Partie Etienne vs Jerem 1
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 fighter moved from Manchuria to Suiyuan 1 fighter moved from Japan to Suiyuan 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from 49 Sea Zone to Borneo 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 fighter moved from Formosa to Kwangtung 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 4 fighters moved from 57 Sea Zone to 53 Sea Zone 2 carriers moved from 57 Sea Zone to 53 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 53 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 fighters and 1 transport Americans defend with 1 battleship Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 53 Sea Zone, round 2 : 1/6 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 53 Sea Zone, round 3 : 0/5 hits, 1,83 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 53 Sea Zone, round 4 : 3/5 hits, 1,83 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 carriers, 3 fighters and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in Hawaiian Islands Japanese attack with 1 fighter and 2 infantry Americans defend with 1 fighter and 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 3 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 4 : 2/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands Americans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 2 infantry Non Combat Move - Japanese 2 fighters moved from Suiyuan to Manchuria 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Manchuria 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Kwangtung to French Indo-China Thailand 2 fighters moved from 50 Sea Zone to 61 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 27 PUs; end with 27 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
British : -0,67 Americans : -1,33 Chinese : -0,33 Japanese : -6,00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 2 cruisers and 1 factory; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 9 Sea Zone to 12 Sea Zone 1 battleship moved from 2 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Norway 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 armour moved from 12 Sea Zone to Morocco Algeria Combat - British Battle in 38 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 12 Sea Zone British attack with 1 battleship, 1 destroyer and 1 transport Germans defend with 1 submarine British roll dice for 1 battleship, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Morocco Algeria British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco Algeria British win, taking Morocco Algeria from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Norway British attack with 1 bomber and 2 fighters Germans defend with 1 fighter and 2 infantry British roll dice for 1 bomber and 2 fighters in Norway, round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 1,33 expected hits 1 fighter owned by the British lost in Norway British roll dice for 1 bomber and 1 fighter in Norway, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Norway Germans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -29 Casualties for British: 1 bomber and 2 fighters Casualties for Germans: 1 infantry Non Combat Move - British 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from Western Canada to Alaska 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Trans-Jordan to Egypt 1 artillery moved from India to Burma 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 41 Sea Zone to 39 Sea Zone Place Units - British 1 factory placed in India 1 artillery placed in United Kingdom 2 cruisers placed in 7 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0,17 British : -1,33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 battleship moved from 14 Sea Zone to 12 Sea Zone 2 cruisers moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from Italy to Morocco Algeria Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship and 2 cruisers British defend with 1 battleship, 1 destroyer and 1 transport Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 1 destroyer owned by the British lost in 12 Sea Zone Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits British roll dice for 1 battleship and 1 transport in 12 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Italians 1 transport owned by the British and 1 battleship owned by the British lost in 12 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 35 Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Morocco Algeria Italians attack with 1 armour, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Libya 1 artillery moved from Italy to Balkans 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 armour moved from Bulgaria Romania to Poland Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs 1 unit repaired.Combat Hit Differential Summary :
Italians : 0,50 British : -0,17 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 artillery, 2 cruisers and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from 44 Sea Zone to 53 Sea Zone 1 carrier moved from 44 Sea Zone to 53 Sea Zone 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Eastern United States to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Eastern United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 2 bombers, 1 carrier, 2 destroyers and 4 fighters Japanese defend with 2 carriers, 3 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 4 fighters in 53 Sea Zone, round 2 : 6/9 hits, 4,17 expected hits Japanese roll dice for 2 carriers, 3 fighters and 1 transport in 53 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone Americans win with 2 bombers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 31 Casualties for Americans: 1 carrier and 2 fighters Casualties for Japanese: 2 carriers, 3 fighters and 1 transport Non Combat Move - Americans 2 fighters moved from 53 Sea Zone to Hawaiian Islands 2 bombers moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to United Kingdom 1 infantry moved from 8 Sea Zone to United Kingdom Combat Move - Chinese 1 infantry moved from Hupeh to Suiyuan 1 fighter moved from Yunnan to Suiyuan Combat - Chinese Battle in Suiyuan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Hupeh Place Units - Americans 1 cruiser and 1 submarine placed in 10 Sea Zone 1 cruiser and 1 submarine placed in 56 Sea Zone 1 artillery placed in Western United States Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Yunnan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans : 1,83 Chinese : 1,33 Japanese : -0,33 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 3 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 3 infantry moved from Finland to Karelia S.S.R. 1 artillery moved from Finland to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from Poland to Karelia S.S.R. 1 infantry moved from East Poland to Belorussia 3 armour moved from Ukraine to Belorussia 1 fighter moved from France to 8 Sea Zone 1 bomber moved from Germany to 8 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 1 armour moved from Libya to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan Germans take Trans-Jordan from British 1 fighter moved from Northwestern Europe to 6 Sea Zone Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 transport; Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber and 1 fighter in 8 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone 1 transport owned by the British lost in 8 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 1 transport Casualties for British: 1 transport Battle in 6 Sea Zone Germans attack with 1 fighter and 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Battle in Karelia S.S.R. Germans attack with 3 armour, 2 artilleries, 2 fighters and 5 infantry Russians defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory and 8 infantry AA fire in Karelia S.S.R. : 1/2 hits, 0,33 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 5/11 hits, 3,83 expected hits Russians roll dice for 1 armour, 3 artilleries and 8 infantry in Karelia S.S.R., round 2 : 6/12 hits, 4,17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans and 5 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 3 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 1/5 hits, 2,33 expected hits Russians roll dice for 1 armour, 3 artilleries and 3 infantry in Karelia S.S.R., round 3 : 3/7 hits, 2,50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R. 1 armour owned by the Germans retreated to Finland Russians winGermans win with 1 fighter and 1 submarine remaining with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -25 Casualties for Germans: 2 armour, 2 artilleries, 1 fighter and 5 infantry Casualties for Russians: 6 infantry Battle in Belorussia Germans attack with 3 armour and 1 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 1 infantry in Belorussia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia Germans roll dice for 2 armour in Belorussia, round 3 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Belorussia, round 4 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Norway to Finland 1 fighter moved from Karelia S.S.R. to Finland 1 infantry moved from Poland to Baltic States 1 fighter moved from Germany to Baltic States 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Finland 2 artilleries moved from Germany to Poland 1 fighter moved from 6 Sea Zone to Finland 1 fighter moved from 8 Sea Zone to France 1 bomber moved from 8 Sea Zone to Germany 1 fighter moved from Baltic States to Finland Place Units - Germans 4 armour, 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0,33 AA fire in Karelia S.S.R. : : 0,67 Americans : -0,33 Russians : 3,00 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 2 armour moved from Russia to Belorussia 2 artilleries moved from Caucasus to Ukraine 2 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to Belorussia 1 armour moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine Combat - Russians Russians creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Belorussia Russians attack with 3 armour Germans defend with 2 armour Russians roll dice for 3 armour in Belorussia, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 2 armour in Belorussia, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Russians lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 armour in Belorussia, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Belorussia Germans winGermans win with no units remaining with 1 armour remaining. Battle score for attacker is -10 Casualties for Russians: 3 armour Casualties for Germans: 1 armour Battle in Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 artillery Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Baltic States Russians attack with 1 armour and 1 artillery Germans defend with 1 infantry Russians roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Caucasus to Russia 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Place Units - Russians 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in Russia 1 armour and 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0,17 Russians : -0,00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Soviet Far East 1 infantry moved from 63 Sea Zone to Soviet Far East 2 fighters moved from Manchuria to Soviet Far East 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East 1 fighter moved from Japan to Fukien 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to Fukien 1 artillery moved from Kwangtung to Fukien 1 fighter moved from French Indo-China Thailand to Fukien 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 carrier moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 61 Sea Zone to Philippine Islands 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands 1 cruiser moved from 50 Sea Zone to 39 Sea Zone 1 battleship moved from 50 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 artillery, 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Fukien, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 1 armour, 2 fighters and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Soviet Far East, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Soviet Far East, round 3 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Philippine Islands Japanese attack with 2 fighters and 3 infantry Americans defend with 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Philippine Islands, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship and 1 cruiser British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 1 cruiser in 39 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from Fukien to French Indo-China Thailand 2 fighters moved from Soviet Far East to Manchuria 1 fighter moved from Fukien to Manchuria Place Units - Japanese 2 artilleries, 1 fighter and 2 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
British : -0,33 Americans : 0,33 Chinese : -0,33 Russians : 1,00 Japanese : -1,33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 3 armour, 1 cruiser and 1 fighter; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 2 cruisers moved from 7 Sea Zone to 12 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 destroyer moved from 38 Sea Zone to 50 Sea Zone 1 infantry moved from India to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Trans-Jordan Combat - British Battle in 50 Sea Zone British attack with 1 destroyer Japanese defend with 1 carrier, 2 fighters and 2 transports British roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 50 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 50 Sea Zone Japanese win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 2 Casualties for British: 1 destroyer Casualties for Japanese: 1 fighter Battle in 12 Sea Zone British attack with 2 cruisers Italians defend with 1 battleship and 2 cruisers British roll dice for 2 cruisers in 12 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 2 cruisers in 12 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 12 Sea Zone British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 battleship and 1 cruiser in 12 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 12 Sea Zone Italians win with 1 battleship remaining. Battle score for attacker is 0 Casualties for British: 2 cruisers Casualties for Italians: 2 cruisers Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from Trans-Jordan to Egypt 2 infantry moved from Rhodesia to Belgian Congo Place Units - British 3 armour placed in India 1 fighter placed in United Kingdom 1 cruiser placed in 2 Sea Zone Turn Complete - British British collect 34 PUs; end with 37 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 42 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -1,67 British : 1,50 Italians : -0,83 Japanese : 0,33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 battleship moved from 12 Sea Zone to 14 Sea Zone 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery moved from 14 Sea Zone to Libya 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to France 1 armour moved from Morocco Algeria to Libya 1 armour moved from Poland to Bulgaria Romania Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 destroyers moved from 53 Sea Zone to 59 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 submarine moved from 56 Sea Zone to 59 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from Hawaiian Islands to New Guinea 2 bombers moved from Hawaiian Islands to Midway Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu 1 fighter moved from Hupeh to Kiangsu 1 infantry moved from Hupeh to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Suiyuan Place Units - Americans 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Hupeh 1 infantry placed in Suiyuan Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0,50 Chinese : -0,50 Japanese : 0,00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries moved from Poland to Baltic States 4 armour moved from Germany to Baltic States 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Finland to Karelia S.S.R. 3 fighters moved from Finland to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 armour moved from Belorussia to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Karelia S.S.R. Combat - Germans Germans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Battle in Karelia S.S.R. Germans attack with 2 armour, 1 artillery, 3 fighters and 4 infantry Russians defend with 1 aaGun, 3 artilleries, 1 factory and 3 infantry AA fire in Karelia S.S.R. : 0/3 hits, 0,50 expected hits Germans roll dice for 2 armour, 1 artillery, 3 fighters and 4 infantry in Karelia S.S.R., round 2 : 6/10 hits, 3,67 expected hits Russians roll dice for 3 artilleries and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans winGermans win with 1 submarine remaining, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 1 infantry Casualties for Russians: 3 artilleries and 3 infantry Battle in Baltic States Germans attack with 4 armour and 2 artilleries Russians defend with 1 armour and 1 artillery Germans roll dice for 4 armour and 2 artilleries in Baltic States, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 artillery Battle in 12 Sea Zone Germans attack with 1 bomber and 1 fighter Americans defend with 1 cruiser and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 cruiser in 12 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Americans: 1 cruiser Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Germany 2 artilleries moved from Germany to Poland 2 infantry moved from Germany to Poland 3 fighters moved from Karelia S.S.R. to Finland 1 transport moved from 15 Sea Zone to 14 Sea Zone Place Units - Germans 4 armour and 4 infantry placed in Germany 1 cruiser and 1 destroyer placed in 5 Sea Zone Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 3,17 AA fire in Karelia S.S.R. : : -0,50 Americans : 0,50 Russians : -1,83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Caucasus to Archangel Russians take Archangel from Germans 1 infantry moved from Eastern Ukraine to Belorussia Russians take Belorussia from Germans 2 artilleries moved from Ukraine to Bulgaria Romania 4 infantry moved from Ukraine to Bulgaria Romania Combat - Russians Russians creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Bulgaria Romania Russians attack with 2 artilleries and 4 infantry Italians defend with 1 armour, 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Bulgaria Romania, round 2 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania Russians roll dice for 2 artilleries and 2 infantry in Bulgaria Romania, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria Romania, round 3 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania 2 artilleries owned by the Russians retreated to Ukraine Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Persia to Caucasus 1 armour moved from Russia to Archangel 4 infantry moved from Russia to Archangel 1 armour moved from Russia to Belorussia 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel Place Units - Russians 2 armour placed in Caucasus 2 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0,17 Russians : -3,67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 battleships; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from Manchuria to Yakut S.S.R. 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 1 cruiser moved from 39 Sea Zone to 48 Sea Zone 1 battleship moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from Manchuria to Kiangsu 1 artillery moved from Manchuria to Kiangsu 2 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from French Indo-China Thailand to Kiangsu 1 fighter moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in New Guinea Japanese attack with 1 infantry Americans defend with 2 fighters Japanese roll dice for 1 battleship in New Guinea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,17 expected hits British roll dice for 2 fighters in New Guinea, round 2 : 2/2 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in New Guinea British win with no units remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for Americans: 2 fighters Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Japanese roll dice for 1 artillery and 1 fighter in Kiangsu, round 3 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 artilleries, 3 fighters and 3 infantry Russians defend with 5 infantry Japanese roll dice for 2 artilleries, 3 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 3,00 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 2 artilleries and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits, 2,17 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 3/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia S.S.R. Russians win with 2 infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 2 artilleries, 1 fighter and 3 infantry Casualties for Russians: 3 infantry 2 fighters owned by the Japanese retreated Non Combat Move - Japanese 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 62 Sea Zone 1 fighter moved from Yakut S.S.R. to Soviet Far East 2 fighters moved from Buryatia S.S.R. to Kiangsu 1 infantry moved from Fukien to Kiangsu 1 fighter moved from 50 Sea Zone to 62 Sea Zone 1 fighter moved from Kiangsu to 62 Sea Zone 2 fighters moved from Kiangsu to Fukien Place Units - Japanese 2 battleships placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0,67 Chinese : 0,33 Russians : 4,00 Japanese : -1,17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Burma to French Indo-China Thailand 1 artillery moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand Combat - British Battle in French Indo-China Thailand British attack with 2 armour, 1 artillery and 2 infantry Japanese defend with 3 infantry British roll dice for 2 armour, 1 artillery and 2 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 3 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 2 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in French Indo-China Thailand, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 2 armour and 1 artillery in French Indo-China Thailand, round 4 : 3/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 armour moved from India to Trans-Jordan 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 artillery moved from Trans-Jordan to Egypt Place Units - British 1 armour and 1 fighter placed in India 1 destroyer placed in 35 Sea Zone 1 cruiser and 1 transport placed in 2 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -0,83 Japanese : 0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Ukraine 1 armour moved from 16 Sea Zone to Ukraine 1 battleship moved from 14 Sea Zone to 16 Sea Zone Combat - Italians Battle in Ukraine Italians attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 artilleries and 1 infantry Italians roll dice for 1 battleship in Ukraine, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 3 : 0/4 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 0/4 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 5 : 3/4 hits, 1,67 expected hits Russians roll dice for 2 artilleries in Ukraine, round 5 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for Italians: 3 infantry Casualties for Russians: 2 artilleries and 1 infantry Non Combat Move - Italians 1 infantry moved from France to Northwestern Europe 1 infantry moved from Italy to France 1 artillery moved from Italy to Balkans Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -3,67 Russians : 0,00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 submarine moved from 59 Sea Zone to 62 Sea Zone 1 cruiser moved from 59 Sea Zone to 62 Sea Zone 2 destroyers moved from 59 Sea Zone to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 59 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Japan 2 bombers moved from Midway to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 2 bombers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Japanese defend with 2 battleships, 1 carrier, 2 fighters and 4 transports Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 1 carrier and 4 transports in 62 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 4 transports in 62 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 bombers, 1 cruiser and 1 transport in 62 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 battleship and 4 transports in 62 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 48 Casualties for Americans: 1 bomber, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 2 battleships, 1 carrier, 2 fighters and 4 transports Battle in Japan Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 factory and 1 infantry Americans roll dice for 2 infantry in Japan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Japan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry in Japan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Japan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Japan Americans captures 42PUs while taking Japanese capital Americans win, taking Japan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from 62 Sea Zone to Iwo Jima 1 artillery moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 cruiser moved from 56 Sea Zone to 59 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery moved from 59 Sea Zone to Iwo Jima 1 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 12 Sea Zone to 6 Sea Zone Combat Move - Chinese 2 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Hupeh to Kiangsu 1 fighter moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Hupeh Place Units - Americans 1 cruiser and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 bombers placed in Eastern United States Place Units - Chinese 1 infantry placed in Yunnan 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 46 PUs; end with 88 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans : -0,17 Chinese : 1,00 Japanese : -1,33 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 3 infantry moved from Karelia S.S.R. to Archangel 3 fighters moved from Finland to Archangel 2 infantry moved from Poland to East Poland 2 artilleries moved from Poland to East Poland 4 armour moved from Germany to East Poland 2 artilleries moved from Baltic States to Belorussia 4 armour moved from Baltic States to Belorussia 1 bomber moved from Germany to Belorussia 1 transport moved from 14 Sea Zone to 16 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 4 armour, 2 artilleries and 1 bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 4 armour, 2 artilleries and 1 bomber in Belorussia, round 2 : 3/7 hits, 3,33 expected hits Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 artilleries Casualties for Russians: 1 armour and 2 infantry Battle in East Poland Germans attack with 4 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 4 armour, 2 artilleries and 2 infantry in East Poland, round 2 : 1/8 hits, 3,33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry Russians defend with 2 armour and 5 infantry Germans roll dice for 2 armour, 1 artillery, 3 fighters and 3 infantry in Archangel, round 2 : 3/9 hits, 3,50 expected hits Russians roll dice for 2 armour and 5 infantry in Archangel, round 2 : 2/7 hits, 2,67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Archangel, round 3 : 1/7 hits, 3,17 expected hits Russians roll dice for 2 armour and 2 infantry in Archangel, round 3 : 0/4 hits, 1,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Archangel, round 4 : 4/7 hits, 3,17 expected hits Russians roll dice for 2 armour and 1 infantry in Archangel, round 4 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for Russians: 2 armour and 5 infantry Non Combat Move - Germans 1 bomber moved from Belorussia to Germany 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Norway 3 fighters moved from Archangel to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 2 artilleries and 3 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -4,50 Russians : -1,17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 2 artilleries moved from Russia to Archangel 2 infantry moved from Russia to Archangel 2 armour moved from Russia to Belorussia 2 armour moved from Caucasus to Belorussia Combat - Russians Battle in Soviet Far East Russians attack with 2 infantry Japanese defend with 1 fighter Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 4 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 5 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Soviet Far East, round 6 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Yakut S.S.R. Russians attack with 1 infantry Japanese defend with 1 armour Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belorussia Russians attack with 4 armour Germans defend with 4 armour Russians roll dice for 4 armour in Belorussia, round 2 : 3/4 hits, 2,00 expected hits Germans roll dice for 4 armour in Belorussia, round 2 : 2/4 hits, 2,00 expected hits 2 armour owned by the Russians and 3 armour owned by the Germans lost in Belorussia Russians roll dice for 2 armour in Belorussia, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Belorussia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 3 armour Casualties for Germans: 4 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 2 armour and 1 artillery Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 armour and 1 artillery in Archangel, round 2 : 3/3 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1,00 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win with 1 armour remaining. Battle score for attacker is -5 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 1 infantry moved from Caucasus to Eastern Ukraine Place Units - Russians 6 infantry placed in Russia 1 artillery and 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 2,17 Russians : 0,83 Japanese : -1,33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Stanovoj Chrebet to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 fighters moved from Fukien to 62 Sea Zone 1 fighter moved from Soviet Far East to 62 Sea Zone 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 1 artillery moved from Fukien to 61 Sea Zone 1 infantry moved from Fukien to Kwangtung 1 cruiser moved from 48 Sea Zone to 61 Sea Zone 1 battleship moved from 48 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung Combat - Japanese Battle in 62 Sea Zone Japanese attack with 3 fighters Americans defend with 1 cruiser and 1 transport Japanese roll dice for 3 fighters in 62 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter Casualties for Americans: 1 cruiser and 1 transport Non Combat Move - Japanese 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 2 fighters moved from Buryatia S.S.R. to Soviet Far East Turn Complete - JapaneseCombat Hit Differential Summary :
Americans : 0,50 Japanese : 0,50 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 2 bombers, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 2 armour moved from French Indo-China Thailand to Kwangtung 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 fighter moved from United Kingdom to Archangel 1 cruiser moved from 2 Sea Zone to 4 Sea Zone 1 fighter moved from India to Kwangtung 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Archangel 1 infantry moved from Anglo-Egypt Sudan to 34 Sea Zone 1 artillery moved from Egypt to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 38 Sea Zone 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 1 artillery moved from 38 Sea Zone to East Indies Combat - British Battle in Kwangtung British attack with 2 armour and 1 fighter Japanese defend with 1 artillery and 2 infantry British roll dice for 2 armour and 1 fighter in Kwangtung, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits 1 armour owned by the British lost in Kwangtung British roll dice for 1 armour and 1 fighter in Kwangtung, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kwangtung Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for British: 2 armour and 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Battle in East Indies British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in East Indies British win, taking East Indies from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Archangel British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour British roll dice for 2 cruisers in Archangel, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel British win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Archangel to Russia 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from India to Trans-Jordan Place Units - British 2 armour and 1 bomber placed in India 1 bomber and 1 infantry placed in United Kingdom 1 transport placed in 2 Sea Zone Turn Complete - British British collect 40 PUs; end with 42 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0,50 British : -1,50 Japanese : 0,00
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login