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    • H
      Hexborg last edited by

      TripleA Turn Summary: Manchukwo round 8

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 8
      
          Combat Move - Manchukwo
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              1 infantry moved from Kuyuan to Tsingyang
                    Japanese take Tsingyang from Communist
              1 infantry moved from Ningsia to Kuyuan
              1 heavy_cavalry moved from Chahar to Ningsia
              1 light_artillery moved from Chahar to Ordos Plateau
              1 light_infantry moved from Chahar to Tsingtai
              1 light_infantry moved from Chahar to Tsangchow
              1 infantry moved from Chengteh to Chahar
              1 infantry moved from Chahar to North Suiyuan
              1 cavalry moved from Chahar to Ordos Plateau
              1 cavalry moved from Mukden to Chahar
              1 heavy_cavalry moved from Mukden to Chahar
              1 light_infantry moved from Mukden to Chahar
              1 light_artillery moved from Mukden to Chahar
              1 infantry moved from Mukden to Chengteh
              1 light_infantry moved from Mukden to Chahar
              1 light_artillery moved from Ordos Plateau to Kungchangfu
              1 cavalry moved from Ordos Plateau to Kungchangfu
              1 light_infantry moved from Ordos Plateau to Kungchangfu
              1 infantry moved from Kuyuan to Hehsi Corridor
              1 light_infantry moved from Ningsia to Kungchangfu
              1 heavy_cavalry moved from Ningsia to Kungchangfu
              1 infantry moved from Hehsi Corridor to Kungchangfu
      
          Purchase Units - Manchukwo
              Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Manchukwo
              Battle in Kungchangfu
                  Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                  Communist defend with 1 infantry and 1 ruralproduction
                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 0/6 hits, 1.50 expected hits
                      Communist roll dice for 1 infantry in Kungchangfu, round 2 : 0/1 hits, 0.33 expected hits
                      Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 3 : 2/6 hits, 1.50 expected hits
                      Communist roll dice for 1 infantry in Kungchangfu, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Communist lost in Kungchangfu
                  Manchukwo win, taking Kungchangfu from Communist with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 3
                  Casualties for Communist: 1 infantry
      
          Non Combat Move - Manchukwo
      
          Place Units - Manchukwo
              1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
              Manchukwo undo move 1.
              1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
      
          Turn Complete - Manchukwo
              Manchukwo collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Communist : -0.67
      Manchukwo : -1.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • B
        bentonjt last edited by

        TripleA Turn Summary: Communist round 8

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 8
        
            Combat Move - Communist
                1 propaganda moved from Lanchow to Juning
                1 propaganda moved from Juning to Kaifeng
                      Communist take Kaifeng from Japanese
                1 propaganda moved from Kaifeng to Huaipei
                      Communist take Huaipei from Japanese
                1 propaganda moved from Huaipei to Yang-chow
                      Communist take Yang-chow from Japanese
                1 propaganda moved from Yang-chow to Hsuchow
                      Communist take Hsuchow from Japanese
                1 propaganda moved from Hsuchow to Kining
                      Communist take Kining from Japanese
                1 propaganda moved from Kining to Ichow
                      Communist take Ichow from Japanese
                1 propaganda moved from Ichow to Jih-Chao
                      Communist take Jih-Chao from Japanese
                1 propaganda moved from Jih-Chao to Tsingtao
                      Nationalist take Tsingtao from Japanese
                1 propaganda moved from Tsingtao to Weihsien
                      Communist take Weihsien from Japanese
                1 propaganda moved from Weihsien to Lungkow
                      Communist take Lungkow from Japanese
                1 propaganda moved from Lungkow to Techow
                      Communist take Techow from Japanese
                1 propaganda moved from Techow to Liaocheng
                      Communist take Liaocheng from Japanese
                1 propaganda moved from Liaocheng to Tsinan
                      Nationalist take Tsinan from Japanese
                1 heavy_artillery moved from Lanchow to Hehsi Corridor
                1 infantry moved from Lanchow to Hehsi Corridor
                1 infantry moved from Lanchow to Hehsi Corridor
                2 heavy_artillerys and 1 infantry moved from Hanchung to Sian
                1 infantry moved from Ankang to Sian
                1 infantry moved from Ankang to Sian
        
            Purchase Units - Communist
                Communist buy 4 conscripts, 4 infantry and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
        
            Combat - Communist
                Battle in Hehsi Corridor
                    Communist attack with 1 heavy_artillery and 2 infantry
                    Manchukwo defend with 1 infantry; Japanese defend with 1 ruralproduction
                        Communist roll dice for 1 heavy_artillery and 2 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Hehsi Corridor, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Hehsi Corridor
                    Communist win, taking Hehsi Corridor from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Communist: 1 infantry
                    Casualties for Manchukwo: 1 infantry
                Battle in Sian
                    Communist attack with 2 heavy_artillerys and 3 infantry
                    Japanese defend with 2 armour, 1 light_artillery, 1 mobile_infantry and 1 station
                        Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 2 : 2/5 hits, 1.83 expected hits
                        Japanese roll dice for 2 armour, 1 light_artillery and 1 mobile_infantry in Sian, round 2 : 0/4 hits, 1.67 expected hits
                        1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Sian
                        Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 3 : 3/5 hits, 1.83 expected hits
                        Japanese roll dice for 2 armour in Sian, round 3 : 2/2 hits, 1.00 expected hits
                        2 armour owned by the Japanese and 2 infantry owned by the Communist lost in Sian
                    Communist win, taking Sian from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 armour, 1 light_artillery and 1 mobile_infantry
                    Casualties for Communist: 2 infantry
        
            Non Combat Move - Communist
                2 infantry moved from Kannan to Lanchow
        
            Place Units - Communist
                1 conscript placed in Liaocheng
                1 conscript placed in Techow
                1 conscript placed in Huaipei
                1 conscript placed in Yang-chow
                1 infantry placed in Hehsi Corridor
                1 infantry placed in Kannan
                Communist undo move 6.
                3 infantry placed in Ankang
                Communist undo move 6.
                2 infantry placed in Ankang
                1 infantry placed in Hanchung
                1 propaganda placed in Ankang
                1 propaganda placed in Hanchung
        
            Turn Complete - Communist
                Communist collect 28 PUs; end with 29 PUs
        

        Combat Hit Differential Summary :

        Communist : 1.33
        Japanese : 0.00
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • H
          Hexborg last edited by

          TripleA Turn Summary: Thailand round 8

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 8
          
              Turn Complete - Thailand
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • H
            Hexborg last edited by

            TripleA Turn Summary: Japanese round 8

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 8
            
                Place Units - Japanese
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    4 infantry and 1 light_artillery placed in Hanoi
                    1 elite and 3 infantry placed in Nanning
                    2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                    1 light_artillery placed in Peking
                    1 light_artillery placed in Peking
                    1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                    1 light_armour and 1 mobile_infantry placed in Peking
                    1 elite and 2 infantry placed in Shanghai
                    2 armour and 1 mobile_infantry placed in Nanking
                    1 bomber and 1 fighter placed in Hong Kong
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
            
                Turn Complete - Japanese
                    Japanese collect 123 PUs; end with 123 PUs
                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • B
              bentonjt last edited by

              TripleA Turn Summary: British round 8

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 8
              
                  Combat Move - British
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin
                      3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin
                      6 armour moved from Mandalay to Kentung
                      1 armour moved from Luang Prabang to South Laos
                            British take South Laos from Thailand
                      1 armour moved from South Laos to Udon Thani
                            British take Udon Thani from Thailand
              
                  Purchase Units - British
                      British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - British
                      Battle in SZ 12 Gulf of Tonkin
                          British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                          Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                              British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits
                          Units damaged: 1 battleship owned by the Japanese
                              British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits
                              Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits
                          Units damaged: 3 battleships owned by the British
                              3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                              British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits
                              British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits
                              Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits
                              3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                              British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits
                              1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin
                              British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits
                              Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits
                              Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits
                              1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin
                              British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits
                              1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin
                              British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits
                              Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits
                              2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin
                          British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55
                          Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
                          Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
              
                  Non Combat Move - British
                      8 armour moved from Kra to Malaya-Singapore
                      1 commando moved from Luang Prabang to Kunming
                      1 infantry moved from Luang Prabang to Udon Thani
                      1 armour moved from Luang Prabang to Udon Thani
                      3 armour moved from Rangoon to Chiang Mai
                      2 commandos moved from Chittagong to Mandalay
              
                  Place Units - British
                      4 fighters placed in Malaya-Singapore
                      3 armour placed in Rangoon
                      1 armour placed in Malaya-Singapore
                      3 armour placed in Mandalay
                      1 armour placed in Chittagong
              
                  Turn Complete - British
                      British collect 55 PUs; end with 55 PUs
                      Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs
                      Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs
                      Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs
                      Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs
                      2 units repaired.
              

              Combat Hit Differential Summary :

              British : -1.50
              Japanese : 0.50
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • W
                waldowv last edited by

                TripleA Turn Summary: Nationalist round 9

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 9
                
                    Combat Move - Nationalist
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                        3 infantry moved from Hanchung to Kungchangfu
                        3 infantry moved from Kannan to Kungchangfu
                        3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu
                        5 conscripts and 1 infantry moved from Poseh to Lungchow
                        1 armour moved from Kweiyang to Szecheng
                        1 light_artillery moved from Kweiyang to Kweilin
                        3 infantry moved from Tuyun to Szecheng
                        3 infantry moved from Chih-Chiang to Kweilin
                        3 infantry moved from Nanyang to Luoyang
                        1 light_artillery moved from Nanyang to Luoyang
                        1 infantry moved from Juning to Kaifeng
                        1 light_artillery moved from Juning to Kaifeng
                        1 light_artillery moved from Changsha to Kan
                        1 light_artillery moved from Changsha to Kan
                        2 armour and 3 conscripts moved from Siangtan to Te-king
                        3 infantry moved from Chien-ning to Kan
                        3 infantry moved from Chenchow to Te-king
                        1 armour moved from Changsha to Kan
                        1 armour moved from Changsha to Kan
                        3 conscripts moved from Pinghsiang to Kan
                        1 armour moved from Kweiyang to Kweilin
                        1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping
                        1 fighter moved from Nanyang to Luan
                        1 fighter moved from Nanyang to Anking
                        1 infantry moved from Hwanggang to Luan
                        1 infantry moved from Hwanggang to Anking
                        1 infantry moved from Hwanggang to Luan
                        1 light_artillery moved from Hwanggang to Anking
                        2 light_artillerys moved from Hwanggang to Kan
                        3 infantry moved from Hwangshi to Kan
                        1 fighter moved from Kweiyang to Te-king
                
                    Purchase Units - Nationalist
                        Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; 
                        Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Nationalist
                        Battle in Luoyang
                            Nationalist attack with 3 infantry and 1 light_artillery
                            Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits
                                Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits
                                1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang
                            Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                            Casualties for Nationalist: 1 infantry
                            Casualties for Japanese: 1 heavy_artillery
                        Battle in Kungchangfu
                            Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery
                            Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                                Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits
                                Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits
                                2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu
                                Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits
                                Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits
                                1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu
                                Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits
                                Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits
                                1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu
                            Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                            Casualties for Nationalist: 3 conscripts and 1 infantry
                            Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                        Battle in Kaifeng
                            Nationalist attack with 1 infantry and 1 light_artillery
                            Japanese defend with 1 mobile_infantry and 1 ruralproduction
                                Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits
                                Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits
                                1 mobile_infantry owned by the Japanese lost in Kaifeng
                            Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 mobile_infantry
                        Battle in Luan
                            Nationalist attack with 1 fighter and 2 infantry
                            Japanese defend with 1 elite and 1 ruralproduction
                                Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits
                                Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese lost in Luan
                            Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 elite
                        Battle in Anking
                            Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                            Japanese defend with 1 elite and 1 ruralproduction
                                Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits
                                Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Nationalist lost in Anking
                                Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits
                                Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits
                                1 light_artillery owned by the Nationalist lost in Anking
                             retreated to Anking
                            Japanese win with 1 elite remaining. Battle score for attacker is -8
                            Casualties for Nationalist: 1 infantry and 1 light_artillery
                        Battle in Yen-ping
                            Nationalist attack with 1 armour, 3 conscripts and 4 infantry
                            Japanese defend with 1 elite and 1 ruralproduction
                                Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits
                                Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese lost in Yen-ping
                            Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 elite
                        Battle in Kan
                            Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys
                            Japanese defend with 1 armour and 1 ruralproduction
                                Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits
                                Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits
                                1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan
                            Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4
                            Casualties for Nationalist: 1 conscript
                            Casualties for Japanese: 1 armour
                        Battle in Te-king
                            Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry
                            Japanese defend with 1 elite and 1 ruralproduction
                                Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits
                                Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese lost in Te-king
                            Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 elite
                        Battle in Kweilin
                            Nationalist attack with 1 armour, 3 infantry and 1 light_artillery
                            Japanese defend with 1 elite and 1 ruralproduction
                                Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits
                                Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                                Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits
                                Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese lost in Kweilin
                            Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                            Casualties for Japanese: 1 elite
                        Battle in Szecheng
                            Nationalist attack with 1 armour and 3 infantry
                            Japanese defend with 1 infantry and 1 ruralproduction
                                Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits
                                Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng
                            Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                            Casualties for Nationalist: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in Lungchow
                            Nationalist attack with 5 conscripts and 1 infantry
                            Japanese defend with 1 elite and 1 ruralproduction
                                Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits
                                Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                            Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2
                            Casualties for Nationalist: 1 conscript
                            Casualties for Japanese: 1 elite
                
                    Non Combat Move - Nationalist
                        1 fighter moved from Luan to Hwangshi
                        1 fighter moved from Anking to Hwangshi
                        1 fighter moved from Te-king to Changsha
                        3 infantry moved from Tungting to Hwangshi
                        3 conscripts moved from Changteh to Hwangshi
                        1 armour moved from Wuhan to Kan
                        2 armour and 3 light_artillerys moved from Wuhan to Kan
                        2 conscripts moved from Wu Tang Mountains to Nanyang
                        1 light_artillery and 1 train moved from Kunming to Sian
                
                    Place Units - Nationalist
                        2 armour, 1 fighter and 1 infantry placed in Tsingtao
                        3 infantry placed in Poyang
                        3 infantry placed in Hwanggang
                        3 infantry placed in Juning
                        3 infantry placed in Nanyang
                        3 infantry placed in Weinan
                        3 infantry placed in Chenchow
                        3 conscripts placed in Siangtan
                        3 conscripts placed in Pinghsiang
                        3 conscripts placed in Poseh
                        3 armour, 1 fighter and 2 light_artillerys placed in Wuhan
                        3 conscripts placed in Fancheng
                        2 infantry placed in Wu Tang Mountains
                        Nationalist undo move 13.
                        Nationalist undo move 12.
                        3 conscripts placed in Chien-ning
                        2 infantry placed in Hwangshi
                
                    Turn Complete - Nationalist
                        Nationalist collect 109 PUs; end with 109 PUs
                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs
                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs
                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs
                        Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUs
                

                Combat Hit Differential Summary :

                Nationalist : -2.33
                Japanese : 3.00
                

                Savegame

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                • H
                  Hexborg last edited by

                  TripleA Turn Summary: Manchukwo round 9

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 9
                  
                      Combat Move - Manchukwo
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  
                      Purchase Units - Manchukwo
                          Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Non Combat Move - Manchukwo
                          1 heavy_cavalry moved from Ningsia to Kuyuan
                          1 cavalry moved from Ordos Plateau to Tsingyang
                          1 light_artillery moved from Ordos Plateau to Hehsi Corridor
                          1 infantry moved from North Suiyuan to Ordos Plateau
                          1 infantry moved from Chengteh to Paoting
                          1 heavy_cavalry moved from Chahar to Tsingtai
                          1 light_artillery moved from Chahar to Tsangchow
                          1 cavalry moved from Chahar to Ordos Plateau
                          1 infantry moved from Chahar to North Suiyuan
                          1 light_infantry moved from Chahar to Ningsia
                          1 light_infantry moved from Chahar to Tsangchow
                          1 cavalry moved from Mukden to Paoting
                          1 heavy_cavalry moved from Mukden to Chahar
                          1 light_infantry moved from Mukden to Chahar
                          1 light_infantry moved from Mukden to Tientsin
                          1 light_artillery moved from Mukden to Tientsin
                          1 infantry moved from Mukden to Chengteh
                  
                      Place Units - Manchukwo
                          2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
                  
                      Turn Complete - Manchukwo
                          Manchukwo collect 19 PUs; end with 19 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • B
                    bentonjt last edited by

                    TripleA Turn Summary: Communist round 9

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 9
                    
                        Combat Move - Communist
                            1 propaganda moved from Tsinan to Huainan
                                  Communist take Huainan from Japanese
                            1 propaganda moved from Huainan to Chin-kiang
                                  Communist take Chin-kiang from Japanese
                            1 propaganda moved from Ankang to West Kwangtung
                                  Communist take West Kwangtung from Japanese
                            1 propaganda moved from West Kwangtung to Woochow
                                  Communist take Woochow from Japanese
                            1 propaganda moved from Woochow to Changsha
                            2 heavy_artillerys and 1 infantry moved from Sian to Yenan
                            2 infantry moved from Ankang to Yenan
                            1 infantry moved from Hanchung to Yenan
                    
                        Purchase Units - Communist
                            Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Communist
                            Battle in Yenan
                                Communist attack with 2 heavy_artillerys and 4 infantry
                                Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                                    Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                                    Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                                    1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                    Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                                    Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                                    2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                                Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                                Casualties for Communist: 2 infantry
                                Casualties for Japanese: 2 armour and 1 mobile_infantry
                    
                        Non Combat Move - Communist
                            1 train moved from Chungking to Lanchow
                            1 infantry and 1 train moved from Lanchow to Sian
                            1 propaganda moved from Hanchung to Wuhan
                    
                        Place Units - Communist
                            1 conscript placed in Hsuchow
                            1 conscript placed in Huainan
                            1 heavy_artillery and 2 infantry placed in Hanchung
                            1 heavy_artillery and 2 infantry placed in Ichow
                            1 infantry placed in Lungkow
                    
                        Turn Complete - Communist
                            Communist collect 30 PUs; end with 30 PUs
                    

                    Combat Hit Differential Summary :

                    Communist : 0.17
                    Japanese : -0.33
                    

                    Savegame

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                    • H
                      Hexborg last edited by

                      TripleA Turn Summary: Thailand round 9

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 9
                      
                          Turn Complete - Thailand
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • H
                        Hexborg last edited by

                        TripleA Turn Summary: Japanese round 9

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 9
                        
                            Place Units - Japanese
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                4 infantry and 1 light_artillery placed in Hanoi
                                1 elite and 3 infantry placed in Nanning
                                2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                                1 elite and 2 infantry placed in Nanking
                                1 light_artillery placed in Nanking
                                1 armour placed in Shanghai
                                Japanese undo move 6.
                                2 armour and 1 mobile_infantry placed in Taiyuan
                                1 destroyer placed in SZ 9 Taiwan Strait
                                1 bomber placed in Hong Kong
                                1 fighter placed in Hong Kong
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                        
                            Turn Complete - Japanese
                                Japanese collect 126 PUs; end with 128 PUs
                                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • B
                          bentonjt last edited by

                          TripleA Turn Summary: British round 9

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 9
                          
                              Combat Move - British
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  1 commando moved from Kunming to Mengtsi
                                  6 armour moved from Kentung to Puel
                                  1 armour moved from Udon Thani to Cochinchina
                                        British take Cochinchina from Thailand
                                  1 infantry moved from Udon Thani to South Laos
                                  1 armour moved from Udon Thani to South Laos
                                  3 armour moved from Chiang Mai to Luang Prabang
                                  1 armour moved from Rangoon to Luang Prabang
                                  3 armour and 2 commandos moved from Mandalay to Kentung
                                  2 armour moved from Rangoon to Luang Prabang
                                  1 armour moved from Chittagong to Rangoon
                                  1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
                                  2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                  1 armour moved from Malaya-Singapore to Chiang Mai
                                  1 fighter moved from Malaya-Singapore to South Laos
                                  3 fighters moved from Malaya-Singapore to Mengtsi
                                  1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
                          
                              Purchase Units - British
                                  British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - British
                                  Battle in Luang Prabang
                                      British attack with 6 armour
                                      Japanese defend with 1 infantry
                                          British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                                          Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Luang Prabang
                                      British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Battle in Puel
                                      British attack with 6 armour
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                                          Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                                      British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                                      Casualties for British: 1 armour
                                      Casualties for Japanese: 1 infantry
                                  Battle in South Laos
                                      British attack with 1 armour, 1 fighter and 1 infantry
                                      Japanese defend with 1 infantry
                                          British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in South Laos
                                      British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Battle in Mengtsi
                                      British attack with 1 commando and 3 fighters
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                                          Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                          1 commando owned by the British lost in Mengtsi
                                       retreated to Mengtsi
                                      Japanese win with 1 infantry remaining. Battle score for attacker is -4
                                      Casualties for British: 1 commando
                          
                              Non Combat Move - British
                                  3 fighters moved from Mengtsi to Poseh
                                  1 fighter moved from South Laos to Kentung
                          
                              Place Units - British
                                  2 battleships and 3 transports placed in SZ 17 Malay Sea
                                  3 armour placed in Rangoon
                                  3 armour placed in Mandalay
                                  1 armour and 1 commando placed in Chittagong
                          
                              Turn Complete - British
                                  British collect 57 PUs; end with 57 PUs
                                  Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
                                  Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
                                  Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
                                  Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
                          

                          Combat Hit Differential Summary :

                          British : -1.00
                          Japanese : 0.67
                          

                          Savegame

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                          • W
                            waldowv last edited by

                            TripleA Turn Summary: Nationalist round 10

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 10
                            
                                Combat Move - Nationalist
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    1 fighter moved from Tsingtao to SZ 7 East China Sea
                                    5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
                                    1 conscript moved from Poseh to Mengtsi
                                    1 armour moved from Szecheng to Mengtsi
                                    1 infantry moved from Tsingtao to Jih-Chao
                                    1 armour moved from Tsingtao to Weihaiwei
                                          Nationalist take Weihaiwei from Japanese
                                    1 armour moved from Weihaiwei to Tsingtao
                                    1 armour moved from Kweilin to Lungchow
                                    2 conscripts moved from Poseh to Lungchow
                                    1 infantry moved from Szecheng to Lungchow
                                    1 infantry moved from Szecheng to Lungchow
                                    3 infantry and 1 light_artillery moved from Kweilin to Woochow
                                    3 conscripts moved from Siangtan to Te-king
                                    3 infantry moved from Chenchow to Te-king
                                    1 fighter moved from Changsha to Te-king
                                    1 armour moved from Kan to Te-king
                                    1 infantry moved from Kan to Amoy
                                    1 light_artillery moved from Kan to Amoy
                                    1 infantry moved from Kan to Swatow
                                    1 light_artillery moved from Kan to Swatow
                                    1 armour moved from Kan to Shiuchow
                                    2 conscripts moved from Kan to Shiuchow
                                    1 infantry moved from Kan to Swatow
                                    1 infantry moved from Kan to Amoy
                                    1 armour moved from Wuhan to Anking
                                    1 armour moved from Wuhan to Huangshan
                                    1 infantry moved from Hwanggang to Anking
                                    1 infantry moved from Hwanggang to Huangshan
                                    1 infantry moved from Hwanggang to Huangshan
                                    3 conscripts moved from Pinghsiang to Poyang
                                    1 infantry moved from Hwangshi to Poyang
                                    1 light_artillery moved from Wuhan to Poyang
                                    1 light_artillery moved from Wuhan to Huangshan
                                    3 infantry moved from Juning to Kaifeng
                                    1 light_artillery moved from Luoyang to Kaifeng
                                    2 infantry moved from Luoyang to Anyang
                                    1 conscript moved from Nanyang to Puchow
                                          Nationalist take Puchow from Japanese
                                    1 conscript and 3 infantry moved from Nanyang to Puchow
                                    1 fighter moved from Hwangshi to Anyang
                                    1 fighter moved from Hwangshi to Kaifeng
                                    1 fighter moved from Wuhan to Anking
                                    3 conscripts and 4 infantry moved from Hwangshi to Poyang
                                    1 armour moved from Wuhan to Poyang
                                    1 light_artillery moved from Sian to Puchow
                            
                                Purchase Units - Nationalist
                                    Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
                                    Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Nationalist
                                    Battle in SZ 7 East China Sea
                                        Nationalist attack with 1 fighter
                                        Japanese defend with 12 transports
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                                            Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                                            1 transport owned by the Japanese lost in SZ 7 East China Sea
                                        Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                                        Casualties for Japanese: 12 transports
                                    Battle in Mengtsi
                                        Nationalist attack with 1 armour and 1 conscript
                                        Japanese defend with 1 infantry and 1 ruralproduction
                                            Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                                            Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                                        Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                                        Casualties for Nationalist: 1 conscript
                                        Casualties for Japanese: 1 infantry
                                    Battle in Lungchow
                                        Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                                        Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                                            Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                                            Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                                            2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                            Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                                            Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                                            1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                                        Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                                        Casualties for Nationalist: 2 conscripts
                                        Casualties for Japanese: 2 elites and 1 light_artillery
                                    Battle in Woochow
                                        Nationalist attack with 3 infantry and 1 light_artillery
                                        Japanese defend with 1 infantry and 1 ruralproduction
                                            Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                                            Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Woochow
                                        Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                        Casualties for Japanese: 1 infantry
                                    Battle in Te-king
                                        Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                                        Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                                            Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                                            Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                                            2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                                            Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                                            Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                                            1 heavy_artillery owned by the Japanese lost in Te-king
                                            Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                                            Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                                            1 heavy_artillery owned by the Japanese lost in Te-king
                                        Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                                        Casualties for Japanese: 1 elite and 4 heavy_artillerys
                                    Battle in Shiuchow
                                        Nationalist attack with 1 armour and 2 conscripts
                                        Japanese defend with 1 infantry and 1 ruralproduction
                                            Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                                            Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                                            Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                                            Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                                        Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                                        Casualties for Nationalist: 1 conscript
                                        Casualties for Japanese: 1 infantry
                                    Battle in Swatow
                                        Nationalist attack with 2 infantry and 1 light_artillery
                                        Japanese defend with 1 infantry and 1 ruralproduction
                                            Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                                            Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                                        Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                                        Casualties for Nationalist: 1 infantry
                                        Casualties for Japanese: 1 infantry
                                    Battle in Amoy
                                        Nationalist attack with 2 infantry and 1 light_artillery
                                        Japanese defend with 1 infantry and 1 ruralproduction
                                            Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                            Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Japanese lost in Amoy
                                        Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                        Casualties for Japanese: 1 infantry
                                    Battle in Poyang
                                        Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                                        Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                                            Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                                            Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                                            2 heavy_artillerys owned by the Japanese lost in Poyang
                                        Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                        Casualties for Japanese: 2 heavy_artillerys
                                    Battle in Huangshan
                                        Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                                        Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                            Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                                            Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                                            1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                            Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                                            Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                                            1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                        Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                                        Casualties for Nationalist: 2 infantry
                                        Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                    Battle in Anking
                                        Nationalist attack with 1 armour, 1 fighter and 1 infantry
                                        Japanese defend with 1 elite and 1 ruralproduction
                                            Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                                            Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                            1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                                        Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                                        Casualties for Nationalist: 1 infantry
                                        Casualties for Japanese: 1 elite
                                    Battle in Kaifeng
                                        Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                                        Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                            Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                                            Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                                            2 elites owned by the Japanese lost in Kaifeng
                                            Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                                            Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                                            1 heavy_artillery owned by the Japanese lost in Kaifeng
                                        Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                                        Casualties for Japanese: 2 elites and 1 heavy_artillery
                                    Battle in Anyang
                                        Nationalist attack with 1 fighter and 2 infantry
                                        Japanese defend with 1 elite and 1 ruralproduction
                                            Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                                            Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                            Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                                            Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                                            1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                                        Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                        Casualties for Nationalist: 1 infantry
                                        Casualties for Japanese: 1 elite
                                    Battle in Lanchow
                                        Nationalist attack with 5 infantry and 1 light_artillery
                                        Japanese defend with 1 light_artillery, 1 station and 2 trains
                                            Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                                            Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Nationalist lost in Lanchow
                                            Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                                            Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                                            Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                                            Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                                            1 light_artillery owned by the Japanese lost in Lanchow
                                        Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                        Casualties for Nationalist: 1 infantry
                                        Casualties for Japanese: 1 light_artillery
                            
                                Non Combat Move - Nationalist
                                    1 fighter could not land in SZ 7 East China Sea and was removed
                                    1 fighter moved from Anyang to Luoyang
                                    1 fighter moved from Kaifeng to Luoyang
                                    1 fighter moved from Anking to Nanchang
                                    3 conscripts moved from Chien-ning to Kan
                                    1 train moved from Sian to Chungking
                                    1 train moved from Changsha to Nanchang
                                    1 train moved from Wuhan to Changsha
                                    1 train moved from Changsha to Nanchang
                                    1 train moved from Wuhan to Changsha
                                    1 train moved from Wuhan to Changsha
                                    1 train moved from Wuhan to Changsha
                                    1 train moved from Changsha to Nanchang
                                    1 train moved from Changsha to Kweiyang
                                    1 train moved from Kweiyang to Chungking
                                    1 fighter moved from Te-king to Kan
                            
                                Place Units - Nationalist
                                    3 armour and 1 fighter placed in Tsingtao
                                    3 infantry placed in Luan
                                    3 infantry placed in Weinan
                                    3 infantry placed in Luoyang
                                    3 infantry placed in Nanyang
                                    3 infantry placed in Kan
                                    3 infantry placed in Poseh
                                    3 conscripts placed in Szecheng
                                    3 conscripts placed in Kweilin
                                    2 conscripts and 1 infantry placed in Hwanggang
                                    3 infantry placed in Chenchow
                                    1 aaGun, 2 elites and 1 fighter placed in Nanchang
                                    1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
                                    Nationalist undo move 13.
                                    1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
                                    1 aaGun and 1 light_artillery placed in Wuhan
                            
                                Turn Complete - Nationalist
                                    Nationalist collect 120 PUs; end with 120 PUs
                                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
                                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
                                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
                                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
                                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
                            

                            Combat Hit Differential Summary :

                            Nationalist : 9.00
                            Japanese : -1.00
                            

                            Savegame

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                            • H
                              Hexborg last edited by

                              TripleA Turn Summary: Manchukwo round 10

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 10
                              
                                  Combat Move - Manchukwo
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      1 heavy_cavalry moved from Kuyuan to Kannan
                                            Japanese take Kungchangfu from Nationalist
                                            Manchukwo take Kannan from Communist
                                      1 infantry moved from Kuyuan to Kungchangfu
                                      1 infantry moved from Ordos Plateau to Kuyuan
                                      1 light_infantry moved from Ningsia to Kungchangfu
                                      1 cavalry moved from Ordos Plateau to Hehsi Corridor
                                      1 infantry moved from North Suiyuan to Ningsia
                                      1 heavy_cavalry moved from Chahar to Ordos Plateau
                                      1 light_infantry moved from Chahar to Ningsia
                                      1 light_infantry moved from Tsangchow to Techow
                                      1 light_infantry moved from Tsangchow to Kining
                                            Japanese take Kining from Communist
                                      1 light_artillery moved from Tientsin to Techow
                                      1 light_infantry moved from Tientsin to Techow
                                      1 cavalry moved from Paoting to Anyang
                                      1 light_infantry moved from Tsingtai to Tsinan
                                            Manchukwo take Tsinan from Nationalist
                                      1 heavy_cavalry moved from Tsingtai to Anyang
                                      1 infantry moved from Paoting to Tsangchow
                                      1 light_artillery moved from Tsangchow to Anyang
                              
                                  Purchase Units - Manchukwo
                                      Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; 
                                      Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Manchukwo
                                      Battle in Techow
                                          Manchukwo attack with 1 light_artillery and 2 light_infantrys
                                          Communist defend with 1 conscript and 1 ruralproduction
                                              Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits
                                              Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits
                                              1 conscript owned by the Communist lost in Techow
                                          Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2
                                          Casualties for Communist: 1 conscript
                                      Battle in Anyang
                                          Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                          Nationalist defend with 1 infantry and 1 ruralproduction
                                              Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits
                                              Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Nationalist lost in Anyang
                                          Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                                          Casualties for Nationalist: 1 infantry
                              
                                  Non Combat Move - Manchukwo
                                      1 light_artillery moved from Hehsi Corridor to Kannan
                                      1 heavy_cavalry moved from Mukden to Paoting
                                      1 heavy_cavalry moved from Mukden to Chahar
                                      1 light_artillery moved from Mukden to Paoting
                                      1 light_infantry moved from Mukden to Chahar
                                      1 infantry moved from Mukden to Chengteh
                                      1 infantry moved from Chengteh to Paoting
                                      1 infantry moved from Mukden to Chengteh
                              
                                  Place Units - Manchukwo
                                      1 infantry and 1 light_infantry placed in Mukden
                              
                                  Turn Complete - Manchukwo
                                      Manchukwo collect 24 PUs; end with 24 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : -0.17
                              Manchukwo : 0.33
                              Nationalist : -0.33
                              

                              Savegame

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                              • B
                                bentonjt last edited by

                                TripleA Turn Summary: Communist round 10

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 10
                                
                                    Combat Move - Communist
                                        1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
                                        1 propaganda moved from Changsha to Foochow
                                              Communist take Foochow from Japanese
                                        1 propaganda moved from Foochow to Changsha
                                        1 propaganda moved from Wuhan to Wuhu
                                              Communist take Wuhu from Japanese
                                        1 propaganda moved from Wuhu to Soochow
                                              Communist take Soochow from Japanese
                                        1 propaganda moved from Soochow to Shanghai
                                              Communist take Shanghai from Japanese
                                        1 propaganda moved from Changsha to Fen-chow
                                              Communist take Fen-chow from Japanese
                                        1 propaganda moved from Fen-chow to Changchih
                                              Communist take Changchih from Japanese
                                        1 propaganda moved from Changchih to Tsingtai
                                              Communist take Tsingtai from Japanese
                                        1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
                                        1 infantry moved from Lungkow to Weihsien
                                
                                    Purchase Units - Communist
                                        Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Communist
                                        Battle in Kannan
                                            Communist attack with 1 heavy_artillery and 2 infantry
                                            Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                                Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                                                Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                                                1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                                            Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                                            Casualties for Communist: 1 infantry
                                            Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                        Battle in Hsuchow
                                            Communist attack with 1 heavy_artillery and 2 infantry
                                            Japanese defend with 2 armour and 1 ruralproduction
                                                Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                                                Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                                                2 infantry owned by the Communist lost in Hsuchow
                                                Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                                                Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                                                1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                                            Japanese win with 1 armour remaining. Battle score for attacker is -5
                                            Casualties for Communist: 1 heavy_artillery and 2 infantry
                                            Casualties for Japanese: 1 armour
                                
                                    Non Combat Move - Communist
                                        1 train moved from Sian to Chungking
                                
                                    Place Units - Communist
                                        1 conscript placed in Lungkow
                                        1 conscript placed in Ichow
                                        1 conscript placed in Fen-chow
                                        1 conscript placed in Changchih
                                        1 heavy_artillery and 2 infantry placed in Hanchung
                                        Communist undo move 1.
                                        1 conscript placed in Wuhu
                                        1 heavy_artillery and 2 infantry placed in Shanghai
                                
                                    Turn Complete - Communist
                                        Communist collect 31 PUs; end with 31 PUs
                                

                                Combat Hit Differential Summary :

                                Communist : 0.50
                                Manchukwo : 0.50
                                Japanese : 2.00
                                

                                Savegame

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                                • H
                                  Hexborg last edited by

                                  TripleA Turn Summary: Thailand round 10

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 10
                                  
                                      Turn Complete - Thailand
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • H
                                    Hexborg last edited by

                                    TripleA Turn Summary: Japanese round 10

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 10
                                    
                                        Place Units - Japanese
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            4 infantry and 1 light_artillery placed in Hanoi
                                            4 infantry placed in Nanning
                                            6 infantry placed in Canton
                                            Japanese undo move 3.
                                            Japanese undo move 2.
                                            Japanese undo move 1.
                                            4 infantry and 1 light_artillery placed in Hanoi
                                            3 infantry placed in Nanning
                                            5 infantry placed in Canton
                                            3 infantry placed in Nanking
                                            1 fighter placed in Nanking
                                            1 infantry placed in Korea
                                            1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                            3 armour and 1 mobile_infantry placed in Peking
                                            1 elite placed in Nanning
                                            1 armour placed in Canton
                                            2 elites placed in Hong Kong
                                            1 destroyer placed in SZ 10 South China Sea
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                    
                                        Turn Complete - Japanese
                                            Japanese collect 105 PUs; end with 105 PUs
                                            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • B
                                      bentonjt last edited by

                                      TripleA Turn Summary: British round 10

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 10
                                      
                                          Combat Move - British
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              1 armour moved from Puel to Mengtsi
                                              1 armour moved from Puel to Mengtsi
                                              1 armour and 1 infantry moved from South Laos to Tonkin
                                              6 armour moved from Luang Prabang to Tonkin
                                              3 fighters moved from Poseh to Mengtsi
                                              1 fighter moved from Kentung to Mengtsi
                                              1 commando moved from Kentung to Mengtsi
                                              1 commando moved from Kentung to Mengtsi
                                              3 armour moved from Puel to Tonkin
                                              6 armour moved from Chiang Mai to Tonkin
                                              3 armour moved from Kentung to Tonkin
                                              1 armour moved from Mandalay to Kentung
                                              4 armour moved from Rangoon to Luang Prabang
                                              2 armour moved from Mandalay to Kentung
                                              1 armour and 1 commando moved from Chittagong to Rangoon
                                              1 armour moved from Cochinchina to Tonkin
                                              1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea
                                      
                                          Purchase Units - British
                                              British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - British
                                              Battle in Tonkin
                                                  British attack with 20 armour and 1 infantry
                                                  Japanese defend with 2 fighters and 6 infantry
                                                      British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits
                                                      Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits
                                                      6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin
                                                  British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31
                                                  Casualties for British: 2 armour and 1 infantry
                                                  Casualties for Japanese: 2 fighters and 6 infantry
                                              Battle in Mengtsi
                                                  British attack with 2 armour, 2 commandos and 4 fighters
                                                  Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction
                                                      British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits
                                                      Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits
                                                      1 infantry owned by the Japanese lost in Mengtsi
                                                      British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits
                                                      Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi
                                                  British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7
                                                  Casualties for Japanese: 2 infantry and 1 light_artillery
                                                  Casualties for British: 1 commando
                                      
                                          Non Combat Move - British
                                              3 fighters moved from Mengtsi to Kannan
                                              1 fighter moved from Mengtsi to Cheng-tu
                                      
                                          Place Units - British
                                              2 battleships and 3 transports placed in SZ 17 Malay Sea
                                              1 armour and 2 commandos placed in Rangoon
                                              1 armour and 2 commandos placed in Mandalay
                                              1 bomber placed in Chittagong
                                      
                                          Turn Complete - British
                                              British collect 59 PUs; end with 59 PUs
                                              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs
                                              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs
                                              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs
                                              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUs
                                      

                                      Combat Hit Differential Summary :

                                      British : -0.50
                                      Thailand : -0.33
                                      Japanese : -0.67
                                      

                                      Savegame

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                                      • W
                                        waldowv last edited by

                                        TripleA Turn Summary: Nationalist round 11

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 11
                                        
                                            Combat Move - Nationalist
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                1 infantry moved from Weinan to Yenan
                                                      Nationalist take Yenan from Japanese
                                                1 infantry moved from Weinan to Hanchung
                                                1 infantry moved from Weinan to Hanchung
                                                1 light_artillery moved from Lanchow to Hanchung
                                                1 infantry moved from Weinan to Tsingyang
                                                1 infantry moved from Weinan to Tsingyang
                                                1 infantry moved from Weinan to Tsingyang
                                                1 infantry moved from Weinan to Hanchung
                                                1 light_artillery moved from Puchow to Tsingyang
                                                5 armour moved from Tsingtao to Jih-Chao
                                                1 fighter moved from Tsingtao to Jih-Chao
                                                3 infantry and 1 light_artillery moved from Kaifeng to Anyang
                                                3 infantry moved from Luoyang to Anyang
                                                2 conscripts moved from Puchow to Anyang
                                                3 infantry moved from Luan to Nanking
                                                1 armour moved from Anking to Nanking
                                                1 armour and 1 light_artillery moved from Huangshan to Nanking
                                                1 armour moved from Poyang to Nanking
                                                1 light_artillery moved from Poyang to Nanking
                                                1 fighter moved from Luoyang to Nanking
                                                1 infantry moved from Poyang to Yen-ping
                                                      Nationalist take Yen-ping from Japanese
                                                1 infantry moved from Poyang to Ningpo
                                                      Nationalist take Ningpo from Japanese
                                                1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton
                                                1 armour and 1 conscript moved from Shiuchow to Canton
                                                3 armour moved from Kan to Canton
                                                5 light_artillerys moved from Kan to Canton
                                                2 infantry and 1 light_artillery moved from Amoy to Foochow
                                                1 fighter moved from Kan to Foochow
                                                1 light_artillery moved from Woochow to Canton
                                                3 conscripts and 5 infantry moved from Kan to Swatow
                                                1 fighter moved from Nanchang to Canton
                                                3 infantry moved from Puchow to Anyang
                                                1 fighter moved from Luoyang to Jih-Chao
                                                1 fighter moved from Nanchang to Nanking
                                        
                                            Purchase Units - Nationalist
                                                Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; 
                                                Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Nationalist
                                                Battle in Jih-Chao
                                                    Nationalist attack with 5 armour and 2 fighters
                                                    Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                        Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits
                                                        Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits
                                                        1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao
                                                        Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits
                                                        Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits
                                                        1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao
                                                    Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15
                                                    Casualties for Nationalist: 2 armour
                                                    Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry
                                                Battle in Swatow
                                                    Nationalist attack with 3 conscripts and 5 infantry
                                                    Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                                        Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits
                                                        Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits
                                                        1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow
                                                    Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8
                                                    Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                                Battle in Tsingyang
                                                    Nationalist attack with 3 infantry and 1 light_artillery
                                                    Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                                                        Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits
                                                        Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits
                                                        1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                                    Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                                    Casualties for Manchukwo: 1 cavalry and 1 infantry
                                                Battle in Foochow
                                                    Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery
                                                    Japanese defend with 3 heavy_artillerys and 1 ruralproduction
                                                        Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits
                                                        Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits
                                                        2 heavy_artillerys owned by the Japanese lost in Foochow
                                                        Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits
                                                        Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Nationalist lost in Foochow
                                                        Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits
                                                        Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits
                                                        1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow
                                                    Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9
                                                    Casualties for Japanese: 3 heavy_artillerys
                                                    Casualties for Nationalist: 2 infantry
                                                Battle in Hanchung
                                                    Nationalist attack with 3 infantry and 1 light_artillery
                                                    Japanese defend with 1 armour and 1 ruralproduction
                                                        Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits
                                                        Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits
                                                        1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung
                                                    Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                                    Casualties for Nationalist: 1 infantry
                                                    Casualties for Japanese: 1 armour
                                                Battle in Anyang
                                                    Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery
                                                    Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                                        Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits
                                                        Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits
                                                        2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang
                                                        Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits
                                                        Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits
                                                        Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits
                                                        Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang
                                                    Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5
                                                    Casualties for Nationalist: 2 conscripts and 1 infantry
                                                    Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                                Battle in Canton
                                                    Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys
                                                    Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains
                                                        Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits
                                                        Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits
                                                        6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton
                                                        Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits
                                                        Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits
                                                        1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton
                                                    Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39
                                                    Casualties for Nationalist: 4 conscripts
                                                    Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry
                                                Battle in Nanking
                                                    Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys
                                                    Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains
                                                        AA fire in Nanking : 0/2 hits, 0.33 expected hits
                                                        Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits
                                                        Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits
                                                        3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking
                                                        Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits
                                                        Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits
                                                        2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking
                                                        Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits
                                                        Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits
                                                        1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking
                                                    Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20
                                                    Casualties for Nationalist: 3 infantry and 1 light_artillery
                                                    Casualties for Japanese: 1 elite, 1 fighter and 5 infantry
                                        
                                            Non Combat Move - Nationalist
                                                1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian
                                                1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking
                                                1 armour moved from Chungking to Cheng-tu
                                                2 light_artillerys moved from Chungking to Cheng-tu
                                                1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan
                                                1 train moved from Changsha to Nanchang
                                                2 trains moved from Wuhan to Changsha
                                                2 trains moved from Changsha to Nanchang
                                                6 conscripts and 3 infantry moved from Poyang to Huangshan
                                                3 infantry moved from Chenchow to Te-king
                                                3 infantry moved from Poseh to Lungchow
                                                2 conscripts and 1 infantry moved from Hwanggang to Luan
                                                3 infantry moved from Nanyang to Puchow
                                                1 infantry moved from Weinan to Sian
                                                2 fighters moved from Jih-Chao to Tsingtao
                                                2 fighters moved from Nanking to Huangshan
                                                1 fighter moved from Canton to Te-king
                                                1 fighter moved from Foochow to Huangshan
                                                1 fighter moved from Te-king to Kweilin
                                        
                                            Place Units - Nationalist
                                                3 infantry placed in Kweilin
                                                3 infantry placed in Cheng-tu
                                                3 infantry placed in Puchow
                                                3 conscripts placed in Nanyang
                                                Nationalist undo move 4.
                                                3 cavalrys placed in Nanyang
                                                3 infantry placed in Kaifeng
                                                3 cavalrys placed in Luan
                                                2 cavalrys and 1 conscript placed in Luoyang
                                                Nationalist undo move 7.
                                                2 cavalrys and 1 infantry placed in Luoyang
                                                3 conscripts placed in Anking
                                                3 infantry placed in Huangshan
                                                3 conscripts placed in Lu-ting
                                                3 infantry placed in Szecheng
                                                2 infantry placed in Woochow
                                                Nationalist undo move 7.
                                                2 cavalrys and 1 infantry placed in Weihaiwei
                                                4 armour placed in Tsingtao
                                                2 armour and 4 light_artillerys placed in Wuhan
                                                2 fighters and 1 light_artillery placed in Chungking
                                                Nationalist undo move 9.
                                                3 conscripts placed in Chungking
                                                Nationalist undo move 2.
                                                2 infantry placed in Chungking
                                                1 infantry placed in Cheng-tu
                                                Nationalist undo move 14.
                                                2 conscripts placed in Cheng-tu
                                                1 conscript placed in Chungking
                                        
                                            Turn Complete - Nationalist
                                                Nationalist collect 136 PUs; end with 136 PUs
                                                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs
                                                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs
                                                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs
                                                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
                                                Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs
                                                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUs
                                        

                                        Combat Hit Differential Summary :

                                        AA fire in Nanking : : -0.33
                                        Nationalist : -0.17
                                        Japanese : -1.17
                                        

                                        Savegame

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                                        • H
                                          Hexborg last edited by

                                          TripleA Turn Summary: Manchukwo round 11

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 11
                                          
                                              Combat Move - Manchukwo
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  1 light_artillery moved from Techow to Weihsien
                                                  1 light_infantry moved from Techow to Weihsien
                                                  1 light_infantry moved from Techow to Lungkow
                                                  1 light_infantry moved from Tsinan to Ichow
                                                  1 light_infantry moved from Kining to Ichow
                                                  1 heavy_cavalry moved from Paoting to Techow
                                                  1 infantry moved from Tsangchow to Liaocheng
                                                  1 light_artillery moved from Paoting to Techow
                                                  1 infantry moved from Paoting to Tsingtai
                                                  1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                                                  1 light_infantry moved from Ningsia to Tsingyang
                                                  1 cavalry moved from Hehsi Corridor to Tsingyang
                                                  1 infantry moved from Kuyuan to Tsingyang
                                                  1 infantry moved from Kungchangfu to Tsingyang
                                                  1 light_infantry moved from Kungchangfu to Tsingyang
                                                  1 infantry moved from Ningsia to Kuyuan
                                                  1 heavy_cavalry moved from Chahar to Ordos Plateau
                                                  1 light_infantry moved from Chahar to Ordos Plateau
                                                  1 infantry moved from Chengteh to Chahar
                                                  1 infantry moved from Chengteh to Paoting
                                                  1 light_infantry moved from Mukden to Chahar
                                                  1 infantry moved from Mukden to Chengteh
                                          
                                              Purchase Units - Manchukwo
                                                  Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; 
                                                  Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; 
                                          
                                              Combat - Manchukwo
                                                  Battle in Ichow
                                                      Manchukwo attack with 2 light_infantrys
                                                      Communist defend with 1 conscript and 1 ruralproduction
                                                          Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits
                                                          1 light_infantry owned by the Manchukwo lost in Ichow
                                                          Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                                          Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits
                                                          Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits
                                                          1 conscript owned by the Communist lost in Ichow
                                                      Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0
                                                      Casualties for Manchukwo: 1 light_infantry
                                                      Casualties for Communist: 1 conscript
                                                  Battle in Tsingyang
                                                      Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys
                                                      Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction
                                                          Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits
                                                          Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits
                                                          1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang
                                                          Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits
                                                          Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits
                                                          1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang
                                                      Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10
                                                      Casualties for Manchukwo: 2 light_infantrys
                                                      Casualties for Nationalist: 3 infantry and 1 light_artillery
                                                  Battle in Weihsien
                                                      Manchukwo attack with 1 light_artillery and 1 light_infantry
                                                      Communist defend with 1 infantry and 1 ruralproduction
                                                          Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits
                                                          Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Communist lost in Weihsien
                                                      Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3
                                                      Casualties for Communist: 1 infantry
                                          
                                              Non Combat Move - Manchukwo
                                          
                                              Place Units - Manchukwo
                                                  4 infantry placed in Tsinan
                                                  1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden
                                          
                                              Turn Complete - Manchukwo
                                                  Manchukwo collect 23 PUs; end with 24 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Communist : -1.00
                                          Manchukwo : 2.17
                                          Nationalist : 0.00
                                          

                                          Savegame

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                                          • B
                                            bentonjt last edited by

                                            TripleA Turn Summary: Communist round 11

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 11
                                            
                                                Combat Move - Communist
                                                    1 infantry moved from Shanghai to Hangchow
                                                          Communist take Hangchow from Japanese
                                                    1 heavy_artillery moved from Shanghai to Chin-kiang
                                                          Communist take Chin-kiang from Japanese
                                                    1 infantry moved from Kannan to Kungchangfu
                                                          Communist take Kungchangfu from Japanese
                                                    1 heavy_artillery moved from Kannan to Hehsi Corridor
                                                          Communist take Hehsi Corridor from Japanese
                                            
                                                Purchase Units - Communist
                                                    Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Communist
                                            
                                                Non Combat Move - Communist
                                                    1 train moved from Lanchow to Chungking
                                                    1 train moved from Lanchow to Chungking
                                            
                                                Place Units - Communist
                                                    2 infantry and 1 light_artillery placed in Kannan
                                                    2 infantry and 1 light_artillery placed in Ankang
                                                    1 propaganda placed in Shanghai
                                                    1 infantry placed in Soochow
                                                    Communist undo move 2.
                                                    1 infantry, 1 light_artillery and 1 propaganda placed in Ankang
                                                    2 infantry placed in Chin-kiang
                                                    Communist undo move 5.
                                                    1 infantry placed in Chin-kiang
                                                    1 infantry placed in Hehsi Corridor
                                            
                                                Turn Complete - Communist
                                                    Communist collect 23 PUs; end with 23 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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