Highschoolfriends
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia 2 armour moved from Eastern Europe to Karelia Combat - Germans Battle in Karelia Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Karelia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 2 infantry placed in Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : 0.67 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 45 Sea Zone to 40 Sea Zone 1 carrier moved from 45 Sea Zone to 39 Sea Zone 2 fighters moved from 45 Sea Zone to 40 Sea Zone 1 destroyer moved from 46 Sea Zone to 31 Sea Zone 1 fighter moved from 46 Sea Zone to 31 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Coastal China 1 infantry moved from 46 Sea Zone to Coastal China 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to Coastal China Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 battleship and 2 fighters British defend with 1 transport; Americans defend with 1 battleship Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Casualties for British: 1 transport Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone 1 transport owned by the British lost in 31 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 31 Sea Zone to Southeast Asia 1 fighter moved from Southeast Asia to Coastal China 1 fighter moved from 40 Sea Zone to 39 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Japan 1 infantry moved from 45 Sea Zone to Japan Place Units - Japanese 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 7 PUs; end with 7 PUs 1 unit repaired.Combat Hit Differential Summary :
British : 0.67 Americans : 0.67 Japanese : -1.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to Eastern Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged Non Combat Move - Germans 1 transport moved from 16 Sea Zone to 17 Sea Zone Place Units - Germans 4 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Japan to 45 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 bomber moved from Japan to Szechwan 1 armour moved from Coastal China to Szechwan 3 infantry moved from Coastal China to Szechwan 2 fighters moved from Coastal China to Szechwan 1 armour moved from 45 Sea Zone to Manchuria 1 infantry moved from 45 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour and 1 infantry Americans defend with 1 bomber and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Russians with 1 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber and 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 infantry British defend with 1 fighter; Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the British lost in Szechwan Japanese win, taking Szechwan from Americans with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Japan 1 fighter moved from Szechwan to Coastal China 1 fighter moved from Szechwan to Coastal China Place Units - Japanese 1 armour placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Americans : 0.00 Russians : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Western Europe to United Kingdom 1 bomber moved from Germany to United Kingdom 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Eastern Europe to Western Europe 1 fighter moved from Southern Europe to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 1 bomber and 1 fighter British defend with 1 factory and 4 infantry Germans roll dice for 1 bomber and 1 fighter in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 4 infantry in United Kingdom, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the British lost in United Kingdom retreated to United Kingdom British win with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Europe to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 fighter moved from United Kingdom to Western Europe Place Units - Germans 1 submarine placed in 5 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : -0.17 British : -1.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Japan to 45 Sea Zone 2 fighters moved from Coastal China to Northwestern China Combat - Japanese Battle in Northwestern China Japanese attack with 2 fighters Russians defend with 1 infantry Japanese roll dice for 2 fighters in Northwestern China, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northwestern China, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Northwestern China Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Russians: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 bomber Americans defend with 1 carrier Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 carrier Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Japan 1 fighter moved from Northwestern China to Japan Place Units - Japanese 1 transport placed in 45 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Southern Europe Non Combat Move - Germans Place Units - Germans 1 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Japan to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans Combat - Japanese Non Combat Move - Japanese 1 bomber moved from Japan to Okinawa 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 1 transport placed in 45 Sea Zone Turn Complete - Japanese Japanese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway Finland to Karelia 1 infantry moved from Southern Europe to Germany 1 infantry moved from Southern Europe to Germany 1 infantry moved from Southern Europe to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany 1 infantry moved from Norway Finland to Karelia Combat - Germans Battle in Karelia Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 1 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 6 PUs; Combat Move - Japanese 1 infantry moved from Japan to 45 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Manchuria Japanese take Manchuria from Russians 1 armour moved from 45 Sea Zone to Manchuria 1 bomber moved from Okinawa to 40 Sea Zone 1 fighter moved from Caroline Islands to 40 Sea Zone Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 bomber and 1 fighter British defend with 1 carrier Japanese roll dice for 1 bomber and 1 fighter in 40 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 carrier in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 40 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 carrier in 40 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 carrier owned by the British lost in 40 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for British: 1 carrier Non Combat Move - Japanese 1 bomber moved from 40 Sea Zone to Hawaiian Islands Turn Complete - Japanese Japanese collect 7 PUs; end with 13 PUsCombat Hit Differential Summary :
British : 0.33 Japanese : -1.33Territory Summary for Japanese :
45 Sea Zone : 1 transport Hawaiian Islands : 1 flag, 1 bomber and 1 infantry Japan : 1 factory and 2 infantry Manchuria : 1 armour and 1 infantry -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Europe to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Western Europe to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 3 armour, 1 fighter and 4 infantry British defend with 1 armour; Americans defend with 1 armour Germans roll dice for 3 armour, 1 fighter and 4 infantry in Eastern Europe, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 2 armour in Eastern Europe, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 armour owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 armour Casualties for Americans: 1 armour Non Combat Move - Germans 1 fighter moved from Eastern Europe to Germany Place Units - Germans 1 fighter placed in Germany Turn Complete - Germans Germans collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 6 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 13 PUs; Turn Complete - Japanese Japanese collect 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Territory Summary for Japanese :
Hawaiian Islands : 1 flag, 1 bomber and 1 infantry Japan : 1 factory and 2 infantry -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 7 Purchase Units - Germans Germans buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 6 infantry moved from Germany to Eastern Europe 1 armour moved from Western Europe to Eastern Europe 1 bomber moved from Western Europe to Eastern Europe 1 fighter and 2 infantry moved from Western Europe to Southern Europe 1 fighter moved from Western Europe to Southern Europe Combat - Germans Battle in Eastern Europe Germans attack with 1 armour, 1 bomber, 1 fighter and 6 infantry Russians defend with 3 armour and 7 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter and 6 infantry in Eastern Europe, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 3 armour and 7 infantry in Eastern Europe, round 2 : 4/10 hits, 3.83 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Eastern Europe, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 3 armour and 4 infantry in Eastern Europe, round 3 : 4/7 hits, 2.83 expected hits 1 infantry owned by the Russians, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Europe Germans roll dice for 1 bomber in Eastern Europe, round 4 : 1/1 hits, 0.67 expected hits Russians roll dice for 3 armour and 3 infantry in Eastern Europe, round 4 : 3/6 hits, 2.50 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Eastern Europe Russians win with 3 armour and 2 infantry remaining. Battle score for attacker is -31 Casualties for Germans: 1 armour, 1 bomber, 1 fighter and 6 infantry Casualties for Russians: 5 infantry Battle in Southern Europe Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Southern Europe, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Southern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Europe Germans win, taking Southern Europe from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Southern Europe to Western Europe 1 fighter moved from Southern Europe to Western Europe Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 1.50 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 2:36:52 PM
Savegame -
TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1 Politics - Germans Research Technology - Germans Germans spend 20 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover War Bonds Activate Technology - Germans Germans activating War Bonds Purchase Units - Germans Germans buy 1 artillery and 1 mech_infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France 1 fighter moved from Western Germany to France 2 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to France 1 bomber moved from Germany to France 1 tactical_bomber moved from Germany to France 1 bomber moved from Germany to France 2 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 1 armour moved from Holland Belgium to France 3 tactical_bombers moved from Western Germany to France 1 armour moved from Greater Southern Germany to France 1 bomber moved from France to Germany 1 bomber moved from France to Greater Southern Germany 4 tactical_bombers moved from France to Greater Southern Germany 1 armour moved from Greater Southern Germany to France 1 bomber and 7 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Poland to Germany 1 tactical_bomber moved from Germany to France Combat - Germans Air Battle in France Germans attacks with 2 units heading to France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in France causes 2 damage total. Battle in France Germans attack with 5 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/2 hits, 0.33 expected hits Germans roll dice for 5 armour, 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys in France, round 2 : 7/21 hits, 6.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits 1 aaGun owned by the French, 5 infantry owned by the Germans and 6 infantry owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys in France, round 3 : 5/16 hits, 6.00 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 17PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 artilleries, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 32 Casualties for Germans: 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Cleaning up after air battles Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 fighters and 1 tactical_bomber could not land in France and were removed 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 2 artilleries and 1 infantry moved from Germany to Western Germany 1 bomber and 3 infantry moved from Greater Southern Germany to Western Germany 1 tactical_bomber moved from Greater Southern Germany to Holland Belgium 1 tactical_bomber moved from Greater Southern Germany to Holland Belgium Place Units - Germans 1 artillery and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 53 PUs Germans collect 3 PUs from War Bonds; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -0.83 AA fire in France : : -0.50 French : 0.33 Germans rolls : : 1.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Northern Italy to Southern France 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 artillery moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Tunisia 1 fighter moved from Southern Italy to Alexandria 1 artillery moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking Trans-Jordan from British, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Egypt Italians attack with 1 armour and 1 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Alexandria Italians attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Alexandria, round 2 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 2/6 hits, 2.50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 armour moved from Tobruk to Egypt 1 bomber moved from Southern France to Tobruk 1 fighter moved from Alexandria to Tobruk 1 fighter moved from Tunisia to Tobruk Place Units - Italians 1 armour and 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2.00 British : -0.67 French : -1.17Territory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry Alexandria : 1 flag, 1 artillery and 3 infantry Egypt : 1 flag, 2 armour, 1 harbour and 1 infantry Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry Tobruk : 1 bomber and 2 fighters Albania : 1 infantry Northern Italy : 2 aaGuns and 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Ethiopia : 1 artillery and 1 infantry 93 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine 98 Sea Zone : 1 battleship, 1 cruiser and 2 transports -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2 Research Technology - Germans Germans spend 45 on tech rolls Germans rolls : 2/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Improved_Mech_Inf Activate Technology - Germans Germans activating Improved_Mech_Inf Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Germans Germans repair damage of 2x airfield; Remaining resources: 19 PUs; 0 techTokens; Germans buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 4 mech_infantrys moved from France to Normandy Bordeaux 5 armour moved from France to Normandy Bordeaux 1 tactical_bomber moved from Greater Southern Germany to Normandy Bordeaux 5 infantry moved from Western Germany to Germany 3 infantry moved from Germany to Poland 3 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 armour moved from Greater Southern Germany to Romania 1 tactical_bomber moved from Greater Southern Germany to Normandy Bordeaux 1 fighter moved from Slovakia Hungary to Germany 1 artillery and 1 fighter moved from Germany to Poland 1 fighter moved from Poland to Western Germany 3 artilleries moved from France to Normandy Bordeaux Combat - Germans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/5 hits, 0.83 expected hits AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4,1,4,2,4 and causes: 6 damage to unit: harbour Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 10 damage total. Damaged units is as follows: harbour = 6, factory_minor = 4 Battle in Normandy Bordeaux Germans attack with 5 armour, 3 artilleries and 5 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 armour, 3 artilleries and 5 mech_infantrys in Normandy Bordeaux, round 2 : 7/13 hits, 5.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 5 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 3 tactical_bombers moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in France 1 artillery and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 37 PUs Germans collect 6 PUs from War Bonds; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.83 French : -0.67 AA fire in Normandy Bordeaux : : -1.00 Germans rolls : : 2.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 factory_minor and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 2 armour moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Alexandria to Egypt 2 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 bomber moved from Tobruk to Anglo Egyptian Sudan 2 fighters moved from Tobruk to Ethiopia 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Algeria 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Southern France to Southern Italy 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 2 armour, 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Malta, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta British win with no units remaining. Battle score for attacker is 1 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 bomber moved from Anglo Egyptian Sudan to Ethiopia Place Units - Italians 1 factory_minor placed in Egypt 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 1.67 British : 0.67 French : -0.33Territory Summary for Italians :
Trans-Jordan : 1 flag Alexandria : 1 flag Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry Anglo Egyptian Sudan : 1 flag, 2 armour and 1 infantry Algeria : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Tobruk : 1 armour and 1 infantry Albania : 1 infantry Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry Ethiopia : 1 artillery, 1 bomber, 2 fighters and 1 infantry 96 Sea Zone : 2 transports 93 Sea Zone : 1 flag 97 Sea Zone : 1 transport 92 Sea Zone : 1 cruiser and 1 destroyer 98 Sea Zone : 1 battleship and 1 cruiser 91 Sea Zone : 1 submarine
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