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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 5
      
          Place Units - Japanese
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
              2 elites, 4 heavy_artillerys and 2 infantry placed in Formosa
              4 armour placed in Changsha
              3 armour and 3 light_armours placed in Wuhan
              4 infantry placed in Tsinan
              Japanese undo move 4.
              4 light_artillerys placed in Tsinan
              2 elites and 2 infantry placed in Shanghai
              Japanese undo move 5.
              1 elite, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Shanghai
              1 elite, 2 infantry and 1 mobile_infantry placed in Nanking
              1 infantry placed in Nanchang
              1 mobile_infantry placed in Taiyuan
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
      
          Turn Complete - Japanese
              Japanese collect 154 PUs; end with 154 PUs
              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 159 PUs
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • W Offline
        waldowv
        last edited by

        TripleA Turn Summary: British round 5

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 5
        
            Combat Move - British
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                7 infantry moved from Kra to Chiang Mai
                1 infantry moved from Rangoon to Chiang Mai
                1 armour moved from Malaya-Singapore to Chiang Mai
                4 fighters moved from Malaya-Singapore to Chiang Mai
                2 fighters moved from Chittagong to Lashio
        
            Purchase Units - British
                British buy 8 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
        
            Combat - British
                Battle in Lashio
                    British attack with 2 fighters
                    Thailand defend with 1 thai_infantry
                        British roll dice for 2 fighters in Lashio, round 2 : 1/2 hits, 1.00 expected hits
                        Thailand roll dice for 1 thai_infantry in Lashio, round 2 : 0/1 hits, 0.33 expected hits
                        1 thai_infantry owned by the Thailand lost in Lashio
                    British win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Thailand: 1 thai_infantry
                Battle in Chiang Mai
                    British attack with 1 armour, 4 fighters and 8 infantry
                    Thailand defend with 2 heavy_artillerys, 2 light_artillerys, 1 ruralproduction and 3 thai_infantrys
                        British roll dice for 1 armour, 4 fighters and 8 infantry in Chiang Mai, round 2 : 5/13 hits, 3.83 expected hits
                        Thailand roll dice for 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys in Chiang Mai, round 2 : 2/7 hits, 2.33 expected hits
                        2 light_artillerys owned by the Thailand, 3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Chiang Mai
                        British roll dice for 1 armour, 4 fighters and 6 infantry in Chiang Mai, round 3 : 4/11 hits, 3.50 expected hits
                        Thailand roll dice for 2 heavy_artillerys in Chiang Mai, round 3 : 0/2 hits, 0.67 expected hits
                        2 heavy_artillerys owned by the Thailand lost in Chiang Mai
                    British win, taking Chiang Mai from Thailand with 1 armour, 4 fighters and 6 infantry remaining. Battle score for attacker is 20
                    Casualties for British: 2 infantry
                    Casualties for Thailand: 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys
        
            Non Combat Move - British
                2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 21 Strait of Malacca
                2 infantry moved from Pathein to Rangoon
                1 transport moved from SZ 18 Andaman Sea to SZ 19 Bay of Bengal
                1 infantry moved from Calcutta to SZ 19 Bay of Bengal
                1 armour moved from Chittagong to SZ 19 Bay of Bengal
                1 armour, 1 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                1 infantry moved from SZ 18 Andaman Sea to Kra
                1 armour moved from SZ 18 Andaman Sea to Kra
                3 infantry and 1 train moved from Calcutta to Chittagong
                1 train moved from Chittagong to Calcutta
                2 fighters moved from Lashio to Rangoon
                1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca
                2 fighters moved from Chiang Mai to Malaya-Singapore
                1 heavy_artillery moved from Malaya-Singapore to Kra
                1 heavy_artillery moved from Malaya-Singapore to Kra
                1 infantry moved from Malaya-Singapore to Kra
        
            Place Units - British
                2 transports placed in SZ 19 Bay of Bengal
                3 armour and 2 fighters placed in Malaya-Singapore
                3 armour placed in Rangoon
                2 armour and 2 infantry placed in Chittagong
        
            Turn Complete - British
                British collect 44 PUs; end with 44 PUs
                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 59 PUs
                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 99 PUs
        

        Combat Hit Differential Summary :

        British : 1.67
        Thailand : -1.33
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Nationalist round 6

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 6
          
              Combat Move - Nationalist
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  1 conscript moved from Momein to Lashio
                        British take Lashio from Thailand
                  1 conscript moved from Puel to Kentung
                        British take Kentung from Thailand
                  1 infantry moved from Shiuchow to Swatow
                  1 infantry moved from Shiuchow to Swatow
                  1 conscript moved from Shiuchow to Swatow
                  1 conscript moved from Te-king to Hong Kong
                  1 conscript moved from Te-king to Hong Kong
                  1 infantry moved from Te-king to Hong Kong
                  1 heavy_artillery moved from Canton to Hong Kong
                  1 fighter moved from Canton to Swatow
                  1 conscript moved from Canton to Swatow
                  1 infantry moved from Canton to Hong Kong
                  1 elite moved from Canton to Swatow
                  1 conscript moved from Canton to Hong Kong
                  1 infantry moved from Canton to Hong Kong
                  1 fighter moved from Nanning to Hong Kong
          
              Purchase Units - Nationalist
                  Nationalist buy 1 armour, 20 conscripts, 3 elites, 3 fighters, 3 heavy_artillerys and 18 infantry; Remaining resources: 3 PUs; 0 techTokens; 
          
              Combat - Nationalist
                  Battle in Hong Kong
                      Nationalist attack with 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry
                      Japanese defend with 3 elites, 1 factory, 2 heavy_artillerys, 3 infantry and 1 light_artillery
                          Nationalist roll dice for 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 2 : 2/8 hits, 2.17 expected hits
                          Japanese roll dice for 3 elites, 2 heavy_artillerys, 3 infantry and 1 light_artillery in Hong Kong, round 2 : 2/9 hits, 3.00 expected hits
                          2 infantry owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hong Kong
                          Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 3 : 1/6 hits, 1.83 expected hits
                          Japanese roll dice for 3 elites, 2 heavy_artillerys, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 3/7 hits, 2.33 expected hits
                          1 infantry owned by the Japanese, 1 conscript owned by the Nationalist and 2 infantry owned by the Nationalist lost in Hong Kong
                      1 heavy_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Canton
                      Japanese win with 3 elites, 2 heavy_artillerys and 1 light_artillery remaining. Battle score for attacker is -3
                      Casualties for Nationalist: 3 conscripts and 2 infantry
                      Casualties for Japanese: 3 infantry
                  Battle in Swatow
                      Nationalist attack with 2 conscripts, 1 elite, 1 fighter and 2 infantry
                      Japanese defend with 2 elites, 2 light_artillerys and 1 ruralproduction
                          Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 2 infantry in Swatow, round 2 : 1/6 hits, 1.50 expected hits
                          Japanese roll dice for 2 elites and 2 light_artillerys in Swatow, round 2 : 2/4 hits, 1.33 expected hits
                          1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Swatow
                          Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 3 : 2/4 hits, 1.17 expected hits
                          Japanese roll dice for 1 elite and 2 light_artillerys in Swatow, round 3 : 0/3 hits, 1.00 expected hits
                          1 elite owned by the Japanese and 1 light_artillery owned by the Japanese lost in Swatow
                          Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 4 : 1/4 hits, 1.17 expected hits
                          Japanese roll dice for 1 light_artillery in Swatow, round 4 : 0/1 hits, 0.33 expected hits
                          1 light_artillery owned by the Japanese lost in Swatow
                      Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
                      Casualties for Nationalist: 2 conscripts
                      Casualties for Japanese: 2 elites and 2 light_artillerys
          
              Non Combat Move - Nationalist
                  1 fighter moved from Swatow to Canton
                  1 fighter moved from Hong Kong to Canton
                  1 conscript moved from Fengdu to Chungking
                  1 infantry moved from Fengdu to Chungking
                  1 conscript moved from Fengdu to Chungking
                  1 conscript moved from Suifu to Chungking
                  1 armour moved from Kweiyang to Chungking
                  1 armour moved from Kweiyang to Chungking
                  1 armour moved from Kweiyang to Chungking
                  1 armour moved from Kweiyang to Chungking
                  2 elites, 1 light_artillery and 1 train moved from Kunming to Chungking
                  1 conscript moved from Chenyuan to Fengdu
                  1 conscript moved from Chungking to Cheng-tu
                  1 infantry moved from Puel to Kunming
                  1 conscript moved from Puel to Kunming
                  1 infantry moved from Woochow to Te-king
                  1 infantry moved from Siangtan to Te-king
                  1 cavalry moved from Siangtan to Canton
                  1 cavalry moved from Siangtan to Canton
                  1 cavalry moved from Siangtan to Canton
                  1 infantry moved from Siangtan to Te-king
                  1 conscript moved from Kweilin to Tuyun
                  1 infantry moved from Szecheng to Tuyun
                  1 conscript moved from Szecheng to Kweilin
                  1 conscript moved from Szecheng to Tuyun
                  1 conscript moved from Szecheng to Tuyun
                  1 infantry moved from Szecheng to Tuyun
          
              Place Units - Nationalist
                  2 fighters placed in Chungking
                  1 fighter placed in Nanning
                  1 conscript placed in Shiuchow
                  Nationalist undo move 3.
                  2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton
                  2 conscripts and 1 infantry placed in Shiuchow
                  2 conscripts and 1 infantry placed in Te-king
                  6 infantry placed in Chungking
                  2 conscripts and 1 infantry placed in Cheng-tu
                  2 conscripts and 1 infantry placed in Fengdu
                  2 conscripts and 1 infantry placed in Chenyuan
                  2 conscripts and 1 infantry placed in Tuyun
                  2 conscripts and 1 infantry placed in Kweilin
                  2 conscripts and 1 infantry placed in Siangtan
                  1 conscript and 1 infantry placed in West Kwangtung
                  1 conscript and 1 infantry placed in Woochow
                  Nationalist undo move 14.
                  Nationalist undo move 12.
                  Nationalist undo move 10.
                  Nationalist undo move 8.
                  Nationalist undo move 10.
                  2 conscripts and 1 infantry placed in Siangtan
                  2 conscripts and 1 infantry placed in Tuyun
                  2 conscripts and 1 infantry placed in Fengdu
                  1 armour placed in Kweiyang
                  2 conscripts and 1 infantry placed in Nanning
                  1 infantry placed in West Kwangtung
                  Nationalist undo move 14.
                  1 conscript placed in Woochow
                  1 conscript placed in Lungchow
                  Nationalist undo move 16.
                  1 conscript placed in West Kwangtung
                  Nationalist undo move 16.
                  Nationalist undo move 14.
                  Nationalist undo move 14.
                  1 conscript and 1 infantry placed in Lungchow
                  1 conscript and 1 infantry placed in West Kwangtung
                  2 elites and 1 heavy_artillery placed in Nanning
                  1 heavy_artillery placed in Kweiyang
          
              Turn Complete - Nationalist
                  Nationalist collect 73 PUs; end with 76 PUs
                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 96 PUs
                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 116 PUs
                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 156 PUs
          

          Combat Hit Differential Summary :

          Nationalist : -0.83
          Japanese : -1.00
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: Manchukwo round 6

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 6
            
                Combat Move - Manchukwo
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    8 infantry and 6 light_infantrys moved from Ordos Plateau to Ningsia
                    3 light_artillerys and 3 light_infantrys moved from Chahar to Ningsia
                    3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar
            
                Purchase Units - Manchukwo
                    Manchukwo buy 1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Manchukwo
                    Battle in Ningsia
                        Manchukwo attack with 8 infantry, 3 light_artillerys and 9 light_infantrys
                        Communist defend with 1 armour, 1 conscript, 13 infantry and 1 ruralproduction
                            Manchukwo roll dice for 8 infantry, 3 light_artillerys and 9 light_infantrys in Ningsia, round 2 : 1/20 hits, 4.33 expected hits
                            Communist roll dice for 1 armour, 1 conscript and 13 infantry in Ningsia, round 2 : 6/15 hits, 5.00 expected hits
                            6 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia
                            Manchukwo roll dice for 8 infantry, 3 light_artillerys and 3 light_infantrys in Ningsia, round 3 : 4/14 hits, 3.33 expected hits
                            Communist roll dice for 1 armour and 13 infantry in Ningsia, round 3 : 5/14 hits, 4.83 expected hits
                            3 light_infantrys owned by the Manchukwo, 4 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                            Manchukwo roll dice for 6 infantry and 3 light_artillerys in Ningsia, round 4 : 2/9 hits, 2.50 expected hits
                            Communist roll dice for 1 armour and 9 infantry in Ningsia, round 4 : 3/10 hits, 3.50 expected hits
                            2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Ningsia
                            Manchukwo roll dice for 3 infantry and 3 light_artillerys in Ningsia, round 5 : 3/6 hits, 2.00 expected hits
                            Communist roll dice for 1 armour and 7 infantry in Ningsia, round 5 : 1/8 hits, 2.83 expected hits
                            3 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Ningsia
                            Manchukwo roll dice for 2 infantry and 3 light_artillerys in Ningsia, round 6 : 2/5 hits, 1.67 expected hits
                            Communist roll dice for 1 armour and 4 infantry in Ningsia, round 6 : 2/5 hits, 1.83 expected hits
                            2 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia
                            Manchukwo roll dice for 3 light_artillerys in Ningsia, round 7 : 0/3 hits, 1.00 expected hits
                            Communist roll dice for 1 armour and 2 infantry in Ningsia, round 7 : 1/3 hits, 1.17 expected hits
                            1 light_artillery owned by the Manchukwo lost in Ningsia
                            Manchukwo roll dice for 2 light_artillerys in Ningsia, round 8 : 2/2 hits, 0.67 expected hits
                            Communist roll dice for 1 armour and 2 infantry in Ningsia, round 8 : 2/3 hits, 1.17 expected hits
                            2 light_artillerys owned by the Manchukwo and 2 infantry owned by the Communist lost in Ningsia
                        Communist win with 1 armour remaining. Battle score for attacker is -16
                        Casualties for Manchukwo: 8 infantry, 3 light_artillerys and 9 light_infantrys
                        Casualties for Communist: 1 conscript and 13 infantry
            
                Non Combat Move - Manchukwo
            
                Place Units - Manchukwo
                    1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys placed in Mukden
            
                Turn Complete - Manchukwo
                    Manchukwo collect 19 PUs; end with 19 PUs
            

            Combat Hit Differential Summary :

            Communist : -0.33
            Manchukwo : -1.50
            

            Savegame

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            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Communist round 6

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 6
              
                  Combat Move - Communist
                      6 conscripts and 8 guerillas moved from Hehsi Corridor to Kuyuan
                      1 conscript moved from Chiu-Chuan to Ningsia
                      1 heavy_artillery and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor
                      1 propaganda moved from Golog to Chungking
                      1 propaganda moved from Golog to Chungking
                      1 armour moved from Ningsia to Hehsi Corridor
              
                  Purchase Units - Communist
                      Communist buy 7 conscripts and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Communist
                      Battle in Kuyuan
                          Communist attack with 6 conscripts and 8 guerillas
                          Japanese defend with 2 armour, 1 heavy_artillery and 1 ruralproduction
                              Communist roll dice for 6 conscripts and 8 guerillas in Kuyuan, round 2 : 2/14 hits, 2.33 expected hits
                              Japanese roll dice for 2 armour and 1 heavy_artillery in Kuyuan, round 2 : 2/3 hits, 1.33 expected hits
                              1 heavy_artillery owned by the Japanese, 2 conscripts owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                              Communist roll dice for 4 conscripts and 8 guerillas in Kuyuan, round 3 : 1/12 hits, 2.00 expected hits
                              Japanese roll dice for 1 armour in Kuyuan, round 3 : 1/1 hits, 0.50 expected hits
                              1 conscript owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan
                          Communist win, taking Kuyuan from Japanese with 3 conscripts and 8 guerillas remaining. Battle score for attacker is 11
                          Casualties for Communist: 3 conscripts
                          Casualties for Japanese: 2 armour and 1 heavy_artillery
              
                  Non Combat Move - Communist
                      8 guerillas moved from Kuyuan to Hehsi Corridor
              
                  Place Units - Communist
                      3 infantry placed in Kuyuan
                      3 infantry placed in Kungchangfu
                      3 conscripts placed in Kannan
                      3 conscripts placed in Ningsia
                      Communist undo move 4.
                      3 conscripts placed in Hehsi Corridor
                      Communist undo move 4.
                      2 conscripts and 1 infantry placed in Hehsi Corridor
                      2 conscripts placed in Chiu-Chuan
                      Communist undo move 5.
                      2 conscripts placed in Chiu-Chuan
              
                  Turn Complete - Communist
                      Communist collect 13 PUs; end with 13 PUs
                      Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 18 PUs
                      Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 23 PUs
              

              Combat Hit Differential Summary :

              Communist : -1.33
              Japanese : 1.17
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • B Offline
                bentonjt
                last edited by

                TripleA Turn Summary: Thailand round 6

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 6
                
                    Place Units - Thailand
                        4 thai_infantrys placed in Phitsanulok
                        2 thai_infantrys placed in Nakhon Sawan
                
                    Turn Complete - Thailand
                        Thailand collect 8 PUs; end with 8 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Japanese round 6

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 6
                  
                      Place Units - Japanese
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                          1 factory placed in Sian
                          3 elites and 3 heavy_artillerys placed in Formosa
                          1 elite and 1 heavy_artillery placed in Formosa
                          4 infantry placed in Hong Kong
                          5 armour placed in Chungking
                          1 infantry and 1 light_artillery placed in Tsinan
                          1 light_armour and 3 light_artillerys placed in Changsha
                          1 light_armour and 3 mobile_infantrys placed in Nanchang
                          2 light_armours placed in Wuhan
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                  
                      Turn Complete - Japanese
                          Japanese collect 178 PUs; end with 334 PUs
                          Objective Operation Ichi-Go: Japanese met a national objective for an additional 20 PUs; end with 354 PUs
                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 359 PUs
                  

                  Combat Hit Differential Summary :

                  Territory Summary for Japanese :

                  Chungking : 1 flag, 1 aaGun, 10 armour, 1 factory, 3 heavy_artillerys, 4 light_armours, 1 light_artillery, 1 station and 7 trains
                  Chengang : 1 ruralproduction
                  Hong Kong : 1 flag, 1 factory and 4 infantry
                  Fen-chow : 1 ruralproduction
                  Swatow : 5 elites and 1 ruralproduction
                  Huaipei : 1 ruralproduction
                  Tsingyang : 1 bomber, 1 elite, 5 fighters, 1 heavy_artillery and 1 ruralproduction
                  Ichow : 1 ruralproduction
                  Fengdu : 4 armour, 5 elites, 2 heavy_artillerys, 5 light_armours, 2 light_artillerys and 1 ruralproduction
                  Chih-Chiang : 1 light_artillery and 1 ruralproduction
                  Hangchow : 1 ruralproduction
                  Hanchung : 1 ruralproduction
                  Tientsin : 1 ruralproduction
                  Jih-Chao : 1 ruralproduction
                  Techow : 1 ruralproduction
                  Tsinan : 1 flag, 1 factory, 1 infantry, 1 light_artillery, 1 station and 2 trains
                  Yen-ping : 1 ruralproduction
                  Weinan : 1 ruralproduction
                  Tsangchow : 1 ruralproduction
                  Tsingtai : 1 ruralproduction
                  Juning : 1 ruralproduction
                  Tsingtao : 1 flag, 1 factory and 1 station
                  Huainan : 1 ruralproduction
                  Anyang : 1 ruralproduction
                  Hwangshi : 1 ruralproduction
                  Kweilin : 4 armour, 1 heavy_artillery, 3 light_armours, 3 light_artillerys and 1 ruralproduction
                  Yenan : 2 elites, 12 heavy_artillerys, 1 mobile_infantry and 1 ruralproduction
                  Chien-ning : 1 ruralproduction
                  Ningsia : 1 flag, 3 elites and 1 ruralproduction
                  Ankang : 3 elites, 3 fighters, 13 heavy_artillerys and 1 ruralproduction
                  Taiyuan : 1 factory and 1 station
                  Liaocheng : 1 ruralproduction
                  Formosa : 4 elites, 1 factory and 4 heavy_artillerys
                  Puchow : 1 ruralproduction
                  Kuyuan : 6 armour, 7 elites, 3 heavy_artillerys, 1 light_armour and 1 ruralproduction
                  Korea : 1 factory and 1 station
                  Kannan : 1 flag, 1 armour, 1 light_armour, 2 light_artillerys and 1 ruralproduction
                  Kungchangfu : 1 heavy_artillery, 3 light_artillerys and 1 ruralproduction
                  Huangshan : 1 ruralproduction
                  Weihsien : 1 ruralproduction
                  Japan : 1 factory
                  Lungkow : 1 ruralproduction
                  Pa-chung : 1 ruralproduction
                  Nanning : 1 flag, 1 aaGun, 5 elites, 1 factory, 6 heavy_artillerys, 1 station and 2 trains
                  Anking : 1 ruralproduction
                  Changteh : 1 ruralproduction
                  Amoy : 1 ruralproduction
                  Kining : 1 ruralproduction
                  Kaifeng : 1 ruralproduction
                  Luan : 1 ruralproduction
                  Nanchang : 1 flag, 1 elite, 1 factory, 2 infantry, 1 light_armour, 4 mobile_infantrys, 1 station and 1 train
                  Paoting : 1 ruralproduction
                  Wuhu : 1 ruralproduction
                  Nanyang : 1 ruralproduction
                  Soochow : 1 ruralproduction
                  Pinghsiang : 1 ruralproduction
                  Shanghai : 1 factory and 1 station
                  Wu Tang Mountains : 2 elites, 7 heavy_artillerys and 1 ruralproduction
                  Weihaiwei : 1 ruralproduction
                  Port Arthur : 1 factory and 1 station
                  Wuhan : 1 flag, 1 factory, 2 light_armours and 1 station
                  Kan : 1 aaGun, 1 bomber, 1 elite, 1 fighter, 5 infantry and 1 ruralproduction
                  Fancheng : 1 ruralproduction
                  Tungting : 1 ruralproduction
                  Ichang : 6 elites and 1 ruralproduction
                  Sian : 4 elites, 1 factory, 5 heavy_artillerys, 1 infantry, 3 light_armours, 7 light_artillerys, 1 station and 6 trains
                  Nanking : 1 flag, 1 aaGun, 1 factory, 1 station and 1 train
                  Hsuchow : 1 ruralproduction
                  Shiuchow : 2 elites, 2 heavy_artillerys and 1 ruralproduction
                  Peking : 1 factory and 1 station
                  Chenchow : 1 ruralproduction
                  Luoyang : 1 ruralproduction
                  North Suiyuan : 1 elite
                  Ningpo : 1 ruralproduction
                  So-ping : 1 ruralproduction
                  Hwanggang : 1 ruralproduction
                  Yang-chow : 1 ruralproduction
                  Siangtan : 4 armour, 1 elite, 4 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction
                  Foochow : 1 ruralproduction
                  Changchih : 1 ruralproduction
                  Chin-kiang : 1 ruralproduction
                  Poyang : 1 ruralproduction
                  Te-king : 1 elite, 2 heavy_artillerys, 4 light_artillerys, 1 mobile_infantry and 1 ruralproduction
                  Changsha : 1 flag, 1 aaGun, 1 elite, 1 factory, 1 infantry, 1 light_armour, 4 light_artillerys, 1 mobile_infantry, 1 station and 1 train
                  SZ 12 Gulf of Tonkin : 1 battleship, 2 carriers, 4 fighters, 1 submarine and 11 transports
                  SZ 10 South China Sea : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 6 transports
                  

                  Production/PUs Summary :

                  Nationalist : 52 / 0
                  Manchukwo : 19 / 19
                  Communist : 7 / 23
                  Thailand : 8 / 8
                  Japanese : 178 / 359
                  British : 46 / 99
                  

                  Dice Statistics:

                  Total
                          1 was rolled 570 times
                          2 was rolled 556 times
                          3 was rolled 496 times
                          4 was rolled 548 times
                          5 was rolled 526 times
                          6 was rolled 544 times
                      Average roll : 3.474
                      Median : 3.000
                      Variance : 1.040
                      Standard Deviation : 1.020
                      Total rolls : 3240
                  
                  Neutral Combat
                          1 was rolled 4 times
                          2 was rolled 3 times
                          3 was rolled 4 times
                          4 was rolled 11 times
                          5 was rolled 10 times
                          6 was rolled 11 times
                      Average roll : 4.233
                      Median : 4.000
                      Variance : 1.782
                      Standard Deviation : 1.335
                      Total rolls : 43
                  
                  Communist Combat
                          1 was rolled 95 times
                          2 was rolled 77 times
                          3 was rolled 68 times
                          4 was rolled 85 times
                          5 was rolled 84 times
                          6 was rolled 83 times
                      Average roll : 3.478
                      Median : 4.000
                      Variance : 0.823
                      Standard Deviation : 0.907
                      Total rolls : 492
                  
                  British Combat
                          1 was rolled 23 times
                          2 was rolled 26 times
                          3 was rolled 17 times
                          4 was rolled 15 times
                          5 was rolled 21 times
                          6 was rolled 13 times
                      Average roll : 3.209
                      Median : 3.000
                      Variance : 1.095
                      Standard Deviation : 1.046
                      Total rolls : 115
                  
                  Manchukwo Combat
                          1 was rolled 20 times
                          2 was rolled 22 times
                          3 was rolled 13 times
                          4 was rolled 18 times
                          5 was rolled 20 times
                          6 was rolled 32 times
                      Average roll : 3.736
                      Median : 4.000
                      Variance : 1.587
                      Standard Deviation : 1.260
                      Total rolls : 125
                  
                  Nationalist Combat
                          1 was rolled 112 times
                          2 was rolled 121 times
                          3 was rolled 119 times
                          4 was rolled 119 times
                          5 was rolled 89 times
                          6 was rolled 91 times
                      Average roll : 3.346
                      Median : 3.000
                      Variance : 1.655
                      Standard Deviation : 1.286
                      Total rolls : 651
                  
                  Thailand Combat
                          1 was rolled 17 times
                          2 was rolled 4 times
                          3 was rolled 9 times
                          4 was rolled 18 times
                          5 was rolled 15 times
                          6 was rolled 10 times
                      Average roll : 3.548
                      Median : 4.000
                      Variance : 2.039
                      Standard Deviation : 1.428
                      Total rolls : 73
                  
                  Japanese Combat
                          1 was rolled 299 times
                          2 was rolled 303 times
                          3 was rolled 266 times
                          4 was rolled 282 times
                          5 was rolled 287 times
                          6 was rolled 304 times
                      Average roll : 3.498
                      Median : 4.000
                      Variance : 0.629
                      Standard Deviation : 0.793
                      Total rolls : 1741
                  

                  Savegame

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                  • W Offline
                    waldowv
                    last edited by

                    TripleA Turn Summary: Nationalist round 1

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 1
                    
                        Combat Move - Nationalist
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            2 infantry moved from Anyang to Tsingtai
                            2 elites moved from Anyang to Tsingtai
                            1 elite moved from Hangchow to Soochow
                            1 elite moved from Hangchow to Soochow
                            1 elite moved from Hangchow to Soochow
                            1 light_artillery moved from Hangchow to Soochow
                            3 conscripts moved from Tali to Momein
                            1 light_artillery moved from Kunming to Momein
                            1 light_artillery moved from Kunming to Momein
                            1 conscript moved from Kunming to Puel
                            1 conscript moved from Kunming to Puel
                            1 conscript moved from Kunming to Puel
                            2 heavy_artillerys moved from Kunming to Puel
                            4 infantry moved from Kunming to Puel
                            2 conscripts moved from Mengtsi to Puel
                            1 light_artillery moved from Anyang to Tsingtai
                    
                        Purchase Units - Nationalist
                            Nationalist repair damage of 1x factory; Remaining resources: 28 PUs; 0 techTokens; 
                            Nationalist buy 1 armour, 5 conscripts and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                    
                        Combat - Nationalist
                            Battle in Momein
                                Nationalist attack with 3 conscripts and 2 light_artillerys
                                Neutral defend with 3 infantry and 1 ruralproduction
                                    Nationalist roll dice for 3 conscripts and 2 light_artillerys in Momein, round 2 : 3/5 hits, 1.17 expected hits
                                    Neutral roll dice for 3 infantry in Momein, round 2 : 1/3 hits, 1.00 expected hits
                                    3 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Momein
                                Nationalist loses 0 PUs for violating Momeins neutrality.
                                Nationalist win, taking Momein from Neutral with 2 conscripts and 2 light_artillerys remaining. Battle score for attacker is 7
                                Casualties for Nationalist: 1 conscript
                                Casualties for Neutral: 3 infantry
                            Battle in Puel
                                Nationalist attack with 5 conscripts, 2 heavy_artillerys and 4 infantry
                                Neutral defend with 3 infantry and 1 ruralproduction
                                    Nationalist roll dice for 5 conscripts, 2 heavy_artillerys and 4 infantry in Puel, round 2 : 5/11 hits, 2.83 expected hits
                                    Neutral roll dice for 3 infantry in Puel, round 2 : 2/3 hits, 1.00 expected hits
                                    3 infantry owned by the Neutral and 2 conscripts owned by the Nationalist lost in Puel
                                Nationalist loses 0 PUs for violating Puels neutrality.
                                Nationalist win, taking Puel from Neutral with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 5
                                Casualties for Nationalist: 2 conscripts
                                Casualties for Neutral: 3 infantry
                            Battle in Soochow
                                Nationalist attack with 3 elites and 1 light_artillery
                                Japanese defend with 2 elites and 1 ruralproduction
                                    Nationalist roll dice for 3 elites and 1 light_artillery in Soochow, round 2 : 2/4 hits, 1.50 expected hits
                                    Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits
                                    2 elites owned by the Japanese lost in Soochow
                                Nationalist win, taking Soochow from Japanese with 3 elites and 1 light_artillery remaining. Battle score for attacker is 8
                                Casualties for Japanese: 2 elites
                            Battle in Tsingtai
                                Nationalist attack with 2 elites, 2 infantry and 1 light_artillery
                                Japanese defend with 2 elites and 1 ruralproduction
                                    Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits
                                    Japanese roll dice for 2 elites in Tsingtai, round 2 : 2/2 hits, 0.67 expected hits
                                    2 elites owned by the Japanese and 2 infantry owned by the Nationalist lost in Tsingtai
                                Nationalist win, taking Tsingtai from Japanese with 2 elites and 1 light_artillery remaining. Battle score for attacker is 2
                                Casualties for Nationalist: 2 infantry
                                Casualties for Japanese: 2 elites
                    
                        Non Combat Move - Nationalist
                            2 elites, 2 heavy_artillerys and 1 train moved from Tsingtao to Wuhan
                            5 elites and 1 train moved from Tsingtao to Wuhan
                            2 elites, 1 heavy_artillery, 1 light_artillery and 1 train moved from Tsinan to Wuhan
                            2 elites, 1 infantry and 1 train moved from Tsinan to Wuhan
                            3 armour moved from Lungkow to Ichow
                            2 heavy_artillerys moved from Lungkow to Ichow
                            5 elites moved from Lungkow to Ichow
                            1 infantry moved from Lungkow to Tsinan
                            1 infantry moved from Lungkow to Ichow
                            1 infantry moved from Weihsien to Lungkow
                            3 armour moved from Weihsien to Ichow
                            5 elites and 1 heavy_artillery moved from Weihsien to Jih-Chao
                            4 armour moved from Tsingtao to Ichow
                            2 light_artillerys moved from Tsingtao to Ichow
                            1 fighter moved from Nanking to Anking
                            1 armour, 2 cavalrys, 15 elites, 1 heavy_artillery and 2 light_artillerys moved from Nanking to Anking
                            1 light_artillery moved from Hangchow to Anking
                            2 elites moved from Hangchow to Ningpo
                            1 conscript moved from Ningpo to Hangchow
                            1 conscript, 1 infantry, 1 light_artillery and 1 train moved from Changsha to Nanchang
                            1 conscript, 1 infantry and 1 light_artillery moved from Nanchang to Poyang
                            1 infantry moved from Foochow to Yen-ping
                            1 infantry moved from Amoy to Swatow
                            2 trains moved from Canton to Chungking
                            2 trains moved from Kweiyang to Chungking
                            1 train moved from Changsha to Wuhan
                            1 light_artillery moved from Hsuchow to Ichow
                            1 conscript moved from Pa-chung to Wu Tang Mountains
                            1 conscript moved from Cheng-tu to Pa-chung
                            1 fighter moved from Chungking to Anking
                            1 fighter moved from Wuhan to Anking
                            1 light_artillery moved from Wuhan to Anking
                            2 elites, 6 infantry and 1 light_artillery moved from Wuhan to Hwanggang
                            1 conscript moved from Hsingi to Kweiyang
                            1 train moved from Kunming to Kweiyang
                            2 conscripts, 1 infantry and 1 train moved from Kweiyang to Changsha
                            1 elite, 1 infantry and 1 train moved from Chungking to Wuhan
                    
                        Place Units - Nationalist
                            1 conscript placed in Huaipei
                            1 conscript placed in Anyang
                            3 infantry placed in Anking
                            3 conscripts placed in Hsuchow
                            1 infantry placed in Hwanggang
                            1 armour placed in Chungking
                    
                        Turn Complete - Nationalist
                            Nationalist collect 148 PUs; end with 148 PUs
                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 168 PUs
                            Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 188 PUs
                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 198 PUs
                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 208 PUs
                            Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 228 PUs
                    

                    Combat Hit Differential Summary :

                    Neutral : 1.00
                    Nationalist : 5.00
                    Japanese : 0.67
                    

                    Savegame

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                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Manchukwo round 1

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 1
                      
                          Combat Move - Manchukwo
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 light_infantry moved from Ordos Plateau to Ningsia
                              1 heavy_cavalry moved from North Suiyuan to Ningsia
                              1 light_infantry moved from So-ping to Ningsia
                              1 cavalry moved from Chahar to Ningsia
                              1 cavalry moved from Chahar to Ningsia
                              1 cavalry moved from Chahar to Ningsia
                              1 light_infantry moved from Chahar to Ningsia
                              1 light_artillery moved from Chahar to Ningsia
                      
                          Purchase Units - Manchukwo
                              Manchukwo buy 1 cavalry, 2 infantry and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - Manchukwo
                              Battle in Ningsia
                                  Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys
                                  Neutral defend with 3 infantry and 1 ruralproduction
                                      Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 3/8 hits, 1.83 expected hits
                                      Neutral roll dice for 3 infantry in Ningsia, round 2 : 3/3 hits, 1.00 expected hits
                                      3 light_infantrys owned by the Manchukwo and 3 infantry owned by the Neutral lost in Ningsia
                                  Manchukwo loses 0 PUs for violating Ningsias neutrality.
                                  Manchukwo win, taking Ningsia from Neutral with 3 cavalrys, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                                  Casualties for Manchukwo: 3 light_infantrys
                                  Casualties for Neutral: 3 infantry
                      
                          Non Combat Move - Manchukwo
                              1 light_infantry moved from Chahar to Ordos Plateau
                              1 light_infantry moved from Chahar to So-ping
                              1 heavy_cavalry moved from Chengteh to North Suiyuan
                              1 heavy_cavalry moved from Chengteh to North Suiyuan
                              1 light_artillery moved from Mukden to Chahar
                              4 infantry moved from Mukden to Chengteh
                      
                          Place Units - Manchukwo
                              1 cavalry, 2 infantry and 3 light_infantrys placed in Mukden
                      
                          Turn Complete - Manchukwo
                              Manchukwo collect 20 PUs; end with 20 PUs
                      

                      Combat Hit Differential Summary :

                      Neutral : 2.00
                      Manchukwo : 1.17
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: Communist round 1

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 1
                        
                            Combat Move - Communist
                                1 propaganda moved from Yenan to Anyang
                                1 propaganda moved from Anyang to Tsingtai
                                1 propaganda moved from Tsingtai to Chengang
                                      Communist take Chengang from Japanese
                                1 propaganda moved from Chengang to Paoting
                                      Communist take Paoting from Japanese
                                1 propaganda moved from Paoting to Tientsin
                                      Communist take Tientsin from Japanese
                                1 propaganda moved from Tientsin to Tsangchow
                                      Communist take Tsangchow from Japanese
                                1 infantry moved from Puchow to Changchih
                                1 infantry moved from Puchow to Changchih
                                1 infantry moved from Puchow to Changchih
                                1 heavy_artillery moved from Puchow to Changchih
                                1 infantry moved from Fen-chow to Taiyuan
                                1 infantry moved from Fen-chow to Taiyuan
                                1 cavalry moved from Fen-chow to Taiyuan
                                1 light_artillery moved from Fen-chow to Taiyuan
                                1 light_artillery moved from Yenan to Taiyuan
                                1 infantry moved from Kuyuan to Ningsia
                                1 guerilla, 1 heavy_artillery and 2 infantry moved from Kuyuan to Ningsia
                                1 propaganda moved from Yenan to Juning
                                1 infantry moved from Yenan to Ordos Plateau
                                1 infantry moved from Yenan to Ordos Plateau
                                1 infantry moved from Yenan to Ordos Plateau
                                1 infantry moved from Yenan to Ordos Plateau
                                1 infantry moved from Yenan to Ordos Plateau
                                5 guerillas moved from Fen-chow to Taiyuan
                                2 guerillas moved from Puchow to Taiyuan
                                1 guerilla moved from Luoyang to Changchih
                                1 guerilla moved from Kaifeng to Changchih
                                1 guerilla moved from Weinan to Changchih
                                1 heavy_artillery moved from Yenan to Ordos Plateau
                                1 propaganda moved from Yenan to Weinan
                                1 infantry moved from Weinan to Puchow
                                1 infantry moved from Weinan to Puchow
                                1 guerilla moved from Tsingyang to Ningsia
                                1 cavalry moved from Tsingyang to Ningsia
                                1 cavalry moved from Tsingyang to Ningsia
                                1 infantry moved from Tsingyang to Yenan
                                1 infantry moved from Tsingyang to Yenan
                                1 infantry moved from Tsingyang to Yenan
                        
                            Purchase Units - Communist
                                Communist buy 1 conscript, 3 guerillas, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Communist
                                Battle in Taiyuan
                                    Communist attack with 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys
                                    Japanese defend with 2 elites, 1 factory, 2 heavy_artillerys, 3 light_artillerys, 1 station and 1 train
                                        Communist roll dice for 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 2 : 1/12 hits, 2.67 expected hits
                                        Japanese roll dice for 2 elites, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 2 : 3/7 hits, 2.33 expected hits
                                        1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Taiyuan
                                        Communist roll dice for 5 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 3 : 3/9 hits, 2.17 expected hits
                                        Japanese roll dice for 1 elite, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 3 : 2/6 hits, 2.00 expected hits
                                        2 guerillas owned by the Communist, 1 elite owned by the Japanese and 2 light_artillerys owned by the Japanese lost in Taiyuan
                                        Communist roll dice for 3 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 4 : 1/7 hits, 1.83 expected hits
                                        Japanese roll dice for 2 heavy_artillerys and 1 light_artillery in Taiyuan, round 4 : 1/3 hits, 1.00 expected hits
                                        1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Taiyuan
                                        Communist roll dice for 2 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 5 : 0/6 hits, 1.67 expected hits
                                        Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 5 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Communist lost in Taiyuan
                                        Communist roll dice for 2 guerillas, 1 infantry and 2 light_artillerys in Taiyuan, round 6 : 0/5 hits, 1.33 expected hits
                                        Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 6 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Communist lost in Taiyuan
                                        Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 7 : 0/4 hits, 1.00 expected hits
                                        Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 7 : 0/2 hits, 0.67 expected hits
                                        Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 8 : 1/4 hits, 1.00 expected hits
                                        Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 8 : 1/2 hits, 0.67 expected hits
                                        1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan
                                        Communist roll dice for 1 guerilla and 2 light_artillerys in Taiyuan, round 9 : 1/3 hits, 0.83 expected hits
                                        Japanese roll dice for 1 heavy_artillery in Taiyuan, round 9 : 1/1 hits, 0.33 expected hits
                                        1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan
                                    Communist win, taking Taiyuan from Japanese with 2 light_artillerys remaining. Battle score for attacker is 3
                                    Casualties for Communist: 1 cavalry, 7 guerillas and 2 infantry
                                    Casualties for Japanese: 2 elites, 2 heavy_artillerys and 3 light_artillerys
                                Battle in Ningsia
                                    Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry
                                    Manchukwo defend with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                        Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 2/8 hits, 1.83 expected hits
                                        Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 2 : 0/5 hits, 1.00 expected hits
                                        2 cavalrys owned by the Manchukwo lost in Ningsia
                                        Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits
                                        Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 3 : 0/3 hits, 0.67 expected hits
                                        1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Ningsia
                                        Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 1/8 hits, 1.83 expected hits
                                        Manchukwo roll dice for 1 light_artillery in Ningsia, round 4 : 1/1 hits, 0.33 expected hits
                                        1 cavalry owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Ningsia
                                    Communist win, taking Ningsia from Manchukwo with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 15
                                    Casualties for Manchukwo: 3 cavalrys, 1 heavy_cavalry and 1 light_artillery
                                    Casualties for Communist: 1 cavalry
                                Battle in Changchih
                                    Communist attack with 3 guerillas, 1 heavy_artillery and 3 infantry
                                    Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction
                                        Communist roll dice for 3 guerillas, 1 heavy_artillery and 3 infantry in Changchih, round 2 : 1/7 hits, 1.67 expected hits
                                        Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits
                                        2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Changchih
                                        Communist roll dice for 1 guerilla, 1 heavy_artillery and 3 infantry in Changchih, round 3 : 0/5 hits, 1.33 expected hits
                                        Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 3 : 1/3 hits, 1.00 expected hits
                                        1 guerilla owned by the Communist lost in Changchih
                                        Communist roll dice for 1 heavy_artillery and 3 infantry in Changchih, round 4 : 2/4 hits, 1.17 expected hits
                                        Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 4 : 2/3 hits, 1.00 expected hits
                                        2 elites owned by the Japanese and 2 infantry owned by the Communist lost in Changchih
                                        Communist roll dice for 1 heavy_artillery and 1 infantry in Changchih, round 5 : 1/2 hits, 0.83 expected hits
                                        Japanese roll dice for 1 heavy_artillery in Changchih, round 5 : 0/1 hits, 0.33 expected hits
                                        1 heavy_artillery owned by the Japanese lost in Changchih
                                    Communist win, taking Changchih from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 2
                                    Casualties for Communist: 3 guerillas and 2 infantry
                                    Casualties for Japanese: 3 elites and 1 heavy_artillery
                                Battle in Ordos Plateau
                                    Communist attack with 1 heavy_artillery and 5 infantry
                                    Manchukwo defend with 1 light_infantry and 1 ruralproduction
                                        Communist roll dice for 1 heavy_artillery and 5 infantry in Ordos Plateau, round 2 : 1/6 hits, 1.50 expected hits
                                        Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits
                                        1 light_infantry owned by the Manchukwo lost in Ordos Plateau
                                    Communist win, taking Ordos Plateau from Manchukwo with 1 heavy_artillery and 5 infantry remaining. Battle score for attacker is 2
                                    Casualties for Manchukwo: 1 light_infantry
                        
                            Non Combat Move - Communist
                                1 guerilla moved from Ichow to Luoyang
                                1 guerilla moved from Huainan to Kaifeng
                                1 guerilla moved from Hsuchow to Hwanggang
                                1 guerilla moved from Hwanggang to Chenchow
                                1 guerilla moved from Huaipei to Wuhan
                                1 guerilla moved from Huangshan to Chenchow
                                1 guerilla moved from Hangchow to Kan
                                1 guerilla moved from Ningpo to Nanchang
                                1 guerilla moved from Kan to Wu Tang Mountains
                                1 guerilla moved from Fancheng to Puchow
                                1 guerilla moved from Juning to Puchow
                                1 guerilla moved from Ankang to Weinan
                                1 guerilla moved from Hanchung to Weinan
                                6 infantry moved from Sian to Yenan
                                3 infantry moved from Yenan to Ordos Plateau
                                3 infantry and 1 light_artillery moved from Lanchow to Kungchangfu
                                2 guerillas moved from Ningsia to Kuyuan
                        
                            Place Units - Communist
                                1 conscript placed in Paoting
                                2 infantry placed in Chengang
                                1 light_artillery placed in Yenan
                                1 guerilla and 1 infantry placed in Fen-chow
                                1 guerilla placed in Changchih
                                1 guerilla placed in Yenan
                                Communist undo move 5.
                                1 guerilla placed in Ankang
                        
                            Turn Complete - Communist
                                Communist collect 42 PUs; end with 42 PUs
                                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 47 PUs
                        

                        Combat Hit Differential Summary :

                        Communist : -7.50
                        Manchukwo : -1.17
                        Japanese : 3.00
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Thailand round 1

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 1
                          
                              Place Units - Thailand
                                  1 thai_infantry placed in Kra
                                  1 light_artillery placed in Udon Thani
                                  1 heavy_artillery placed in Chiang Mai
                                  1 thai_infantry placed in Udon Thani
                          
                              Turn Complete - Thailand
                                  Thailand collect 7 PUs; end with 8 PUs
                                  Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Japanese round 1

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 1
                            
                                Place Units - Japanese
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 armour, 1 bomber, 1 infantry and 1 light_armour placed in Peking
                                    1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Shanghai
                                    2 infantry placed in Korea
                                    2 infantry placed in Port Arthur
                                    2 infantry placed in Formosa
                                    1 infantry placed in Japan
                                    1 elite placed in Korea
                                    1 infantry placed in Korea
                                    Japanese undo move 8.
                                    Japanese undo move 7.
                                    Japanese undo move 4.
                                    1 elite placed in Port Arthur
                                    Japanese undo move 5.
                                    4 infantry placed in Formosa
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                            
                                Turn Complete - Japanese
                                    Japanese collect 83 PUs; end with 83 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: British round 1

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 1
                              
                                  Combat Move - British
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                      Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      3 infantry moved from Mandalay to Myitkyina
                                      1 infantry moved from Chindwin to Myitkyina
                                      1 light_artillery moved from Kohima to Myitkyina
                                      1 fighter moved from SZ 19 Bay of Bengal to Myitkyina
                                      2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea
                                      4 infantry moved from Kohima to East Assam
                                      1 infantry moved from Chittagong to Pathein
                                      1 commando and 1 light_artillery moved from Calcutta to Pathein
                                      6 infantry moved from Calcutta to Chittagong
                              
                                  Purchase Units - British
                                      British buy 5 commandos; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - British
                                      Battle in Myitkyina
                                          British attack with 1 fighter, 4 infantry and 1 light_artillery
                                          Neutral defend with 3 infantry
                                              British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 2/6 hits, 1.67 expected hits
                                              Neutral roll dice for 3 infantry in Myitkyina, round 2 : 1/3 hits, 1.00 expected hits
                                              2 infantry owned by the Neutral and 1 infantry owned by the British lost in Myitkyina
                                              British roll dice for 1 fighter, 3 infantry and 1 light_artillery in Myitkyina, round 3 : 2/5 hits, 1.50 expected hits
                                              Neutral roll dice for 1 infantry in Myitkyina, round 3 : 0/1 hits, 0.33 expected hits
                                              1 infantry owned by the Neutral lost in Myitkyina
                                          British loses 0 PUs for violating Myitkyinas neutrality.
                                          British win, taking Myitkyina from Neutral with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                          Casualties for British: 1 infantry
                                          Casualties for Neutral: 3 infantry
                                      Battle in SZ 18 Andaman Sea
                                          British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers
                                          Neutral defend with 1 destroyer
                                              British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 4/9 hits, 3.50 expected hits
                                              Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits
                                              1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea
                                          British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8
                                          Casualties for Neutral: 1 destroyer
                              
                                  Non Combat Move - British
                                      1 train moved from Calcutta to East Assam
                                      1 train moved from Calcutta to Chittagong
                                      1 fighter moved from Myitkyina to Mandalay
                                      1 infantry moved from Rangoon to Taungoo
                              
                                  Place Units - British
                                      3 commandos placed in Rangoon
                                      2 commandos placed in Chittagong
                              
                                  Turn Complete - British
                                      British collect 48 PUs; end with 48 PUs
                                      Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                              

                              Combat Hit Differential Summary :

                              Neutral : -0.67
                              British : 1.33
                              

                              Savegame

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                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: Nationalist round 2

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 2
                                
                                    Combat Move - Nationalist
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        10 armour, 5 elites, 2 heavy_artillerys, 2 infantry and 3 light_artillerys moved from Ichow to Kining
                                        1 conscript and 2 infantry moved from Kaifeng to Kining
                                        5 infantry moved from Anking to Huangshan
                                        3 fighters moved from Anking to Huangshan
                                        1 heavy_artillery moved from Anking to Huangshan
                                        1 infantry moved from Hwanggang to Huangshan
                                        1 infantry moved from Hwanggang to Huangshan
                                        1 infantry moved from Hwanggang to Huangshan
                                        1 conscript moved from Poyang to Huangshan
                                        1 infantry moved from Hwanggang to Huangshan
                                        4 elites moved from Anking to Huangshan
                                
                                    Purchase Units - Nationalist
                                        Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 194 PUs; 0 techTokens; 
                                        Nationalist buy 5 armour, 48 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Combat - Nationalist
                                        Battle in Kining
                                            Nationalist attack with 10 armour, 1 conscript, 5 elites, 2 heavy_artillerys, 4 infantry and 3 light_artillerys
                                            Japanese defend with 3 elites, 10 heavy_artillerys, 6 light_artillerys and 1 ruralproduction
                                                Nationalist roll dice for 10 armour, 1 conscript, 5 elites, 2 heavy_artillerys, 4 infantry and 3 light_artillerys in Kining, round 2 : 11/25 hits, 10.33 expected hits
                                                Japanese roll dice for 3 elites, 10 heavy_artillerys and 6 light_artillerys in Kining, round 2 : 4/19 hits, 6.33 expected hits
                                                2 heavy_artillerys owned by the Japanese, 3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 3 infantry owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Kining
                                                Nationalist roll dice for 10 armour, 5 elites, 2 heavy_artillerys, 1 infantry and 3 light_artillerys in Kining, round 3 : 9/21 hits, 9.67 expected hits
                                                Japanese roll dice for 8 heavy_artillerys in Kining, round 3 : 2/8 hits, 2.67 expected hits
                                                8 heavy_artillerys owned by the Japanese, 1 infantry owned by the Nationalist and 1 elite owned by the Nationalist lost in Kining
                                            Nationalist win, taking Kining from Japanese with 10 armour, 4 elites, 2 heavy_artillerys and 3 light_artillerys remaining. Battle score for attacker is 74
                                            Casualties for Nationalist: 1 conscript, 1 elite and 4 infantry
                                            Casualties for Japanese: 3 elites, 10 heavy_artillerys and 6 light_artillerys
                                        Battle in Huangshan
                                            Nationalist attack with 1 conscript, 4 elites, 3 fighters, 1 heavy_artillery and 9 infantry
                                            Japanese defend with 4 elites, 9 heavy_artillerys and 1 ruralproduction
                                                Nationalist roll dice for 1 conscript, 4 elites, 3 fighters, 1 heavy_artillery and 9 infantry in Huangshan, round 2 : 5/18 hits, 5.17 expected hits
                                                Japanese roll dice for 4 elites and 9 heavy_artillerys in Huangshan, round 2 : 2/13 hits, 4.33 expected hits
                                                1 heavy_artillery owned by the Japanese, 4 elites owned by the Japanese, 1 conscript owned by the Nationalist and 1 infantry owned by the Nationalist lost in Huangshan
                                                Nationalist roll dice for 4 elites, 3 fighters, 1 heavy_artillery and 8 infantry in Huangshan, round 3 : 3/16 hits, 4.83 expected hits
                                                Japanese roll dice for 8 heavy_artillerys in Huangshan, round 3 : 1/8 hits, 2.67 expected hits
                                                3 heavy_artillerys owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                                Nationalist roll dice for 4 elites, 3 fighters, 1 heavy_artillery and 7 infantry in Huangshan, round 4 : 12/15 hits, 4.67 expected hits
                                                Japanese roll dice for 5 heavy_artillerys in Huangshan, round 4 : 2/5 hits, 1.67 expected hits
                                                5 heavy_artillerys owned by the Japanese and 2 infantry owned by the Nationalist lost in Huangshan
                                            Nationalist win, taking Huangshan from Japanese with 4 elites, 3 fighters, 1 heavy_artillery and 5 infantry remaining. Battle score for attacker is 47
                                            Casualties for Nationalist: 1 conscript and 4 infantry
                                            Casualties for Japanese: 4 elites and 9 heavy_artillerys
                                
                                    Non Combat Move - Nationalist
                                        3 conscripts, 2 heavy_artillerys and 4 infantry moved from Puel to Mengtsi
                                        2 light_artillerys moved from Momein to Mengtsi
                                        2 conscripts moved from Momein to Puel
                                        1 conscript moved from Kweiyang to Tuyun
                                        1 armour and 1 train moved from Chungking to Kweiyang
                                        1 armour moved from Kweiyang to Hsingi
                                        1 armour, 2 cavalrys, 15 elites and 4 light_artillerys moved from Anking to Hwanggang
                                        3 fighters moved from Huangshan to Hwanggang
                                        1 light_artillery moved from Poyang to Hwanggang
                                        1 infantry moved from Nanchang to Hwangshi
                                        1 conscript moved from Nanchang to Kan
                                        1 infantry moved from Hwanggang to Anking
                                        1 conscript moved from Fancheng to Juning
                                        1 conscript moved from Wu Tang Mountains to Nanyang
                                        1 conscript moved from Pa-chung to Wu Tang Mountains
                                        3 elites, 3 heavy_artillerys, 2 infantry and 2 trains moved from Wuhan to Canton
                                        2 conscripts moved from Changsha to Siangtan
                                        1 infantry moved from Changsha to Siangtan
                                        1 conscript moved from Chih-Chiang to Kweilin
                                        1 conscript moved from Kweilin to Szecheng
                                        1 train moved from Kunming to Kweiyang
                                        1 train moved from Changsha to Wuhan
                                        3 trains moved from Nanchang to Kweiyang
                                        9 elites moved from Wuhan to Hwanggang
                                
                                    Place Units - Nationalist
                                        3 infantry placed in Te-king
                                        3 infantry placed in Shiuchow
                                        3 infantry placed in Poseh
                                        3 infantry placed in Szecheng
                                        3 infantry placed in Kweilin
                                        3 infantry placed in Kaifeng
                                        1 infantry placed in Ichow
                                        3 infantry placed in Luoyang
                                        3 infantry placed in Kan
                                        3 infantry placed in Hwanggang
                                        2 armour and 4 light_artillerys placed in Wuhan
                                        3 armour placed in Kweiyang
                                        3 infantry placed in Poyang
                                        3 infantry placed in Anking
                                        3 infantry placed in Luan
                                        3 infantry placed in Juning
                                        3 infantry placed in Hwangshi
                                        3 infantry placed in Foochow
                                        2 infantry placed in Amoy
                                
                                    Turn Complete - Nationalist
                                        Nationalist collect 112 PUs; end with 112 PUs
                                        Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 132 PUs
                                        Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 152 PUs
                                        Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 162 PUs
                                        Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 172 PUs
                                

                                Combat Hit Differential Summary :

                                Nationalist : 5.33
                                Japanese : -6.67
                                

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Manchukwo round 2

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Manchukwo
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 heavy_cavalry moved from North Suiyuan to Taiyuan
                                          1 heavy_cavalry moved from North Suiyuan to Taiyuan
                                          1 light_artillery moved from Chahar to Taiyuan
                                  
                                      Purchase Units - Manchukwo
                                          Manchukwo buy 1 heavy_cavalry, 3 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - Manchukwo
                                          Battle in Taiyuan
                                              Manchukwo attack with 2 heavy_cavalrys and 1 light_artillery
                                              Communist defend with 1 factory, 2 light_artillerys, 1 station and 1 train
                                                  Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Taiyuan, round 2 : 1/3 hits, 1.17 expected hits
                                                  Communist roll dice for 2 light_artillerys in Taiyuan, round 2 : 1/2 hits, 0.67 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Communist lost in Taiyuan
                                                  Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 3 : 1/2 hits, 0.83 expected hits
                                                  Communist roll dice for 1 light_artillery in Taiyuan, round 3 : 1/1 hits, 0.33 expected hits
                                                  1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Communist lost in Taiyuan
                                              Manchukwo win, taking Taiyuan from Communist with 1 light_artillery remaining. Battle score for attacker is 2
                                              Casualties for Manchukwo: 2 heavy_cavalrys
                                              Casualties for Communist: 2 light_artillerys
                                  
                                      Non Combat Move - Manchukwo
                                          1 infantry moved from Chengteh to Chahar
                                          1 infantry moved from Chengteh to Chahar
                                          1 infantry moved from Chengteh to Chahar
                                          1 infantry moved from Chengteh to Chahar
                                          1 light_artillery moved from Tangshan to Chahar
                                          1 infantry moved from Tangshan to Chengteh
                                          1 infantry moved from Tangshan to Chengteh
                                          1 light_infantry moved from Mukden to Chahar
                                          1 light_infantry moved from Mukden to Chahar
                                          1 light_infantry moved from Mukden to Chahar
                                          1 infantry moved from Mukden to Chengteh
                                          1 infantry moved from Mukden to Chengteh
                                          1 cavalry moved from Mukden to Chahar
                                  
                                      Place Units - Manchukwo
                                          1 heavy_cavalry, 3 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
                                  
                                      Turn Complete - Manchukwo
                                          Manchukwo collect 17 PUs; end with 17 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Communist : 1.00
                                  Manchukwo : -0.00
                                  

                                  Savegame

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                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: Communist round 2

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Communist
                                            1 guerilla moved from Kaifeng to Liaocheng
                                            1 infantry moved from Chengang to So-ping
                                            1 heavy_artillery moved from Changchih to Taiyuan
                                            1 infantry moved from Fen-chow to Taiyuan
                                            1 infantry moved from Ningsia to North Suiyuan
                                                  Communist take North Suiyuan from Manchukwo
                                            1 heavy_artillery moved from Ordos Plateau to So-ping
                                            1 light_artillery moved from Yenan to So-ping
                                            1 cavalry moved from Ningsia to So-ping
                                            1 infantry moved from Ordos Plateau to So-ping
                                            1 infantry moved from Ordos Plateau to So-ping
                                            1 infantry moved from Ningsia to Ordos Plateau
                                            1 guerilla moved from Puchow to So-ping
                                            1 guerilla moved from Puchow to So-ping
                                            1 guerilla moved from Kuyuan to So-ping
                                            3 infantry and 1 light_artillery moved from Kungchangfu to Kannan
                                            1 guerilla moved from Ankang to Kannan
                                            1 guerilla moved from Kuyuan to Kannan
                                            1 guerilla moved from Fen-chow to Taiyuan
                                            1 infantry moved from Changchih to Taiyuan
                                            1 infantry moved from Puchow to Changchih
                                            1 heavy_artillery moved from Ningsia to Ordos Plateau
                                            1 infantry moved from Yenan to Ordos Plateau
                                            1 infantry moved from Yenan to Puchow
                                            1 guerilla and 7 infantry moved from Yenan to Puchow
                                            1 propaganda moved from Weinan to Tuyun
                                            1 guerilla moved from Poyang to Wuhu
                                            1 guerilla moved from Anking to Wuhu
                                            1 guerilla moved from Hwanggang to Wuhu
                                            1 propaganda moved from Juning to Wuhu
                                            1 propaganda moved from Tuyun to Wuhu
                                    
                                        Purchase Units - Communist
                                            Communist buy 2 conscripts, 5 guerillas, 1 heavy_artillery, 4 infantry, 1 light_artillery and 4 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Communist
                                            Communist creates battle in territory Liaocheng
                                            Battle in Wuhu
                                                Communist attack with 3 guerillas and 2 propagandas
                                                Japanese defend with 2 fighters and 1 ruralproduction
                                                    Communist roll dice for 3 guerillas and 2 propagandas in Wuhu, round 2 : 2/3 hits, 0.50 expected hits
                                                    Japanese roll dice for 2 fighters in Wuhu, round 2 : 2/2 hits, 1.33 expected hits
                                                    2 fighters owned by the Japanese and 2 propagandas owned by the Communist lost in Wuhu
                                                Communist win with 3 guerillas remaining. Battle score for attacker is 26
                                                Casualties for Communist: 2 propagandas
                                                Casualties for Japanese: 2 fighters
                                            Battle in Taiyuan
                                                Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry
                                                Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train
                                                    Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Taiyuan, round 2 : 1/4 hits, 1.17 expected hits
                                                    Japanese roll dice for 1 light_artillery in Taiyuan, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 light_artillery owned by the Manchukwo lost in Taiyuan
                                                Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 5
                                                Casualties for Manchukwo: 1 light_artillery
                                            Battle in Kannan
                                                Communist attack with 2 guerillas, 3 infantry and 1 light_artillery
                                                Neutral defend with 3 infantry and 1 ruralproduction
                                                    Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 0/6 hits, 1.33 expected hits
                                                    Neutral roll dice for 3 infantry in Kannan, round 2 : 1/3 hits, 1.00 expected hits
                                                    1 guerilla owned by the Communist lost in Kannan
                                                    Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 3 : 2/5 hits, 1.17 expected hits
                                                    Neutral roll dice for 3 infantry in Kannan, round 3 : 0/3 hits, 1.00 expected hits
                                                    2 infantry owned by the Neutral lost in Kannan
                                                    Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 4 : 0/5 hits, 1.17 expected hits
                                                    Neutral roll dice for 1 infantry in Kannan, round 4 : 0/1 hits, 0.33 expected hits
                                                    Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 5 : 1/5 hits, 1.17 expected hits
                                                    Neutral roll dice for 1 infantry in Kannan, round 5 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Neutral lost in Kannan
                                                Communist loses 0 PUs for violating Kannans neutrality.
                                                Communist win, taking Kannan from Neutral with 1 guerilla, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                                Casualties for Communist: 1 guerilla
                                                Casualties for Neutral: 3 infantry
                                            Battle in So-ping
                                                Communist attack with 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery
                                                Manchukwo defend with 1 light_infantry; Japanese defend with 4 light_artillerys and 1 ruralproduction
                                                    Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 2 : 2/9 hits, 2.33 expected hits
                                                    Japanese roll dice for 4 light_artillerys and 1 light_infantry in So-ping, round 2 : 0/5 hits, 1.50 expected hits
                                                    1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Japanese lost in So-ping
                                                    Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 3 : 1/9 hits, 2.33 expected hits
                                                    Japanese roll dice for 3 light_artillerys in So-ping, round 3 : 1/3 hits, 1.00 expected hits
                                                    1 cavalry owned by the Communist and 1 light_artillery owned by the Japanese lost in So-ping
                                                    Communist roll dice for 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 4 : 3/8 hits, 2.17 expected hits
                                                    Japanese roll dice for 2 light_artillerys in So-ping, round 4 : 0/2 hits, 0.67 expected hits
                                                    2 light_artillerys owned by the Japanese lost in So-ping
                                                Communist win, taking So-ping from Japanese with 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 19
                                                Casualties for Japanese: 4 light_artillerys
                                                Casualties for Manchukwo: 1 light_infantry
                                                Casualties for Communist: 1 cavalry
                                    
                                        Non Combat Move - Communist
                                            3 guerillas moved from Wuhu to Huangshan
                                            1 guerilla moved from Luan to Hwanggang
                                            1 guerilla moved from Chenchow to Tuyun
                                            1 guerilla moved from Chenchow to Chih-Chiang
                                            1 guerilla moved from Kan to Chenchow
                                            1 guerilla moved from Yen-ping to Pinghsiang
                                            1 guerilla moved from Wu Tang Mountains to Fengdu
                                            1 guerilla moved from Luoyang to Changteh
                                            1 guerilla moved from Weinan to Juning
                                            1 guerilla moved from Weinan to Nanyang
                                            1 guerilla moved from Puchow to Juning
                                            1 guerilla moved from Taiyuan to Fen-chow
                                            3 guerillas moved from So-ping to Ordos Plateau
                                            1 infantry moved from Puchow to Weinan
                                            1 guerilla moved from Kannan to Hanchung
                                            1 guerilla moved from Liaocheng to Kining
                                    
                                        Place Units - Communist
                                            3 propagandas placed in Ankang
                                            Communist undo move 1.
                                            1 propaganda placed in Ordos Plateau
                                            2 infantry and 1 light_artillery placed in Weinan
                                            2 guerillas placed in Yenan
                                            1 propaganda placed in Ankang
                                            1 propaganda placed in Yenan
                                            Communist undo move 3.
                                            Communist undo move 4.
                                            1 heavy_artillery placed in Yenan
                                            1 conscript and 1 infantry placed in Yenan
                                            1 infantry placed in Fen-chow
                                            1 conscript placed in Ordos Plateau
                                            2 propagandas placed in Ankang
                                            2 guerillas placed in Ningsia
                                            1 guerilla placed in Ordos Plateau
                                            2 guerillas placed in Tsingyang
                                    
                                        Turn Complete - Communist
                                            Communist collect 41 PUs; end with 41 PUs
                                            Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 46 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Neutral : -1.67
                                    Communist : -1.33
                                    Japanese : -1.83
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Thailand round 2

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 2
                                      
                                          Place Units - Thailand
                                              1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai
                                              1 thai_infantry placed in Kra
                                              1 thai_infantry placed in Chiang Mai
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 13 PUs; end with 13 PUs
                                              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 18 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Japanese round 2

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 2
                                        
                                            Place Units - Japanese
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                4 infantry placed in Nanning
                                                1 armour and 1 mobile_infantry placed in Shanghai
                                                1 armour and 1 mobile_infantry placed in Peking
                                                1 infantry placed in Shanghai
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                        
                                            Turn Complete - Japanese
                                                Japanese collect 110 PUs; end with 110 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: British round 2

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - British
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                  2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca
                                                  1 fighter moved from Mandalay to SZ 21 Strait of Malacca
                                                  3 infantry and 1 light_artillery moved from Myitkyina to Momein
                                                  1 infantry moved from Taungoo to Lashio
                                                  3 commandos moved from Rangoon to Taungoo
                                                  1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon
                                                  2 commandos moved from Chittagong to Rangoon
                                                  6 infantry moved from Chittagong to Pathein
                                                  1 light_artillery moved from Rangoon to Pathein
                                          
                                              Purchase Units - British
                                                  British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - British
                                                  Battle in SZ 21 Strait of Malacca
                                                      British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter
                                                      Neutral defend with 1 battleship
                                                          British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 5/10 hits, 4.00 expected hits
                                                          Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 1/1 hits, 0.67 expected hits
                                                      Units damaged: 1 battleship owned by the British
                                                          1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca
                                                      British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19
                                                      Casualties for Neutral: 1 battleship
                                          
                                              Non Combat Move - British
                                                  4 infantry and 1 train moved from East Assam to Chittagong
                                                  1 train moved from Chittagong to Calcutta
                                          
                                              Place Units - British
                                                  4 infantry placed in Hong Kong
                                                  1 infantry placed in Rangoon
                                                  1 transport placed in SZ 19 Bay of Bengal
                                                  British undo move 3.
                                                  1 transport placed in SZ 21 Strait of Malacca
                                          
                                              Turn Complete - British
                                                  British collect 48 PUs; end with 48 PUs
                                                  Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
                                                  1 unit repaired.
                                          

                                          Combat Hit Differential Summary :

                                          Neutral : 0.33
                                          British : 1.00
                                          

                                          Savegame

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                                          • W Offline
                                            waldowv
                                            last edited by

                                            TripleA Turn Summary: Nationalist round 3

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Nationalist
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    1 conscript and 3 infantry moved from Kweilin to Woochow
                                                    1 conscript moved from Tuyun to Szecheng
                                                    1 armour moved from Hsingi to Lungchow
                                                    1 infantry moved from Poseh to Lungchow
                                                    1 infantry moved from Poseh to Lungchow
                                                    1 infantry moved from Poseh to Szecheng
                                                    3 armour moved from Kweiyang to Szecheng
                                                    1 light_artillery moved from Mengtsi to Lungchow
                                                    1 light_artillery moved from Mengtsi to Szecheng
                                                    2 conscripts and 1 infantry moved from Siangtan to Te-king
                                                    3 infantry moved from Shiuchow to Te-king
                                                    1 conscript moved from Kan to Poyang
                                                    1 armour moved from Wuhan to Poyang
                                                    1 infantry moved from Hwangshi to Poyang
                                                    1 armour moved from Hwanggang to Huangshan
                                                    6 light_artillerys moved from Hwanggang to Huangshan
                                                    5 infantry moved from Hwanggang to Huangshan
                                                    1 elite moved from Hwanggang to Huangshan
                                                    3 fighters moved from Hwanggang to Huangshan
                                                    7 elites moved from Hwanggang to Huangshan
                                                    10 elites moved from Hwanggang to Huangshan
                                                    8 elites moved from Hwanggang to Huangshan
                                                    2 cavalrys moved from Hwanggang to Huangshan
                                                    4 light_artillerys moved from Wuhan to Huangshan
                                                    1 armour moved from Wuhan to Huangshan
                                            
                                                Purchase Units - Nationalist
                                                    Nationalist buy 5 armour, 11 conscripts, 30 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                            
                                                Combat - Nationalist
                                                    Battle in Lungchow
                                                        Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                                                        Japanese defend with 2 infantry and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Lungchow, round 2 : 2/4 hits, 1.33 expected hits
                                                            Japanese roll dice for 2 infantry in Lungchow, round 2 : 2/2 hits, 0.67 expected hits
                                                            2 infantry owned by the Japanese and 2 infantry owned by the Nationalist lost in Lungchow
                                                        Nationalist win, taking Lungchow from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 0
                                                        Casualties for Nationalist: 2 infantry
                                                        Casualties for Japanese: 2 infantry
                                                    Battle in Szecheng
                                                        Nationalist attack with 3 armour, 1 conscript, 1 infantry and 1 light_artillery
                                                        Japanese defend with 1 armour, 2 heavy_artillerys and 1 ruralproduction
                                                            Nationalist roll dice for 3 armour, 1 conscript, 1 infantry and 1 light_artillery in Szecheng, round 2 : 4/6 hits, 2.33 expected hits
                                                            Japanese roll dice for 1 armour and 2 heavy_artillerys in Szecheng, round 2 : 1/3 hits, 1.17 expected hits
                                                            2 heavy_artillerys owned by the Japanese, 1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Szecheng
                                                        Nationalist win, taking Szecheng from Japanese with 3 armour, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 14
                                                        Casualties for Nationalist: 1 conscript
                                                        Casualties for Japanese: 1 armour and 2 heavy_artillerys
                                                    Battle in Poyang
                                                        Nationalist attack with 1 armour, 1 conscript and 1 infantry
                                                        Japanese defend with 1 armour and 1 ruralproduction
                                                            Nationalist roll dice for 1 armour, 1 conscript and 1 infantry in Poyang, round 2 : 2/3 hits, 0.83 expected hits
                                                            Japanese roll dice for 1 armour in Poyang, round 2 : 0/1 hits, 0.50 expected hits
                                                            1 armour owned by the Japanese lost in Poyang
                                                        Nationalist win, taking Poyang from Japanese with 1 armour, 1 conscript and 1 infantry remaining. Battle score for attacker is 6
                                                        Casualties for Japanese: 1 armour
                                                    Battle in Woochow
                                                        Nationalist attack with 1 conscript and 3 infantry
                                                        Japanese defend with 2 elites and 1 ruralproduction
                                                            Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 2 : 0/4 hits, 0.67 expected hits
                                                            Japanese roll dice for 2 elites in Woochow, round 2 : 0/2 hits, 0.67 expected hits
                                                            Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 3 : 0/4 hits, 0.67 expected hits
                                                            Japanese roll dice for 2 elites in Woochow, round 3 : 1/2 hits, 0.67 expected hits
                                                            1 conscript owned by the Nationalist lost in Woochow
                                                            Nationalist roll dice for 3 infantry in Woochow, round 4 : 0/3 hits, 0.50 expected hits
                                                            Japanese roll dice for 2 elites in Woochow, round 4 : 0/2 hits, 0.67 expected hits
                                                            Nationalist roll dice for 3 infantry in Woochow, round 5 : 0/3 hits, 0.50 expected hits
                                                            Japanese roll dice for 2 elites in Woochow, round 5 : 0/2 hits, 0.67 expected hits
                                                            Nationalist roll dice for 3 infantry in Woochow, round 6 : 0/3 hits, 0.50 expected hits
                                                            Japanese roll dice for 2 elites in Woochow, round 6 : 1/2 hits, 0.67 expected hits
                                                            1 infantry owned by the Nationalist lost in Woochow
                                                        2 infantry owned by the Nationalist retreated to Kweilin
                                                        Japanese win with 2 elites remaining. Battle score for attacker is -5
                                                        Casualties for Nationalist: 1 conscript and 1 infantry
                                                    Battle in Te-king
                                                        Nationalist attack with 2 conscripts and 4 infantry
                                                        Japanese defend with 2 elites and 1 ruralproduction
                                                            Nationalist roll dice for 2 conscripts and 4 infantry in Te-king, round 2 : 2/6 hits, 1.00 expected hits
                                                            Japanese roll dice for 2 elites in Te-king, round 2 : 0/2 hits, 0.67 expected hits
                                                            2 elites owned by the Japanese lost in Te-king
                                                        Nationalist win, taking Te-king from Japanese with 2 conscripts and 4 infantry remaining. Battle score for attacker is 8
                                                        Casualties for Japanese: 2 elites
                                                    Battle in Huangshan
                                                        Nationalist attack with 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys
                                                        Japanese defend with 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys, 5 mobile_infantrys and 1 ruralproduction
                                                            Nationalist roll dice for 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys in Huangshan, round 2 : 14/48 hits, 17.33 expected hits
                                                            Japanese roll dice for 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys in Huangshan, round 2 : 9/31 hits, 10.67 expected hits
                                                            1 elite owned by the Japanese, 5 infantry owned by the Nationalist, 2 cavalrys owned by the Nationalist, 2 elites owned by the Nationalist, 5 light_artillerys owned by the Japanese, 3 light_armours owned by the Japanese and 5 mobile_infantrys owned by the Japanese lost in Huangshan
                                                            Nationalist roll dice for 2 armour, 24 elites, 3 fighters and 10 light_artillerys in Huangshan, round 3 : 16/39 hits, 15.50 expected hits
                                                            Japanese roll dice for 5 armour, 6 heavy_artillerys and 6 light_artillerys in Huangshan, round 3 : 5/17 hits, 6.50 expected hits
                                                            6 heavy_artillerys owned by the Japanese, 4 armour owned by the Japanese, 5 elites owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Huangshan
                                                            Nationalist roll dice for 2 armour, 19 elites, 3 fighters and 10 light_artillerys in Huangshan, round 4 : 14/34 hits, 13.83 expected hits
                                                            Japanese roll dice for 1 armour in Huangshan, round 4 : 1/1 hits, 0.50 expected hits
                                                            1 armour owned by the Japanese and 1 elite owned by the Nationalist lost in Huangshan
                                                        Nationalist win, taking Huangshan from Japanese with 2 armour, 18 elites, 3 fighters and 10 light_artillerys remaining. Battle score for attacker is 98
                                                        Casualties for Nationalist: 2 cavalrys, 8 elites and 5 infantry
                                                        Casualties for Japanese: 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys
                                            
                                                Non Combat Move - Nationalist
                                                    3 fighters moved from Huangshan to Wuhan
                                                    3 conscripts, 2 heavy_artillerys and 4 infantry moved from Mengtsi to Poseh
                                                    2 conscripts moved from Puel to Mengtsi
                                                    3 infantry moved from Hwangshi to Hwanggang
                                                    1 conscript moved from Wu Tang Mountains to Nanyang
                                            
                                                Place Units - Nationalist
                                                    3 armour and 3 light_artillerys placed in Wuhan
                                                    1 armour and 3 light_artillerys placed in Kweiyang
                                                    1 armour placed in Chungking
                                                    3 infantry placed in Kan
                                                    3 infantry placed in Shiuchow
                                                    3 conscripts placed in Kweilin
                                                    3 conscripts placed in Poseh
                                                    3 infantry placed in Juning
                                                    3 infantry placed in Nanyang
                                                    1 conscript and 2 infantry placed in Hwangshi
                                                    3 infantry placed in Hwanggang
                                                    3 conscripts placed in Fancheng
                                                    1 conscript placed in Pinghsiang
                                                    2 infantry placed in Pinghsiang
                                                    3 infantry placed in Chenchow
                                                    3 infantry placed in Siangtan
                                                    3 infantry placed in Ichang
                                                    2 infantry placed in Wu Tang Mountains
                                            
                                                Turn Complete - Nationalist
                                                    Nationalist collect 94 PUs; end with 94 PUs
                                                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 114 PUs
                                                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 134 PUs
                                                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 144 PUs
                                                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 154 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Nationalist : -1.00
                                            Japanese : -4.00
                                            

                                            Savegame

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