archaeologists
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Parthia Parthia collect 14 PUs; end with 14 PUs Commit Units - Parthia 1 cataphract moved from Gazaca to Nexuana 1 horsearcher moved from Gazaca to Nexuana 1 horseman moved from Ctesiphon to Nexuana Procure Units - Parthia Parthia buy 1 archer, 1 horsearcher and 1 spearman; Remaining resources: 1 PUs; Conduct Combat - Parthia Battle in Nexuana Parthia attack with 1 cataphract, 1 horsearcher and 1 horseman barbarians defend with 1 horseman and 1 territory Parthia roll dice for 1 cataphract, 1 horsearcher and 1 horseman in Nexuana, round 2 : 1/3 hits, 1.17 expected hits barbarians roll dice for 1 horseman in Nexuana, round 2 : 1/1 hits, 0.17 expected hits 1 horseman owned by the barbarians and 1 horseman owned by the Parthia lost in Nexuana Parthia converts territory into different units Parthia win, taking Nexuana from barbarians with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 0 Casualties for Parthia: 1 horseman Casualties for barbarians: 1 horseman Trigger Barbarians DirectPresence Nexuana horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nexuana_horseman1TRUEINVERT attached to barbarians Reposition Units - Parthia 1 cataphract moved from Persepolis to Ctesiphon 1 spearman moved from Ctesiphon to Gazaca 1 spearman moved from Persepolis to Susa 1 archer moved from Persepolis to Susa 1 spearman moved from Susa to Ctesiphon Form Units - Parthia 1 horsearcher placed in Cyropolis 1 archer and 1 spearman placed in Persepolis Turn Completed - Parthia Parthia collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
Parthia regular : -0.17 barbarians regular : 0.83 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 2 Collect Resources - Numidia Numidia collect 9 PUs; end with 9 PUs Commit Units - Numidia 1 archer moved from Berenice to Cyrene 2 spearmen and 1 swordman moved from Leptis Magna to Berenice 1 spearman moved from Thenae to Sabrata 1 archer, 1 horseman and 2 spearmen moved from Igilgili to Cartenna 1 horseman, 1 spearman and 1 swordman moved from Auzia to Volubilis Procure Units - Numidia Numidia buy 1 metropolis and 1 swordman; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Cartenna Numidia attack with 1 archer, 1 horseman and 2 spearmen barbarians defend with 1 archer and 1 territory Numidia roll dice for 1 archer, 1 horseman and 2 spearmen in Cartenna, round 2 : 1/4 hits, 0.83 expected hits barbarians roll dice for 1 archer in Cartenna, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 spearman owned by the Numidia lost in Cartenna Numidia converts territory into different units Numidia win, taking Cartenna from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 1 Casualties for Numidia: 1 spearman Casualties for barbarians: 1 archer Battle in Volubilis Numidia attack with 1 horseman, 1 spearman and 1 swordman barbarians defend with 1 horseman and 1 territory Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 2 : 0/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Volubilis, round 2 : 0/1 hits, 0.17 expected hits Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 3 : 0/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Volubilis, round 3 : 0/1 hits, 0.17 expected hits Numidia roll dice for 1 horseman, 1 spearman and 1 swordman in Volubilis, round 4 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Volubilis, round 4 : 1/1 hits, 0.17 expected hits 1 horseman owned by the barbarians and 1 spearman owned by the Numidia lost in Volubilis Numidia converts territory into different units Numidia win, taking Volubilis from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 1 Casualties for Numidia: 1 spearman Casualties for barbarians: 1 horseman Trigger Barbarians DirectPresence Volubilis horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Volubilis_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Cartenna archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Cartenna_archer1TRUEINVERT attached to barbarians Reposition Units - Numidia 1 trireme moved from 30 to 31 Form Units - Numidia 1 metropolis placed in Cyrene 1 swordman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Numidia regular : -1.33 barbarians regular : 0.83 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Carthage Carthage collect 26 PUs; end with 26 PUs Commit Units - Carthage 1 spearman moved from Corduba to Carthago Nova 1 horseman moved from Gades to Salmantica 1 irregular moved from Hispatis to Salmantica 1 irregular moved from Hispatis to Salmantica 1 horseman moved from Sabrata to Oea 3 spearmen moved from Carthago to 32 3 spearmen moved from 32 to Caralis 1 trireme moved from 15 to 16 Procure Units - Carthage Carthage buy 1 quinquereme, 2 spearmen and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in Oea Carthage attack with 1 horseman barbarians defend with 1 horseman and 1 territory Carthage roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 2 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 3 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 4 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 horseman in Oea, round 5 : 1/1 hits, 0.33 expected hits barbarians roll dice for 1 horseman in Oea, round 5 : 0/1 hits, 0.17 expected hits 1 horseman owned by the barbarians lost in Oea Carthage converts territory into different units Carthage win, taking Oea from barbarians with 1 horseman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 horseman Battle in Salmantica Carthage attack with 1 horseman and 2 irregulars barbarians defend with 1 swordman and 1 territory Carthage roll dice for 1 horseman and 2 irregulars in Salmantica, round 2 : 1/3 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Salmantica, round 2 : 1/1 hits, 0.33 expected hits 1 irregular owned by the Carthage and 1 swordman owned by the barbarians lost in Salmantica Carthage converts territory into different units Carthage win, taking Salmantica from barbarians with 1 horseman and 1 irregular remaining. Battle score for attacker is 1 Casualties for Carthage: 1 irregular Casualties for barbarians: 1 swordman Trigger Barbarians DirectPresence Salmantica swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Salmantica_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Oea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Oea_horseman1TRUEINVERT attached to barbarians Reposition Units - Carthage Form Units - Carthage 2 spearmen placed in Lilybaeum 1 quinquereme and 1 trireme placed in 24 Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.00 barbarians regular : 0.00 -
TripleA Turn Summary: Rome round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Rome Rome collect 21 PUs; end with 21 PUs Procure Units - Rome Rome buy 1 catapult, 1 legionary, 1 trireme and 1 wall; Remaining resources: 0 PUs; Reposition Units - Rome 1 legionary, 1 quinquereme, 3 skirmishers and 1 trireme moved from 27 to 25 1 legionary and 3 skirmishers moved from 25 to Arretium 1 skirmisher moved from Arretium to Genua 2 horsemen moved from Roma to Ariminum 1 skirmisher moved from Roma to Arretium 1 trireme moved from 34 to 27 Form Units - Rome 1 wall placed in Messana 1 catapult and 1 legionary placed in Roma 1 trireme placed in 25 Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: FreeGreece round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - FreeGreece FreeGreece collect 17 PUs; end with 17 PUs Commit Units - FreeGreece 1 archer moved from Pergamum to Nicaea 1 phalangite moved from Sardis to Nicaea Procure Units - FreeGreece FreeGreece buy 1 archer, 1 phalangite, 3 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Battle in Nicaea FreeGreece attack with 1 archer and 1 phalangite barbarians defend with 1 spearman and 1 territory FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 2 : 0/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits FreeGreece roll dice for 1 archer and 1 phalangite in Nicaea, round 3 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Nicaea, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the barbarians and 1 archer owned by the FreeGreece lost in Nicaea FreeGreece converts territory into different units FreeGreece win, taking Nicaea from barbarians with 1 phalangite remaining. Battle score for attacker is -1 Casualties for FreeGreece: 1 archer Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Nicaea spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Nicaea_spearman1TRUEINVERT attached to barbarians Reposition Units - FreeGreece 1 archer moved from Sparta to Corinth Form Units - FreeGreece 1 archer, 1 skirmisher and 1 wall placed in Syracuse FreeGreece undo move 1. 1 archer and 1 skirmisher placed in Sparta 1 skirmisher and 1 wall placed in Syracuse 1 phalangite and 1 skirmisher placed in Sardis Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
FreeGreece regular : -0.33 barbarians regular : 0.33 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Macedonia Macedonia collect 18 PUs; end with 18 PUs Commit Units - Macedonia 1 skirmisher moved from Philippopolis to Pella 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman moved from Thessalonica to Byzantium 1 horseman moved from Apollonia to Pella 1 horseman moved from Salonae to Pella Procure Units - Macedonia Macedonia buy 1 quinquereme and 3 skirmishers; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Pella Macedonia attack with 2 horsemen and 1 skirmisher barbarians defend with 1 swordman and 1 territory Macedonia roll dice for 2 horsemen and 1 skirmisher in Pella, round 2 : 0/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Pella, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Macedonia lost in Pella Macedonia roll dice for 2 horsemen in Pella, round 3 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Pella, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Pella Macedonia converts territory into different units Macedonia win, taking Pella from barbarians with 2 horsemen remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 swordman Battle in Byzantium Macedonia attack with 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman barbarians defend with 1 archer, 1 horseman, 1 swordman and 1 territory Macedonia roll Artillery dice in Byzantium : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista, 1 horseman, 1 phalangite, 2 skirmishers and 1 swordman in Byzantium, round 2 : 2/3 hits, 1.17 expected hits barbarians roll dice for 1 archer, 1 horseman and 1 swordman in Byzantium, round 2 : 1/3 hits, 1.17 expected hits 1 horseman owned by the barbarians, 1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Byzantium Macedonia roll Artillery dice in Byzantium : 1/1 hits, 0.17 expected hits 1 archer owned by the barbarians lost in Byzantium Macedonia converts territory into different units Macedonia win, taking Byzantium from barbarians with 1 ballista, 1 horseman, 1 phalangite, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 10 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 archer, 1 horseman and 1 swordman Trigger Barbarians DirectPresence Byzantium archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_archer1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Byzantium swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Pella swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Pella_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Byzantium horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Byzantium_horseman1TRUEINVERT attached to barbarians Reposition Units - Macedonia Form Units - Macedonia 2 skirmishers placed in Athens 1 skirmisher placed in Thessalonica 1 quinquereme placed in 46 Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : 0.67 Macedonia regular : 0.50 barbarians regular : 0.17 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Egypt Egypt collect 21 PUs; end with 21 PUs Commit Units - Egypt 1 horseman moved from Aelana to Petra 1 warelephant moved from Jerusalem to Petra 1 spearman moved from Jerusalem to Petra 1 horseman moved from Jerusalem to Petra Procure Units - Egypt Egypt buy 1 archer, 2 irregulars, 3 spearmen and 1 wall; Remaining resources: 1 PUs; Conduct Combat - Egypt Battle in Petra Egypt attack with 2 horsemen, 1 spearman and 1 warelephant barbarians defend with 1 archer, 1 spearman and 1 territory Egypt roll dice for 2 horsemen, 1 spearman and 1 warelephant in Petra, round 2 : 2/4 hits, 1.50 expected hits barbarians roll dice for 1 archer and 1 spearman in Petra, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 warelephant owned by the Egypt 1 archer owned by the barbarians and 1 spearman owned by the barbarians lost in Petra Egypt converts territory into different units Egypt win, taking Petra from barbarians with 2 horsemen, 1 spearman and 1 warelephant remaining. Battle score for attacker is 7 Casualties for barbarians: 1 archer and 1 spearman Trigger Barbarians DirectPresence Petra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Petra archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Petra_archer1TRUEINVERT attached to barbarians Reposition Units - Egypt 1 unit repaired. 1 spearman moved from Jerusalem to Aelana 1 spearman moved from Salamis to 60 1 spearman and 1 trireme moved from 60 to 59 1 trireme moved from 63 to 60 1 spearman moved from 59 to Jerusalem 1 phalangite moved from Paliurus to Siwa 1 archer moved from Paliurus to Siwa 1 archer moved from Paraetonium to Siwa 1 spearman moved from Alexandria to Paraetonium 1 horseman moved from Alexandria to Paraetonium Form Units - Egypt 1 archer, 2 spearmen and 1 wall placed in Jerusalem 1 irregular placed in Salamis 1 spearman placed in Alexandria 1 irregular placed in Salamis Turn Completed - Egypt Egypt collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
Egypt regular : 0.50 barbarians regular : 0.00 -
TripleA Turn Summary: Syria round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Syria Syria collect 21 PUs; end with 21 PUs Commit Units - Syria 1 cataphract, 2 phalangites and 4 skirmishers moved from Seleucia to Ctesiphon 2 horsemen moved from Palmyra to Ctesiphon 1 legionary moved from Emesa to Palmyra 1 skirmisher moved from Emesa to Edessa 1 cataphract moved from Sidon to Edessa 1 chariot moved from Sidon to Edessa 1 legionary moved from Antioch to Sidon 1 phalangite moved from Antioch to Sidon 1 horseman moved from Sidon to Tarsus 1 horseman moved from Sidon to Tarsus 2 skirmishers moved from Antioch to Tarsus 2 phalangites moved from Attalia to Tavium Procure Units - Syria Syria buy 2 forts, 1 horseman, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Syria Battle in Tarsus Syria attack with 2 horsemen and 2 skirmishers barbarians defend with 1 spearman and 1 territory Syria roll dice for 2 horsemen and 2 skirmishers in Tarsus, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Tarsus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Tarsus Syria converts territory into different units Syria win, taking Tarsus from barbarians with 2 horsemen and 2 skirmishers remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Tavium Syria attack with 2 phalangites barbarians defend with 1 spearman and 1 territory Syria roll dice for 2 phalangites in Tavium, round 2 : 0/2 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Tavium, round 2 : 0/1 hits, 0.33 expected hits Syria roll dice for 2 phalangites in Tavium, round 3 : 1/2 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Tavium, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Tavium Syria converts territory into different units Syria win, taking Tavium from barbarians with 2 phalangites remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Edessa Syria attack with 1 cataphract, 1 chariot and 1 skirmisher barbarians defend with 1 archer and 1 territory Syria roll dice for 1 cataphract, 1 chariot and 1 skirmisher in Edessa, round 2 : 0/2 hits, 0.83 expected hits barbarians roll dice for 1 archer in Edessa, round 2 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Syria lost in Edessa Syria roll dice for 1 cataphract and 1 chariot in Edessa, round 3 : 1/2 hits, 0.83 expected hits barbarians roll dice for 1 archer in Edessa, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 chariot owned by the Syria lost in Edessa Syria converts territory into different units Syria win, taking Edessa from barbarians with 1 cataphract remaining. Battle score for attacker is -4 Casualties for Syria: 1 chariot and 1 skirmisher Casualties for barbarians: 1 archer Battle in Ctesiphon Syria attack with 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers Parthia defend with 2 archers, 1 cataphract, 3 spearmen and 1 territory Syria roll dice for 1 cataphract, 2 horsemen, 2 phalangites and 4 skirmishers in Ctesiphon, round 2 : 2/5 hits, 2.17 expected hits Parthia roll dice for 2 archers, 1 cataphract and 3 spearmen in Ctesiphon, round 2 : 4/6 hits, 2.83 expected hits 2 spearmen owned by the Parthia and 4 skirmishers owned by the Syria lost in Ctesiphon Syria roll dice for 1 cataphract, 2 horsemen and 2 phalangites in Ctesiphon, round 3 : 3/5 hits, 2.17 expected hits Parthia roll dice for 2 archers, 1 cataphract and 1 spearman in Ctesiphon, round 3 : 1/4 hits, 2.17 expected hits 2 archers owned by the Parthia, 1 spearman owned by the Parthia and 1 horseman owned by the Syria lost in Ctesiphon Syria roll dice for 1 cataphract, 1 horseman and 2 phalangites in Ctesiphon, round 4 : 0/4 hits, 1.83 expected hits Parthia roll dice for 1 cataphract in Ctesiphon, round 4 : 1/1 hits, 0.50 expected hits 1 horseman owned by the Syria lost in Ctesiphon Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 5 : 1/3 hits, 1.50 expected hits Parthia roll dice for 1 cataphract in Ctesiphon, round 5 : 0/1 hits, 0.50 expected hits 1 cataphract owned by the Parthia lost in Ctesiphon Syria converts territory into different units Syria win, taking Ctesiphon from Parthia with 1 cataphract and 2 phalangites remaining. Battle score for attacker is 7 Casualties for Syria: 2 horsemen and 4 skirmishers Casualties for Parthia: 2 archers, 1 cataphract and 3 spearmen Trigger Barbarians DirectPresence Tavium spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tavium_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Edessa archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Edessa_archer1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Tarsus spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tarsus_spearman1TRUEINVERT attached to barbarians Reposition Units - Syria 1 phalangite moved from Palmyra to Seleucia Form Units - Syria Units in Palmyra being upgraded or consumed: 1 legionary 1 fort placed in Palmyra Units in Sidon being upgraded or consumed: 1 legionary 1 fort placed in Sidon 1 horseman, 1 legionary, 1 skirmisher and 1 wall placed in Seleucia 1 legionary and 1 skirmisher placed in Antioch Turn Completed - Syria Syria collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Parthia regular : 0.00 barbarians regular : -0.33 Syria regular : -3.00 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Parthia Parthia collect 12 PUs; end with 13 PUs Commit Units - Parthia 1 spearman moved from Gazaca to Ctesiphon 1 horsearcher moved from Cyropolis to Ctesiphon 1 cataphract moved from Nexuana to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 archer moved from Susa to Ctesiphon 1 archer moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon Procure Units - Parthia Parthia buy 1 cataphract and 2 spearmen; Remaining resources: 1 PUs; Conduct Combat - Parthia Battle in Ctesiphon Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen Syria defend with 1 cataphract, 2 phalangites and 1 territory Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 5 spearmen in Ctesiphon, round 2 : 1/9 hits, 2.00 expected hits Syria roll dice for 1 cataphract and 2 phalangites in Ctesiphon, round 2 : 1/3 hits, 1.83 expected hits 1 spearman owned by the Parthia and 1 cataphract owned by the Syria lost in Ctesiphon Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 4 spearmen in Ctesiphon, round 3 : 3/8 hits, 1.83 expected hits Syria roll dice for 2 phalangites in Ctesiphon, round 3 : 2/2 hits, 1.33 expected hits 2 spearmen owned by the Parthia and 2 phalangites owned by the Syria lost in Ctesiphon Parthia converts territory into different units Parthia win, taking Ctesiphon from Syria with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen remaining. Battle score for attacker is 9 Casualties for Parthia: 3 spearmen Casualties for Syria: 1 cataphract and 2 phalangites Reposition Units - Parthia 1 spearman moved from Persepolis to Susa 1 archer moved from Persepolis to Susa Form Units - Parthia 1 cataphract and 2 spearmen placed in Persepolis Turn Completed - Parthia Parthia collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
Parthia regular : 0.17 Syria regular : -0.17 -
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 3 Collect Resources - Numidia Numidia collect 10 PUs; end with 10 PUs Commit Units - Numidia Numidia converts territory into different units 1 horseman and 1 swordman moved from Volubilis to Banasa 1 archer, 1 horseman and 1 spearman moved from Cartenna to Siga 2 horsemen moved from Cyrene to Paraetonium Numidia take Paliurus from Egypt 1 spearman moved from Berenice to Paliurus 1 trireme moved from 31 to 32 1 archer and 1 spearman moved from Cyrene to Paliurus 1 swordman moved from Berenice to Paliurus 1 spearman moved from Berenice to Paliurus Procure Units - Numidia Numidia buy 1 horseman and 2 spearmen; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Paraetonium Numidia attack with 2 horsemen Egypt defend with 1 horseman, 1 spearman and 1 territory Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 1/2 hits, 0.67 expected hits Egypt roll dice for 1 horseman and 1 spearman in Paraetonium, round 2 : 0/2 hits, 0.50 expected hits 1 horseman owned by the Egypt lost in Paraetonium Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 1/2 hits, 0.67 expected hits Egypt roll dice for 1 spearman in Paraetonium, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Paraetonium Numidia converts territory into different units Numidia win, taking Paraetonium from Egypt with 2 horsemen remaining. Battle score for attacker is 7 Casualties for Egypt: 1 horseman and 1 spearman Battle in Banasa Numidia attack with 1 horseman and 1 swordman barbarians defend with 1 spearman and 1 territory Numidia roll dice for 1 horseman and 1 swordman in Banasa, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Banasa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Banasa Numidia converts territory into different units Numidia win, taking Banasa from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Battle in Siga Numidia attack with 1 archer, 1 horseman and 1 spearman barbarians defend with 1 spearman and 1 territory Numidia roll dice for 1 archer, 1 horseman and 1 spearman in Siga, round 2 : 2/3 hits, 0.67 expected hits barbarians roll dice for 1 spearman in Siga, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Siga Numidia converts territory into different units Numidia win, taking Siga from barbarians with 1 archer, 1 horseman and 1 spearman remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Banasa spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Banasa_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Siga spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Siga_spearman1TRUEINVERT attached to barbarians Reposition Units - Numidia Form Units - Numidia 1 horseman and 1 spearman placed in Cyrene 1 spearman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Egypt regular : -0.83 Numidia regular : 2.33 barbarians regular : -0.67 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Carthage Carthage collect 27 PUs; end with 27 PUs Commit Units - Carthage 1 horseman moved from Salmantica to Valentia 1 spearman and 1 swordman moved from Carthago Nova to Valentia 1 swordman moved from Castulo to Valentia 1 quinquereme and 1 trireme moved from 32 to 33 1 horseman moved from Oea to Berenice 1 trireme moved from 16 to 29 Procure Units - Carthage Carthage buy 1 irregular, 1 quinquereme, 1 spearman, 1 trireme and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in Valentia Carthage attack with 1 horseman, 1 spearman and 2 swordmen barbarians defend with 1 archer, 1 horseman and 1 territory Carthage roll dice for 1 horseman, 1 spearman and 2 swordmen in Valentia, round 2 : 1/4 hits, 1.17 expected hits barbarians roll dice for 1 archer and 1 horseman in Valentia, round 2 : 1/2 hits, 0.83 expected hits 1 horseman owned by the barbarians and 1 spearman owned by the Carthage lost in Valentia Carthage roll dice for 1 horseman and 2 swordmen in Valentia, round 3 : 1/3 hits, 1.00 expected hits barbarians roll dice for 1 archer in Valentia, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the barbarians and 1 horseman owned by the Carthage lost in Valentia Carthage converts territory into different units Carthage win, taking Valentia from barbarians with 2 swordmen remaining. Battle score for attacker is 1 Casualties for Carthage: 1 horseman and 1 spearman Casualties for barbarians: 1 archer and 1 horseman Trigger Barbarians DirectPresence Valentia horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Valentia archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Valentia_archer1TRUEINVERT attached to barbarians Reposition Units - Carthage Form Units - Carthage 1 irregular placed in Salmantica 1 spearman and 1 wall placed in Lilybaeum 1 quinquereme and 1 trireme placed in 24 Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : -0.17 barbarians regular : 0.50 -
TripleA Turn Summary: Rome round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Rome Rome collect 21 PUs; end with 21 PUs Commit Units - Rome 1 skirmisher moved from Arretium to Salapia 1 legionary and 3 skirmishers moved from Arretium to 25 1 legionary, 1 quinquereme, 3 skirmishers and 2 triremes moved from 25 to 21 1 legionary and 3 skirmishers moved from 21 to Aleria 1 trireme moved from 27 to 28 1 legionary moved from Roma to Salapia 1 catapult moved from Roma to Salapia Procure Units - Rome Rome buy 2 horsemen, 1 quinquereme and 1 wall; Remaining resources: 0 PUs; Conduct Combat - Rome Battle in Aleria Rome attack with 1 legionary and 3 skirmishers Carthage defend with 1 spearman and 1 territory Rome roll dice for 1 legionary and 3 skirmishers in Aleria, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 1 spearman in Aleria, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Rome lost in Aleria Rome roll dice for 1 legionary and 2 skirmishers in Aleria, round 3 : 1/1 hits, 0.33 expected hits Carthage roll dice for 1 spearman in Aleria, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Carthage lost in Aleria Rome converts territory into different units Rome win, taking Aleria from Carthage with 1 legionary and 2 skirmishers remaining. Battle score for attacker is 1 Casualties for Rome: 1 skirmisher Casualties for Carthage: 1 spearman Reposition Units - Rome 1 horseman moved from Ariminum to Tarentum 1 horseman moved from Ariminum to Tarentum Form Units - Rome 1 quinquereme placed in 28 2 horsemen and 1 wall placed in Roma Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.33 Rome regular : 0.33 -
TripleA Turn Summary: FreeGreece round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - FreeGreece FreeGreece collect 19 PUs; end with 19 PUs Commit Units - FreeGreece FreeGreece converts territory into different units 1 skirmisher moved from Sardis to Attalia FreeGreece take Attalia from Syria 2 phalangites moved from Sardis to Pessinus 1 archer moved from Sparta to Corinth 1 skirmisher moved from Sparta to Corinth 1 quinquereme moved from 67 to 68 Procure Units - FreeGreece FreeGreece buy 2 archers, 1 phalangite, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; Conduct Combat - FreeGreece Battle in Pessinus FreeGreece attack with 2 phalangites barbarians defend with 1 spearman and 1 territory FreeGreece roll dice for 2 phalangites in Pessinus, round 2 : 1/2 hits, 1.00 expected hits barbarians roll dice for 1 spearman in Pessinus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the barbarians lost in Pessinus FreeGreece converts territory into different units FreeGreece win, taking Pessinus from barbarians with 2 phalangites remaining. Battle score for attacker is 3 Casualties for barbarians: 1 spearman Trigger Barbarians DirectPresence Pessinus spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Pessinus_spearman1TRUEINVERT attached to barbarians Reposition Units - FreeGreece Form Units - FreeGreece 1 phalangite, 1 skirmisher and 1 wall placed in Sardis 2 archers and 1 skirmisher placed in Sparta Turn Completed - FreeGreece FreeGreece collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
FreeGreece regular : 0.00 barbarians regular : -0.33 -
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Macedonia Macedonia collect 21 PUs; end with 21 PUs Commit Units - Macedonia 1 skirmisher moved from Thessalonica to Philippopolis 2 horsemen moved from Pella to Philippopolis 1 skirmisher moved from Byzantium to Odessus 1 horseman moved from Byzantium to Odessus 1 swordman moved from Byzantium to Odessus 1 ballista and 1 phalangite moved from Salonae to 46 1 ballista and 1 phalangite moved from 46 to Tarentum Procure Units - Macedonia Macedonia buy 1 skirmisher, 2 swordmen, 1 trireme and 3 walls; Remaining resources: 0 PUs; Conduct Combat - Macedonia Battle in Philippopolis Macedonia attack with 2 horsemen and 1 skirmisher barbarians defend with 1 swordman and 1 territory Macedonia roll dice for 2 horsemen and 1 skirmisher in Philippopolis, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Philippopolis, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Macedonia and 1 swordman owned by the barbarians lost in Philippopolis Macedonia converts territory into different units Macedonia win, taking Philippopolis from barbarians with 2 horsemen remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 skirmisher Casualties for barbarians: 1 swordman Battle in Odessus Macedonia attack with 1 horseman, 1 skirmisher and 1 swordman barbarians defend with 1 swordman and 1 territory Macedonia roll dice for 1 horseman, 1 skirmisher and 1 swordman in Odessus, round 2 : 1/2 hits, 0.67 expected hits barbarians roll dice for 1 swordman in Odessus, round 2 : 0/1 hits, 0.33 expected hits 1 swordman owned by the barbarians lost in Odessus Macedonia converts territory into different units Macedonia win, taking Odessus from barbarians with 1 horseman, 1 skirmisher and 1 swordman remaining. Battle score for attacker is 4 Casualties for barbarians: 1 swordman Battle in Tarentum Macedonia attack with 1 ballista and 1 phalangite Rome defend with 2 horsemen and 1 territory Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 2 : 0/1 hits, 0.50 expected hits Rome roll dice for 2 horsemen in Tarentum, round 2 : 0/2 hits, 0.33 expected hits Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 3 : 1/1 hits, 0.50 expected hits Rome roll dice for 2 horsemen in Tarentum, round 3 : 0/2 hits, 0.33 expected hits 1 horseman owned by the Rome lost in Tarentum Macedonia roll Artillery dice in Tarentum : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 ballista and 1 phalangite in Tarentum, round 4 : 1/1 hits, 0.50 expected hits Rome roll dice for 1 horseman in Tarentum, round 4 : 0/1 hits, 0.17 expected hits 1 horseman owned by the Rome lost in Tarentum Macedonia converts territory into different units Macedonia win, taking Tarentum from Rome with 1 ballista and 1 phalangite remaining. Battle score for attacker is 8 Casualties for Rome: 2 horsemen Trigger Barbarians DirectPresence Odessus swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Odessus_swordman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Philippopolis swordman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Philippopolis_swordman1TRUEINVERT attached to barbarians Reposition Units - Macedonia 1 ballista and 1 phalangite moved from Byzantium to Thessalonica Form Units - Macedonia 3 walls placed in Athens 2 swordmen placed in Apollonia 1 skirmisher placed in Larissa 1 trireme placed in 69 Turn Completed - Macedonia Macedonia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : -0.50 Macedonia regular : 1.17 Rome regular : -0.83 barbarians regular : 0.33 -
TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Egypt Egypt collect 23 PUs; end with 24 PUs Commit Units - Egypt 1 spearman moved from Aelana to Thamea 1 horseman moved from Petra to Thamea 1 spearman moved from Petra to Bostra 1 warelephant moved from Petra to Bostra 1 horseman moved from Petra to Bostra 1 spearman moved from Alexandria to Paraetonium 1 chariot moved from Jerusalem to Thamea 1 spearman moved from Jerusalem to Bostra 1 archer moved from Jerusalem to Bostra 1 phalangite moved from Siwa to Paraetonium 1 archer moved from Siwa to Paraetonium 1 archer moved from Siwa to Paraetonium 1 archer moved from Siwa to Paraetonium Procure Units - Egypt Egypt buy 1 irregular, 3 spearmen and 1 warelephant; Remaining resources: 0 PUs; Conduct Combat - Egypt Battle in Thamea Egypt attack with 1 chariot, 1 horseman and 1 spearman barbarians defend with 1 horseman and 1 territory Egypt roll dice for 1 chariot, 1 horseman and 1 spearman in Thamea, round 2 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 horseman in Thamea, round 2 : 1/1 hits, 0.17 expected hits 1 horseman owned by the barbarians and 1 horseman owned by the Egypt lost in Thamea Egypt converts territory into different units Egypt win, taking Thamea from barbarians with 1 chariot and 1 spearman remaining. Battle score for attacker is 0 Casualties for Egypt: 1 horseman Casualties for barbarians: 1 horseman Battle in Bostra Egypt attack with 1 archer, 1 horseman, 2 spearmen and 1 warelephant barbarians defend with 2 spearmen and 1 territory Egypt roll dice for 1 archer, 1 horseman, 2 spearmen and 1 warelephant in Bostra, round 2 : 2/5 hits, 1.50 expected hits barbarians roll dice for 2 spearmen in Bostra, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 warelephant owned by the Egypt 2 spearmen owned by the barbarians lost in Bostra Egypt converts territory into different units Egypt win, taking Bostra from barbarians with 1 archer, 1 horseman, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 6 Casualties for barbarians: 2 spearmen Battle in Paraetonium Egypt attack with 3 archers, 1 phalangite and 1 spearman Numidia defend with 2 horsemen and 1 territory Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 2 : 0/5 hits, 1.17 expected hits Numidia roll dice for 2 horsemen in Paraetonium, round 2 : 0/2 hits, 0.33 expected hits Egypt roll dice for 3 archers, 1 phalangite and 1 spearman in Paraetonium, round 3 : 4/5 hits, 1.17 expected hits Numidia roll dice for 2 horsemen in Paraetonium, round 3 : 0/2 hits, 0.33 expected hits 2 horsemen owned by the Numidia lost in Paraetonium Egypt converts territory into different units Egypt win, taking Paraetonium from Numidia with 3 archers, 1 phalangite and 1 spearman remaining. Battle score for attacker is 8 Casualties for Numidia: 2 horsemen Trigger Barbarians DirectPresence Bostra spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Thamea horseman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Thamea_horseman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Bostra spearman2TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Bostra_spearman2TRUEINVERT attached to barbarians Reposition Units - Egypt 1 unit repaired. 1 phalangite moved from Jerusalem to 59 1 trireme moved from 60 to 62 1 phalangite and 1 trireme moved from 59 to 60 1 phalangite moved from Salamis to 62 3 irregulars moved from Salamis to 62 1 phalangite moved from 62 to Attalia 3 irregulars moved from 62 to Attalia 1 phalangite moved from 60 to Salamis Form Units - Egypt 2 spearmen and 1 warelephant placed in Alexandria 1 irregular placed in Salamis 1 spearman placed in Jerusalem Turn Completed - Egypt Egypt collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Egypt regular : 2.33 Numidia regular : -0.67 barbarians regular : 1.17 -
TripleA Turn Summary: Syria round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Syria Syria collect 23 PUs; end with 23 PUs Commit Units - Syria 1 legionary moved from Antioch to Emesa 1 horseman, 1 legionary, 1 phalangite and 1 skirmisher moved from Seleucia to Palmyra 2 phalangites moved from Tavium to Tarsus 1 skirmisher moved from Antioch to Emesa 2 horsemen moved from Tarsus to Sidon Procure Units - Syria Syria buy 1 cataphract, 2 forts, 2 legionarys, 2 skirmishers and 1 wall; Remaining resources: 0 PUs; Reposition Units - Syria Form Units - Syria Units in Emesa being upgraded or consumed: 1 legionary 1 fort placed in Emesa Units in Palmyra being upgraded or consumed: 1 legionary 1 fort placed in Palmyra 2 skirmishers and 1 wall placed in Seleucia 1 cataphract and 2 legionarys placed in Antioch Turn Completed - Syria Syria collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Parthia Parthia collect 14 PUs; end with 15 PUs Commit Units - Parthia 1 horsearcher moved from Ctesiphon to Ninive 1 cataphract moved from Ctesiphon to Ninive 1 archer moved from Ctesiphon to Ninive 1 spearman moved from Ctesiphon to Ninive 1 spearman moved from Ctesiphon to Ninive 1 archer moved from Ctesiphon to Ninive Procure Units - Parthia Parthia buy 2 horsearchers and 1 spearman; Remaining resources: 0 PUs; Conduct Combat - Parthia Battle in Ninive Parthia attack with 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen barbarians defend with 1 archer, 1 spearman and 1 territory Parthia roll dice for 2 archers, 1 cataphract, 1 horsearcher and 2 spearmen in Ninive, round 2 : 2/6 hits, 1.50 expected hits barbarians roll dice for 1 archer and 1 spearman in Ninive, round 2 : 1/2 hits, 1.00 expected hits 1 archer owned by the barbarians, 1 spearman owned by the barbarians and 1 spearman owned by the Parthia lost in Ninive Parthia converts territory into different units Parthia win, taking Ninive from barbarians with 2 archers, 1 cataphract, 1 horsearcher and 1 spearman remaining. Battle score for attacker is 4 Casualties for Parthia: 1 spearman Casualties for barbarians: 1 archer and 1 spearman Trigger Barbarians DirectPresence Ninive spearman1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_spearman1TRUEINVERT attached to barbarians Trigger Barbarians DirectPresence Ninive archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Ninive_archer1TRUEINVERT attached to barbarians Reposition Units - Parthia 1 archer moved from Susa to Ctesiphon 1 spearman moved from Susa to Ctesiphon 1 spearman moved from Persepolis to Susa 1 spearman moved from Persepolis to Susa 1 cataphract moved from Persepolis to Ctesiphon Form Units - Parthia 1 spearman placed in Persepolis 1 horsearcher placed in Gazaca 1 horsearcher placed in Cyropolis Turn Completed - Parthia Parthia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Parthia regular : 0.50 barbarians regular : 0.00 -
TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 4 Collect Resources - Numidia Numidia collect 11 PUs; end with 11 PUs Commit Units - Numidia Numidia converts territory into different units Numidia converts territory into different units 1 spearman moved from Paliurus to Siwa Numidia take Siwa from Egypt 1 horseman and 1 spearman moved from Cyrene to Paliurus 1 archer moved from Paliurus to Siwa 1 spearman and 1 swordman moved from Leptis Magna to Berenice 1 spearman moved from Sabrata to Oea 1 horseman and 1 swordman moved from Banasa to Tingis 1 archer moved from Siga to Tingis 1 spearman moved from Siga to Tingis 1 trireme moved from 32 to 33 Procure Units - Numidia Numidia buy 2 horsemen and 1 spearman; Remaining resources: 0 PUs; Conduct Combat - Numidia Battle in Tingis Numidia attack with 1 archer, 1 horseman, 1 spearman and 1 swordman barbarians defend with 1 archer and 1 territory Numidia roll dice for 1 archer, 1 horseman, 1 spearman and 1 swordman in Tingis, round 2 : 0/4 hits, 1.00 expected hits barbarians roll dice for 1 archer in Tingis, round 2 : 1/1 hits, 0.67 expected hits 1 spearman owned by the Numidia lost in Tingis Numidia roll dice for 1 archer, 1 horseman and 1 swordman in Tingis, round 3 : 1/3 hits, 0.83 expected hits barbarians roll dice for 1 archer in Tingis, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the Numidia and 1 archer owned by the barbarians lost in Tingis Numidia converts territory into different units Numidia win, taking Tingis from barbarians with 1 horseman and 1 swordman remaining. Battle score for attacker is -3 Casualties for Numidia: 1 archer and 1 spearman Casualties for barbarians: 1 archer Trigger Barbarians DirectPresence Tingis archer1TRUEINVERT-: Setting switch to false for conditionAttachmentBarbarians_DirectPresence_Tingis_archer1TRUEINVERT attached to barbarians Reposition Units - Numidia 1 horseman moved from Siga to Igilgili Form Units - Numidia 2 horsemen placed in Cyrene 1 spearman placed in Leptis Magna Turn Completed - Numidia Numidia collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Numidia regular : -0.83 barbarians regular : 0.67 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Carthage Carthage collect 26 PUs; end with 26 PUs Commit Units - Carthage Carthage converts territory into different units 4 spearmen moved from Caralis to 24 2 quinqueremes, 4 spearmen and 2 triremes moved from 24 to 21 4 spearmen moved from 21 to Arretium 1 phalangite moved from Lilybaeum to 33 1 spearman moved from Lilybaeum to 33 1 spearman moved from Lilybaeum to 33 1 spearman moved from Lilybaeum to 33 1 phalangite, 1 quinquereme, 3 spearmen and 1 trireme moved from 33 to 34 1 phalangite and 3 spearmen moved from 34 to Capua Carthage take Capua from Rome 1 horseman moved from Berenice to Paliurus Procure Units - Carthage Carthage buy 2 horsemen, 1 irregular, 1 phalangite and 3 spearmen; Remaining resources: 0 PUs; Conduct Combat - Carthage Battle in 21 Carthage attack with 2 quinqueremes and 2 triremes Rome defend with 1 quinquereme and 2 triremes Carthage roll dice for 2 quinqueremes and 2 triremes in 21, round 2 : 1/4 hits, 1.33 expected hits Rome roll dice for 1 quinquereme and 2 triremes in 21, round 2 : 2/3 hits, 1.17 expected hits 1 trireme owned by the Rome and 2 triremes owned by the Carthage lost in 21 Carthage roll dice for 2 quinqueremes in 21, round 3 : 1/2 hits, 1.00 expected hits Rome roll dice for 1 quinquereme and 1 trireme in 21, round 3 : 1/2 hits, 0.83 expected hits 1 trireme owned by the Rome and 1 quinquereme owned by the Carthage lost in 21 2 spearmen owned by the Carthage lost in Arretium Carthage roll dice for 1 quinquereme in 21, round 4 : 1/1 hits, 0.50 expected hits Rome roll dice for 1 quinquereme in 21, round 4 : 1/1 hits, 0.50 expected hits 1 quinquereme owned by the Rome and 1 quinquereme owned by the Carthage lost in 21 2 spearmen owned by the Carthage lost in Arretium Rome win with no units remaining. Battle score for attacker is -12 Casualties for Carthage: 2 quinqueremes and 2 triremes Casualties for Rome: 1 quinquereme and 2 triremes Reposition Units - Carthage 1 trireme moved from 29 to 30 Form Units - Carthage 2 horsemen placed in Gades 1 phalangite and 1 spearman placed in Lilybaeum 1 irregular placed in Corduba 2 spearmen placed in Carthago Turn Completed - Carthage Carthage collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Carthage regular : 0.17 Rome regular : 1.50 -
TripleA Turn Summary: Rome round 5
TripleA Turn Summary for game: 270BC Wars, version: 1.0.0
Game History
Round: 5 Collect Resources - Rome Rome collect 14 PUs; end with 14 PUs Commit Units - Rome 1 skirmisher moved from Ariminum to Arretium 2 horsemen moved from Roma to Tarentum 1 catapult, 1 legionary and 1 skirmisher moved from Salapia to Tarentum Procure Units - Rome Rome buy 1 fort, 1 legionary and 1 trireme; Remaining resources: 0 PUs; Conduct Combat - Rome Battle in Tarentum Rome attack with 1 catapult, 2 horsemen, 1 legionary and 1 skirmisher Macedonia defend with 1 ballista, 1 phalangite and 1 territory Rome roll Artillery dice in Tarentum : 1/1 hits, 0.50 expected hits Macedonia roll Artillery dice in Tarentum : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Rome and 1 ballista owned by the Macedonia lost in Tarentum Rome roll dice for 1 catapult, 2 horsemen and 1 legionary in Tarentum, round 2 : 2/3 hits, 1.00 expected hits Macedonia roll dice for 1 phalangite in Tarentum, round 2 : 0/1 hits, 0.67 expected hits 1 phalangite owned by the Macedonia lost in Tarentum Rome converts territory into different units Rome win, taking Tarentum from Macedonia with 1 catapult, 2 horsemen and 1 legionary remaining. Battle score for attacker is 10 Casualties for Rome: 1 skirmisher Casualties for Macedonia: 1 ballista and 1 phalangite Reposition Units - Rome Form Units - Rome 1 legionary placed in Roma 1 trireme placed in 28 Units in Messana being upgraded or consumed: 1 legionary 1 fort placed in Messana Turn Completed - Rome Rome collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
Macedonia Artillery : 0.33 Macedonia regular : -0.67 Rome Artillery : 0.50 Rome regular : 1.00
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