Partie Etienne vs Jerem 1
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 battleships; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from Manchuria to Yakut S.S.R. 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 battleship moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from Manchuria to Kiangsu 1 artillery moved from Manchuria to Kiangsu 2 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from French Indo-China Thailand to Kiangsu 1 fighter moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in New Guinea Japanese attack with 1 infantry Americans defend with 2 fighters Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits British roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea British win with no units remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for Americans: 2 fighters Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Japanese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 artilleries, 3 fighters and 3 infantry Russians defend with 5 infantry Japanese roll dice for 2 artilleries, 3 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 3,00 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 2 artilleries and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 3/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia S.S.R. Russians win with 2 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry Casualties for Russians: 3 infantry 2 fighters owned by the Japanese retreated Non Combat Move - Japanese 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 62 Sea Zone 1 fighter moved from Yakut S.S.R. to Soviet Far East 2 fighters moved from Buryatia S.S.R. to Kiangsu 1 infantry moved from Fukien to Kiangsu 1 fighter moved from 50 Sea Zone to 62 Sea Zone 1 fighter moved from Kiangsu to 62 Sea Zone 2 fighters moved from Kiangsu to Fukien Place Units - Japanese 2 battleships placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0,67 Chinese : 0,33 Russians : 4,00 Japanese : -1,17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Burma to French Indo-China Thailand 1 artillery moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand Combat - British Battle in French Indo-China Thailand British attack with 2 armour, 1 artillery and 2 infantry Japanese defend with 3 infantry British roll dice for 2 armour, 1 artillery and 2 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 3 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 2 armour and 1 artillery in French Indo-China Thailand, round 4 : 3/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 armour moved from India to Trans-Jordan 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 artillery moved from Trans-Jordan to Egypt Place Units - British 1 armour and 1 fighter placed in India 1 destroyer placed in 35 Sea Zone 1 cruiser and 1 transport placed in 2 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -0,83 Japanese : 0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Ukraine 1 armour moved from 16 Sea Zone to Ukraine 1 battleship moved from 14 Sea Zone to 16 Sea Zone Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 artilleries and 1 infantry Italians roll dice for 1 battleship in Ukraine, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 0/4 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 0/4 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 5 : 3/4 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 5 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 3 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Italians 1 infantry moved from France to Northwestern Europe 1 infantry moved from Italy to France 1 artillery moved from Italy to Balkans Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -3,67 Russians : 0,00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 cruiser moved from 59 Sea Zone to 62 Sea Zone 2 destroyers moved from 59 Sea Zone to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Japan 2 bombers moved from Midway to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 2 bombers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese defend with 2 battleships, 1 carrier, 2 fighters and 4 transports Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 1 carrier and 4 transports in 62 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 4 transports in 62 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 bombers, 1 cruiser and 1 transport in 62 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 battleship and 4 transports in 62 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 48 Casualties for Americans: 1 bomber, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 2 battleships, 1 carrier, 2 fighters and 4 transports Battle in Japan Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 factory and 1 infantry Americans roll dice for 2 infantry in Japan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Japan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Japan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Japan Americans captures 42PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 62 Sea Zone to Iwo Jima 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery moved from 59 Sea Zone to Iwo Jima 1 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 12 Sea Zone to 6 Sea Zone Combat Move - Chinese 2 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Hupeh to Kiangsu 1 fighter moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hupeh Place Units - Americans 1 cruiser and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 bombers placed in Eastern United States Place Units - Chinese 1 infantry placed in Yunnan 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 46 PUs; end with 88 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans : -0,17 Chinese : 1,00 Japanese : -1,33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 3 infantry moved from Karelia S.S.R. to Archangel 3 fighters moved from Finland to Archangel 2 infantry moved from Poland to East Poland 2 artilleries moved from Poland to East Poland 4 armour moved from Germany to East Poland 2 artilleries moved from Baltic States to Belorussia 4 armour moved from Baltic States to Belorussia 1 bomber moved from Germany to Belorussia 1 transport moved from 14 Sea Zone to 16 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 4 armour, 2 artilleries and 1 bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 4 armour, 2 artilleries and 1 bomber in Belorussia, round 2 : 3/7 hits, 3,33 expected hits Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 artilleries Casualties for Russians: 1 armour and 2 infantry Battle in East Poland Germans attack with 4 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 2 artilleries and 2 infantry in East Poland, round 2 : 1/8 hits, 3,33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry Russians defend with 2 armour and 5 infantry Germans roll dice for 2 armour, 1 artillery, 3 fighters and 3 infantry in Archangel, round 2 : 3/9 hits, 3,50 expected hits Russians roll dice for 2 armour and 5 infantry in Archangel, round 2 : 2/7 hits, 2,67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Archangel, round 3 : 1/7 hits, 3,17 expected hits Russians roll dice for 2 armour and 2 infantry in Archangel, round 3 : 0/4 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Archangel, round 4 : 4/7 hits, 3,17 expected hits Russians roll dice for 2 armour and 1 infantry in Archangel, round 4 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for Russians: 2 armour and 5 infantry Non Combat Move - Germans 1 bomber moved from Belorussia to Germany 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway 3 fighters moved from Archangel to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 2 artilleries and 3 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -4,50 Russians : -1,17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 2 artilleries moved from Russia to Archangel 2 infantry moved from Russia to Archangel 2 armour moved from Russia to Belorussia 2 armour moved from Caucasus to Belorussia Combat - Russians Battle in Soviet Far East Russians attack with 2 infantry Japanese defend with 1 fighter Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 4 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 5 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 6 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Yakut S.S.R. Russians attack with 1 infantry Japanese defend with 1 armour Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belorussia Russians attack with 4 armour Germans defend with 4 armour Russians roll dice for 4 armour in Belorussia, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 4 armour in Belorussia, round 2 : 2/4 hits, 2,00 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Belorussia Russians roll dice for 2 armour in Belorussia, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 3 armour Casualties for Germans: 4 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 armour and 1 artillery in Archangel, round 2 : 3/3 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine Place Units - Russians 6 infantry placed in Russia 1 artillery and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 2,17 Russians : 0,83 Japanese : -1,33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Stanovoj Chrebet to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 fighters moved from Fukien to 62 Sea Zone 1 fighter moved from Soviet Far East to 62 Sea Zone 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 artillery moved from Fukien to 61 Sea Zone 1 infantry moved from Fukien to Kwangtung 1 cruiser moved from 48 Sea Zone to 61 Sea Zone 1 battleship moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung Combat - Japanese Battle in 62 Sea Zone Japanese attack with 3 fighters Americans defend with 1 cruiser and 1 transport Japanese roll dice for 3 fighters in 62 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter Casualties for Americans: 1 cruiser and 1 transport Non Combat Move - Japanese 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 2 fighters moved from Buryatia S.S.R. to Soviet Far East Turn Complete - JapaneseCombat Hit Differential Summary :
Americans : 0,50 Japanese : 0,50 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 2 bombers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 2 armour moved from French Indo-China Thailand to Kwangtung 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 fighter moved from United Kingdom to Archangel 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 fighter moved from India to Kwangtung 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Archangel 1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 1 artillery moved from Egypt to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 artillery moved from 38 Sea Zone to East Indies Combat - British Battle in Kwangtung British attack with 2 armour and 1 fighter Japanese defend with 1 artillery and 2 infantry British roll dice for 2 armour and 1 fighter in Kwangtung, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 1 armour owned by the British lost in Kwangtung British roll dice for 1 armour and 1 fighter in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for British: 2 armour and 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Battle in East Indies British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour British roll dice for 2 cruisers in Archangel, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel British win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Archangel to Russia 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from India to Trans-Jordan Place Units - British 2 armour and 1 bomber placed in India 1 bomber and 1 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 40 PUs; end with 42 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0,50 British : -1,50 Japanese : 0,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 armour moved from Ukraine to Caucasus 1 artillery moved from Ukraine to Caucasus 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 armour moved from 16 Sea Zone to Caucasus 1 fighter moved from Libya to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 4 infantry AA fire in Caucasus : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 4/6 hits, 2,67 expected hits Russians roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1,67 expected hits 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 1 artillery and 4 infantry Non Combat Move - Italians 1 infantry moved from France to Northwestern Europe 1 artillery moved from Italy to France 1 infantry moved from Italy to France 1 artillery moved from Balkans to Bulgaria Romania 1 fighter moved from Caucasus to Ukraine Place Units - Italians 2 artilleries and 3 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1,67 Russians : -1,67 AA fire in Caucasus : : -0,17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Iwo Jima to 59 Sea Zone 1 artillery moved from Iwo Jima to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 cruiser moved from 59 Sea Zone to 62 Sea Zone 1 carrier moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 bomber moved from Iwo Jima to Soviet Far East Combat - Americans Battle in Buryatia S.S.R. Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Buryatia S.S.R., round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Buryatia S.S.R. Americans win, taking Buryatia S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Soviet Far East Americans attack with 1 bomber Japanese defend with 2 fighters Americans roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters in Soviet Far East, round 2 : 2/2 hits, 1,33 expected hits 1 bomber owned by the Americans lost in Soviet Far East Japanese win with 2 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 2 bombers moved from Eastern United States to United Kingdom Combat Move - Chinese 1 fighter moved from Hupeh to Kwangtung 1 infantry moved from Kiangsu to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Kiangsu to Fukien Chinese take Fukien from Japanese Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Kwangtung, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Fukien 3 infantry moved from Hupeh to Ningxia 3 infantry moved from Yunnan to Sikang 1 infantry moved from Kiangsu to Manchuria 1 fighter moved from Fukien to Hupeh Place Units - Americans 2 fighters placed in 62 Sea Zone 1 cruiser and 1 transport placed in 62 Sea Zone 1 destroyer placed in 62 Sea Zone 2 armour placed in Japan 1 cruiser placed in 62 Sea Zone 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Americans undo move 3. 1 destroyer placed in 10 Sea Zone Americans undo move 7. Americans undo move 4. 1 destroyer placed in 62 Sea Zone Americans undo move 6. 1 destroyer placed in 10 Sea Zone 1 cruiser placed in 62 Sea Zone Place Units - Chinese 3 infantry placed in Chinghai Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -0,83 Chinese : -1,00 Japanese : -1,17 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 fighters moved from Karelia S.S.R. to 4 Sea Zone 2 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 artillery moved from East Poland to Eastern Ukraine 1 armour moved from East Poland to Eastern Ukraine 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Eastern Ukraine 1 armour moved from East Poland to Belorussia 1 artillery moved from Libya to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 bomber moved from Germany to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 2 armour, 1 artillery and 1 infantry Russians defend with 1 armour Germans roll dice for 2 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in 4 Sea Zone Germans attack with 3 fighters British defend with 2 cruisers and 1 transport Germans roll dice for 3 fighters in 4 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 2 cruisers and 1 transport in 4 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 1 cruiser owned by the British lost in 4 Sea Zone Germans roll dice for 3 fighters in 4 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits British roll dice for 1 cruiser and 1 transport in 4 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 4 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 31 Casualties for British: 2 cruisers and 1 transport Battle in Archangel Germans attack with 2 armour British defend with 1 artillery and 1 infantry Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Archangel Russians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Germans: 2 armour Casualties for British: 1 infantry Battle in 12 Sea Zone Germans attack with 1 bomber Americans defend with 1 cruiser and 1 transport Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 cruiser and 1 transport in 12 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 bomber owned by the Germans lost in 12 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is 0 Casualties for Germans: 1 bomber Casualties for Americans: 1 cruiser Battle in Eastern Ukraine Germans attack with 2 armour and 1 artillery Russians defend with 1 infantry Germans roll dice for 2 armour and 1 artillery in Eastern Ukraine, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 1 artillery in Eastern Ukraine, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 1 artillery in Eastern Ukraine, round 4 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Morocco Algeria Germans attack with 1 armour and 1 artillery Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Germans roll dice for 1 armour in Morocco Algeria, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Morocco Algeria Americans win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 1 artillery Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 armour moved from Germany to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 1 artillery moved from Germany to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Finland 3 fighters moved from 4 Sea Zone to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 armour, 1 bomber, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -3,50 British : -1,50 Americans : 0,83 Russians : -0,83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Combat Move - Japanese 2 fighters moved from Soviet Far East to Yakut S.S.R. 1 battleship moved from 61 Sea Zone to 49 Sea Zone 1 cruiser moved from 61 Sea Zone to 49 Sea Zone 1 transport moved from 61 Sea Zone to 49 Sea Zone Combat - Japanese Non Combat Move - Japanese Turn Complete - JapaneseCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 armour moved from India to Caucasus 2 armour moved from Trans-Jordan to Caucasus 1 fighter moved from Russia to Caucasus 1 fighter moved from Egypt to Caucasus 1 bomber moved from India to Belorussia 1 bomber moved from United Kingdom to Belorussia 1 artillery moved from Archangel to Belorussia Combat - British Battle in Belorussia British attack with 1 artillery and 2 bombers Germans defend with 2 armour, 1 artillery and 1 infantry British roll dice for 1 artillery and 2 bombers in Belorussia, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 2 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 1/4 hits, 1,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the British lost in Belorussia British roll dice for 1 artillery and 1 bomber in Belorussia, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 2 armour in Belorussia, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 bomber owned by the British lost in Belorussia British win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 2 bombers Casualties for Germans: 2 armour, 1 artillery and 1 infantry Battle in Caucasus British attack with 4 armour and 2 fighters Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 1 infantry AA fire in Caucasus : 0/2 hits, 0,33 expected hits British roll dice for 4 armour and 2 fighters in Caucasus, round 2 : 2/6 hits, 3,00 expected hits Italians roll dice for 3 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 3/5 hits, 2,17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 2 armour owned by the British lost in Caucasus British roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1,50 expected hits 1 fighter owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Caucasus British roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour remaining. Battle score for attacker is -13 Casualties for British: 3 armour and 2 fighters Casualties for Italians: 3 armour, 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 2 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Archangel 1 infantry moved from East Indies to 38 Sea Zone 1 artillery moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 1 destroyer moved from 38 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Persia 1 infantry moved from 34 Sea Zone to Persia Place Units - British 3 armour placed in India 1 artillery, 1 bomber and 2 infantry placed in United Kingdom 2 transports placed in 2 Sea Zone Turn Complete - British British collect 40 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0,67 British : 1,33 Italians : 0,83 AA fire in Caucasus : : -0,33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Ukraine to Caucasus 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 artillery moved from 16 Sea Zone to Caucasus 1 infantry moved from Libya to Morocco Algeria Germans take Morocco Algeria from Americans Combat - Italians Battle in Caucasus Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour; Russians defend with 1 aaGun and 1 factory AA fire in Caucasus : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans 1 infantry moved from France to Northwestern Europe 1 infantry moved from Italy to France 1 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 fighter moved from Caucasus to Ukraine 1 fighter moved from Ukraine to Bulgaria Romania 1 fighter moved from Bulgaria Romania to Balkans Place Units - Italians 1 armour, 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0,33 Russians : 0,50 AA fire in Caucasus : : -0,17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 4 units. Combat Move - Americans 2 armour moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from 63 Sea Zone to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese 1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 armour moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 62 Sea Zone to 50 Sea Zone 3 cruisers moved from 62 Sea Zone to 50 Sea Zone 2 fighters moved from 62 Sea Zone to Yakut S.S.R. 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria Combat - Americans Battle in Yakut S.S.R. Americans attack with 2 fighters Japanese defend with 2 fighters Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 fighters in Yakut S.S.R., round 2 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Yakut S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is -10 Casualties for Americans: 2 fighters Casualties for Japanese: 1 fighter Battle in Norway Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 artillery and 1 bomber in Norway, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Italians defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco Algeria, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber moved from Morocco Algeria to United Kingdom 1 bomber moved from Norway to United Kingdom Combat Move - Chinese 1 infantry moved from Fukien to Kwangtung British take Kwangtung from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Ningxia to Chinghai 2 infantry moved from Manchuria to Suiyuan 3 infantry moved from Sikang to Chinghai 1 fighter moved from Hupeh to Chinghai Place Units - Americans 1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Eastern United States 1 destroyer and 2 transports placed in 10 Sea Zone Americans undo move 1. 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 bomber and 1 infantry placed in Japan Place Units - Chinese 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -0,33 Americans : -0,17 Japanese : 0,67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Eastern Ukraine to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 1 infantry moved from Finland to Norway 1 artillery moved from Finland to Norway 3 armour moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Eastern Ukraine to Belorussia 1 armour moved from Eastern Ukraine to Caucasus 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Germany to 6 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 6 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 1 transport; Russians defend with 1 submarine 1 submarine owned by the Americans and 1 submarine owned by the Russians Submerged 1 transport owned by the Americans lost in 6 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Archangel Germans attack with 3 armour, 1 artillery and 1 infantry British defend with 2 infantry Germans roll dice for 3 armour, 1 artillery and 1 infantry in Archangel, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Archangel Germans roll dice for 3 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Archangel Germans win, taking Archangel from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 12 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 bomber in 12 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in 12 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Norway 1 fighter moved from 4 Sea Zone to Archangel 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Germany to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Germany to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Norway to Finland 1 fighter moved from Belorussia to Caucasus Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 2 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -2,00 Americans : -1,00 Russians : -1,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 armour moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 armour and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Kazakh S.S.R. Germans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Novosibirsk Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : -1,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Combat Move - Japanese 1 battleship moved from 49 Sea Zone to 50 Sea Zone 1 transport moved from 49 Sea Zone to 50 Sea Zone 1 cruiser moved from 49 Sea Zone to 50 Sea Zone 1 fighter moved from Yakut S.S.R. to Caucasus Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 carrier, 3 cruisers and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 carrier, 3 cruisers and 1 transport in 50 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits 1 cruiser owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 50 Sea Zone Americans roll dice for 2 cruisers and 1 transport in 50 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 2 cruisers and 1 transport remaining. Battle score for attacker is -13 Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Casualties for Americans: 1 carrier and 1 cruiser Non Combat Move - Japanese Turn Complete - JapaneseCombat Hit Differential Summary :
Americans : 1,17 Japanese : 0,83 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 3 armour moved from India to Caucasus 2 infantry moved from United Kingdom to 2 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France 1 artillery moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to 7 Sea Zone 1 bomber moved from 7 Sea Zone to France Combat - British Battle in Caucasus British attack with 3 armour, 1 artillery and 1 infantry Germans defend with 1 armour and 1 fighter; Italians defend with 1 aaGun, 1 artillery and 1 factory; Japanese defend with 1 fighter British roll dice for 3 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 3/5 hits, 2,17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 fighters in Caucasus, round 2 : 1/4 hits, 2,17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus British roll dice for 3 armour and 1 artillery in Caucasus, round 3 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Caucasus British win, taking Caucasus from Italians with 3 armour and 1 artillery remaining. Battle score for attacker is 26 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 fighter Casualties for Italians: 1 artillery Casualties for Japanese: 1 fighter Battle in France British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 3 infantry; Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in France, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 4 infantry in France, round 2 : 4/5 hits, 1,67 expected hits 3 infantry owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in France British roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British lost in France Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18 Casualties for British: 1 armour, 1 artillery, 1 bomber and 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 armour moved from Egypt to Persia 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 34 Sea Zone to 14 Sea Zone Place Units - British 3 armour placed in India 2 artilleries and 2 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone 1 transport placed in 8 Sea Zone 1 destroyer placed in 7 Sea Zone British undo move 5. British undo move 4. 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 2,67 British : 1,67 Italians : -1,83
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