archaeologists
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TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Parthia Parthia collect 13 PUs; end with 13 PUs Commit Units - Parthia 1 spearman moved from Ctesiphon to Gazaca 1 spearman moved from Cyropolis to Nexuana 1 horsearcher moved from Cyropolis to Nexuana 1 horsearcher moved from Susa to Gazaca 1 cataphract moved from Ctesiphon to Gazaca 1 archer moved from Persepolis to Susa 1 spearman moved from Persepolis to Susa 1 archer moved from Ecbatana to Ctesiphon 1 spearman moved from Ecbatana to Ctesiphon 1 horseman moved from Persepolis to Ctesiphon Procure Units - Parthia Parthia buy 1 archer, 1 cataphract and 1 spearman; Remaining resources: 0 PUs; Conduct Combat - Parthia Battle in Nexuana Parthia attack with 1 horsearcher and 1 spearman barbarians defend with 1 archer and 1 territory Parthia roll dice for 1 horsearcher and 1 spearman in Nexuana, round 2 : 0/2 hits, 0.50 expected hits barbarians roll dice for 1 archer in Nexuana, round 2 : 0/1 hits, 0.67 expected hits Parthia roll dice for 1 horsearcher and 1 spearman in Nexuana, round 3 : 1/2 hits, 0.50 expected hits barbarians roll dice for 1 archer in Nexuana, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 spearman owned by the Parthia lost in Nexuana Parthia converts territory into different units Parthia win, taking Nexuana from barbarians with 1 horsearcher remaining. Battle score for attacker is 1 Casualties for Parthia: 1 spearman Casualties for barbarians: 1 archer Battle in Gazaca Parthia attack with 1 cataphract, 1 horsearcher and 1 spearman barbarians defend with 1 archer and 1 territory Parthia roll dice for 1 cataphract, 1 horsearcher and 1 spearman in Gazaca, round 2 : 1/3 hits, 1.00 expected hits barbarians roll dice for 1 archer in Gazaca, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 spearman owned by the Parthia lost in Gazaca Parthia converts territory into different units Parthia win, taking Gazaca from barbarians with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 1 Casualties for Parthia: 1 spearman Casualties for barbarians: 1 archer Trigger Barbarians DirectPresence Nexuana archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nexuana_archer1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Gazaca archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Gazaca_archer1TRUEINVERT attached to barbarians Reposition Units - Parthia Form Units - Parthia 1 archer, 1 cataphract and 1 spearman placed in Persepolis Turn Completed - Parthia Parthia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Parthia regular : 0.00 barbarians regular : 0.00 -
TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 1 Collect Resources - Numidia Numidia collect 7 PUs; end with 7 PUs Commit Units - Numidia 1 archer and 1 horseman moved from Zama to Igilgili 1 spearman moved from Hippo Regius to Igilgili 1 spearman moved from Cirta to Igilgili 1 horseman, 1 spearman and 1 swordman moved from Cirta to Auzia 1 spearman moved from Capsa to Thenae 1 spearman moved from Paliurus to Cyrene 1 horseman moved from Leptis Magna to Cyrene 1 horseman moved from Berenice to Cyrene 1 archer moved from Siwa to Berenice 1 spearman moved from Siwa to Paliurus Procure Units - Numidia Numidia buy 1 spearman and 1 swordman; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Igilgili Numidia attack with 1 archer, 1 horseman and 2 spearmen barbarians defend with 1 horseman and 1 territory Numidia roll dice for 1 archer, 1 horseman and 2 spearmen in Igilgili, round 2 : 2/4 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Igilgili, round 2 : 0/1 hits, 0.17 expected hits 1 horseman owned by the barbarians lost in Igilgili Numidia converts territory into different units Numidia win, taking Igilgili from barbarians with 1 archer, 1 horseman and 2 spearmen remaining. Battle score for attacker is 4 Casualties for barbarians: 1 horseman Battle in Auzia Numidia attack with 1 horseman, 1 spearman and 1 swordman barbarians defend with 1 horseman and 1 territory Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Auzia, round 2 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Auzia, round 2 : 0/1 hits, 0.17 expected hits 1 horseman owned by the barbarians lost in Auzia Numidia converts territory into different units Numidia win, taking Auzia from barbarians with 1 horseman, 1 spearman and 1 swordman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 horseman Battle in Cyrene Numidia attack with 2 horsemen and 1 spearman barbarians defend with 1 archer and 1 territory Numidia roll dice for 2 horsemen and 1 spearman in Cyrene, round 2 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 archer in Cyrene, round 2 : 0/1 hits, 0.67 expected hits 1 archer owned by the barbarians lost in Cyrene Numidia converts territory into different units Numidia win, taking Cyrene from barbarians with 2 horsemen and 1 spearman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 archer Trigger Barbarians DirectPresence Auzia horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Auzia_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Igilgili horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Igilgili_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Cyrene archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cyrene_archer1TRUEINVERT attached to barbarians Reposition Units - Numidia 1 trireme moved from 29 to 30 Form Units - Numidia 1 spearman and 1 swordman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Numidia regular : 1.50 barbarians regular : -1.00 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Carthage Carthage collect 25 PUs; end with 25 PUs Commit Units - Carthage 1 irregular moved from Carthago Nova to Castulo 1 spearman moved from Carthago Nova to Castulo 1 swordman moved from Corduba to Castulo 1 spearman moved from Hispatis to Corduba 1 irregular moved from Acci to Hispatis 1 quinquereme and 1 trireme moved from 36 to 32 1 horseman and 1 spearman moved from Thenae to Sabrata Procure Units - Carthage Carthage buy 1 horseman, 1 metropolis and 5 spearmen; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in Castulo Carthage attack with 1 irregular, 1 spearman and 1 swordman barbarians defend with 1 horseman, 1 swordman and 1 territory Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 2 : 1/3 hits, 0.67 expected hits barbarians roll dice for 1 horseman and 1 swordman in Castulo, round 2 : 0/2 hits, 0.50 expected hits 1 horseman owned by the barbarians lost in Castulo Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 3 : 0/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 4 : 0/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Castulo, round 4 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 irregular, 1 spearman and 1 swordman in Castulo, round 5 : 0/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Castulo, round 5 : 1/1 hits, 0.33 expected hits 1 irregular owned by the Carthage lost in Castulo Carthage roll dice for 1 spearman and 1 swordman in Castulo, round 6 : 1/2 hits, 0.50 expected hits barbarians roll dice for 1 swordman in Castulo, round 6 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Castulo Carthage converts territory into different units Carthage win, taking Castulo from barbarians with 1 spearman and 1 swordman remaining. Battle score for attacker is 5 Casualties for barbarians: 1 horseman and 1 swordman Casualties for Carthage: 1 irregular Battle in Sabrata Carthage attack with 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Carthage roll dice for 1 horseman and 1 spearman in Sabrata, round 2 : 2/2 hits, 0.50 expected hits barbarians roll dice for 1 spearman in Sabrata, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the barbarians and 1 spearman owned by the Carthage lost in Sabrata Carthage converts territory into different units Carthage win, taking Sabrata from barbarians with 1 horseman remaining. Battle score for attacker is 0 Casualties for Carthage: 1 spearman Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Castulo swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Castulo_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Sabrata spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Sabrata_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Castulo horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Castulo_horseman1TRUEINVERT attached to barbarians Reposition Units - Carthage 1 trireme moved from 14 to 15 Form Units - Carthage 1 metropolis placed in Caralis 2 spearmen placed in Lilybaeum 1 horseman placed in Gades 3 spearmen placed in Carthago Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.33 barbarians regular : -0.17 -
TripleA Turn Summary: Rome round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Rome Rome collect 21 PUs; end with 21 PUs Commit Units - Rome 1 legionary moved from Capua to 34 1 skirmisher moved from Capua to 34 1 skirmisher moved from Capua to 34 1 legionary, 1 quinquereme and 2 skirmishers moved from 34 to 27 1 skirmisher moved from Capua to 28 1 skirmisher and 1 trireme moved from 28 to 27 1 skirmisher moved from Capua to 35 1 skirmisher and 1 trireme moved from 35 to 34 1 skirmisher moved from 34 to Messana 1 skirmisher moved from Roma to Arretium Procure Units - Rome Rome buy 1 catapult, 1 fort, 2 horsemen, 1 skirmisher and 1 wall; Remaining resources: 0 PUs; Reposition Units - Rome 1 skirmisher moved from Genua to Ariminum Form Units - Rome Units in Messana being upgraded or consumed: 1 legionary 1 catapult and 1 fort placed in Messana 2 horsemen, 1 skirmisher and 1 wall placed in Roma Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: FreeGreece round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - FreeGreece FreeGreece collect 14 PUs; end with 14 PUs Commit Units - FreeGreece FreeGreece converts territory into different units 2 phalangites moved from Sparta to Corinth FreeGreece take Corinth from Macedonia 2 skirmishers moved from Sparta to Corinth Procure Units - FreeGreece FreeGreece buy 2 archers, 1 metropolis and 1 wall; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Reposition Units - FreeGreece Form Units - FreeGreece 1 archer and 1 wall placed in Syracuse 1 archer placed in Sparta 1 metropolis placed in Sardis Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Macedonia Macedonia collect 17 PUs; end with 17 PUs Commit Units - Macedonia 1 phalangite moved from Philippopolis to Thessalonica 1 skirmisher moved from Thessalonica to Philippopolis 1 skirmisher moved from Thessalonica to Philippopolis 1 phalangite moved from Delphi to Athens 1 horseman moved from Delphi to Apollonia 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher moved from Apollonia to Salonae 1 skirmisher moved from Larissa to Athens 1 swordman moved from Larissa to Thessalonica Procure Units - Macedonia Macedonia buy 2 metropoliss, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Salonae Macedonia attack with 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher barbarians defend with 1 swordman and 1 territory Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite and 1 skirmisher in Salonae, round 2 : 0/2 hits, 0.83 expected hits barbarians roll dice for 1 swordman in Salonae, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Macedonia lost in Salonae Macedonia roll Artillery dice in Salonae : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman and 1 phalangite in Salonae, round 3 : 1/2 hits, 0.83 expected hits barbarians roll dice for 1 swordman in Salonae, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Salonae Macedonia converts territory into different units Macedonia win, taking Salonae from barbarians with 1 ballista, 1 horseman and 1 phalangite remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 swordman Trigger Barbarians DirectPresence Salonae swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salonae_swordman1TRUEINVERT attached to barbarians Reposition Units - Macedonia Form Units - Macedonia 1 wall placed in Larissa 1 metropolis placed in Athens 1 metropolis placed in Apollonia 2 skirmishers placed in Thessalonica 1 skirmisher placed in Larissa Macedonia undo move 5. 1 skirmisher placed in Larissa Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : -0.33 Macedonia regular : -0.67 barbarians regular : 0.33 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Egypt Egypt collect 20 PUs; end with 20 PUs Commit Units - Egypt Egypt converts territory into different units 1 archer moved from Paraetonium to Siwa Egypt take Siwa from Numidia 1 phalangite moved from Paraetonium to Paliurus 1 spearman moved from Paraetonium to Paliurus 1 archer moved from Paraetonium to Paliurus Procure Units - Egypt Egypt buy 3 archers, 1 horseman, 1 spearman and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Egypt Battle in Paliurus Egypt attack with 1 archer, 1 phalangite and 1 spearman Numidia defend with 1 spearman and 1 territory Egypt roll dice for 1 archer, 1 phalangite and 1 spearman in Paliurus, round 2 : 2/3 hits, 0.83 expected hits Numidia roll dice for 1 spearman in Paliurus, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 spearman owned by the Numidia lost in Paliurus Egypt converts territory into different units Egypt win, taking Paliurus from Numidia with 1 archer and 1 phalangite remaining. Battle score for attacker is 0 Casualties for Egypt: 1 spearman Casualties for Numidia: 1 spearman Reposition Units - Egypt 1 horseman, 1 spearman and 1 warelephant moved from Pharan to Jerusalem 1 trireme moved from 59 to 60 1 trireme moved from 57 to 63 1 spearman moved from Aelana to Jerusalem 1 archer moved from Alexandria to Paraetonium 1 spearman moved from Cydonia to 64 1 phalangite moved from Cydonia to 64 1 phalangite, 1 quinquereme and 1 spearman moved from 64 to 62 1 spearman moved from 62 to Salamis 1 phalangite moved from 62 to Salamis Form Units - Egypt 3 archers and 1 wall placed in Jerusalem 1 horseman and 1 spearman placed in Alexandria Turn Completed - Egypt Egypt collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Egypt regular : 1.17 Numidia regular : 0.67 -
TripleA Turn Summary: Syria round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Syria Syria collect 22 PUs; end with 22 PUs 1 unit repaired. Commit Units - Syria 2 horsemen moved from Antioch to Palmyra 1 skirmisher moved from Hatra to Palmyra 1 phalangite moved from Emesa to Palmyra 1 cataphract, 1 chariot, 2 horsemen, 3 phalangites and 1 warelephant moved from Damascus to Sidon 1 legionary moved from Antioch to Sidon 1 skirmisher moved from Antioch to Emesa 1 legionary moved from Hatra to Emesa Procure Units - Syria Syria buy 3 forts, 1 legionary, 1 phalangite and 3 skirmishers; Remaining resources: 0 PUs; Conduct Combat - Syria Battle in Palmyra Syria attack with 2 horsemen, 1 phalangite and 1 skirmisher barbarians defend with 2 spearmen and 1 territory Syria roll dice for 2 horsemen, 1 phalangite and 1 skirmisher in Palmyra, round 2 : 3/3 hits, 1.17 expected hits barbarians roll dice for 2 spearmen in Palmyra, round 2 : 1/2 hits, 0.67 expected hits 2 spearmen owned by the barbarians and 1 skirmisher owned by the Syria lost in Palmyra Syria converts territory into different units Syria win, taking Palmyra from barbarians with 2 horsemen and 1 phalangite remaining. Battle score for attacker is 4 Casualties for Syria: 1 skirmisher Casualties for barbarians: 2 spearmen Trigger Barbarians DirectPresence Palmyra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman2TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Palmyra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman1TRUEINVERT attached to barbarians Reposition Units - Syria Form Units - Syria 1 legionary, 1 phalangite and 2 skirmishers placed in Antioch Units in Seleucia being upgraded or consumed: 1 legionary 1 fort placed in Seleucia 1 skirmisher placed in Seleucia Units in Sidon being upgraded or consumed: 2 legionarys 2 forts placed in Sidon Turn Completed - Syria Syria collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
barbarians regular : 0.33 Syria regular : 1.83 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Parthia Parthia collect 14 PUs; end with 14 PUs Commit Units - Parthia 1 cataphract moved from Gazaca to Nexuana 1 horsearcher moved from Gazaca to Nexuana 1 horseman moved from Ctesiphon to Nexuana Procure Units - Parthia Parthia buy 1 archer, 1 horsearcher and 1 spearman; Remaining resources: 1 PUs; Conduct Combat - Parthia Battle in Nexuana Parthia attack with 1 cataphract, 1 horsearcher and 1 horseman barbarians defend with 1 horseman and 1 territory Parthia roll dice for 1 cataphract, 1 horsearcher and 1 horseman in Nexuana, round 2 : 1/3 hits, 1.17 expected hits barbarians roll dice for 1 horseman in Nexuana, round 2 : 1/1 hits, 0.17 expected hits 1 horseman owned by the barbarians and 1 horseman owned by the Parthia lost in Nexuana Parthia converts territory into different units Parthia win, taking Nexuana from barbarians with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 0 Casualties for Parthia: 1 horseman Casualties for barbarians: 1 horseman Trigger Barbarians DirectPresence Nexuana horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nexuana_horseman1TRUEINVERT attached to barbarians Reposition Units - Parthia 1 cataphract moved from Persepolis to Ctesiphon 1 spearman moved from Ctesiphon to Gazaca 1 spearman moved from Persepolis to Susa 1 archer moved from Persepolis to Susa 1 spearman moved from Susa to Ctesiphon Form Units - Parthia 1 horsearcher placed in Cyropolis 1 archer and 1 spearman placed in Persepolis Turn Completed - Parthia Parthia collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
Parthia regular : -0.17 barbarians regular : 0.83 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Numidia Numidia collect 9 PUs; end with 9 PUs Commit Units - Numidia 1 archer moved from Berenice to Cyrene 2 spearmen and 1 swordman moved from Leptis Magna to Berenice 1 spearman moved from Thenae to Sabrata 1 archer, 1 horseman and 2 spearmen moved from Igilgili to Cartenna 1 horseman, 1 spearman and 1 swordman moved from Auzia to Volubilis Procure Units - Numidia Numidia buy 1 metropolis and 1 swordman; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Cartenna Numidia attack with 1 archer, 1 horseman and 2 spearmen barbarians defend with 1 archer and 1 territory Numidia roll dice for 1 archer, 1 horseman and 2 spearmen in Cartenna, round 2 : 1/4 hits, 0.83 expected hits barbarians roll dice for 1 archer in Cartenna, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 spearman owned by the Numidia lost in Cartenna Numidia converts territory into different units Numidia win, taking Cartenna from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 1 Casualties for Numidia: 1 spearman Casualties for barbarians: 1 archer Battle in Volubilis Numidia attack with 1 horseman, 1 spearman and 1 swordman barbarians defend with 1 horseman and 1 territory Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 2 : 0/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Volubilis, round 2 : 0/1 hits, 0.17 expected hits Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 3 : 0/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Volubilis, round 3 : 0/1 hits, 0.17 expected hits Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 4 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Volubilis, round 4 : 1/1 hits, 0.17 expected hits 1 horseman owned by the barbarians and 1 spearman owned by the Numidia lost in Volubilis Numidia converts territory into different units Numidia win, taking Volubilis from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 1 Casualties for Numidia: 1 spearman Casualties for barbarians: 1 horseman Trigger Barbarians DirectPresence Volubilis horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Volubilis_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Cartenna archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cartenna_archer1TRUEINVERT attached to barbarians Reposition Units - Numidia 1 trireme moved from 30 to 31 Form Units - Numidia 1 metropolis placed in Cyrene 1 swordman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Numidia regular : -1.33 barbarians regular : 0.83 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Carthage Carthage collect 26 PUs; end with 26 PUs Commit Units - Carthage 1 spearman moved from Corduba to Carthago Nova 1 horseman moved from Gades to Salmantica 1 irregular moved from Hispatis to Salmantica 1 irregular moved from Hispatis to Salmantica 1 horseman moved from Sabrata to Oea 3 spearmen moved from Carthago to 32 3 spearmen moved from 32 to Caralis 1 trireme moved from 15 to 16 Procure Units - Carthage Carthage buy 1 quinquereme, 2 spearmen and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in Oea Carthage attack with 1 horseman barbarians defend with 1 horseman and 1 territory Carthage roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 horseman in Oea, round 5 : 1/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 5 : 0/1 hits, 0.17 expected hits 1 horseman owned by the barbarians lost in Oea Carthage converts territory into different units Carthage win, taking Oea from barbarians with 1 horseman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 horseman Battle in Salmantica Carthage attack with 1 horseman and 2 irregulars barbarians defend with 1 swordman and 1 territory Carthage roll dice for 1 horseman and 2 irregulars in Salmantica, round 2 : 1/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Salmantica, round 2 : 1/1 hits, 0.33 expected hits 1 irregular owned by the Carthage and 1 swordman owned by the barbarians lost in Salmantica Carthage converts territory into different units Carthage win, taking Salmantica from barbarians with 1 horseman and 1 irregular remaining. Battle score for attacker is 1 Casualties for Carthage: 1 irregular Casualties for barbarians: 1 swordman Trigger Barbarians DirectPresence Salmantica swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salmantica_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Oea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Oea_horseman1TRUEINVERT attached to barbarians Reposition Units - Carthage Form Units - Carthage 2 spearmen placed in Lilybaeum 1 quinquereme and 1 trireme placed in 24 Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.00 barbarians regular : 0.00 -
TripleA Turn Summary: Rome round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Rome Rome collect 21 PUs; end with 21 PUs Procure Units - Rome Rome buy 1 catapult, 1 legionary, 1 trireme and 1 wall; Remaining resources: 0 PUs; Reposition Units - Rome 1 legionary, 1 quinquereme, 3 skirmishers and 1 trireme moved from 27 to 25 1 legionary and 3 skirmishers moved from 25 to Arretium 1 skirmisher moved from Arretium to Genua 2 horsemen moved from Roma to Ariminum 1 skirmisher moved from Roma to Arretium 1 trireme moved from 34 to 27 Form Units - Rome 1 wall placed in Messana 1 catapult and 1 legionary placed in Roma 1 trireme placed in 25 Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: FreeGreece round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - FreeGreece FreeGreece collect 17 PUs; end with 17 PUs Commit Units - FreeGreece 1 archer moved from Pergamum to Nicaea 1 phalangite moved from Sardis to Nicaea Procure Units - FreeGreece FreeGreece buy 1 archer, 1 phalangite, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Battle in Nicaea FreeGreece attack with 1 archer and 1 phalangite barbarians defend with 1 spearman and 1 territory FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 2 : 0/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 3 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Nicaea, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the barbarians and 1 archer owned by the FreeGreece lost in Nicaea FreeGreece converts territory into different units FreeGreece win, taking Nicaea from barbarians with 1 phalangite remaining. Battle score for attacker is -1 Casualties for FreeGreece: 1 archer Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Nicaea spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nicaea_spearman1TRUEINVERT attached to barbarians Reposition Units - FreeGreece 1 archer moved from Sparta to Corinth Form Units - FreeGreece 1 archer, 1 skirmisher and 1 wall placed in Syracuse FreeGreece undo move 1. 1 archer and 1 skirmisher placed in Sparta 1 skirmisher and 1 wall placed in Syracuse 1 phalangite and 1 skirmisher placed in Sardis Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
FreeGreece regular : -0.33 barbarians regular : 0.33 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Macedonia Macedonia collect 18 PUs; end with 18 PUs Commit Units - Macedonia 1 skirmisher moved from Philippopolis to Pella 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman moved from Thessalonica to Byzantium 1 horseman moved from Apollonia to Pella 1 horseman moved from Salonae to Pella Procure Units - Macedonia Macedonia buy 1 quinquereme and 3 skirmishers; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Pella Macedonia attack with 2 horsemen and 1 skirmisher barbarians defend with 1 swordman and 1 territory Macedonia roll dice for 2 horsemen and 1 skirmisher in Pella, round 2 : 0/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Pella, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Macedonia lost in Pella Macedonia roll dice for 2 horsemen in Pella, round 3 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Pella, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Pella Macedonia converts territory into different units Macedonia win, taking Pella from barbarians with 2 horsemen remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 swordman Battle in Byzantium Macedonia attack with 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman barbarians defend with 1 archer, 1 horseman, 1 swordman and 1 territory Macedonia roll Artillery dice in Byzantium : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman in Byzantium, round 2 : 2/3 hits, 1.17 expected hits barbarians roll dice for 1 archer, 1 horseman and 1 swordman in Byzantium, round 2 : 1/3 hits, 1.17 expected hits 1 horseman owned by the barbarians, 1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Byzantium Macedonia roll Artillery dice in Byzantium : 1/1 hits, 0.17 expected hits 1 archer owned by the barbarians lost in Byzantium Macedonia converts territory into different units Macedonia win, taking Byzantium from barbarians with 1 ballista, 1 horseman, 1 phalangite, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 10 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 archer, 1 horseman and 1 swordman Trigger Barbarians DirectPresence Byzantium archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_archer1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Byzantium swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Pella swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Pella_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Byzantium horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_horseman1TRUEINVERT attached to barbarians Reposition Units - Macedonia Form Units - Macedonia 2 skirmishers placed in Athens 1 skirmisher placed in Thessalonica 1 quinquereme placed in 46 Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : 0.67 Macedonia regular : 0.50 barbarians regular : 0.17 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Egypt Egypt collect 21 PUs; end with 21 PUs Commit Units - Egypt 1 horseman moved from Aelana to Petra 1 warelephant moved from Jerusalem to Petra 1 spearman moved from Jerusalem to Petra 1 horseman moved from Jerusalem to Petra Procure Units - Egypt Egypt buy 1 archer, 2 irregulars, 3 spearmen and 1 wall; Remaining resources: 1 PUs; Conduct Combat - Egypt Battle in Petra Egypt attack with 2 horsemen, 1 spearman and 1 warelephant barbarians defend with 1 archer, 1 spearman and 1 territory Egypt roll dice for 2 horsemen, 1 spearman and 1 warelephant in Petra, round 2 : 2/4 hits, 1.50 expected hits barbarians roll dice for 1 archer and 1 spearman in Petra, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 warelephant owned by the Egypt 1 archer owned by the barbarians and 1 spearman owned by the barbarians lost in Petra Egypt converts territory into different units Egypt win, taking Petra from barbarians with 2 horsemen, 1 spearman and 1 warelephant remaining. Battle score for attacker is 7 Casualties for barbarians: 1 archer and 1 spearman Trigger Barbarians DirectPresence Petra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Petra archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_archer1TRUEINVERT attached to barbarians Reposition Units - Egypt 1 unit repaired. 1 spearman moved from Jerusalem to Aelana 1 spearman moved from Salamis to 60 1 spearman and 1 trireme moved from 60 to 59 1 trireme moved from 63 to 60 1 spearman moved from 59 to Jerusalem 1 phalangite moved from Paliurus to Siwa 1 archer moved from Paliurus to Siwa 1 archer moved from Paraetonium to Siwa 1 spearman moved from Alexandria to Paraetonium 1 horseman moved from Alexandria to Paraetonium Form Units - Egypt 1 archer, 2 spearmen and 1 wall placed in Jerusalem 1 irregular placed in Salamis 1 spearman placed in Alexandria 1 irregular placed in Salamis Turn Completed - Egypt Egypt collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
Egypt regular : 0.50 barbarians regular : 0.00 -
TripleA Turn Summary: Syria round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Syria Syria collect 21 PUs; end with 21 PUs Commit Units - Syria 1 cataphract, 2 phalangites and 4 skirmishers moved from Seleucia to Ctesiphon 2 horsemen moved from Palmyra to Ctesiphon 1 legionary moved from Emesa to Palmyra 1 skirmisher moved from Emesa to Edessa 1 cataphract moved from Sidon to Edessa 1 chariot moved from Sidon to Edessa 1 legionary moved from Antioch to Sidon 1 phalangite moved from Antioch to Sidon 1 horseman moved from Sidon to Tarsus 1 horseman moved from Sidon to Tarsus 2 skirmishers moved from Antioch to Tarsus 2 phalangites moved from Attalia to Tavium Procure Units - Syria Syria buy 2 forts, 1 horseman, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Syria Battle in Tarsus Syria attack with 2 horsemen and 2 skirmishers barbarians defend with 1 spearman and 1 territory Syria roll dice for 2 horsemen and 2 skirmishers in Tarsus, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Tarsus Syria converts territory into different units Syria win, taking Tarsus from barbarians with 2 horsemen and 2 skirmishers remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Tavium Syria attack with 2 phalangites barbarians defend with 1 spearman and 1 territory Syria roll dice for 2 phalangites in Tavium, round 2 : 0/2 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Tavium, round 2 : 0/1 hits, 0.33 expected hits Syria roll dice for 2 phalangites in Tavium, round 3 : 1/2 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Tavium, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Tavium Syria converts territory into different units Syria win, taking Tavium from barbarians with 2 phalangites remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Edessa Syria attack with 1 cataphract, 1 chariot and 1 skirmisher barbarians defend with 1 archer and 1 territory Syria roll dice for 1 cataphract, 1 chariot and 1 skirmisher in Edessa, round 2 : 0/2 hits, 0.83 expected hits barbarians roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Syria lost in Edessa Syria roll dice for 1 cataphract and 1 chariot in Edessa, round 3 : 1/2 hits, 0.83 expected hits barbarians roll dice for 1 archer in Edessa, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 chariot owned by the Syria lost in Edessa Syria converts territory into different units Syria win, taking Edessa from barbarians with 1 cataphract remaining. Battle score for attacker is -4 Casualties for Syria: 1 chariot and 1 skirmisher Casualties for barbarians: 1 archer Battle in Ctesiphon Syria attack with 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers Parthia defend with 2 archers, 1 cataphract, 3 spearmen and 1 territory Syria roll dice for 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers in Ctesiphon, round 2 : 2/5 hits, 2.17 expected hits Parthia roll dice for 2 archers, 1 cataphract and 3 spearmen in Ctesiphon, round 2 : 4/6 hits, 2.83 expected hits 2 spearmen owned by the Parthia and 4 skirmishers owned by the Syria lost in Ctesiphon Syria roll dice for 1 cataphract, 2 horsemen and 2 phalangites in Ctesiphon, round 3 : 3/5 hits, 2.17 expected hits Parthia roll dice for 2 archers, 1 cataphract and 1 spearman in Ctesiphon, round 3 : 1/4 hits, 2.17 expected hits 2 archers owned by the Parthia, 1 spearman owned by the Parthia and 1 horseman owned by the Syria lost in Ctesiphon Syria roll dice for 1 cataphract, 1 horseman and 2 phalangites in Ctesiphon, round 4 : 0/4 hits, 1.83 expected hits Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 1/1 hits, 0.50 expected hits 1 horseman owned by the Syria lost in Ctesiphon Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 5 : 1/3 hits, 1.50 expected hits Parthia roll dice for 1 cataphract in Ctesiphon, round 5 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Parthia lost in Ctesiphon Syria converts territory into different units Syria win, taking Ctesiphon from Parthia with 1 cataphract and 2 phalangites remaining. Battle score for attacker is 7 Casualties for Syria: 2 horsemen and 4 skirmishers Casualties for Parthia: 2 archers, 1 cataphract and 3 spearmen Trigger Barbarians DirectPresence Tavium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tavium_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Edessa archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Edessa_archer1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Tarsus spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tarsus_spearman1TRUEINVERT attached to barbarians Reposition Units - Syria 1 phalangite moved from Palmyra to Seleucia Form Units - Syria Units in Palmyra being upgraded or consumed: 1 legionary 1 fort placed in Palmyra Units in Sidon being upgraded or consumed: 1 legionary 1 fort placed in Sidon 1 horseman, 1 legionary, 1 skirmisher and 1 wall placed in Seleucia 1 legionary and 1 skirmisher placed in Antioch Turn Completed - Syria Syria collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Parthia regular : 0.00 barbarians regular : -0.33 Syria regular : -3.00 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Parthia Parthia collect 12 PUs; end with 13 PUs Commit Units - Parthia 1 spearman moved from Gazaca to Ctesiphon 1 horsearcher moved from Cyropolis to Ctesiphon 1 cataphract moved from Nexuana to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 archer moved from Susa to Ctesiphon 1 archer moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon Procure Units - Parthia Parthia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs; Conduct Combat - Parthia Battle in Ctesiphon Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen Syria defend with 1 cataphract, 2 phalangites and 1 territory Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen in Ctesiphon, round 2 : 1/9 hits, 2.00 expected hits Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 2 : 1/3 hits, 1.83 expected hits 1 spearman owned by the Parthia and 1 cataphract owned by the Syria lost in Ctesiphon Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 4 spearmen in Ctesiphon, round 3 : 3/8 hits, 1.83 expected hits Syria roll dice for 2 phalangites in Ctesiphon, round 3 : 2/2 hits, 1.33 expected hits 2 spearmen owned by the Parthia and 2 phalangites owned by the Syria lost in Ctesiphon Parthia converts territory into different units Parthia win, taking Ctesiphon from Syria with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 9 Casualties for Parthia: 3 spearmen Casualties for Syria: 1 cataphract and 2 phalangites Reposition Units - Parthia 1 spearman moved from Persepolis to Susa 1 archer moved from Persepolis to Susa Form Units - Parthia 1 cataphract and 2 spearmen placed in Persepolis Turn Completed - Parthia Parthia collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
Parthia regular : 0.17 Syria regular : -0.17 -
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Numidia Numidia collect 10 PUs; end with 10 PUs Commit Units - Numidia Numidia converts territory into different units 1 horseman and 1 swordman moved from Volubilis to Banasa 1 archer, 1 horseman and 1 spearman moved from Cartenna to Siga 2 horsemen moved from Cyrene to Paraetonium Numidia take Paliurus from Egypt 1 spearman moved from Berenice to Paliurus 1 trireme moved from 31 to 32 1 archer and 1 spearman moved from Cyrene to Paliurus 1 swordman moved from Berenice to Paliurus 1 spearman moved from Berenice to Paliurus Procure Units - Numidia Numidia buy 1 horseman and 2 spearmen; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Paraetonium Numidia attack with 2 horsemen Egypt defend with 1 horseman, 1 spearman and 1 territory Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 1/2 hits, 0.67 expected hits Egypt roll dice for 1 horseman and 1 spearman in Paraetonium, round 2 : 0/2 hits, 0.50 expected hits 1 horseman owned by the Egypt lost in Paraetonium Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 1/2 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Paraetonium, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Paraetonium Numidia converts territory into different units Numidia win, taking Paraetonium from Egypt with 2 horsemen remaining. Battle score for attacker is 7 Casualties for Egypt: 1 horseman and 1 spearman Battle in Banasa Numidia attack with 1 horseman and 1 swordman barbarians defend with 1 spearman and 1 territory Numidia roll dice for 1 horseman and 1 swordman in Banasa, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Banasa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Banasa Numidia converts territory into different units Numidia win, taking Banasa from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Siga Numidia attack with 1 archer, 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Numidia roll dice for 1 archer, 1 horseman and 1 spearman in Siga, round 2 : 2/3 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Siga, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Siga Numidia converts territory into different units Numidia win, taking Siga from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Banasa spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Banasa_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Siga spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Siga_spearman1TRUEINVERT attached to barbarians Reposition Units - Numidia Form Units - Numidia 1 horseman and 1 spearman placed in Cyrene 1 spearman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Egypt regular : -0.83 Numidia regular : 2.33 barbarians regular : -0.67 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Carthage Carthage collect 27 PUs; end with 27 PUs Commit Units - Carthage 1 horseman moved from Salmantica to Valentia 1 spearman and 1 swordman moved from Carthago Nova to Valentia 1 swordman moved from Castulo to Valentia 1 quinquereme and 1 trireme moved from 32 to 33 1 horseman moved from Oea to Berenice 1 trireme moved from 16 to 29 Procure Units - Carthage Carthage buy 1 irregular, 1 quinquereme, 1 spearman, 1 trireme and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in Valentia Carthage attack with 1 horseman, 1 spearman and 2 swordmen barbarians defend with 1 archer, 1 horseman and 1 territory Carthage roll dice for 1 horseman, 1 spearman and 2 swordmen in Valentia, round 2 : 1/4 hits, 1.17 expected hits barbarians roll dice for 1 archer and 1 horseman in Valentia, round 2 : 1/2 hits, 0.83 expected hits 1 horseman owned by the barbarians and 1 spearman owned by the Carthage lost in Valentia Carthage roll dice for 1 horseman and 2 swordmen in Valentia, round 3 : 1/3 hits, 1.00 expected hits barbarians roll dice for 1 archer in Valentia, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 horseman owned by the Carthage lost in Valentia Carthage converts territory into different units Carthage win, taking Valentia from barbarians with 2 swordmen remaining. Battle score for attacker is 1 Casualties for Carthage: 1 horseman and 1 spearman Casualties for barbarians: 1 archer and 1 horseman Trigger Barbarians DirectPresence Valentia horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Valentia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_archer1TRUEINVERT attached to barbarians Reposition Units - Carthage Form Units - Carthage 1 irregular placed in Salmantica 1 spearman and 1 wall placed in Lilybaeum 1 quinquereme and 1 trireme placed in 24 Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : -0.17 barbarians regular : 0.50 -
TripleA Turn Summary: Rome round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Rome Rome collect 21 PUs; end with 21 PUs Commit Units - Rome 1 skirmisher moved from Arretium to Salapia 1 legionary and 3 skirmishers moved from Arretium to 25 1 legionary, 1 quinquereme, 3 skirmishers and 2 triremes moved from 25 to 21 1 legionary and 3 skirmishers moved from 21 to Aleria 1 trireme moved from 27 to 28 1 legionary moved from Roma to Salapia 1 catapult moved from Roma to Salapia Procure Units - Rome Rome buy 2 horsemen, 1 quinquereme and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Rome Battle in Aleria Rome attack with 1 legionary and 3 skirmishers Carthage defend with 1 spearman and 1 territory Rome roll dice for 1 legionary and 3 skirmishers in Aleria, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 spearman in Aleria, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Rome lost in Aleria Rome roll dice for 1 legionary and 2 skirmishers in Aleria, round 3 : 1/1 hits, 0.33 expected hits Carthage roll dice for 1 spearman in Aleria, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Aleria Rome converts territory into different units Rome win, taking Aleria from Carthage with 1 legionary and 2 skirmishers remaining. Battle score for attacker is 1 Casualties for Rome: 1 skirmisher Casualties for Carthage: 1 spearman Reposition Units - Rome 1 horseman moved from Ariminum to Tarentum 1 horseman moved from Ariminum to Tarentum Form Units - Rome 1 quinquereme placed in 28 2 horsemen and 1 wall placed in Roma Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.33 Rome regular : 0.33
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