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    • H Offline
      Hexborg
      last edited by

      TripleA Turn Summary: Thailand round 6

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 6
      
          Turn Complete - Thailand
      

      Combat Hit Differential Summary :

      Savegame

      1 Reply Last reply Reply Quote 0
      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Japanese round 6

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 6
        
            Place Units - Japanese
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                1 elite and 3 infantry placed in Nanning
                1 armour, 2 light_artillerys and 2 mobile_infantrys placed in Hanoi
                1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                2 elites and 2 heavy_artillerys placed in Shanghai
                Japanese undo move 4.
                1 elite and 1 heavy_artillery placed in Formosa
                2 armour, 1 elite, 2 infantry and 1 light_armour placed in Canton
                1 bomber and 2 fighters placed in Hong Kong
                Japanese undo move 5.
                1 light_armour placed in Hong Kong
                1 armour, 1 heavy_artillery, 3 infantry and 1 light_artillery placed in Canton
                1 elite and 1 infantry placed in Formosa
                2 infantry placed in Shanghai
                1 armour placed in Nanking
                1 light_artillery placed in Nanking
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
        
            Turn Complete - Japanese
                Japanese collect 149 PUs; end with 149 PUs
                Objective Japanese Indochinese Resources: Japanese met a national objective for an additional 10 PUs; end with 159 PUs
                Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 164 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • B Offline
          bentonjt
          last edited by

          TripleA Turn Summary: British round 6

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 6
          
              Combat Move - British
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery moved from Bangkok to Cambodia
                        British take Nakhon Sawan from Thailand
                  1 infantry moved from Chiang Mai to Phitsanulok
                        British take Phitsanulok from Thailand
                  1 armour moved from Rangoon to Luang Prabang
                        British take Luang Prabang from Thailand
                  2 commandos and 1 light_artillery moved from Chiang Mai to Kentung
                  2 commandos, 1 infantry and 1 light_artillery moved from Kentung to Puel
                  1 commando moved from Taungoo to Puel
                  1 commando moved from Taungoo to Puel
                  1 infantry moved from Taungoo to Kentung
                  1 armour moved from Rangoon to Kentung
                  1 commando moved from Chittagong to Rangoon
                  1 fighter moved from Rangoon to Puel
                  1 fighter moved from Kunming to Puel
                  1 fighter moved from Chittagong to Malaya-Singapore
                  1 fighter moved from Chittagong to Malaya-Singapore
          
              Purchase Units - British
                  British buy 8 armour, 1 factory and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; 
          
              Combat - British
                  Battle in Cambodia
                      British attack with 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery
                      Thailand defend with 2 thai_infantrys
                          British roll dice for 1 armour, 1 commando, 1 heavy_artillery and 1 light_artillery in Cambodia, round 2 : 2/4 hits, 1.83 expected hits
                          Thailand roll dice for 2 thai_infantrys in Cambodia, round 2 : 1/2 hits, 0.67 expected hits
                          2 thai_infantrys owned by the Thailand and 1 commando owned by the British lost in Cambodia
                      British win, taking Cambodia from Thailand with 1 armour, 1 heavy_artillery and 1 light_artillery remaining. Battle score for attacker is 0
                      Casualties for British: 1 commando
                      Casualties for Thailand: 2 thai_infantrys
                  Battle in Puel
                      British attack with 4 commandos, 2 fighters, 1 infantry and 1 light_artillery
                      Japanese defend with 3 armour, 1 light_armour and 1 ruralproduction
                          British roll dice for 4 commandos, 2 fighters, 1 infantry and 1 light_artillery in Puel, round 2 : 3/8 hits, 3.00 expected hits
                          Japanese roll dice for 3 armour and 1 light_armour in Puel, round 2 : 2/4 hits, 1.67 expected hits
                          2 armour owned by the Japanese, 1 light_armour owned by the Japanese, 1 commando owned by the British and 1 infantry owned by the British lost in Puel
                          British roll dice for 3 commandos, 2 fighters and 1 light_artillery in Puel, round 3 : 1/6 hits, 2.50 expected hits
                          Japanese roll dice for 1 armour in Puel, round 3 : 0/1 hits, 0.50 expected hits
                          1 armour owned by the Japanese lost in Puel
                      British win, taking Puel from Japanese with 3 commandos, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 15
                      Casualties for British: 1 commando and 1 infantry
                      Casualties for Japanese: 3 armour and 1 light_armour
          
              Non Combat Move - British
                  1 fighter moved from Puel to Kunming
                  1 fighter moved from Puel to Hsingi
                  1 fighter moved from Chittagong to Momein
          
              Place Units - British
                  3 armour and 2 fighters placed in Malaya-Singapore
                  2 armour and 1 fighter placed in Rangoon
                  1 factory placed in Mandalay
                  3 armour placed in Chittagong
          
              Turn Complete - British
                  British collect 52 PUs; end with 52 PUs
                  Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 107 PUs
          

          Combat Hit Differential Summary :

          British : -1.33
          Thailand : 0.33
          Japanese : -0.17
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • W Offline
            waldowv
            last edited by

            TripleA Turn Summary: Nationalist round 7

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 7
            
                Combat Move - Nationalist
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    3 conscripts and 6 infantry moved from Chenchow to Shiuchow
                    1 armour moved from Kunming to Mengtsi
                          Nationalist take Mengtsi from Japanese
                    1 armour moved from Mengtsi to Poseh
                    1 light_artillery moved from Hsingi to Poseh
                    1 infantry moved from Szecheng to Poseh
                    1 infantry moved from Szecheng to Lungchow
                          Nationalist take Lungchow from Japanese
                    1 armour moved from Kunming to Poseh
                    1 armour moved from Kunming to Poseh
                    4 infantry moved from Hsingi to Poseh
                    1 fighter moved from Changsha to Shiuchow
                    2 fighters moved from Changsha to Shiuchow
                    1 conscript moved from Wuhan to Fancheng
                    1 infantry moved from Ichang to Fancheng
                    1 armour moved from Changsha to Te-king
                    3 light_artillerys moved from Changsha to Te-king
                    3 conscripts moved from Siangtan to Te-king
                    1 conscript moved from Wuhan to Hwanggang
                    1 conscript moved from Wuhan to Hwanggang
                    1 light_artillery moved from Wuhan to Fancheng
                    2 infantry moved from Ichang to Fancheng
                    2 conscripts and 3 infantry moved from Wu Tang Mountains to Nanyang
                    1 light_artillery moved from Wuhan to Hwanggang
                    1 light_artillery moved from Wuhan to Hwanggang
                    3 conscripts moved from Nanchang to Kan
                    1 light_artillery moved from Hwangshi to Poyang
                    1 infantry moved from Hwangshi to Poyang
                    3 infantry moved from Nanchang to Poyang
                    3 armour moved from Kweiyang to Kweilin
                    1 infantry moved from Szecheng to Kweilin
                    1 fighter moved from Kunming to Kweilin
                    1 armour moved from Hwangshi to Kan
                    1 armour moved from Hwangshi to Kan
            
                Purchase Units - Nationalist
                    Nationalist repair damage of 5x factory, 1x factory; Remaining resources: 179 PUs; 0 techTokens; 
                    Nationalist buy 3 armour, 8 conscripts, 2 fighters, 25 infantry and 8 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - Nationalist
                    Battle in Nanyang
                        Nationalist attack with 2 conscripts and 3 infantry
                        Japanese defend with 1 light_artillery and 1 ruralproduction
                            Nationalist roll dice for 2 conscripts and 3 infantry in Nanyang, round 2 : 2/5 hits, 0.83 expected hits
                            Japanese roll dice for 1 light_artillery in Nanyang, round 2 : 0/1 hits, 0.33 expected hits
                            1 light_artillery owned by the Japanese lost in Nanyang
                        Nationalist win, taking Nanyang from Japanese with 2 conscripts and 3 infantry remaining. Battle score for attacker is 5
                        Casualties for Japanese: 1 light_artillery
                    Battle in Poseh
                        Nationalist attack with 3 armour, 5 infantry and 1 light_artillery
                        Japanese defend with 1 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                            Nationalist roll dice for 3 armour, 5 infantry and 1 light_artillery in Poseh, round 2 : 2/9 hits, 2.83 expected hits
                            Japanese roll dice for 1 armour, 1 light_artillery and 1 mobile_infantry in Poseh, round 2 : 1/3 hits, 1.17 expected hits
                            1 infantry owned by the Nationalist, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Poseh
                            Nationalist roll dice for 3 armour, 4 infantry and 1 light_artillery in Poseh, round 3 : 1/8 hits, 2.67 expected hits
                            Japanese roll dice for 1 armour in Poseh, round 3 : 1/1 hits, 0.50 expected hits
                            1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Poseh
                        Nationalist win, taking Poseh from Japanese with 3 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 9
                        Casualties for Nationalist: 2 infantry
                        Casualties for Japanese: 1 armour, 1 light_artillery and 1 mobile_infantry
                    Battle in Kan
                        Nationalist attack with 2 armour and 3 conscripts
                        Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                            Nationalist roll dice for 2 armour and 3 conscripts in Kan, round 2 : 4/5 hits, 1.50 expected hits
                            Japanese roll dice for 2 elites and 1 heavy_artillery in Kan, round 2 : 1/3 hits, 1.00 expected hits
                            1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Kan
                        Nationalist win, taking Kan from Japanese with 2 armour and 2 conscripts remaining. Battle score for attacker is 11
                        Casualties for Nationalist: 1 conscript
                        Casualties for Japanese: 2 elites and 1 heavy_artillery
                    Battle in Poyang
                        Nationalist attack with 4 infantry and 1 light_artillery
                        Japanese defend with 1 heavy_artillery and 1 ruralproduction
                            Nationalist roll dice for 4 infantry and 1 light_artillery in Poyang, round 2 : 1/5 hits, 1.17 expected hits
                            Japanese roll dice for 1 heavy_artillery in Poyang, round 2 : 1/1 hits, 0.33 expected hits
                            1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Poyang
                        Nationalist win, taking Poyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                        Casualties for Nationalist: 1 infantry
                        Casualties for Japanese: 1 heavy_artillery
                    Battle in Hwanggang
                        Nationalist attack with 2 conscripts and 2 light_artillerys
                        Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction
                            Nationalist roll dice for 2 conscripts and 2 light_artillerys in Hwanggang, round 2 : 1/4 hits, 1.00 expected hits
                            Japanese roll dice for 1 armour and 1 heavy_artillery in Hwanggang, round 2 : 1/2 hits, 0.83 expected hits
                            1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Hwanggang
                            Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 3 : 0/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 armour in Hwanggang, round 3 : 0/1 hits, 0.50 expected hits
                            Nationalist roll dice for 1 conscript and 2 light_artillerys in Hwanggang, round 4 : 0/3 hits, 0.83 expected hits
                            Japanese roll dice for 1 armour in Hwanggang, round 4 : 1/1 hits, 0.50 expected hits
                            1 conscript owned by the Nationalist lost in Hwanggang
                            Nationalist roll dice for 2 light_artillerys in Hwanggang, round 5 : 0/2 hits, 0.67 expected hits
                            Japanese roll dice for 1 armour in Hwanggang, round 5 : 1/1 hits, 0.50 expected hits
                            1 light_artillery owned by the Nationalist lost in Hwanggang
                            Nationalist roll dice for 1 light_artillery in Hwanggang, round 6 : 1/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 armour in Hwanggang, round 6 : 0/1 hits, 0.50 expected hits
                            1 armour owned by the Japanese lost in Hwanggang
                        Nationalist win, taking Hwanggang from Japanese with 1 light_artillery remaining. Battle score for attacker is 2
                        Casualties for Nationalist: 2 conscripts and 1 light_artillery
                        Casualties for Japanese: 1 armour and 1 heavy_artillery
                    Battle in Fancheng
                        Nationalist attack with 1 conscript, 3 infantry and 1 light_artillery
                        Japanese defend with 1 light_artillery and 1 ruralproduction
                            Nationalist roll dice for 1 conscript, 3 infantry and 1 light_artillery in Fancheng, round 2 : 1/5 hits, 1.17 expected hits
                            Japanese roll dice for 1 light_artillery in Fancheng, round 2 : 1/1 hits, 0.33 expected hits
                            1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Fancheng
                        Nationalist win, taking Fancheng from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                        Casualties for Nationalist: 1 conscript
                        Casualties for Japanese: 1 light_artillery
                    Battle in Kweilin
                        Nationalist attack with 3 armour, 1 fighter and 1 infantry
                        Japanese defend with 4 elites and 1 ruralproduction
                            Nationalist roll dice for 3 armour, 1 fighter and 1 infantry in Kweilin, round 2 : 3/5 hits, 2.17 expected hits
                            Japanese roll dice for 4 elites in Kweilin, round 2 : 1/4 hits, 1.33 expected hits
                            3 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin
                            Nationalist roll dice for 3 armour and 1 fighter in Kweilin, round 3 : 3/4 hits, 2.00 expected hits
                            Japanese roll dice for 1 elite in Kweilin, round 3 : 1/1 hits, 0.33 expected hits
                            1 armour owned by the Nationalist and 1 elite owned by the Japanese lost in Kweilin
                        Nationalist win, taking Kweilin from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                        Casualties for Nationalist: 1 armour and 1 infantry
                        Casualties for Japanese: 4 elites
                    Battle in Te-king
                        Nationalist attack with 1 armour, 3 conscripts and 3 light_artillerys
                        Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction
                            Nationalist roll dice for 1 armour, 3 conscripts and 3 light_artillerys in Te-king, round 2 : 4/7 hits, 2.00 expected hits
                            Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Te-king, round 2 : 2/6 hits, 2.00 expected hits
                            3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Te-king
                            Nationalist roll dice for 1 armour, 1 conscript and 3 light_artillerys in Te-king, round 3 : 3/5 hits, 1.67 expected hits
                            Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                            1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Japanese lost in Te-king
                        Nationalist win, taking Te-king from Japanese with 1 armour, 1 conscript and 3 light_artillerys remaining. Battle score for attacker is 23
                        Casualties for Nationalist: 2 conscripts
                        Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys
                    Battle in Shiuchow
                        Nationalist attack with 3 conscripts, 3 fighters and 6 infantry
                        Japanese defend with 4 elites, 4 fighters and 1 ruralproduction
                            Nationalist roll dice for 3 conscripts, 3 fighters and 6 infantry in Shiuchow, round 2 : 3/12 hits, 3.00 expected hits
                            Japanese roll dice for 4 elites and 4 fighters in Shiuchow, round 2 : 4/8 hits, 4.00 expected hits
                            3 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 infantry owned by the Nationalist lost in Shiuchow
                            Nationalist roll dice for 3 fighters and 5 infantry in Shiuchow, round 3 : 1/8 hits, 2.33 expected hits
                            Japanese roll dice for 1 elite and 4 fighters in Shiuchow, round 3 : 1/5 hits, 3.00 expected hits
                            1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                            Nationalist roll dice for 3 fighters and 4 infantry in Shiuchow, round 4 : 3/7 hits, 2.17 expected hits
                            Japanese roll dice for 4 fighters in Shiuchow, round 4 : 1/4 hits, 2.67 expected hits
                            3 fighters owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                            Nationalist roll dice for 3 fighters and 3 infantry in Shiuchow, round 5 : 1/6 hits, 2.00 expected hits
                            Japanese roll dice for 1 fighter in Shiuchow, round 5 : 1/1 hits, 0.67 expected hits
                            1 fighter owned by the Japanese and 1 infantry owned by the Nationalist lost in Shiuchow
                        Nationalist win, taking Shiuchow from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 58
                        Casualties for Nationalist: 3 conscripts and 4 infantry
                        Casualties for Japanese: 4 elites and 4 fighters
            
                Non Combat Move - Nationalist
                    3 conscripts and 1 train moved from Kunming to Chungking
                    1 train moved from Chungking to Kunming
                    1 train moved from Chungking to Kunming
                    2 conscripts and 1 infantry moved from Kutsing to Mengtsi
                    3 fighters moved from Shiuchow to Siangtan
                    1 fighter moved from Kweilin to Siangtan
            
                Place Units - Nationalist
                    3 armour and 3 light_artillerys placed in Wuhan
                    Nationalist undo move 1.
                    2 fighters placed in Changsha
                    2 armour and 4 light_artillerys placed in Wuhan
                    1 armour and 3 light_artillerys placed in Kweiyang
                    1 light_artillery placed in Changsha
                    3 infantry placed in Wu Tang Mountains
                    3 infantry placed in Szecheng
                    2 infantry placed in Puel
                    3 conscripts placed in Hwangshi
                    3 infantry placed in Ichang
                    3 infantry placed in Cheng-tu
                    3 infantry placed in Pa-chung
                    3 infantry placed in Siangtan
                    3 infantry placed in Chenchow
                    3 conscripts placed in Pinghsiang
                    2 conscripts and 1 infantry placed in Tungting
                    1 infantry placed in Chien-ning
            
                Turn Complete - Nationalist
                    Nationalist collect 92 PUs; end with 92 PUs
                    Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 112 PUs
                    Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 132 PUs
                    Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 142 PUs
                    Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 152 PUs
                    Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 192 PUs
            

            Combat Hit Differential Summary :

            Nationalist : 2.83
            Japanese : -2.17
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • H Offline
              Hexborg
              last edited by

              TripleA Turn Summary: Manchukwo round 7

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 7
              
                  Combat Move - Manchukwo
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      1 heavy_cavalry moved from Ordos Plateau to Weinan
                      1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                      1 light_artillery moved from Ordos Plateau to Weinan
                      1 light_artillery moved from Ningsia to Lanchow
                      1 cavalry moved from Ordos Plateau to Tsingyang
                      1 light_infantry moved from Ningsia to Lanchow
                      1 light_infantry moved from Ningsia to Lanchow
                      1 light_infantry moved from Ningsia to Lanchow
                      1 light_infantry moved from Ordos Plateau to Weinan
                      1 light_infantry moved from Ordos Plateau to Tsingyang
                      1 infantry moved from Hehsi Corridor to Lanchow
                      1 infantry moved from Kuyuan to Tsingyang
              
                  Purchase Units - Manchukwo
                      Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Manchukwo
                      Battle in Weinan
                          Manchukwo attack with 1 heavy_cavalry, 1 light_artillery and 1 light_infantry
                          Communist defend with 1 infantry and 1 ruralproduction
                              Manchukwo roll dice for 1 heavy_cavalry, 1 light_artillery and 1 light_infantry in Weinan, round 2 : 0/3 hits, 1.00 expected hits
                              Communist roll dice for 1 infantry in Weinan, round 2 : 1/1 hits, 0.33 expected hits
                              1 light_infantry owned by the Manchukwo lost in Weinan
                              Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Weinan, round 3 : 1/2 hits, 0.83 expected hits
                              Communist roll dice for 1 infantry in Weinan, round 3 : 1/1 hits, 0.33 expected hits
                              1 heavy_cavalry owned by the Manchukwo and 1 infantry owned by the Communist lost in Weinan
                          Manchukwo win, taking Weinan from Communist with 1 light_artillery remaining. Battle score for attacker is -3
                          Casualties for Manchukwo: 1 heavy_cavalry and 1 light_infantry
                          Casualties for Communist: 1 infantry
                      Battle in Tsingyang
                          Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry and 1 light_infantry
                          Communist defend with 1 armour and 1 ruralproduction
                              Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry and 1 light_infantry in Tsingyang, round 2 : 2/4 hits, 0.83 expected hits
                              Communist roll dice for 1 armour in Tsingyang, round 2 : 1/1 hits, 0.50 expected hits
                              1 light_infantry owned by the Manchukwo and 1 armour owned by the Communist lost in Tsingyang
                          Manchukwo win, taking Tsingyang from Communist with 1 cavalry, 1 heavy_cavalry and 1 infantry remaining. Battle score for attacker is 4
                          Casualties for Manchukwo: 1 light_infantry
                          Casualties for Communist: 1 armour
                      Battle in Lanchow
                          Manchukwo attack with 1 infantry, 1 light_artillery and 3 light_infantrys
                          Communist defend with 2 armour and 1 station
                              Manchukwo roll dice for 1 infantry, 1 light_artillery and 3 light_infantrys in Lanchow, round 2 : 1/5 hits, 1.17 expected hits
                              Communist roll dice for 2 armour in Lanchow, round 2 : 0/2 hits, 1.00 expected hits
                              1 armour owned by the Communist lost in Lanchow
                              Manchukwo roll dice for 1 infantry, 1 light_artillery and 3 light_infantrys in Lanchow, round 3 : 1/5 hits, 1.17 expected hits
                              Communist roll dice for 1 armour in Lanchow, round 3 : 1/1 hits, 0.50 expected hits
                              1 light_infantry owned by the Manchukwo and 1 armour owned by the Communist lost in Lanchow
                          Manchukwo win, taking Lanchow from Communist with 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 10
                          Casualties for Communist: 2 armour
                          Casualties for Manchukwo: 1 light_infantry
              
                  Non Combat Move - Manchukwo
                      1 infantry moved from Ningsia to Hehsi Corridor
                      1 infantry moved from Ordos Plateau to Ningsia
                      1 infantry moved from Ordos Plateau to Kuyuan
                      1 infantry moved from Ordos Plateau to Kuyuan
                      1 light_artillery moved from Chahar to Ordos Plateau
                      1 heavy_cavalry moved from Chahar to Ningsia
                      1 light_infantry moved from Chahar to Ningsia
                      1 light_infantry moved from Chahar to Ordos Plateau
                      1 cavalry moved from Chahar to Ordos Plateau
                      1 infantry moved from Chengteh to Chahar
                      1 cavalry, 1 heavy_cavalry, 1 light_artillery and 2 light_infantrys moved from Mukden to Chahar
                      1 infantry moved from Mukden to Chengteh
              
                  Place Units - Manchukwo
                      1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
              
                  Turn Complete - Manchukwo
                      Manchukwo collect 23 PUs; end with 23 PUs
              

              Combat Hit Differential Summary :

              Communist : 1.33
              Manchukwo : -0.00
              

              Savegame

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              • B Offline
                bentonjt
                last edited by

                TripleA Turn Summary: Communist round 7

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 7
                
                    Combat Move - Communist
                        1 heavy_artillery and 3 infantry moved from Kungchangfu to Lanchow
                        1 armour and 2 infantry moved from Ankang to Sian
                        1 infantry moved from Hanchung to Sian
                        1 heavy_artillery and 1 infantry moved from Hanchung to Tsingyang
                        1 propaganda moved from Kannan to Tsingyang
                        1 propaganda moved from Kannan to Lanchow
                
                    Purchase Units - Communist
                        Communist buy 2 heavy_artillerys and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Combat - Communist
                        Battle in Sian
                            Communist attack with 1 armour and 3 infantry
                            Japanese defend with 1 light_artillery, 2 mobile_infantrys and 1 station
                                Communist roll dice for 1 armour and 3 infantry in Sian, round 2 : 1/4 hits, 1.00 expected hits
                                Japanese roll dice for 1 light_artillery and 2 mobile_infantrys in Sian, round 2 : 1/3 hits, 1.00 expected hits
                                1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Sian
                                Communist roll dice for 1 armour and 2 infantry in Sian, round 3 : 1/3 hits, 0.83 expected hits
                                Japanese roll dice for 1 light_artillery and 1 mobile_infantry in Sian, round 3 : 0/2 hits, 0.67 expected hits
                                1 mobile_infantry owned by the Japanese lost in Sian
                                Communist roll dice for 1 armour and 2 infantry in Sian, round 4 : 1/3 hits, 0.83 expected hits
                                Japanese roll dice for 1 light_artillery in Sian, round 4 : 0/1 hits, 0.33 expected hits
                                1 light_artillery owned by the Japanese lost in Sian
                            Communist win, taking Sian from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 10
                            Casualties for Communist: 1 infantry
                            Casualties for Japanese: 1 light_artillery and 2 mobile_infantrys
                        Battle in Tsingyang
                            Communist attack with 1 heavy_artillery, 1 infantry and 1 propaganda
                            Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                                Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 2 : 1/2 hits, 0.83 expected hits
                                Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 infantry in Tsingyang, round 2 : 0/3 hits, 0.67 expected hits
                                1 cavalry owned by the Manchukwo lost in Tsingyang
                                Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 3 : 0/2 hits, 0.83 expected hits
                                Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 3 : 0/2 hits, 0.50 expected hits
                                Communist roll dice for 1 heavy_artillery, 1 infantry and 1 propaganda in Tsingyang, round 4 : 1/2 hits, 0.83 expected hits
                                Japanese roll dice for 1 heavy_cavalry and 1 infantry in Tsingyang, round 4 : 1/2 hits, 0.50 expected hits
                                1 heavy_cavalry owned by the Manchukwo and 1 propaganda owned by the Communist lost in Tsingyang
                                Communist roll dice for 1 heavy_artillery and 1 infantry in Tsingyang, round 5 : 1/2 hits, 0.83 expected hits
                                Japanese roll dice for 1 infantry in Tsingyang, round 5 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Manchukwo lost in Tsingyang
                            Communist win, taking Tsingyang from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 8
                            Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 infantry
                            Casualties for Communist: 1 propaganda
                        Battle in Lanchow
                            Communist attack with 1 heavy_artillery, 3 infantry and 1 propaganda
                            Manchukwo defend with 1 infantry, 1 light_artillery, 2 light_infantrys and 1 station
                                Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 2 : 2/4 hits, 1.17 expected hits
                                Manchukwo roll dice for 1 infantry, 1 light_artillery and 2 light_infantrys in Lanchow, round 2 : 0/4 hits, 1.00 expected hits
                                2 light_infantrys owned by the Manchukwo lost in Lanchow
                                Communist roll dice for 1 heavy_artillery, 3 infantry and 1 propaganda in Lanchow, round 3 : 3/4 hits, 1.17 expected hits
                                Manchukwo roll dice for 1 infantry and 1 light_artillery in Lanchow, round 3 : 1/2 hits, 0.67 expected hits
                                1 light_artillery owned by the Manchukwo, 1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Lanchow
                            Communist win, taking Lanchow from Manchukwo with 1 heavy_artillery, 2 infantry and 1 propaganda remaining. Battle score for attacker is 9
                            Casualties for Manchukwo: 1 infantry, 1 light_artillery and 2 light_infantrys
                            Casualties for Communist: 1 infantry
                
                    Non Combat Move - Communist
                
                    Place Units - Communist
                        2 heavy_artillerys placed in Hanchung
                        2 infantry placed in Ankang
                        1 infantry placed in Hanchung
                        3 infantry placed in Kannan
                        Communist undo move 4.
                        1 infantry placed in Kungchangfu
                        2 infantry placed in Kannan
                
                    Turn Complete - Communist
                        Communist collect 19 PUs; end with 19 PUs
                        Objective Communist Quarantine: Communist met a national objective for an additional 5 PUs; end with 24 PUs
                

                Combat Hit Differential Summary :

                Communist : 2.67
                Manchukwo : -0.67
                Japanese : -2.00
                

                Savegame

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                • H Offline
                  Hexborg
                  last edited by

                  TripleA Turn Summary: Thailand round 7

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 7
                  
                      Turn Complete - Thailand
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Japanese round 7

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 7
                    
                        Place Units - Japanese
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                            1 elite and 4 infantry placed in Hanoi
                            1 elite and 3 infantry placed in Nanning
                            1 elite and 3 infantry placed in Canton
                            1 elite, 1 heavy_artillery and 1 infantry placed in Shanghai
                            2 light_artillerys placed in Canton
                            1 armour, 1 fighter, 1 light_artillery and 1 mobile_infantry placed in Hong Kong
                            1 armour, 1 light_artillery and 1 mobile_infantry placed in Nanking
                            2 armour and 2 mobile_infantrys placed in Taiyuan
                            1 bomber and 1 fighter placed in Formosa
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                            Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                    
                        Turn Complete - Japanese
                            Japanese collect 145 PUs; end with 145 PUs
                            Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 150 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • B Offline
                      bentonjt
                      last edited by

                      TripleA Turn Summary: British round 7

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 7
                      
                          Combat Move - British
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              1 armour, 1 heavy_artillery and 1 light_artillery moved from Cambodia to Tonkin
                                    British take Annam from Thailand
                              3 commandos and 1 light_artillery moved from Puel to Tonkin
                              1 armour and 1 infantry moved from Kentung to Tonkin
                              1 fighter moved from Rangoon to Tonkin
                              1 infantry moved from Phitsanulok to Luang Prabang
                              2 infantry moved from Chiang Mai to Luang Prabang
                              2 armour and 1 commando moved from Rangoon to Luang Prabang
                              3 armour moved from Chittagong to Mandalay
                              1 fighter moved from Malaya-Singapore to SZ 10 South China Sea
                              3 fighters moved from Malaya-Singapore to Tonkin
                      
                          Purchase Units - British
                              British buy 6 armour, 1 battleship, 2 commandos, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Combat - British
                              Battle in SZ 10 South China Sea
                                  British attack with 1 fighter
                                  Japanese defend with 2 transports
                                      British roll dice for 1 fighter in SZ 10 South China Sea, round 2 : 0/1 hits, 0.50 expected hits
                                      British roll dice for 1 fighter in SZ 10 South China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 10 South China Sea
                                      British roll dice for 1 fighter in SZ 10 South China Sea, round 4 : 0/1 hits, 0.50 expected hits
                                      British roll dice for 1 fighter in SZ 10 South China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                      1 transport owned by the Japanese lost in SZ 10 South China Sea
                                  British win with 1 fighter remaining. Battle score for attacker is 16
                                  Casualties for Japanese: 2 transports
                              Battle in Luang Prabang
                                  British attack with 2 armour, 1 commando and 3 infantry
                                  Thailand defend with 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                                      British roll dice for 2 armour, 1 commando and 3 infantry in Luang Prabang, round 2 : 1/6 hits, 1.83 expected hits
                                      Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys in Luang Prabang, round 2 : 1/4 hits, 1.33 expected hits
                                      1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                                      British roll dice for 2 armour, 1 commando and 2 infantry in Luang Prabang, round 3 : 2/5 hits, 1.67 expected hits
                                      Thailand roll dice for 1 heavy_artillery, 1 light_artillery and 1 thai_infantry in Luang Prabang, round 3 : 1/3 hits, 1.00 expected hits
                                      1 light_artillery owned by the Thailand, 1 thai_infantry owned by the Thailand and 1 infantry owned by the British lost in Luang Prabang
                                      British roll dice for 2 armour, 1 commando and 1 infantry in Luang Prabang, round 4 : 2/4 hits, 1.50 expected hits
                                      Thailand roll dice for 1 heavy_artillery in Luang Prabang, round 4 : 0/1 hits, 0.33 expected hits
                                      1 heavy_artillery owned by the Thailand lost in Luang Prabang
                                  British win, taking Luang Prabang from Thailand with 2 armour, 1 commando and 1 infantry remaining. Battle score for attacker is 8
                                  Casualties for British: 2 infantry
                                  Casualties for Thailand: 1 heavy_artillery, 1 light_artillery and 2 thai_infantrys
                              Battle in Tonkin
                                  British attack with 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                                  Japanese defend with 1 armour, 2 elites, 7 fighters and 1 light_artillery
                                      British roll dice for 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys in Tonkin, round 2 : 7/13 hits, 5.83 expected hits
                                      Thailand roll dice for 1 armour, 2 elites, 7 fighters and 1 light_artillery in Tonkin, round 2 : 9/11 hits, 6.17 expected hits
                                      3 fighters owned by the Japanese, 2 elites owned by the Japanese, 1 armour owned by the Japanese, 2 light_artillerys owned by the British, 1 light_artillery owned by the Japanese, 3 commandos owned by the British, 1 infantry owned by the British, 2 armour owned by the British and 1 heavy_artillery owned by the British lost in Tonkin
                                      British roll dice for 4 fighters in Tonkin, round 3 : 2/4 hits, 2.00 expected hits
                                      Thailand roll dice for 4 fighters in Tonkin, round 3 : 3/4 hits, 2.67 expected hits
                                      2 fighters owned by the Japanese and 3 fighters owned by the British lost in Tonkin
                                      British roll dice for 1 fighter in Tonkin, round 4 : 0/1 hits, 0.50 expected hits
                                      Thailand roll dice for 2 fighters in Tonkin, round 4 : 2/2 hits, 1.33 expected hits
                                      1 fighter owned by the British lost in Tonkin
                                  Thailand win with 2 fighters remaining. Battle score for attacker is -13
                                  Casualties for British: 2 armour, 3 commandos, 4 fighters, 1 heavy_artillery, 1 infantry and 2 light_artillerys
                                  Casualties for Japanese: 1 armour, 2 elites, 5 fighters and 1 light_artillery
                      
                          Non Combat Move - British
                              1 armour moved from Malaya-Singapore to Kra
                              1 armour moved from Malaya-Singapore to Kra
                              1 armour moved from Malaya-Singapore to Kra
                              1 armour moved from Malaya-Singapore to Kra
                              1 armour moved from Malaya-Singapore to Kra
                              1 armour moved from Malaya-Singapore to Kra
                              1 armour moved from Malaya-Singapore to Kra
                              1 armour moved from Malaya-Singapore to Kra
                              1 fighter moved from SZ 10 South China Sea to Kan
                      
                          Place Units - British
                              3 armour placed in Rangoon
                              3 armour placed in Mandalay
                              1 battleship and 4 submarines placed in SZ 21 Strait of Malacca
                              2 commandos and 1 fighter placed in Chittagong
                      
                          Turn Complete - British
                              British collect 53 PUs; end with 53 PUs
                              Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 58 PUs
                              Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 63 PUs
                              Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 68 PUs
                              Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 108 PUs
                      

                      Combat Hit Differential Summary :

                      British : 0.67
                      Thailand : 3.17
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        waldowv
                        last edited by

                        TripleA Turn Summary: Nationalist round 8

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 8
                        
                            Combat Move - Nationalist
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                1 fighter moved from Changsha to Weinan
                                1 light_artillery moved from Fancheng to Puchow
                                3 infantry moved from Wu Tang Mountains to Weinan
                                2 conscripts moved from Nanyang to Puchow
                                1 infantry moved from Nanyang to Puchow
                                1 fighter moved from Changsha to Luoyang
                                2 infantry moved from Nanyang to Luoyang
                                3 infantry moved from Fancheng to Juning
                                1 light_artillery moved from Wuhan to Juning
                                1 armour moved from Kweiyang to Szecheng
                                1 light_artillery moved from Kweiyang to Kweilin
                                1 infantry moved from Siangtan to Kweilin
                                1 light_artillery moved from Poseh to Lungchow
                                3 infantry moved from Poseh to Lungchow
                                1 armour moved from Poseh to Lungchow
                                2 armour moved from Poseh to Lungchow
                                1 light_artillery moved from Changsha to Te-king
                                2 infantry moved from Siangtan to Te-king
                                1 fighter moved from Siangtan to Te-king
                                1 fighter moved from Siangtan to Te-king
                                2 armour and 2 conscripts moved from Kan to Shiuchow
                                1 infantry moved from Chenchow to Te-king
                                1 light_artillery moved from Kweiyang to Szecheng
                                3 infantry moved from Ichang to Hwanggang
                                3 conscripts moved from Pinghsiang to Poyang
                                2 conscripts and 1 infantry moved from Tungting to Hwanggang
                                1 light_artillery moved from Wuhan to Hwanggang
                                1 light_artillery moved from Wuhan to Hwanggang
                                1 light_artillery moved from Wuhan to Hwanggang
                                1 infantry moved from Hwangshi to Poyang
                                1 infantry moved from Hwangshi to Poyang
                                2 infantry moved from Hwangshi to Poyang
                                3 conscripts moved from Hwangshi to Poyang
                                1 armour moved from Hwangshi to Poyang
                                1 light_artillery moved from Hwangshi to Shiuchow
                                1 light_artillery moved from Hwangshi to Shiuchow
                                1 fighter moved from Siangtan to Te-king
                                1 fighter moved from Siangtan to Te-king
                        
                            Purchase Units - Nationalist
                                Nationalist buy 7 armour, 14 conscripts, 1 fighter, 24 infantry and 7 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - Nationalist
                                Battle in Lungchow
                                    Nationalist attack with 3 armour, 3 infantry and 1 light_artillery
                                    Japanese defend with 1 elite, 1 heavy_artillery, 2 infantry and 1 ruralproduction
                                        Nationalist roll dice for 3 armour, 3 infantry and 1 light_artillery in Lungchow, round 2 : 2/7 hits, 2.50 expected hits
                                        Japanese roll dice for 1 elite, 1 heavy_artillery and 2 infantry in Lungchow, round 2 : 3/4 hits, 1.33 expected hits
                                        2 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Lungchow
                                        Nationalist roll dice for 3 armour and 1 light_artillery in Lungchow, round 3 : 2/4 hits, 1.83 expected hits
                                        Japanese roll dice for 1 elite and 1 heavy_artillery in Lungchow, round 3 : 1/2 hits, 0.67 expected hits
                                        1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 elite owned by the Japanese lost in Lungchow
                                    Nationalist win, taking Lungchow from Japanese with 3 armour remaining. Battle score for attacker is 1
                                    Casualties for Nationalist: 3 infantry and 1 light_artillery
                                    Casualties for Japanese: 1 elite, 1 heavy_artillery and 2 infantry
                                Battle in Szecheng
                                    Nationalist attack with 1 armour and 1 light_artillery
                                    Japanese defend with 1 infantry and 1 ruralproduction
                                        Nationalist roll dice for 1 armour and 1 light_artillery in Szecheng, round 2 : 0/2 hits, 0.83 expected hits
                                        Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                                        1 light_artillery owned by the Nationalist lost in Szecheng
                                        Nationalist roll dice for 1 armour in Szecheng, round 3 : 1/1 hits, 0.50 expected hits
                                        Japanese roll dice for 1 infantry in Szecheng, round 3 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Szecheng
                                    Nationalist win, taking Szecheng from Japanese with 1 armour remaining. Battle score for attacker is -2
                                    Casualties for Nationalist: 1 light_artillery
                                    Casualties for Japanese: 1 infantry
                                Battle in Kweilin
                                    Nationalist attack with 1 infantry and 1 light_artillery
                                    Japanese defend with 1 elite and 1 ruralproduction
                                        Nationalist roll dice for 1 infantry and 1 light_artillery in Kweilin, round 2 : 0/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 elite in Kweilin, round 2 : 1/1 hits, 0.33 expected hits
                                        1 infantry owned by the Nationalist lost in Kweilin
                                        Nationalist roll dice for 1 light_artillery in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                        Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                        Nationalist roll dice for 1 light_artillery in Kweilin, round 4 : 0/1 hits, 0.33 expected hits
                                        Japanese roll dice for 1 elite in Kweilin, round 4 : 1/1 hits, 0.33 expected hits
                                        1 light_artillery owned by the Nationalist lost in Kweilin
                                    Japanese win with 1 elite remaining. Battle score for attacker is -8
                                    Casualties for Nationalist: 1 infantry and 1 light_artillery
                                Battle in Shiuchow
                                    Nationalist attack with 2 armour, 2 conscripts and 2 light_artillerys
                                    Japanese defend with 2 elites, 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                        Nationalist roll dice for 2 armour, 2 conscripts and 2 light_artillerys in Shiuchow, round 2 : 2/6 hits, 2.00 expected hits
                                        Japanese roll dice for 2 elites, 1 heavy_artillery and 1 light_artillery in Shiuchow, round 2 : 2/4 hits, 1.33 expected hits
                                        2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Shiuchow
                                        Nationalist roll dice for 2 armour and 2 light_artillerys in Shiuchow, round 3 : 1/4 hits, 1.67 expected hits
                                        Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Shiuchow, round 3 : 1/2 hits, 0.67 expected hits
                                        1 light_artillery owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Shiuchow
                                        Nationalist roll dice for 2 armour and 1 light_artillery in Shiuchow, round 4 : 2/3 hits, 1.33 expected hits
                                        Japanese roll dice for 1 heavy_artillery in Shiuchow, round 4 : 1/1 hits, 0.33 expected hits
                                        1 heavy_artillery owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Shiuchow
                                    Nationalist win, taking Shiuchow from Japanese with 2 armour remaining. Battle score for attacker is 4
                                    Casualties for Nationalist: 2 conscripts and 2 light_artillerys
                                    Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 light_artillery
                                Battle in Te-king
                                    Nationalist attack with 4 fighters, 3 infantry and 1 light_artillery
                                    Japanese defend with 1 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                                        Nationalist roll dice for 4 fighters, 3 infantry and 1 light_artillery in Te-king, round 2 : 2/8 hits, 3.00 expected hits
                                        Japanese roll dice for 1 armour, 2 elites and 1 heavy_artillery in Te-king, round 2 : 3/4 hits, 1.50 expected hits
                                        2 elites owned by the Japanese and 3 infantry owned by the Nationalist lost in Te-king
                                        Nationalist roll dice for 4 fighters and 1 light_artillery in Te-king, round 3 : 1/5 hits, 2.33 expected hits
                                        Japanese roll dice for 1 armour and 1 heavy_artillery in Te-king, round 3 : 2/2 hits, 0.83 expected hits
                                        1 heavy_artillery owned by the Japanese, 1 light_artillery owned by the Nationalist and 1 fighter owned by the Nationalist lost in Te-king
                                     retreated to Te-king
                                    Japanese win with 1 armour remaining. Battle score for attacker is -16
                                    Casualties for Nationalist: 1 fighter, 3 infantry and 1 light_artillery
                                    Casualties for Japanese: 2 elites and 1 heavy_artillery
                                Battle in Poyang
                                    Nationalist attack with 1 armour, 6 conscripts and 4 infantry
                                    Japanese defend with 3 elites, 1 heavy_artillery, 2 light_artillerys and 1 ruralproduction
                                        Nationalist roll dice for 1 armour, 6 conscripts and 4 infantry in Poyang, round 2 : 5/11 hits, 2.17 expected hits
                                        Japanese roll dice for 3 elites, 1 heavy_artillery and 2 light_artillerys in Poyang, round 2 : 2/6 hits, 2.00 expected hits
                                        3 elites owned by the Japanese, 2 conscripts owned by the Nationalist and 2 light_artillerys owned by the Japanese lost in Poyang
                                        Nationalist roll dice for 1 armour, 4 conscripts and 4 infantry in Poyang, round 3 : 2/9 hits, 1.83 expected hits
                                        Japanese roll dice for 1 heavy_artillery in Poyang, round 3 : 1/1 hits, 0.33 expected hits
                                        1 heavy_artillery owned by the Japanese and 1 conscript owned by the Nationalist lost in Poyang
                                    Nationalist win, taking Poyang from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 21
                                    Casualties for Nationalist: 3 conscripts
                                    Casualties for Japanese: 3 elites, 1 heavy_artillery and 2 light_artillerys
                                Battle in Hwanggang
                                    Nationalist attack with 2 conscripts, 4 infantry and 3 light_artillerys
                                    Japanese defend with 2 armour, 2 elites, 1 heavy_artillery and 1 ruralproduction
                                        Nationalist roll dice for 2 conscripts, 4 infantry and 3 light_artillerys in Hwanggang, round 2 : 3/9 hits, 2.50 expected hits
                                        Japanese roll dice for 2 armour, 2 elites and 1 heavy_artillery in Hwanggang, round 2 : 2/5 hits, 2.00 expected hits
                                        1 heavy_artillery owned by the Japanese, 2 elites owned by the Japanese and 2 conscripts owned by the Nationalist lost in Hwanggang
                                        Nationalist roll dice for 4 infantry and 3 light_artillerys in Hwanggang, round 3 : 2/7 hits, 2.17 expected hits
                                        Japanese roll dice for 2 armour in Hwanggang, round 3 : 1/2 hits, 1.00 expected hits
                                        2 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hwanggang
                                    Nationalist win, taking Hwanggang from Japanese with 3 infantry and 3 light_artillerys remaining. Battle score for attacker is 18
                                    Casualties for Nationalist: 2 conscripts and 1 infantry
                                    Casualties for Japanese: 2 armour, 2 elites and 1 heavy_artillery
                                Battle in Juning
                                    Nationalist attack with 3 infantry and 1 light_artillery
                                    Japanese defend with 2 elites and 1 ruralproduction
                                        Nationalist roll dice for 3 infantry and 1 light_artillery in Juning, round 2 : 0/4 hits, 1.00 expected hits
                                        Japanese roll dice for 2 elites in Juning, round 2 : 1/2 hits, 0.67 expected hits
                                        1 infantry owned by the Nationalist lost in Juning
                                        Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 3 : 0/3 hits, 0.83 expected hits
                                        Japanese roll dice for 2 elites in Juning, round 3 : 0/2 hits, 0.67 expected hits
                                        Nationalist roll dice for 2 infantry and 1 light_artillery in Juning, round 4 : 2/3 hits, 0.83 expected hits
                                        Japanese roll dice for 2 elites in Juning, round 4 : 1/2 hits, 0.67 expected hits
                                        2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Juning
                                    Nationalist win, taking Juning from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                    Casualties for Nationalist: 2 infantry
                                    Casualties for Japanese: 2 elites
                                Battle in Weinan
                                    Nationalist attack with 1 fighter and 3 infantry
                                    Manchukwo defend with 1 light_artillery; Japanese defend with 1 elite and 1 ruralproduction
                                        Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 2 : 1/4 hits, 1.00 expected hits
                                        Japanese roll dice for 1 elite and 1 light_artillery in Weinan, round 2 : 0/2 hits, 0.67 expected hits
                                        1 elite owned by the Japanese lost in Weinan
                                        Nationalist roll dice for 1 fighter and 3 infantry in Weinan, round 3 : 2/4 hits, 1.00 expected hits
                                        Japanese roll dice for 1 light_artillery in Weinan, round 3 : 1/1 hits, 0.33 expected hits
                                        1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Weinan
                                    Nationalist win, taking Weinan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                    Casualties for Japanese: 1 elite
                                    Casualties for Nationalist: 1 infantry
                                    Casualties for Manchukwo: 1 light_artillery
                                Battle in Puchow
                                    Nationalist attack with 2 conscripts, 1 infantry and 1 light_artillery
                                    Japanese defend with 1 armour, 1 heavy_artillery and 1 ruralproduction
                                        Nationalist roll dice for 2 conscripts, 1 infantry and 1 light_artillery in Puchow, round 2 : 0/4 hits, 1.00 expected hits
                                        Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 2 : 2/2 hits, 0.83 expected hits
                                        2 conscripts owned by the Nationalist lost in Puchow
                                        Nationalist roll dice for 1 infantry and 1 light_artillery in Puchow, round 3 : 0/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 armour and 1 heavy_artillery in Puchow, round 3 : 1/2 hits, 0.83 expected hits
                                        1 infantry owned by the Nationalist lost in Puchow
                                    1 light_artillery owned by the Nationalist retreated to Nanyang
                                    Japanese win with 1 armour and 1 heavy_artillery remaining. Battle score for attacker is -7
                                    Casualties for Nationalist: 2 conscripts and 1 infantry
                                Battle in Luoyang
                                    Nationalist attack with 1 fighter and 2 infantry
                                    Japanese defend with 1 heavy_artillery, 1 light_artillery and 1 ruralproduction
                                        Nationalist roll dice for 1 fighter and 2 infantry in Luoyang, round 2 : 1/3 hits, 0.83 expected hits
                                        Japanese roll dice for 1 heavy_artillery and 1 light_artillery in Luoyang, round 2 : 2/2 hits, 0.67 expected hits
                                        2 infantry owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Luoyang
                                     retreated to Luoyang
                                    Japanese win with 1 heavy_artillery remaining. Battle score for attacker is -1
                                    Casualties for Nationalist: 2 infantry
                                    Casualties for Japanese: 1 light_artillery
                        
                            Non Combat Move - Nationalist
                                1 fighter moved from Luoyang to Nanyang
                                1 fighter moved from Weinan to Nanyang
                                3 fighters moved from Te-king to Kan
                                3 conscripts and 1 train moved from Chungking to Lanchow
                                1 light_artillery and 1 train moved from Kweiyang to Lanchow
                                3 infantry moved from Cheng-tu to Kannan
                                3 infantry moved from Pa-chung to Hanchung
                                2 conscripts and 1 infantry moved from Mengtsi to Poseh
                                1 infantry moved from Chien-ning to Kan
                                2 infantry moved from Chenchow to Kan
                                2 armour moved from Wuhan to Siangtan
                        
                            Place Units - Nationalist
                                3 infantry placed in Kan
                                3 infantry placed in Chenchow
                                3 conscripts placed in Siangtan
                                3 infantry placed in Chih-Chiang
                                3 infantry placed in Tuyun
                                3 conscripts placed in Poseh
                                3 infantry placed in Nanyang
                                3 conscripts placed in Hwangshi
                                Nationalist undo move 8.
                                3 infantry placed in Hwangshi
                                3 conscripts placed in Pinghsiang
                                3 infantry placed in Chien-ning
                                3 conscripts placed in Changteh
                                3 infantry placed in Tungting
                                2 conscripts placed in Wu Tang Mountains
                                2 armour, 1 fighter and 1 light_artillery placed in Kweiyang
                                2 armour and 2 light_artillerys placed in Changsha
                                3 armour and 3 light_artillerys placed in Wuhan
                                1 light_artillery placed in Kunming
                        
                            Turn Complete - Nationalist
                                Nationalist collect 91 PUs; end with 91 PUs
                                Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 111 PUs
                                Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 131 PUs
                                Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 141 PUs
                                Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 151 PUs
                                Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 191 PUs
                        

                        Combat Hit Differential Summary :

                        Nationalist : -2.17
                        Japanese : 11.00
                        

                        Savegame

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                        • H Offline
                          Hexborg
                          last edited by

                          TripleA Turn Summary: Manchukwo round 8

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 8
                          
                              Combat Move - Manchukwo
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  1 infantry moved from Kuyuan to Tsingyang
                                        Japanese take Tsingyang from Communist
                                  1 infantry moved from Ningsia to Kuyuan
                                  1 heavy_cavalry moved from Chahar to Ningsia
                                  1 light_artillery moved from Chahar to Ordos Plateau
                                  1 light_infantry moved from Chahar to Tsingtai
                                  1 light_infantry moved from Chahar to Tsangchow
                                  1 infantry moved from Chengteh to Chahar
                                  1 infantry moved from Chahar to North Suiyuan
                                  1 cavalry moved from Chahar to Ordos Plateau
                                  1 cavalry moved from Mukden to Chahar
                                  1 heavy_cavalry moved from Mukden to Chahar
                                  1 light_infantry moved from Mukden to Chahar
                                  1 light_artillery moved from Mukden to Chahar
                                  1 infantry moved from Mukden to Chengteh
                                  1 light_infantry moved from Mukden to Chahar
                                  1 light_artillery moved from Ordos Plateau to Kungchangfu
                                  1 cavalry moved from Ordos Plateau to Kungchangfu
                                  1 light_infantry moved from Ordos Plateau to Kungchangfu
                                  1 infantry moved from Kuyuan to Hehsi Corridor
                                  1 light_infantry moved from Ningsia to Kungchangfu
                                  1 heavy_cavalry moved from Ningsia to Kungchangfu
                                  1 infantry moved from Hehsi Corridor to Kungchangfu
                          
                              Purchase Units - Manchukwo
                                  Manchukwo buy 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 4 light_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Manchukwo
                                  Battle in Kungchangfu
                                      Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                                      Communist defend with 1 infantry and 1 ruralproduction
                                          Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 0/6 hits, 1.50 expected hits
                                          Communist roll dice for 1 infantry in Kungchangfu, round 2 : 0/1 hits, 0.33 expected hits
                                          Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 3 : 2/6 hits, 1.50 expected hits
                                          Communist roll dice for 1 infantry in Kungchangfu, round 3 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Communist lost in Kungchangfu
                                      Manchukwo win, taking Kungchangfu from Communist with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 3
                                      Casualties for Communist: 1 infantry
                          
                              Non Combat Move - Manchukwo
                          
                              Place Units - Manchukwo
                                  1 heavy_cavalry, 1 light_artillery and 4 light_infantrys placed in Mukden
                                  Manchukwo undo move 1.
                                  1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys placed in Mukden
                          
                              Turn Complete - Manchukwo
                                  Manchukwo collect 19 PUs; end with 19 PUs
                          

                          Combat Hit Differential Summary :

                          Communist : -0.67
                          Manchukwo : -1.00
                          

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Turn Summary: Communist round 8

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 8
                            
                                Combat Move - Communist
                                    1 propaganda moved from Lanchow to Juning
                                    1 propaganda moved from Juning to Kaifeng
                                          Communist take Kaifeng from Japanese
                                    1 propaganda moved from Kaifeng to Huaipei
                                          Communist take Huaipei from Japanese
                                    1 propaganda moved from Huaipei to Yang-chow
                                          Communist take Yang-chow from Japanese
                                    1 propaganda moved from Yang-chow to Hsuchow
                                          Communist take Hsuchow from Japanese
                                    1 propaganda moved from Hsuchow to Kining
                                          Communist take Kining from Japanese
                                    1 propaganda moved from Kining to Ichow
                                          Communist take Ichow from Japanese
                                    1 propaganda moved from Ichow to Jih-Chao
                                          Communist take Jih-Chao from Japanese
                                    1 propaganda moved from Jih-Chao to Tsingtao
                                          Nationalist take Tsingtao from Japanese
                                    1 propaganda moved from Tsingtao to Weihsien
                                          Communist take Weihsien from Japanese
                                    1 propaganda moved from Weihsien to Lungkow
                                          Communist take Lungkow from Japanese
                                    1 propaganda moved from Lungkow to Techow
                                          Communist take Techow from Japanese
                                    1 propaganda moved from Techow to Liaocheng
                                          Communist take Liaocheng from Japanese
                                    1 propaganda moved from Liaocheng to Tsinan
                                          Nationalist take Tsinan from Japanese
                                    1 heavy_artillery moved from Lanchow to Hehsi Corridor
                                    1 infantry moved from Lanchow to Hehsi Corridor
                                    1 infantry moved from Lanchow to Hehsi Corridor
                                    2 heavy_artillerys and 1 infantry moved from Hanchung to Sian
                                    1 infantry moved from Ankang to Sian
                                    1 infantry moved from Ankang to Sian
                            
                                Purchase Units - Communist
                                    Communist buy 4 conscripts, 4 infantry and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
                            
                                Combat - Communist
                                    Battle in Hehsi Corridor
                                        Communist attack with 1 heavy_artillery and 2 infantry
                                        Manchukwo defend with 1 infantry; Japanese defend with 1 ruralproduction
                                            Communist roll dice for 1 heavy_artillery and 2 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
                                            Japanese roll dice for 1 infantry in Hehsi Corridor, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Hehsi Corridor
                                        Communist win, taking Hehsi Corridor from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for Communist: 1 infantry
                                        Casualties for Manchukwo: 1 infantry
                                    Battle in Sian
                                        Communist attack with 2 heavy_artillerys and 3 infantry
                                        Japanese defend with 2 armour, 1 light_artillery, 1 mobile_infantry and 1 station
                                            Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 2 : 2/5 hits, 1.83 expected hits
                                            Japanese roll dice for 2 armour, 1 light_artillery and 1 mobile_infantry in Sian, round 2 : 0/4 hits, 1.67 expected hits
                                            1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Sian
                                            Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 3 : 3/5 hits, 1.83 expected hits
                                            Japanese roll dice for 2 armour in Sian, round 3 : 2/2 hits, 1.00 expected hits
                                            2 armour owned by the Japanese and 2 infantry owned by the Communist lost in Sian
                                        Communist win, taking Sian from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 15
                                        Casualties for Japanese: 2 armour, 1 light_artillery and 1 mobile_infantry
                                        Casualties for Communist: 2 infantry
                            
                                Non Combat Move - Communist
                                    2 infantry moved from Kannan to Lanchow
                            
                                Place Units - Communist
                                    1 conscript placed in Liaocheng
                                    1 conscript placed in Techow
                                    1 conscript placed in Huaipei
                                    1 conscript placed in Yang-chow
                                    1 infantry placed in Hehsi Corridor
                                    1 infantry placed in Kannan
                                    Communist undo move 6.
                                    3 infantry placed in Ankang
                                    Communist undo move 6.
                                    2 infantry placed in Ankang
                                    1 infantry placed in Hanchung
                                    1 propaganda placed in Ankang
                                    1 propaganda placed in Hanchung
                            
                                Turn Complete - Communist
                                    Communist collect 28 PUs; end with 29 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : 1.33
                            Japanese : 0.00
                            

                            Savegame

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                            • H Offline
                              Hexborg
                              last edited by

                              TripleA Turn Summary: Thailand round 8

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 8
                              
                                  Turn Complete - Thailand
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Japanese round 8

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 8
                                
                                    Place Units - Japanese
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                        4 infantry and 1 light_artillery placed in Hanoi
                                        1 elite and 3 infantry placed in Nanning
                                        2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                                        1 light_artillery placed in Peking
                                        1 light_artillery placed in Peking
                                        1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                        1 light_armour and 1 mobile_infantry placed in Peking
                                        1 elite and 2 infantry placed in Shanghai
                                        2 armour and 1 mobile_infantry placed in Nanking
                                        1 bomber and 1 fighter placed in Hong Kong
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                        Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                
                                    Turn Complete - Japanese
                                        Japanese collect 123 PUs; end with 123 PUs
                                        Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • B Offline
                                  bentonjt
                                  last edited by

                                  TripleA Turn Summary: British round 8

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 8
                                  
                                      Combat Move - British
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin
                                          3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin
                                          6 armour moved from Mandalay to Kentung
                                          1 armour moved from Luang Prabang to South Laos
                                                British take South Laos from Thailand
                                          1 armour moved from South Laos to Udon Thani
                                                British take Udon Thani from Thailand
                                  
                                      Purchase Units - British
                                          British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Combat - British
                                          Battle in SZ 12 Gulf of Tonkin
                                              British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                                              Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                                                  British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits
                                              Units damaged: 1 battleship owned by the Japanese
                                                  British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits
                                                  Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits
                                              Units damaged: 3 battleships owned by the British
                                                  3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                                                  British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits
                                                  British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits
                                                  Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits
                                                  3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                                                  British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits
                                                  1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                                  British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits
                                                  Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits
                                                  Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits
                                                  1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                                  British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits
                                                  1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin
                                                  British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits
                                                  Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits
                                                  2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin
                                              British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55
                                              Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
                                              Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                                  
                                      Non Combat Move - British
                                          8 armour moved from Kra to Malaya-Singapore
                                          1 commando moved from Luang Prabang to Kunming
                                          1 infantry moved from Luang Prabang to Udon Thani
                                          1 armour moved from Luang Prabang to Udon Thani
                                          3 armour moved from Rangoon to Chiang Mai
                                          2 commandos moved from Chittagong to Mandalay
                                  
                                      Place Units - British
                                          4 fighters placed in Malaya-Singapore
                                          3 armour placed in Rangoon
                                          1 armour placed in Malaya-Singapore
                                          3 armour placed in Mandalay
                                          1 armour placed in Chittagong
                                  
                                      Turn Complete - British
                                          British collect 55 PUs; end with 55 PUs
                                          Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs
                                          Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs
                                          Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs
                                          Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs
                                          2 units repaired.
                                  

                                  Combat Hit Differential Summary :

                                  British : -1.50
                                  Japanese : 0.50
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    waldowv
                                    last edited by

                                    TripleA Turn Summary: Nationalist round 9

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 9
                                    
                                        Combat Move - Nationalist
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            3 infantry moved from Hanchung to Kungchangfu
                                            3 infantry moved from Kannan to Kungchangfu
                                            3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu
                                            5 conscripts and 1 infantry moved from Poseh to Lungchow
                                            1 armour moved from Kweiyang to Szecheng
                                            1 light_artillery moved from Kweiyang to Kweilin
                                            3 infantry moved from Tuyun to Szecheng
                                            3 infantry moved from Chih-Chiang to Kweilin
                                            3 infantry moved from Nanyang to Luoyang
                                            1 light_artillery moved from Nanyang to Luoyang
                                            1 infantry moved from Juning to Kaifeng
                                            1 light_artillery moved from Juning to Kaifeng
                                            1 light_artillery moved from Changsha to Kan
                                            1 light_artillery moved from Changsha to Kan
                                            2 armour and 3 conscripts moved from Siangtan to Te-king
                                            3 infantry moved from Chien-ning to Kan
                                            3 infantry moved from Chenchow to Te-king
                                            1 armour moved from Changsha to Kan
                                            1 armour moved from Changsha to Kan
                                            3 conscripts moved from Pinghsiang to Kan
                                            1 armour moved from Kweiyang to Kweilin
                                            1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping
                                            1 fighter moved from Nanyang to Luan
                                            1 fighter moved from Nanyang to Anking
                                            1 infantry moved from Hwanggang to Luan
                                            1 infantry moved from Hwanggang to Anking
                                            1 infantry moved from Hwanggang to Luan
                                            1 light_artillery moved from Hwanggang to Anking
                                            2 light_artillerys moved from Hwanggang to Kan
                                            3 infantry moved from Hwangshi to Kan
                                            1 fighter moved from Kweiyang to Te-king
                                    
                                        Purchase Units - Nationalist
                                            Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; 
                                            Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - Nationalist
                                            Battle in Luoyang
                                                Nationalist attack with 3 infantry and 1 light_artillery
                                                Japanese defend with 1 heavy_artillery and 1 ruralproduction
                                                    Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang
                                                Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                                Casualties for Nationalist: 1 infantry
                                                Casualties for Japanese: 1 heavy_artillery
                                            Battle in Kungchangfu
                                                Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery
                                                Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                                                    Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits
                                                    Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits
                                                    2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu
                                                    Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits
                                                    Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits
                                                    1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu
                                                    Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits
                                                    Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits
                                                    1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu
                                                Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                                Casualties for Nationalist: 3 conscripts and 1 infantry
                                                Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                                            Battle in Kaifeng
                                                Nationalist attack with 1 infantry and 1 light_artillery
                                                Japanese defend with 1 mobile_infantry and 1 ruralproduction
                                                    Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits
                                                    Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 mobile_infantry owned by the Japanese lost in Kaifeng
                                                Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 mobile_infantry
                                            Battle in Luan
                                                Nationalist attack with 1 fighter and 2 infantry
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Luan
                                                Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 elite
                                            Battle in Anking
                                                Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits
                                                    Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Nationalist lost in Anking
                                                    Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits
                                                    Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits
                                                    1 light_artillery owned by the Nationalist lost in Anking
                                                 retreated to Anking
                                                Japanese win with 1 elite remaining. Battle score for attacker is -8
                                                Casualties for Nationalist: 1 infantry and 1 light_artillery
                                            Battle in Yen-ping
                                                Nationalist attack with 1 armour, 3 conscripts and 4 infantry
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits
                                                    Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Yen-ping
                                                Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 elite
                                            Battle in Kan
                                                Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys
                                                Japanese defend with 1 armour and 1 ruralproduction
                                                    Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits
                                                    Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan
                                                Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4
                                                Casualties for Nationalist: 1 conscript
                                                Casualties for Japanese: 1 armour
                                            Battle in Te-king
                                                Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits
                                                    Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Te-king
                                                Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 elite
                                            Battle in Kweilin
                                                Nationalist attack with 1 armour, 3 infantry and 1 light_artillery
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits
                                                    Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                                                    Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits
                                                    Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese lost in Kweilin
                                                Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                                                Casualties for Japanese: 1 elite
                                            Battle in Szecheng
                                                Nationalist attack with 1 armour and 3 infantry
                                                Japanese defend with 1 infantry and 1 ruralproduction
                                                    Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng
                                                Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                                                Casualties for Nationalist: 1 infantry
                                                Casualties for Japanese: 1 infantry
                                            Battle in Lungchow
                                                Nationalist attack with 5 conscripts and 1 infantry
                                                Japanese defend with 1 elite and 1 ruralproduction
                                                    Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits
                                                    1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                                Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2
                                                Casualties for Nationalist: 1 conscript
                                                Casualties for Japanese: 1 elite
                                    
                                        Non Combat Move - Nationalist
                                            1 fighter moved from Luan to Hwangshi
                                            1 fighter moved from Anking to Hwangshi
                                            1 fighter moved from Te-king to Changsha
                                            3 infantry moved from Tungting to Hwangshi
                                            3 conscripts moved from Changteh to Hwangshi
                                            1 armour moved from Wuhan to Kan
                                            2 armour and 3 light_artillerys moved from Wuhan to Kan
                                            2 conscripts moved from Wu Tang Mountains to Nanyang
                                            1 light_artillery and 1 train moved from Kunming to Sian
                                    
                                        Place Units - Nationalist
                                            2 armour, 1 fighter and 1 infantry placed in Tsingtao
                                            3 infantry placed in Poyang
                                            3 infantry placed in Hwanggang
                                            3 infantry placed in Juning
                                            3 infantry placed in Nanyang
                                            3 infantry placed in Weinan
                                            3 infantry placed in Chenchow
                                            3 conscripts placed in Siangtan
                                            3 conscripts placed in Pinghsiang
                                            3 conscripts placed in Poseh
                                            3 armour, 1 fighter and 2 light_artillerys placed in Wuhan
                                            3 conscripts placed in Fancheng
                                            2 infantry placed in Wu Tang Mountains
                                            Nationalist undo move 13.
                                            Nationalist undo move 12.
                                            3 conscripts placed in Chien-ning
                                            2 infantry placed in Hwangshi
                                    
                                        Turn Complete - Nationalist
                                            Nationalist collect 109 PUs; end with 109 PUs
                                            Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs
                                            Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                                            Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs
                                            Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs
                                            Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Nationalist : -2.33
                                    Japanese : 3.00
                                    

                                    Savegame

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                                    • H Offline
                                      Hexborg
                                      last edited by

                                      TripleA Turn Summary: Manchukwo round 9

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 9
                                      
                                          Combat Move - Manchukwo
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                      
                                          Purchase Units - Manchukwo
                                              Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Non Combat Move - Manchukwo
                                              1 heavy_cavalry moved from Ningsia to Kuyuan
                                              1 cavalry moved from Ordos Plateau to Tsingyang
                                              1 light_artillery moved from Ordos Plateau to Hehsi Corridor
                                              1 infantry moved from North Suiyuan to Ordos Plateau
                                              1 infantry moved from Chengteh to Paoting
                                              1 heavy_cavalry moved from Chahar to Tsingtai
                                              1 light_artillery moved from Chahar to Tsangchow
                                              1 cavalry moved from Chahar to Ordos Plateau
                                              1 infantry moved from Chahar to North Suiyuan
                                              1 light_infantry moved from Chahar to Ningsia
                                              1 light_infantry moved from Chahar to Tsangchow
                                              1 cavalry moved from Mukden to Paoting
                                              1 heavy_cavalry moved from Mukden to Chahar
                                              1 light_infantry moved from Mukden to Chahar
                                              1 light_infantry moved from Mukden to Tientsin
                                              1 light_artillery moved from Mukden to Tientsin
                                              1 infantry moved from Mukden to Chengteh
                                      
                                          Place Units - Manchukwo
                                              2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
                                      
                                          Turn Complete - Manchukwo
                                              Manchukwo collect 19 PUs; end with 19 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • B Offline
                                        bentonjt
                                        last edited by

                                        TripleA Turn Summary: Communist round 9

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 9
                                        
                                            Combat Move - Communist
                                                1 propaganda moved from Tsinan to Huainan
                                                      Communist take Huainan from Japanese
                                                1 propaganda moved from Huainan to Chin-kiang
                                                      Communist take Chin-kiang from Japanese
                                                1 propaganda moved from Ankang to West Kwangtung
                                                      Communist take West Kwangtung from Japanese
                                                1 propaganda moved from West Kwangtung to Woochow
                                                      Communist take Woochow from Japanese
                                                1 propaganda moved from Woochow to Changsha
                                                2 heavy_artillerys and 1 infantry moved from Sian to Yenan
                                                2 infantry moved from Ankang to Yenan
                                                1 infantry moved from Hanchung to Yenan
                                        
                                            Purchase Units - Communist
                                                Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat - Communist
                                                Battle in Yenan
                                                    Communist attack with 2 heavy_artillerys and 4 infantry
                                                    Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                                                        Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                                                        Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                                                        1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                                        Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                                                        Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                                                        2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                                                    Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                                                    Casualties for Communist: 2 infantry
                                                    Casualties for Japanese: 2 armour and 1 mobile_infantry
                                        
                                            Non Combat Move - Communist
                                                1 train moved from Chungking to Lanchow
                                                1 infantry and 1 train moved from Lanchow to Sian
                                                1 propaganda moved from Hanchung to Wuhan
                                        
                                            Place Units - Communist
                                                1 conscript placed in Hsuchow
                                                1 conscript placed in Huainan
                                                1 heavy_artillery and 2 infantry placed in Hanchung
                                                1 heavy_artillery and 2 infantry placed in Ichow
                                                1 infantry placed in Lungkow
                                        
                                            Turn Complete - Communist
                                                Communist collect 30 PUs; end with 30 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : 0.17
                                        Japanese : -0.33
                                        

                                        Savegame

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                                        • H Offline
                                          Hexborg
                                          last edited by

                                          TripleA Turn Summary: Thailand round 9

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 9
                                          
                                              Turn Complete - Thailand
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Japanese round 9

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 9
                                            
                                                Place Units - Japanese
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                    4 infantry and 1 light_artillery placed in Hanoi
                                                    1 elite and 3 infantry placed in Nanning
                                                    2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                                                    1 elite and 2 infantry placed in Nanking
                                                    1 light_artillery placed in Nanking
                                                    1 armour placed in Shanghai
                                                    Japanese undo move 6.
                                                    2 armour and 1 mobile_infantry placed in Taiyuan
                                                    1 destroyer placed in SZ 9 Taiwan Strait
                                                    1 bomber placed in Hong Kong
                                                    1 fighter placed in Hong Kong
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                                    Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 126 PUs; end with 128 PUs
                                                    Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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