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    • B Offline
      bentonjt
      last edited by

      TripleA Turn Summary: Communist round 10

      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

      Game History

      Round: 10
      
          Combat Move - Communist
              1 heavy_artillery and 2 infantry moved from Hanchung to Kannan
              1 propaganda moved from Changsha to Foochow
                    Communist take Foochow from Japanese
              1 propaganda moved from Foochow to Changsha
              1 propaganda moved from Wuhan to Wuhu
                    Communist take Wuhu from Japanese
              1 propaganda moved from Wuhu to Soochow
                    Communist take Soochow from Japanese
              1 propaganda moved from Soochow to Shanghai
                    Communist take Shanghai from Japanese
              1 propaganda moved from Changsha to Fen-chow
                    Communist take Fen-chow from Japanese
              1 propaganda moved from Fen-chow to Changchih
                    Communist take Changchih from Japanese
              1 propaganda moved from Changchih to Tsingtai
                    Communist take Tsingtai from Japanese
              1 heavy_artillery and 2 infantry moved from Ichow to Hsuchow
              1 infantry moved from Lungkow to Weihsien
      
          Purchase Units - Communist
              Communist buy 4 conscripts, 2 heavy_artillerys and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat - Communist
              Battle in Kannan
                  Communist attack with 1 heavy_artillery and 2 infantry
                  Manchukwo defend with 1 heavy_cavalry, 1 light_artillery and 1 ruralproduction
                      Communist roll dice for 1 heavy_artillery and 2 infantry in Kannan, round 2 : 2/3 hits, 1.00 expected hits
                      Manchukwo roll dice for 1 heavy_cavalry and 1 light_artillery in Kannan, round 2 : 1/2 hits, 0.50 expected hits
                      1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Communist lost in Kannan
                  Communist win, taking Kannan from Manchukwo with 1 heavy_artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Communist: 1 infantry
                  Casualties for Manchukwo: 1 heavy_cavalry and 1 light_artillery
              Battle in Hsuchow
                  Communist attack with 1 heavy_artillery and 2 infantry
                  Japanese defend with 2 armour and 1 ruralproduction
                      Communist roll dice for 1 heavy_artillery and 2 infantry in Hsuchow, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 armour in Hsuchow, round 2 : 2/2 hits, 1.00 expected hits
                      2 infantry owned by the Communist lost in Hsuchow
                      Communist roll dice for 1 heavy_artillery in Hsuchow, round 3 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 2 armour in Hsuchow, round 3 : 2/2 hits, 1.00 expected hits
                      1 armour owned by the Japanese and 1 heavy_artillery owned by the Communist lost in Hsuchow
                  Japanese win with 1 armour remaining. Battle score for attacker is -5
                  Casualties for Communist: 1 heavy_artillery and 2 infantry
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Communist
              1 train moved from Sian to Chungking
      
          Place Units - Communist
              1 conscript placed in Lungkow
              1 conscript placed in Ichow
              1 conscript placed in Fen-chow
              1 conscript placed in Changchih
              1 heavy_artillery and 2 infantry placed in Hanchung
              Communist undo move 1.
              1 conscript placed in Wuhu
              1 heavy_artillery and 2 infantry placed in Shanghai
      
          Turn Complete - Communist
              Communist collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Communist : 0.50
      Manchukwo : 0.50
      Japanese : 2.00
      

      Savegame

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      • H Offline
        Hexborg
        last edited by

        TripleA Turn Summary: Thailand round 10

        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

        Game History

        Round: 10
        
            Turn Complete - Thailand
        

        Combat Hit Differential Summary :

        Savegame

        1 Reply Last reply Reply Quote 0
        • H Offline
          Hexborg
          last edited by

          TripleA Turn Summary: Japanese round 10

          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

          Game History

          Round: 10
          
              Place Units - Japanese
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                  4 infantry and 1 light_artillery placed in Hanoi
                  4 infantry placed in Nanning
                  6 infantry placed in Canton
                  Japanese undo move 3.
                  Japanese undo move 2.
                  Japanese undo move 1.
                  4 infantry and 1 light_artillery placed in Hanoi
                  3 infantry placed in Nanning
                  5 infantry placed in Canton
                  3 infantry placed in Nanking
                  1 fighter placed in Nanking
                  1 infantry placed in Korea
                  1 heavy_artillery, 1 infantry, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                  3 armour and 1 mobile_infantry placed in Peking
                  1 elite placed in Nanning
                  1 armour placed in Canton
                  2 elites placed in Hong Kong
                  1 destroyer placed in SZ 10 South China Sea
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                  Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
          
              Turn Complete - Japanese
                  Japanese collect 105 PUs; end with 105 PUs
                  Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 110 PUs
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • B Offline
            bentonjt
            last edited by

            TripleA Turn Summary: British round 10

            TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

            Game History

            Round: 10
            
                Combat Move - British
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                    Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                    1 armour moved from Puel to Mengtsi
                    1 armour moved from Puel to Mengtsi
                    1 armour and 1 infantry moved from South Laos to Tonkin
                    6 armour moved from Luang Prabang to Tonkin
                    3 fighters moved from Poseh to Mengtsi
                    1 fighter moved from Kentung to Mengtsi
                    1 commando moved from Kentung to Mengtsi
                    1 commando moved from Kentung to Mengtsi
                    3 armour moved from Puel to Tonkin
                    6 armour moved from Chiang Mai to Tonkin
                    3 armour moved from Kentung to Tonkin
                    1 armour moved from Mandalay to Kentung
                    4 armour moved from Rangoon to Luang Prabang
                    2 armour moved from Mandalay to Kentung
                    1 armour and 1 commando moved from Chittagong to Rangoon
                    1 armour moved from Cochinchina to Tonkin
                    1 submarine moved from SZ 15 Philippine Sea to SZ 8 East China Sea
            
                Purchase Units - British
                    British buy 2 armour, 2 battleships, 1 bomber, 4 commandos and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
            
                Combat - British
                    Battle in Tonkin
                        British attack with 20 armour and 1 infantry
                        Japanese defend with 2 fighters and 6 infantry
                            British roll dice for 20 armour and 1 infantry in Tonkin, round 2 : 13/21 hits, 10.17 expected hits
                            Thailand roll dice for 2 fighters and 6 infantry in Tonkin, round 2 : 3/8 hits, 3.33 expected hits
                            6 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Tonkin
                        British win, taking Tonkin from Thailand with 18 armour remaining. Battle score for attacker is 31
                        Casualties for British: 2 armour and 1 infantry
                        Casualties for Japanese: 2 fighters and 6 infantry
                    Battle in Mengtsi
                        British attack with 2 armour, 2 commandos and 4 fighters
                        Japanese defend with 2 infantry, 1 light_artillery and 1 ruralproduction
                            British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 2 : 1/8 hits, 3.67 expected hits
                            Japanese roll dice for 2 infantry and 1 light_artillery in Mengtsi, round 2 : 0/3 hits, 1.00 expected hits
                            1 infantry owned by the Japanese lost in Mengtsi
                            British roll dice for 2 armour, 2 commandos and 4 fighters in Mengtsi, round 3 : 3/8 hits, 3.67 expected hits
                            Japanese roll dice for 1 infantry and 1 light_artillery in Mengtsi, round 3 : 1/2 hits, 0.67 expected hits
                            1 infantry owned by the Japanese, 1 light_artillery owned by the Japanese and 1 commando owned by the British lost in Mengtsi
                        British win, taking Mengtsi from Japanese with 2 armour, 1 commando and 4 fighters remaining. Battle score for attacker is 7
                        Casualties for Japanese: 2 infantry and 1 light_artillery
                        Casualties for British: 1 commando
            
                Non Combat Move - British
                    3 fighters moved from Mengtsi to Kannan
                    1 fighter moved from Mengtsi to Cheng-tu
            
                Place Units - British
                    2 battleships and 3 transports placed in SZ 17 Malay Sea
                    1 armour and 2 commandos placed in Rangoon
                    1 armour and 2 commandos placed in Mandalay
                    1 bomber placed in Chittagong
            
                Turn Complete - British
                    British collect 59 PUs; end with 59 PUs
                    Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 64 PUs
                    Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 69 PUs
                    Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 74 PUs
                    Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 114 PUs
            

            Combat Hit Differential Summary :

            British : -0.50
            Thailand : -0.33
            Japanese : -0.67
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • W Offline
              waldowv
              last edited by

              TripleA Turn Summary: Nationalist round 11

              TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

              Game History

              Round: 11
              
                  Combat Move - Nationalist
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                      Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                      1 infantry moved from Weinan to Yenan
                            Nationalist take Yenan from Japanese
                      1 infantry moved from Weinan to Hanchung
                      1 infantry moved from Weinan to Hanchung
                      1 light_artillery moved from Lanchow to Hanchung
                      1 infantry moved from Weinan to Tsingyang
                      1 infantry moved from Weinan to Tsingyang
                      1 infantry moved from Weinan to Tsingyang
                      1 infantry moved from Weinan to Hanchung
                      1 light_artillery moved from Puchow to Tsingyang
                      5 armour moved from Tsingtao to Jih-Chao
                      1 fighter moved from Tsingtao to Jih-Chao
                      3 infantry and 1 light_artillery moved from Kaifeng to Anyang
                      3 infantry moved from Luoyang to Anyang
                      2 conscripts moved from Puchow to Anyang
                      3 infantry moved from Luan to Nanking
                      1 armour moved from Anking to Nanking
                      1 armour and 1 light_artillery moved from Huangshan to Nanking
                      1 armour moved from Poyang to Nanking
                      1 light_artillery moved from Poyang to Nanking
                      1 fighter moved from Luoyang to Nanking
                      1 infantry moved from Poyang to Yen-ping
                            Nationalist take Yen-ping from Japanese
                      1 infantry moved from Poyang to Ningpo
                            Nationalist take Ningpo from Japanese
                      1 armour, 3 conscripts and 3 infantry moved from Te-king to Canton
                      1 armour and 1 conscript moved from Shiuchow to Canton
                      3 armour moved from Kan to Canton
                      5 light_artillerys moved from Kan to Canton
                      2 infantry and 1 light_artillery moved from Amoy to Foochow
                      1 fighter moved from Kan to Foochow
                      1 light_artillery moved from Woochow to Canton
                      3 conscripts and 5 infantry moved from Kan to Swatow
                      1 fighter moved from Nanchang to Canton
                      3 infantry moved from Puchow to Anyang
                      1 fighter moved from Luoyang to Jih-Chao
                      1 fighter moved from Nanchang to Nanking
              
                  Purchase Units - Nationalist
                      Nationalist repair damage of 6x factory, 9x factory; Remaining resources: 190 PUs; 0 techTokens; 
                      Nationalist buy 6 armour, 8 cavalrys, 6 conscripts, 2 fighters, 21 infantry and 5 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Combat - Nationalist
                      Battle in Jih-Chao
                          Nationalist attack with 5 armour and 2 fighters
                          Japanese defend with 3 armour, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
                              Nationalist roll dice for 5 armour and 2 fighters in Jih-Chao, round 2 : 4/7 hits, 3.50 expected hits
                              Japanese roll dice for 3 armour, 1 light_artillery and 1 mobile_infantry in Jih-Chao, round 2 : 1/5 hits, 2.17 expected hits
                              1 armour owned by the Nationalist, 2 armour owned by the Japanese, 1 light_artillery owned by the Japanese and 1 mobile_infantry owned by the Japanese lost in Jih-Chao
                              Nationalist roll dice for 4 armour and 2 fighters in Jih-Chao, round 3 : 2/6 hits, 3.00 expected hits
                              Japanese roll dice for 1 armour in Jih-Chao, round 3 : 1/1 hits, 0.50 expected hits
                              1 armour owned by the Nationalist and 1 armour owned by the Japanese lost in Jih-Chao
                          Nationalist win, taking Jih-Chao from Japanese with 3 armour and 2 fighters remaining. Battle score for attacker is 15
                          Casualties for Nationalist: 2 armour
                          Casualties for Japanese: 3 armour, 1 light_artillery and 1 mobile_infantry
                      Battle in Swatow
                          Nationalist attack with 3 conscripts and 5 infantry
                          Japanese defend with 1 heavy_artillery, 1 infantry and 1 ruralproduction
                              Nationalist roll dice for 3 conscripts and 5 infantry in Swatow, round 2 : 2/8 hits, 1.33 expected hits
                              Japanese roll dice for 1 heavy_artillery and 1 infantry in Swatow, round 2 : 0/2 hits, 0.67 expected hits
                              1 infantry owned by the Japanese and 1 heavy_artillery owned by the Japanese lost in Swatow
                          Nationalist win, taking Swatow from Japanese with 3 conscripts and 5 infantry remaining. Battle score for attacker is 8
                          Casualties for Japanese: 1 heavy_artillery and 1 infantry
                      Battle in Tsingyang
                          Nationalist attack with 3 infantry and 1 light_artillery
                          Manchukwo defend with 1 cavalry and 1 infantry; Japanese defend with 1 ruralproduction
                              Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 2/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 cavalry and 1 infantry in Tsingyang, round 2 : 0/2 hits, 0.50 expected hits
                              1 infantry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                          Nationalist win, taking Tsingyang from Japanese with 3 infantry and 1 light_artillery remaining. Battle score for attacker is 6
                          Casualties for Manchukwo: 1 cavalry and 1 infantry
                      Battle in Foochow
                          Nationalist attack with 1 fighter, 2 infantry and 1 light_artillery
                          Japanese defend with 3 heavy_artillerys and 1 ruralproduction
                              Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 2 : 2/4 hits, 1.33 expected hits
                              Japanese roll dice for 3 heavy_artillerys in Foochow, round 2 : 0/3 hits, 1.00 expected hits
                              2 heavy_artillerys owned by the Japanese lost in Foochow
                              Nationalist roll dice for 1 fighter, 2 infantry and 1 light_artillery in Foochow, round 3 : 0/4 hits, 1.33 expected hits
                              Japanese roll dice for 1 heavy_artillery in Foochow, round 3 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Nationalist lost in Foochow
                              Nationalist roll dice for 1 fighter, 1 infantry and 1 light_artillery in Foochow, round 4 : 2/3 hits, 1.17 expected hits
                              Japanese roll dice for 1 heavy_artillery in Foochow, round 4 : 1/1 hits, 0.33 expected hits
                              1 heavy_artillery owned by the Japanese and 1 infantry owned by the Nationalist lost in Foochow
                          Nationalist win, taking Foochow from Japanese with 1 fighter and 1 light_artillery remaining. Battle score for attacker is 9
                          Casualties for Japanese: 3 heavy_artillerys
                          Casualties for Nationalist: 2 infantry
                      Battle in Hanchung
                          Nationalist attack with 3 infantry and 1 light_artillery
                          Japanese defend with 1 armour and 1 ruralproduction
                              Nationalist roll dice for 3 infantry and 1 light_artillery in Hanchung, round 2 : 1/4 hits, 1.00 expected hits
                              Japanese roll dice for 1 armour in Hanchung, round 2 : 1/1 hits, 0.50 expected hits
                              1 armour owned by the Japanese and 1 infantry owned by the Nationalist lost in Hanchung
                          Nationalist win, taking Hanchung from Japanese with 2 infantry and 1 light_artillery remaining. Battle score for attacker is 3
                          Casualties for Nationalist: 1 infantry
                          Casualties for Japanese: 1 armour
                      Battle in Anyang
                          Nationalist attack with 2 conscripts, 9 infantry and 1 light_artillery
                          Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 1 light_artillery; Japanese defend with 1 ruralproduction
                              Nationalist roll dice for 2 conscripts, 9 infantry and 1 light_artillery in Anyang, round 2 : 1/12 hits, 2.33 expected hits
                              Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 1 light_artillery in Anyang, round 2 : 2/3 hits, 0.67 expected hits
                              2 conscripts owned by the Nationalist and 1 cavalry owned by the Manchukwo lost in Anyang
                              Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 3 : 0/10 hits, 2.00 expected hits
                              Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 3 : 0/2 hits, 0.50 expected hits
                              Nationalist roll dice for 9 infantry and 1 light_artillery in Anyang, round 4 : 3/10 hits, 2.00 expected hits
                              Japanese roll dice for 1 heavy_cavalry and 1 light_artillery in Anyang, round 4 : 1/2 hits, 0.50 expected hits
                              1 heavy_cavalry owned by the Manchukwo, 1 light_artillery owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Anyang
                          Nationalist win, taking Anyang from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 5
                          Casualties for Nationalist: 2 conscripts and 1 infantry
                          Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 1 light_artillery
                      Battle in Canton
                          Nationalist attack with 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys
                          Japanese defend with 1 armour, 2 elites, 1 factory, 1 fighter, 6 infantry, 1 station and 2 trains
                              Nationalist roll dice for 5 armour, 4 conscripts, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 2 : 9/19 hits, 6.67 expected hits
                              Japanese roll dice for 1 armour, 2 elites, 1 fighter and 6 infantry in Canton, round 2 : 3/10 hits, 3.83 expected hits
                              6 infantry owned by the Japanese, 2 elites owned by the Japanese, 3 conscripts owned by the Nationalist and 1 armour owned by the Japanese lost in Canton
                              Nationalist roll dice for 5 armour, 1 conscript, 1 fighter, 3 infantry and 6 light_artillerys in Canton, round 3 : 4/16 hits, 6.17 expected hits
                              Japanese roll dice for 1 fighter in Canton, round 3 : 1/1 hits, 0.67 expected hits
                              1 fighter owned by the Japanese and 1 conscript owned by the Nationalist lost in Canton
                          Nationalist win, taking Canton from Japanese with 5 armour, 1 fighter, 3 infantry and 6 light_artillerys remaining. Battle score for attacker is 39
                          Casualties for Nationalist: 4 conscripts
                          Casualties for Japanese: 1 armour, 2 elites, 1 fighter and 6 infantry
                      Battle in Nanking
                          Nationalist attack with 3 armour, 2 fighters, 3 infantry and 2 light_artillerys
                          Japanese defend with 1 aaGun, 1 elite, 1 factory, 1 fighter, 5 infantry, 1 station and 2 trains
                              AA fire in Nanking : 0/2 hits, 0.33 expected hits
                              Nationalist roll dice for 3 armour, 2 fighters, 3 infantry and 2 light_artillerys in Nanking, round 2 : 3/10 hits, 4.00 expected hits
                              Japanese roll dice for 1 elite, 1 fighter and 5 infantry in Nanking, round 2 : 3/7 hits, 2.67 expected hits
                              3 infantry owned by the Japanese and 3 infantry owned by the Nationalist lost in Nanking
                              Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 3 : 3/7 hits, 3.17 expected hits
                              Japanese roll dice for 1 elite, 1 fighter and 2 infantry in Nanking, round 3 : 0/4 hits, 1.67 expected hits
                              2 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Nanking
                              Nationalist roll dice for 3 armour, 2 fighters and 2 light_artillerys in Nanking, round 4 : 5/7 hits, 3.17 expected hits
                              Japanese roll dice for 1 fighter in Nanking, round 4 : 1/1 hits, 0.67 expected hits
                              1 fighter owned by the Japanese and 1 light_artillery owned by the Nationalist lost in Nanking
                          Nationalist win, taking Nanking from Japanese with 3 armour, 2 fighters and 1 light_artillery remaining. Battle score for attacker is 20
                          Casualties for Nationalist: 3 infantry and 1 light_artillery
                          Casualties for Japanese: 1 elite, 1 fighter and 5 infantry
              
                  Non Combat Move - Nationalist
                      1 aaGun, 1 light_artillery and 1 train moved from Wuhan to Sian
                      1 aaGun, 1 armour, 2 light_artillerys and 2 trains moved from Kweiyang to Chungking
                      1 armour moved from Chungking to Cheng-tu
                      2 light_artillerys moved from Chungking to Cheng-tu
                      1 aaGun, 2 elites and 3 trains moved from Nanchang to Wuhan
                      1 train moved from Changsha to Nanchang
                      2 trains moved from Wuhan to Changsha
                      2 trains moved from Changsha to Nanchang
                      6 conscripts and 3 infantry moved from Poyang to Huangshan
                      3 infantry moved from Chenchow to Te-king
                      3 infantry moved from Poseh to Lungchow
                      2 conscripts and 1 infantry moved from Hwanggang to Luan
                      3 infantry moved from Nanyang to Puchow
                      1 infantry moved from Weinan to Sian
                      2 fighters moved from Jih-Chao to Tsingtao
                      2 fighters moved from Nanking to Huangshan
                      1 fighter moved from Canton to Te-king
                      1 fighter moved from Foochow to Huangshan
                      1 fighter moved from Te-king to Kweilin
              
                  Place Units - Nationalist
                      3 infantry placed in Kweilin
                      3 infantry placed in Cheng-tu
                      3 infantry placed in Puchow
                      3 conscripts placed in Nanyang
                      Nationalist undo move 4.
                      3 cavalrys placed in Nanyang
                      3 infantry placed in Kaifeng
                      3 cavalrys placed in Luan
                      2 cavalrys and 1 conscript placed in Luoyang
                      Nationalist undo move 7.
                      2 cavalrys and 1 infantry placed in Luoyang
                      3 conscripts placed in Anking
                      3 infantry placed in Huangshan
                      3 conscripts placed in Lu-ting
                      3 infantry placed in Szecheng
                      2 infantry placed in Woochow
                      Nationalist undo move 7.
                      2 cavalrys and 1 infantry placed in Weihaiwei
                      4 armour placed in Tsingtao
                      2 armour and 4 light_artillerys placed in Wuhan
                      2 fighters and 1 light_artillery placed in Chungking
                      Nationalist undo move 9.
                      3 conscripts placed in Chungking
                      Nationalist undo move 2.
                      2 infantry placed in Chungking
                      1 infantry placed in Cheng-tu
                      Nationalist undo move 14.
                      2 conscripts placed in Cheng-tu
                      1 conscript placed in Chungking
              
                  Turn Complete - Nationalist
                      Nationalist collect 136 PUs; end with 136 PUs
                      Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 156 PUs
                      Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 176 PUs
                      Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 186 PUs
                      Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 196 PUs
                      Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 216 PUs
                      Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 256 PUs
              

              Combat Hit Differential Summary :

              AA fire in Nanking : : -0.33
              Nationalist : -0.17
              Japanese : -1.17
              

              Savegame

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              • H Offline
                Hexborg
                last edited by

                TripleA Turn Summary: Manchukwo round 11

                TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                Game History

                Round: 11
                
                    Combat Move - Manchukwo
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_infantry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_cavalry
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                        Trigger ManchukwoUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                        1 light_artillery moved from Techow to Weihsien
                        1 light_infantry moved from Techow to Weihsien
                        1 light_infantry moved from Techow to Lungkow
                        1 light_infantry moved from Tsinan to Ichow
                        1 light_infantry moved from Kining to Ichow
                        1 heavy_cavalry moved from Paoting to Techow
                        1 infantry moved from Tsangchow to Liaocheng
                        1 light_artillery moved from Paoting to Techow
                        1 infantry moved from Paoting to Tsingtai
                        1 heavy_cavalry moved from Ordos Plateau to Tsingyang
                        1 light_infantry moved from Ningsia to Tsingyang
                        1 cavalry moved from Hehsi Corridor to Tsingyang
                        1 infantry moved from Kuyuan to Tsingyang
                        1 infantry moved from Kungchangfu to Tsingyang
                        1 light_infantry moved from Kungchangfu to Tsingyang
                        1 infantry moved from Ningsia to Kuyuan
                        1 heavy_cavalry moved from Chahar to Ordos Plateau
                        1 light_infantry moved from Chahar to Ordos Plateau
                        1 infantry moved from Chengteh to Chahar
                        1 infantry moved from Chengteh to Paoting
                        1 light_infantry moved from Mukden to Chahar
                        1 infantry moved from Mukden to Chengteh
                
                    Purchase Units - Manchukwo
                        Manchukwo repair damage of 3x factory; Remaining resources: 18 PUs; 0 techTokens; 
                        Manchukwo buy 1 heavy_cavalry, 2 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 1 PUs; 0 techTokens; 
                
                    Combat - Manchukwo
                        Battle in Ichow
                            Manchukwo attack with 2 light_infantrys
                            Communist defend with 1 conscript and 1 ruralproduction
                                Manchukwo roll dice for 2 light_infantrys in Ichow, round 2 : 0/2 hits, 0.33 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 2 light_infantrys in Ichow, round 3 : 0/2 hits, 0.33 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 3 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 2 light_infantrys in Ichow, round 4 : 0/2 hits, 0.33 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 4 : 1/1 hits, 0.17 expected hits
                                1 light_infantry owned by the Manchukwo lost in Ichow
                                Manchukwo roll dice for 1 light_infantry in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 5 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_infantry in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 6 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_infantry in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 7 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_infantry in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 8 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_infantry in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 9 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_infantry in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 10 : 0/1 hits, 0.17 expected hits
                                Manchukwo roll dice for 1 light_infantry in Ichow, round 11 : 1/1 hits, 0.17 expected hits
                                Communist roll dice for 1 conscript in Ichow, round 11 : 0/1 hits, 0.17 expected hits
                                1 conscript owned by the Communist lost in Ichow
                            Manchukwo win, taking Ichow from Communist with 1 light_infantry remaining. Battle score for attacker is 0
                            Casualties for Manchukwo: 1 light_infantry
                            Casualties for Communist: 1 conscript
                        Battle in Tsingyang
                            Manchukwo attack with 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys
                            Nationalist defend with 3 infantry, 1 light_artillery and 1 ruralproduction
                                Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 2 light_infantrys in Tsingyang, round 2 : 2/6 hits, 1.17 expected hits
                                Nationalist roll dice for 3 infantry and 1 light_artillery in Tsingyang, round 2 : 1/4 hits, 1.33 expected hits
                                1 light_infantry owned by the Manchukwo and 2 infantry owned by the Nationalist lost in Tsingyang
                                Manchukwo roll dice for 1 cavalry, 1 heavy_cavalry, 2 infantry and 1 light_infantry in Tsingyang, round 3 : 3/5 hits, 1.00 expected hits
                                Nationalist roll dice for 1 infantry and 1 light_artillery in Tsingyang, round 3 : 1/2 hits, 0.67 expected hits
                                1 light_artillery owned by the Nationalist, 1 light_infantry owned by the Manchukwo and 1 infantry owned by the Nationalist lost in Tsingyang
                            Manchukwo win, taking Tsingyang from Nationalist with 1 cavalry, 1 heavy_cavalry and 2 infantry remaining. Battle score for attacker is 10
                            Casualties for Manchukwo: 2 light_infantrys
                            Casualties for Nationalist: 3 infantry and 1 light_artillery
                        Battle in Weihsien
                            Manchukwo attack with 1 light_artillery and 1 light_infantry
                            Communist defend with 1 infantry and 1 ruralproduction
                                Manchukwo roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 1/2 hits, 0.50 expected hits
                                Communist roll dice for 1 infantry in Weihsien, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Communist lost in Weihsien
                            Manchukwo win, taking Weihsien from Communist with 1 light_artillery and 1 light_infantry remaining. Battle score for attacker is 3
                            Casualties for Communist: 1 infantry
                
                    Non Combat Move - Manchukwo
                
                    Place Units - Manchukwo
                        4 infantry placed in Tsinan
                        1 heavy_cavalry, 1 light_artillery and 1 light_infantry placed in Mukden
                
                    Turn Complete - Manchukwo
                        Manchukwo collect 23 PUs; end with 24 PUs
                

                Combat Hit Differential Summary :

                Communist : -1.00
                Manchukwo : 2.17
                Nationalist : 0.00
                

                Savegame

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                • B Offline
                  bentonjt
                  last edited by

                  TripleA Turn Summary: Communist round 11

                  TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                  Game History

                  Round: 11
                  
                      Combat Move - Communist
                          1 infantry moved from Shanghai to Hangchow
                                Communist take Hangchow from Japanese
                          1 heavy_artillery moved from Shanghai to Chin-kiang
                                Communist take Chin-kiang from Japanese
                          1 infantry moved from Kannan to Kungchangfu
                                Communist take Kungchangfu from Japanese
                          1 heavy_artillery moved from Kannan to Hehsi Corridor
                                Communist take Hehsi Corridor from Japanese
                  
                      Purchase Units - Communist
                          Communist buy 6 infantry, 2 light_artillerys and 2 propagandas; Remaining resources: 0 PUs; 0 techTokens; 
                  
                      Combat - Communist
                  
                      Non Combat Move - Communist
                          1 train moved from Lanchow to Chungking
                          1 train moved from Lanchow to Chungking
                  
                      Place Units - Communist
                          2 infantry and 1 light_artillery placed in Kannan
                          2 infantry and 1 light_artillery placed in Ankang
                          1 propaganda placed in Shanghai
                          1 infantry placed in Soochow
                          Communist undo move 2.
                          1 infantry, 1 light_artillery and 1 propaganda placed in Ankang
                          2 infantry placed in Chin-kiang
                          Communist undo move 5.
                          1 infantry placed in Chin-kiang
                          1 infantry placed in Hehsi Corridor
                  
                      Turn Complete - Communist
                          Communist collect 23 PUs; end with 23 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • H Offline
                    Hexborg
                    last edited by

                    TripleA Turn Summary: Thailand round 11

                    TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                    Game History

                    Round: 11
                    
                        Turn Complete - Thailand
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • H Offline
                      Hexborg
                      last edited by

                      TripleA Turn Summary: Japanese round 11

                      TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                      Game History

                      Round: 11
                      
                          Place Units - Japanese
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                              5 infantry placed in Hanoi
                              4 infantry placed in Nanning
                              4 infantry placed in Hong Kong
                              2 elites, 1 heavy_artillery and 1 infantry placed in Shanghai
                              1 armour, 1 elite, 1 light_artillery and 1 mobile_infantry placed in Taiyuan
                              2 armour, 1 light_artillery and 1 mobile_infantry placed in Peking
                              2 submarines placed in SZ 8 East China Sea
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to elite
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to mobile_infantry
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to heavy_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_artillery
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to light_armour
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to fighter
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to bomber
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to transport
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to submarine
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to carrier
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to destroyer
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to cruiser
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to battleship
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to aaGun
                              Trigger JapaneseUnitsRequireFactoryOff: Setting requiresUnits cleared  for unitAttachment attached to train
                      
                          Turn Complete - Japanese
                              Japanese collect 93 PUs; end with 94 PUs
                              Objective Axis Control Hong Kong: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • B Offline
                        bentonjt
                        last edited by

                        TripleA Turn Summary: British round 11

                        TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                        Game History

                        Round: 11
                        
                            Combat Move - British
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to infantry
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to commando
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to transport
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to submarine
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to carrier
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to destroyer
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to cruiser
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to battleship
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                Trigger BritishUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                3 armour and 3 infantry moved from Malaya-Singapore to SZ 17 Malay Sea
                                3 armour, 3 infantry and 3 transports moved from SZ 17 Malay Sea to SZ 10 South China Sea
                                3 armour and 3 infantry moved from SZ 10 South China Sea to Formosa
                                      British take Formosa from Japanese
                                4 armour moved from Luang Prabang to Hanoi
                                2 armour and 1 commando moved from Mengtsi to Hanoi
                                1 bomber moved from Chittagong to Hanoi
                                9 armour moved from Tonkin to Hanoi
                                9 armour moved from Tonkin to Nanning
                                2 armour and 3 commandos moved from Rangoon to Malaya-Singapore
                                3 armour moved from Kentung to Tonkin
                                1 armour and 2 commandos moved from Mandalay to Kentung
                                1 fighter moved from Cheng-tu to Tsingyang
                                3 fighters moved from Kannan to Tsingyang
                        
                            Purchase Units - British
                                British buy 1 bomber, 1 commando, 2 destroyers, 3 fighters, 1 heavy_artillery and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
                        
                            Combat - British
                                Battle in Nanning
                                    British attack with 9 armour
                                    Japanese defend with 1 factory, 4 infantry, 1 station and 2 trains
                                        British roll dice for 9 armour in Nanning, round 2 : 3/9 hits, 4.50 expected hits
                                        Japanese roll dice for 4 infantry in Nanning, round 2 : 1/4 hits, 1.33 expected hits
                                        3 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                        British roll dice for 8 armour in Nanning, round 3 : 3/8 hits, 4.00 expected hits
                                        Japanese roll dice for 1 infantry in Nanning, round 3 : 1/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Nanning
                                    British win, taking Nanning from Japanese with 7 armour remaining. Battle score for attacker is 0
                                    Casualties for British: 2 armour
                                    Casualties for Japanese: 4 infantry
                                Battle in Tsingyang
                                    British attack with 4 fighters
                                    Manchukwo defend with 1 cavalry, 1 heavy_cavalry and 2 infantry; Japanese defend with 1 ruralproduction
                                        British roll dice for 4 fighters in Tsingyang, round 2 : 0/4 hits, 2.00 expected hits
                                        Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 2 : 0/4 hits, 1.00 expected hits
                                        British roll dice for 4 fighters in Tsingyang, round 3 : 2/4 hits, 2.00 expected hits
                                        Japanese roll dice for 1 cavalry, 1 heavy_cavalry and 2 infantry in Tsingyang, round 3 : 0/4 hits, 1.00 expected hits
                                        1 heavy_cavalry owned by the Manchukwo and 1 cavalry owned by the Manchukwo lost in Tsingyang
                                        British roll dice for 4 fighters in Tsingyang, round 4 : 2/4 hits, 2.00 expected hits
                                        Japanese roll dice for 2 infantry in Tsingyang, round 4 : 1/2 hits, 0.67 expected hits
                                        1 fighter owned by the British and 2 infantry owned by the Manchukwo lost in Tsingyang
                                    British win with 3 fighters remaining. Battle score for attacker is -2
                                    Casualties for Manchukwo: 1 cavalry, 1 heavy_cavalry and 2 infantry
                                    Casualties for British: 1 fighter
                                Battle in Hanoi
                                    British attack with 15 armour, 1 bomber and 1 commando
                                    Japanese defend with 1 factory, 2 fighters, 9 infantry, 1 light_artillery and 1 station
                                        British roll dice for 15 armour, 1 bomber and 1 commando in Hanoi, round 2 : 10/17 hits, 8.50 expected hits
                                        Japanese roll dice for 2 fighters, 9 infantry and 1 light_artillery in Hanoi, round 2 : 4/12 hits, 4.67 expected hits
                                        9 infantry owned by the Japanese, 1 light_artillery owned by the Japanese, 1 commando owned by the British and 3 armour owned by the British lost in Hanoi
                                        British roll dice for 12 armour and 1 bomber in Hanoi, round 3 : 6/13 hits, 6.67 expected hits
                                        Japanese roll dice for 2 fighters in Hanoi, round 3 : 1/2 hits, 1.33 expected hits
                                        2 fighters owned by the Japanese and 1 armour owned by the British lost in Hanoi
                                    British win, taking Hanoi from Japanese with 11 armour and 1 bomber remaining. Battle score for attacker is 34
                                    Casualties for British: 4 armour and 1 commando
                                    Casualties for Japanese: 2 fighters, 9 infantry and 1 light_artillery
                        
                            Non Combat Move - British
                                1 bomber moved from Hanoi to Tonkin
                                3 fighters moved from Tsingyang to Sian
                        
                            Place Units - British
                                3 transports placed in SZ 17 Malay Sea
                                2 destroyers placed in SZ 17 Malay Sea
                                1 commando and 1 heavy_artillery placed in Rangoon
                                1 fighter placed in Rangoon
                                1 bomber and 2 fighters placed in Mandalay
                        
                            Turn Complete - British
                                British collect 72 PUs; end with 72 PUs
                                Objective Control Rangoon: British met a national objective for an additional 5 PUs; end with 77 PUs
                                Objective Control Mandalay: British met a national objective for an additional 5 PUs; end with 82 PUs
                                Objective Control Sittang: British met a national objective for an additional 5 PUs; end with 87 PUs
                                Objective At War With Axis: British met a national objective for an additional 40 PUs; end with 127 PUs
                        

                        Combat Hit Differential Summary :

                        British : -3.67
                        Japanese : -2.33
                        

                        Savegame

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                        • W Offline
                          waldowv
                          last edited by

                          TripleA Turn Summary: Nationalist round 12

                          TripleA Turn Summary for game: Red Sun Over China, version: 3.1.1

                          Game History

                          Round: 12
                          
                              Combat Move - Nationalist
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to elite
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to heavy_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to light_artillery
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to armour
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to fighter
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to aaGun
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to train
                                  Trigger NationalistUnitsRequireFactoryOn: Setting requiresUnits to factory for unitAttachment attached to bomber
                                  1 armour moved from Nanking to Wuhu
                                        Nationalist take Wuhu from Japanese
                                  1 armour moved from Wuhu to Hangchow
                                  6 conscripts moved from Huangshan to Hangchow
                                  1 light_artillery moved from Nanking to Huangshan
                                  1 light_artillery moved from Huangshan to Hangchow
                                  2 armour moved from Nanking to Hangchow
                                  1 fighter moved from Huangshan to SZ 7 East China Sea
                                  1 infantry moved from Weihaiwei to Weihsien
                                  1 armour moved from Tsingtao to Weihsien
                                  1 armour moved from Jih-Chao to Hsuchow
                                        Nationalist take Hsuchow from Japanese
                                  1 armour moved from Jih-Chao to Lungkow
                                  1 armour moved from Tsingtao to Weihsien
                                  1 armour moved from Tsingtao to Weihsien
                                  1 cavalry moved from Weihaiwei to Lungkow
                                  1 armour moved from Hsuchow to Kining
                                        Nationalist take Kining from Japanese
                                  1 armour moved from Jih-Chao to Ichow
                                  1 cavalry moved from Weihaiwei to Ichow
                                  1 armour moved from Tsingtao to Weihsien
                                  1 cavalry moved from Luan to Huaipei
                                        Nationalist take Huaipei from Japanese
                                  1 cavalry moved from Huaipei to Kining
                                  3 infantry moved from Kaifeng to Kining
                                  1 cavalry moved from Luan to Kining
                                  1 fighter moved from Tsingtao to Ichow
                                  1 light_artillery moved from Foochow to Hangchow
                                  1 infantry moved from Sian to Tsingyang
                                        Nationalist take Tsingyang from Japanese
                                  1 light_artillery moved from Sian to Yenan
                                  2 infantry and 1 light_artillery moved from Hanchung to Yenan
                                  4 infantry moved from Lanchow to Kungchangfu
                                  2 light_artillerys moved from Cheng-tu to Kungchangfu
                                  1 armour moved from Cheng-tu to Kungchangfu
                                  1 fighter moved from Tsingtao to Lungkow
                                  1 fighter moved from Huangshan to Ichow
                                  1 fighter moved from Huangshan to Weihsien
                                  1 armour moved from Lungchow to Kweilin
                                  5 infantry moved from Lungchow to Kweilin
                                  1 infantry moved from Woochow to West Kwangtung
                                        Nationalist take West Kwangtung from Japanese
                                  4 infantry moved from Woochow to Kweilin
                                  3 infantry moved from Te-king to Hong Kong
                                  3 infantry moved from Canton to Hong Kong
                                  3 conscripts moved from Swatow to Hong Kong
                                  6 light_artillerys moved from Canton to Hong Kong
                                  1 infantry moved from Swatow to Canton
                                  4 infantry moved from Swatow to Canton
                                  1 cavalry moved from Luan to Yang-chow
                                        Nationalist take Yang-chow from Japanese
                                  1 cavalry moved from Yang-chow to Huainan
                                        Nationalist take Huainan from Japanese
                                  3 cavalrys moved from Nanyang to Yenan
                                  8 infantry and 1 light_artillery moved from Anyang to Changchih
                          
                              Purchase Units - Nationalist
                                  Nationalist repair damage of 8x factory; Remaining resources: 240 PUs; 0 techTokens; 
                                  Nationalist buy 1 aaGun, 10 armour, 7 cavalrys, 4 fighters, 21 infantry and 6 light_artillerys; Remaining resources: 0 PUs; 0 techTokens; 
                          
                              Combat - Nationalist
                                  Battle in SZ 7 East China Sea
                                      Nationalist attack with 1 fighter
                                      Japanese defend with 1 transport
                                          Nationalist roll dice for 1 fighter in SZ 7 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
                                          1 transport owned by the Japanese lost in SZ 7 East China Sea
                                      Nationalist win with 1 fighter remaining. Battle score for attacker is 8
                                      Casualties for Japanese: 1 transport
                                  Battle in Hong Kong
                                      Nationalist attack with 3 conscripts, 6 infantry and 6 light_artillerys
                                      Japanese defend with 1 factory and 5 infantry
                                          Nationalist roll dice for 3 conscripts, 6 infantry and 6 light_artillerys in Hong Kong, round 2 : 3/15 hits, 4.50 expected hits
                                          Japanese roll dice for 5 infantry in Hong Kong, round 2 : 3/5 hits, 1.67 expected hits
                                          3 infantry owned by the Japanese and 3 conscripts owned by the Nationalist lost in Hong Kong
                                          Nationalist roll dice for 6 infantry and 6 light_artillerys in Hong Kong, round 3 : 6/12 hits, 4.00 expected hits
                                          Japanese roll dice for 2 infantry in Hong Kong, round 3 : 0/2 hits, 0.67 expected hits
                                          2 infantry owned by the Japanese lost in Hong Kong
                                      Nationalist win, taking Hong Kong from Japanese with 6 infantry and 6 light_artillerys remaining. Battle score for attacker is 9
                                      Casualties for Nationalist: 3 conscripts
                                      Casualties for Japanese: 5 infantry
                                  Battle in Kweilin
                                      Nationalist attack with 1 armour and 9 infantry
                                      Japanese defend with 2 elites, 2 infantry and 1 ruralproduction
                                          Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 2 : 2/10 hits, 2.00 expected hits
                                          Japanese roll dice for 2 elites and 2 infantry in Kweilin, round 2 : 0/4 hits, 1.33 expected hits
                                          2 infantry owned by the Japanese lost in Kweilin
                                          Nationalist roll dice for 1 armour and 9 infantry in Kweilin, round 3 : 3/10 hits, 2.00 expected hits
                                          Japanese roll dice for 2 elites in Kweilin, round 3 : 1/2 hits, 0.67 expected hits
                                          2 elites owned by the Japanese and 1 infantry owned by the Nationalist lost in Kweilin
                                      Nationalist win, taking Kweilin from Japanese with 1 armour and 8 infantry remaining. Battle score for attacker is 11
                                      Casualties for Japanese: 2 elites and 2 infantry
                                      Casualties for Nationalist: 1 infantry
                                  Battle in Ichow
                                      Nationalist attack with 1 armour, 1 cavalry and 2 fighters
                                      Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 1 cavalry and 2 fighters in Ichow, round 2 : 3/4 hits, 1.67 expected hits
                                          Japanese roll dice for 1 light_infantry in Ichow, round 2 : 0/1 hits, 0.17 expected hits
                                          1 light_infantry owned by the Manchukwo lost in Ichow
                                      Nationalist win, taking Ichow from Japanese with 1 armour, 1 cavalry and 2 fighters remaining. Battle score for attacker is 2
                                      Casualties for Manchukwo: 1 light_infantry
                                  Battle in Changchih
                                      Nationalist attack with 8 infantry and 1 light_artillery
                                      Japanese defend with 2 elites, 1 heavy_artillery, 1 infantry and 1 ruralproduction
                                          Nationalist roll dice for 8 infantry and 1 light_artillery in Changchih, round 2 : 4/9 hits, 1.83 expected hits
                                          Japanese roll dice for 2 elites, 1 heavy_artillery and 1 infantry in Changchih, round 2 : 0/4 hits, 1.33 expected hits
                                          1 infantry owned by the Japanese, 1 heavy_artillery owned by the Japanese and 2 elites owned by the Japanese lost in Changchih
                                      Nationalist win, taking Changchih from Japanese with 8 infantry and 1 light_artillery remaining. Battle score for attacker is 16
                                      Casualties for Japanese: 2 elites, 1 heavy_artillery and 1 infantry
                                  Battle in Yenan
                                      Nationalist attack with 3 cavalrys, 2 infantry and 2 light_artillerys
                                      Japanese defend with 1 armour and 1 ruralproduction
                                          Nationalist roll dice for 3 cavalrys, 2 infantry and 2 light_artillerys in Yenan, round 2 : 1/7 hits, 1.83 expected hits
                                          Japanese roll dice for 1 armour in Yenan, round 2 : 0/1 hits, 0.50 expected hits
                                          1 armour owned by the Japanese lost in Yenan
                                      Nationalist win, taking Yenan from Japanese with 3 cavalrys, 2 infantry and 2 light_artillerys remaining. Battle score for attacker is 6
                                      Casualties for Japanese: 1 armour
                                  Battle in Weihsien
                                      Nationalist attack with 4 armour, 1 fighter and 1 infantry
                                      Manchukwo defend with 1 light_artillery and 1 light_infantry; Japanese defend with 1 ruralproduction
                                          Nationalist roll dice for 4 armour, 1 fighter and 1 infantry in Weihsien, round 2 : 4/6 hits, 2.67 expected hits
                                          Japanese roll dice for 1 light_artillery and 1 light_infantry in Weihsien, round 2 : 0/2 hits, 0.50 expected hits
                                          1 light_infantry owned by the Manchukwo and 1 light_artillery owned by the Manchukwo lost in Weihsien
                                      Nationalist win, taking Weihsien from Japanese with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                                      Casualties for Manchukwo: 1 light_artillery and 1 light_infantry
                                  Battle in Lungkow
                                      Nationalist attack with 1 armour, 1 cavalry and 1 fighter
                                      Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 1 cavalry and 1 fighter in Lungkow, round 2 : 1/3 hits, 1.17 expected hits
                                          Japanese roll dice for 1 light_infantry in Lungkow, round 2 : 0/1 hits, 0.17 expected hits
                                          1 light_infantry owned by the Manchukwo lost in Lungkow
                                      Nationalist win, taking Lungkow from Japanese with 1 armour, 1 cavalry and 1 fighter remaining. Battle score for attacker is 2
                                      Casualties for Manchukwo: 1 light_infantry
                                  Battle in Kungchangfu
                                      Nationalist attack with 1 armour, 4 infantry and 2 light_artillerys
                                      Japanese defend with 1 light_armour and 1 ruralproduction
                                          Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 2 : 0/7 hits, 2.17 expected hits
                                          Japanese roll dice for 1 light_armour in Kungchangfu, round 2 : 0/1 hits, 0.17 expected hits
                                          Nationalist roll dice for 1 armour, 4 infantry and 2 light_artillerys in Kungchangfu, round 3 : 2/7 hits, 2.17 expected hits
                                          Japanese roll dice for 1 light_armour in Kungchangfu, round 3 : 0/1 hits, 0.17 expected hits
                                          1 light_armour owned by the Japanese lost in Kungchangfu
                                      Nationalist win, taking Kungchangfu from Japanese with 1 armour, 4 infantry and 2 light_artillerys remaining. Battle score for attacker is 4
                                      Casualties for Japanese: 1 light_armour
                                  Battle in Hangchow
                                      Nationalist attack with 3 armour, 6 conscripts and 2 light_artillerys
                                      Japanese defend with 1 light_artillery and 1 ruralproduction
                                          Nationalist roll dice for 3 armour, 6 conscripts and 2 light_artillerys in Hangchow, round 2 : 2/11 hits, 3.17 expected hits
                                          Japanese roll dice for 1 light_artillery in Hangchow, round 2 : 1/1 hits, 0.33 expected hits
                                          1 conscript owned by the Nationalist and 1 light_artillery owned by the Japanese lost in Hangchow
                                      Nationalist win, taking Hangchow from Japanese with 3 armour, 5 conscripts and 2 light_artillerys remaining. Battle score for attacker is 3
                                      Casualties for Nationalist: 1 conscript
                                      Casualties for Japanese: 1 light_artillery
                          
                              Non Combat Move - Nationalist
                                  6 infantry moved from Huangshan to Nanking
                                  2 conscripts and 1 infantry moved from Luan to Nanking
                                  2 armour, 2 elites, 4 light_artillerys and 3 trains moved from Wuhan to Sian
                                  4 trains moved from Sian to Wuhan
                                  1 conscript, 2 infantry, 1 light_artillery and 1 train moved from Chungking to Sian
                                  2 fighters moved from Chungking to Sian
                                  3 conscripts and 3 infantry moved from Szecheng to Nanning
                                  3 armour and 1 train moved from Canton to Wuhan
                                  2 armour and 1 train moved from Canton to Wuhan
                                  3 trains moved from Nanchang to Canton
                                  1 train moved from Kunming to Sian
                                  1 train moved from Sian to Wuhan
                                  2 conscripts and 1 infantry moved from Cheng-tu to Chungking
                                  1 fighter moved from SZ 7 East China Sea to Tsingtao
                                  1 fighter moved from Weihsien to Tsingtao
                                  1 fighter moved from Lungkow to Tsingtao
                                  2 fighters moved from Ichow to Tsingtao
                                  1 infantry moved from Yen-ping to Foochow
                                  3 conscripts moved from Anking to Nanking
                          
                              Place Units - Nationalist
                                  3 infantry placed in Anyang
                                  3 infantry placed in Weinan
                                  3 infantry placed in Nanyang
                                  1 aaGun, 1 armour and 2 fighters placed in Tsingtao
                                  3 cavalrys placed in Jih-Chao
                                  3 infantry placed in Weihaiwei
                                  Nationalist undo move 4.
                                  1 aaGun and 3 armour placed in Tsingtao
                                  4 fighters placed in Nanking
                                  7 armour placed in Chungking
                                  6 light_artillerys placed in Wuhan
                                  3 cavalrys placed in Kaifeng
                                  3 infantry placed in Amoy
                                  Nationalist undo move 11.
                                  2 infantry placed in Amoy
                                  2 infantry placed in Swatow
                                  3 infantry placed in Hanchung
                                  1 cavalry placed in Luoyang
                                  2 infantry placed in Ningpo
                          
                              Turn Complete - Nationalist
                                  Nationalist collect 153 PUs; end with 153 PUs
                                  Objective Control Wuhan: Nationalist met a national objective for an additional 20 PUs; end with 173 PUs
                                  Objective Burma Road: Nationalist met a national objective for an additional 20 PUs; end with 193 PUs
                                  Objective Control South China: Nationalist met a national objective for an additional 20 PUs; end with 213 PUs
                                  Objective Control Changsha: Nationalist met a national objective for an additional 10 PUs; end with 223 PUs
                                  Objective Control Nanchang: Nationalist met a national objective for an additional 10 PUs; end with 233 PUs
                                  Objective Control Nanking: Nationalist met a national objective for an additional 20 PUs; end with 253 PUs
                                  Objective British At War With Axis: Nationalist met a national objective for an additional 40 PUs; end with 293 PUs
                          

                          Combat Hit Differential Summary :

                          Nationalist : 2.33
                          Japanese : -2.67
                          

                          Savegame

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                          • B Offline
                            bentonjt
                            last edited by

                            TripleA Turn Summary: Japanese round 1

                            TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                            Game History

                            Round: 1
                            
                                Politics - Japanese
                                    Japanese takes Political Action: Political Action Japanese To War With French
                                        Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                                        Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                                    Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                                        Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                                    Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
                            
                                Purchase Units - Japanese
                                    Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                            
                                Combat Move - Japanese
                                    1 artillery and 3 infantry moved from Kwangsi to Yunnan
                                    1 artillery and 3 infantry moved from Kiangsi to Hunan
                                    1 fighter moved from Kiangsu to Yunnan
                                    1 tactical_bomber moved from Kiangsu to Yunnan
                                    1 artillery and 2 infantry moved from Jehol to Chahar
                                          Japanese take Chahar from Chinese
                                    1 artillery and 3 infantry moved from Shantung to Anhwe
                                          Japanese take Anhwe from Chinese
                                    1 artillery and 3 infantry moved from Kiangsu to Anhwe
                                    1 infantry moved from Siam to Shan State
                                          Japanese take Shan State from British
                                    1 armour moved from Japan to 6 Sea Zone
                                    1 infantry moved from Japan to 6 Sea Zone
                                    1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                                    1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                                    1 transport moved from 20 Sea Zone to 19 Sea Zone
                                    1 infantry moved from Okinawa to 19 Sea Zone
                                    1 artillery moved from Manchuria to 19 Sea Zone
                                    1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                                    1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                                    1 infantry moved from Manchuria to 19 Sea Zone
                                    1 mech_infantry moved from Manchuria to 19 Sea Zone
                                    1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                                    1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                                    1 infantry moved from Siam to Shan State
                                    1 bomber moved from Japan to Yunnan
                                    1 bomber moved from Japan to Yunnan
                                    1 fighter moved from Manchuria to Hunan
                                    1 fighter moved from Manchuria to Hunan
                                    1 tactical_bomber moved from Manchuria to Hunan
                                    1 tactical_bomber moved from Manchuria to Hunan
                                    1 fighter moved from Formosa to Kwangtung
                                    1 fighter moved from Okinawa to Kiangsu
                                    1 fighter moved from 33 Sea Zone to 62 Sea Zone
                                    1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
                                    1 carrier moved from 33 Sea Zone to 54 Sea Zone
                                    1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                                    1 battleship moved from 19 Sea Zone to 20 Sea Zone
                                    1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                                    1 submarine moved from 19 Sea Zone to 34 Sea Zone
                                    1 submarine moved from 6 Sea Zone to 34 Sea Zone
                                    1 battleship moved from 6 Sea Zone to 20 Sea Zone
                                    1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                                    1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                                    1 infantry moved from Manchuria to Jehol
                                    1 infantry moved from Manchuria to Jehol
                                    1 infantry moved from Manchuria to Jehol
                                    1 infantry moved from Manchuria to Jehol
                                    1 infantry moved from Manchuria to Jehol
                                    1 infantry moved from Korea to Manchuria
                                    1 infantry moved from Korea to Manchuria
                                    1 infantry moved from Korea to Manchuria
                                    1 infantry moved from Korea to Manchuria
                                    1 fighter moved from Korea to Kiangsu
                            
                                Combat - Japanese
                                    Battle in French Indo China
                                    Battle in Hunan
                                        Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                                        Chinese defend with 2 infantry
                                            Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.33 expected hits
                                            Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                                            1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                                        Japanese win, taking French Indo China from French, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                        Casualties for Japanese: 1 infantry
                                        Casualties for Chinese: 2 infantry
                                    Battle in Kwangtung
                                        Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                                        British defend with 1 harbour and 2 infantry
                                            Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 : 1/4 hits, 2.33 expected hits
                                            Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/5 hits, 1.83 expected hits
                                            British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                                            2 infantry owned by the British lost in Kwangtung
                                        Japanese win, taking Kwangtung from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                                        Casualties for British: 2 infantry
                                    Battle in Yunnan
                                        Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                                        Chinese defend with 4 infantry
                                            Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                                            Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                                            2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                                        Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                        Casualties for Japanese: 2 infantry
                                        Casualties for Chinese: 4 infantry
                                    Battle in 62 Sea Zone
                                        Japanese attack with 1 fighter and 1 tactical_bomber
                                        ANZAC defend with 1 destroyer and 1 transport
                                            Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                                            ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                            1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                                        Japanese win with 1 fighter remaining. Battle score for attacker is 4
                                        Casualties for Japanese: 1 tactical_bomber
                                        Casualties for ANZAC: 1 destroyer and 1 transport
                            
                                Non Combat Move - Japanese
                                    1 fighter moved from 62 Sea Zone to 54 Sea Zone
                                    1 bomber moved from Yunnan to Kwangsi
                                    1 fighter moved from Kwangtung to Kwangsi
                                    1 fighter moved from Hunan to Kwangsi
                                    1 bomber moved from Yunnan to Kwangsi
                                    1 fighter moved from Yunnan to Kwangsi
                                    1 tactical_bomber moved from Yunnan to Kwangsi
                                    1 tactical_bomber moved from Hunan to Kwangsi
                                    1 fighter moved from Hunan to Kwangsi
                                    1 tactical_bomber moved from Hunan to Kwangsi
                                    1 aaGun moved from Manchuria to Jehol
                                    1 carrier moved from 6 Sea Zone to 20 Sea Zone
                                    1 fighter moved from 6 Sea Zone to 20 Sea Zone
                                    1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                                    1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                                    2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
                            
                                Place Units - Japanese
                                    1 factory_minor placed in Kiangsu
                                    2 transports placed in 6 Sea Zone
                            
                                Turn Complete - Japanese
                                    Total Cost from Convoy Blockades: 0
                                        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                                    Japanese collect 36 PUs; end with 36 PUs
                            

                            Combat Hit Differential Summary :

                            British : -0.67
                            ANZAC : 0.67
                            Chinese : 1.00
                            Japanese : -2.17
                            

                            Savegame

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                            • W Offline
                              waldowv
                              last edited by

                              TripleA Turn Summary: Americans round 1

                              TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                              Game History

                              Round: 1
                              
                                  Politics - Americans
                                      Americans takes Political Action: Political Action Americans To War With Japanese
                                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                          Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                              
                                  Purchase Units - Americans
                                      Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Americans
                                      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                                      1 submarine moved from 26 Sea Zone to 6 Sea Zone
                                      1 submarine moved from 35 Sea Zone to 36 Sea Zone
                                            Americans take 35 Sea Zone from Japanese
                                      1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                                      2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                      1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                                            Americans take 17 Sea Zone from Japanese
                                      2 infantry moved from 17 Sea Zone to Iwo Jima
                                      1 fighter moved from Philippines to 36 Sea Zone
                              
                                  Combat - Americans
                                      Battle in 6 Sea Zone
                                          Americans attack with 1 destroyer and 1 submarine
                                          Japanese defend with 2 transports
                                              2 transports owned by the Japanese lost in 6 Sea Zone
                                              Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                          Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                                          Casualties for Japanese: 2 transports
                                      Battle in 36 Sea Zone
                                          Americans attack with 1 fighter and 1 submarine
                                          Japanese defend with 1 transport
                                              1 transport owned by the Japanese lost in 36 Sea Zone
                                              Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                          Americans win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                                          Casualties for Japanese: 1 transport
                                      Battle in Iwo Jima
                                          Americans attack with 2 infantry
                                          Japanese defend with 1 infantry
                                              Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                                              Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                                              1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                                          Americans win, taking Iwo Jima from Japanese with 1 infantry remaining. Battle score for attacker is 0
                                          Casualties for Americans: 1 infantry
                                          Casualties for Japanese: 1 infantry
                                      1 infantry moved from Western United States to 10 Sea Zone
                                      1 artillery moved from Western United States to 10 Sea Zone
                                      1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                      1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                      1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                      1 fighter moved from Western United States to 10 Sea Zone
                                      1 fighter moved from 36 Sea Zone to Malaya
                              
                                  Place Units - Americans
                                      1 carrier and 2 transports placed in 10 Sea Zone
                                      1 fighter placed in 10 Sea Zone
                                      1 artillery and 1 infantry placed in Western United States
                              
                                  Turn Complete - Americans
                                      Americans collect 18 PUs; end with 18 PUs
                                      Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
                                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                                      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                              

                              Combat Hit Differential Summary :

                              Americans : 0.83
                              Japanese : 0.67
                              

                              Savegame

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                              • W Offline
                                waldowv
                                last edited by

                                TripleA Turn Summary: Chinese round 1

                                TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                Game History

                                Round: 1
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Chinese
                                        1 fighter moved from Szechwan to Yunnan
                                        6 infantry moved from Szechwan to Yunnan
                                        2 infantry moved from Kweichow to Yunnan
                                
                                    Combat - Chinese
                                        Battle in Yunnan
                                            Chinese attack with 1 fighter and 8 infantry
                                            Japanese defend with 1 artillery and 1 infantry
                                                Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                                                Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                                                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                                                Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                                                Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                                1 artillery owned by the Japanese lost in Yunnan
                                            Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                                            Casualties for Chinese: 1 infantry
                                            Casualties for Japanese: 1 artillery and 1 infantry
                                
                                    Non Combat Move - Chinese
                                        1 fighter moved from Yunnan to Shensi
                                        1 infantry moved from Suiyuan to Hopei
                                        1 infantry moved from Shensi to Kweichow
                                
                                    Place Units - Chinese
                                        2 infantry placed in Yunnan
                                        2 infantry placed in Shensi
                                
                                    Turn Complete - Chinese
                                        Chinese collect 9 PUs; end with 9 PUs
                                        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                                

                                Combat Hit Differential Summary :

                                Chinese : -0.50
                                Japanese : 0.00
                                

                                Savegame

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                                • H Offline
                                  Hexborg
                                  last edited by

                                  TripleA Turn Summary: British round 1

                                  TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                  Game History

                                  Round: 1
                                  
                                      Purchase Units - British
                                          British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - British
                                          1 infantry moved from India to 39 Sea Zone
                                          1 infantry moved from India to 39 Sea Zone
                                          2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                                          1 infantry moved from Burma to Shan State
                                          1 infantry moved from Burma to Shan State
                                          1 tactical_bomber moved from India to Shan State
                                          1 fighter moved from Burma to Shan State
                                          1 fighter moved from India to Shan State
                                          1 infantry moved from Malaya to Shan State
                                          1 infantry moved from Malaya to Shan State
                                  
                                      Combat - British
                                          Battle in Shan State
                                              British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                                              Japanese defend with 2 infantry
                                                  British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.33 expected hits
                                                  Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                                                  2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                                              British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                              Casualties for British: 1 infantry
                                              Casualties for Japanese: 2 infantry
                                  
                                      Non Combat Move - British
                                          1 infantry moved from India to Burma
                                          1 infantry moved from India to Burma
                                          1 infantry moved from India to Burma
                                          1 infantry moved from India to Burma
                                          1 artillery moved from India to Burma
                                          1 fighter moved from Shan State to Malaya
                                          1 tactical_bomber moved from Shan State to Malaya
                                          1 fighter moved from Shan State to Burma
                                          1 infantry moved from 41 Sea Zone to Sumatra
                                                British take Sumatra from Dutch
                                          1 infantry moved from 41 Sea Zone to Sumatra
                                          1 aaGun moved from India to Burma
                                          1 aaGun moved from India to Burma
                                          1 battleship moved from 37 Sea Zone to 41 Sea Zone
                                          1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                                          1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                                  
                                      Place Units - British
                                          1 artillery and 2 infantry placed in India
                                          1 submarine placed in 39 Sea Zone
                                  
                                      Turn Complete - British
                                          British collect 17 PUs; end with 17 PUs
                                  

                                  Combat Hit Differential Summary :

                                  British : -0.33
                                  Japanese : 0.33
                                  

                                  Savegame

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                                  • H Offline
                                    Hexborg
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 1

                                    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                    Game History

                                    Round: 1
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
                                    
                                        Combat Move - ANZAC
                                            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                                            1 fighter moved from Queensland to 54 Sea Zone
                                            1 fighter moved from New Zealand to 54 Sea Zone
                                            1 fighter moved from New Zealand to 54 Sea Zone
                                    
                                        Combat - ANZAC
                                            Battle in 54 Sea Zone
                                                ANZAC attack with 1 cruiser and 3 fighters
                                                Japanese defend with 1 carrier, 1 destroyer and 1 fighter
                                                    ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                                                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                                                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                                                ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 34
                                                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                                    
                                        Non Combat Move - ANZAC
                                            1 fighter moved from 54 Sea Zone to Queensland
                                            1 fighter moved from 54 Sea Zone to Queensland
                                            1 fighter moved from 54 Sea Zone to Queensland
                                            1 infantry moved from New South Wales to Queensland
                                            1 infantry moved from New South Wales to Queensland
                                    
                                        Place Units - ANZAC
                                            1 destroyer placed in 62 Sea Zone
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 10 PUs; end with 12 PUs
                                            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                                    

                                    Combat Hit Differential Summary :

                                    ANZAC : 2.00
                                    Japanese : -1.33
                                    

                                    Savegame

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                                    • B Offline
                                      bentonjt
                                      last edited by

                                      TripleA Turn Summary: Japanese round 2

                                      TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                      Game History

                                      Round: 2
                                      
                                          Politics - Japanese
                                      
                                          Purchase Units - Japanese
                                              Japanese buy 3 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                      
                                          Combat Move - Japanese
                                              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                                              1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                                              1 artillery and 2 infantry moved from Hunan to Yunnan
                                              1 armour moved from Kwangtung to Yunnan
                                              1 artillery moved from Anhwe to Kweichow
                                              1 artillery moved from Anhwe to Hopei
                                              1 infantry moved from Anhwe to Kweichow
                                              1 infantry moved from Anhwe to Kweichow
                                              1 infantry moved from Anhwe to Kweichow
                                              3 infantry moved from Anhwe to Hopei
                                              1 artillery and 2 infantry moved from Chahar to Suiyuan
                                              5 infantry moved from Jehol to Chahar
                                              4 infantry moved from Manchuria to Jehol
                                              1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
                                              1 fighter moved from 20 Sea Zone to 6 Sea Zone
                                              1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                                              1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                                              1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                                              1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
                                              1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                                              1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                                                    Japanese take 35 Sea Zone from Americans
                                              1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                                              1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                                              1 fighter moved from Kiangsu to Yunnan
                                              1 tactical_bomber moved from Kwangsi to Philippines
                                              2 bombers, 4 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                                              1 tactical_bomber moved from Kiangsu to Yunnan
                                              1 fighter moved from Kiangsu to Yunnan
                                              1 fighter moved from Kiangsu to Suiyuan
                                              1 tactical_bomber moved from Kiangsu to 36 Sea Zone
                                      
                                          Combat - Japanese
                                              Battle in Kweichow
                                                  Japanese attack with 1 artillery and 3 infantry
                                                  Chinese defend with 1 infantry
                                                      Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                                                      Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                                                  Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                                                  Casualties for Japanese: 1 infantry
                                                  Casualties for Chinese: 1 infantry
                                              Battle in 6 Sea Zone
                                                  Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                                                  Americans defend with 1 destroyer and 1 submarine
                                                      Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                                                      Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                      Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                                                  Japanese win, taking 6 Sea Zone from Americans with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                                                  Casualties for Americans: 1 destroyer and 1 submarine
                                              Battle in 17 Sea Zone
                                                  Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                                                  Americans defend with 1 cruiser, 1 destroyer and 1 transport
                                                      Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                                      Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                                                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                                      1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
                                                      1 transport owned by the Americans lost in 17 Sea Zone
                                                      Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                                  Japanese win, taking 17 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
                                                  Casualties for Japanese: 1 submarine
                                                  Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                                              Battle in Philippines
                                                  Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                                                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                                                      Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1.83 expected hits
                                                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                                                      2 infantry owned by the Americans lost in Philippines
                                                  Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                                  Casualties for Americans: 2 infantry
                                              Battle in Hopei
                                                  Japanese attack with 1 artillery and 3 infantry
                                                  Chinese defend with 1 infantry
                                                      Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 2 : 3/4 hits, 1.00 expected hits
                                                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Chinese lost in Hopei
                                                  Japanese win, taking Hopei from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                                                  Casualties for Chinese: 1 infantry
                                              Battle in Yunnan
                                                  Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                                                  Chinese defend with 9 infantry
                                                      Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/16 hits, 7.33 expected hits
                                                      Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
                                                      3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                                                      Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 6/13 hits, 6.83 expected hits
                                                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits
                                                      1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                                                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                                                  Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                                                  Casualties for Chinese: 9 infantry
                                              Battle in Suiyuan
                                                  Japanese attack with 1 artillery, 1 fighter and 2 infantry
                                                  Chinese defend with 1 infantry
                                                      Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits
                                                      Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                                                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                                                  Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                                                  Casualties for Japanese: 1 infantry
                                                  Casualties for Chinese: 1 infantry
                                              Battle in 36 Sea Zone
                                                  Japanese attack with 1 destroyer and 2 tactical_bombers
                                                  Americans defend with 1 submarine
                                                      Japanese roll dice for 1 destroyer and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                                                      Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                                                  Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                                                  Casualties for Japanese: 1 destroyer
                                                  Casualties for Americans: 1 submarine
                                      
                                          Non Combat Move - Japanese
                                              1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                                              1 tactical_bomber moved from 36 Sea Zone to Hainan
                                              1 bomber moved from Yunnan to Kiangsu
                                              1 bomber moved from Yunnan to Kiangsu
                                              6 fighters and 2 tactical_bombers moved from Yunnan to Hunan
                                              1 tactical_bomber moved from 6 Sea Zone to Japan
                                              1 fighter moved from 6 Sea Zone to Japan
                                              1 tactical_bomber moved from Philippines to 35 Sea Zone
                                              1 fighter moved from Suiyuan to Chahar
                                              1 aaGun moved from Jehol to Shantung
                                      
                                          Place Units - Japanese
                                              3 bombers placed in Japan
                                      
                                          Turn Complete - Japanese
                                              Japanese collect 39 PUs; end with 39 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Americans : -0.17
                                      Chinese : 2.00
                                      Japanese : 2.83
                                      

                                      Savegame

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                                      • W Offline
                                        waldowv
                                        last edited by

                                        TripleA Turn Summary: Americans round 2

                                        TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                        Game History

                                        Round: 2
                                        
                                            Purchase Units - Americans
                                                Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
                                        
                                            Combat Move - Americans
                                                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                                                1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                                                1 infantry moved from 32 Sea Zone to Marshall Islands
                                                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
                                                2 fighters moved from Hawaiian Islands to 17 Sea Zone
                                        
                                            Combat - Americans
                                                Battle in Marshall Islands
                                                Battle in 17 Sea Zone
                                                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                                                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                                                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                                                    Units damaged: 1 carrier owned by the Japanese
                                                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                                                    Units damaged: 1 battleship owned by the Americans
                                                        1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
                                                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                                                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                                                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 17 Sea Zone
                                                        Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                                                        Japanese roll dice for 1 carrier in 17 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                                                        1 carrier owned by the Japanese lost in 17 Sea Zone
                                                    Americans win, taking Marshall Islands from Japanese, taking 17 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                                                    Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
                                                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                                        
                                            Non Combat Move - Americans
                                                1 fighter moved from 17 Sea Zone to Iwo Jima
                                                1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
                                                1 artillery moved from Western United States to 10 Sea Zone
                                                1 mech_infantry moved from Western United States to 10 Sea Zone
                                                2 infantry moved from Western United States to 10 Sea Zone
                                                1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                                                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                                                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                                        
                                            Place Units - Americans
                                                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                                                1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
                                        
                                            Turn Complete - Americans
                                                Americans collect 16 PUs; end with 18 PUs
                                                Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
                                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
                                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Americans : -1.83
                                        Japanese : 1.83
                                        

                                        Savegame

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                                        • W Offline
                                          waldowv
                                          last edited by

                                          TripleA Turn Summary: Chinese round 2

                                          TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                          Game History

                                          Round: 2
                                          
                                              Purchase Units - Chinese
                                                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                  Chinese buy 5 infantry; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Chinese
                                          
                                              Place Units - Chinese
                                                  1 infantry placed in Kansu
                                                  1 infantry placed in Szechwan
                                                  3 infantry placed in Shensi
                                          
                                              Turn Complete - Chinese
                                                  Chinese collect 5 PUs; end with 5 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • H Offline
                                            Hexborg
                                            last edited by

                                            TripleA Manual Gamesave Post: ANZAC round 2

                                            TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - ANZAC
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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