barbarians DirectPresence Siga spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Siga_spearman1TRUEINVERT attached to barbarians
                              
                                  Reposition Units - Numidia
                              
                                  Form Units - Numidia
                                      1 horseman and 1 spearman placed in Cyrene
                                      1 spearman placed in Leptis Magna
                              
                                  Turn Completed - Numidia
                                      Numidia collect 0 PUs; end with 0 PUs
                              

                              Combat Hit Differential Summary :

                              Egypt regular : -0.83
                              Numidia regular : 2.33
                              barbarians regular : -0.67
                              

                              Savegame

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                              • B Offline
                                bentonjt
                                last edited by

                                TripleA Turn Summary: Carthage round 4

                                TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                Game History

                                Round: 4
                                
                                    Collect Resources - Carthage
                                        Carthage collect 27 PUs; end with 27 PUs
                                
                                    Commit Units - Carthage
                                        1 horseman moved from Salmantica to Valentia
                                        1 spearman and 1 swordman moved from Carthago Nova to Valentia
                                        1 swordman moved from Castulo to Valentia
                                        1 quinquereme and 1 trireme moved from 32 to 33
                                        1 horseman moved from Oea to Berenice
                                        1 trireme moved from 16 to 29
                                
                                    Procure Units - Carthage
                                        Carthage buy 1 irregular, 1 quinquereme, 1 spearman, 1 trireme and 1 wall; Remaining resources: 0 PUs; 
                                
                                    Conduct Combat - Carthage
                                        Battle in Valentia
                                            Carthage attack with 1 horseman, 1 spearman and 2 swordmen
                                            barbarians defend with 1 archer, 1 horseman and 1 territory
                                                Carthage roll dice for 1 horseman, 1 spearman and 2 swordmen in Valentia, round 2 : 1/4 hits, 1.17 expected hits
                                                barbarians roll dice for 1 archer and 1 horseman in Valentia, round 2 : 1/2 hits, 0.83 expected hits
                                                1 horseman owned by the barbarians and 1 spearman owned by the Carthage lost in Valentia
                                                Carthage roll dice for 1 horseman and 2 swordmen in Valentia, round 3 : 1/3 hits, 1.00 expected hits
                                                barbarians roll dice for 1 archer in Valentia, round 3 : 1/1 hits, 0.67 expected hits
                                                1 archer owned by the barbarians and 1 horseman owned by the Carthage lost in Valentia
                                            Carthage converts territory into different units
                                            Carthage win, taking Valentia from barbarians with 2 swordmen remaining. Battle score for attacker is 1
                                            Casualties for Carthage: 1 horseman and 1 spearman
                                            Casualties for barbarians: 1 archer and 1 horseman
                                        Trigger Barbarians DirectPresence Valentia horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_horseman1TRUEINVERT attached to barbarians
                                        Trigger Barbarians DirectPresence Valentia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_archer1TRUEINVERT attached to barbarians
                                
                                    Reposition Units - Carthage
                                
                                    Form Units - Carthage
                                        1 irregular placed in Salmantica
                                        1 spearman and 1 wall placed in Lilybaeum
                                        1 quinquereme and 1 trireme placed in 24
                                
                                    Turn Completed - Carthage
                                        Carthage collect 0 PUs; end with 0 PUs
                                

                                Combat Hit Differential Summary :

                                Carthage regular : -0.17
                                barbarians regular : 0.50
                                

                                Savegame

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                                • W Offline
                                  waldowv
                                  last edited by

                                  TripleA Turn Summary: Rome round 4

                                  TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                  Game History

                                  Round: 4
                                  
                                      Collect Resources - Rome
                                          Rome collect 21 PUs; end with 21 PUs
                                  
                                      Commit Units - Rome
                                          1 skirmisher moved from Arretium to Salapia
                                          1 legionary and 3 skirmishers moved from Arretium to 25
                                          1 legionary, 1 quinquereme, 3 skirmishers and 2 triremes moved from 25 to 21
                                          1 legionary and 3 skirmishers moved from 21 to Aleria
                                          1 trireme moved from 27 to 28
                                          1 legionary moved from Roma to Salapia
                                          1 catapult moved from Roma to Salapia
                                  
                                      Procure Units - Rome
                                          Rome buy 2 horsemen, 1 quinquereme and 1 wall; Remaining resources: 0 PUs; 
                                  
                                      Conduct Combat - Rome
                                          Battle in Aleria
                                              Rome attack with 1 legionary and 3 skirmishers
                                              Carthage defend with 1 spearman and 1 territory
                                                  Rome roll dice for 1 legionary and 3 skirmishers in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                                                  Carthage roll dice for 1 spearman in Aleria, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 skirmisher owned by the Rome lost in Aleria
                                                  Rome roll dice for 1 legionary and 2 skirmishers in Aleria, round 3 : 1/1 hits, 0.33 expected hits
                                                  Carthage roll dice for 1 spearman in Aleria, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 spearman owned by the Carthage lost in Aleria
                                              Rome converts territory into different units
                                              Rome win, taking Aleria from Carthage with 1 legionary and 2 skirmishers remaining. Battle score for attacker is 1
                                              Casualties for Rome: 1 skirmisher
                                              Casualties for Carthage: 1 spearman
                                  
                                      Reposition Units - Rome
                                          1 horseman moved from Ariminum to Tarentum
                                          1 horseman moved from Ariminum to Tarentum
                                  
                                      Form Units - Rome
                                          1 quinquereme placed in 28
                                          2 horsemen and 1 wall placed in Roma
                                  
                                      Turn Completed - Rome
                                          Rome collect 0 PUs; end with 0 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Carthage regular : 0.33
                                  Rome regular : 0.33
                                  

                                  Savegame

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                                  • W Offline
                                    waldowv
                                    last edited by

                                    TripleA Turn Summary: FreeGreece round 4

                                    TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                    Game History

                                    Round: 4
                                    
                                        Collect Resources - FreeGreece
                                            FreeGreece collect 19 PUs; end with 19 PUs
                                    
                                        Commit Units - FreeGreece
                                                FreeGreece converts territory into different units
                                            1 skirmisher moved from Sardis to Attalia
                                                  FreeGreece take Attalia from Syria
                                            2 phalangites moved from Sardis to Pessinus
                                            1 archer moved from Sparta to Corinth
                                            1 skirmisher moved from Sparta to Corinth
                                            1 quinquereme moved from 67 to 68
                                    
                                        Procure Units - FreeGreece
                                            FreeGreece buy 2 archers, 1 phalangite, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                                    
                                        Conduct Combat - FreeGreece
                                            Battle in Pessinus
                                                FreeGreece attack with 2 phalangites
                                                barbarians defend with 1 spearman and 1 territory
                                                    FreeGreece roll dice for 2 phalangites in Pessinus, round 2 : 1/2 hits, 1.00 expected hits
                                                    barbarians roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 spearman owned by the barbarians lost in Pessinus
                                                FreeGreece converts territory into different units
                                                FreeGreece win, taking Pessinus from barbarians with 2 phalangites remaining. Battle score for attacker is 3
                                                Casualties for barbarians: 1 spearman
                                            Trigger Barbarians DirectPresence Pessinus spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Pessinus_spearman1TRUEINVERT attached to barbarians
                                    
                                        Reposition Units - FreeGreece
                                    
                                        Form Units - FreeGreece
                                            1 phalangite, 1 skirmisher and 1 wall placed in Sardis
                                            2 archers and 1 skirmisher placed in Sparta
                                    
                                        Turn Completed - FreeGreece
                                            FreeGreece collect 0 PUs; end with 0 PUs
                                    

                                    Combat Hit Differential Summary :

                                    FreeGreece regular : 0.00
                                    barbarians regular : -0.33
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Macedonia round 4

                                      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                      Game History

                                      Round: 4
                                      
                                          Collect Resources - Macedonia
                                              Macedonia collect 21 PUs; end with 21 PUs
                                      
                                          Commit Units - Macedonia
                                              1 skirmisher moved from Thessalonica to Philippopolis
                                              2 horsemen moved from Pella to Philippopolis
                                              1 skirmisher moved from Byzantium to Odessus
                                              1 horseman moved from Byzantium to Odessus
                                              1 swordman moved from Byzantium to Odessus
                                              1 ballista and 1 phalangite moved from Salonae to 46
                                              1 ballista and 1 phalangite moved from 46 to Tarentum
                                      
                                          Procure Units - Macedonia
                                              Macedonia buy 1 skirmisher, 2 swordmen, 1 trireme and 3 walls; Remaining resources: 0 PUs; 
                                      
                                          Conduct Combat - Macedonia
                                              Battle in Philippopolis
                                                  Macedonia attack with 2 horsemen and 1 skirmisher
                                                  barbarians defend with 1 swordman and 1 territory
                                                      Macedonia roll dice for 2 horsemen and 1 skirmisher in Philippopolis, round 2 : 1/2 hits, 0.67 expected hits
                                                      barbarians roll dice for 1 swordman in Philippopolis, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Philippopolis
                                                  Macedonia converts territory into different units
                                                  Macedonia win, taking Philippopolis from barbarians with 2 horsemen remaining. Battle score for attacker is 2
                                                  Casualties for Macedonia: 1 skirmisher
                                                  Casualties for barbarians: 1 swordman
                                              Battle in Odessus
                                                  Macedonia attack with 1 horseman, 1 skirmisher and 1 swordman
                                                  barbarians defend with 1 swordman and 1 territory
                                                      Macedonia roll dice for 1 horseman, 1 skirmisher and 1 swordman in Odessus, round 2 : 1/2 hits, 0.67 expected hits
                                                      barbarians roll dice for 1 swordman in Odessus, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 swordman owned by the barbarians lost in Odessus
                                                  Macedonia converts territory into different units
                                                  Macedonia win, taking Odessus from barbarians with 1 horseman, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 4
                                                  Casualties for barbarians: 1 swordman
                                              Battle in Tarentum
                                                  Macedonia attack with 1 ballista and 1 phalangite
                                                  Rome defend with 2 horsemen and 1 territory
                                                      Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits
                                                      Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 2 : 0/1 hits, 0.50 expected hits
                                                      Rome roll dice for 2 horsemen in Tarentum, round 2 : 0/2 hits, 0.33 expected hits
                                                      Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits
                                                      Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 3 : 1/1 hits, 0.50 expected hits
                                                      Rome roll dice for 2 horsemen in Tarentum, round 3 : 0/2 hits, 0.33 expected hits
                                                      1 horseman owned by the Rome lost in Tarentum
                                                      Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits
                                                      Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 4 : 1/1 hits, 0.50 expected hits
                                                      Rome roll dice for 1 horseman in Tarentum, round 4 : 0/1 hits, 0.17 expected hits
                                                      1 horseman owned by the Rome lost in Tarentum
                                                  Macedonia converts territory into different units
                                                  Macedonia win, taking Tarentum from Rome with 1 ballista and 1 phalangite remaining. Battle score for attacker is 8
                                                  Casualties for Rome: 2 horsemen
                                              Trigger Barbarians DirectPresence Odessus swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Odessus_swordman1TRUEINVERT attached to barbarians
                                              Trigger Barbarians DirectPresence Philippopolis swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Philippopolis_swordman1TRUEINVERT attached to barbarians
                                      
                                          Reposition Units - Macedonia
                                              1 ballista and 1 phalangite moved from Byzantium to Thessalonica
                                      
                                          Form Units - Macedonia
                                              3 walls placed in Athens
                                              2 swordmen placed in Apollonia
                                              1 skirmisher placed in Larissa
                                              1 trireme placed in 69
                                      
                                          Turn Completed - Macedonia
                                              Macedonia collect 0 PUs; end with 0 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Macedonia Artillery : -0.50
                                      Macedonia regular : 1.17
                                      Rome regular : -0.83
                                      barbarians regular : 0.33
                                      

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Egypt round 4

                                        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                        Game History

                                        Round: 4
                                        
                                            Collect Resources - Egypt
                                                Egypt collect 23 PUs; end with 24 PUs
                                        
                                            Commit Units - Egypt
                                                1 spearman moved from Aelana to Thamea
                                                1 horseman moved from Petra to Thamea
                                                1 spearman moved from Petra to Bostra
                                                1 warelephant moved from Petra to Bostra
                                                1 horseman moved from Petra to Bostra
                                                1 spearman moved from Alexandria to Paraetonium
                                                1 chariot moved from Jerusalem to Thamea
                                                1 spearman moved from Jerusalem to Bostra
                                                1 archer moved from Jerusalem to Bostra
                                                1 phalangite moved from Siwa to Paraetonium
                                                1 archer moved from Siwa to Paraetonium
                                                1 archer moved from Siwa to Paraetonium
                                                1 archer moved from Siwa to Paraetonium
                                        
                                            Procure Units - Egypt
                                                Egypt buy 1 irregular, 3 spearmen and 1 warelephant; Remaining resources: 0 PUs; 
                                        
                                            Conduct Combat - Egypt
                                                Battle in Thamea
                                                    Egypt attack with 1 chariot, 1 horseman and 1 spearman
                                                    barbarians defend with 1 horseman and 1 territory
                                                        Egypt roll dice for 1 chariot, 1 horseman and 1 spearman in Thamea, round 2 : 1/3 hits, 0.83 expected hits
                                                        barbarians roll dice for 1 horseman in Thamea, round 2 : 1/1 hits, 0.17 expected hits
                                                        1 horseman owned by the barbarians and 1 horseman owned by the Egypt lost in Thamea
                                                    Egypt converts territory into different units
                                                    Egypt win, taking Thamea from barbarians with 1 chariot and 1 spearman remaining. Battle score for attacker is 0
                                                    Casualties for Egypt: 1 horseman
                                                    Casualties for barbarians: 1 horseman
                                                Battle in Bostra
                                                    Egypt attack with 1 archer, 1 horseman, 2 spearmen and 1 warelephant
                                                    barbarians defend with 2 spearmen and 1 territory
                                                        Egypt roll dice for 1 archer, 1 horseman, 2 spearmen and 1 warelephant in Bostra, round 2 : 2/5 hits, 1.50 expected hits
                                                        barbarians roll dice for 2 spearmen in Bostra, round 2 : 1/2 hits, 0.67 expected hits
                                                    Units damaged: 1 warelephant owned by the Egypt
                                                        2 spearmen owned by the barbarians lost in Bostra
                                                    Egypt converts territory into different units
                                                    Egypt win, taking Bostra from barbarians with 1 archer, 1 horseman, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 6
                                                    Casualties for barbarians: 2 spearmen
                                                Battle in Paraetonium
                                                    Egypt attack with 3 archers, 1 phalangite and 1 spearman
                                                    Numidia defend with 2 horsemen and 1 territory
                                                        Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 0/5 hits, 1.17 expected hits
                                                        Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 0/2 hits, 0.33 expected hits
                                                        Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 3 : 4/5 hits, 1.17 expected hits
                                                        Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 0/2 hits, 0.33 expected hits
                                                        2 horsemen owned by the Numidia lost in Paraetonium
                                                    Egypt converts territory into different units
                                                    Egypt win, taking Paraetonium from Numidia with 3 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 8
                                                    Casualties for Numidia: 2 horsemen
                                                Trigger Barbarians DirectPresence Bostra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman1TRUEINVERT attached to barbarians
                                                Trigger Barbarians DirectPresence Thamea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Thamea_horseman1TRUEINVERT attached to barbarians
                                                Trigger Barbarians DirectPresence Bostra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman2TRUEINVERT attached to barbarians
                                        
                                            Reposition Units - Egypt
                                                1 unit repaired.
                                                1 phalangite moved from Jerusalem to 59
                                                1 trireme moved from 60 to 62
                                                1 phalangite and 1 trireme moved from 59 to 60
                                                1 phalangite moved from Salamis to 62
                                                3 irregulars moved from Salamis to 62
                                                1 phalangite moved from 62 to Attalia
                                                3 irregulars moved from 62 to Attalia
                                                1 phalangite moved from 60 to Salamis
                                        
                                            Form Units - Egypt
                                                2 spearmen and 1 warelephant placed in Alexandria
                                                1 irregular placed in Salamis
                                                1 spearman placed in Jerusalem
                                        
                                            Turn Completed - Egypt
                                                Egypt collect 0 PUs; end with 0 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Egypt regular : 2.33
                                        Numidia regular : -0.67
                                        barbarians regular : 1.17
                                        

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Syria round 4

                                          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                          Game History

                                          Round: 4
                                          
                                              Collect Resources - Syria
                                                  Syria collect 23 PUs; end with 23 PUs
                                          
                                              Commit Units - Syria
                                                  1 legionary moved from Antioch to Emesa
                                                  1 horseman, 1 legionary, 1 phalangite and 1 skirmisher moved from Seleucia to Palmyra
                                                  2 phalangites moved from Tavium to Tarsus
                                                  1 skirmisher moved from Antioch to Emesa
                                                  2 horsemen moved from Tarsus to Sidon
                                          
                                              Procure Units - Syria
                                                  Syria buy 1 cataphract, 2 forts, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                                          
                                              Reposition Units - Syria
                                          
                                              Form Units - Syria
                                                  Units in Emesa being upgraded or consumed: 1 legionary
                                                  1 fort placed in Emesa
                                                  Units in Palmyra being upgraded or consumed: 1 legionary
                                                  1 fort placed in Palmyra
                                                  2 skirmishers and 1 wall placed in Seleucia
                                                  1 cataphract and 2 legionarys placed in Antioch
                                          
                                              Turn Completed - Syria
                                                  Syria collect 0 PUs; end with 0 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Parthia round 4

                                            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                            Game History

                                            Round: 4
                                            
                                                Collect Resources - Parthia
                                                    Parthia collect 14 PUs; end with 15 PUs
                                            
                                                Commit Units - Parthia
                                                    1 horsearcher moved from Ctesiphon to Ninive
                                                    1 cataphract moved from Ctesiphon to Ninive
                                                    1 archer moved from Ctesiphon to Ninive
                                                    1 spearman moved from Ctesiphon to Ninive
                                                    1 spearman moved from Ctesiphon to Ninive
                                                    1 archer moved from Ctesiphon to Ninive
                                            
                                                Procure Units - Parthia
                                                    Parthia buy 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; 
                                            
                                                Conduct Combat - Parthia
                                                    Battle in Ninive
                                                        Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen
                                                        barbarians defend with 1 archer, 1 spearman and 1 territory
                                                            Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen in Ninive, round 2 : 2/6 hits, 1.50 expected hits
                                                            barbarians roll dice for 1 archer and 1 spearman in Ninive, round 2 : 1/2 hits, 1.00 expected hits
                                                            1 archer owned by the barbarians, 1 spearman owned by the barbarians and 1 spearman owned by the Parthia lost in Ninive
                                                        Parthia converts territory into different units
                                                        Parthia win, taking Ninive from barbarians with 2 archers, 1 cataphract, 1 horsearcher and 1 spearman remaining. Battle score for attacker is 4
                                                        Casualties for Parthia: 1 spearman
                                                        Casualties for barbarians: 1 archer and 1 spearman
                                                    Trigger Barbarians DirectPresence Ninive spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_spearman1TRUEINVERT attached to barbarians
                                                    Trigger Barbarians DirectPresence Ninive archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_archer1TRUEINVERT attached to barbarians
                                            
                                                Reposition Units - Parthia
                                                    1 archer moved from Susa to Ctesiphon
                                                    1 spearman moved from Susa to Ctesiphon
                                                    1 spearman moved from Persepolis to Susa
                                                    1 spearman moved from Persepolis to Susa
                                                    1 cataphract moved from Persepolis to Ctesiphon
                                            
                                                Form Units - Parthia
                                                    1 spearman placed in Persepolis
                                                    1 horsearcher placed in Gazaca
                                                    1 horsearcher placed in Cyropolis
                                            
                                                Turn Completed - Parthia
                                                    Parthia collect 0 PUs; end with 0 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Parthia regular : 0.50
                                            barbarians regular : 0.00
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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