TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    archaeologists

    Scheduled Pinned Locked Moved Play By Forum
    1.7k Posts 6 Posters 3.6m Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Communist round 8

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 8
      
          Combat Move - Communist
              1 propaganda moved from Lanchow to Juning
              1 propaganda moved from Juning to Kaifeng
                    Communist take Kaifeng from Japanese
              1 propaganda moved from Kaifeng to Huaipei
                    Communist take Huaipei from Japanese
              1 propaganda moved from Huaipei to Yang-chow
                    Communist take Yang-chow from Japanese
              1 propaganda moved from Yang-chow to Hsuchow
                    Communist take Hsuchow from Japanese
              1 propaganda moved from Hsuchow to Kining
                    Communist take Kining from Japanese
              1 propaganda moved from Kining to Ichow
                    Communist take Ichow from Japanese
              1 propaganda moved from Ichow to Jih-Chao
                    Communist take Jih-Chao from Japanese
              1 propaganda moved from Jih-Chao to Tsingtao
                    Nationalist take Tsingtao from Japanese
              1 propaganda moved from Tsingtao to Weihsien
                    Communist take Weihsien from Japanese
              1 propaganda moved from Weihsien to Lungkow
                    Communist take Lungkow from Japanese
              1 propaganda moved from Lungkow to Techow
                    Communist take Techow from Japanese
              1 propaganda moved from Techow to Liaocheng
                    Communist take Liaocheng from Japanese
              1 propaganda moved from Liaocheng to Tsinan
                    Nationalist take Tsinan from Japanese
              1 heavy_artillery moved from Lanchow to Hehsi Corridor
              1 infantry moved from Lanchow to Hehsi Corridor
              1 infantry moved from Lanchow to Hehsi Corridor
              2 heavy_artillerys and 1 infantry moved from Hanchung to Sian
              1 infantry moved from Ankang to Sian
              1 infantry moved from Ankang to Sian
      
          Purchase Units - Communist
              Communist buy 4 conscripts, 4 infantry and 2 propagandas; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Hehsi Corridor
                  Communist attack with 1 heavy_artillery and 2 infantry
                  Manchukwo defend with 1 infantry; Japanese defend with 1 ruralproduction
                      Communist roll dice for 1 heavy_artillery and 2 infantry in Hehsi Corridor, round 2 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Hehsi Corridor, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Communist and 1 infantry owned by the Manchukwo lost in Hehsi Corridor
                  Communist win, taking Hehsi Corridor from Japanese with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Communist: 1 infantry
                  Casualties for Manchukwo: 1 infantry
              Battle in Sian
                  Communist attack with 2 heavy_artillerys and 3 infantry
                  Japanese defend with 2 armour, 1 light_artillery, 1 mobile_infantry and 1 station
                      Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 2 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 2 armour, 1 light_artillery and 1 mobile_infantry in Sian, round 2 : 0/4 hits, 1.67 expected hits
                      1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Sian
                      Communist roll dice for 2 heavy_artillerys and 3 infantry in Sian, round 3 : 3/5 hits, 1.83 expected hits
                      Japanese roll dice for 2 armour in Sian, round 3 : 2/2 hits, 1.00 expected hits
                      2 armour owned by the Japanese and 2 infantry owned by the Communist lost in Sian
                  Communist win, taking Sian from Japanese with 2 heavy_artillerys and 1 infantry remaining. Battle score for attacker is 15
                  Casualties for Japanese: 2 armour, 1 light_artillery and 1 mobile_infantry
                  Casualties for Communist: 2 infantry
      
          Non Combat Move - Communist
              2 infantry moved from Kannan to Lanchow
      
          Place Units - Communist
              1 conscript placed in Liaocheng
              1 conscript placed in Techow
              1 conscript placed in Huaipei
              1 conscript placed in Yang-chow
              1 infantry placed in Hehsi Corridor
              1 infantry placed in Kannan
              Communist undo move 6.
              3 infantry placed in Ankang
              Communist undo move 6.
              2 infantry placed in Ankang
              1 infantry placed in Hanchung
              1 propaganda placed in Ankang
              1 propaganda placed in Hanchung
      
          Turn Complete - Communist
              Communist collect 28 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Communist : 1.33
      Japanese : 0.00
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Thailand round 8

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 8
        
            Turn Complete - Thailand
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Japanese round 8

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 8
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  4 infantry and 1 light_artillery placed in Hanoi
                  1 elite and 3 infantry placed in Nanning
                  2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                  1 light_artillery placed in Peking
                  1 light_artillery placed in Peking
                  1 armour, 1 light_armour, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                  1 light_armour and 1 mobile_infantry placed in Peking
                  1 elite and 2 infantry placed in Shanghai
                  2 armour and 1 mobile_infantry placed in Nanking
                  1 bomber and 1 fighter placed in Hong Kong
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 123 PUs; end with 123 PUs
                  Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 128 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: British round 8

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 8
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 fighter moved from Chittagong to SZ 12 Gulf of Tonkin
                    3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport moved from SZ 21 Strait of Malacca to SZ 12 Gulf of Tonkin
                    6 armour moved from Mandalay to Kentung
                    1 armour moved from Luang Prabang to South Laos
                          British take South Laos from Thailand
                    1 armour moved from South Laos to Udon Thani
                          British take Udon Thani from Thailand
            
                Purchase Units - British
                    British buy 8 armour and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in SZ 12 Gulf of Tonkin
                        British attack with 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 4 submarines and 1 transport
                        Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
                            British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 2 : 1/4 hits, 1.33 expected hits
                        Units damaged: 1 battleship owned by the Japanese
                            British roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 transport in SZ 12 Gulf of Tonkin, round 2 : 3/11 hits, 4.67 expected hits
                            Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports in SZ 12 Gulf of Tonkin, round 2 : 5/9 hits, 4.50 expected hits
                        Units damaged: 3 battleships owned by the British
                            3 transports owned by the Japanese, 1 transport owned by the British and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                            British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 3 : 2/4 hits, 1.33 expected hits
                            British roll dice for 3 battleships, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter in SZ 12 Gulf of Tonkin, round 3 : 4/10 hits, 4.50 expected hits
                            Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports in SZ 12 Gulf of Tonkin, round 3 : 4/9 hits, 4.50 expected hits
                            3 transports owned by the Japanese, 3 destroyers owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in SZ 12 Gulf of Tonkin
                            British roll dice for 4 submarines in SZ 12 Gulf of Tonkin, round 4 : 1/4 hits, 1.33 expected hits
                            1 carrier owned by the Japanese lost in SZ 12 Gulf of Tonkin
                            British roll dice for 3 battleships, 1 cruiser, 1 destroyer and 1 fighter in SZ 12 Gulf of Tonkin, round 4 : 2/6 hits, 3.33 expected hits
                            Japanese roll dice for 3 fighters in SZ 12 Gulf of Tonkin, round 4 : 3/3 hits, 2.00 expected hits
                            Japanese roll dice for 1 battleship and 1 cruiser in SZ 12 Gulf of Tonkin, round 4 : 1/2 hits, 1.17 expected hits
                            1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in SZ 12 Gulf of Tonkin
                            British roll dice for 3 submarines in SZ 12 Gulf of Tonkin, round 5 : 2/3 hits, 1.00 expected hits
                            1 battleship owned by the Japanese lost in SZ 12 Gulf of Tonkin
                            British roll dice for 3 battleships in SZ 12 Gulf of Tonkin, round 5 : 3/3 hits, 2.00 expected hits
                            Japanese roll dice for 2 fighters in SZ 12 Gulf of Tonkin, round 5 : 1/2 hits, 1.33 expected hits
                            2 fighters owned by the Japanese and 1 battleship owned by the British lost in SZ 12 Gulf of Tonkin
                        British win with 2 battleships and 3 submarines remaining. Battle score for attacker is 55
                        Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 transport
                        Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
            
                Non Combat Move - British
                    8 armour moved from Kra to Malaya-Singapore
                    1 commando moved from Luang Prabang to Kunming
                    1 infantry moved from Luang Prabang to Udon Thani
                    1 armour moved from Luang Prabang to Udon Thani
                    3 armour moved from Rangoon to Chiang Mai
                    2 commandos moved from Chittagong to Mandalay
            
                Place Units - British
                    4 fighters placed in Malaya-Singapore
                    3 armour placed in Rangoon
                    1 armour placed in Malaya-Singapore
                    3 armour placed in Mandalay
                    1 armour placed in Chittagong
            
                Turn Complete - British
                    British collect 55 PUs; end with 55 PUs
                    Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 60 PUs
                    Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 65 PUs
                    Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 70 PUs
                    Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 110 PUs
                    2 units repaired.
            

            Combat Hit Differential Summary :

            British : -1.50
            Japanese : 0.50
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Nationalist round 9

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 9
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      3 infantry moved from Hanchung to Kungchangfu
                      3 infantry moved from Kannan to Kungchangfu
                      3 conscripts and 1 light_artillery moved from Lanchow to Kungchangfu
                      5 conscripts and 1 infantry moved from Poseh to Lungchow
                      1 armour moved from Kweiyang to Szecheng
                      1 light_artillery moved from Kweiyang to Kweilin
                      3 infantry moved from Tuyun to Szecheng
                      3 infantry moved from Chih-Chiang to Kweilin
                      3 infantry moved from Nanyang to Luoyang
                      1 light_artillery moved from Nanyang to Luoyang
                      1 infantry moved from Juning to Kaifeng
                      1 light_artillery moved from Juning to Kaifeng
                      1 light_artillery moved from Changsha to Kan
                      1 light_artillery moved from Changsha to Kan
                      2 armour and 3 conscripts moved from Siangtan to Te-king
                      3 infantry moved from Chien-ning to Kan
                      3 infantry moved from Chenchow to Te-king
                      1 armour moved from Changsha to Kan
                      1 armour moved from Changsha to Kan
                      3 conscripts moved from Pinghsiang to Kan
                      1 armour moved from Kweiyang to Kweilin
                      1 armour, 3 conscripts and 4 infantry moved from Poyang to Yen-ping
                      1 fighter moved from Nanyang to Luan
                      1 fighter moved from Nanyang to Anking
                      1 infantry moved from Hwanggang to Luan
                      1 infantry moved from Hwanggang to Anking
                      1 infantry moved from Hwanggang to Luan
                      1 light_artillery moved from Hwanggang to Anking
                      2 light_artillerys moved from Hwanggang to Kan
                      3 infantry moved from Hwangshi to Kan
                      1 fighter moved from Kweiyang to Te-king
              
                  Purchase Units - Nationalist
                      Nationalist repair damage of 9x factory, 8x factory; Remaining resources: 157 PUs; 0 techTokens; 
                      Nationalist buy 5 armour, 12 conscripts, 2 fighters, 21 infantry and 2 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in Luoyang
                          Nationalist attack with 3 infantry and 1 light_artillery
                          Japanese defend with 1 heavy_artillery and 1 ruralproduction
                              Nationalist roll dice for 3 infantry and 1 light_artillery in Luoyang, round 2 : 2/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 heavy_artillery in Luoyang, round 2 : 1/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Luoyang
                          Nationalist win, taking Luoyang from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                          Casualties for Nationalist: 1 infantry
                          Casualties for Japanese: 1 heavy_artillery
                      Battle in Kungchangfu
                          Nationalist attack with 3 conscripts, 6 infantry and 1 light_artillery
                          Manchukwo defend with 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys; Japanese defend with 1 ruralproduction
                              Nationalist roll dice for 3 conscripts, 6 infantry and 1 light_artillery in Kungchangfu, round 2 : 3/10 hits, 2.00 expected hits
                              Japanese roll dice for 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys in Kungchangfu, round 2 : 2/6 hits, 1.33 expected hits
                              2 light_infantrys owned by the Manchukwo, 2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Kungchangfu
                              Nationalist roll dice for 1 conscript, 6 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/8 hits, 1.67 expected hits
                              Japanese roll dice for 1 heavy_cavalry, 1 infantry and 1 light_artillery in Kungchangfu, round 3 : 1/3 hits, 0.83 expected hits
                              1 heavy_cavalry owned by the Manchukwo and 1 conscript owned by the Nationalist lost in Kungchangfu
                              Nationalist roll dice for 6 infantry and 1 light_artillery in Kungchangfu, round 4 : 2/7 hits, 1.50 expected hits
                              Japanese roll dice for 1 infantry and 1 light_artillery in Kungchangfu, round 4 : 1/2 hits, 0.67 expected hits
                              1 light_artillery owned by the Manchukwo, 1 infantry owned by the Nationalist and 1 infantry owned by the Manchukwo lost in Kungchangfu
                          Nationalist win, taking Kungchangfu from Japanese with 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                          Casualties for Nationalist: 3 conscripts and 1 infantry
                          Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 2 light_infantrys
                      Battle in Kaifeng
                          Nationalist attack with 1 infantry and 1 light_artillery
                          Japanese defend with 1 mobile_infantry and 1 ruralproduction
                              Nationalist roll dice for 1 infantry and 1 light_artillery in Kaifeng, round 2 : 1/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 mobile_infantry in Kaifeng, round 2 : 0/1 hits, 0.33 expected hits
                              1 mobile_infantry owned by the Japanese lost in Kaifeng
                          Nationalist win, taking Kaifeng from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                          Casualties for Japanese: 1 mobile_infantry
                      Battle in Luan
                          Nationalist attack with 1 fighter and 2 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 fighter and 2 infantry in Luan, round 2 : 1/3 hits, 0.83 expected hits
                              Japanese roll dice for 1 elite in Luan, round 2 : 0/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese lost in Luan
                          Nationalist win, taking Luan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                          Casualties for Japanese: 1 elite
                      Battle in Anking
                          Nationalist attack with 1 fighter, 1 infantry and 1 light_artillery
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Anking, round 2 : 0/3 hits, 1.17 expected hits
                              Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Nationalist lost in Anking
                              Nationalist roll dice for 1 fighter and 1 light_artillery in Anking, round 3 : 0/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 elite in Anking, round 3 : 1/1 hits, 0.33 expected hits
                              1 light_artillery owned by the Nationalist lost in Anking
                           retreated to Anking
                          Japanese win with 1 elite remaining. Battle score for attacker is -8
                          Casualties for Nationalist: 1 infantry and 1 light_artillery
                      Battle in Yen-ping
                          Nationalist attack with 1 armour, 3 conscripts and 4 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 3 conscripts and 4 infantry in Yen-ping, round 2 : 2/8 hits, 1.67 expected hits
                              Japanese roll dice for 1 elite in Yen-ping, round 2 : 0/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese lost in Yen-ping
                          Nationalist win, taking Yen-ping from Japanese with 1 armour, 3 conscripts and 4 infantry remaining. Battle score for attacker is 4
                          Casualties for Japanese: 1 elite
                      Battle in Kan
                          Nationalist attack with 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys
                          Japanese defend with 1 armour and 1 ruralproduction
                              Nationalist roll dice for 2 armour, 3 conscripts, 6 infantry and 4 light_artillerys in Kan, round 2 : 2/15 hits, 4.50 expected hits
                              Japanese roll dice for 1 armour in Kan, round 2 : 1/1 hits, 0.50 expected hits
                              1 conscript owned by the Nationalist and 1 armour owned by the Japanese lost in Kan
                          Nationalist win, taking Kan from Japanese with 2 armour, 2 conscripts, 6 infantry and 4 light_artillerys remaining. Battle score for attacker is 4
                          Casualties for Nationalist: 1 conscript
                          Casualties for Japanese: 1 armour
                      Battle in Te-king
                          Nationalist attack with 2 armour, 3 conscripts, 1 fighter and 3 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 2 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 2/9 hits, 2.50 expected hits
                              Japanese roll dice for 1 elite in Te-king, round 2 : 0/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese lost in Te-king
                          Nationalist win, taking Te-king from Japanese with 2 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                          Casualties for Japanese: 1 elite
                      Battle in Kweilin
                          Nationalist attack with 1 armour, 3 infantry and 1 light_artillery
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 2 : 0/5 hits, 1.50 expected hits
                              Japanese roll dice for 1 elite in Kweilin, round 2 : 0/1 hits, 0.33 expected hits
                              Nationalist roll dice for 1 armour, 3 infantry and 1 light_artillery in Kweilin, round 3 : 2/5 hits, 1.50 expected hits
                              Japanese roll dice for 1 elite in Kweilin, round 3 : 0/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese lost in Kweilin
                          Nationalist win, taking Kweilin from Japanese with 1 armour, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 4
                          Casualties for Japanese: 1 elite
                      Battle in Szecheng
                          Nationalist attack with 1 armour and 3 infantry
                          Japanese defend with 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 1 armour and 3 infantry in Szecheng, round 2 : 2/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 infantry in Szecheng, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Szecheng
                          Nationalist win, taking Szecheng from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                          Casualties for Nationalist: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Battle in Lungchow
                          Nationalist attack with 5 conscripts and 1 infantry
                          Japanese defend with 1 elite and 1 ruralproduction
                              Nationalist roll dice for 5 conscripts and 1 infantry in Lungchow, round 2 : 1/6 hits, 1.00 expected hits
                              Japanese roll dice for 1 elite in Lungchow, round 2 : 1/1 hits, 0.33 expected hits
                              1 elite owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                          Nationalist win, taking Lungchow from Japanese with 4 conscripts and 1 infantry remaining. Battle score for attacker is 2
                          Casualties for Nationalist: 1 conscript
                          Casualties for Japanese: 1 elite
              
                  Non Combat Move - Nationalist
                      1 fighter moved from Luan to Hwangshi
                      1 fighter moved from Anking to Hwangshi
                      1 fighter moved from Te-king to Changsha
                      3 infantry moved from Tungting to Hwangshi
                      3 conscripts moved from Changteh to Hwangshi
                      1 armour moved from Wuhan to Kan
                      2 armour and 3 light_artillerys moved from Wuhan to Kan
                      2 conscripts moved from Wu Tang Mountains to Nanyang
                      1 light_artillery and 1 train moved from Kunming to Sian
              
                  Place Units - Nationalist
                      2 armour, 1 fighter and 1 infantry placed in Tsingtao
                      3 infantry placed in Poyang
                      3 infantry placed in Hwanggang
                      3 infantry placed in Juning
                      3 infantry placed in Nanyang
                      3 infantry placed in Weinan
                      3 infantry placed in Chenchow
                      3 conscripts placed in Siangtan
                      3 conscripts placed in Pinghsiang
                      3 conscripts placed in Poseh
                      3 armour, 1 fighter and 2 light_artillerys placed in Wuhan
                      3 conscripts placed in Fancheng
                      2 infantry placed in Wu Tang Mountains
                      Nationalist undo move 13.
                      Nationalist undo move 12.
                      3 conscripts placed in Chien-ning
                      2 infantry placed in Hwangshi
              
                  Turn Complete - Nationalist
                      Nationalist collect 109 PUs; end with 109 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 129 PUs
                      Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 149 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 159 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 169 PUs
                      Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 209 PUs
              

              Combat Hit Differential Summary :

              Nationalist : -2.33
              Japanese : 3.00
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Manchukwo round 9

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 9
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                
                    Purchase Units - Manchukwo
                        Manchukwo buy 2 heavy_cavalrys, 2 infantry and 1 light_artillery; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Non Combat Move - Manchukwo
                        1 heavy_cavalry moved from Ningsia to Kuyuan
                        1 cavalry moved from Ordos Plateau to Tsingyang
                        1 light_artillery moved from Ordos Plateau to Hehsi Corridor
                        1 infantry moved from North Suiyuan to Ordos Plateau
                        1 infantry moved from Chengteh to Paoting
                        1 heavy_cavalry moved from Chahar to Tsingtai
                        1 light_artillery moved from Chahar to Tsangchow
                        1 cavalry moved from Chahar to Ordos Plateau
                        1 infantry moved from Chahar to North Suiyuan
                        1 light_infantry moved from Chahar to Ningsia
                        1 light_infantry moved from Chahar to Tsangchow
                        1 cavalry moved from Mukden to Paoting
                        1 heavy_cavalry moved from Mukden to Chahar
                        1 light_infantry moved from Mukden to Chahar
                        1 light_infantry moved from Mukden to Tientsin
                        1 light_artillery moved from Mukden to Tientsin
                        1 infantry moved from Mukden to Chengteh
                
                    Place Units - Manchukwo
                        2 heavy_cavalrys, 2 infantry, 1 light_artillery and 1 light_infantry placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 19 PUs; end with 19 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Communist round 9

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 9
                  
                      Combat Move - Communist
                          1 propaganda moved from Tsinan to Huainan
                                Communist take Huainan from Japanese
                          1 propaganda moved from Huainan to Chin-kiang
                                Communist take Chin-kiang from Japanese
                          1 propaganda moved from Ankang to West Kwangtung
                                Communist take West Kwangtung from Japanese
                          1 propaganda moved from West Kwangtung to Woochow
                                Communist take Woochow from Japanese
                          1 propaganda moved from Woochow to Changsha
                          2 heavy_artillerys and 1 infantry moved from Sian to Yenan
                          2 infantry moved from Ankang to Yenan
                          1 infantry moved from Hanchung to Yenan
                  
                      Purchase Units - Communist
                          Communist buy 2 conscripts, 2 heavy_artillerys and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Communist
                          Battle in Yenan
                              Communist attack with 2 heavy_artillerys and 4 infantry
                              Japanese defend with 2 armour, 1 mobile_infantry and 1 ruralproduction
                                  Communist roll dice for 2 heavy_artillerys and 4 infantry in Yenan, round 2 : 1/6 hits, 2.00 expected hits
                                  Japanese roll dice for 2 armour and 1 mobile_infantry in Yenan, round 2 : 1/3 hits, 1.33 expected hits
                                  1 infantry owned by the Communist and 1 mobile_infantry owned by the Japanese lost in Yenan
                                  Communist roll dice for 2 heavy_artillerys and 3 infantry in Yenan, round 3 : 3/5 hits, 1.83 expected hits
                                  Japanese roll dice for 2 armour in Yenan, round 3 : 1/2 hits, 1.00 expected hits
                                  2 armour owned by the Japanese and 1 infantry owned by the Communist lost in Yenan
                              Communist win, taking Yenan from Japanese with 2 heavy_artillerys and 2 infantry remaining. Battle score for attacker is 10
                              Casualties for Communist: 2 infantry
                              Casualties for Japanese: 2 armour and 1 mobile_infantry
                  
                      Non Combat Move - Communist
                          1 train moved from Chungking to Lanchow
                          1 infantry and 1 train moved from Lanchow to Sian
                          1 propaganda moved from Hanchung to Wuhan
                  
                      Place Units - Communist
                          1 conscript placed in Hsuchow
                          1 conscript placed in Huainan
                          1 heavy_artillery and 2 infantry placed in Hanchung
                          1 heavy_artillery and 2 infantry placed in Ichow
                          1 infantry placed in Lungkow
                  
                      Turn Complete - Communist
                          Communist collect 30 PUs; end with 30 PUs
                  

                  Combat Hit Differential Summary :

                  Communist : 0.17
                  Japanese : -0.33
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Thailand round 9

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 9
                    
                        Turn Complete - Thailand
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Japanese round 9

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 9
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              4 infantry and 1 light_artillery placed in Hanoi
                              1 elite and 3 infantry placed in Nanning
                              2 elites, 1 heavy_artillery and 3 infantry placed in Canton
                              1 elite and 2 infantry placed in Nanking
                              1 light_artillery placed in Nanking
                              1 armour placed in Shanghai
                              Japanese undo move 6.
                              2 armour and 1 mobile_infantry placed in Taiyuan
                              1 destroyer placed in SZ 9 Taiwan Strait
                              1 bomber placed in Hong Kong
                              1 fighter placed in Hong Kong
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 126 PUs; end with 128 PUs
                              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 133 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: British round 9

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 9
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                1 commando moved from Kunming to Mengtsi
                                6 armour moved from Kentung to Puel
                                1 armour moved from Udon Thani to Cochinchina
                                      British take Cochinchina from Thailand
                                1 infantry moved from Udon Thani to South Laos
                                1 armour moved from Udon Thani to South Laos
                                3 armour moved from Chiang Mai to Luang Prabang
                                1 armour moved from Rangoon to Luang Prabang
                                3 armour and 2 commandos moved from Mandalay to Kentung
                                2 armour moved from Rangoon to Luang Prabang
                                1 armour moved from Chittagong to Rangoon
                                1 submarine moved from SZ 12 Gulf of Tonkin to SZ 10 South China Sea
                                2 submarines moved from SZ 12 Gulf of Tonkin to SZ 14 South China Sea
                                1 armour moved from Malaya-Singapore to Chiang Mai
                                1 armour moved from Malaya-Singapore to Chiang Mai
                                1 armour moved from Malaya-Singapore to Chiang Mai
                                1 armour moved from Malaya-Singapore to Chiang Mai
                                1 armour moved from Malaya-Singapore to Chiang Mai
                                1 armour moved from Malaya-Singapore to Chiang Mai
                                1 fighter moved from Malaya-Singapore to South Laos
                                3 fighters moved from Malaya-Singapore to Mengtsi
                                1 submarine moved from SZ 14 South China Sea to SZ 15 Philippine Sea
                        
                            Purchase Units - British
                                British buy 7 armour, 2 battleships, 1 commando and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - British
                                Battle in Luang Prabang
                                    British attack with 6 armour
                                    Japanese defend with 1 infantry
                                        British roll dice for 6 armour in Luang Prabang, round 2 : 5/6 hits, 3.00 expected hits
                                        Japanese roll dice for 1 infantry in Luang Prabang, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in Luang Prabang
                                    British win, taking Luang Prabang from Japanese with 6 armour remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Battle in Puel
                                    British attack with 6 armour
                                    Japanese defend with 1 infantry and 1 ruralproduction
                                        British roll dice for 6 armour in Puel, round 2 : 2/6 hits, 3.00 expected hits
                                        Japanese roll dice for 1 infantry in Puel, round 2 : 1/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Puel
                                    British win, taking Puel from Japanese with 5 armour remaining. Battle score for attacker is -3
                                    Casualties for British: 1 armour
                                    Casualties for Japanese: 1 infantry
                                Battle in South Laos
                                    British attack with 1 armour, 1 fighter and 1 infantry
                                    Japanese defend with 1 infantry
                                        British roll dice for 1 armour, 1 fighter and 1 infantry in South Laos, round 2 : 1/3 hits, 1.17 expected hits
                                        Japanese roll dice for 1 infantry in South Laos, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in South Laos
                                    British win, taking South Laos from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Battle in Mengtsi
                                    British attack with 1 commando and 3 fighters
                                    Japanese defend with 1 infantry and 1 ruralproduction
                                        British roll dice for 1 commando and 3 fighters in Mengtsi, round 2 : 0/4 hits, 1.83 expected hits
                                        Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                        1 commando owned by the British lost in Mengtsi
                                     retreated to Mengtsi
                                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                                    Casualties for British: 1 commando
                        
                            Non Combat Move - British
                                3 fighters moved from Mengtsi to Poseh
                                1 fighter moved from South Laos to Kentung
                        
                            Place Units - British
                                2 battleships and 3 transports placed in SZ 17 Malay Sea
                                3 armour placed in Rangoon
                                3 armour placed in Mandalay
                                1 armour and 1 commando placed in Chittagong
                        
                            Turn Complete - British
                                British collect 57 PUs; end with 57 PUs
                                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 62 PUs
                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 67 PUs
                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 72 PUs
                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 112 PUs
                        

                        Combat Hit Differential Summary :

                        British : -1.00
                        Japanese : 0.67
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Nationalist round 10

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 10
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  1 fighter moved from Tsingtao to SZ 7 East China Sea
                                  5 infantry and 1 light_artillery moved from Kungchangfu to Lanchow
                                  1 conscript moved from Poseh to Mengtsi
                                  1 armour moved from Szecheng to Mengtsi
                                  1 infantry moved from Tsingtao to Jih-Chao
                                  1 armour moved from Tsingtao to Weihaiwei
                                        Nationalist take Weihaiwei from Japanese
                                  1 armour moved from Weihaiwei to Tsingtao
                                  1 armour moved from Kweilin to Lungchow
                                  2 conscripts moved from Poseh to Lungchow
                                  1 infantry moved from Szecheng to Lungchow
                                  1 infantry moved from Szecheng to Lungchow
                                  3 infantry and 1 light_artillery moved from Kweilin to Woochow
                                  3 conscripts moved from Siangtan to Te-king
                                  3 infantry moved from Chenchow to Te-king
                                  1 fighter moved from Changsha to Te-king
                                  1 armour moved from Kan to Te-king
                                  1 infantry moved from Kan to Amoy
                                  1 light_artillery moved from Kan to Amoy
                                  1 infantry moved from Kan to Swatow
                                  1 light_artillery moved from Kan to Swatow
                                  1 armour moved from Kan to Shiuchow
                                  2 conscripts moved from Kan to Shiuchow
                                  1 infantry moved from Kan to Swatow
                                  1 infantry moved from Kan to Amoy
                                  1 armour moved from Wuhan to Anking
                                  1 armour moved from Wuhan to Huangshan
                                  1 infantry moved from Hwanggang to Anking
                                  1 infantry moved from Hwanggang to Huangshan
                                  1 infantry moved from Hwanggang to Huangshan
                                  3 conscripts moved from Pinghsiang to Poyang
                                  1 infantry moved from Hwangshi to Poyang
                                  1 light_artillery moved from Wuhan to Poyang
                                  1 light_artillery moved from Wuhan to Huangshan
                                  3 infantry moved from Juning to Kaifeng
                                  1 light_artillery moved from Luoyang to Kaifeng
                                  2 infantry moved from Luoyang to Anyang
                                  1 conscript moved from Nanyang to Puchow
                                        Nationalist take Puchow from Japanese
                                  1 conscript and 3 infantry moved from Nanyang to Puchow
                                  1 fighter moved from Hwangshi to Anyang
                                  1 fighter moved from Hwangshi to Kaifeng
                                  1 fighter moved from Wuhan to Anking
                                  3 conscripts and 4 infantry moved from Hwangshi to Poyang
                                  1 armour moved from Wuhan to Poyang
                                  1 light_artillery moved from Sian to Puchow
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 8x factory, 8x factory; Remaining resources: 177 PUs; 0 techTokens; 
                                  Nationalist buy 3 aaGuns, 4 armour, 8 conscripts, 2 elites, 2 fighters, 22 infantry and 3 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in SZ 7 East China Sea
                                      Nationalist attack with 1 fighter
                                      Japanese defend with 12 transports
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 3 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 4 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 5 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 6 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 7 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 8 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 9 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 10 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 11 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 12 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 13 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 14 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 15 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 16 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 17 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 18 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 19 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 20 : 0/1 hits, 0.50 expected hits
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 21 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist win with 1 fighter remaining. Battle score for attacker is 96
                                      Casualties for Japanese: 12 transports
                                  Battle in Mengtsi
                                      Nationalist attack with 1 armour and 1 conscript
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 armour and 1 conscript in Mengtsi, round 2 : 2/2 hits, 0.67 expected hits
                                          Japanese roll dice for 1 infantry in Mengtsi, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Mengtsi
                                      Nationalist win, taking Mengtsi from Japanese with 1 armour remaining. Battle score for attacker is 1
                                      Casualties for Nationalist: 1 conscript
                                      Casualties for Japanese: 1 infantry
                                  Battle in Lungchow
                                      Nationalist attack with 1 armour, 2 conscripts and 2 infantry
                                      Japanese defend with 2 elites, 1 light_artillery and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 2 conscripts and 2 infantry in Lungchow, round 2 : 2/5 hits, 1.17 expected hits
                                          Japanese roll dice for 2 elites and 1 light_artillery in Lungchow, round 2 : 1/3 hits, 1.00 expected hits
                                          2 elites owned by the Japanese and 1 conscript owned by the Nationalist lost in Lungchow
                                          Nationalist roll dice for 1 armour, 1 conscript and 2 infantry in Lungchow, round 3 : 1/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 light_artillery in Lungchow, round 3 : 1/1 hits, 0.33 expected hits
                                          1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Lungchow
                                      Nationalist win, taking Lungchow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                                      Casualties for Nationalist: 2 conscripts
                                      Casualties for Japanese: 2 elites and 1 light_artillery
                                  Battle in Woochow
                                      Nationalist attack with 3 infantry and 1 light_artillery
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 3 infantry and 1 light_artillery in Woochow, round 2 : 2/4 hits, 1.00 expected hits
                                          Japanese roll dice for 1 infantry in Woochow, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Woochow
                                      Nationalist win, taking Woochow from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Battle in Te-king
                                      Nationalist attack with 1 armour, 3 conscripts, 1 fighter and 3 infantry
                                      Japanese defend with 1 elite, 4 heavy_artillerys and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 2 : 3/8 hits, 2.00 expected hits
                                          Japanese roll dice for 1 elite and 4 heavy_artillerys in Te-king, round 2 : 0/5 hits, 1.67 expected hits
                                          2 heavy_artillerys owned by the Japanese and 1 elite owned by the Japanese lost in Te-king
                                          Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 3 : 1/8 hits, 2.00 expected hits
                                          Japanese roll dice for 2 heavy_artillerys in Te-king, round 3 : 0/2 hits, 0.67 expected hits
                                          1 heavy_artillery owned by the Japanese lost in Te-king
                                          Nationalist roll dice for 1 armour, 3 conscripts, 1 fighter and 3 infantry in Te-king, round 4 : 4/8 hits, 2.00 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Te-king, round 4 : 0/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese lost in Te-king
                                      Nationalist win, taking Te-king from Japanese with 1 armour, 3 conscripts, 1 fighter and 3 infantry remaining. Battle score for attacker is 24
                                      Casualties for Japanese: 1 elite and 4 heavy_artillerys
                                  Battle in Shiuchow
                                      Nationalist attack with 1 armour and 2 conscripts
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 2 : 0/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 infantry in Shiuchow, round 2 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 1 armour and 2 conscripts in Shiuchow, round 3 : 2/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 infantry in Shiuchow, round 3 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese and 1 conscript owned by the Nationalist lost in Shiuchow
                                      Nationalist win, taking Shiuchow from Japanese with 1 armour and 1 conscript remaining. Battle score for attacker is 1
                                      Casualties for Nationalist: 1 conscript
                                      Casualties for Japanese: 1 infantry
                                  Battle in Swatow
                                      Nationalist attack with 2 infantry and 1 light_artillery
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 2 infantry and 1 light_artillery in Swatow, round 2 : 1/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 infantry in Swatow, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Swatow
                                      Nationalist win, taking Swatow from Japanese with 1 infantry and 1 light_artillery remaining. Battle score for attacker is 0
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 infantry
                                  Battle in Amoy
                                      Nationalist attack with 2 infantry and 1 light_artillery
                                      Japanese defend with 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 2 infantry and 1 light_artillery in Amoy, round 2 : 1/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 infantry in Amoy, round 2 : 0/1 hits, 0.33 expected hits
                                          1 infantry owned by the Japanese lost in Amoy
                                      Nationalist win, taking Amoy from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                      Casualties for Japanese: 1 infantry
                                  Battle in Poyang
                                      Nationalist attack with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery
                                      Japanese defend with 2 heavy_artillerys and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 6 conscripts, 5 infantry and 1 light_artillery in Poyang, round 2 : 3/13 hits, 2.83 expected hits
                                          Japanese roll dice for 2 heavy_artillerys in Poyang, round 2 : 0/2 hits, 0.67 expected hits
                                          2 heavy_artillerys owned by the Japanese lost in Poyang
                                      Nationalist win, taking Poyang from Japanese with 1 armour, 6 conscripts, 5 infantry and 1 light_artillery remaining. Battle score for attacker is 10
                                      Casualties for Japanese: 2 heavy_artillerys
                                  Battle in Huangshan
                                      Nationalist attack with 1 armour, 2 infantry and 1 light_artillery
                                      Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 2 infantry and 1 light_artillery in Huangshan, round 2 : 1/4 hits, 1.33 expected hits
                                          Japanese roll dice for 1 heavy_artillery and 1 infantry in Huangshan, round 2 : 1/2 hits, 0.67 expected hits
                                          1 infantry owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                          Nationalist roll dice for 1 armour, 1 infantry and 1 light_artillery in Huangshan, round 3 : 2/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Huangshan, round 3 : 1/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Huangshan
                                      Nationalist win, taking Huangshan from Japanese with 1 armour and 1 light_artillery remaining. Battle score for attacker is 2
                                      Casualties for Nationalist: 2 infantry
                                      Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                  Battle in Anking
                                      Nationalist attack with 1 armour, 1 fighter and 1 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 1 fighter and 1 infantry in Anking, round 2 : 2/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 elite in Anking, round 2 : 1/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anking
                                      Nationalist win, taking Anking from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 elite
                                  Battle in Kaifeng
                                      Nationalist attack with 1 fighter, 3 infantry and 1 light_artillery
                                      Japanese defend with 2 elites, 1 heavy_artillery and 1 ruralproduction
                                          Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 2 : 2/5 hits, 1.50 expected hits
                                          Japanese roll dice for 2 elites and 1 heavy_artillery in Kaifeng, round 2 : 0/3 hits, 1.00 expected hits
                                          2 elites owned by the Japanese lost in Kaifeng
                                          Nationalist roll dice for 1 fighter, 3 infantry and 1 light_artillery in Kaifeng, round 3 : 4/5 hits, 1.50 expected hits
                                          Japanese roll dice for 1 heavy_artillery in Kaifeng, round 3 : 0/1 hits, 0.33 expected hits
                                          1 heavy_artillery owned by the Japanese lost in Kaifeng
                                      Nationalist win, taking Kaifeng from Japanese with 1 fighter, 3 infantry and 1 light_artillery remaining. Battle score for attacker is 13
                                      Casualties for Japanese: 2 elites and 1 heavy_artillery
                                  Battle in Anyang
                                      Nationalist attack with 1 fighter and 2 infantry
                                      Japanese defend with 1 elite and 1 ruralproduction
                                          Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 2 : 0/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 1 fighter and 2 infantry in Anyang, round 3 : 1/3 hits, 0.83 expected hits
                                          Japanese roll dice for 1 elite in Anyang, round 3 : 1/1 hits, 0.33 expected hits
                                          1 elite owned by the Japanese and 1 infantry owned by the Nationalist lost in Anyang
                                      Nationalist win, taking Anyang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 elite
                                  Battle in Lanchow
                                      Nationalist attack with 5 infantry and 1 light_artillery
                                      Japanese defend with 1 light_artillery, 1 station and 2 trains
                                          Nationalist roll dice for 5 infantry and 1 light_artillery in Lanchow, round 2 : 0/6 hits, 1.33 expected hits
                                          Japanese roll dice for 1 light_artillery in Lanchow, round 2 : 1/1 hits, 0.33 expected hits
                                          1 infantry owned by the Nationalist lost in Lanchow
                                          Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 3 : 0/5 hits, 1.17 expected hits
                                          Japanese roll dice for 1 light_artillery in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                                          Nationalist roll dice for 4 infantry and 1 light_artillery in Lanchow, round 4 : 1/5 hits, 1.17 expected hits
                                          Japanese roll dice for 1 light_artillery in Lanchow, round 4 : 0/1 hits, 0.33 expected hits
                                          1 light_artillery owned by the Japanese lost in Lanchow
                                      Nationalist win, taking Lanchow from Japanese with 4 infantry and 1 light_artillery remaining. Battle score for attacker is 2
                                      Casualties for Nationalist: 1 infantry
                                      Casualties for Japanese: 1 light_artillery
                          
                              Non Combat Move - Nationalist
                                  1 fighter could not land in SZ 7 East China Sea and was removed
                                  1 fighter moved from Anyang to Luoyang
                                  1 fighter moved from Kaifeng to Luoyang
                                  1 fighter moved from Anking to Nanchang
                                  3 conscripts moved from Chien-ning to Kan
                                  1 train moved from Sian to Chungking
                                  1 train moved from Changsha to Nanchang
                                  1 train moved from Wuhan to Changsha
                                  1 train moved from Changsha to Nanchang
                                  1 train moved from Wuhan to Changsha
                                  1 train moved from Wuhan to Changsha
                                  1 train moved from Wuhan to Changsha
                                  1 train moved from Changsha to Nanchang
                                  1 train moved from Changsha to Kweiyang
                                  1 train moved from Kweiyang to Chungking
                                  1 fighter moved from Te-king to Kan
                          
                              Place Units - Nationalist
                                  3 armour and 1 fighter placed in Tsingtao
                                  3 infantry placed in Luan
                                  3 infantry placed in Weinan
                                  3 infantry placed in Luoyang
                                  3 infantry placed in Nanyang
                                  3 infantry placed in Kan
                                  3 infantry placed in Poseh
                                  3 conscripts placed in Szecheng
                                  3 conscripts placed in Kweilin
                                  2 conscripts and 1 infantry placed in Hwanggang
                                  3 infantry placed in Chenchow
                                  1 aaGun, 2 elites and 1 fighter placed in Nanchang
                                  1 aaGun, 1 armour and 3 light_artillerys placed in Wuhan
                                  Nationalist undo move 13.
                                  1 aaGun, 1 armour and 2 light_artillerys placed in Kweiyang
                                  1 aaGun and 1 light_artillery placed in Wuhan
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 120 PUs; end with 120 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 140 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 160 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 170 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 180 PUs
                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 220 PUs
                          

                          Combat Hit Differential Summary :

                          Nationalist : 9.00
                          Japanese : -1.00
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • H Offline
                            Hexborg
                            last edited by

                            TripleA Turn Summary: Manchukwo round 10

                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                            Game History

                            Round: 10
                            
                                Combat Move - Manchukwo
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                    Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                    1 heavy_cavalry moved from Kuyuan to Kannan
                                          Japanese take Kungchangfu from Nationalist
                                          Manchukwo take Kannan from Communist
                                    1 infantry moved from Kuyuan to Kungchangfu
                                    1 infantry moved from Ordos Plateau to Kuyuan
                                    1 light_infantry moved from Ningsia to Kungchangfu
                                    1 cavalry moved from Ordos Plateau to Hehsi Corridor
                                    1 infantry moved from North Suiyuan to Ningsia
                                    1 heavy_cavalry moved from Chahar to Ordos Plateau
                                    1 light_infantry moved from Chahar to Ningsia
                                    1 light_infantry moved from Tsangchow to Techow
                                    1 light_infantry moved from Tsangchow to Kining
                                          Japanese take Kining from Communist
                                    1 light_artillery moved from Tientsin to Techow
                                    1 light_infantry moved from Tientsin to Techow
                                    1 cavalry moved from Paoting to Anyang
                                    1 light_infantry moved from Tsingtai to Tsinan
                                          Manchukwo take Tsinan from Nationalist
                                    1 heavy_cavalry moved from Tsingtai to Anyang
                                    1 infantry moved from Paoting to Tsangchow
                                    1 light_artillery moved from Tsangchow to Anyang
                            
                                Purchase Units - Manchukwo
                                    Manchukwo repair damage of 5x factory; Remaining resources: 9 PUs; 0 techTokens; 
                                    Manchukwo buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                            
                                Combat - Manchukwo
                                    Battle in Techow
                                        Manchukwo attack with 1 light_artillery and 2 light_infantrys
                                        Communist defend with 1 conscript and 1 ruralproduction
                                            Manchukwo roll dice for 1 light_artillery and 2 light_infantrys in Techow, round 2 : 1/3 hits, 0.67 expected hits
                                            Communist roll dice for 1 conscript in Techow, round 2 : 0/1 hits, 0.17 expected hits
                                            1 conscript owned by the Communist lost in Techow
                                        Manchukwo win, taking Techow from Communist with 1 light_artillery and 2 light_infantrys remaining. Battle score for attacker is 2
                                        Casualties for Communist: 1 conscript
                                    Battle in Anyang
                                        Manchukwo attack with 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                        Nationalist defend with 1 infantry and 1 ruralproduction
                                            Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 1/3 hits, 1.00 expected hits
                                            Nationalist roll dice for 1 infantry in Anyang, round 2 : 0/1 hits, 0.33 expected hits
                                            1 infantry owned by the Nationalist lost in Anyang
                                        Manchukwo win, taking Anyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 1 light_artillery remaining. Battle score for attacker is 3
                                        Casualties for Nationalist: 1 infantry
                            
                                Non Combat Move - Manchukwo
                                    1 light_artillery moved from Hehsi Corridor to Kannan
                                    1 heavy_cavalry moved from Mukden to Paoting
                                    1 heavy_cavalry moved from Mukden to Chahar
                                    1 light_artillery moved from Mukden to Paoting
                                    1 light_infantry moved from Mukden to Chahar
                                    1 infantry moved from Mukden to Chengteh
                                    1 infantry moved from Chengteh to Paoting
                                    1 infantry moved from Mukden to Chengteh
                            
                                Place Units - Manchukwo
                                    1 infantry and 1 light_infantry placed in Mukden
                            
                                Turn Complete - Manchukwo
                                    Manchukwo collect 24 PUs; end with 24 PUs
                            

                            Combat Hit Differential Summary :

                            Communist : -0.17
                            Manchukwo : 0.33
                            Nationalist : -0.33
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              bentonjt
                              last edited by

                              TripleA Turn Summary: Communist round 10

                              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                              Game History

                              Round: 10
                              
                                  Combat Move - Communist
                                      1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
                                      1 propaganda moved from Changsha to Foochow
                                            Communist take Foochow from Japanese
                                      1 propaganda moved from Foochow to Changsha
                                      1 propaganda moved from Wuhan to Wuhu
                                            Communist take Wuhu from Japanese
                                      1 propaganda moved from Wuhu to Soochow
                                            Communist take Soochow from Japanese
                                      1 propaganda moved from Soochow to Shanghai
                                            Communist take Shanghai from Japanese
                                      1 propaganda moved from Changsha to Fen-chow
                                            Communist take Fen-chow from Japanese
                                      1 propaganda moved from Fen-chow to Changchih
                                            Communist take Changchih from Japanese
                                      1 propaganda moved from Changchih to Tsingtai
                                            Communist take Tsingtai from Japanese
                                      1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
                                      1 infantry moved from Lungkow to Weihsien
                              
                                  Purchase Units - Communist
                                      Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Combat - Communist
                                      Battle in Kannan
                                          Communist attack with 1 heavy_artillery and 2 infantry
                                          Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                                              Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                                              Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                                              1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                                          Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                                          Casualties for Communist: 1 infantry
                                          Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
                                      Battle in Hsuchow
                                          Communist attack with 1 heavy_artillery and 2 infantry
                                          Japanese defend with 2 armour and 1 ruralproduction
                                              Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                                              Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                                              2 infantry owned by the Communist lost in Hsuchow
                                              Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                                              Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                                              1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                                          Japanese win with 1 armour remaining. Battle score for attacker is -5
                                          Casualties for Communist: 1 heavy_artillery and 2 infantry
                                          Casualties for Japanese: 1 armour
                              
                                  Non Combat Move - Communist
                                      1 train moved from Sian to Chungking
                              
                                  Place Units - Communist
                                      1 conscript placed in Lungkow
                                      1 conscript placed in Ichow
                                      1 conscript placed in Fen-chow
                                      1 conscript placed in Changchih
                                      1 heavy_artillery and 2 infantry placed in Hanchung
                                      Communist undo move 1.
                                      1 conscript placed in Wuhu
                                      1 heavy_artillery and 2 infantry placed in Shanghai
                              
                                  Turn Complete - Communist
                                      Communist collect 31 PUs; end with 31 PUs
                              

                              Combat Hit Differential Summary :

                              Communist : 0.50
                              Manchukwo : 0.50
                              Japanese : 2.00
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                Hexborg
                                last edited by

                                TripleA Turn Summary: Thailand round 10

                                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                Game History

                                Round: 10
                                
                                    Turn Complete - Thailand
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: Japanese round 10

                                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                  Game History

                                  Round: 10
                                  
                                      Place Units - Japanese
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                          4 infantry and 1 light_artillery placed in Hanoi
                                          4 infantry placed in Nanning
                                          6 infantry placed in Canton
                                          Japanese undo move 3.
                                          Japanese undo move 2.
                                          Japanese undo move 1.
                                          4 infantry and 1 light_artillery placed in Hanoi
                                          3 infantry placed in Nanning
                                          5 infantry placed in Canton
                                          3 infantry placed in Nanking
                                          1 fighter placed in Nanking
                                          1 infantry placed in Korea
                                          1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                                          3 armour and 1 mobile_infantry placed in Peking
                                          1 elite placed in Nanning
                                          1 armour placed in Canton
                                          2 elites placed in Hong Kong
                                          1 destroyer placed in SZ 10 South China Sea
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                                          Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                                  
                                      Turn Complete - Japanese
                                          Japanese collect 105 PUs; end with 105 PUs
                                          Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    bentonjt
                                    last edited by

                                    TripleA Turn Summary: British round 10

                                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                    Game History

                                    Round: 10
                                    
                                        Combat Move - British
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                            Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                            1 armour moved from Puel to Mengtsi
                                            1 armour moved from Puel to Mengtsi
                                            1 armour and 1 infantry moved from South Laos to Tonkin
                                            6 armour moved from Luang Prabang to Tonkin
                                            3 fighters moved from Poseh to Mengtsi
                                            1 fighter moved from Kentung to Mengtsi
                                            1 commando moved from Kentung to Mengtsi
                                            1 commando moved from Kentung to Mengtsi
                                            3 armour moved from Puel to Tonkin
                                            6 armour moved from Chiang Mai to Tonkin
                                            3 armour moved from Kentung to Tonkin
                                            1 armour moved from Mandalay to Kentung
                                            4 armour moved from Rangoon to Luang Prabang
                                            2 armour moved from Mandalay to Kentung
                                            1 armour and 1 commando moved from Chittagong to Rangoon
                                            1 armour moved from Cochinchina to Tonkin
                                            1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea
                                    
                                        Purchase Units - British
                                            British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                                    
                                        Combat - British
                                            Battle in Tonkin
                                                British attack with 20 armour and 1 infantry
                                                Japanese defend with 2 fighters and 6 infantry
                                                    British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits
                                                    Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits
                                                    6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin
                                                British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31
                                                Casualties for British: 2 armour and 1 infantry
                                                Casualties for Japanese: 2 fighters and 6 infantry
                                            Battle in Mengtsi
                                                British attack with 2 armour, 2 commandos and 4 fighters
                                                Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction
                                                    British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits
                                                    Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits
                                                    1 infantry owned by the Japanese lost in Mengtsi
                                                    British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits
                                                    Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits
                                                    1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi
                                                British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7
                                                Casualties for Japanese: 2 infantry and 1 light_artillery
                                                Casualties for British: 1 commando
                                    
                                        Non Combat Move - British
                                            3 fighters moved from Mengtsi to Kannan
                                            1 fighter moved from Mengtsi to Cheng-tu
                                    
                                        Place Units - British
                                            2 battleships and 3 transports placed in SZ 17 Malay Sea
                                            1 armour and 2 commandos placed in Rangoon
                                            1 armour and 2 commandos placed in Mandalay
                                            1 bomber placed in Chittagong
                                    
                                        Turn Complete - British
                                            British collect 59 PUs; end with 59 PUs
                                            Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs
                                            Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs
                                            Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs
                                            Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUs
                                    

                                    Combat Hit Differential Summary :

                                    British : -0.50
                                    Thailand : -0.33
                                    Japanese : -0.67
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      waldowv
                                      last edited by

                                      TripleA Turn Summary: Nationalist round 11

                                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                      Game History

                                      Round: 11
                                      
                                          Combat Move - Nationalist
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                              Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                              1 infantry moved from Weinan to Yenan
                                                    Nationalist take Yenan from Japanese
                                              1 infantry moved from Weinan to Hanchung
                                              1 infantry moved from Weinan to Hanchung
                                              1 light_artillery moved from Lanchow to Hanchung
                                              1 infantry moved from Weinan to Tsingyang
                                              1 infantry moved from Weinan to Tsingyang
                                              1 infantry moved from Weinan to Tsingyang
                                              1 infantry moved from Weinan to Hanchung
                                              1 light_artillery moved from Puchow to Tsingyang
                                              5 armour moved from Tsingtao to Jih-Chao
                                              1 fighter moved from Tsingtao to Jih-Chao
                                              3 infantry and 1 light_artillery moved from Kaifeng to Anyang
                                              3 infantry moved from Luoyang to Anyang
                                              2 conscripts moved from Puchow to Anyang
                                              3 infantry moved from Luan to Nanking
                                              1 armour moved from Anking to Nanking
                                              1 armour and 1 light_artillery moved from Huangshan to Nanking
                                              1 armour moved from Poyang to Nanking
                                              1 light_artillery moved from Poyang to Nanking
                                              1 fighter moved from Luoyang to Nanking
                                              1 infantry moved from Poyang to Yen-ping
                                                    Nationalist take Yen-ping from Japanese
                                              1 infantry moved from Poyang to Ningpo
                                                    Nationalist take Ningpo from Japanese
                                              1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton
                                              1 armour and 1 conscript moved from Shiuchow to Canton
                                              3 armour moved from Kan to Canton
                                              5 light_artillerys moved from Kan to Canton
                                              2 infantry and 1 light_artillery moved from Amoy to Foochow
                                              1 fighter moved from Kan to Foochow
                                              1 light_artillery moved from Woochow to Canton
                                              3 conscripts and 5 infantry moved from Kan to Swatow
                                              1 fighter moved from Nanchang to Canton
                                              3 infantry moved from Puchow to Anyang
                                              1 fighter moved from Luoyang to Jih-Chao
                                              1 fighter moved from Nanchang to Nanking
                                      
                                          Purchase Units - Nationalist
                                              Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; 
                                              Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                                      
                                          Combat - Nationalist
                                              Battle in Jih-Chao
                                                  Nationalist attack with 5 armour and 2 fighters
                                                  Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                                                      Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits
                                                      Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits
                                                      1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao
                                                      Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits
                                                      Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits
                                                      1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao
                                                  Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15
                                                  Casualties for Nationalist: 2 armour
                                                  Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry
                                              Battle in Swatow
                                                  Nationalist attack with 3 conscripts and 5 infantry
                                                  Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                                      Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits
                                                      1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow
                                                  Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8
                                                  Casualties for Japanese: 1 heavy_artillery and 1 infantry
                                              Battle in Tsingyang
                                                  Nationalist attack with 3 infantry and 1 light_artillery
                                                  Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits
                                                      1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                                  Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                                                  Casualties for Manchukwo: 1 cavalry and 1 infantry
                                              Battle in Foochow
                                                  Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery
                                                  Japanese defend with 3 heavy_artillerys and 1 ruralproduction
                                                      Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits
                                                      Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits
                                                      2 heavy_artillerys owned by the Japanese lost in Foochow
                                                      Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Nationalist lost in Foochow
                                                      Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits
                                                      Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits
                                                      1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow
                                                  Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9
                                                  Casualties for Japanese: 3 heavy_artillerys
                                                  Casualties for Nationalist: 2 infantry
                                              Battle in Hanchung
                                                  Nationalist attack with 3 infantry and 1 light_artillery
                                                  Japanese defend with 1 armour and 1 ruralproduction
                                                      Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits
                                                      Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung
                                                  Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                                                  Casualties for Nationalist: 1 infantry
                                                  Casualties for Japanese: 1 armour
                                              Battle in Anyang
                                                  Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery
                                                  Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                                                      Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits
                                                      Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits
                                                      2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang
                                                      Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits
                                                      Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits
                                                      Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits
                                                      Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits
                                                      1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang
                                                  Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5
                                                  Casualties for Nationalist: 2 conscripts and 1 infantry
                                                  Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                                              Battle in Canton
                                                  Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys
                                                  Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains
                                                      Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits
                                                      Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits
                                                      6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton
                                                      Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits
                                                      Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits
                                                      1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton
                                                  Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39
                                                  Casualties for Nationalist: 4 conscripts
                                                  Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry
                                              Battle in Nanking
                                                  Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys
                                                  Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains
                                                      AA fire in Nanking : 0/2 hits, 0.33 expected hits
                                                      Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits
                                                      Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits
                                                      3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking
                                                      Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits
                                                      Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits
                                                      2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking
                                                      Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits
                                                      Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits
                                                      1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking
                                                  Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20
                                                  Casualties for Nationalist: 3 infantry and 1 light_artillery
                                                  Casualties for Japanese: 1 elite, 1 fighter and 5 infantry
                                      
                                          Non Combat Move - Nationalist
                                              1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian
                                              1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking
                                              1 armour moved from Chungking to Cheng-tu
                                              2 light_artillerys moved from Chungking to Cheng-tu
                                              1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan
                                              1 train moved from Changsha to Nanchang
                                              2 trains moved from Wuhan to Changsha
                                              2 trains moved from Changsha to Nanchang
                                              6 conscripts and 3 infantry moved from Poyang to Huangshan
                                              3 infantry moved from Chenchow to Te-king
                                              3 infantry moved from Poseh to Lungchow
                                              2 conscripts and 1 infantry moved from Hwanggang to Luan
                                              3 infantry moved from Nanyang to Puchow
                                              1 infantry moved from Weinan to Sian
                                              2 fighters moved from Jih-Chao to Tsingtao
                                              2 fighters moved from Nanking to Huangshan
                                              1 fighter moved from Canton to Te-king
                                              1 fighter moved from Foochow to Huangshan
                                              1 fighter moved from Te-king to Kweilin
                                      
                                          Place Units - Nationalist
                                              3 infantry placed in Kweilin
                                              3 infantry placed in Cheng-tu
                                              3 infantry placed in Puchow
                                              3 conscripts placed in Nanyang
                                              Nationalist undo move 4.
                                              3 cavalrys placed in Nanyang
                                              3 infantry placed in Kaifeng
                                              3 cavalrys placed in Luan
                                              2 cavalrys and 1 conscript placed in Luoyang
                                              Nationalist undo move 7.
                                              2 cavalrys and 1 infantry placed in Luoyang
                                              3 conscripts placed in Anking
                                              3 infantry placed in Huangshan
                                              3 conscripts placed in Lu-ting
                                              3 infantry placed in Szecheng
                                              2 infantry placed in Woochow
                                              Nationalist undo move 7.
                                              2 cavalrys and 1 infantry placed in Weihaiwei
                                              4 armour placed in Tsingtao
                                              2 armour and 4 light_artillerys placed in Wuhan
                                              2 fighters and 1 light_artillery placed in Chungking
                                              Nationalist undo move 9.
                                              3 conscripts placed in Chungking
                                              Nationalist undo move 2.
                                              2 infantry placed in Chungking
                                              1 infantry placed in Cheng-tu
                                              Nationalist undo move 14.
                                              2 conscripts placed in Cheng-tu
                                              1 conscript placed in Chungking
                                      
                                          Turn Complete - Nationalist
                                              Nationalist collect 136 PUs; end with 136 PUs
                                              Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs
                                              Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs
                                              Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs
                                              Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
                                              Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs
                                              Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUs
                                      

                                      Combat Hit Differential Summary :

                                      AA fire in Nanking : : -0.33
                                      Nationalist : -0.17
                                      Japanese : -1.17
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        Hexborg
                                        last edited by

                                        TripleA Turn Summary: Manchukwo round 11

                                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                        Game History

                                        Round: 11
                                        
                                            Combat Move - Manchukwo
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                                Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                                1 light_artillery moved from Techow to Weihsien
                                                1 light_infantry moved from Techow to Weihsien
                                                1 light_infantry moved from Techow to Lungkow
                                                1 light_infantry moved from Tsinan to Ichow
                                                1 light_infantry moved from Kining to Ichow
                                                1 heavy_cavalry moved from Paoting to Techow
                                                1 infantry moved from Tsangchow to Liaocheng
                                                1 light_artillery moved from Paoting to Techow
                                                1 infantry moved from Paoting to Tsingtai
                                                1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                                                1 light_infantry moved from Ningsia to Tsingyang
                                                1 cavalry moved from Hehsi Corridor to Tsingyang
                                                1 infantry moved from Kuyuan to Tsingyang
                                                1 infantry moved from Kungchangfu to Tsingyang
                                                1 light_infantry moved from Kungchangfu to Tsingyang
                                                1 infantry moved from Ningsia to Kuyuan
                                                1 heavy_cavalry moved from Chahar to Ordos Plateau
                                                1 light_infantry moved from Chahar to Ordos Plateau
                                                1 infantry moved from Chengteh to Chahar
                                                1 infantry moved from Chengteh to Paoting
                                                1 light_infantry moved from Mukden to Chahar
                                                1 infantry moved from Mukden to Chengteh
                                        
                                            Purchase Units - Manchukwo
                                                Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; 
                                                Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; 
                                        
                                            Combat - Manchukwo
                                                Battle in Ichow
                                                    Manchukwo attack with 2 light_infantrys
                                                    Communist defend with 1 conscript and 1 ruralproduction
                                                        Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits
                                                        1 light_infantry owned by the Manchukwo lost in Ichow
                                                        Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                                        Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits
                                                        Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits
                                                        1 conscript owned by the Communist lost in Ichow
                                                    Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0
                                                    Casualties for Manchukwo: 1 light_infantry
                                                    Casualties for Communist: 1 conscript
                                                Battle in Tsingyang
                                                    Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys
                                                    Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction
                                                        Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits
                                                        Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits
                                                        1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang
                                                        Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits
                                                        Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits
                                                        1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang
                                                    Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10
                                                    Casualties for Manchukwo: 2 light_infantrys
                                                    Casualties for Nationalist: 3 infantry and 1 light_artillery
                                                Battle in Weihsien
                                                    Manchukwo attack with 1 light_artillery and 1 light_infantry
                                                    Communist defend with 1 infantry and 1 ruralproduction
                                                        Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits
                                                        Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Communist lost in Weihsien
                                                    Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3
                                                    Casualties for Communist: 1 infantry
                                        
                                            Non Combat Move - Manchukwo
                                        
                                            Place Units - Manchukwo
                                                4 infantry placed in Tsinan
                                                1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden
                                        
                                            Turn Complete - Manchukwo
                                                Manchukwo collect 23 PUs; end with 24 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Communist : -1.00
                                        Manchukwo : 2.17
                                        Nationalist : 0.00
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          bentonjt
                                          last edited by

                                          TripleA Turn Summary: Communist round 11

                                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                          Game History

                                          Round: 11
                                          
                                              Combat Move - Communist
                                                  1 infantry moved from Shanghai to Hangchow
                                                        Communist take Hangchow from Japanese
                                                  1 heavy_artillery moved from Shanghai to Chin-kiang
                                                        Communist take Chin-kiang from Japanese
                                                  1 infantry moved from Kannan to Kungchangfu
                                                        Communist take Kungchangfu from Japanese
                                                  1 heavy_artillery moved from Kannan to Hehsi Corridor
                                                        Communist take Hehsi Corridor from Japanese
                                          
                                              Purchase Units - Communist
                                                  Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                                          
                                              Combat - Communist
                                          
                                              Non Combat Move - Communist
                                                  1 train moved from Lanchow to Chungking
                                                  1 train moved from Lanchow to Chungking
                                          
                                              Place Units - Communist
                                                  2 infantry and 1 light_artillery placed in Kannan
                                                  2 infantry and 1 light_artillery placed in Ankang
                                                  1 propaganda placed in Shanghai
                                                  1 infantry placed in Soochow
                                                  Communist undo move 2.
                                                  1 infantry, 1 light_artillery and 1 propaganda placed in Ankang
                                                  2 infantry placed in Chin-kiang
                                                  Communist undo move 5.
                                                  1 infantry placed in Chin-kiang
                                                  1 infantry placed in Hehsi Corridor
                                          
                                              Turn Complete - Communist
                                                  Communist collect 23 PUs; end with 23 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Turn Summary: Thailand round 11

                                            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                                            Game History

                                            Round: 11
                                            
                                                Turn Complete - Thailand
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 43
                                            • 44
                                            • 45
                                            • 46
                                            • 47
                                            • 87
                                            • 88
                                            • 45 / 88
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums