archaeologists
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 elites, 4 heavy_artillerys and 2 infantry placed in Formosa 4 armour placed in Changsha 3 armour and 3 light_armours placed in Wuhan 4 infantry placed in Tsinan Japanese undo move 4. 4 light_artillerys placed in Tsinan 2 elites and 2 infantry placed in Shanghai Japanese undo move 5. 1 elite, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Shanghai 1 elite, 2 infantry and 1 mobile_infantry placed in Nanking 1 infantry placed in Nanchang 1 mobile_infantry placed in Taiyuan Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 154 PUs; end with 154 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 159 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 5 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 7 infantry moved from Kra to Chiang Mai 1 infantry moved from Rangoon to Chiang Mai 1 armour moved from Malaya-Singapore to Chiang Mai 4 fighters moved from Malaya-Singapore to Chiang Mai 2 fighters moved from Chittagong to Lashio Purchase Units - British British buy 8 armour, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Lashio British attack with 2 fighters Thailand defend with 1 thai_infantry British roll dice for 2 fighters in Lashio, round 2 : 1/2 hits, 1.00 expected hits Thailand roll dice for 1 thai_infantry in Lashio, round 2 : 0/1 hits, 0.33 expected hits 1 thai_infantry owned by the Thailand lost in Lashio British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Thailand: 1 thai_infantry Battle in Chiang Mai British attack with 1 armour, 4 fighters and 8 infantry Thailand defend with 2 heavy_artillerys, 2 light_artillerys, 1 ruralproduction and 3 thai_infantrys British roll dice for 1 armour, 4 fighters and 8 infantry in Chiang Mai, round 2 : 5/13 hits, 3.83 expected hits Thailand roll dice for 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys in Chiang Mai, round 2 : 2/7 hits, 2.33 expected hits 2 light_artillerys owned by the Thailand, 3 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Chiang Mai British roll dice for 1 armour, 4 fighters and 6 infantry in Chiang Mai, round 3 : 4/11 hits, 3.50 expected hits Thailand roll dice for 2 heavy_artillerys in Chiang Mai, round 3 : 0/2 hits, 0.67 expected hits 2 heavy_artillerys owned by the Thailand lost in Chiang Mai British win, taking Chiang Mai from Thailand with 1 armour, 4 fighters and 6 infantry remaining. Battle score for attacker is 20 Casualties for British: 2 infantry Casualties for Thailand: 2 heavy_artillerys, 2 light_artillerys and 3 thai_infantrys Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 21 Strait of Malacca 2 infantry moved from Pathein to Rangoon 1 transport moved from SZ 18 Andaman Sea to SZ 19 Bay of Bengal 1 infantry moved from Calcutta to SZ 19 Bay of Bengal 1 armour moved from Chittagong to SZ 19 Bay of Bengal 1 armour, 1 infantry and 1 transport moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 1 infantry moved from SZ 18 Andaman Sea to Kra 1 armour moved from SZ 18 Andaman Sea to Kra 3 infantry and 1 train moved from Calcutta to Chittagong 1 train moved from Chittagong to Calcutta 2 fighters moved from Lashio to Rangoon 1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca 1 fighter moved from Chiang Mai to SZ 21 Strait of Malacca 2 fighters moved from Chiang Mai to Malaya-Singapore 1 heavy_artillery moved from Malaya-Singapore to Kra 1 heavy_artillery moved from Malaya-Singapore to Kra 1 infantry moved from Malaya-Singapore to Kra Place Units - British 2 transports placed in SZ 19 Bay of Bengal 3 armour and 2 fighters placed in Malaya-Singapore 3 armour placed in Rangoon 2 armour and 2 infantry placed in Chittagong Turn Complete - British British collect 44 PUs; end with 44 PUs Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 49 PUs Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 54 PUs Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 59 PUs Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 99 PUsCombat Hit Differential Summary :
British : 1.67 Thailand : -1.33 -
TripleA Turn Summary: Nationalist round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 conscript moved from Momein to Lashio British take Lashio from Thailand 1 conscript moved from Puel to Kentung British take Kentung from Thailand 1 infantry moved from Shiuchow to Swatow 1 infantry moved from Shiuchow to Swatow 1 conscript moved from Shiuchow to Swatow 1 conscript moved from Te-king to Hong Kong 1 conscript moved from Te-king to Hong Kong 1 infantry moved from Te-king to Hong Kong 1 heavy_artillery moved from Canton to Hong Kong 1 fighter moved from Canton to Swatow 1 conscript moved from Canton to Swatow 1 infantry moved from Canton to Hong Kong 1 elite moved from Canton to Swatow 1 conscript moved from Canton to Hong Kong 1 infantry moved from Canton to Hong Kong 1 fighter moved from Nanning to Hong Kong Purchase Units - Nationalist Nationalist buy 1 armour, 20 conscripts, 3 elites, 3 fighters, 3 heavy_artillerys and 18 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat - Nationalist Battle in Hong Kong Nationalist attack with 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry Japanese defend with 3 elites, 1 factory, 2 heavy_artillerys, 3 infantry and 1 light_artillery Nationalist roll dice for 3 conscripts, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 2 : 2/8 hits, 2.17 expected hits Japanese roll dice for 3 elites, 2 heavy_artillerys, 3 infantry and 1 light_artillery in Hong Kong, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hong Kong Nationalist roll dice for 1 conscript, 1 fighter, 1 heavy_artillery and 3 infantry in Hong Kong, round 3 : 1/6 hits, 1.83 expected hits Japanese roll dice for 3 elites, 2 heavy_artillerys, 1 infantry and 1 light_artillery in Hong Kong, round 3 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 conscript owned by the Nationalist and 2 infantry owned by the Nationalist lost in Hong Kong 1 heavy_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Canton Japanese win with 3 elites, 2 heavy_artillerys and 1 light_artillery remaining. Battle score for attacker is -3 Casualties for Nationalist: 3 conscripts and 2 infantry Casualties for Japanese: 3 infantry Battle in Swatow Nationalist attack with 2 conscripts, 1 elite, 1 fighter and 2 infantry Japanese defend with 2 elites, 2 light_artillerys and 1 ruralproduction Nationalist roll dice for 2 conscripts, 1 elite, 1 fighter and 2 infantry in Swatow, round 2 : 1/6 hits, 1.50 expected hits Japanese roll dice for 2 elites and 2 light_artillerys in Swatow, round 2 : 2/4 hits, 1.33 expected hits 1 elite owned by the Japanese and 2 conscripts owned by the Nationalist lost in Swatow Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 3 : 2/4 hits, 1.17 expected hits Japanese roll dice for 1 elite and 2 light_artillerys in Swatow, round 3 : 0/3 hits, 1.00 expected hits 1 elite owned by the Japanese and 1 light_artillery owned by the Japanese lost in Swatow Nationalist roll dice for 1 elite, 1 fighter and 2 infantry in Swatow, round 4 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 light_artillery in Swatow, round 4 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Japanese lost in Swatow Nationalist win, taking Swatow from Japanese with 1 elite, 1 fighter and 2 infantry remaining. Battle score for attacker is 14 Casualties for Nationalist: 2 conscripts Casualties for Japanese: 2 elites and 2 light_artillerys Non Combat Move - Nationalist 1 fighter moved from Swatow to Canton 1 fighter moved from Hong Kong to Canton 1 conscript moved from Fengdu to Chungking 1 infantry moved from Fengdu to Chungking 1 conscript moved from Fengdu to Chungking 1 conscript moved from Suifu to Chungking 1 armour moved from Kweiyang to Chungking 1 armour moved from Kweiyang to Chungking 1 armour moved from Kweiyang to Chungking 1 armour moved from Kweiyang to Chungking 2 elites, 1 light_artillery and 1 train moved from Kunming to Chungking 1 conscript moved from Chenyuan to Fengdu 1 conscript moved from Chungking to Cheng-tu 1 infantry moved from Puel to Kunming 1 conscript moved from Puel to Kunming 1 infantry moved from Woochow to Te-king 1 infantry moved from Siangtan to Te-king 1 cavalry moved from Siangtan to Canton 1 cavalry moved from Siangtan to Canton 1 cavalry moved from Siangtan to Canton 1 infantry moved from Siangtan to Te-king 1 conscript moved from Kweilin to Tuyun 1 infantry moved from Szecheng to Tuyun 1 conscript moved from Szecheng to Kweilin 1 conscript moved from Szecheng to Tuyun 1 conscript moved from Szecheng to Tuyun 1 infantry moved from Szecheng to Tuyun Place Units - Nationalist 2 fighters placed in Chungking 1 fighter placed in Nanning 1 conscript placed in Shiuchow Nationalist undo move 3. 2 conscripts, 1 elite, 1 heavy_artillery and 2 infantry placed in Canton 2 conscripts and 1 infantry placed in Shiuchow 2 conscripts and 1 infantry placed in Te-king 6 infantry placed in Chungking 2 conscripts and 1 infantry placed in Cheng-tu 2 conscripts and 1 infantry placed in Fengdu 2 conscripts and 1 infantry placed in Chenyuan 2 conscripts and 1 infantry placed in Tuyun 2 conscripts and 1 infantry placed in Kweilin 2 conscripts and 1 infantry placed in Siangtan 1 conscript and 1 infantry placed in West Kwangtung 1 conscript and 1 infantry placed in Woochow Nationalist undo move 14. Nationalist undo move 12. Nationalist undo move 10. Nationalist undo move 8. Nationalist undo move 10. 2 conscripts and 1 infantry placed in Siangtan 2 conscripts and 1 infantry placed in Tuyun 2 conscripts and 1 infantry placed in Fengdu 1 armour placed in Kweiyang 2 conscripts and 1 infantry placed in Nanning 1 infantry placed in West Kwangtung Nationalist undo move 14. 1 conscript placed in Woochow 1 conscript placed in Lungchow Nationalist undo move 16. 1 conscript placed in West Kwangtung Nationalist undo move 16. Nationalist undo move 14. Nationalist undo move 14. 1 conscript and 1 infantry placed in Lungchow 1 conscript and 1 infantry placed in West Kwangtung 2 elites and 1 heavy_artillery placed in Nanning 1 heavy_artillery placed in Kweiyang Turn Complete - Nationalist Nationalist collect 73 PUs; end with 76 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 96 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 116 PUs Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 156 PUsCombat Hit Differential Summary :
Nationalist : -0.83 Japanese : -1.00 -
TripleA Turn Summary: Manchukwo round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 8 infantry and 6 light_infantrys moved from Ordos Plateau to Ningsia 3 light_artillerys and 3 light_infantrys moved from Chahar to Ningsia 3 light_artillerys and 3 light_infantrys moved from Mukden to Chahar Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Ningsia Manchukwo attack with 8 infantry, 3 light_artillerys and 9 light_infantrys Communist defend with 1 armour, 1 conscript, 13 infantry and 1 ruralproduction Manchukwo roll dice for 8 infantry, 3 light_artillerys and 9 light_infantrys in Ningsia, round 2 : 1/20 hits, 4.33 expected hits Communist roll dice for 1 armour, 1 conscript and 13 infantry in Ningsia, round 2 : 6/15 hits, 5.00 expected hits 6 light_infantrys owned by the Manchukwo and 1 conscript owned by the Communist lost in Ningsia Manchukwo roll dice for 8 infantry, 3 light_artillerys and 3 light_infantrys in Ningsia, round 3 : 4/14 hits, 3.33 expected hits Communist roll dice for 1 armour and 13 infantry in Ningsia, round 3 : 5/14 hits, 4.83 expected hits 3 light_infantrys owned by the Manchukwo, 4 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia Manchukwo roll dice for 6 infantry and 3 light_artillerys in Ningsia, round 4 : 2/9 hits, 2.50 expected hits Communist roll dice for 1 armour and 9 infantry in Ningsia, round 4 : 3/10 hits, 3.50 expected hits 2 infantry owned by the Communist and 3 infantry owned by the Manchukwo lost in Ningsia Manchukwo roll dice for 3 infantry and 3 light_artillerys in Ningsia, round 5 : 3/6 hits, 2.00 expected hits Communist roll dice for 1 armour and 7 infantry in Ningsia, round 5 : 1/8 hits, 2.83 expected hits 3 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Ningsia Manchukwo roll dice for 2 infantry and 3 light_artillerys in Ningsia, round 6 : 2/5 hits, 1.67 expected hits Communist roll dice for 1 armour and 4 infantry in Ningsia, round 6 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Communist and 2 infantry owned by the Manchukwo lost in Ningsia Manchukwo roll dice for 3 light_artillerys in Ningsia, round 7 : 0/3 hits, 1.00 expected hits Communist roll dice for 1 armour and 2 infantry in Ningsia, round 7 : 1/3 hits, 1.17 expected hits 1 light_artillery owned by the Manchukwo lost in Ningsia Manchukwo roll dice for 2 light_artillerys in Ningsia, round 8 : 2/2 hits, 0.67 expected hits Communist roll dice for 1 armour and 2 infantry in Ningsia, round 8 : 2/3 hits, 1.17 expected hits 2 light_artillerys owned by the Manchukwo and 2 infantry owned by the Communist lost in Ningsia Communist win with 1 armour remaining. Battle score for attacker is -16 Casualties for Manchukwo: 8 infantry, 3 light_artillerys and 9 light_infantrys Casualties for Communist: 1 conscript and 13 infantry Non Combat Move - Manchukwo Place Units - Manchukwo 1 heavy_cavalry, 2 light_artillerys and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Communist : -0.33 Manchukwo : -1.50 -
TripleA Turn Summary: Communist round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Combat Move - Communist 6 conscripts and 8 guerillas moved from Hehsi Corridor to Kuyuan 1 conscript moved from Chiu-Chuan to Ningsia 1 heavy_artillery and 1 light_artillery moved from Chiu-Chuan to Hehsi Corridor 1 propaganda moved from Golog to Chungking 1 propaganda moved from Golog to Chungking 1 armour moved from Ningsia to Hehsi Corridor Purchase Units - Communist Communist buy 7 conscripts and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Kuyuan Communist attack with 6 conscripts and 8 guerillas Japanese defend with 2 armour, 1 heavy_artillery and 1 ruralproduction Communist roll dice for 6 conscripts and 8 guerillas in Kuyuan, round 2 : 2/14 hits, 2.33 expected hits Japanese roll dice for 2 armour and 1 heavy_artillery in Kuyuan, round 2 : 2/3 hits, 1.33 expected hits 1 heavy_artillery owned by the Japanese, 2 conscripts owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan Communist roll dice for 4 conscripts and 8 guerillas in Kuyuan, round 3 : 1/12 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kuyuan, round 3 : 1/1 hits, 0.50 expected hits 1 conscript owned by the Communist and 1 armour owned by the Japanese lost in Kuyuan Communist win, taking Kuyuan from Japanese with 3 conscripts and 8 guerillas remaining. Battle score for attacker is 11 Casualties for Communist: 3 conscripts Casualties for Japanese: 2 armour and 1 heavy_artillery Non Combat Move - Communist 8 guerillas moved from Kuyuan to Hehsi Corridor Place Units - Communist 3 infantry placed in Kuyuan 3 infantry placed in Kungchangfu 3 conscripts placed in Kannan 3 conscripts placed in Ningsia Communist undo move 4. 3 conscripts placed in Hehsi Corridor Communist undo move 4. 2 conscripts and 1 infantry placed in Hehsi Corridor 2 conscripts placed in Chiu-Chuan Communist undo move 5. 2 conscripts placed in Chiu-Chuan Turn Complete - Communist Communist collect 13 PUs; end with 13 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 18 PUs Objective China-Soviet Highway: Communist met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Communist : -1.33 Japanese : 1.17 -
TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Place Units - Thailand 4 thai_infantrys placed in Phitsanulok 2 thai_infantrys placed in Nakhon Sawan Turn Complete - Thailand Thailand collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 6 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 factory placed in Sian 3 elites and 3 heavy_artillerys placed in Formosa 1 elite and 1 heavy_artillery placed in Formosa 4 infantry placed in Hong Kong 5 armour placed in Chungking 1 infantry and 1 light_artillery placed in Tsinan 1 light_armour and 3 light_artillerys placed in Changsha 1 light_armour and 3 mobile_infantrys placed in Nanchang 2 light_armours placed in Wuhan Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 178 PUs; end with 334 PUs Objective Operation Ichi-Go: Japanese met a national objective for an additional 20 PUs; end with 354 PUs Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 359 PUsCombat Hit Differential Summary :
Territory Summary for Japanese :
Chungking : 1 flag, 1 aaGun, 10 armour, 1 factory, 3 heavy_artillerys, 4 light_armours, 1 light_artillery, 1 station and 7 trains Chengang : 1 ruralproduction Hong Kong : 1 flag, 1 factory and 4 infantry Fen-chow : 1 ruralproduction Swatow : 5 elites and 1 ruralproduction Huaipei : 1 ruralproduction Tsingyang : 1 bomber, 1 elite, 5 fighters, 1 heavy_artillery and 1 ruralproduction Ichow : 1 ruralproduction Fengdu : 4 armour, 5 elites, 2 heavy_artillerys, 5 light_armours, 2 light_artillerys and 1 ruralproduction Chih-Chiang : 1 light_artillery and 1 ruralproduction Hangchow : 1 ruralproduction Hanchung : 1 ruralproduction Tientsin : 1 ruralproduction Jih-Chao : 1 ruralproduction Techow : 1 ruralproduction Tsinan : 1 flag, 1 factory, 1 infantry, 1 light_artillery, 1 station and 2 trains Yen-ping : 1 ruralproduction Weinan : 1 ruralproduction Tsangchow : 1 ruralproduction Tsingtai : 1 ruralproduction Juning : 1 ruralproduction Tsingtao : 1 flag, 1 factory and 1 station Huainan : 1 ruralproduction Anyang : 1 ruralproduction Hwangshi : 1 ruralproduction Kweilin : 4 armour, 1 heavy_artillery, 3 light_armours, 3 light_artillerys and 1 ruralproduction Yenan : 2 elites, 12 heavy_artillerys, 1 mobile_infantry and 1 ruralproduction Chien-ning : 1 ruralproduction Ningsia : 1 flag, 3 elites and 1 ruralproduction Ankang : 3 elites, 3 fighters, 13 heavy_artillerys and 1 ruralproduction Taiyuan : 1 factory and 1 station Liaocheng : 1 ruralproduction Formosa : 4 elites, 1 factory and 4 heavy_artillerys Puchow : 1 ruralproduction Kuyuan : 6 armour, 7 elites, 3 heavy_artillerys, 1 light_armour and 1 ruralproduction Korea : 1 factory and 1 station Kannan : 1 flag, 1 armour, 1 light_armour, 2 light_artillerys and 1 ruralproduction Kungchangfu : 1 heavy_artillery, 3 light_artillerys and 1 ruralproduction Huangshan : 1 ruralproduction Weihsien : 1 ruralproduction Japan : 1 factory Lungkow : 1 ruralproduction Pa-chung : 1 ruralproduction Nanning : 1 flag, 1 aaGun, 5 elites, 1 factory, 6 heavy_artillerys, 1 station and 2 trains Anking : 1 ruralproduction Changteh : 1 ruralproduction Amoy : 1 ruralproduction Kining : 1 ruralproduction Kaifeng : 1 ruralproduction Luan : 1 ruralproduction Nanchang : 1 flag, 1 elite, 1 factory, 2 infantry, 1 light_armour, 4 mobile_infantrys, 1 station and 1 train Paoting : 1 ruralproduction Wuhu : 1 ruralproduction Nanyang : 1 ruralproduction Soochow : 1 ruralproduction Pinghsiang : 1 ruralproduction Shanghai : 1 factory and 1 station Wu Tang Mountains : 2 elites, 7 heavy_artillerys and 1 ruralproduction Weihaiwei : 1 ruralproduction Port Arthur : 1 factory and 1 station Wuhan : 1 flag, 1 factory, 2 light_armours and 1 station Kan : 1 aaGun, 1 bomber, 1 elite, 1 fighter, 5 infantry and 1 ruralproduction Fancheng : 1 ruralproduction Tungting : 1 ruralproduction Ichang : 6 elites and 1 ruralproduction Sian : 4 elites, 1 factory, 5 heavy_artillerys, 1 infantry, 3 light_armours, 7 light_artillerys, 1 station and 6 trains Nanking : 1 flag, 1 aaGun, 1 factory, 1 station and 1 train Hsuchow : 1 ruralproduction Shiuchow : 2 elites, 2 heavy_artillerys and 1 ruralproduction Peking : 1 factory and 1 station Chenchow : 1 ruralproduction Luoyang : 1 ruralproduction North Suiyuan : 1 elite Ningpo : 1 ruralproduction So-ping : 1 ruralproduction Hwanggang : 1 ruralproduction Yang-chow : 1 ruralproduction Siangtan : 4 armour, 1 elite, 4 heavy_artillerys, 2 light_armours, 1 light_artillery and 1 ruralproduction Foochow : 1 ruralproduction Changchih : 1 ruralproduction Chin-kiang : 1 ruralproduction Poyang : 1 ruralproduction Te-king : 1 elite, 2 heavy_artillerys, 4 light_artillerys, 1 mobile_infantry and 1 ruralproduction Changsha : 1 flag, 1 aaGun, 1 elite, 1 factory, 1 infantry, 1 light_armour, 4 light_artillerys, 1 mobile_infantry, 1 station and 1 train SZ 12 Gulf of Tonkin : 1 battleship, 2 carriers, 4 fighters, 1 submarine and 11 transports SZ 10 South China Sea : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 6 transportsProduction/PUs Summary :
Nationalist : 52 / 0 Manchukwo : 19 / 19 Communist : 7 / 23 Thailand : 8 / 8 Japanese : 178 / 359 British : 46 / 99Dice Statistics:
Total 1 was rolled 570 times 2 was rolled 556 times 3 was rolled 496 times 4 was rolled 548 times 5 was rolled 526 times 6 was rolled 544 times Average roll : 3.474 Median : 3.000 Variance : 1.040 Standard Deviation : 1.020 Total rolls : 3240 Neutral Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 11 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 4.233 Median : 4.000 Variance : 1.782 Standard Deviation : 1.335 Total rolls : 43 Communist Combat 1 was rolled 95 times 2 was rolled 77 times 3 was rolled 68 times 4 was rolled 85 times 5 was rolled 84 times 6 was rolled 83 times Average roll : 3.478 Median : 4.000 Variance : 0.823 Standard Deviation : 0.907 Total rolls : 492 British Combat 1 was rolled 23 times 2 was rolled 26 times 3 was rolled 17 times 4 was rolled 15 times 5 was rolled 21 times 6 was rolled 13 times Average roll : 3.209 Median : 3.000 Variance : 1.095 Standard Deviation : 1.046 Total rolls : 115 Manchukwo Combat 1 was rolled 20 times 2 was rolled 22 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 20 times 6 was rolled 32 times Average roll : 3.736 Median : 4.000 Variance : 1.587 Standard Deviation : 1.260 Total rolls : 125 Nationalist Combat 1 was rolled 112 times 2 was rolled 121 times 3 was rolled 119 times 4 was rolled 119 times 5 was rolled 89 times 6 was rolled 91 times Average roll : 3.346 Median : 3.000 Variance : 1.655 Standard Deviation : 1.286 Total rolls : 651 Thailand Combat 1 was rolled 17 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 10 times Average roll : 3.548 Median : 4.000 Variance : 2.039 Standard Deviation : 1.428 Total rolls : 73 Japanese Combat 1 was rolled 299 times 2 was rolled 303 times 3 was rolled 266 times 4 was rolled 282 times 5 was rolled 287 times 6 was rolled 304 times Average roll : 3.498 Median : 4.000 Variance : 0.629 Standard Deviation : 0.793 Total rolls : 1741 -
TripleA Turn Summary: Nationalist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 2 infantry moved from Anyang to Tsingtai 2 elites moved from Anyang to Tsingtai 1 elite moved from Hangchow to Soochow 1 elite moved from Hangchow to Soochow 1 elite moved from Hangchow to Soochow 1 light_artillery moved from Hangchow to Soochow 3 conscripts moved from Tali to Momein 1 light_artillery moved from Kunming to Momein 1 light_artillery moved from Kunming to Momein 1 conscript moved from Kunming to Puel 1 conscript moved from Kunming to Puel 1 conscript moved from Kunming to Puel 2 heavy_artillerys moved from Kunming to Puel 4 infantry moved from Kunming to Puel 2 conscripts moved from Mengtsi to Puel 1 light_artillery moved from Anyang to Tsingtai Purchase Units - Nationalist Nationalist repair damage of 1x factory; Remaining resources: 28 PUs; 0 techTokens; Nationalist buy 1 armour, 5 conscripts and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Momein Nationalist attack with 3 conscripts and 2 light_artillerys Neutral defend with 3 infantry and 1 ruralproduction Nationalist roll dice for 3 conscripts and 2 light_artillerys in Momein, round 2 : 3/5 hits, 1.17 expected hits Neutral roll dice for 3 infantry in Momein, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 1 conscript owned by the Nationalist lost in Momein Nationalist loses 0 PUs for violating Momeins neutrality. Nationalist win, taking Momein from Neutral with 2 conscripts and 2 light_artillerys remaining. Battle score for attacker is 7 Casualties for Nationalist: 1 conscript Casualties for Neutral: 3 infantry Battle in Puel Nationalist attack with 5 conscripts, 2 heavy_artillerys and 4 infantry Neutral defend with 3 infantry and 1 ruralproduction Nationalist roll dice for 5 conscripts, 2 heavy_artillerys and 4 infantry in Puel, round 2 : 5/11 hits, 2.83 expected hits Neutral roll dice for 3 infantry in Puel, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral and 2 conscripts owned by the Nationalist lost in Puel Nationalist loses 0 PUs for violating Puels neutrality. Nationalist win, taking Puel from Neutral with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 5 Casualties for Nationalist: 2 conscripts Casualties for Neutral: 3 infantry Battle in Soochow Nationalist attack with 3 elites and 1 light_artillery Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 3 elites and 1 light_artillery in Soochow, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 elites in Soochow, round 2 : 0/2 hits, 0.67 expected hits 2 elites owned by the Japanese lost in Soochow Nationalist win, taking Soochow from Japanese with 3 elites and 1 light_artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 2 elites Battle in Tsingtai Nationalist attack with 2 elites, 2 infantry and 1 light_artillery Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 2 elites, 2 infantry and 1 light_artillery in Tsingtai, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 elites in Tsingtai, round 2 : 2/2 hits, 0.67 expected hits 2 elites owned by the Japanese and 2 infantry owned by the Nationalist lost in Tsingtai Nationalist win, taking Tsingtai from Japanese with 2 elites and 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Nationalist: 2 infantry Casualties for Japanese: 2 elites Non Combat Move - Nationalist 2 elites, 2 heavy_artillerys and 1 train moved from Tsingtao to Wuhan 5 elites and 1 train moved from Tsingtao to Wuhan 2 elites, 1 heavy_artillery, 1 light_artillery and 1 train moved from Tsinan to Wuhan 2 elites, 1 infantry and 1 train moved from Tsinan to Wuhan 3 armour moved from Lungkow to Ichow 2 heavy_artillerys moved from Lungkow to Ichow 5 elites moved from Lungkow to Ichow 1 infantry moved from Lungkow to Tsinan 1 infantry moved from Lungkow to Ichow 1 infantry moved from Weihsien to Lungkow 3 armour moved from Weihsien to Ichow 5 elites and 1 heavy_artillery moved from Weihsien to Jih-Chao 4 armour moved from Tsingtao to Ichow 2 light_artillerys moved from Tsingtao to Ichow 1 fighter moved from Nanking to Anking 1 armour, 2 cavalrys, 15 elites, 1 heavy_artillery and 2 light_artillerys moved from Nanking to Anking 1 light_artillery moved from Hangchow to Anking 2 elites moved from Hangchow to Ningpo 1 conscript moved from Ningpo to Hangchow 1 conscript, 1 infantry, 1 light_artillery and 1 train moved from Changsha to Nanchang 1 conscript, 1 infantry and 1 light_artillery moved from Nanchang to Poyang 1 infantry moved from Foochow to Yen-ping 1 infantry moved from Amoy to Swatow 2 trains moved from Canton to Chungking 2 trains moved from Kweiyang to Chungking 1 train moved from Changsha to Wuhan 1 light_artillery moved from Hsuchow to Ichow 1 conscript moved from Pa-chung to Wu Tang Mountains 1 conscript moved from Cheng-tu to Pa-chung 1 fighter moved from Chungking to Anking 1 fighter moved from Wuhan to Anking 1 light_artillery moved from Wuhan to Anking 2 elites, 6 infantry and 1 light_artillery moved from Wuhan to Hwanggang 1 conscript moved from Hsingi to Kweiyang 1 train moved from Kunming to Kweiyang 2 conscripts, 1 infantry and 1 train moved from Kweiyang to Changsha 1 elite, 1 infantry and 1 train moved from Chungking to Wuhan Place Units - Nationalist 1 conscript placed in Huaipei 1 conscript placed in Anyang 3 infantry placed in Anking 3 conscripts placed in Hsuchow 1 infantry placed in Hwanggang 1 armour placed in Chungking Turn Complete - Nationalist Nationalist collect 148 PUs; end with 148 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 168 PUs Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 188 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 198 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 208 PUs Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 228 PUsCombat Hit Differential Summary :
Neutral : 1.00 Nationalist : 5.00 Japanese : 0.67 -
TripleA Turn Summary: Manchukwo round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 light_infantry moved from Ordos Plateau to Ningsia 1 heavy_cavalry moved from North Suiyuan to Ningsia 1 light_infantry moved from So-ping to Ningsia 1 cavalry moved from Chahar to Ningsia 1 cavalry moved from Chahar to Ningsia 1 cavalry moved from Chahar to Ningsia 1 light_infantry moved from Chahar to Ningsia 1 light_artillery moved from Chahar to Ningsia Purchase Units - Manchukwo Manchukwo buy 1 cavalry, 2 infantry and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Ningsia Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys Neutral defend with 3 infantry and 1 ruralproduction Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys in Ningsia, round 2 : 3/8 hits, 1.83 expected hits Neutral roll dice for 3 infantry in Ningsia, round 2 : 3/3 hits, 1.00 expected hits 3 light_infantrys owned by the Manchukwo and 3 infantry owned by the Neutral lost in Ningsia Manchukwo loses 0 PUs for violating Ningsias neutrality. Manchukwo win, taking Ningsia from Neutral with 3 cavalrys, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3 Casualties for Manchukwo: 3 light_infantrys Casualties for Neutral: 3 infantry Non Combat Move - Manchukwo 1 light_infantry moved from Chahar to Ordos Plateau 1 light_infantry moved from Chahar to So-ping 1 heavy_cavalry moved from Chengteh to North Suiyuan 1 heavy_cavalry moved from Chengteh to North Suiyuan 1 light_artillery moved from Mukden to Chahar 4 infantry moved from Mukden to Chengteh Place Units - Manchukwo 1 cavalry, 2 infantry and 3 light_infantrys placed in Mukden Turn Complete - Manchukwo Manchukwo collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Neutral : 2.00 Manchukwo : 1.17 -
TripleA Turn Summary: Communist round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - Communist 1 propaganda moved from Yenan to Anyang 1 propaganda moved from Anyang to Tsingtai 1 propaganda moved from Tsingtai to Chengang Communist take Chengang from Japanese 1 propaganda moved from Chengang to Paoting Communist take Paoting from Japanese 1 propaganda moved from Paoting to Tientsin Communist take Tientsin from Japanese 1 propaganda moved from Tientsin to Tsangchow Communist take Tsangchow from Japanese 1 infantry moved from Puchow to Changchih 1 infantry moved from Puchow to Changchih 1 infantry moved from Puchow to Changchih 1 heavy_artillery moved from Puchow to Changchih 1 infantry moved from Fen-chow to Taiyuan 1 infantry moved from Fen-chow to Taiyuan 1 cavalry moved from Fen-chow to Taiyuan 1 light_artillery moved from Fen-chow to Taiyuan 1 light_artillery moved from Yenan to Taiyuan 1 infantry moved from Kuyuan to Ningsia 1 guerilla, 1 heavy_artillery and 2 infantry moved from Kuyuan to Ningsia 1 propaganda moved from Yenan to Juning 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 5 guerillas moved from Fen-chow to Taiyuan 2 guerillas moved from Puchow to Taiyuan 1 guerilla moved from Luoyang to Changchih 1 guerilla moved from Kaifeng to Changchih 1 guerilla moved from Weinan to Changchih 1 heavy_artillery moved from Yenan to Ordos Plateau 1 propaganda moved from Yenan to Weinan 1 infantry moved from Weinan to Puchow 1 infantry moved from Weinan to Puchow 1 guerilla moved from Tsingyang to Ningsia 1 cavalry moved from Tsingyang to Ningsia 1 cavalry moved from Tsingyang to Ningsia 1 infantry moved from Tsingyang to Yenan 1 infantry moved from Tsingyang to Yenan 1 infantry moved from Tsingyang to Yenan Purchase Units - Communist Communist buy 1 conscript, 3 guerillas, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Battle in Taiyuan Communist attack with 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys Japanese defend with 2 elites, 1 factory, 2 heavy_artillerys, 3 light_artillerys, 1 station and 1 train Communist roll dice for 1 cavalry, 7 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 2 : 1/12 hits, 2.67 expected hits Japanese roll dice for 2 elites, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 2 : 3/7 hits, 2.33 expected hits 1 cavalry owned by the Communist, 2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Taiyuan Communist roll dice for 5 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 3 : 3/9 hits, 2.17 expected hits Japanese roll dice for 1 elite, 2 heavy_artillerys and 3 light_artillerys in Taiyuan, round 3 : 2/6 hits, 2.00 expected hits 2 guerillas owned by the Communist, 1 elite owned by the Japanese and 2 light_artillerys owned by the Japanese lost in Taiyuan Communist roll dice for 3 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 4 : 1/7 hits, 1.83 expected hits Japanese roll dice for 2 heavy_artillerys and 1 light_artillery in Taiyuan, round 4 : 1/3 hits, 1.00 expected hits 1 guerilla owned by the Communist and 1 light_artillery owned by the Japanese lost in Taiyuan Communist roll dice for 2 guerillas, 2 infantry and 2 light_artillerys in Taiyuan, round 5 : 0/6 hits, 1.67 expected hits Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Communist lost in Taiyuan Communist roll dice for 2 guerillas, 1 infantry and 2 light_artillerys in Taiyuan, round 6 : 0/5 hits, 1.33 expected hits Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Communist lost in Taiyuan Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 7 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 7 : 0/2 hits, 0.67 expected hits Communist roll dice for 2 guerillas and 2 light_artillerys in Taiyuan, round 8 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 heavy_artillerys in Taiyuan, round 8 : 1/2 hits, 0.67 expected hits 1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan Communist roll dice for 1 guerilla and 2 light_artillerys in Taiyuan, round 9 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 heavy_artillery in Taiyuan, round 9 : 1/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese and 1 guerilla owned by the Communist lost in Taiyuan Communist win, taking Taiyuan from Japanese with 2 light_artillerys remaining. Battle score for attacker is 3 Casualties for Communist: 1 cavalry, 7 guerillas and 2 infantry Casualties for Japanese: 2 elites, 2 heavy_artillerys and 3 light_artillerys Battle in Ningsia Communist attack with 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry Manchukwo defend with 3 cavalrys, 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 2 : 2/8 hits, 1.83 expected hits Manchukwo roll dice for 3 cavalrys, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 2 : 0/5 hits, 1.00 expected hits 2 cavalrys owned by the Manchukwo lost in Ningsia Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 3 : 2/8 hits, 1.83 expected hits Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Ningsia, round 3 : 0/3 hits, 0.67 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Ningsia Communist roll dice for 2 cavalrys, 2 guerillas, 1 heavy_artillery and 3 infantry in Ningsia, round 4 : 1/8 hits, 1.83 expected hits Manchukwo roll dice for 1 light_artillery in Ningsia, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Communist and 1 light_artillery owned by the Manchukwo lost in Ningsia Communist win, taking Ningsia from Manchukwo with 1 cavalry, 2 guerillas, 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 15 Casualties for Manchukwo: 3 cavalrys, 1 heavy_cavalry and 1 light_artillery Casualties for Communist: 1 cavalry Battle in Changchih Communist attack with 3 guerillas, 1 heavy_artillery and 3 infantry Japanese defend with 3 elites, 1 heavy_artillery and 1 ruralproduction Communist roll dice for 3 guerillas, 1 heavy_artillery and 3 infantry in Changchih, round 2 : 1/7 hits, 1.67 expected hits Japanese roll dice for 3 elites and 1 heavy_artillery in Changchih, round 2 : 2/4 hits, 1.33 expected hits 2 guerillas owned by the Communist and 1 elite owned by the Japanese lost in Changchih Communist roll dice for 1 guerilla, 1 heavy_artillery and 3 infantry in Changchih, round 3 : 0/5 hits, 1.33 expected hits Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 3 : 1/3 hits, 1.00 expected hits 1 guerilla owned by the Communist lost in Changchih Communist roll dice for 1 heavy_artillery and 3 infantry in Changchih, round 4 : 2/4 hits, 1.17 expected hits Japanese roll dice for 2 elites and 1 heavy_artillery in Changchih, round 4 : 2/3 hits, 1.00 expected hits 2 elites owned by the Japanese and 2 infantry owned by the Communist lost in Changchih Communist roll dice for 1 heavy_artillery and 1 infantry in Changchih, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 heavy_artillery in Changchih, round 5 : 0/1 hits, 0.33 expected hits 1 heavy_artillery owned by the Japanese lost in Changchih Communist win, taking Changchih from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communist: 3 guerillas and 2 infantry Casualties for Japanese: 3 elites and 1 heavy_artillery Battle in Ordos Plateau Communist attack with 1 heavy_artillery and 5 infantry Manchukwo defend with 1 light_infantry and 1 ruralproduction Communist roll dice for 1 heavy_artillery and 5 infantry in Ordos Plateau, round 2 : 1/6 hits, 1.50 expected hits Manchukwo roll dice for 1 light_infantry in Ordos Plateau, round 2 : 0/1 hits, 0.17 expected hits 1 light_infantry owned by the Manchukwo lost in Ordos Plateau Communist win, taking Ordos Plateau from Manchukwo with 1 heavy_artillery and 5 infantry remaining. Battle score for attacker is 2 Casualties for Manchukwo: 1 light_infantry Non Combat Move - Communist 1 guerilla moved from Ichow to Luoyang 1 guerilla moved from Huainan to Kaifeng 1 guerilla moved from Hsuchow to Hwanggang 1 guerilla moved from Hwanggang to Chenchow 1 guerilla moved from Huaipei to Wuhan 1 guerilla moved from Huangshan to Chenchow 1 guerilla moved from Hangchow to Kan 1 guerilla moved from Ningpo to Nanchang 1 guerilla moved from Kan to Wu Tang Mountains 1 guerilla moved from Fancheng to Puchow 1 guerilla moved from Juning to Puchow 1 guerilla moved from Ankang to Weinan 1 guerilla moved from Hanchung to Weinan 6 infantry moved from Sian to Yenan 3 infantry moved from Yenan to Ordos Plateau 3 infantry and 1 light_artillery moved from Lanchow to Kungchangfu 2 guerillas moved from Ningsia to Kuyuan Place Units - Communist 1 conscript placed in Paoting 2 infantry placed in Chengang 1 light_artillery placed in Yenan 1 guerilla and 1 infantry placed in Fen-chow 1 guerilla placed in Changchih 1 guerilla placed in Yenan Communist undo move 5. 1 guerilla placed in Ankang Turn Complete - Communist Communist collect 42 PUs; end with 42 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Communist : -7.50 Manchukwo : -1.17 Japanese : 3.00 -
TripleA Turn Summary: Thailand round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Place Units - Thailand 1 thai_infantry placed in Kra 1 light_artillery placed in Udon Thani 1 heavy_artillery placed in Chiang Mai 1 thai_infantry placed in Udon Thani Turn Complete - Thailand Thailand collect 7 PUs; end with 8 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 armour, 1 bomber, 1 infantry and 1 light_armour placed in Peking 1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Shanghai 2 infantry placed in Korea 2 infantry placed in Port Arthur 2 infantry placed in Formosa 1 infantry placed in Japan 1 elite placed in Korea 1 infantry placed in Korea Japanese undo move 8. Japanese undo move 7. Japanese undo move 4. 1 elite placed in Port Arthur Japanese undo move 5. 4 infantry placed in Formosa Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 1 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 3 infantry moved from Mandalay to Myitkyina 1 infantry moved from Chindwin to Myitkyina 1 light_artillery moved from Kohima to Myitkyina 1 fighter moved from SZ 19 Bay of Bengal to Myitkyina 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 19 Bay of Bengal to SZ 18 Andaman Sea 4 infantry moved from Kohima to East Assam 1 infantry moved from Chittagong to Pathein 1 commando and 1 light_artillery moved from Calcutta to Pathein 6 infantry moved from Calcutta to Chittagong Purchase Units - British British buy 5 commandos; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in Myitkyina British attack with 1 fighter, 4 infantry and 1 light_artillery Neutral defend with 3 infantry British roll dice for 1 fighter, 4 infantry and 1 light_artillery in Myitkyina, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Myitkyina, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the British lost in Myitkyina British roll dice for 1 fighter, 3 infantry and 1 light_artillery in Myitkyina, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Myitkyina, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Myitkyina British loses 0 PUs for violating Myitkyinas neutrality. British win, taking Myitkyina from Neutral with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral: 3 infantry Battle in SZ 18 Andaman Sea British attack with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers Neutral defend with 1 destroyer British roll dice for 2 battleships, 2 carriers, 1 cruiser and 4 destroyers in SZ 18 Andaman Sea, round 2 : 4/9 hits, 3.50 expected hits Neutral roll dice for 1 destroyer in SZ 18 Andaman Sea, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Neutral lost in SZ 18 Andaman Sea British win with 2 battleships, 2 carriers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 8 Casualties for Neutral: 1 destroyer Non Combat Move - British 1 train moved from Calcutta to East Assam 1 train moved from Calcutta to Chittagong 1 fighter moved from Myitkyina to Mandalay 1 infantry moved from Rangoon to Taungoo Place Units - British 3 commandos placed in Rangoon 2 commandos placed in Chittagong Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUsCombat Hit Differential Summary :
Neutral : -0.67 British : 1.33 -
TripleA Turn Summary: Nationalist round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 10 armour, 5 elites, 2 heavy_artillerys, 2 infantry and 3 light_artillerys moved from Ichow to Kining 1 conscript and 2 infantry moved from Kaifeng to Kining 5 infantry moved from Anking to Huangshan 3 fighters moved from Anking to Huangshan 1 heavy_artillery moved from Anking to Huangshan 1 infantry moved from Hwanggang to Huangshan 1 infantry moved from Hwanggang to Huangshan 1 infantry moved from Hwanggang to Huangshan 1 conscript moved from Poyang to Huangshan 1 infantry moved from Hwanggang to Huangshan 4 elites moved from Anking to Huangshan Purchase Units - Nationalist Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 194 PUs; 0 techTokens; Nationalist buy 5 armour, 48 infantry and 4 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Kining Nationalist attack with 10 armour, 1 conscript, 5 elites, 2 heavy_artillerys, 4 infantry and 3 light_artillerys Japanese defend with 3 elites, 10 heavy_artillerys, 6 light_artillerys and 1 ruralproduction Nationalist roll dice for 10 armour, 1 conscript, 5 elites, 2 heavy_artillerys, 4 infantry and 3 light_artillerys in Kining, round 2 : 11/25 hits, 10.33 expected hits Japanese roll dice for 3 elites, 10 heavy_artillerys and 6 light_artillerys in Kining, round 2 : 4/19 hits, 6.33 expected hits 2 heavy_artillerys owned by the Japanese, 3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 3 infantry owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Kining Nationalist roll dice for 10 armour, 5 elites, 2 heavy_artillerys, 1 infantry and 3 light_artillerys in Kining, round 3 : 9/21 hits, 9.67 expected hits Japanese roll dice for 8 heavy_artillerys in Kining, round 3 : 2/8 hits, 2.67 expected hits 8 heavy_artillerys owned by the Japanese, 1 infantry owned by the Nationalist and 1 elite owned by the Nationalist lost in Kining Nationalist win, taking Kining from Japanese with 10 armour, 4 elites, 2 heavy_artillerys and 3 light_artillerys remaining. Battle score for attacker is 74 Casualties for Nationalist: 1 conscript, 1 elite and 4 infantry Casualties for Japanese: 3 elites, 10 heavy_artillerys and 6 light_artillerys Battle in Huangshan Nationalist attack with 1 conscript, 4 elites, 3 fighters, 1 heavy_artillery and 9 infantry Japanese defend with 4 elites, 9 heavy_artillerys and 1 ruralproduction Nationalist roll dice for 1 conscript, 4 elites, 3 fighters, 1 heavy_artillery and 9 infantry in Huangshan, round 2 : 5/18 hits, 5.17 expected hits Japanese roll dice for 4 elites and 9 heavy_artillerys in Huangshan, round 2 : 2/13 hits, 4.33 expected hits 1 heavy_artillery owned by the Japanese, 4 elites owned by the Japanese, 1 conscript owned by the Nationalist and 1 infantry owned by the Nationalist lost in Huangshan Nationalist roll dice for 4 elites, 3 fighters, 1 heavy_artillery and 8 infantry in Huangshan, round 3 : 3/16 hits, 4.83 expected hits Japanese roll dice for 8 heavy_artillerys in Huangshan, round 3 : 1/8 hits, 2.67 expected hits 3 heavy_artillerys owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan Nationalist roll dice for 4 elites, 3 fighters, 1 heavy_artillery and 7 infantry in Huangshan, round 4 : 12/15 hits, 4.67 expected hits Japanese roll dice for 5 heavy_artillerys in Huangshan, round 4 : 2/5 hits, 1.67 expected hits 5 heavy_artillerys owned by the Japanese and 2 infantry owned by the Nationalist lost in Huangshan Nationalist win, taking Huangshan from Japanese with 4 elites, 3 fighters, 1 heavy_artillery and 5 infantry remaining. Battle score for attacker is 47 Casualties for Nationalist: 1 conscript and 4 infantry Casualties for Japanese: 4 elites and 9 heavy_artillerys Non Combat Move - Nationalist 3 conscripts, 2 heavy_artillerys and 4 infantry moved from Puel to Mengtsi 2 light_artillerys moved from Momein to Mengtsi 2 conscripts moved from Momein to Puel 1 conscript moved from Kweiyang to Tuyun 1 armour and 1 train moved from Chungking to Kweiyang 1 armour moved from Kweiyang to Hsingi 1 armour, 2 cavalrys, 15 elites and 4 light_artillerys moved from Anking to Hwanggang 3 fighters moved from Huangshan to Hwanggang 1 light_artillery moved from Poyang to Hwanggang 1 infantry moved from Nanchang to Hwangshi 1 conscript moved from Nanchang to Kan 1 infantry moved from Hwanggang to Anking 1 conscript moved from Fancheng to Juning 1 conscript moved from Wu Tang Mountains to Nanyang 1 conscript moved from Pa-chung to Wu Tang Mountains 3 elites, 3 heavy_artillerys, 2 infantry and 2 trains moved from Wuhan to Canton 2 conscripts moved from Changsha to Siangtan 1 infantry moved from Changsha to Siangtan 1 conscript moved from Chih-Chiang to Kweilin 1 conscript moved from Kweilin to Szecheng 1 train moved from Kunming to Kweiyang 1 train moved from Changsha to Wuhan 3 trains moved from Nanchang to Kweiyang 9 elites moved from Wuhan to Hwanggang Place Units - Nationalist 3 infantry placed in Te-king 3 infantry placed in Shiuchow 3 infantry placed in Poseh 3 infantry placed in Szecheng 3 infantry placed in Kweilin 3 infantry placed in Kaifeng 1 infantry placed in Ichow 3 infantry placed in Luoyang 3 infantry placed in Kan 3 infantry placed in Hwanggang 2 armour and 4 light_artillerys placed in Wuhan 3 armour placed in Kweiyang 3 infantry placed in Poyang 3 infantry placed in Anking 3 infantry placed in Luan 3 infantry placed in Juning 3 infantry placed in Hwangshi 3 infantry placed in Foochow 2 infantry placed in Amoy Turn Complete - Nationalist Nationalist collect 112 PUs; end with 112 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 132 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 152 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 162 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 172 PUsCombat Hit Differential Summary :
Nationalist : 5.33 Japanese : -6.67 -
TripleA Turn Summary: Manchukwo round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - Manchukwo Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 1 heavy_cavalry moved from North Suiyuan to Taiyuan 1 heavy_cavalry moved from North Suiyuan to Taiyuan 1 light_artillery moved from Chahar to Taiyuan Purchase Units - Manchukwo Manchukwo buy 1 heavy_cavalry, 3 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Manchukwo Battle in Taiyuan Manchukwo attack with 2 heavy_cavalrys and 1 light_artillery Communist defend with 1 factory, 2 light_artillerys, 1 station and 1 train Manchukwo roll dice for 2 heavy_cavalrys and 1 light_artillery in Taiyuan, round 2 : 1/3 hits, 1.17 expected hits Communist roll dice for 2 light_artillerys in Taiyuan, round 2 : 1/2 hits, 0.67 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Communist lost in Taiyuan Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Taiyuan, round 3 : 1/2 hits, 0.83 expected hits Communist roll dice for 1 light_artillery in Taiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 heavy_cavalry owned by the Manchukwo and 1 light_artillery owned by the Communist lost in Taiyuan Manchukwo win, taking Taiyuan from Communist with 1 light_artillery remaining. Battle score for attacker is 2 Casualties for Manchukwo: 2 heavy_cavalrys Casualties for Communist: 2 light_artillerys Non Combat Move - Manchukwo 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 infantry moved from Chengteh to Chahar 1 light_artillery moved from Tangshan to Chahar 1 infantry moved from Tangshan to Chengteh 1 infantry moved from Tangshan to Chengteh 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 light_infantry moved from Mukden to Chahar 1 infantry moved from Mukden to Chengteh 1 infantry moved from Mukden to Chengteh 1 cavalry moved from Mukden to Chahar Place Units - Manchukwo 1 heavy_cavalry, 3 infantry, 1 light_artillery and 1 light_infantry placed in Mukden Turn Complete - Manchukwo Manchukwo collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Communist : 1.00 Manchukwo : -0.00 -
TripleA Turn Summary: Communist round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - Communist 1 guerilla moved from Kaifeng to Liaocheng 1 infantry moved from Chengang to So-ping 1 heavy_artillery moved from Changchih to Taiyuan 1 infantry moved from Fen-chow to Taiyuan 1 infantry moved from Ningsia to North Suiyuan Communist take North Suiyuan from Manchukwo 1 heavy_artillery moved from Ordos Plateau to So-ping 1 light_artillery moved from Yenan to So-ping 1 cavalry moved from Ningsia to So-ping 1 infantry moved from Ordos Plateau to So-ping 1 infantry moved from Ordos Plateau to So-ping 1 infantry moved from Ningsia to Ordos Plateau 1 guerilla moved from Puchow to So-ping 1 guerilla moved from Puchow to So-ping 1 guerilla moved from Kuyuan to So-ping 3 infantry and 1 light_artillery moved from Kungchangfu to Kannan 1 guerilla moved from Ankang to Kannan 1 guerilla moved from Kuyuan to Kannan 1 guerilla moved from Fen-chow to Taiyuan 1 infantry moved from Changchih to Taiyuan 1 infantry moved from Puchow to Changchih 1 heavy_artillery moved from Ningsia to Ordos Plateau 1 infantry moved from Yenan to Ordos Plateau 1 infantry moved from Yenan to Puchow 1 guerilla and 7 infantry moved from Yenan to Puchow 1 propaganda moved from Weinan to Tuyun 1 guerilla moved from Poyang to Wuhu 1 guerilla moved from Anking to Wuhu 1 guerilla moved from Hwanggang to Wuhu 1 propaganda moved from Juning to Wuhu 1 propaganda moved from Tuyun to Wuhu Purchase Units - Communist Communist buy 2 conscripts, 5 guerillas, 1 heavy_artillery, 4 infantry, 1 light_artillery and 4 propagandas; Remaining resources: 0 PUs; 0 techTokens; Combat - Communist Communist creates battle in territory Liaocheng Battle in Wuhu Communist attack with 3 guerillas and 2 propagandas Japanese defend with 2 fighters and 1 ruralproduction Communist roll dice for 3 guerillas and 2 propagandas in Wuhu, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters in Wuhu, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 propagandas owned by the Communist lost in Wuhu Communist win with 3 guerillas remaining. Battle score for attacker is 26 Casualties for Communist: 2 propagandas Casualties for Japanese: 2 fighters Battle in Taiyuan Communist attack with 1 guerilla, 1 heavy_artillery and 2 infantry Manchukwo defend with 1 light_artillery; Japanese defend with 1 factory, 1 station and 1 train Communist roll dice for 1 guerilla, 1 heavy_artillery and 2 infantry in Taiyuan, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 light_artillery in Taiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 light_artillery owned by the Manchukwo lost in Taiyuan Communist win, taking Taiyuan from Japanese with 1 guerilla, 1 heavy_artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Manchukwo: 1 light_artillery Battle in Kannan Communist attack with 2 guerillas, 3 infantry and 1 light_artillery Neutral defend with 3 infantry and 1 ruralproduction Communist roll dice for 2 guerillas, 3 infantry and 1 light_artillery in Kannan, round 2 : 0/6 hits, 1.33 expected hits Neutral roll dice for 3 infantry in Kannan, round 2 : 1/3 hits, 1.00 expected hits 1 guerilla owned by the Communist lost in Kannan Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 3 : 2/5 hits, 1.17 expected hits Neutral roll dice for 3 infantry in Kannan, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral lost in Kannan Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 4 : 0/5 hits, 1.17 expected hits Neutral roll dice for 1 infantry in Kannan, round 4 : 0/1 hits, 0.33 expected hits Communist roll dice for 1 guerilla, 3 infantry and 1 light_artillery in Kannan, round 5 : 1/5 hits, 1.17 expected hits Neutral roll dice for 1 infantry in Kannan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Kannan Communist loses 0 PUs for violating Kannans neutrality. Communist win, taking Kannan from Neutral with 1 guerilla, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6 Casualties for Communist: 1 guerilla Casualties for Neutral: 3 infantry Battle in So-ping Communist attack with 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery Manchukwo defend with 1 light_infantry; Japanese defend with 4 light_artillerys and 1 ruralproduction Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 2 : 2/9 hits, 2.33 expected hits Japanese roll dice for 4 light_artillerys and 1 light_infantry in So-ping, round 2 : 0/5 hits, 1.50 expected hits 1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Japanese lost in So-ping Communist roll dice for 1 cavalry, 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 3 : 1/9 hits, 2.33 expected hits Japanese roll dice for 3 light_artillerys in So-ping, round 3 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Communist and 1 light_artillery owned by the Japanese lost in So-ping Communist roll dice for 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery in So-ping, round 4 : 3/8 hits, 2.17 expected hits Japanese roll dice for 2 light_artillerys in So-ping, round 4 : 0/2 hits, 0.67 expected hits 2 light_artillerys owned by the Japanese lost in So-ping Communist win, taking So-ping from Japanese with 3 guerillas, 1 heavy_artillery, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 19 Casualties for Japanese: 4 light_artillerys Casualties for Manchukwo: 1 light_infantry Casualties for Communist: 1 cavalry Non Combat Move - Communist 3 guerillas moved from Wuhu to Huangshan 1 guerilla moved from Luan to Hwanggang 1 guerilla moved from Chenchow to Tuyun 1 guerilla moved from Chenchow to Chih-Chiang 1 guerilla moved from Kan to Chenchow 1 guerilla moved from Yen-ping to Pinghsiang 1 guerilla moved from Wu Tang Mountains to Fengdu 1 guerilla moved from Luoyang to Changteh 1 guerilla moved from Weinan to Juning 1 guerilla moved from Weinan to Nanyang 1 guerilla moved from Puchow to Juning 1 guerilla moved from Taiyuan to Fen-chow 3 guerillas moved from So-ping to Ordos Plateau 1 infantry moved from Puchow to Weinan 1 guerilla moved from Kannan to Hanchung 1 guerilla moved from Liaocheng to Kining Place Units - Communist 3 propagandas placed in Ankang Communist undo move 1. 1 propaganda placed in Ordos Plateau 2 infantry and 1 light_artillery placed in Weinan 2 guerillas placed in Yenan 1 propaganda placed in Ankang 1 propaganda placed in Yenan Communist undo move 3. Communist undo move 4. 1 heavy_artillery placed in Yenan 1 conscript and 1 infantry placed in Yenan 1 infantry placed in Fen-chow 1 conscript placed in Ordos Plateau 2 propagandas placed in Ankang 2 guerillas placed in Ningsia 1 guerilla placed in Ordos Plateau 2 guerillas placed in Tsingyang Turn Complete - Communist Communist collect 41 PUs; end with 41 PUs Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Neutral : -1.67 Communist : -1.33 Japanese : -1.83 -
TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Place Units - Thailand 1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai 1 thai_infantry placed in Kra 1 thai_infantry placed in Chiang Mai Turn Complete - Thailand Thailand collect 13 PUs; end with 13 PUs Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Place Units - Japanese Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 4 infantry placed in Nanning 1 armour and 1 mobile_infantry placed in Shanghai 1 armour and 1 mobile_infantry placed in Peking 1 infantry placed in Shanghai Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to elite Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to mobile_infantry Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to heavy_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_artillery Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to light_armour Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to fighter Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to bomber Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to transport Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to submarine Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to carrier Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to destroyer Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to cruiser Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to battleship Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to aaGun Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared for unitAttachment attached to train Turn Complete - Japanese Japanese collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 2 Combat Move - British Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train 2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from SZ 18 Andaman Sea to SZ 21 Strait of Malacca 1 fighter moved from Mandalay to SZ 21 Strait of Malacca 3 infantry and 1 light_artillery moved from Myitkyina to Momein 1 infantry moved from Taungoo to Lashio 3 commandos moved from Rangoon to Taungoo 1 commando, 1 infantry and 1 light_artillery moved from Pathein to Rangoon 2 commandos moved from Chittagong to Rangoon 6 infantry moved from Chittagong to Pathein 1 light_artillery moved from Rangoon to Pathein Purchase Units - British British buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - British Battle in SZ 21 Strait of Malacca British attack with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter Neutral defend with 1 battleship British roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter in SZ 21 Strait of Malacca, round 2 : 5/10 hits, 4.00 expected hits Neutral roll dice for 1 battleship in SZ 21 Strait of Malacca, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 battleship owned by the Neutral lost in SZ 21 Strait of Malacca British win with 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 1 fighter remaining. Battle score for attacker is 19 Casualties for Neutral: 1 battleship Non Combat Move - British 4 infantry and 1 train moved from East Assam to Chittagong 1 train moved from Chittagong to Calcutta Place Units - British 4 infantry placed in Hong Kong 1 infantry placed in Rangoon 1 transport placed in SZ 19 Bay of Bengal British undo move 3. 1 transport placed in SZ 21 Strait of Malacca Turn Complete - British British collect 48 PUs; end with 48 PUs Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs 1 unit repaired.Combat Hit Differential Summary :
Neutral : 0.33 British : 1.00 -
TripleA Turn Summary: Nationalist round 3
TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1
Game History
Round: 3 Combat Move - Nationalist Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber 1 conscript and 3 infantry moved from Kweilin to Woochow 1 conscript moved from Tuyun to Szecheng 1 armour moved from Hsingi to Lungchow 1 infantry moved from Poseh to Lungchow 1 infantry moved from Poseh to Lungchow 1 infantry moved from Poseh to Szecheng 3 armour moved from Kweiyang to Szecheng 1 light_artillery moved from Mengtsi to Lungchow 1 light_artillery moved from Mengtsi to Szecheng 2 conscripts and 1 infantry moved from Siangtan to Te-king 3 infantry moved from Shiuchow to Te-king 1 conscript moved from Kan to Poyang 1 armour moved from Wuhan to Poyang 1 infantry moved from Hwangshi to Poyang 1 armour moved from Hwanggang to Huangshan 6 light_artillerys moved from Hwanggang to Huangshan 5 infantry moved from Hwanggang to Huangshan 1 elite moved from Hwanggang to Huangshan 3 fighters moved from Hwanggang to Huangshan 7 elites moved from Hwanggang to Huangshan 10 elites moved from Hwanggang to Huangshan 8 elites moved from Hwanggang to Huangshan 2 cavalrys moved from Hwanggang to Huangshan 4 light_artillerys moved from Wuhan to Huangshan 1 armour moved from Wuhan to Huangshan Purchase Units - Nationalist Nationalist buy 5 armour, 11 conscripts, 30 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; Combat - Nationalist Battle in Lungchow Nationalist attack with 1 armour, 2 infantry and 1 light_artillery Japanese defend with 2 infantry and 1 ruralproduction Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Lungchow, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Lungchow, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Nationalist lost in Lungchow Nationalist win, taking Lungchow from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 0 Casualties for Nationalist: 2 infantry Casualties for Japanese: 2 infantry Battle in Szecheng Nationalist attack with 3 armour, 1 conscript, 1 infantry and 1 light_artillery Japanese defend with 1 armour, 2 heavy_artillerys and 1 ruralproduction Nationalist roll dice for 3 armour, 1 conscript, 1 infantry and 1 light_artillery in Szecheng, round 2 : 4/6 hits, 2.33 expected hits Japanese roll dice for 1 armour and 2 heavy_artillerys in Szecheng, round 2 : 1/3 hits, 1.17 expected hits 2 heavy_artillerys owned by the Japanese, 1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Szecheng Nationalist win, taking Szecheng from Japanese with 3 armour, 1 infantry and 1 light_artillery remaining. Battle score for attacker is 14 Casualties for Nationalist: 1 conscript Casualties for Japanese: 1 armour and 2 heavy_artillerys Battle in Poyang Nationalist attack with 1 armour, 1 conscript and 1 infantry Japanese defend with 1 armour and 1 ruralproduction Nationalist roll dice for 1 armour, 1 conscript and 1 infantry in Poyang, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Poyang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Poyang Nationalist win, taking Poyang from Japanese with 1 armour, 1 conscript and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Woochow Nationalist attack with 1 conscript and 3 infantry Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 elites in Woochow, round 2 : 0/2 hits, 0.67 expected hits Nationalist roll dice for 1 conscript and 3 infantry in Woochow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 elites in Woochow, round 3 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Nationalist lost in Woochow Nationalist roll dice for 3 infantry in Woochow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 elites in Woochow, round 4 : 0/2 hits, 0.67 expected hits Nationalist roll dice for 3 infantry in Woochow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 elites in Woochow, round 5 : 0/2 hits, 0.67 expected hits Nationalist roll dice for 3 infantry in Woochow, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 elites in Woochow, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Nationalist lost in Woochow 2 infantry owned by the Nationalist retreated to Kweilin Japanese win with 2 elites remaining. Battle score for attacker is -5 Casualties for Nationalist: 1 conscript and 1 infantry Battle in Te-king Nationalist attack with 2 conscripts and 4 infantry Japanese defend with 2 elites and 1 ruralproduction Nationalist roll dice for 2 conscripts and 4 infantry in Te-king, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 elites in Te-king, round 2 : 0/2 hits, 0.67 expected hits 2 elites owned by the Japanese lost in Te-king Nationalist win, taking Te-king from Japanese with 2 conscripts and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 elites Battle in Huangshan Nationalist attack with 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys Japanese defend with 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys, 5 mobile_infantrys and 1 ruralproduction Nationalist roll dice for 2 armour, 2 cavalrys, 26 elites, 3 fighters, 5 infantry and 10 light_artillerys in Huangshan, round 2 : 14/48 hits, 17.33 expected hits Japanese roll dice for 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys in Huangshan, round 2 : 9/31 hits, 10.67 expected hits 1 elite owned by the Japanese, 5 infantry owned by the Nationalist, 2 cavalrys owned by the Nationalist, 2 elites owned by the Nationalist, 5 light_artillerys owned by the Japanese, 3 light_armours owned by the Japanese and 5 mobile_infantrys owned by the Japanese lost in Huangshan Nationalist roll dice for 2 armour, 24 elites, 3 fighters and 10 light_artillerys in Huangshan, round 3 : 16/39 hits, 15.50 expected hits Japanese roll dice for 5 armour, 6 heavy_artillerys and 6 light_artillerys in Huangshan, round 3 : 5/17 hits, 6.50 expected hits 6 heavy_artillerys owned by the Japanese, 4 armour owned by the Japanese, 5 elites owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Huangshan Nationalist roll dice for 2 armour, 19 elites, 3 fighters and 10 light_artillerys in Huangshan, round 4 : 14/34 hits, 13.83 expected hits Japanese roll dice for 1 armour in Huangshan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 elite owned by the Nationalist lost in Huangshan Nationalist win, taking Huangshan from Japanese with 2 armour, 18 elites, 3 fighters and 10 light_artillerys remaining. Battle score for attacker is 98 Casualties for Nationalist: 2 cavalrys, 8 elites and 5 infantry Casualties for Japanese: 5 armour, 1 elite, 6 heavy_artillerys, 3 light_armours, 11 light_artillerys and 5 mobile_infantrys Non Combat Move - Nationalist 3 fighters moved from Huangshan to Wuhan 3 conscripts, 2 heavy_artillerys and 4 infantry moved from Mengtsi to Poseh 2 conscripts moved from Puel to Mengtsi 3 infantry moved from Hwangshi to Hwanggang 1 conscript moved from Wu Tang Mountains to Nanyang Place Units - Nationalist 3 armour and 3 light_artillerys placed in Wuhan 1 armour and 3 light_artillerys placed in Kweiyang 1 armour placed in Chungking 3 infantry placed in Kan 3 infantry placed in Shiuchow 3 conscripts placed in Kweilin 3 conscripts placed in Poseh 3 infantry placed in Juning 3 infantry placed in Nanyang 1 conscript and 2 infantry placed in Hwangshi 3 infantry placed in Hwanggang 3 conscripts placed in Fancheng 1 conscript placed in Pinghsiang 2 infantry placed in Pinghsiang 3 infantry placed in Chenchow 3 infantry placed in Siangtan 3 infantry placed in Ichang 2 infantry placed in Wu Tang Mountains Turn Complete - Nationalist Nationalist collect 94 PUs; end with 94 PUs Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 114 PUs Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 134 PUs Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 144 PUs Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 154 PUsCombat Hit Differential Summary :
Nationalist : -1.00 Japanese : -4.00
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