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    • H Offline
      Hexborg
      last edited by

      TripleA Turn Summary: Thailand round 3

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 3
      
          Place Units - Thailand
              1 thai_infantry placed in Kra
              1 thai_infantry placed in Chiang Mai
              1 thai_infantry placed in Kra
              1 thai_infantry placed in Chiang Mai
              1 armour and 2 thai_infantrys placed in Bangkok
      
          Turn Complete - Thailand
              Thailand collect 14 PUs; end with 14 PUs
              Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Japanese round 3

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 3
        
            Place Units - Japanese
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                4 infantry placed in Nanning
                4 infantry placed in Canton
                2 elites and 1 fighter placed in Formosa
                Japanese undo move 3.
                2 elites placed in Canton
                1 fighter placed in Formosa
                1 armour and 2 light_armours placed in Nanking
                2 light_artillerys and 2 mobile_infantrys placed in Peking
                Japanese undo move 6.
                1 light_artillery and 1 mobile_infantry placed in Korea
                1 light_artillery and 1 mobile_infantry placed in Peking
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
        
            Turn Complete - Japanese
                Japanese collect 117 PUs; end with 118 PUs
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • B Offline
          bentonjt
          last edited by

          TripleA Turn Summary: British round 3

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 3
          
              Combat Move - British
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  3 commandos moved from Taungoo to Puel
                  1 infantry moved from Lashio to Kentung
                  1 infantry moved from Rangoon to Taungoo
                  6 infantry and 1 light_artillery moved from Pathein to Sittang
                  3 commandos moved from Rangoon to Sittang
                  4 infantry moved from Chittagong to Pathein
                  1 fighter moved from SZ 21 Strait of Malacca to Malaya-Singapore
                  3 infantry and 1 light_artillery moved from Momein to Puel
          
              Purchase Units - British
                  British buy 1 commando, 1 heavy_artillery, 3 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
          
              Non Combat Move - British
          
              Place Units - British
                  1 commando and 1 heavy_artillery placed in Malaya-Singapore
                  1 light_artillery placed in Chittagong
                  3 infantry placed in Malaya-Singapore
          
              Turn Complete - British
                  British collect 48 PUs; end with 48 PUs
                  Objective Not At War With Axis: British met a national objective for an additional -25 PUs; end with 23 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • W Offline
            waldowv
            last edited by

            TripleA Turn Summary: Nationalist round 4

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 4
            
                Combat Move - Nationalist
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger British War Axis: Changing Relationship for British and Manchukwo from Neutrality to War
                    Trigger British War Axis: Changing Relationship for British and Thailand from Neutrality to War
                    Trigger British War Axis: Changing Relationship for British and Japanese from Neutrality to War
                    Trigger Open Atlantic Canal: British takes ownership of territory Sinkiang-Mongolia
                    6 conscripts, 2 heavy_artillerys and 4 infantry moved from Poseh to Szecheng
                    1 armour moved from Poyang to Shiuchow
                    3 infantry moved from Chenchow to Shiuchow
                    2 conscripts moved from Te-king to Shiuchow
                    1 infantry moved from Te-king to Shiuchow
                    3 fighters moved from Wuhan to Shiuchow
            
                Purchase Units - Nationalist
                    Nationalist repair damage of 8x factory; Remaining resources: 138 PUs; 0 techTokens; 
                    Nationalist buy 3 armour, 9 conscripts, 24 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Nationalist
                    Battle in Szecheng
                        Nationalist attack with 6 conscripts, 2 heavy_artillerys and 4 infantry
                        Japanese defend with 1 infantry and 1 ruralproduction
                            Nationalist roll dice for 6 conscripts, 2 heavy_artillerys and 4 infantry in Szecheng, round 2 : 3/12 hits, 3.00 expected hits
                            Japanese roll dice for 1 infantry in Szecheng, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Szecheng
                        Nationalist win, taking Szecheng from Japanese with 6 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in Shiuchow
                        Nationalist attack with 1 armour, 2 conscripts, 3 fighters and 4 infantry
                        Japanese defend with 1 armour, 1 heavy_artillery, 1 light_armour, 1 mobile_infantry and 1 ruralproduction
                            Nationalist roll dice for 1 armour, 2 conscripts, 3 fighters and 4 infantry in Shiuchow, round 2 : 3/10 hits, 3.00 expected hits
                            Japanese roll dice for 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry in Shiuchow, round 2 : 1/4 hits, 1.33 expected hits
                            1 heavy_artillery owned by the Japanese, 1 conscript owned by the Nationalist, 1 light_armour owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Shiuchow
                            Nationalist roll dice for 1 armour, 1 conscript, 3 fighters and 4 infantry in Shiuchow, round 3 : 2/9 hits, 2.83 expected hits
                            Japanese roll dice for 1 armour in Shiuchow, round 3 : 1/1 hits, 0.50 expected hits
                            1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Shiuchow
                        Nationalist win, taking Shiuchow from Japanese with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 15
                        Casualties for Nationalist: 2 conscripts
                        Casualties for Japanese: 1 armour, 1 heavy_artillery, 1 light_armour and 1 mobile_infantry
            
                Non Combat Move - Nationalist
                    1 armour, 3 light_artillerys and 2 trains moved from Kweiyang to Wuhan
                    1 armour and 1 train moved from Chungking to Changsha
                    2 conscripts moved from Mengtsi to Poseh
                    3 infantry moved from Siangtan to Te-king
                    3 fighters moved from Shiuchow to Hwangshi
                    1 conscript moved from Pinghsiang to Nanchang
                    2 infantry moved from Pinghsiang to Nanchang
                    5 infantry moved from Hwanggang to Wuhan
                    1 conscript moved from Fancheng to Wuhan
                    2 infantry moved from Wu Tang Mountains to Ichang
                    1 conscript moved from Fancheng to Wu Tang Mountains
                    1 infantry moved from Poyang to Nanchang
            
                Place Units - Nationalist
                    3 armour and 3 light_artillerys placed in Wuhan
                    3 light_artillerys placed in Changsha
                    3 conscripts placed in Ichang
                    3 infantry placed in Hwangshi
                    3 infantry placed in Kan
                    3 infantry placed in Te-king
                    3 infantry placed in Kweilin
                    3 infantry placed in Poseh
                    3 infantry placed in Wu Tang Mountains
                    3 infantry placed in Changteh
                    3 infantry placed in Tungting
                    3 conscripts placed in Pa-chung
                    3 conscripts placed in Pinghsiang
            
                Turn Complete - Nationalist
                    Nationalist collect 90 PUs; end with 90 PUs
                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs
                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUs
            

            Combat Hit Differential Summary :

            Nationalist : -0.83
            Japanese : -0.17
            

            Savegame

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            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Manchukwo round 4

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 4
              
                  Combat Move - Manchukwo
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      1 heavy_cavalry moved from Chahar to Ningsia
                      1 light_artillery moved from Chahar to Ningsia
                      1 light_infantry moved from Chahar to Ningsia
                      1 heavy_cavalry moved from Mukden to Shanhaiguan
                      1 light_artillery moved from Mukden to Liaodong
                      1 light_infantry moved from Mukden to Shanhaiguan
                      1 light_infantry moved from Mukden to Liaodong
              
                  Purchase Units - Manchukwo
                      Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Manchukwo
                      Battle in Liaodong
                          Manchukwo attack with 1 light_artillery and 1 light_infantry
                          Communist defend with 1 conscript and 1 ruralproduction
                              Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 2 : 0/2 hits, 0.50 expected hits
                              Communist roll dice for 1 conscript in Liaodong, round 2 : 0/1 hits, 0.17 expected hits
                              Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 3 : 0/2 hits, 0.50 expected hits
                              Communist roll dice for 1 conscript in Liaodong, round 3 : 0/1 hits, 0.17 expected hits
                              Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 4 : 0/2 hits, 0.50 expected hits
                              Communist roll dice for 1 conscript in Liaodong, round 4 : 0/1 hits, 0.17 expected hits
                              Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Liaodong, round 5 : 1/2 hits, 0.50 expected hits
                              Communist roll dice for 1 conscript in Liaodong, round 5 : 0/1 hits, 0.17 expected hits
                              1 conscript owned by the Communist lost in Liaodong
                          Manchukwo win, taking Liaodong from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 2
                          Casualties for Communist: 1 conscript
                      Battle in Shanhaiguan
                          Manchukwo attack with 1 heavy_cavalry and 1 light_infantry
                          Communist defend with 1 conscript and 1 ruralproduction
                              Manchukwo roll dice for 1 heavy_cavalry and 1 light_infantry in Shanhaiguan, round 2 : 2/2 hits, 0.50 expected hits
                              Communist roll dice for 1 conscript in Shanhaiguan, round 2 : 0/1 hits, 0.17 expected hits
                              1 conscript owned by the Communist lost in Shanhaiguan
                          Manchukwo win, taking Shanhaiguan from Communist with 1 heavy_cavalry and 1 light_infantry remaining. Battle score for attacker is 2
                          Casualties for Communist: 1 conscript
              
                  Non Combat Move - Manchukwo
                      1 infantry moved from Chengteh to Chahar
                      1 infantry moved from Chengteh to Chahar
                      1 infantry moved from Chengteh to Chahar
                      1 light_infantry moved from Mukden to Chahar
                      1 light_infantry moved from Mukden to Chahar
                      1 infantry moved from Chahar to North Suiyuan
                      3 infantry moved from Chahar to North Suiyuan
                      1 infantry moved from North Suiyuan to Ningsia
                      1 infantry moved from North Suiyuan to Ningsia
                      1 infantry moved from North Suiyuan to Ordos Plateau
                      1 infantry moved from North Suiyuan to Ordos Plateau
              
                  Place Units - Manchukwo
                      1 cavalry, 1 heavy_cavalry, 1 light_artillery and 3 light_infantrys placed in Mukden
              
                  Turn Complete - Manchukwo
                      Manchukwo collect 19 PUs; end with 19 PUs
              

              Combat Hit Differential Summary :

              Communist : -0.83
              Manchukwo : 0.50
              

              Savegame

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              • B Offline
                bentonjt
                last edited by

                TripleA Turn Summary: Communist round 4

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 4
                
                    Combat Move - Communist
                        1 guerilla moved from Chenchow to Swatow
                        1 guerilla moved from Chien-ning to Swatow
                        1 guerilla moved from Pinghsiang to Swatow
                        1 guerilla moved from Nanchang to Swatow
                        1 propaganda moved from Chih-Chiang to Swatow
                        1 infantry moved from Yenan to Sian
                        1 infantry moved from Yenan to Sian
                        1 infantry moved from Yenan to Sian
                        1 infantry moved from Yenan to Sian
                        1 infantry moved from Yenan to Sian
                        1 light_artillery moved from Yenan to Sian
                        1 light_artillery moved from Yenan to Sian
                        1 infantry moved from Kuyuan to Tsingyang
                        1 infantry moved from Kuyuan to Tsingyang
                        1 guerilla moved from Wu Tang Mountains to Ankang
                        1 guerilla moved from Fancheng to Ankang
                        1 propaganda moved from Ankang to Changsha
                        1 propaganda moved from Hanchung to Kweiyang
                        1 guerilla moved from Hanchung to Tsingyang
                        2 guerillas moved from Ankang to Tsingyang
                        1 guerilla moved from Wuhan to Ankang
                        1 guerilla moved from Chih-Chiang to Ankang
                        1 guerilla moved from Hwangshi to Ankang
                        1 guerilla moved from Siangtan to Ichang
                        1 guerilla moved from Tuyun to Ankang
                        1 guerilla moved from Poseh to Siangtan
                
                    Purchase Units - Communist
                        Communist buy 9 armour and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; 
                
                    Combat - Communist
                        Battle in Swatow
                            Communist attack with 4 guerillas and 1 propaganda
                            Japanese defend with 1 elite and 1 ruralproduction
                                Communist roll dice for 4 guerillas and 1 propaganda in Swatow, round 2 : 0/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 elite in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                1 propaganda owned by the Communist lost in Swatow
                                Communist roll dice for 4 guerillas in Swatow, round 3 : 0/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 elite in Swatow, round 3 : 0/1 hits, 0.33 expected hits
                                Communist roll dice for 4 guerillas in Swatow, round 4 : 0/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 elite in Swatow, round 4 : 0/1 hits, 0.33 expected hits
                                Communist roll dice for 4 guerillas in Swatow, round 5 : 1/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 elite in Swatow, round 5 : 0/1 hits, 0.33 expected hits
                                1 elite owned by the Japanese lost in Swatow
                            Communist win with 4 guerillas remaining. Battle score for attacker is 2
                            Casualties for Communist: 1 propaganda
                            Casualties for Japanese: 1 elite
                
                    Non Combat Move - Communist
                        4 guerillas moved from Swatow to Shiuchow
                
                    Place Units - Communist
                        1 infantry placed in Kannan
                        1 infantry placed in Ankang
                        1 infantry placed in Hanchung
                        1 infantry placed in Tsingyang
                        1 infantry placed in Kungchangfu
                        1 infantry placed in Tsingyang
                        2 armour placed in Kungchangfu
                        2 armour placed in Kannan
                        2 armour placed in Hanchung
                        2 armour placed in Ankang
                        1 armour placed in Tsingyang
                
                    Turn Complete - Communist
                        Communist collect 26 PUs; end with 27 PUs
                        Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 32 PUs
                

                Combat Hit Differential Summary :

                Communist : -1.67
                Japanese : -0.33
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Hexborg
                  last edited by

                  TripleA Turn Summary: Thailand round 4

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 4
                  
                      Place Units - Thailand
                          1 heavy_artillery and 2 thai_infantrys placed in Chiang Mai
                          1 armour and 1 thai_infantry placed in Kra
                          Thailand undo move 2.
                          1 armour placed in Bangkok
                          2 thai_infantrys placed in Kra
                          Thailand undo move 2.
                          1 armour placed in Chiang Mai
                  
                      Turn Complete - Thailand
                          Thailand collect 15 PUs; end with 15 PUs
                          Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 20 PUs
                          Objective Territorial Integrity: Thailand met a national objective for an additional 5 PUs; end with 25 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Japanese round 4

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 4
                    
                        Place Units - Japanese
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            5 infantry placed in Canton
                            3 infantry placed in Nanning
                            1 elite, 1 heavy_artillery and 1 infantry placed in Rangoon
                            2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi
                            1 infantry placed in Nanning
                            1 elite placed in Canton
                            1 fighter placed in Formosa
                            1 elite and 2 infantry placed in Formosa
                            Japanese undo move 8.
                            1 elite and 2 infantry placed in Formosa
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                    
                        Turn Complete - Japanese
                            Japanese collect 139 PUs; end with 140 PUs
                            Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 150 PUs
                            Objective Axis Control Rangoon: Japanese met a national objective for an additional 5 PUs; end with 155 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: British round 4

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 4
                      
                          Combat Move - British
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 infantry moved from Taungoo to Kentung
                              1 infantry moved from Puel to Kentung
                              1 commando moved from Puel to Kentung
                              1 infantry moved from Puel to Kentung
                              1 light_artillery moved from Puel to Kentung
                              1 commando moved from Puel to Kentung
                              1 commando moved from Puel to Kentung
                              1 infantry moved from Puel to Kentung
                              1 infantry moved from Sittang to Taungoo
                              3 commandos, 5 infantry and 1 light_artillery moved from Sittang to Rangoon
                              4 infantry moved from Pathein to Rangoon
                              1 light_artillery moved from Chittagong to Rangoon
                              1 commando, 1 heavy_artillery and 8 infantry moved from Malaya-Singapore to Kra
                              1 fighter moved from Malaya-Singapore to Kra
                      
                          Purchase Units - British
                              British buy 1 armour, 2 commandos and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - British
                              Battle in Rangoon
                                  British attack with 3 commandos, 9 infantry and 2 light_artillerys
                                  Thailand defend with 1 heavy_artillery and 2 thai_infantrys; Japanese defend with 1 elite, 1 factory, 1 heavy_artillery, 1 infantry and 1 station
                                      British roll dice for 3 commandos, 9 infantry and 2 light_artillerys in Rangoon, round 2 : 6/14 hits, 3.50 expected hits
                                      Japanese roll dice for 1 elite, 2 heavy_artillerys, 1 infantry and 2 thai_infantrys in Rangoon, round 2 : 1/6 hits, 2.00 expected hits
                                      1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese, 2 thai_infantrys owned by the Thailand, 1 elite owned by the Japanese, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Rangoon
                                  British win, taking Rangoon from Japanese with 3 commandos, 8 infantry and 2 light_artillerys remaining. Battle score for attacker is 18
                                  Casualties for British: 1 infantry
                                  Casualties for Japanese: 1 elite, 1 heavy_artillery and 1 infantry
                                  Casualties for Thailand: 1 heavy_artillery and 2 thai_infantrys
                              Battle in Kra
                                  British attack with 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry
                                  Thailand defend with 1 ruralproduction and 8 thai_infantrys
                                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 8 infantry in Kra, round 2 : 4/11 hits, 2.83 expected hits
                                      Thailand roll dice for 8 thai_infantrys in Kra, round 2 : 2/8 hits, 2.67 expected hits
                                      4 thai_infantrys owned by the Thailand and 2 infantry owned by the British lost in Kra
                                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 6 infantry in Kra, round 3 : 2/9 hits, 2.50 expected hits
                                      Thailand roll dice for 4 thai_infantrys in Kra, round 3 : 3/4 hits, 1.33 expected hits
                                      2 thai_infantrys owned by the Thailand and 3 infantry owned by the British lost in Kra
                                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 3 infantry in Kra, round 4 : 1/6 hits, 2.00 expected hits
                                      Thailand roll dice for 2 thai_infantrys in Kra, round 4 : 2/2 hits, 0.67 expected hits
                                      1 thai_infantry owned by the Thailand and 2 infantry owned by the British lost in Kra
                                      British roll dice for 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry in Kra, round 5 : 1/4 hits, 1.67 expected hits
                                      Thailand roll dice for 1 thai_infantry in Kra, round 5 : 0/1 hits, 0.33 expected hits
                                      1 thai_infantry owned by the Thailand lost in Kra
                                  British win, taking Kra from Thailand with 1 commando, 1 fighter, 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is -5
                                  Casualties for British: 7 infantry
                                  Casualties for Thailand: 8 thai_infantrys
                              Battle in Kentung
                                  British attack with 3 commandos, 4 infantry and 1 light_artillery
                                  Thailand defend with 1 armour, 1 light_artillery and 3 thai_infantrys
                                      British roll dice for 3 commandos, 4 infantry and 1 light_artillery in Kentung, round 2 : 2/8 hits, 2.17 expected hits
                                      Thailand roll dice for 1 armour, 1 light_artillery and 3 thai_infantrys in Kentung, round 2 : 1/5 hits, 1.83 expected hits
                                      2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Kentung
                                      British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 3 : 2/7 hits, 2.00 expected hits
                                      Thailand roll dice for 1 armour, 1 light_artillery and 1 thai_infantry in Kentung, round 3 : 0/3 hits, 1.17 expected hits
                                      1 light_artillery owned by the Thailand and 1 thai_infantry owned by the Thailand lost in Kentung
                                      British roll dice for 3 commandos, 3 infantry and 1 light_artillery in Kentung, round 4 : 3/7 hits, 2.00 expected hits
                                      Thailand roll dice for 1 armour in Kentung, round 4 : 1/1 hits, 0.50 expected hits
                                      1 armour owned by the Thailand and 1 infantry owned by the British lost in Kentung
                                  British win, taking Kentung from Thailand with 3 commandos, 2 infantry and 1 light_artillery remaining. Battle score for attacker is 11
                                  Casualties for British: 2 infantry
                                  Casualties for Thailand: 1 armour, 1 light_artillery and 3 thai_infantrys
                      
                          Non Combat Move - British
                              1 fighter moved from Kra to Malaya-Singapore
                      
                          Place Units - British
                              1 armour, 2 commandos and 2 infantry placed in Malaya-Singapore
                              British undo move 1.
                              1 armour, 1 commando and 3 infantry placed in Malaya-Singapore
                              1 commando placed in Chittagong
                      
                          Turn Complete - British
                              British collect 49 PUs; end with 49 PUs
                              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 54 PUs
                              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 59 PUs
                              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 64 PUs
                              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 104 PUs
                      

                      Combat Hit Differential Summary :

                      British : 2.33
                      Thailand : 0.50
                      Japanese : -1.00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: Nationalist round 5

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 5
                        
                            Combat Move - Nationalist
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                5 infantry moved from Hwangshi to Hwanggang
                                1 conscript moved from Hwangshi to Hwanggang
                                3 infantry moved from Tungting to Hwanggang
                                3 infantry moved from Changteh to Hwanggang
                                3 light_artillerys moved from Changsha to Hwanggang
                                1 armour moved from Changsha to Hwanggang
                                1 fighter moved from Hwangshi to Hwanggang
                                1 fighter moved from Hwangshi to Hwanggang
                                1 fighter moved from Hwangshi to Hwanggang
                                1 conscript moved from Ichang to Hwanggang
                                1 conscript moved from Ichang to Hwanggang
                                1 conscript moved from Ichang to Hwanggang
                                1 infantry moved from Ichang to Hwanggang
                                4 infantry moved from Ichang to Fancheng
                                7 armour, 1 conscript, 5 infantry and 9 light_artillerys moved from Wuhan to Fancheng
                                3 conscripts, 2 heavy_artillerys and 4 infantry moved from Szecheng to Kweilin
                                2 conscripts and 3 infantry moved from Poseh to Lungchow
                                1 armour moved from Shiuchow to Amoy
                                1 infantry moved from Kan to Amoy
                                1 infantry moved from Kan to Amoy
                        
                            Purchase Units - Nationalist
                                Nationalist buy 6 armour, 9 conscripts, 37 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Nationalist
                                Battle in Fancheng
                                    Nationalist attack with 7 armour, 1 conscript, 9 infantry and 9 light_artillerys
                                    Japanese defend with 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys, 3 mobile_infantrys and 1 ruralproduction
                                        Nationalist roll dice for 7 armour, 1 conscript, 9 infantry and 9 light_artillerys in Fancheng, round 2 : 9/26 hits, 9.67 expected hits
                                        Japanese roll dice for 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys in Fancheng, round 2 : 7/27 hits, 8.83 expected hits
                                        3 elites owned by the Japanese, 1 conscript owned by the Nationalist, 6 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese, 2 light_armours owned by the Japanese and 3 mobile_infantrys owned by the Japanese lost in Fancheng
                                        Nationalist roll dice for 7 armour, 3 infantry and 9 light_artillerys in Fancheng, round 3 : 7/19 hits, 7.50 expected hits
                                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 14 light_artillerys in Fancheng, round 3 : 6/18 hits, 6.17 expected hits
                                        3 light_artillerys owned by the Nationalist, 3 infantry owned by the Nationalist and 7 light_artillerys owned by the Japanese lost in Fancheng
                                        Nationalist roll dice for 7 armour and 6 light_artillerys in Fancheng, round 4 : 6/13 hits, 5.50 expected hits
                                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 7 light_artillerys in Fancheng, round 4 : 6/11 hits, 3.83 expected hits
                                        6 light_artillerys owned by the Nationalist and 6 light_artillerys owned by the Japanese lost in Fancheng
                                        Nationalist roll dice for 7 armour in Fancheng, round 5 : 3/7 hits, 3.50 expected hits
                                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 1 light_artillery in Fancheng, round 5 : 2/5 hits, 1.83 expected hits
                                        2 heavy_artillerys owned by the Japanese, 2 armour owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng
                                        Nationalist roll dice for 5 armour in Fancheng, round 6 : 4/5 hits, 2.50 expected hits
                                        Japanese roll dice for 1 armour and 1 heavy_artillery in Fancheng, round 6 : 1/2 hits, 0.83 expected hits
                                        1 heavy_artillery owned by the Japanese, 1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Fancheng
                                    Nationalist win, taking Fancheng from Japanese with 4 armour remaining. Battle score for attacker is 36
                                    Casualties for Nationalist: 3 armour, 1 conscript, 9 infantry and 9 light_artillerys
                                    Casualties for Japanese: 1 armour, 3 elites, 3 heavy_artillerys, 2 light_armours, 15 light_artillerys and 3 mobile_infantrys
                                Battle in Hwanggang
                                    Nationalist attack with 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys
                                    Japanese defend with 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys, 2 mobile_infantrys and 1 ruralproduction
                                        Nationalist roll dice for 1 armour, 4 conscripts, 3 fighters, 12 infantry and 3 light_artillerys in Hwanggang, round 2 : 7/23 hits, 6.17 expected hits
                                        Japanese roll dice for 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys in Hwanggang, round 2 : 7/21 hits, 6.83 expected hits
                                        4 conscripts owned by the Nationalist, 3 infantry owned by the Nationalist, 3 light_artillerys owned by the Japanese, 2 light_armours owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Hwanggang
                                        Nationalist roll dice for 1 armour, 3 fighters, 9 infantry and 3 light_artillerys in Hwanggang, round 3 : 8/16 hits, 5.00 expected hits
                                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 10 light_artillerys in Hwanggang, round 3 : 3/14 hits, 4.83 expected hits
                                        3 infantry owned by the Nationalist and 8 light_artillerys owned by the Japanese lost in Hwanggang
                                        Nationalist roll dice for 1 armour, 3 fighters, 6 infantry and 3 light_artillerys in Hwanggang, round 4 : 6/13 hits, 4.50 expected hits
                                        Japanese roll dice for 1 armour, 3 heavy_artillerys and 2 light_artillerys in Hwanggang, round 4 : 2/6 hits, 2.17 expected hits
                                        3 heavy_artillerys owned by the Japanese, 1 armour owned by the Japanese, 2 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwanggang
                                    Nationalist win, taking Hwanggang from Japanese with 1 armour, 3 fighters, 4 infantry and 3 light_artillerys remaining. Battle score for attacker is 70
                                    Casualties for Nationalist: 4 conscripts and 8 infantry
                                    Casualties for Japanese: 1 armour, 3 heavy_artillerys, 2 light_armours, 13 light_artillerys and 2 mobile_infantrys
                                Battle in Kweilin
                                    Nationalist attack with 3 conscripts, 2 heavy_artillerys and 4 infantry
                                    Japanese defend with 1 elite and 1 ruralproduction
                                        Nationalist roll dice for 3 conscripts, 2 heavy_artillerys and 4 infantry in Kweilin, round 2 : 3/9 hits, 2.50 expected hits
                                        Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                                        1 elite owned by the Japanese lost in Kweilin
                                    Nationalist win, taking Kweilin from Japanese with 3 conscripts, 2 heavy_artillerys and 4 infantry remaining. Battle score for attacker is 4
                                    Casualties for Japanese: 1 elite
                                Battle in Amoy
                                    Nationalist attack with 1 armour and 2 infantry
                                    Japanese defend with 1 elite and 1 ruralproduction
                                        Nationalist roll dice for 1 armour and 2 infantry in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                        Japanese roll dice for 1 elite in Amoy, round 2 : 1/1 hits, 0.33 expected hits
                                        1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Amoy
                                    Nationalist win, taking Amoy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                                    Casualties for Nationalist: 1 infantry
                                    Casualties for Japanese: 1 elite
                                Battle in Lungchow
                                    Nationalist attack with 2 conscripts and 3 infantry
                                    Japanese defend with 1 infantry and 1 ruralproduction
                                        Nationalist roll dice for 2 conscripts and 3 infantry in Lungchow, round 2 : 1/5 hits, 0.83 expected hits
                                        Japanese roll dice for 1 infantry in Lungchow, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Lungchow
                                    Nationalist win, taking Lungchow from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                        
                            Non Combat Move - Nationalist
                                3 conscripts moved from Pinghsiang to Hwangshi
                                3 infantry moved from Nanchang to Pinghsiang
                                3 fighters moved from Hwanggang to Wuhan
                        
                            Place Units - Nationalist
                                3 infantry placed in Pa-chung
                                3 infantry placed in Fengdu
                                3 infantry placed in Ichang
                                3 infantry placed in Changteh
                                6 armour placed in Wuhan
                                4 light_artillerys placed in Changsha
                                3 infantry placed in Tungting
                                3 infantry placed in Hwangshi
                                3 conscripts placed in Pinghsiang
                                3 infantry placed in Kan
                                3 infantry placed in Shiuchow
                                3 infantry placed in Szecheng
                                3 infantry placed in Siangtan
                                3 infantry placed in Chenchow
                                1 light_artillery placed in Kweiyang
                                3 infantry placed in Chih-Chiang
                                2 conscripts and 1 infantry placed in Poseh
                                4 conscripts placed in Chungking
                                Nationalist undo move 18.
                                3 conscripts placed in Chien-ning
                                1 conscript placed in Chungking
                        
                            Turn Complete - Nationalist
                                Nationalist collect 90 PUs; end with 90 PUs
                                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 110 PUs
                                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 130 PUs
                                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 140 PUs
                                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 150 PUs
                                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 190 PUs
                        

                        Combat Hit Differential Summary :

                        Nationalist : 6.50
                        Japanese : -1.33
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Manchukwo round 5

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 5
                          
                              Combat Move - Manchukwo
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  1 infantry moved from Ningsia to Hehsi Corridor
                                  1 infantry moved from Ningsia to Hehsi Corridor
                                  1 light_infantry moved from Chahar to Ningsia
                                  1 heavy_cavalry moved from Ningsia to Hehsi Corridor
                                  1 light_infantry moved from Ningsia to Hehsi Corridor
                                  1 light_artillery moved from Ningsia to Hehsi Corridor
                                  1 infantry moved from Ordos Plateau to Kuyuan
                                  1 infantry moved from Ordos Plateau to Kuyuan
                                  1 infantry moved from North Suiyuan to Ningsia
                                  1 infantry moved from North Suiyuan to Ordos Plateau
                                  1 infantry moved from North Suiyuan to Ordos Plateau
                                  1 infantry moved from North Suiyuan to Ningsia
                                  1 light_infantry moved from Chahar to Ordos Plateau
                                  1 infantry moved from Chahar to North Suiyuan
                                  1 infantry moved from Chahar to North Suiyuan
                                  1 infantry moved from Chahar to North Suiyuan
                                  1 heavy_cavalry moved from Shanhaiguan to Chahar
                                  1 light_infantry moved from Shanhaiguan to Chahar
                                  1 light_artillery moved from Liaodong to Chahar
                                  1 light_infantry moved from Liaodong to Chahar
                                  1 cavalry moved from Mukden to Chahar
                                  1 heavy_cavalry moved from Mukden to Chahar
                                  1 light_infantry moved from Mukden to Chahar
                                  1 light_infantry moved from Mukden to Chahar
                                  1 light_infantry moved from Mukden to Chahar
                                  1 light_artillery moved from Mukden to Chahar
                          
                              Purchase Units - Manchukwo
                                  Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Manchukwo
                          
                              Non Combat Move - Manchukwo
                          
                              Place Units - Manchukwo
                                  1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                          
                              Turn Complete - Manchukwo
                                  Manchukwo collect 19 PUs; end with 19 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Turn Summary: Communist round 5

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 5
                            
                                Combat Move - Communist
                                    1 guerilla moved from Ankang to Weinan
                                    1 guerilla moved from Ankang to Weinan
                                    1 guerilla moved from Ankang to Weinan
                                    1 guerilla moved from Ankang to Weinan
                                    1 infantry moved from Hanchung to Yenan
                                    1 infantry moved from Sian to Weinan
                                    1 infantry moved from Sian to Weinan
                                    1 armour moved from Ankang to Weinan
                                    1 armour moved from Ankang to Weinan
                                    1 armour moved from Hanchung to Weinan
                                    1 light_artillery moved from Sian to Weinan
                                    1 guerilla moved from Tsingyang to Yenan
                                    1 guerilla moved from Tsingyang to Yenan
                                    1 guerilla moved from Tsingyang to Yenan
                                    1 guerilla moved from Tsingyang to Yenan
                                    1 infantry moved from Tsingyang to Yenan
                                    1 infantry moved from Sian to Yenan
                                    1 infantry moved from Sian to Weinan
                                    1 infantry moved from Ankang to Weinan
                                    1 light_artillery moved from Sian to Yenan
                                    1 infantry moved from Sian to Yenan
                                    1 armour moved from Tsingyang to Weinan
                                    1 armour moved from Hanchung to Weinan
                                    1 armour moved from Kungchangfu to Yenan
                                    1 armour moved from Kungchangfu to Yenan
                                    1 infantry moved from Tsingyang to Yenan
                                    1 infantry moved from Tsingyang to Weinan
                                    1 infantry moved from Tsingyang to Yenan
                                    1 guerilla moved from Ichang to Weinan
                            
                                Purchase Units - Communist
                                    Communist buy 1 armour, 3 conscripts, 1 heavy_artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Communist
                                    Battle in Weinan
                                        Communist attack with 5 armour, 5 guerillas, 5 infantry and 1 light_artillery
                                        Japanese defend with 3 armour, 6 light_armours, 2 mobile_infantrys and 1 ruralproduction
                                            Communist roll dice for 5 armour, 5 guerillas, 5 infantry and 1 light_artillery in Weinan, round 2 : 5/16 hits, 4.67 expected hits
                                            Japanese roll dice for 3 armour, 6 light_armours and 2 mobile_infantrys in Weinan, round 2 : 2/11 hits, 3.17 expected hits
                                            2 guerillas owned by the Communist and 5 light_armours owned by the Japanese lost in Weinan
                                            Communist roll dice for 5 armour, 3 guerillas, 5 infantry and 1 light_artillery in Weinan, round 3 : 7/14 hits, 4.33 expected hits
                                            Japanese roll dice for 3 armour, 1 light_armour and 2 mobile_infantrys in Weinan, round 3 : 0/6 hits, 2.33 expected hits
                                            3 armour owned by the Japanese, 1 light_armour owned by the Japanese and 2 mobile_infantrys owned by the Japanese lost in Weinan
                                        Communist win, taking Weinan from Japanese with 5 armour, 3 guerillas, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 44
                                        Casualties for Communist: 2 guerillas
                                        Casualties for Japanese: 3 armour, 6 light_armours and 2 mobile_infantrys
                                    Battle in Yenan
                                        Communist attack with 2 armour, 4 guerillas, 6 infantry and 1 light_artillery
                                        Japanese defend with 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours, 1 light_artillery and 1 ruralproduction
                                            Communist roll dice for 2 armour, 4 guerillas, 6 infantry and 1 light_artillery in Yenan, round 2 : 4/13 hits, 3.17 expected hits
                                            Japanese roll dice for 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery in Yenan, round 2 : 2/8 hits, 2.67 expected hits
                                            2 guerillas owned by the Communist, 2 elites owned by the Japanese and 2 light_armours owned by the Japanese lost in Yenan
                                            Communist roll dice for 2 armour, 2 guerillas, 6 infantry and 1 light_artillery in Yenan, round 3 : 4/11 hits, 2.83 expected hits
                                            Japanese roll dice for 2 armour, 1 heavy_artillery and 1 light_artillery in Yenan, round 3 : 1/4 hits, 1.67 expected hits
                                            1 heavy_artillery owned by the Japanese, 1 guerilla owned by the Communist, 2 armour owned by the Japanese and 1 light_artillery owned by the Japanese lost in Yenan
                                        Communist win, taking Yenan from Japanese with 2 armour, 1 guerilla, 6 infantry and 1 light_artillery remaining. Battle score for attacker is 29
                                        Casualties for Communist: 3 guerillas
                                        Casualties for Japanese: 2 armour, 2 elites, 1 heavy_artillery, 2 light_armours and 1 light_artillery
                            
                                Non Combat Move - Communist
                                    1 guerilla moved from Yenan to Hanchung
                                    1 guerilla moved from Weinan to Sian
                                    1 guerilla moved from Weinan to Sian
                                    1 guerilla moved from Weinan to Sian
                                    1 infantry moved from Kungchangfu to Hanchung
                                    1 infantry moved from Kannan to Hanchung
                                    1 armour moved from Kannan to Hanchung
                                    1 armour moved from Kannan to Hanchung
                                    1 infantry moved from Lanchow to Kannan
                                    1 infantry moved from Lanchow to Kannan
                                    1 train moved from Lanchow to Chungking
                                    1 train moved from Lanchow to Chungking
                            
                                Place Units - Communist
                                    1 conscript placed in Ankang
                                    1 conscript placed in Tsingyang
                                    1 conscript placed in Kungchangfu
                                    1 armour placed in Kannan
                                    1 heavy_artillery placed in Hanchung
                                    2 infantry placed in Kannan
                                    2 infantry placed in Hanchung
                                    1 infantry placed in Weinan
                            
                                Turn Complete - Communist
                                    Communist collect 24 PUs; end with 24 PUs
                                    Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 29 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : 5.00
                            Japanese : -4.83
                            

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: Thailand round 5

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 5
                              
                                  Place Units - Thailand
                                      1 thai_infantry placed in Chiang Mai
                                      1 heavy_artillery and 1 thai_infantry placed in Bangkok
                                      3 thai_infantrys placed in Chiang Mai
                                      2 thai_infantrys placed in Bangkok
                                      1 thai_infantry placed in Phitsanulok
                                      1 thai_infantry placed in Nakhon Sawan
                                      1 thai_infantry placed in Phitsanulok
                                      Thailand undo move 7.
                                      1 thai_infantry placed in Phitsanulok
                                      Thailand undo move 6.
                                      Thailand undo move 6.
                                      2 thai_infantrys placed in Nakhon Sawan
                              
                                  Turn Complete - Thailand
                                      Thailand collect 14 PUs; end with 14 PUs
                                      Objective Thailand Indochinese Resources: Thailand met a national objective for an additional 5 PUs; end with 19 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Japanese round 5

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 5
                                
                                    Place Units - Japanese
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        2 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Hanoi
                                        1 elite and 3 infantry placed in Nanning
                                        1 elite, 1 infantry, 3 light_artillerys and 1 mobile_infantry placed in Canton
                                        1 bomber and 2 fighters placed in Formosa
                                        2 armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                        1 armour and 1 light_armour placed in Nanking
                                        3 infantry placed in Shanghai
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                
                                    Turn Complete - Japanese
                                        Japanese collect 152 PUs; end with 153 PUs
                                        Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 163 PUs
                                        Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 168 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Turn Summary: British round 5

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - British
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 armour moved from Malaya-Singapore to Bangkok
                                          1 fighter moved from Malaya-Singapore to Puel
                                          1 infantry moved from Kentung to Puel
                                          1 light_artillery moved from Kentung to Puel
                                          1 commando moved from Kentung to Puel
                                          1 commando moved from Malaya-Singapore to Bangkok
                                          1 heavy_artillery moved from Kra to Bangkok
                                          1 commando moved from Kra to Bangkok
                                          1 light_artillery moved from Rangoon to Bangkok
                                          1 commando moved from Rangoon to Bangkok
                                          1 light_artillery moved from Rangoon to Chiang Mai
                                          1 commando moved from Rangoon to Chiang Mai
                                          1 commando moved from Rangoon to Chiang Mai
                                          1 infantry moved from Rangoon to Chiang Mai
                                          1 infantry moved from Rangoon to Chiang Mai
                                          1 infantry moved from Rangoon to Chiang Mai
                                          1 infantry moved from Rangoon to Chiang Mai
                                          1 infantry moved from Rangoon to Chiang Mai
                                          1 commando moved from Kentung to Taungoo
                                          1 commando moved from Kentung to Taungoo
                                          1 infantry moved from Rangoon to Taungoo
                                          1 infantry moved from Rangoon to Taungoo
                                          1 infantry moved from Rangoon to Taungoo
                                  
                                      Purchase Units - British
                                          British buy 7 armour and 4 fighters; Remaining resources: 2 PUs; 0 techTokens; 
                                  
                                      Combat - British
                                          Battle in Bangkok
                                              British attack with 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery
                                              Thailand defend with 1 heavy_artillery, 1 ruralproduction, 1 station and 4 thai_infantrys
                                                  British roll dice for 1 armour, 3 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 2 : 1/6 hits, 2.67 expected hits
                                                  Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Bangkok, round 2 : 1/5 hits, 1.67 expected hits
                                                  1 thai_infantry owned by the Thailand and 1 commando owned by the British lost in Bangkok
                                                  British roll dice for 1 armour, 2 commandos, 1 heavy_artillery and 1 light_artillery in Bangkok, round 3 : 3/5 hits, 2.33 expected hits
                                                  Thailand roll dice for 1 heavy_artillery and 3 thai_infantrys in Bangkok, round 3 : 1/4 hits, 1.33 expected hits
                                                  3 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Bangkok
                                                  British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Bangkok, round 4 : 2/4 hits, 1.83 expected hits
                                                  Thailand roll dice for 1 heavy_artillery in Bangkok, round 4 : 0/1 hits, 0.33 expected hits
                                                  1 heavy_artillery owned by the Thailand lost in Bangkok
                                              British captures 19PUs while taking Thailand capital
                                              British win, taking Bangkok from Thailand with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 5
                                              Casualties for British: 2 commandos
                                              Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys
                                          Battle in Taungoo
                                              British attack with 2 commandos and 3 infantry
                                              Thailand defend with 1 armour and 1 light_artillery
                                                  British roll dice for 2 commandos and 3 infantry in Taungoo, round 2 : 4/5 hits, 1.17 expected hits
                                                  Thailand roll dice for 1 armour and 1 light_artillery in Taungoo, round 2 : 2/2 hits, 0.83 expected hits
                                                  1 light_artillery owned by the Thailand, 1 armour owned by the Thailand and 2 infantry owned by the British lost in Taungoo
                                              British win, taking Taungoo from Thailand with 2 commandos and 1 infantry remaining. Battle score for attacker is 5
                                              Casualties for British: 2 infantry
                                              Casualties for Thailand: 1 armour and 1 light_artillery
                                          Battle in Chiang Mai
                                              British attack with 2 commandos, 5 infantry and 1 light_artillery
                                              Thailand defend with 1 heavy_artillery, 1 ruralproduction and 4 thai_infantrys
                                                  British roll dice for 2 commandos, 5 infantry and 1 light_artillery in Chiang Mai, round 2 : 2/8 hits, 2.00 expected hits
                                                  Thailand roll dice for 1 heavy_artillery and 4 thai_infantrys in Chiang Mai, round 2 : 1/5 hits, 1.67 expected hits
                                                  2 thai_infantrys owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai
                                                  British roll dice for 2 commandos, 4 infantry and 1 light_artillery in Chiang Mai, round 3 : 3/7 hits, 1.83 expected hits
                                                  Thailand roll dice for 1 heavy_artillery and 2 thai_infantrys in Chiang Mai, round 3 : 1/3 hits, 1.00 expected hits
                                                  2 thai_infantrys owned by the Thailand, 1 heavy_artillery owned by the Thailand and 1 infantry owned by the British lost in Chiang Mai
                                              British win, taking Chiang Mai from Thailand with 2 commandos, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 7
                                              Casualties for British: 2 infantry
                                              Casualties for Thailand: 1 heavy_artillery and 4 thai_infantrys
                                          Battle in Puel
                                              British attack with 1 commando, 1 fighter, 1 infantry and 1 light_artillery
                                              Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                  British roll dice for 1 commando, 1 fighter, 1 infantry and 1 light_artillery in Puel, round 2 : 1/4 hits, 1.50 expected hits
                                                  Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Puel, round 2 : 1/2 hits, 0.67 expected hits
                                                  1 infantry owned by the British and 1 mobile_infantry owned by the Japanese lost in Puel
                                                  British roll dice for 1 commando, 1 fighter and 1 light_artillery in Puel, round 3 : 2/3 hits, 1.33 expected hits
                                                  Japanese roll dice for 1 light_artillery in Puel, round 3 : 0/1 hits, 0.33 expected hits
                                                  1 light_artillery owned by the Japanese lost in Puel
                                              British win, taking Puel from Japanese with 1 commando, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 6
                                              Casualties for British: 1 infantry
                                              Casualties for Japanese: 1 light_artillery and 1 mobile_infantry
                                  
                                      Non Combat Move - British
                                          1 fighter moved from Puel to Kunming
                                  
                                      Place Units - British
                                          5 armour placed in Malaya-Singapore
                                          3 fighters placed in Rangoon
                                          British undo move 2.
                                          2 armour and 1 fighter placed in Rangoon
                                          3 fighters placed in Chittagong
                                  
                                      Turn Complete - British
                                          British collect 47 PUs; end with 68 PUs
                                          Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 73 PUs
                                          Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 78 PUs
                                          Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 83 PUs
                                          Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 123 PUs
                                  

                                  Combat Hit Differential Summary :

                                  British : 3.33
                                  Thailand : -0.83
                                  Japanese : 0.00
                                  

                                  Savegame

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                                  • W Offline
                                    waldowv
                                    last edited by

                                    TripleA Turn Summary: Nationalist round 6

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Nationalist
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            1 infantry moved from Kan to Poyang
                                            1 fighter moved from Wuhan to Poyang
                                            1 infantry moved from Kan to Poyang
                                            3 conscripts and 3 infantry moved from Pa-chung to Wu Tang Mountains
                                            3 infantry moved from Ichang to Fancheng
                                            3 infantry moved from Changteh to Hwangshi
                                            3 conscripts and 3 infantry moved from Pinghsiang to Nanchang
                                            1 fighter moved from Wuhan to Nanchang
                                            1 infantry moved from Hwanggang to Juning
                                            1 light_artillery moved from Hwanggang to Juning
                                            1 armour moved from Hwanggang to Huangshan
                                            1 fighter moved from Wuhan to Huangshan
                                            1 light_artillery moved from Hwanggang to Huangshan
                                            1 light_artillery moved from Hwanggang to Hwangshi
                                            3 infantry moved from Tungting to Hwangshi
                                            1 light_artillery moved from Changsha to Fancheng
                                            3 infantry moved from Siangtan to Te-king
                                            1 light_artillery moved from Changsha to Te-king
                                            2 conscripts and 1 infantry moved from Poseh to Mengtsi
                                            1 light_artillery moved from Kweiyang to Mengtsi
                                            4 infantry moved from Kweilin to Woochow
                                            3 conscripts moved from Kweilin to Woochow
                                            2 light_artillerys moved from Changsha to Hwangshi
                                    
                                        Purchase Units - Nationalist
                                            Nationalist repair damage of 2x factory, 5x factory, 10x factory, 1x factory; Remaining resources: 154 PUs; 0 techTokens; 
                                            Nationalist buy 4 armour, 11 conscripts, 1 fighter, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Nationalist
                                            Battle in Mengtsi
                                                Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery
                                                Japanese defend with 2 armour, 1 light_armour and 1 ruralproduction
                                                    Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Mengtsi, round 2 : 0/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 2 armour and 1 light_armour in Mengtsi, round 2 : 2/3 hits, 1.17 expected hits
                                                    2 conscripts owned by the Nationalist lost in Mengtsi
                                                1 light_artillery owned by the Nationalist and 1 infantry owned by the Nationalist retreated to Hsingi
                                                Japanese win with 2 armour and 1 light_armour remaining. Battle score for attacker is -4
                                                Casualties for Nationalist: 2 conscripts
                                            Battle in Nanchang
                                                Nationalist attack with 3 conscripts, 1 fighter and 3 infantry
                                                Japanese defend with 1 elite, 1 factory, 3 light_artillerys and 1 station
                                                    Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 2 : 1/7 hits, 1.50 expected hits
                                                    Japanese roll dice for 1 elite and 3 light_artillerys in Nanchang, round 2 : 0/4 hits, 1.33 expected hits
                                                    1 elite owned by the Japanese lost in Nanchang
                                                    Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 3 : 2/7 hits, 1.50 expected hits
                                                    Japanese roll dice for 3 light_artillerys in Nanchang, round 3 : 0/3 hits, 1.00 expected hits
                                                    2 light_artillerys owned by the Japanese lost in Nanchang
                                                    Nationalist roll dice for 3 conscripts, 1 fighter and 3 infantry in Nanchang, round 4 : 1/7 hits, 1.50 expected hits
                                                    Japanese roll dice for 1 light_artillery in Nanchang, round 4 : 0/1 hits, 0.33 expected hits
                                                    1 light_artillery owned by the Japanese lost in Nanchang
                                                Nationalist win, taking Nanchang from Japanese with 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                                                Casualties for Japanese: 1 elite and 3 light_artillerys
                                            Battle in Poyang
                                                Nationalist attack with 1 fighter and 2 infantry
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 1 fighter and 2 infantry in Poyang, round 2 : 1/3 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 elite in Poyang, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Poyang
                                                Nationalist win, taking Poyang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 elite
                                            Battle in Huangshan
                                                Nationalist attack with 1 armour, 1 fighter and 1 light_artillery
                                                Japanese defend with 1 infantry and 1 ruralproduction
                                                    Nationalist roll dice for 1 armour, 1 fighter and 1 light_artillery in Huangshan, round 2 : 1/3 hits, 1.33 expected hits
                                                    Japanese roll dice for 1 infantry in Huangshan, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese lost in Huangshan
                                                Nationalist win, taking Huangshan from Japanese with 1 armour, 1 fighter and 1 light_artillery remaining. Battle score for attacker is 3
                                                Casualties for Japanese: 1 infantry
                                            Battle in Hwangshi
                                                Nationalist attack with 6 infantry and 3 light_artillerys
                                                Japanese defend with 2 armour, 2 light_artillerys and 1 ruralproduction
                                                    Nationalist roll dice for 6 infantry and 3 light_artillerys in Hwangshi, round 2 : 4/9 hits, 2.50 expected hits
                                                    Japanese roll dice for 2 armour and 2 light_artillerys in Hwangshi, round 2 : 1/4 hits, 1.67 expected hits
                                                    2 armour owned by the Japanese, 1 infantry owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Hwangshi
                                                Nationalist win, taking Hwangshi from Japanese with 5 infantry and 3 light_artillerys remaining. Battle score for attacker is 19
                                                Casualties for Nationalist: 1 infantry
                                                Casualties for Japanese: 2 armour and 2 light_artillerys
                                            Battle in Woochow
                                                Nationalist attack with 3 conscripts and 4 infantry
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 3 conscripts and 4 infantry in Woochow, round 2 : 3/7 hits, 1.17 expected hits
                                                    Japanese roll dice for 1 elite in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Woochow
                                                Nationalist win, taking Woochow from Japanese with 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 elite
                                            Battle in Wu Tang Mountains
                                                Nationalist attack with 3 conscripts and 3 infantry
                                                Japanese defend with 1 mobile_infantry and 1 ruralproduction
                                                    Nationalist roll dice for 3 conscripts and 3 infantry in Wu Tang Mountains, round 2 : 1/6 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 mobile_infantry in Wu Tang Mountains, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 conscript owned by the Nationalist and 1 mobile_infantry owned by the Japanese lost in Wu Tang Mountains
                                                Nationalist win, taking Wu Tang Mountains from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 2
                                                Casualties for Nationalist: 1 conscript
                                                Casualties for Japanese: 1 mobile_infantry
                                            Battle in Juning
                                                Nationalist attack with 1 infantry and 1 light_artillery
                                                Japanese defend with 1 light_armour and 1 ruralproduction
                                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Juning, round 2 : 1/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 light_armour in Juning, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 light_armour owned by the Japanese lost in Juning
                                                Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 light_armour
                                            Battle in Fancheng
                                                Nationalist attack with 3 infantry and 1 light_artillery
                                                Japanese defend with 1 armour and 1 ruralproduction
                                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 2 : 0/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 armour in Fancheng, round 2 : 0/1 hits, 0.50 expected hits
                                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Fancheng, round 3 : 0/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 armour in Fancheng, round 3 : 1/1 hits, 0.50 expected hits
                                                    1 infantry owned by the Nationalist lost in Fancheng
                                                    Nationalist roll dice for 2 infantry and 1 light_artillery in Fancheng, round 4 : 0/3 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 armour in Fancheng, round 4 : 1/1 hits, 0.50 expected hits
                                                    1 infantry owned by the Nationalist lost in Fancheng
                                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Fancheng, round 5 : 2/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 armour in Fancheng, round 5 : 1/1 hits, 0.50 expected hits
                                                    1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Fancheng
                                                Nationalist win, taking Fancheng from Japanese with 1 light_artillery remaining. Battle score for attacker is -3
                                                Casualties for Nationalist: 3 infantry
                                                Casualties for Japanese: 1 armour
                                            Battle in Te-king
                                                Nationalist attack with 3 infantry and 1 light_artillery
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Te-king, round 2 : 1/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Te-king
                                                Nationalist win, taking Te-king from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 elite
                                    
                                        Non Combat Move - Nationalist
                                            1 fighter moved from Poyang to Changsha
                                            1 fighter moved from Nanchang to Changsha
                                            3 infantry moved from Fengdu to Ichang
                                            1 conscript and 1 train moved from Chungking to Kunming
                                            3 armour and 1 train moved from Wuhan to Kweiyang
                                            3 armour moved from Wuhan to Hwangshi
                                            3 conscripts moved from Chien-ning to Chenchow
                                            3 infantry moved from Chih-Chiang to Kweilin
                                            1 fighter moved from Huangshan to Changsha
                                    
                                        Place Units - Nationalist
                                            2 infantry placed in Puel
                                            1 fighter and 5 infantry placed in Kunming
                                            Nationalist undo move 2.
                                            2 armour, 1 fighter and 3 infantry placed in Kunming
                                            Nationalist undo move 2.
                                            3 armour, 2 conscripts and 1 fighter placed in Kunming
                                            1 armour and 3 light_artillerys placed in Changsha
                                            3 conscripts and 3 light_artillerys placed in Wuhan
                                            3 infantry placed in Hwanggang
                                            3 infantry placed in Chenchow
                                            3 infantry placed in Kan
                                            3 conscripts placed in Siangtan
                                            3 infantry placed in Kweilin
                                            3 infantry placed in Szecheng
                                            3 conscripts placed in Kutsing
                                            3 infantry placed in Hsingi
                                            1 infantry placed in Poseh
                                            Nationalist undo move 13.
                                            Nationalist undo move 11.
                                            1 conscript placed in Poseh
                                            2 conscripts and 1 infantry placed in Kutsing
                                    
                                        Turn Complete - Nationalist
                                            Nationalist collect 91 PUs; end with 91 PUs
                                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs
                                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs
                                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs
                                            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Nationalist : 0.50
                                    Japanese : -2.33
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Manchukwo round 6

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Manchukwo
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              1 heavy_cavalry moved from Hehsi Corridor to Yenan
                                              1 light_infantry moved from Ningsia to Tsingyang
                                              1 light_artillery moved from Hehsi Corridor to Yenan
                                              1 light_infantry moved from Hehsi Corridor to Yenan
                                              1 infantry moved from Hehsi Corridor to Lanchow
                                              1 infantry moved from Hehsi Corridor to Kungchangfu
                                              1 infantry moved from Ningsia to Hehsi Corridor
                                              1 infantry moved from Ningsia to Kuyuan
                                              1 infantry moved from Kuyuan to Tsingyang
                                              1 infantry moved from Kuyuan to Yenan
                                              1 light_infantry moved from Ordos Plateau to Tsingyang
                                              1 infantry moved from Ordos Plateau to Ningsia
                                              1 infantry moved from Ordos Plateau to Yenan
                                              1 infantry moved from North Suiyuan to Ordos Plateau
                                              1 infantry moved from North Suiyuan to Ordos Plateau
                                              1 infantry moved from North Suiyuan to Ordos Plateau
                                              1 light_artillery moved from Chahar to Ordos Plateau
                                              1 cavalry moved from Chahar to Ordos Plateau
                                              1 heavy_cavalry moved from Chahar to Ordos Plateau
                                              1 heavy_cavalry moved from Chahar to Ordos Plateau
                                              1 light_infantry moved from Chahar to Ordos Plateau
                                              1 light_infantry moved from Chahar to Ordos Plateau
                                              1 light_infantry moved from Chahar to Ningsia
                                              1 light_infantry moved from Chahar to Ningsia
                                              1 light_infantry moved from Chahar to Ningsia
                                              1 light_artillery moved from Chahar to Ningsia
                                              1 cavalry moved from Mukden to Chahar
                                              1 heavy_cavalry moved from Mukden to Chahar
                                              1 light_infantry moved from Mukden to Chahar
                                              1 light_infantry moved from Mukden to Chahar
                                              1 light_artillery moved from Mukden to Chahar
                                              1 infantry moved from Mukden to Chengteh
                                      
                                          Purchase Units - Manchukwo
                                              Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Non Combat Move - Manchukwo
                                      
                                          Place Units - Manchukwo
                                              1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                                      
                                          Turn Complete - Manchukwo
                                              Manchukwo collect 19 PUs; end with 19 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: Communist round 6

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Communist
                                                1 propaganda moved from Changsha to Huangshan
                                                1 propaganda moved from Huangshan to Wuhu
                                                      Communist take Wuhu from Japanese
                                                1 propaganda moved from Wuhu to Soochow
                                                      Communist take Soochow from Japanese
                                                1 light_artillery moved from Weinan to Yenan
                                                1 infantry moved from Weinan to Yenan
                                                1 infantry moved from Weinan to Yenan
                                                3 guerillas moved from Sian to Yenan
                                                1 guerilla moved from Hanchung to Yenan
                                                1 guerilla moved from Siangtan to Kan
                                                1 conscript moved from Ankang to Yenan
                                                1 infantry moved from Weinan to Yenan
                                                1 armour moved from Weinan to Yenan
                                                1 infantry moved from Weinan to Yenan
                                                1 infantry moved from Kannan to Lanchow
                                                1 infantry moved from Kannan to Lanchow
                                                1 armour moved from Kannan to Lanchow
                                                1 infantry moved from Kannan to Lanchow
                                                1 infantry moved from Kannan to Lanchow
                                                1 armour moved from Hanchung to Lanchow
                                                1 armour moved from Hanchung to Lanchow
                                                1 heavy_artillery moved from Hanchung to Kungchangfu
                                                1 infantry moved from Hanchung to Kungchangfu
                                                1 infantry moved from Hanchung to Kungchangfu
                                                1 infantry moved from Hanchung to Kungchangfu
                                                1 infantry moved from Hanchung to Kungchangfu
                                                1 infantry moved from Weinan to Tsingyang
                                                1 armour moved from Weinan to Tsingyang
                                                1 armour moved from Weinan to Tsingyang
                                                1 armour moved from Weinan to Tsingyang
                                                1 infantry moved from Weinan to Yenan
                                                1 armour moved from Weinan to Tsingyang
                                                1 propaganda moved from Kweiyang to Yenan
                                        
                                            Purchase Units - Communist
                                                Communist buy 1 armour, 1 heavy_artillery, 5 infantry and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Communist
                                                Battle in Tsingyang
                                                    Communist attack with 4 armour and 1 infantry
                                                    Manchukwo defend with 1 infantry and 2 light_infantrys; Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction
                                                        Communist roll dice for 4 armour and 1 infantry in Tsingyang, round 2 : 3/5 hits, 2.17 expected hits
                                                        Japanese roll dice for 1 elite, 1 heavy_artillery, 1 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/5 hits, 1.33 expected hits
                                                        2 light_infantrys owned by the Manchukwo, 1 armour owned by the Communist, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Tsingyang
                                                        Communist roll dice for 3 armour in Tsingyang, round 3 : 2/3 hits, 1.50 expected hits
                                                        Japanese roll dice for 1 elite and 1 heavy_artillery in Tsingyang, round 3 : 2/2 hits, 0.67 expected hits
                                                        1 heavy_artillery owned by the Japanese, 1 elite owned by the Japanese and 2 armour owned by the Communist lost in Tsingyang
                                                    Communist win, taking Tsingyang from Japanese with 1 armour remaining. Battle score for attacker is -5
                                                    Casualties for Communist: 3 armour and 1 infantry
                                                    Casualties for Manchukwo: 1 infantry and 2 light_infantrys
                                                    Casualties for Japanese: 1 elite and 1 heavy_artillery
                                                Battle in Yenan
                                                    Communist attack with 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda
                                                    Manchukwo defend with 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Japanese defend with 1 elite, 2 light_artillerys, 2 mobile_infantrys and 1 ruralproduction
                                                        Communist roll dice for 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda in Yenan, round 2 : 4/12 hits, 2.67 expected hits
                                                        Japanese roll dice for 1 elite, 1 heavy_cavalry, 2 infantry, 3 light_artillerys, 1 light_infantry and 2 mobile_infantrys in Yenan, round 2 : 4/10 hits, 3.00 expected hits
                                                        1 heavy_cavalry owned by the Manchukwo, 1 propaganda owned by the Communist, 2 guerillas owned by the Communist, 1 light_infantry owned by the Manchukwo, 1 conscript owned by the Communist and 2 infantry owned by the Manchukwo lost in Yenan
                                                        Communist roll dice for 1 armour, 2 guerillas, 5 infantry and 1 light_artillery in Yenan, round 3 : 1/9 hits, 2.17 expected hits
                                                        Japanese roll dice for 1 elite, 3 light_artillerys and 2 mobile_infantrys in Yenan, round 3 : 4/6 hits, 2.00 expected hits
                                                        2 guerillas owned by the Communist, 2 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                                        Communist roll dice for 1 armour, 3 infantry and 1 light_artillery in Yenan, round 4 : 1/5 hits, 1.50 expected hits
                                                        Japanese roll dice for 1 elite, 3 light_artillerys and 1 mobile_infantry in Yenan, round 4 : 1/5 hits, 1.67 expected hits
                                                        1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                                        Communist roll dice for 1 armour, 2 infantry and 1 light_artillery in Yenan, round 5 : 2/4 hits, 1.33 expected hits
                                                        Japanese roll dice for 1 elite and 3 light_artillerys in Yenan, round 5 : 1/4 hits, 1.33 expected hits
                                                        1 elite owned by the Japanese, 1 infantry owned by the Communist and 1 light_artillery owned by the Japanese lost in Yenan
                                                        Communist roll dice for 1 armour, 1 infantry and 1 light_artillery in Yenan, round 6 : 1/3 hits, 1.17 expected hits
                                                        Japanese roll dice for 2 light_artillerys in Yenan, round 6 : 2/2 hits, 0.67 expected hits
                                                        1 infantry owned by the Communist, 1 light_artillery owned by the Japanese and 1 light_artillery owned by the Communist lost in Yenan
                                                        Communist roll dice for 1 armour in Yenan, round 7 : 0/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 light_artillery in Yenan, round 7 : 0/1 hits, 0.33 expected hits
                                                        Communist roll dice for 1 armour in Yenan, round 8 : 1/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 light_artillery in Yenan, round 8 : 1/1 hits, 0.33 expected hits
                                                        1 light_artillery owned by the Manchukwo and 1 armour owned by the Communist lost in Yenan
                                                    Japanese win with no units remaining. Battle score for attacker is -3
                                                    Casualties for Communist: 1 armour, 1 conscript, 4 guerillas, 5 infantry, 1 light_artillery and 1 propaganda
                                                    Casualties for Manchukwo: 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry
                                                    Casualties for Japanese: 1 elite, 2 light_artillerys and 2 mobile_infantrys
                                                Battle in Lanchow
                                                    Communist attack with 3 armour and 4 infantry
                                                    Manchukwo defend with 1 infantry; Japanese defend with 2 armour, 1 light_armour and 1 station
                                                        Communist roll dice for 3 armour and 4 infantry in Lanchow, round 2 : 0/7 hits, 2.17 expected hits
                                                        Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 2 : 2/4 hits, 1.50 expected hits
                                                        2 infantry owned by the Communist lost in Lanchow
                                                        Communist roll dice for 3 armour and 2 infantry in Lanchow, round 3 : 2/5 hits, 1.83 expected hits
                                                        Japanese roll dice for 2 armour, 1 infantry and 1 light_armour in Lanchow, round 3 : 1/4 hits, 1.50 expected hits
                                                        1 infantry owned by the Communist, 1 light_armour owned by the Japanese and 1 infantry owned by the Manchukwo lost in Lanchow
                                                        Communist roll dice for 3 armour and 1 infantry in Lanchow, round 4 : 3/4 hits, 1.67 expected hits
                                                        Japanese roll dice for 2 armour in Lanchow, round 4 : 2/2 hits, 1.00 expected hits
                                                        1 armour owned by the Communist, 2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Lanchow
                                                    Communist win, taking Lanchow from Japanese with 2 armour remaining. Battle score for attacker is 1
                                                    Casualties for Communist: 1 armour and 4 infantry
                                                    Casualties for Japanese: 2 armour and 1 light_armour
                                                    Casualties for Manchukwo: 1 infantry
                                                Battle in Kungchangfu
                                                    Communist attack with 1 heavy_artillery and 4 infantry
                                                    Manchukwo defend with 1 infantry; Japanese defend with 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                        Communist roll dice for 1 heavy_artillery and 4 infantry in Kungchangfu, round 2 : 3/5 hits, 1.33 expected hits
                                                        Japanese roll dice for 1 infantry, 1 light_artillery and 1 mobile_infantry in Kungchangfu, round 2 : 1/3 hits, 1.00 expected hits
                                                        1 infantry owned by the Communist, 1 light_artillery owned by the Japanese, 1 mobile_infantry owned by the Japanese and 1 infantry owned by the Manchukwo lost in Kungchangfu
                                                    Communist win, taking Kungchangfu from Japanese with 1 heavy_artillery and 3 infantry remaining. Battle score for attacker is 9
                                                    Casualties for Communist: 1 infantry
                                                    Casualties for Manchukwo: 1 infantry
                                                    Casualties for Japanese: 1 light_artillery and 1 mobile_infantry
                                        
                                            Non Combat Move - Communist
                                        
                                            Place Units - Communist
                                                1 infantry placed in Weinan
                                                1 heavy_artillery placed in Hanchung
                                                2 infantry placed in Hanchung
                                                2 infantry placed in Ankang
                                                1 armour placed in Ankang
                                                2 propagandas placed in Kannan
                                        
                                            Turn Complete - Communist
                                                Communist collect 23 PUs; end with 23 PUs
                                                Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 28 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : 2.50
                                        Japanese : 6.67
                                        

                                        Savegame

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                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: Thailand round 6

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 6
                                          
                                              Turn Complete - Thailand
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Japanese round 6

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 6
                                            
                                                Place Units - Japanese
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    1 elite and 3 infantry placed in Nanning
                                                    1 armour, 2 light_artillerys and 2 mobile_infantrys placed in Hanoi
                                                    1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                                    2 elites and 2 heavy_artillerys placed in Shanghai
                                                    Japanese undo move 4.
                                                    1 elite and 1 heavy_artillery placed in Formosa
                                                    2 armour, 1 elite, 2 infantry and 1 light_armour placed in Canton
                                                    1 bomber and 2 fighters placed in Hong Kong
                                                    Japanese undo move 5.
                                                    1 light_armour placed in Hong Kong
                                                    1 armour, 1 heavy_artillery, 3 infantry and 1 light_artillery placed in Canton
                                                    1 elite and 1 infantry placed in Formosa
                                                    2 infantry placed in Shanghai
                                                    1 armour placed in Nanking
                                                    1 light_artillery placed in Nanking
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 149 PUs; end with 149 PUs
                                                    Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 159 PUs
                                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 164 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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