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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Syria round 2

      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

      Game History

      Round: 2
      
          Collect Resources - Syria
              Syria collect 22 PUs; end with 22 PUs
              1 unit repaired.
      
          Commit Units - Syria
              2 horsemen moved from Antioch to Palmyra
              1 skirmisher moved from Hatra to Palmyra
              1 phalangite moved from Emesa to Palmyra
              1 cataphract, 1 chariot, 2 horsemen, 3 phalangites and 1 warelephant moved from Damascus to Sidon
              1 legionary moved from Antioch to Sidon
              1 skirmisher moved from Antioch to Emesa
              1 legionary moved from Hatra to Emesa
      
          Procure Units - Syria
              Syria buy 3 forts, 1 legionary, 1 phalangite and 3 skirmishers; Remaining resources: 0 PUs; 
      
          Conduct Combat - Syria
              Battle in Palmyra
                  Syria attack with 2 horsemen, 1 phalangite and 1 skirmisher
                  barbarians defend with 2 spearmen and 1 territory
                      Syria roll dice for 2 horsemen, 1 phalangite and 1 skirmisher in Palmyra, round 2 : 3/3 hits, 1.17 expected hits
                      barbarians roll dice for 2 spearmen in Palmyra, round 2 : 1/2 hits, 0.67 expected hits
                      2 spearmen owned by the barbarians and 1 skirmisher owned by the Syria lost in Palmyra
                  Syria converts territory into different units
                  Syria win, taking Palmyra from barbarians with 2 horsemen and 1 phalangite remaining. Battle score for attacker is 4
                  Casualties for Syria: 1 skirmisher
                  Casualties for barbarians: 2 spearmen
              Trigger Barbarians DirectPresence Palmyra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman2TRUEINVERT attached to barbarians
              Trigger Barbarians DirectPresence Palmyra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Palmyra_spearman1TRUEINVERT attached to barbarians
      
          Reposition Units - Syria
      
          Form Units - Syria
              1 legionary, 1 phalangite and 2 skirmishers placed in Antioch
              Units in Seleucia being upgraded or consumed: 1 legionary
              1 fort placed in Seleucia
              1 skirmisher placed in Seleucia
              Units in Sidon being upgraded or consumed: 2 legionarys
              2 forts placed in Sidon
      
          Turn Completed - Syria
              Syria collect 0 PUs; end with 0 PUs
      

      Combat Hit Differential Summary :

      barbarians regular : 0.33
      Syria regular : 1.83
      

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Parthia round 2

        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

        Game History

        Round: 2
        
            Collect Resources - Parthia
                Parthia collect 14 PUs; end with 14 PUs
        
            Commit Units - Parthia
                1 cataphract moved from Gazaca to Nexuana
                1 horsearcher moved from Gazaca to Nexuana
                1 horseman moved from Ctesiphon to Nexuana
        
            Procure Units - Parthia
                Parthia buy 1 archer, 1 horsearcher and 1 spearman; Remaining resources: 1 PUs; 
        
            Conduct Combat - Parthia
                Battle in Nexuana
                    Parthia attack with 1 cataphract, 1 horsearcher and 1 horseman
                    barbarians defend with 1 horseman and 1 territory
                        Parthia roll dice for 1 cataphract, 1 horsearcher and 1 horseman in Nexuana, round 2 : 1/3 hits, 1.17 expected hits
                        barbarians roll dice for 1 horseman in Nexuana, round 2 : 1/1 hits, 0.17 expected hits
                        1 horseman owned by the barbarians and 1 horseman owned by the Parthia lost in Nexuana
                    Parthia converts territory into different units
                    Parthia win, taking Nexuana from barbarians with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 0
                    Casualties for Parthia: 1 horseman
                    Casualties for barbarians: 1 horseman
                Trigger Barbarians DirectPresence Nexuana horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nexuana_horseman1TRUEINVERT attached to barbarians
        
            Reposition Units - Parthia
                1 cataphract moved from Persepolis to Ctesiphon
                1 spearman moved from Ctesiphon to Gazaca
                1 spearman moved from Persepolis to Susa
                1 archer moved from Persepolis to Susa
                1 spearman moved from Susa to Ctesiphon
        
            Form Units - Parthia
                1 horsearcher placed in Cyropolis
                1 archer and 1 spearman placed in Persepolis
        
            Turn Completed - Parthia
                Parthia collect 0 PUs; end with 1 PU
        

        Combat Hit Differential Summary :

        Parthia regular : -0.17
        barbarians regular : 0.83
        

        Savegame

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        • B Offline
          bentonjt
          last edited by

          TripleA Turn Summary: Numidia round 2

          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

          Game History

          Round: 2
          
              Collect Resources - Numidia
                  Numidia collect 9 PUs; end with 9 PUs
          
              Commit Units - Numidia
                  1 archer moved from Berenice to Cyrene
                  2 spearmen and 1 swordman moved from Leptis Magna to Berenice
                  1 spearman moved from Thenae to Sabrata
                  1 archer, 1 horseman and 2 spearmen moved from Igilgili to Cartenna
                  1 horseman, 1 spearman and 1 swordman moved from Auzia to Volubilis
          
              Procure Units - Numidia
                  Numidia buy 1 metropolis and 1 swordman; Remaining resources: 0 PUs; 
          
              Conduct Combat - Numidia
                  Battle in Cartenna
                      Numidia attack with 1 archer, 1 horseman and 2 spearmen
                      barbarians defend with 1 archer and 1 territory
                          Numidia roll dice for 1 archer, 1 horseman and 2 spearmen in Cartenna, round 2 : 1/4 hits, 0.83 expected hits
                          barbarians roll dice for 1 archer in Cartenna, round 2 : 1/1 hits, 0.67 expected hits
                          1 archer owned by the barbarians and 1 spearman owned by the Numidia lost in Cartenna
                      Numidia converts territory into different units
                      Numidia win, taking Cartenna from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 1
                      Casualties for Numidia: 1 spearman
                      Casualties for barbarians: 1 archer
                  Battle in Volubilis
                      Numidia attack with 1 horseman, 1 spearman and 1 swordman
                      barbarians defend with 1 horseman and 1 territory
                          Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 2 : 0/3 hits, 0.83 expected hits
                          barbarians roll dice for 1 horseman in Volubilis, round 2 : 0/1 hits, 0.17 expected hits
                          Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 3 : 0/3 hits, 0.83 expected hits
                          barbarians roll dice for 1 horseman in Volubilis, round 3 : 0/1 hits, 0.17 expected hits
                          Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 4 : 1/3 hits, 0.83 expected hits
                          barbarians roll dice for 1 horseman in Volubilis, round 4 : 1/1 hits, 0.17 expected hits
                          1 horseman owned by the barbarians and 1 spearman owned by the Numidia lost in Volubilis
                      Numidia converts territory into different units
                      Numidia win, taking Volubilis from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 1
                      Casualties for Numidia: 1 spearman
                      Casualties for barbarians: 1 horseman
                  Trigger Barbarians DirectPresence Volubilis horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Volubilis_horseman1TRUEINVERT attached to barbarians
                  Trigger Barbarians DirectPresence Cartenna archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cartenna_archer1TRUEINVERT attached to barbarians
          
              Reposition Units - Numidia
                  1 trireme moved from 30 to 31
          
              Form Units - Numidia
                  1 metropolis placed in Cyrene
                  1 swordman placed in Leptis Magna
          
              Turn Completed - Numidia
                  Numidia collect 0 PUs; end with 0 PUs
          

          Combat Hit Differential Summary :

          Numidia regular : -1.33
          barbarians regular : 0.83
          

          Savegame

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          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: Carthage round 3

            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

            Game History

            Round: 3
            
                Collect Resources - Carthage
                    Carthage collect 26 PUs; end with 26 PUs
            
                Commit Units - Carthage
                    1 spearman moved from Corduba to Carthago Nova
                    1 horseman moved from Gades to Salmantica
                    1 irregular moved from Hispatis to Salmantica
                    1 irregular moved from Hispatis to Salmantica
                    1 horseman moved from Sabrata to Oea
                    3 spearmen moved from Carthago to 32
                    3 spearmen moved from 32 to Caralis
                    1 trireme moved from 15 to 16
            
                Procure Units - Carthage
                    Carthage buy 1 quinquereme, 2 spearmen and 1 trireme; Remaining resources: 0 PUs; 
            
                Conduct Combat - Carthage
                    Battle in Oea
                        Carthage attack with 1 horseman
                        barbarians defend with 1 horseman and 1 territory
                            Carthage roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                            barbarians roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.17 expected hits
                            Carthage roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                            barbarians roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.17 expected hits
                            Carthage roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.33 expected hits
                            barbarians roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.17 expected hits
                            Carthage roll dice for 1 horseman in Oea, round 5 : 1/1 hits, 0.33 expected hits
                            barbarians roll dice for 1 horseman in Oea, round 5 : 0/1 hits, 0.17 expected hits
                            1 horseman owned by the barbarians lost in Oea
                        Carthage converts territory into different units
                        Carthage win, taking Oea from barbarians with 1 horseman remaining. Battle score for attacker is 4
                        Casualties for barbarians: 1 horseman
                    Battle in Salmantica
                        Carthage attack with 1 horseman and 2 irregulars
                        barbarians defend with 1 swordman and 1 territory
                            Carthage roll dice for 1 horseman and 2 irregulars in Salmantica, round 2 : 1/3 hits, 0.67 expected hits
                            barbarians roll dice for 1 swordman in Salmantica, round 2 : 1/1 hits, 0.33 expected hits
                            1 irregular owned by the Carthage and 1 swordman owned by the barbarians lost in Salmantica
                        Carthage converts territory into different units
                        Carthage win, taking Salmantica from barbarians with 1 horseman and 1 irregular remaining. Battle score for attacker is 1
                        Casualties for Carthage: 1 irregular
                        Casualties for barbarians: 1 swordman
                    Trigger Barbarians DirectPresence Salmantica swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salmantica_swordman1TRUEINVERT attached to barbarians
                    Trigger Barbarians DirectPresence Oea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Oea_horseman1TRUEINVERT attached to barbarians
            
                Reposition Units - Carthage
            
                Form Units - Carthage
                    2 spearmen placed in Lilybaeum
                    1 quinquereme and 1 trireme placed in 24
            
                Turn Completed - Carthage
                    Carthage collect 0 PUs; end with 0 PUs
            

            Combat Hit Differential Summary :

            Carthage regular : 0.00
            barbarians regular : 0.00
            

            Savegame

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            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Rome round 3

              TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

              Game History

              Round: 3
              
                  Collect Resources - Rome
                      Rome collect 21 PUs; end with 21 PUs
              
                  Procure Units - Rome
                      Rome buy 1 catapult, 1 legionary, 1 trireme and 1 wall; Remaining resources: 0 PUs; 
              
                  Reposition Units - Rome
                      1 legionary, 1 quinquereme, 3 skirmishers and 1 trireme moved from 27 to 25
                      1 legionary and 3 skirmishers moved from 25 to Arretium
                      1 skirmisher moved from Arretium to Genua
                      2 horsemen moved from Roma to Ariminum
                      1 skirmisher moved from Roma to Arretium
                      1 trireme moved from 34 to 27
              
                  Form Units - Rome
                      1 wall placed in Messana
                      1 catapult and 1 legionary placed in Roma
                      1 trireme placed in 25
              
                  Turn Completed - Rome
                      Rome collect 0 PUs; end with 0 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • W Offline
                waldowv
                last edited by

                TripleA Turn Summary: FreeGreece round 3

                TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                Game History

                Round: 3
                
                    Collect Resources - FreeGreece
                        FreeGreece collect 17 PUs; end with 17 PUs
                
                    Commit Units - FreeGreece
                        1 archer moved from Pergamum to Nicaea
                        1 phalangite moved from Sardis to Nicaea
                
                    Procure Units - FreeGreece
                        FreeGreece buy 1 archer, 1 phalangite, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                
                    Conduct Combat - FreeGreece
                        Battle in Nicaea
                            FreeGreece attack with 1 archer and 1 phalangite
                            barbarians defend with 1 spearman and 1 territory
                                FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 2 : 0/2 hits, 0.67 expected hits
                                barbarians roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
                                FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 3 : 1/2 hits, 0.67 expected hits
                                barbarians roll dice for 1 spearman in Nicaea, round 3 : 1/1 hits, 0.33 expected hits
                                1 spearman owned by the barbarians and 1 archer owned by the FreeGreece lost in Nicaea
                            FreeGreece converts territory into different units
                            FreeGreece win, taking Nicaea from barbarians with 1 phalangite remaining. Battle score for attacker is -1
                            Casualties for FreeGreece: 1 archer
                            Casualties for barbarians: 1 spearman
                        Trigger Barbarians DirectPresence Nicaea spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nicaea_spearman1TRUEINVERT attached to barbarians
                
                    Reposition Units - FreeGreece
                        1 archer moved from Sparta to Corinth
                
                    Form Units - FreeGreece
                        1 archer, 1 skirmisher and 1 wall placed in Syracuse
                        FreeGreece undo move 1.
                        1 archer and 1 skirmisher placed in Sparta
                        1 skirmisher and 1 wall placed in Syracuse
                        1 phalangite and 1 skirmisher placed in Sardis
                
                    Turn Completed - FreeGreece
                        FreeGreece collect 0 PUs; end with 0 PUs
                

                Combat Hit Differential Summary :

                FreeGreece regular : -0.33
                barbarians regular : 0.33
                

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Macedonia round 3

                  TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                  Game History

                  Round: 3
                  
                      Collect Resources - Macedonia
                          Macedonia collect 18 PUs; end with 18 PUs
                  
                      Commit Units - Macedonia
                          1 skirmisher moved from Philippopolis to Pella
                          1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman moved from Thessalonica to Byzantium
                          1 horseman moved from Apollonia to Pella
                          1 horseman moved from Salonae to Pella
                  
                      Procure Units - Macedonia
                          Macedonia buy 1 quinquereme and 3 skirmishers; Remaining resources: 0 PUs; 
                  
                      Conduct Combat - Macedonia
                          Battle in Pella
                              Macedonia attack with 2 horsemen and 1 skirmisher
                              barbarians defend with 1 swordman and 1 territory
                                  Macedonia roll dice for 2 horsemen and 1 skirmisher in Pella, round 2 : 0/2 hits, 0.67 expected hits
                                  barbarians roll dice for 1 swordman in Pella, round 2 : 1/1 hits, 0.33 expected hits
                                  1 skirmisher owned by the Macedonia lost in Pella
                                  Macedonia roll dice for 2 horsemen in Pella, round 3 : 1/2 hits, 0.67 expected hits
                                  barbarians roll dice for 1 swordman in Pella, round 3 : 0/1 hits, 0.33 expected hits
                                  1 swordman owned by the barbarians lost in Pella
                              Macedonia converts territory into different units
                              Macedonia win, taking Pella from barbarians with 2 horsemen remaining. Battle score for attacker is 2
                              Casualties for Macedonia: 1 skirmisher
                              Casualties for barbarians: 1 swordman
                          Battle in Byzantium
                              Macedonia attack with 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman
                              barbarians defend with 1 archer, 1 horseman, 1 swordman and 1 territory
                                  Macedonia roll Artillery dice in Byzantium : 0/1 hits, 0.17 expected hits
                                  Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman in Byzantium, round 2 : 2/3 hits, 1.17 expected hits
                                  barbarians roll dice for 1 archer, 1 horseman and 1 swordman in Byzantium, round 2 : 1/3 hits, 1.17 expected hits
                                  1 horseman owned by the barbarians, 1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Byzantium
                                  Macedonia roll Artillery dice in Byzantium : 1/1 hits, 0.17 expected hits
                                  1 archer owned by the barbarians lost in Byzantium
                              Macedonia converts territory into different units
                              Macedonia win, taking Byzantium from barbarians with 1 ballista, 1 horseman, 1 phalangite, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 10
                              Casualties for Macedonia: 1 skirmisher
                              Casualties for barbarians: 1 archer, 1 horseman and 1 swordman
                          Trigger Barbarians DirectPresence Byzantium archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_archer1TRUEINVERT attached to barbarians
                          Trigger Barbarians DirectPresence Byzantium swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_swordman1TRUEINVERT attached to barbarians
                          Trigger Barbarians DirectPresence Pella swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Pella_swordman1TRUEINVERT attached to barbarians
                          Trigger Barbarians DirectPresence Byzantium horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_horseman1TRUEINVERT attached to barbarians
                  
                      Reposition Units - Macedonia
                  
                      Form Units - Macedonia
                          2 skirmishers placed in Athens
                          1 skirmisher placed in Thessalonica
                          1 quinquereme placed in 46
                  
                      Turn Completed - Macedonia
                          Macedonia collect 0 PUs; end with 0 PUs
                  

                  Combat Hit Differential Summary :

                  Macedonia Artillery : 0.67
                  Macedonia regular : 0.50
                  barbarians regular : 0.17
                  

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Egypt round 3

                    TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                    Game History

                    Round: 3
                    
                        Collect Resources - Egypt
                            Egypt collect 21 PUs; end with 21 PUs
                    
                        Commit Units - Egypt
                            1 horseman moved from Aelana to Petra
                            1 warelephant moved from Jerusalem to Petra
                            1 spearman moved from Jerusalem to Petra
                            1 horseman moved from Jerusalem to Petra
                    
                        Procure Units - Egypt
                            Egypt buy 1 archer, 2 irregulars, 3 spearmen and 1 wall; Remaining resources: 1 PUs; 
                    
                        Conduct Combat - Egypt
                            Battle in Petra
                                Egypt attack with 2 horsemen, 1 spearman and 1 warelephant
                                barbarians defend with 1 archer, 1 spearman and 1 territory
                                    Egypt roll dice for 2 horsemen, 1 spearman and 1 warelephant in Petra, round 2 : 2/4 hits, 1.50 expected hits
                                    barbarians roll dice for 1 archer and 1 spearman in Petra, round 2 : 1/2 hits, 1.00 expected hits
                                Units damaged: 1 warelephant owned by the Egypt
                                    1 archer owned by the barbarians and 1 spearman owned by the barbarians lost in Petra
                                Egypt converts territory into different units
                                Egypt win, taking Petra from barbarians with 2 horsemen, 1 spearman and 1 warelephant remaining. Battle score for attacker is 7
                                Casualties for barbarians: 1 archer and 1 spearman
                            Trigger Barbarians DirectPresence Petra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_spearman1TRUEINVERT attached to barbarians
                            Trigger Barbarians DirectPresence Petra archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_archer1TRUEINVERT attached to barbarians
                    
                        Reposition Units - Egypt
                            1 unit repaired.
                            1 spearman moved from Jerusalem to Aelana
                            1 spearman moved from Salamis to 60
                            1 spearman and 1 trireme moved from 60 to 59
                            1 trireme moved from 63 to 60
                            1 spearman moved from 59 to Jerusalem
                            1 phalangite moved from Paliurus to Siwa
                            1 archer moved from Paliurus to Siwa
                            1 archer moved from Paraetonium to Siwa
                            1 spearman moved from Alexandria to Paraetonium
                            1 horseman moved from Alexandria to Paraetonium
                    
                        Form Units - Egypt
                            1 archer, 2 spearmen and 1 wall placed in Jerusalem
                            1 irregular placed in Salamis
                            1 spearman placed in Alexandria
                            1 irregular placed in Salamis
                    
                        Turn Completed - Egypt
                            Egypt collect 0 PUs; end with 1 PU
                    

                    Combat Hit Differential Summary :

                    Egypt regular : 0.50
                    barbarians regular : 0.00
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: Syria round 3

                      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                      Game History

                      Round: 3
                      
                          Collect Resources - Syria
                              Syria collect 21 PUs; end with 21 PUs
                      
                          Commit Units - Syria
                              1 cataphract, 2 phalangites and 4 skirmishers moved from Seleucia to Ctesiphon
                              2 horsemen moved from Palmyra to Ctesiphon
                              1 legionary moved from Emesa to Palmyra
                              1 skirmisher moved from Emesa to Edessa
                              1 cataphract moved from Sidon to Edessa
                              1 chariot moved from Sidon to Edessa
                              1 legionary moved from Antioch to Sidon
                              1 phalangite moved from Antioch to Sidon
                              1 horseman moved from Sidon to Tarsus
                              1 horseman moved from Sidon to Tarsus
                              2 skirmishers moved from Antioch to Tarsus
                              2 phalangites moved from Attalia to Tavium
                      
                          Procure Units - Syria
                              Syria buy 2 forts, 1 horseman, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                      
                          Conduct Combat - Syria
                              Battle in Tarsus
                                  Syria attack with 2 horsemen and 2 skirmishers
                                  barbarians defend with 1 spearman and 1 territory
                                      Syria roll dice for 2 horsemen and 2 skirmishers in Tarsus, round 2 : 1/2 hits, 0.67 expected hits
                                      barbarians roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits
                                      1 spearman owned by the barbarians lost in Tarsus
                                  Syria converts territory into different units
                                  Syria win, taking Tarsus from barbarians with 2 horsemen and 2 skirmishers remaining. Battle score for attacker is 3
                                  Casualties for barbarians: 1 spearman
                              Battle in Tavium
                                  Syria attack with 2 phalangites
                                  barbarians defend with 1 spearman and 1 territory
                                      Syria roll dice for 2 phalangites in Tavium, round 2 : 0/2 hits, 1.00 expected hits
                                      barbarians roll dice for 1 spearman in Tavium, round 2 : 0/1 hits, 0.33 expected hits
                                      Syria roll dice for 2 phalangites in Tavium, round 3 : 1/2 hits, 1.00 expected hits
                                      barbarians roll dice for 1 spearman in Tavium, round 3 : 0/1 hits, 0.33 expected hits
                                      1 spearman owned by the barbarians lost in Tavium
                                  Syria converts territory into different units
                                  Syria win, taking Tavium from barbarians with 2 phalangites remaining. Battle score for attacker is 3
                                  Casualties for barbarians: 1 spearman
                              Battle in Edessa
                                  Syria attack with 1 cataphract, 1 chariot and 1 skirmisher
                                  barbarians defend with 1 archer and 1 territory
                                      Syria roll dice for 1 cataphract, 1 chariot and 1 skirmisher in Edessa, round 2 : 0/2 hits, 0.83 expected hits
                                      barbarians roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.67 expected hits
                                      1 skirmisher owned by the Syria lost in Edessa
                                      Syria roll dice for 1 cataphract and 1 chariot in Edessa, round 3 : 1/2 hits, 0.83 expected hits
                                      barbarians roll dice for 1 archer in Edessa, round 3 : 1/1 hits, 0.67 expected hits
                                      1 archer owned by the barbarians and 1 chariot owned by the Syria lost in Edessa
                                  Syria converts territory into different units
                                  Syria win, taking Edessa from barbarians with 1 cataphract remaining. Battle score for attacker is -4
                                  Casualties for Syria: 1 chariot and 1 skirmisher
                                  Casualties for barbarians: 1 archer
                              Battle in Ctesiphon
                                  Syria attack with 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers
                                  Parthia defend with 2 archers, 1 cataphract, 3 spearmen and 1 territory
                                      Syria roll dice for 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers in Ctesiphon, round 2 : 2/5 hits, 2.17 expected hits
                                      Parthia roll dice for 2 archers, 1 cataphract and 3 spearmen in Ctesiphon, round 2 : 4/6 hits, 2.83 expected hits
                                      2 spearmen owned by the Parthia and 4 skirmishers owned by the Syria lost in Ctesiphon
                                      Syria roll dice for 1 cataphract, 2 horsemen and 2 phalangites in Ctesiphon, round 3 : 3/5 hits, 2.17 expected hits
                                      Parthia roll dice for 2 archers, 1 cataphract and 1 spearman in Ctesiphon, round 3 : 1/4 hits, 2.17 expected hits
                                      2 archers owned by the Parthia, 1 spearman owned by the Parthia and 1 horseman owned by the Syria lost in Ctesiphon
                                      Syria roll dice for 1 cataphract, 1 horseman and 2 phalangites in Ctesiphon, round 4 : 0/4 hits, 1.83 expected hits
                                      Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 1/1 hits, 0.50 expected hits
                                      1 horseman owned by the Syria lost in Ctesiphon
                                      Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 5 : 1/3 hits, 1.50 expected hits
                                      Parthia roll dice for 1 cataphract in Ctesiphon, round 5 : 0/1 hits, 0.50 expected hits
                                      1 cataphract owned by the Parthia lost in Ctesiphon
                                  Syria converts territory into different units
                                  Syria win, taking Ctesiphon from Parthia with 1 cataphract and 2 phalangites remaining. Battle score for attacker is 7
                                  Casualties for Syria: 2 horsemen and 4 skirmishers
                                  Casualties for Parthia: 2 archers, 1 cataphract and 3 spearmen
                              Trigger Barbarians DirectPresence Tavium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tavium_spearman1TRUEINVERT attached to barbarians
                              Trigger Barbarians DirectPresence Edessa archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Edessa_archer1TRUEINVERT attached to barbarians
                              Trigger Barbarians DirectPresence Tarsus spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tarsus_spearman1TRUEINVERT attached to barbarians
                      
                          Reposition Units - Syria
                              1 phalangite moved from Palmyra to Seleucia
                      
                          Form Units - Syria
                              Units in Palmyra being upgraded or consumed: 1 legionary
                              1 fort placed in Palmyra
                              Units in Sidon being upgraded or consumed: 1 legionary
                              1 fort placed in Sidon
                              1 horseman, 1 legionary, 1 skirmisher and 1 wall placed in Seleucia
                              1 legionary and 1 skirmisher placed in Antioch
                      
                          Turn Completed - Syria
                              Syria collect 0 PUs; end with 0 PUs
                      

                      Combat Hit Differential Summary :

                      Parthia regular : 0.00
                      barbarians regular : -0.33
                      Syria regular : -3.00
                      

                      Savegame

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                      • H Offline
                        Hexborg
                        last edited by

                        TripleA Turn Summary: Parthia round 3

                        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                        Game History

                        Round: 3
                        
                            Collect Resources - Parthia
                                Parthia collect 12 PUs; end with 13 PUs
                        
                            Commit Units - Parthia
                                1 spearman moved from Gazaca to Ctesiphon
                                1 horsearcher moved from Cyropolis to Ctesiphon
                                1 cataphract moved from Nexuana to Ctesiphon
                                1 spearman moved from Susa to Ctesiphon
                                1 spearman moved from Susa to Ctesiphon
                                1 spearman moved from Susa to Ctesiphon
                                1 archer moved from Susa to Ctesiphon
                                1 archer moved from Susa to Ctesiphon
                                1 spearman moved from Susa to Ctesiphon
                        
                            Procure Units - Parthia
                                Parthia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs; 
                        
                            Conduct Combat - Parthia
                                Battle in Ctesiphon
                                    Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen
                                    Syria defend with 1 cataphract, 2 phalangites and 1 territory
                                        Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen in Ctesiphon, round 2 : 1/9 hits, 2.00 expected hits
                                        Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 2 : 1/3 hits, 1.83 expected hits
                                        1 spearman owned by the Parthia and 1 cataphract owned by the Syria lost in Ctesiphon
                                        Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 4 spearmen in Ctesiphon, round 3 : 3/8 hits, 1.83 expected hits
                                        Syria roll dice for 2 phalangites in Ctesiphon, round 3 : 2/2 hits, 1.33 expected hits
                                        2 spearmen owned by the Parthia and 2 phalangites owned by the Syria lost in Ctesiphon
                                    Parthia converts territory into different units
                                    Parthia win, taking Ctesiphon from Syria with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 9
                                    Casualties for Parthia: 3 spearmen
                                    Casualties for Syria: 1 cataphract and 2 phalangites
                        
                            Reposition Units - Parthia
                                1 spearman moved from Persepolis to Susa
                                1 archer moved from Persepolis to Susa
                        
                            Form Units - Parthia
                                1 cataphract and 2 spearmen placed in Persepolis
                        
                            Turn Completed - Parthia
                                Parthia collect 0 PUs; end with 1 PU
                        

                        Combat Hit Differential Summary :

                        Parthia regular : 0.17
                        Syria regular : -0.17
                        

                        Savegame

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                        • B Offline
                          bentonjt
                          last edited by

                          TripleA Turn Summary: Numidia round 3

                          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                          Game History

                          Round: 3
                          
                              Collect Resources - Numidia
                                  Numidia collect 10 PUs; end with 10 PUs
                          
                              Commit Units - Numidia
                                      Numidia converts territory into different units
                                  1 horseman and 1 swordman moved from Volubilis to Banasa
                                  1 archer, 1 horseman and 1 spearman moved from Cartenna to Siga
                                  2 horsemen moved from Cyrene to Paraetonium
                                        Numidia take Paliurus from Egypt
                                  1 spearman moved from Berenice to Paliurus
                                  1 trireme moved from 31 to 32
                                  1 archer and 1 spearman moved from Cyrene to Paliurus
                                  1 swordman moved from Berenice to Paliurus
                                  1 spearman moved from Berenice to Paliurus
                          
                              Procure Units - Numidia
                                  Numidia buy 1 horseman and 2 spearmen; Remaining resources: 0 PUs; 
                          
                              Conduct Combat - Numidia
                                  Battle in Paraetonium
                                      Numidia attack with 2 horsemen
                                      Egypt defend with 1 horseman, 1 spearman and 1 territory
                                          Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 1/2 hits, 0.67 expected hits
                                          Egypt roll dice for 1 horseman and 1 spearman in Paraetonium, round 2 : 0/2 hits, 0.50 expected hits
                                          1 horseman owned by the Egypt lost in Paraetonium
                                          Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 1/2 hits, 0.67 expected hits
                                          Egypt roll dice for 1 spearman in Paraetonium, round 3 : 0/1 hits, 0.33 expected hits
                                          1 spearman owned by the Egypt lost in Paraetonium
                                      Numidia converts territory into different units
                                      Numidia win, taking Paraetonium from Egypt with 2 horsemen remaining. Battle score for attacker is 7
                                      Casualties for Egypt: 1 horseman and 1 spearman
                                  Battle in Banasa
                                      Numidia attack with 1 horseman and 1 swordman
                                      barbarians defend with 1 spearman and 1 territory
                                          Numidia roll dice for 1 horseman and 1 swordman in Banasa, round 2 : 1/2 hits, 0.67 expected hits
                                          barbarians roll dice for 1 spearman in Banasa, round 2 : 0/1 hits, 0.33 expected hits
                                          1 spearman owned by the barbarians lost in Banasa
                                      Numidia converts territory into different units
                                      Numidia win, taking Banasa from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 3
                                      Casualties for barbarians: 1 spearman
                                  Battle in Siga
                                      Numidia attack with 1 archer, 1 horseman and 1 spearman
                                      barbarians defend with 1 spearman and 1 territory
                                          Numidia roll dice for 1 archer, 1 horseman and 1 spearman in Siga, round 2 : 2/3 hits, 0.67 expected hits
                                          barbarians roll dice for 1 spearman in Siga, round 2 : 0/1 hits, 0.33 expected hits
                                          1 spearman owned by the barbarians lost in Siga
                                      Numidia converts territory into different units
                                      Numidia win, taking Siga from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 3
                                      Casualties for barbarians: 1 spearman
                                  Trigger Barbarians DirectPresence Banasa spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Banasa_spearman1TRUEINVERT attached to barbarians
                                  Trigger Barbarians DirectPresence Siga spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Siga_spearman1TRUEINVERT attached to barbarians
                          
                              Reposition Units - Numidia
                          
                              Form Units - Numidia
                                  1 horseman and 1 spearman placed in Cyrene
                                  1 spearman placed in Leptis Magna
                          
                              Turn Completed - Numidia
                                  Numidia collect 0 PUs; end with 0 PUs
                          

                          Combat Hit Differential Summary :

                          Egypt regular : -0.83
                          Numidia regular : 2.33
                          barbarians regular : -0.67
                          

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Turn Summary: Carthage round 4

                            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                            Game History

                            Round: 4
                            
                                Collect Resources - Carthage
                                    Carthage collect 27 PUs; end with 27 PUs
                            
                                Commit Units - Carthage
                                    1 horseman moved from Salmantica to Valentia
                                    1 spearman and 1 swordman moved from Carthago Nova to Valentia
                                    1 swordman moved from Castulo to Valentia
                                    1 quinquereme and 1 trireme moved from 32 to 33
                                    1 horseman moved from Oea to Berenice
                                    1 trireme moved from 16 to 29
                            
                                Procure Units - Carthage
                                    Carthage buy 1 irregular, 1 quinquereme, 1 spearman, 1 trireme and 1 wall; Remaining resources: 0 PUs; 
                            
                                Conduct Combat - Carthage
                                    Battle in Valentia
                                        Carthage attack with 1 horseman, 1 spearman and 2 swordmen
                                        barbarians defend with 1 archer, 1 horseman and 1 territory
                                            Carthage roll dice for 1 horseman, 1 spearman and 2 swordmen in Valentia, round 2 : 1/4 hits, 1.17 expected hits
                                            barbarians roll dice for 1 archer and 1 horseman in Valentia, round 2 : 1/2 hits, 0.83 expected hits
                                            1 horseman owned by the barbarians and 1 spearman owned by the Carthage lost in Valentia
                                            Carthage roll dice for 1 horseman and 2 swordmen in Valentia, round 3 : 1/3 hits, 1.00 expected hits
                                            barbarians roll dice for 1 archer in Valentia, round 3 : 1/1 hits, 0.67 expected hits
                                            1 archer owned by the barbarians and 1 horseman owned by the Carthage lost in Valentia
                                        Carthage converts territory into different units
                                        Carthage win, taking Valentia from barbarians with 2 swordmen remaining. Battle score for attacker is 1
                                        Casualties for Carthage: 1 horseman and 1 spearman
                                        Casualties for barbarians: 1 archer and 1 horseman
                                    Trigger Barbarians DirectPresence Valentia horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_horseman1TRUEINVERT attached to barbarians
                                    Trigger Barbarians DirectPresence Valentia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_archer1TRUEINVERT attached to barbarians
                            
                                Reposition Units - Carthage
                            
                                Form Units - Carthage
                                    1 irregular placed in Salmantica
                                    1 spearman and 1 wall placed in Lilybaeum
                                    1 quinquereme and 1 trireme placed in 24
                            
                                Turn Completed - Carthage
                                    Carthage collect 0 PUs; end with 0 PUs
                            

                            Combat Hit Differential Summary :

                            Carthage regular : -0.17
                            barbarians regular : 0.50
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              waldowv
                              last edited by

                              TripleA Turn Summary: Rome round 4

                              TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                              Game History

                              Round: 4
                              
                                  Collect Resources - Rome
                                      Rome collect 21 PUs; end with 21 PUs
                              
                                  Commit Units - Rome
                                      1 skirmisher moved from Arretium to Salapia
                                      1 legionary and 3 skirmishers moved from Arretium to 25
                                      1 legionary, 1 quinquereme, 3 skirmishers and 2 triremes moved from 25 to 21
                                      1 legionary and 3 skirmishers moved from 21 to Aleria
                                      1 trireme moved from 27 to 28
                                      1 legionary moved from Roma to Salapia
                                      1 catapult moved from Roma to Salapia
                              
                                  Procure Units - Rome
                                      Rome buy 2 horsemen, 1 quinquereme and 1 wall; Remaining resources: 0 PUs; 
                              
                                  Conduct Combat - Rome
                                      Battle in Aleria
                                          Rome attack with 1 legionary and 3 skirmishers
                                          Carthage defend with 1 spearman and 1 territory
                                              Rome roll dice for 1 legionary and 3 skirmishers in Aleria, round 2 : 0/1 hits, 0.33 expected hits
                                              Carthage roll dice for 1 spearman in Aleria, round 2 : 1/1 hits, 0.33 expected hits
                                              1 skirmisher owned by the Rome lost in Aleria
                                              Rome roll dice for 1 legionary and 2 skirmishers in Aleria, round 3 : 1/1 hits, 0.33 expected hits
                                              Carthage roll dice for 1 spearman in Aleria, round 3 : 0/1 hits, 0.33 expected hits
                                              1 spearman owned by the Carthage lost in Aleria
                                          Rome converts territory into different units
                                          Rome win, taking Aleria from Carthage with 1 legionary and 2 skirmishers remaining. Battle score for attacker is 1
                                          Casualties for Rome: 1 skirmisher
                                          Casualties for Carthage: 1 spearman
                              
                                  Reposition Units - Rome
                                      1 horseman moved from Ariminum to Tarentum
                                      1 horseman moved from Ariminum to Tarentum
                              
                                  Form Units - Rome
                                      1 quinquereme placed in 28
                                      2 horsemen and 1 wall placed in Roma
                              
                                  Turn Completed - Rome
                                      Rome collect 0 PUs; end with 0 PUs
                              

                              Combat Hit Differential Summary :

                              Carthage regular : 0.33
                              Rome regular : 0.33
                              

                              Savegame

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                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: FreeGreece round 4

                                TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                Game History

                                Round: 4
                                
                                    Collect Resources - FreeGreece
                                        FreeGreece collect 19 PUs; end with 19 PUs
                                
                                    Commit Units - FreeGreece
                                            FreeGreece converts territory into different units
                                        1 skirmisher moved from Sardis to Attalia
                                              FreeGreece take Attalia from Syria
                                        2 phalangites moved from Sardis to Pessinus
                                        1 archer moved from Sparta to Corinth
                                        1 skirmisher moved from Sparta to Corinth
                                        1 quinquereme moved from 67 to 68
                                
                                    Procure Units - FreeGreece
                                        FreeGreece buy 2 archers, 1 phalangite, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                                
                                    Conduct Combat - FreeGreece
                                        Battle in Pessinus
                                            FreeGreece attack with 2 phalangites
                                            barbarians defend with 1 spearman and 1 territory
                                                FreeGreece roll dice for 2 phalangites in Pessinus, round 2 : 1/2 hits, 1.00 expected hits
                                                barbarians roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits
                                                1 spearman owned by the barbarians lost in Pessinus
                                            FreeGreece converts territory into different units
                                            FreeGreece win, taking Pessinus from barbarians with 2 phalangites remaining. Battle score for attacker is 3
                                            Casualties for barbarians: 1 spearman
                                        Trigger Barbarians DirectPresence Pessinus spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Pessinus_spearman1TRUEINVERT attached to barbarians
                                
                                    Reposition Units - FreeGreece
                                
                                    Form Units - FreeGreece
                                        1 phalangite, 1 skirmisher and 1 wall placed in Sardis
                                        2 archers and 1 skirmisher placed in Sparta
                                
                                    Turn Completed - FreeGreece
                                        FreeGreece collect 0 PUs; end with 0 PUs
                                

                                Combat Hit Differential Summary :

                                FreeGreece regular : 0.00
                                barbarians regular : -0.33
                                

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Turn Summary: Macedonia round 4

                                  TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                  Game History

                                  Round: 4
                                  
                                      Collect Resources - Macedonia
                                          Macedonia collect 21 PUs; end with 21 PUs
                                  
                                      Commit Units - Macedonia
                                          1 skirmisher moved from Thessalonica to Philippopolis
                                          2 horsemen moved from Pella to Philippopolis
                                          1 skirmisher moved from Byzantium to Odessus
                                          1 horseman moved from Byzantium to Odessus
                                          1 swordman moved from Byzantium to Odessus
                                          1 ballista and 1 phalangite moved from Salonae to 46
                                          1 ballista and 1 phalangite moved from 46 to Tarentum
                                  
                                      Procure Units - Macedonia
                                          Macedonia buy 1 skirmisher, 2 swordmen, 1 trireme and 3 walls; Remaining resources: 0 PUs; 
                                  
                                      Conduct Combat - Macedonia
                                          Battle in Philippopolis
                                              Macedonia attack with 2 horsemen and 1 skirmisher
                                              barbarians defend with 1 swordman and 1 territory
                                                  Macedonia roll dice for 2 horsemen and 1 skirmisher in Philippopolis, round 2 : 1/2 hits, 0.67 expected hits
                                                  barbarians roll dice for 1 swordman in Philippopolis, round 2 : 1/1 hits, 0.33 expected hits
                                                  1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Philippopolis
                                              Macedonia converts territory into different units
                                              Macedonia win, taking Philippopolis from barbarians with 2 horsemen remaining. Battle score for attacker is 2
                                              Casualties for Macedonia: 1 skirmisher
                                              Casualties for barbarians: 1 swordman
                                          Battle in Odessus
                                              Macedonia attack with 1 horseman, 1 skirmisher and 1 swordman
                                              barbarians defend with 1 swordman and 1 territory
                                                  Macedonia roll dice for 1 horseman, 1 skirmisher and 1 swordman in Odessus, round 2 : 1/2 hits, 0.67 expected hits
                                                  barbarians roll dice for 1 swordman in Odessus, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 swordman owned by the barbarians lost in Odessus
                                              Macedonia converts territory into different units
                                              Macedonia win, taking Odessus from barbarians with 1 horseman, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 4
                                              Casualties for barbarians: 1 swordman
                                          Battle in Tarentum
                                              Macedonia attack with 1 ballista and 1 phalangite
                                              Rome defend with 2 horsemen and 1 territory
                                                  Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits
                                                  Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 2 : 0/1 hits, 0.50 expected hits
                                                  Rome roll dice for 2 horsemen in Tarentum, round 2 : 0/2 hits, 0.33 expected hits
                                                  Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits
                                                  Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 3 : 1/1 hits, 0.50 expected hits
                                                  Rome roll dice for 2 horsemen in Tarentum, round 3 : 0/2 hits, 0.33 expected hits
                                                  1 horseman owned by the Rome lost in Tarentum
                                                  Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits
                                                  Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 4 : 1/1 hits, 0.50 expected hits
                                                  Rome roll dice for 1 horseman in Tarentum, round 4 : 0/1 hits, 0.17 expected hits
                                                  1 horseman owned by the Rome lost in Tarentum
                                              Macedonia converts territory into different units
                                              Macedonia win, taking Tarentum from Rome with 1 ballista and 1 phalangite remaining. Battle score for attacker is 8
                                              Casualties for Rome: 2 horsemen
                                          Trigger Barbarians DirectPresence Odessus swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Odessus_swordman1TRUEINVERT attached to barbarians
                                          Trigger Barbarians DirectPresence Philippopolis swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Philippopolis_swordman1TRUEINVERT attached to barbarians
                                  
                                      Reposition Units - Macedonia
                                          1 ballista and 1 phalangite moved from Byzantium to Thessalonica
                                  
                                      Form Units - Macedonia
                                          3 walls placed in Athens
                                          2 swordmen placed in Apollonia
                                          1 skirmisher placed in Larissa
                                          1 trireme placed in 69
                                  
                                      Turn Completed - Macedonia
                                          Macedonia collect 0 PUs; end with 0 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Macedonia Artillery : -0.50
                                  Macedonia regular : 1.17
                                  Rome regular : -0.83
                                  barbarians regular : 0.33
                                  

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    TripleA Turn Summary: Egypt round 4

                                    TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                    Game History

                                    Round: 4
                                    
                                        Collect Resources - Egypt
                                            Egypt collect 23 PUs; end with 24 PUs
                                    
                                        Commit Units - Egypt
                                            1 spearman moved from Aelana to Thamea
                                            1 horseman moved from Petra to Thamea
                                            1 spearman moved from Petra to Bostra
                                            1 warelephant moved from Petra to Bostra
                                            1 horseman moved from Petra to Bostra
                                            1 spearman moved from Alexandria to Paraetonium
                                            1 chariot moved from Jerusalem to Thamea
                                            1 spearman moved from Jerusalem to Bostra
                                            1 archer moved from Jerusalem to Bostra
                                            1 phalangite moved from Siwa to Paraetonium
                                            1 archer moved from Siwa to Paraetonium
                                            1 archer moved from Siwa to Paraetonium
                                            1 archer moved from Siwa to Paraetonium
                                    
                                        Procure Units - Egypt
                                            Egypt buy 1 irregular, 3 spearmen and 1 warelephant; Remaining resources: 0 PUs; 
                                    
                                        Conduct Combat - Egypt
                                            Battle in Thamea
                                                Egypt attack with 1 chariot, 1 horseman and 1 spearman
                                                barbarians defend with 1 horseman and 1 territory
                                                    Egypt roll dice for 1 chariot, 1 horseman and 1 spearman in Thamea, round 2 : 1/3 hits, 0.83 expected hits
                                                    barbarians roll dice for 1 horseman in Thamea, round 2 : 1/1 hits, 0.17 expected hits
                                                    1 horseman owned by the barbarians and 1 horseman owned by the Egypt lost in Thamea
                                                Egypt converts territory into different units
                                                Egypt win, taking Thamea from barbarians with 1 chariot and 1 spearman remaining. Battle score for attacker is 0
                                                Casualties for Egypt: 1 horseman
                                                Casualties for barbarians: 1 horseman
                                            Battle in Bostra
                                                Egypt attack with 1 archer, 1 horseman, 2 spearmen and 1 warelephant
                                                barbarians defend with 2 spearmen and 1 territory
                                                    Egypt roll dice for 1 archer, 1 horseman, 2 spearmen and 1 warelephant in Bostra, round 2 : 2/5 hits, 1.50 expected hits
                                                    barbarians roll dice for 2 spearmen in Bostra, round 2 : 1/2 hits, 0.67 expected hits
                                                Units damaged: 1 warelephant owned by the Egypt
                                                    2 spearmen owned by the barbarians lost in Bostra
                                                Egypt converts territory into different units
                                                Egypt win, taking Bostra from barbarians with 1 archer, 1 horseman, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 6
                                                Casualties for barbarians: 2 spearmen
                                            Battle in Paraetonium
                                                Egypt attack with 3 archers, 1 phalangite and 1 spearman
                                                Numidia defend with 2 horsemen and 1 territory
                                                    Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 0/5 hits, 1.17 expected hits
                                                    Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 0/2 hits, 0.33 expected hits
                                                    Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 3 : 4/5 hits, 1.17 expected hits
                                                    Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 0/2 hits, 0.33 expected hits
                                                    2 horsemen owned by the Numidia lost in Paraetonium
                                                Egypt converts territory into different units
                                                Egypt win, taking Paraetonium from Numidia with 3 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 8
                                                Casualties for Numidia: 2 horsemen
                                            Trigger Barbarians DirectPresence Bostra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman1TRUEINVERT attached to barbarians
                                            Trigger Barbarians DirectPresence Thamea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Thamea_horseman1TRUEINVERT attached to barbarians
                                            Trigger Barbarians DirectPresence Bostra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman2TRUEINVERT attached to barbarians
                                    
                                        Reposition Units - Egypt
                                            1 unit repaired.
                                            1 phalangite moved from Jerusalem to 59
                                            1 trireme moved from 60 to 62
                                            1 phalangite and 1 trireme moved from 59 to 60
                                            1 phalangite moved from Salamis to 62
                                            3 irregulars moved from Salamis to 62
                                            1 phalangite moved from 62 to Attalia
                                            3 irregulars moved from 62 to Attalia
                                            1 phalangite moved from 60 to Salamis
                                    
                                        Form Units - Egypt
                                            2 spearmen and 1 warelephant placed in Alexandria
                                            1 irregular placed in Salamis
                                            1 spearman placed in Jerusalem
                                    
                                        Turn Completed - Egypt
                                            Egypt collect 0 PUs; end with 0 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Egypt regular : 2.33
                                    Numidia regular : -0.67
                                    barbarians regular : 1.17
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Syria round 4

                                      TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                      Game History

                                      Round: 4
                                      
                                          Collect Resources - Syria
                                              Syria collect 23 PUs; end with 23 PUs
                                      
                                          Commit Units - Syria
                                              1 legionary moved from Antioch to Emesa
                                              1 horseman, 1 legionary, 1 phalangite and 1 skirmisher moved from Seleucia to Palmyra
                                              2 phalangites moved from Tavium to Tarsus
                                              1 skirmisher moved from Antioch to Emesa
                                              2 horsemen moved from Tarsus to Sidon
                                      
                                          Procure Units - Syria
                                              Syria buy 1 cataphract, 2 forts, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; 
                                      
                                          Reposition Units - Syria
                                      
                                          Form Units - Syria
                                              Units in Emesa being upgraded or consumed: 1 legionary
                                              1 fort placed in Emesa
                                              Units in Palmyra being upgraded or consumed: 1 legionary
                                              1 fort placed in Palmyra
                                              2 skirmishers and 1 wall placed in Seleucia
                                              1 cataphract and 2 legionarys placed in Antioch
                                      
                                          Turn Completed - Syria
                                              Syria collect 0 PUs; end with 0 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Parthia round 4

                                        TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                        Game History

                                        Round: 4
                                        
                                            Collect Resources - Parthia
                                                Parthia collect 14 PUs; end with 15 PUs
                                        
                                            Commit Units - Parthia
                                                1 horsearcher moved from Ctesiphon to Ninive
                                                1 cataphract moved from Ctesiphon to Ninive
                                                1 archer moved from Ctesiphon to Ninive
                                                1 spearman moved from Ctesiphon to Ninive
                                                1 spearman moved from Ctesiphon to Ninive
                                                1 archer moved from Ctesiphon to Ninive
                                        
                                            Procure Units - Parthia
                                                Parthia buy 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; 
                                        
                                            Conduct Combat - Parthia
                                                Battle in Ninive
                                                    Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen
                                                    barbarians defend with 1 archer, 1 spearman and 1 territory
                                                        Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen in Ninive, round 2 : 2/6 hits, 1.50 expected hits
                                                        barbarians roll dice for 1 archer and 1 spearman in Ninive, round 2 : 1/2 hits, 1.00 expected hits
                                                        1 archer owned by the barbarians, 1 spearman owned by the barbarians and 1 spearman owned by the Parthia lost in Ninive
                                                    Parthia converts territory into different units
                                                    Parthia win, taking Ninive from barbarians with 2 archers, 1 cataphract, 1 horsearcher and 1 spearman remaining. Battle score for attacker is 4
                                                    Casualties for Parthia: 1 spearman
                                                    Casualties for barbarians: 1 archer and 1 spearman
                                                Trigger Barbarians DirectPresence Ninive spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_spearman1TRUEINVERT attached to barbarians
                                                Trigger Barbarians DirectPresence Ninive archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_archer1TRUEINVERT attached to barbarians
                                        
                                            Reposition Units - Parthia
                                                1 archer moved from Susa to Ctesiphon
                                                1 spearman moved from Susa to Ctesiphon
                                                1 spearman moved from Persepolis to Susa
                                                1 spearman moved from Persepolis to Susa
                                                1 cataphract moved from Persepolis to Ctesiphon
                                        
                                            Form Units - Parthia
                                                1 spearman placed in Persepolis
                                                1 horsearcher placed in Gazaca
                                                1 horsearcher placed in Cyropolis
                                        
                                            Turn Completed - Parthia
                                                Parthia collect 0 PUs; end with 0 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Parthia regular : 0.50
                                        barbarians regular : 0.00
                                        

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Numidia round 4

                                          TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                          Game History

                                          Round: 4
                                          
                                              Collect Resources - Numidia
                                                  Numidia collect 11 PUs; end with 11 PUs
                                          
                                              Commit Units - Numidia
                                                      Numidia converts territory into different units
                                                      Numidia converts territory into different units
                                                  1 spearman moved from Paliurus to Siwa
                                                        Numidia take Siwa from Egypt
                                                  1 horseman and 1 spearman moved from Cyrene to Paliurus
                                                  1 archer moved from Paliurus to Siwa
                                                  1 spearman and 1 swordman moved from Leptis Magna to Berenice
                                                  1 spearman moved from Sabrata to Oea
                                                  1 horseman and 1 swordman moved from Banasa to Tingis
                                                  1 archer moved from Siga to Tingis
                                                  1 spearman moved from Siga to Tingis
                                                  1 trireme moved from 32 to 33
                                          
                                              Procure Units - Numidia
                                                  Numidia buy 2 horsemen and 1 spearman; Remaining resources: 0 PUs; 
                                          
                                              Conduct Combat - Numidia
                                                  Battle in Tingis
                                                      Numidia attack with 1 archer, 1 horseman, 1 spearman and 1 swordman
                                                      barbarians defend with 1 archer and 1 territory
                                                          Numidia roll dice for 1 archer, 1 horseman, 1 spearman and 1 swordman in Tingis, round 2 : 0/4 hits, 1.00 expected hits
                                                          barbarians roll dice for 1 archer in Tingis, round 2 : 1/1 hits, 0.67 expected hits
                                                          1 spearman owned by the Numidia lost in Tingis
                                                          Numidia roll dice for 1 archer, 1 horseman and 1 swordman in Tingis, round 3 : 1/3 hits, 0.83 expected hits
                                                          barbarians roll dice for 1 archer in Tingis, round 3 : 1/1 hits, 0.67 expected hits
                                                          1 archer owned by the Numidia and 1 archer owned by the barbarians lost in Tingis
                                                      Numidia converts territory into different units
                                                      Numidia win, taking Tingis from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is -3
                                                      Casualties for Numidia: 1 archer and 1 spearman
                                                      Casualties for barbarians: 1 archer
                                                  Trigger Barbarians DirectPresence Tingis archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tingis_archer1TRUEINVERT attached to barbarians
                                          
                                              Reposition Units - Numidia
                                                  1 horseman moved from Siga to Igilgili
                                          
                                              Form Units - Numidia
                                                  2 horsemen placed in Cyrene
                                                  1 spearman placed in Leptis Magna
                                          
                                              Turn Completed - Numidia
                                                  Numidia collect 0 PUs; end with 0 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Numidia regular : -0.83
                                          barbarians regular : 0.67
                                          

                                          Savegame

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                                          • B Offline
                                            bentonjt
                                            last edited by

                                            TripleA Turn Summary: Carthage round 5

                                            TripleA Turn Summary for game: 270BC Wars, version: 1.0.0

                                            Game History

                                            Round: 5
                                            
                                                Collect Resources - Carthage
                                                    Carthage collect 26 PUs; end with 26 PUs
                                            
                                                Commit Units - Carthage
                                                        Carthage converts territory into different units
                                                    4 spearmen moved from Caralis to 24
                                                    2 quinqueremes, 4 spearmen and 2 triremes moved from 24 to 21
                                                    4 spearmen moved from 21 to Arretium
                                                    1 phalangite moved from Lilybaeum to 33
                                                    1 spearman moved from Lilybaeum to 33
                                                    1 spearman moved from Lilybaeum to 33
                                                    1 spearman moved from Lilybaeum to 33
                                                    1 phalangite, 1 quinquereme, 3 spearmen and 1 trireme moved from 33 to 34
                                                    1 phalangite and 3 spearmen moved from 34 to Capua
                                                          Carthage take Capua from Rome
                                                    1 horseman moved from Berenice to Paliurus
                                            
                                                Procure Units - Carthage
                                                    Carthage buy 2 horsemen, 1 irregular, 1 phalangite and 3 spearmen; Remaining resources: 0 PUs; 
                                            
                                                Conduct Combat - Carthage
                                                    Battle in 21
                                                        Carthage attack with 2 quinqueremes and 2 triremes
                                                        Rome defend with 1 quinquereme and 2 triremes
                                                            Carthage roll dice for 2 quinqueremes and 2 triremes in 21, round 2 : 1/4 hits, 1.33 expected hits
                                                            Rome roll dice for 1 quinquereme and 2 triremes in 21, round 2 : 2/3 hits, 1.17 expected hits
                                                            1 trireme owned by the Rome and 2 triremes owned by the Carthage lost in 21
                                                            Carthage roll dice for 2 quinqueremes in 21, round 3 : 1/2 hits, 1.00 expected hits
                                                            Rome roll dice for 1 quinquereme and 1 trireme in 21, round 3 : 1/2 hits, 0.83 expected hits
                                                            1 trireme owned by the Rome and 1 quinquereme owned by the Carthage lost in 21
                                                            2 spearmen owned by the Carthage lost in Arretium
                                                            Carthage roll dice for 1 quinquereme in 21, round 4 : 1/1 hits, 0.50 expected hits
                                                            Rome roll dice for 1 quinquereme in 21, round 4 : 1/1 hits, 0.50 expected hits
                                                            1 quinquereme owned by the Rome and 1 quinquereme owned by the Carthage lost in 21
                                                            2 spearmen owned by the Carthage lost in Arretium
                                                        Rome win with no units remaining. Battle score for attacker is -12
                                                        Casualties for Carthage: 2 quinqueremes and 2 triremes
                                                        Casualties for Rome: 1 quinquereme and 2 triremes
                                            
                                                Reposition Units - Carthage
                                                    1 trireme moved from 29 to 30
                                            
                                                Form Units - Carthage
                                                    2 horsemen placed in Gades
                                                    1 phalangite and 1 spearman placed in Lilybaeum
                                                    1 irregular placed in Corduba
                                                    2 spearmen placed in Carthago
                                            
                                                Turn Completed - Carthage
                                                    Carthage collect 0 PUs; end with 0 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Carthage regular : 0.17
                                            Rome regular : 1.50
                                            

                                            Savegame

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