Highschoolfriends
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Tom's Axis and Allies game
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:39:09 PM
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test2 aaaaa
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- Begin Zack and Tom 2 player game*
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:09:42 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Europe to Karelia 2 armour moved from Eastern Europe to Karelia Combat - Germans Battle in Karelia Germans attack with 2 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 infantry in Karelia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 2 infantry placed in Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.67
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 45 Sea Zone to 40 Sea Zone 1 carrier moved from 45 Sea Zone to 39 Sea Zone 2 fighters moved from 45 Sea Zone to 40 Sea Zone 1 destroyer moved from 46 Sea Zone to 31 Sea Zone 1 fighter moved from 46 Sea Zone to 31 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Coastal China 1 infantry moved from 46 Sea Zone to Coastal China 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from Japan to Coastal China Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 battleship and 2 fighters British defend with 1 transport; Americans defend with 1 battleship Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 2 fighters in 40 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship and 1 transport in 40 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 40 Sea Zone 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 1 fighter Casualties for Americans: 1 battleship Casualties for British: 1 transport Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 31 Sea Zone 1 transport owned by the British lost in 31 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 31 Sea Zone to Southeast Asia 1 fighter moved from Southeast Asia to Coastal China 1 fighter moved from 40 Sea Zone to 39 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from Japan to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Japan 1 infantry moved from 45 Sea Zone to Japan Place Units - Japanese 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 7 PUs; end with 7 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.67 Americans : 0.67 Japanese : -1.17
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Germans Germans buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to Eastern Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged Non Combat Move - Germans 1 transport moved from 16 Sea Zone to 17 Sea Zone Place Units - Germans 4 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Japan to 45 Sea Zone 1 armour moved from Japan to 45 Sea Zone 1 bomber moved from Japan to Szechwan 1 armour moved from Coastal China to Szechwan 3 infantry moved from Coastal China to Szechwan 2 fighters moved from Coastal China to Szechwan 1 armour moved from 45 Sea Zone to Manchuria 1 infantry moved from 45 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour and 1 infantry Americans defend with 1 bomber and 1 infantry Japanese roll dice for 1 armour and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria Japanese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Manchuria, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Russians with 1 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber and 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 infantry British defend with 1 fighter; Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Szechwan, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the British lost in Szechwan Japanese win, taking Szechwan from Americans with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Japan 1 fighter moved from Szechwan to Coastal China 1 fighter moved from Szechwan to Coastal China Place Units - Japanese 1 armour placed in Japan Turn Complete - Japanese Japanese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans : 0.00 Russians : -0.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Germans Germans buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 fighter moved from Western Europe to United Kingdom 1 bomber moved from Germany to United Kingdom 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 armour moved from Eastern Europe to Western Europe 1 fighter moved from Southern Europe to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 1 bomber and 1 fighter British defend with 1 factory and 4 infantry Germans roll dice for 1 bomber and 1 fighter in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 4 infantry in United Kingdom, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the British lost in United Kingdom retreated to United Kingdom British win with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Europe to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 fighter moved from United Kingdom to Western Europe Place Units - Germans 1 submarine placed in 5 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -1.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Japan to 45 Sea Zone 2 fighters moved from Coastal China to Northwestern China Combat - Japanese Battle in Northwestern China Japanese attack with 2 fighters Russians defend with 1 infantry Japanese roll dice for 2 fighters in Northwestern China, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northwestern China, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Northwestern China Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Russians: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 bomber Americans defend with 1 carrier Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 carrier Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Japan 1 fighter moved from Northwestern China to Japan Place Units - Japanese 1 transport placed in 45 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.33