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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Move Summary: Usa round 8

      TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 8
      
          Research Technology - Usa
              Trigger americanaTIL: Usa gains access to ImprovedLogistics
              Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
              Usa spend 0 on tech rolls
      
          Politics - Usa
              Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                  Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 1 = Success!
                  Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Germany and Brazil from Neutral to War
                  Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Italy and Brazil from Neutral to War
                  Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Japan and Brazil from Neutral to War
                  Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Russia and Brazil from Neutral to Allied
                  Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Britain and Brazil from Neutral to Allied
                  Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Usa and Brazil from Neutral to Allied
      
          Combat Move - Usa
              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
              1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
              1 americanInfantry moved from Azores to 40 Sea Zone
              1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
              1 americanInfantry moved from 41 Sea Zone to Southern Spain
              1 americanSubmarine moved from 131 Sea Zone to 130 Sea Zone
              2 americanNavalFighters moved from 131 Sea Zone to 130 Sea Zone
              2 americanNavalFighters and 1 americanSubmarine moved from 131 Sea Zone to 126 Sea Zone
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin scramble time

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Usa round 8

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 8
          
              Research Technology - Usa
                  Trigger americanaTIL: Usa gains access to ImprovedLogistics
                  Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
                  Usa spend 0 on tech rolls
                      Usa roll 4,5,6,9,5,4,3,10,7 and gets 0 hits
          
              Politics - Usa
                  Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                      Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 1 = Success!
                      Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Germany and Brazil from Neutral to War
                      Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Italy and Brazil from Neutral to War
                      Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Japan and Brazil from Neutral to War
                      Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Russia and Brazil from Neutral to Allied
                      Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Britain and Brazil from Neutral to Allied
                      Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Usa and Brazil from Neutral to Allied
          
              Combat Move - Usa
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                  1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                  1 americanInfantry moved from Azores to 40 Sea Zone
                  1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                  1 americanInfantry moved from 41 Sea Zone to Southern Spain
                  1 americanSubmarine moved from 131 Sea Zone to 130 Sea Zone
                  2 americanNavalFighters moved from 131 Sea Zone to 130 Sea Zone
                  2 americanNavalFighters and 1 americanSubmarine moved from 131 Sea Zone to 126 Sea Zone
          
              Combat - Usa
                  Battle in 130 Sea Zone
                      Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                      Japan defend with 1 japaneseDestroyer
                          Usa roll dice for 1 americanSubmarine in 130 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Usa roll dice for 2 americanNavalFighters in 130 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                          Japan roll dice for 1 japaneseDestroyer in 130 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                          1 japaneseDestroyer owned by the Japan lost in 130 Sea Zone
                      Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                      Casualties for Japan: 1 japaneseDestroyer
                  Battle in 126 Sea Zone
                      Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                      Japan defend with 1 japaneseDestroyer
                          Usa roll dice for 1 americanSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          Usa roll dice for 2 americanNavalFighters in 126 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                          Japan roll dice for 1 japaneseDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                          1 japaneseDestroyer owned by the Japan lost in 126 Sea Zone
                      Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                      Casualties for Japan: 1 japaneseDestroyer
                  Battle in Southern Spain
                      Usa attack with 1 americanInfantry
                      Italy defend with 1 Flagpole, 1 Rail, 1 italianAirfield and 1 italianAntiAirGun; Germany defend with 2 germanInfantrys
                          Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits
                          Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 0/1 hits, 0.17 expected hits
                          Italy roll dice for 2 germanInfantrys and 1 italianAntiAirGun in Southern Spain, round 2 : 1/3 hits, 0.75 expected hits
                          1 germanInfantry owned by the Germany, 1 italianAntiAirGun owned by the Italy and 1 americanInfantry owned by the Usa lost in Southern Spain
                      Italy win with 1 germanInfantry remaining. Battle score for attacker is 4
                      Casualties for Usa: 1 americanInfantry
                      Casualties for Germany: 1 germanInfantry
                      Casualties for Italy: 1 italianAntiAirGun
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  1 americanNavalFighter moved from 130 Sea Zone to Queensland
                  1 americanNavalFighter moved from 130 Sea Zone to 116 Sea Zone
                  2 americanNavalFighters moved from 126 Sea Zone to 116 Sea Zone
                  1 americanNavalFighter moved from San Francisco to 116 Sea Zone
                  2 americanNavalFighters moved from Azores to 39 Sea Zone
                  1 americanNavalFighter moved from San Francisco to Johnston Island
                  1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
                  2 americanInfantrys moved from Azores to 40 Sea Zone
                  1 Material and 1 Truck moved from Central Britain to 21 Sea Zone
                  1 Material, 1 Truck and 1 americanTransport moved from 21 Sea Zone to 40 Sea Zone
                  2 americanInfantrys and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
                  2 americanInfantrys moved from 41 Sea Zone to Gibraltar
                  2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
                  2 americanInfantrys moved from Washington to 30 Sea Zone
                  1 americanCarrier, 2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                  1 Material and 1 Truck moved from 40 Sea Zone to Azores
                  2 americanInfantrys moved from 39 Sea Zone to Azores
                  8 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone
                  2 americanCarriers, 1 americanCruiser, 10 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 7 americanSubmarines and 5 americanTransports moved from 131 Sea Zone to 116 Sea Zone
                  8 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island
                  1 americanBattleship, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                  1 americanTransport moved from 116 Sea Zone to 156 Sea Zone
                  1 Truck and 1 americanAntiAirGun moved from Central US to Los Angeles
                  1 Truck and 1 americanAntiAirGun moved from Central US to Washington
                  1 Material and 1 Train moved from Washington to Los Angeles
                  1 Train moved from Los Angeles to Washington
          
              Purchase Units - Usa
                  Usa buy 3 americanDestroyers, 1 americanInfantry, 2 americanMarines, 4 americanSubmarines and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; 
                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
          
              Place Units - Usa
                  1 americanDestroyer, 2 americanSubmarines and 1 americanTransport placed in 156 Sea Zone
                  2 americanDestroyers and 2 americanSubmarines placed in 30 Sea Zone
                  1 americanInfantry and 2 americanMarines placed in Washington
          
              Activate Technology - Usa
                  Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier
                  Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier
          
              Turn Complete - Usa
                  Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                  Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                  Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                  Usa collect 72 PUs; end with 72 PUs
                  Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                  Units generate 9 techTokens; Usa end with 18 techTokens
          

          Combat Hit Differential Summary :

          Usa : 2.17
          Japan : -0.50
          Italy : 0.25
          

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin go for :germany: R9

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • C Offline
              colin
              last edited by

              TripleA Turn Summary: Finland round 9

              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

              Game History

              Round: 9
              
                  Reconnaissance Missions - Finland
                      Finland collect 0 PUs; end with 10 PUs
              
                  Reinforcing - DanubeAxis
                      DanubeAxis collect 0 PUs; end with 13 PUs
              
                  Counter Intelligence Operations - VichyFrance
                      VichyFrance collect 0 PUs; end with 13 PUs
              
                  Research Technology - Germany
                      Germany spend 0 on tech rolls
                          Germany roll 1,3,9,5,2,3,2,9,9,9,10,4,1,7,9,2,11,12 and gets 1 hit
                      Germany removing all Technology Tokens after successful research.
                      Germany discover ImprovedDefensiveStructures
              
                  Politics - Germany
                      Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden
                          Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure!
                          Germany fails on action: Political Action AxisProposeAlliancewithSweden
              
                  Combat Move - Germany
                      Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                      Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                      Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                      Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                      Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                      Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                          Some non-combat units are destroyed: 
                      Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                      Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                      Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                      1 germanInfantry moved from Leningrad to Eastern Karelia
                            Germany take Eastern Karelia from Russia
                      1 germanArtillery and 1 germanCombatEngineer moved from West Africa to 64 Sea Zone
                      1 germanArtillery, 1 germanCombatEngineer and 1 germanTransport moved from 64 Sea Zone to 71 Sea Zone
                      1 germanArtillery and 1 germanCombatEngineer moved from 71 Sea Zone to Cape Town
                      1 germanInfantry moved from Bessarabia to Southern Ukraine
                            Germany take Southern Ukraine from Russia
                      1 germanInfantry moved from Western Ukraine to Kharkov
                            Germany take Kharkov from Russia
                      3 germanInfantrys moved from Leningrad to Pskov
                      2 germanFighters moved from Belorussia to Pskov
                      4 germanFighters and 2 germanTacticalBombers moved from Eastern Poland to Pskov
                      2 germanStrategicBombers moved from Northern Germany to Orel Kursk
              
                  Combat - Germany
                      Strategic bombing raid in Orel Kursk
                          Bombing raid in Orel Kursk rolls: 0,3 and causes: 3 damage to unit: russianAirfield
                          Bombing raid in Orel Kursk causes 3 damage total. 
                      Battle in Pskov
                          Germany attack with 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers
                          Russia defend with 1 Flagpole and 3 russianInfantrys
                              Germany roll dice for 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers in Pskov, round 2 : 7/11 hits, 3.67 expected hits
                              Russia roll dice for 3 russianInfantrys in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                              3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
                          Germany win, taking Pskov from Russia with 6 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 6
                          Casualties for Germany: 1 germanInfantry
                          Casualties for Russia: 3 russianInfantrys
                      Battle in Cape Town
                          Germany attack with 1 germanArtillery and 1 germanCombatEngineer
                          SouthAfrica defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks, 1 britishDocks and 1 britishFactory; Britain defend with 1 britishArtillery and 1 britishInfantry
                              Germany roll dice for 1 germanArtillery and 1 germanCombatEngineer in Cape Town, round 2 : 2/2 hits, 0.83 expected hits
                              SouthAfrica roll dice for 1 britishArtillery and 1 britishInfantry in Cape Town, round 2 : 0/2 hits, 0.67 expected hits
                              1 britishInfantry owned by the Britain and 1 britishArtillery owned by the Britain lost in Cape Town
                          Germany destroys 7PUs while taking SouthAfrica capital
                          Some non-combat units are destroyed: 
                          Germany converts britishBarracks into different units
                          Germany converts britishDocks into different units
                          Germany converts britishFactory into different units
                          Germany win, taking Cape Town from SouthAfrica with 1 germanArtillery and 1 germanCombatEngineer remaining. Battle score for attacker is 7
                          Casualties for Britain: 1 britishArtillery and 1 britishInfantry
              
                  Non Combat Move - Germany
                      Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                      Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                      Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                      Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                      Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                      Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                      Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                      Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                      Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                      Trigger germanProd: Germany has 1 Material placed in Berlin
                      1 Truck and 1 germanArtillery moved from Finland to Lativa Estonia
                      2 germanAntiTankGuns, 1 germanArtillery, 1 germanCombatEngineer and 4 germanInfantrys moved from Leningrad to Lativa Estonia
                      1 germanInfantry moved from Western Karelia to Leningrad
                      1 germanInfantry moved from Western Karelia to Eastern Finland
                      2 germanInfantrys moved from Finland to Eastern Finland
                      1 Train moved from Poland to Western Ukraine
                      1 Train and 2 germanAntiTankGuns moved from Western Ukraine to Belorussia
                      1 Train moved from Belorussia to Poland
                      13 germanArtillerys, 5 germanMech.Infantrys and 11 germanTanks moved from Belorussia to Eastern Poland
                      2 germanCombatEngineers moved from Belorussia to Eastern Poland
                      3 germanInfantrys moved from Romania to Eastern Poland
                      3 germanArtillerys and 4 germanInfantrys moved from Western Ukraine to Eastern Poland
                      1 germanCombatEngineer moved from Poland to Eastern Poland
                      1 Train moved from Eastern Germany to Berlin
                      1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland
                      1 Train moved from Eastern Poland to Eastern Germany
                      1 Train moved from Poland to Eastern Germany
                      1 Train and 2 germanInfantrys moved from Eastern Germany to Eastern Poland
                      1 Train moved from Eastern Poland to Berlin
                      2 germanStrategicBombers moved from Orel Kursk to Eastern Poland
                      6 germanFighters and 2 germanTacticalBombers moved from Pskov to Eastern Poland
                      1 germanAntiAirGun moved from Eastern Germany to 27 Sea Zone
                      1 germanAntiAirGun, 1 germanCruiser and 1 germanTransport moved from 27 Sea Zone to 25 Sea Zone
                      1 germanAntiAirGun moved from 25 Sea Zone to Denmark
                      1 germanSubmarine moved from 42 Sea Zone to 62 Sea Zone
                      1 germanTransport moved from 45 Sea Zone to 44 Sea Zone
                      2 germanInfantrys moved from Algeria to Morrocco
                      2 germanMech.Infantrys and 2 germanTanks moved from Morrocco to West Africa
                      2 germanInfantrys moved from Western Sahara to West Africa
                      1 germanNavalFighter moved from Northern France to Sardinia
                      2 germanNavalFighters moved from Northern Germany to Northern France
                      1 germanNavalFighter moved from Southern Germany to Western France
                      1 Train and 1 germanAntiAirGun moved from Vichy France to Madrid
                      1 Train moved from Madrid to Vichy France
                      1 Train and 1 germanAntiAirGun moved from Vichy France to Northern Spain
                      1 Train moved from Northern Spain to Vichy France
                      1 Truck moved from Western France to Northern Spain
                      1 Truck and 1 germanAntiAirGun moved from Northern Spain to Southern Spain
                      1 Truck moved from Southern Spain to Northern Spain
                      1 germanSubmarine moved from 22 Sea Zone to 24 Sea Zone
                      1 germanSubmarine moved from 34 Sea Zone to 23 Sea Zone
                      2 germanInfantrys moved from Northern Germany to Low Countries
                      1 germanArtillery moved from Western Germany to Low Countries
                      2 germanArtillerys moved from Northern Spain to Western France
                      2 germanInfantrys moved from Western France to Northern France
                      1 germanInfantry moved from Belorussia to Pinsk Marshes
                      1 germanInfantry moved from Northern Spain to Southern Spain
                      1 germanInfantry moved from Northern Spain to Western France
                      1 germanAirTransport moved from Vichy France to Berlin
                      1 germanAirTransport moved from Morrocco to Vichy France
                      2 germanArtillerys and 2 germanMarines moved from Norway to 25 Sea Zone
                      2 germanArtillerys and 2 germanMarines moved from 25 Sea Zone to Low Countries
                      3 germanInfantrys moved from Belorussia to Eastern Poland
                      1 germanInfantry moved from Belorussia to Eastern Poland
                      1 Truck moved from Morrocco to Algeria
                      1 germanAlpineInfantry moved from Northern Norway to Central Norway
                      2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from Northern Spain to 44 Sea Zone
                      2 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry and 2 germanTransports moved from 44 Sea Zone to 45 Sea Zone
                      2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from 45 Sea Zone to Algeria
                      1 germanInfantry moved from Algeria to Morrocco
              
                  Purchase Units - Germany
                      Germany buy 1 germanAntiAirGun, 1 germanDestroyer, 1 germanFighter, 8 germanInfantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; 
              
                  Place Units - Germany
                      1 germanDestroyer and 1 germanTransport placed in 25 Sea Zone
                      1 germanAntiAirGun and 1 germanFighter placed in Eastern Germany
                      3 germanInfantrys placed in Poland
                      2 germanInfantrys placed in Eastern Germany
                      1 germanTransport placed in 27 Sea Zone
                      1 germanInfantry placed in Northern Germany
                      2 germanInfantrys placed in Berlin
              
                  Activate Technology - Germany
                      Germany activating ImprovedDefensiveStructures
                      Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment
                      Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks
                      Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks
                      Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant
              
                  Turn Complete - Germany
                      Germany collect 69 PUs; end with 69 PUs
                      Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 72 PUs
                      Units generate 9 techTokens; Germany end with 9 techTokens
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 germanCombatEngineer
                          Some Units in Vichy France change ownership: 2 Materials
              
                  Purchase Units - VichyFrance
                      Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                      VichyFrance buy 2 germanAntiAirGuns; Remaining resources: 5 PUs; 
              
                  Place Units - VichyFrance
                      1 Material and 2 germanAntiAirGuns placed in Vichy France
              
                  Turn Complete - VichyFrance
                      VichyFrance collect 16 PUs; end with 21 PUs
                      Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs
                      Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs
                      Units Change Ownership
                          Some Units in Algeria change ownership: 1 germanCombatEngineer
                          Some Units in Vichy France change ownership: 3 Materials and 2 germanAntiAirGuns
              
                  Purchase Units - DanubeAxis
                      DanubeAxis buy 1 germanMech.Infantry and 1 germanTank; Remaining resources: 2 PUs; 
              
                  Place Units - DanubeAxis
                      1 germanMech.Infantry and 1 germanTank placed in Hungary Slovakia
              
                  Turn Complete - DanubeAxis
                      DanubeAxis collect 12 PUs; end with 14 PUs
                      Some Units in Hungary Slovakia change ownership: 1 germanMech.Infantry and 1 germanTank
              
                  Purchase Units - Finland
                      Finland buy 3 germanInfantrys; Remaining resources: 1 PUs; 
              
                  Place Units - Finland
                      3 germanInfantrys placed in Finland
              
                  Turn Complete - Finland
                      Finland collect 10 PUs; end with 11 PUs
                      Some Units in Finland change ownership: 3 germanInfantrys
              

              Combat Hit Differential Summary :

              SouthAfrica : -0.67
              Germany : 4.50
              Russia : 0.00
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                @ubernaut back to you

                ubernautU 4 Replies Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  TripleA Move Summary: Russia round 9

                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 9
                  
                      Research Technology - Russia
                          Russia spend 0 on tech rolls
                          Russia removing all Technology Tokens after successful research.
                          Russia discover ImprovedAntiAircraft
                  
                      Politics - Russia
                          Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                              Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success!
                              Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War
                              Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War
                              Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War
                              Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied
                              Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied
                              Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied
                  
                      Combat Move - Russia
                          Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                          Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                          Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                          Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                          Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                          Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                          1 russianInfantry moved from Soviet Far East to Kamchatka
                                Russia take Kamchatka from Japan
                          6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
                          2 russianInfantrys moved from Vologda to Eastern Karelia
                          2 russianInfantrys moved from Novgorod to Leningrad
                          3 russianInfantrys moved from Novgorod to Pskov
                          2 russianInfantrys moved from Voronezh to Kharkov
                          2 russianFighters moved from Smolensk to Kharkov
                          2 russianTacticalBombers moved from Moscow to Pskov
                          1 russianFighter moved from Moscow to Leningrad
                          1 russianFighter moved from Vologda to Leningrad
                          1 russianFighter moved from Vologda to Eastern Karelia
                          1 russianFighter moved from Urals to Eastern Karelia
                          15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia
                  

                  Savegame

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • ubernautU Offline
                    ubernaut Moderators @colin
                    last edited by

                    @colin got one or two things here.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: Russia round 9

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 9
                      
                          Research Technology - Russia
                              Russia spend 0 on tech rolls
                                  Russia roll 3,6,8,4,10,12,10,7,12,1,5,12,2,5,3,5,12,7,11,3,3,8,10,10,6,8,5 and gets 4 hits
                              Russia removing all Technology Tokens after successful research.
                              Russia discover ImprovedAntiAircraft
                      
                          Politics - Russia
                              Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                                  Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success!
                                  Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War
                                  Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War
                                  Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War
                                  Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied
                                  Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied
                                  Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied
                      
                          Combat Move - Russia
                              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                              1 russianInfantry moved from Soviet Far East to Kamchatka
                                    Russia take Kamchatka from Japan
                              6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
                              2 russianInfantrys moved from Vologda to Eastern Karelia
                              2 russianInfantrys moved from Novgorod to Leningrad
                              3 russianInfantrys moved from Novgorod to Pskov
                              2 russianInfantrys moved from Voronezh to Kharkov
                              2 russianFighters moved from Smolensk to Kharkov
                              2 russianTacticalBombers moved from Moscow to Pskov
                              1 russianFighter moved from Moscow to Leningrad
                              1 russianFighter moved from Vologda to Leningrad
                              1 russianFighter moved from Vologda to Eastern Karelia
                              1 russianFighter moved from Urals to Eastern Karelia
                              15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia
                      
                          Combat - Russia
                              Battle in Khabarovskiy Kray
                                  Russia attack with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys
                                  Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry
                                      Russia roll dice for 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys in Khabarovskiy Kray, round 2 : 5/24 hits, 5.17 expected hits
                                      Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/1 hits, 0.42 expected hits
                                      1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray
                                  Russia win, taking Khabarovskiy Kray from Manchuria with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Japan: 1 japaneseInfantry
                              Battle in Belorussia
                                  Russia attack with 15 russianArtillerys and 15 russianInfantrys
                                  Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys
                                      Russia roll dice for 15 russianArtillerys and 15 russianInfantrys in Belorussia, round 2 : 7/30 hits, 7.50 expected hits
                                      Germany roll dice for 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys in Belorussia, round 2 : 3/15 hits, 3.00 expected hits
                                      3 russianInfantrys owned by the Russia, 6 germanInfantrys owned by the Germany and 1 germanAntiTankGun owned by the Germany lost in Belorussia
                                  12 russianInfantrys owned by the Russia and 15 russianArtillerys owned by the Russia retreated to Orel Kursk
                                  Germany win with 3 germanAntiAirGuns and 5 germanAntiTankGuns remaining. Battle score for attacker is 13
                                  Casualties for Russia: 3 russianInfantrys
                                  Casualties for Germany: 1 germanAntiTankGun and 6 germanInfantrys
                              Battle in Pskov
                                  Russia attack with 3 russianInfantrys and 2 russianTacticalBombers
                                  Germany defend with 1 Flagpole and 2 germanInfantrys
                                      Russia roll dice for 3 russianInfantrys and 2 russianTacticalBombers in Pskov, round 2 : 2/5 hits, 1.17 expected hits
                                      Germany roll dice for 2 germanInfantrys in Pskov, round 2 : 1/2 hits, 0.67 expected hits
                                      1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Pskov
                                  Russia win, taking Pskov from Germany with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3
                                  Casualties for Russia: 1 russianInfantry
                                  Casualties for Germany: 2 germanInfantrys
                              Battle in Kharkov
                                  Russia attack with 2 russianFighters and 2 russianInfantrys
                                  Germany defend with 1 Flagpole and 1 germanInfantry
                                      Russia roll dice for 2 russianFighters and 2 russianInfantrys in Kharkov, round 2 : 1/4 hits, 1.17 expected hits
                                      Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 1/1 hits, 0.33 expected hits
                                      1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                                  Russia win, taking Kharkov from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                                  Casualties for Russia: 1 russianInfantry
                                  Casualties for Germany: 1 germanInfantry
                              Battle in Leningrad
                                  Russia attack with 2 russianFighters and 2 russianInfantrys
                                  Germany defend with 1 Flagpole and 1 germanInfantry
                                      Russia roll dice for 2 russianFighters and 2 russianInfantrys in Leningrad, round 2 : 2/4 hits, 1.00 expected hits
                                      Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                                      1 germanInfantry owned by the Germany lost in Leningrad
                                  Russia win, taking Leningrad from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Germany: 1 germanInfantry
                              Battle in Eastern Karelia
                                  Russia attack with 2 russianFighters and 2 russianInfantrys
                                  Germany defend with 1 Flagpole and 1 germanInfantry
                                      Russia roll dice for 2 russianFighters and 2 russianInfantrys in Eastern Karelia, round 2 : 0/4 hits, 1.00 expected hits
                                      Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits
                                      1 russianInfantry owned by the Russia lost in Eastern Karelia
                                      Russia roll dice for 2 russianFighters and 1 russianInfantry in Eastern Karelia, round 3 : 2/3 hits, 0.83 expected hits
                                      Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits
                                      1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia
                                  Russia win with 2 russianFighters remaining. Battle score for attacker is -3
                                  Casualties for Russia: 2 russianInfantrys
                                  Casualties for Germany: 1 germanInfantry
                              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                              Trigger AltayLLRussia2: China takes ownership of territory Altay
                              Trigger russianAP2: Russia has 1 Material placed in Moscow
                              Trigger russianProd1: Russia has 1 Material placed in Moscow
                              2 russianTacticalBombers moved from Pskov to Moscow
                              2 russianFighters moved from Eastern Karelia to Smolensk
                              2 russianFighters moved from Leningrad to Orel Kursk
                              2 russianFighters moved from Kharkov to Orel Kursk
                              1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk
                              1 russianAirTransport moved from Orel Kursk to Moscow
                              1 russianInfantry moved from Crimea to 56 Sea Zone
                              1 russianInfantry moved from 56 Sea Zone to Eastern Ukraine
                              1 Train and 2 russianAlpineInfantrys moved from Kansk to Yakut
                              1 Train moved from Yakut to Omsk
                              1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut
                              1 Train moved from Yakut to Novosibirsk
                              1 Truck and 1 russianCombatEngineer moved from Vologda to Orel Kursk
                              1 Truck moved from Vologda to Novgorod
                              1 Truck moved from Smolensk to Novgorod
                              2 Trucks and 2 russianAntiAirGuns moved from Novgorod to Smolensk
                              2 Trucks moved from Smolensk to Moscow
                              2 Materials, 3 Trucks and 1 russianAntiAirGun moved from Moscow to Orel Kursk
                              3 Trucks moved from Orel Kursk to Smolensk
                              1 Truck and 1 russianAntiAirGun moved from Caucasus to Orel Kursk
                              1 Truck moved from Orel Kursk to Smolensk
                              1 Truck moved from Yakut to Novosibirsk
                              1 Truck moved from Eastern Iran to Stalingrad
                              1 russianMech.Infantry moved from Smolensk to Novgorod
                              1 russianAntiAirGun and 1 russianMech.Infantry moved from Novgorod to Smolensk
                              1 russianAntiAirGun and 1 russianMech.Infantry moved from Smolensk to Orel Kursk
                              1 russianArtillery, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Orel Kursk
                              1 russianMech.Infantry moved from Orel Kursk to Stalingrad
                              4 russianMech.Infantrys moved from Orel Kursk to Smolensk
                              3 russianAntiAirGuns, 3 russianMech.Infantrys and 3 russianTanks moved from Smolensk to Orel Kursk
                              1 russianInfantry moved from Vologda to Novgorod
                              1 russianCombatEngineer moved from Novgorod to Smolensk
                              2 russianArtillerys, 1 russianInfantry and 1 russianParatrooper moved from Moscow to Smolensk
                              3 russianArtillerys and 2 russianInfantrys moved from Voronezh to Orel Kursk
                              1 russianAntiTankGun moved from Novosibirsk to Altay
                              2 russianInfantrys moved from Irkutsk to Yakut
                      
                          Purchase Units - Russia
                              Russia buy 1 russianAirfield, 2 russianAlpineInfantrys, 5 russianArtillerys, 1 russianEntrenchment, 1 russianFortification, 10 russianInfantrys, 1 russianMech.Infantry and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; 
                      
                          Place Units - Russia
                              Units in Orel Kursk being upgraded or consumed: 3 Materials and 1 russianEntrenchment
                              1 russianAirfield, 1 russianEntrenchment and 1 russianFortification placed in Orel Kursk
                              1 russianArtillery, 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank placed in Moscow
                              1 russianArtillery and 2 russianInfantrys placed in Stalingrad
                              3 russianArtillerys placed in Novosibirsk
                              2 russianAlpineInfantrys placed in Omsk
                              2 russianInfantrys placed in Vologda
                              3 russianInfantrys placed in Volgarod
                              2 russianInfantrys placed in Irkutsk
                      
                          Activate Technology - Russia
                              Russia activating ImprovedAntiAircraft
                              triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun
                              triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun
                      
                          Turn Complete - Russia
                              Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay
                              Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay
                              Russia collect 72 PUs; end with 72 PUs
                              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 75 PUs
                              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 78 PUs
                              Units generate 9 techTokens; Russia end with 9 techTokens
                      

                      Combat Hit Differential Summary :

                      Manchuria : -0.42
                      Germany : 2.00
                      Russia : 1.17
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin battle stats for :russia:

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin actually might have a battle if you are still up coming from :brazil:

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Move Summary: Brazil round 9

                            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 9
                            
                                Combat Move - Brazil
                                    Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Brazil
                                    Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War
                                    Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War
                                    Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War
                                    Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War
                                    Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War
                                    Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied
                                    Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied
                                    Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied
                                    Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied
                                    Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied
                                    Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied
                                    Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied
                                    1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
                                    1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin gotta head out for errands so here is the battle sorry about the marti roll i realized this battle could get funky if you scramble since the sub can only hit the other sub which is why i ran it by accident after i had in in pbem/pbf

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                @ubernaut I forgot there would be brazil, I won't scramble so you can run it when you have time

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                                • ubernautU Offline
                                  ubernaut Moderators @colin
                                  last edited by

                                  @colin shit i accidentally scramble still a bit early over here. 😛 but i missed the depth charges so i think he only way to fix it is to rerun it and edit if i hit your sub the next time.

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Turn Summary: Brazil round 9

                                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 9
                                    
                                        Combat Move - Brazil
                                            Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Brazil
                                            Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War
                                            Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War
                                            Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War
                                            Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War
                                            Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War
                                            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied
                                            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied
                                            Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied
                                            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied
                                            Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied
                                            Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied
                                            Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied
                                            1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
                                            1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone
                                    
                                        Combat - Brazil
                                    
                                        Non Combat Move - Brazil
                                            1 brazilianFighter moved from Rio de Janeiro to Western South Africa
                                            1 Truck moved from Rio de Janeiro to Central Brazil
                                            1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Rio de Janeiro
                                            1 brazilianInfantry moved from Southern Brazil to Rio de Janeiro
                                            1 brazilianTank moved from Rio de Janeiro to Northern Brazil
                                    
                                        Purchase Units - Brazil
                                            Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun
                                            Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer
                                            Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine
                                            Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport
                                            Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery
                                            Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank
                                            Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer
                                            Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry
                                            Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter
                                    
                                        Turn Complete - Brazil
                                            Brazil collect 7 PUs; end with 7 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin figured out a way to do it without re rolling 🙂 go for 🗾

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • C Offline
                                        colin
                                        last edited by

                                        TripleA Turn Summary: Thailand round 9

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 9
                                        
                                            Training Troops - Manchuria
                                                Manchuria collect 0 PUs; end with 10 PUs
                                        
                                            Consolidating - Thailand
                                                Thailand collect 0 PUs; end with 11 PUs
                                        
                                            Research Technology - Japan
                                                Japan spend 0 on tech rolls
                                                    Japan roll 6,6,11,10,6,7,3,8,8 and gets 0 hits
                                        
                                            Combat Move - Japan
                                                Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                                                Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                                                Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                                                Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                                                2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber moved from Inner Mongolia to Shensi
                                                3 japaneseInfantrys and 1 japaneseMech.Infantry moved from French Indochina to Kwangtung
                                                1 japaneseFighter moved from Thailand to Kwangtung
                                                1 japaneseInfantry moved from Inner Mongolia to Shensi
                                        
                                            Combat - Japan
                                                Battle in Kwangtung
                                                    Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry
                                                    China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys
                                                        Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 2 : 1/5 hits, 1.08 expected hits
                                                        China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits
                                                        1 chineseInfantry owned by the China lost in Kwangtung
                                                        Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 3 : 2/5 hits, 1.08 expected hits
                                                        China roll dice for 1 chineseInfantry in Kwangtung, round 3 : 0/1 hits, 0.25 expected hits
                                                        1 chineseInfantry owned by the China lost in Kwangtung
                                                    Japan win, taking Kwangtung from China with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6
                                                    Casualties for China: 2 chineseInfantrys
                                                Battle in Shensi
                                                    Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber
                                                    China defend with 1 Flagpole and 2 chineseInfantrys
                                                        Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Shensi, round 2 : 2/5 hits, 1.42 expected hits
                                                        China roll dice for 2 chineseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits
                                                        2 chineseInfantrys owned by the China lost in Shensi
                                                    Japan win, taking Shensi from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 6
                                                    Casualties for China: 2 chineseInfantrys
                                        
                                            Non Combat Move - Japan
                                                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                                                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                                                Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                                                3 japaneseInfantrys moved from Manchuria to Northern Manchuria
                                                1 Train moved from Peking to Inner Mongolia
                                                1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria
                                                1 japaneseFighter moved from Kwangtung to French Indochina
                                                2 japaneseInfantrys moved from Thailand to French Indochina
                                                1 japaneseInfantry moved from Thailand to Burma
                                                1 japaneseAntiTankGun moved from Northern Manchuria to Chahar
                                                1 Train moved from Manchuria to Peking
                                                5 japaneseTanks moved from Inner Mongolia to Chahar
                                                3 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Inner Mongolia to Chahar
                                                2 Trucks and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria
                                                2 Materials moved from Japan to 98 Sea Zone
                                                2 Materials and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
                                                2 Materials moved from 128 Sea Zone to Brunei
                                                2 japaneseBattleship-damageds, 2 japaneseCarriers, 3 japaneseCruisers and 7 japaneseDestroyers moved from 148 Sea Zone to 93 Sea Zone
                                                2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone
                                                2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
                                                1 Material and 1 Truck moved from Tokyo to Japan
                                                1 Truck moved from Japan to Tokyo
                                                1 Material and 1 japaneseAirTransport moved from Korea to Eastern Manchuria
                                                1 japaneseAirTransport moved from Eastern Manchuria to Japan
                                                2 japaneseInfantrys moved from Peking to Shantung
                                                1 Train moved from Peking to Inner Mongolia
                                                1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Manchuria
                                                8 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 2 japaneseCombatEngineers and 5 japaneseInfantrys moved from Inner Mongolia to Shansi
                                                1 japaneseStrategicBomber moved from Shensi to Shansi
                                                2 japaneseFighters moved from Shensi to Shansi
                                                2 japaneseFighters moved from Eastern Manchuria to Manchuria
                                                2 japaneseFighters moved from Manchuria to Northern Manchuria
                                                1 japaneseNavalFighter moved from Japan to Manchuria
                                                1 japaneseNavalFighter moved from 127 Sea Zone to Manchuria
                                                2 japaneseNavalFighters moved from 148 Sea Zone to Shanghai
                                                2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
                                                1 japaneseInfantry moved from Phillippines to 127 Sea Zone
                                                1 japaneseCruiser and 2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                                                1 japaneseCruiser and 3 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone
                                                2 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone
                                                1 japaneseSubmarine moved from 127 Sea Zone to 121 Sea Zone
                                                1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone
                                                1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone
                                                1 japaneseInfantry moved from Phillippines to 127 Sea Zone
                                                1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone
                                                1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone
                                                1 japaneseCombatEngineer and 5 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria
                                                2 japaneseFighters moved from Shansi to Northern Manchuria
                                        
                                            Purchase Units - Japan
                                                Japan buy 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseDocks, 6 japaneseInfantrys, 1 japaneseNavalFighter, 1 japaneseParatrooper and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
                                        
                                            Place Units - Japan
                                                1 japaneseInfantry and 1 japaneseParatrooper placed in Peking
                                                1 japaneseAntiAirGun and 1 japaneseAntiTankGun placed in Shanghai
                                                1 japaneseTransport placed in 96 Sea Zone
                                                2 japaneseArtillerys placed in Korea
                                                1 japaneseNavalFighter placed in Japan
                                                3 japaneseInfantrys placed in Kyushu Shikoku
                                                2 japaneseInfantrys placed in Tokyo
                                                2 japaneseDestroyers placed in 99 Sea Zone
                                                Units in Brunei being upgraded or consumed: 2 Materials
                                                1 japaneseDocks placed in Brunei
                                        
                                            Turn Complete - Japan
                                                Japan collect 67 PUs; end with 67 PUs
                                                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 70 PUs
                                                Units generate 9 techTokens; Japan end with 18 techTokens
                                                Units Change Ownership
                                                    Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                                    Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
                                                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                        
                                            Purchase Units - Manchuria
                                                Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Manchuria
                                                Units in Eastern Manchuria being upgraded or consumed: 1 Material
                                                1 japaneseEntrenchment placed in Eastern Manchuria
                                                3 japaneseInfantrys placed in Manchuria
                                        
                                            Turn Complete - Manchuria
                                                Manchuria collect 7 PUs; end with 7 PUs
                                                Units Change Ownership
                                                    Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                                                    Some Units in Manchuria change ownership: 3 japaneseInfantrys
                                                    Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
                                        
                                            Purchase Units - Thailand
                                                Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
                                        
                                            Place Units - Thailand
                                                3 japaneseInfantrys placed in Thailand
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 9 PUs; end with 11 PUs
                                                Units Change Ownership
                                                    Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                                    Some Units in Thailand change ownership: 3 japaneseInfantrys
                                        

                                        Combat Hit Differential Summary :

                                        Japan : 1.42
                                        China : -1.25
                                        

                                        Savegame

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                                        • C Offline
                                          colin
                                          last edited by

                                          @ubernaut back to you

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: China round 9

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 9
                                            
                                                Research Technology - China
                                                    China spend 0 on tech rolls
                                                        China roll 11,7,10 and gets 0 hits
                                            
                                                Combat Move - China
                                                    Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                                    Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                                    Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                                    1 chineseInfantry moved from Anhwei to Fo Kien
                                                          China take Fo Kien from Japan
                                                    1 chineseInfantry moved from Anhwei to Shensi
                                                    1 chineseInfantry moved from Hupeh to Shensi
                                                    3 chineseFighters moved from Chungking to Shensi
                                                    10 chineseAlpineInfantrys, 10 chineseArtillerys and 9 chineseInfantrys moved from Kansu to Inner Mongolia
                                                    1 chineseInfantry moved from Hupeh to Inner Mongolia
                                            
                                                Combat - China
                                                    Battle in Inner Mongolia
                                                        China attack with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys
                                                        Japan defend with 1 Flagpole, 1 Rail, 2 japaneseAirfields and 1 japaneseInfantry
                                                            China roll dice for 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys in Inner Mongolia, round 2 : 3/30 hits, 5.83 expected hits
                                                            Japan roll dice for 1 japaneseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 japaneseInfantry owned by the Japan lost in Inner Mongolia
                                                        Some non-combat units are destroyed: 
                                                        China win, taking Inner Mongolia from Japan with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys remaining. Battle score for attacker is 3
                                                        Casualties for Japan: 1 japaneseInfantry
                                                    Battle in Shensi
                                                        China attack with 3 chineseFighters and 2 chineseInfantrys
                                                        Japan defend with 1 Flagpole and 2 japaneseInfantrys
                                                            China roll dice for 3 chineseFighters and 2 chineseInfantrys in Shensi, round 2 : 2/5 hits, 1.58 expected hits
                                                            Japan roll dice for 2 japaneseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits
                                                            2 japaneseInfantrys owned by the Japan lost in Shensi
                                                        China win, taking Shensi from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 6
                                                        Casualties for Japan: 2 japaneseInfantrys
                                                    Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                                    Trigger chineseProd1: China has 1 Material placed in Chungking
                                                    3 chineseFighters moved from Shensi to Chungking
                                                    1 chineseFighter moved from Eastern Szechwan to Chungking
                                                    1 Truck and 1 chineseAntiAirGun moved from Ningsia to Hupeh
                                                    1 Truck and 1 chineseAntiAirGun moved from Kansu to Inner Mongolia
                                                    1 Truck moved from Inner Mongolia to Kansu
                                                    2 Materials and 2 Trucks moved from Chungking to Hupeh
                                                    2 Trucks moved from Hupeh to Kansu
                                                    2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Kansu to Hupeh
                                                    2 chineseMech.Infantrys moved from Hupeh to Inner Mongolia
                                                    2 chineseAntiAirGuns, 4 chineseAntiTankGuns, 1 chineseCombatEngineer, 2 chineseMech.Infantrys and 4 chineseTanks moved from Kansu to Inner Mongolia
                                                    1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Hupeh
                                                    2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Chungking
                                                    1 chineseInfantry moved from Chungking to Hupeh
                                                    1 chineseInfantry moved from Chungking to Kweichow
                                                    1 chineseArtillery moved from Chungking to Eastern Szechwan
                                                    1 chineseInfantry moved from Eastern Szechwan to Yunnan
                                                    1 chineseAlpineInfantry and 2 chineseInfantrys moved from Ningsia to Kansu
                                                    3 chineseInfantrys moved from Singkiang to Tsinghai
                                                    1 chineseAntiTankGun moved from Altay to Ningsia
                                            
                                                Purchase Units - China
                                                    Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                                    China buy 1 Material, 1 chineseBarracks, 3 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 13 PUs; 3 techTokens; 
                                            
                                                Place Units - China
                                                    Units in Hupeh being upgraded or consumed: 2 Materials
                                                    1 chineseBarracks placed in Hupeh
                                                    1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                                    3 chineseInfantrys placed in Singkiang
                                            
                                                Turn Complete - China
                                                    China collect 30 PUs; end with 43 PUs
                                                    Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 46 PUs
                                                    Units generate 3 techTokens; China end with 6 techTokens
                                            

                                            Combat Hit Differential Summary :

                                            China : -2.42
                                            Japan : -0.83
                                            

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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