TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3


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    @colin scramble time


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    TripleA Turn Summary: Usa round 8

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 8
    
        Research Technology - Usa
            Trigger americanaTIL: Usa gains access to ImprovedLogistics
            Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures
            Usa spend 0 on tech rolls
                Usa roll 4,5,6,9,5,4,3,10,7 and gets 0 hits
    
        Politics - Usa
            Usa spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithBrazil
                Political Action AlliesProposeAlliancewithBrazil : rolling (1 out of 10) result: 1 = Success!
                Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Germany and Brazil from Neutral to War
                Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Italy and Brazil from Neutral to War
                Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Japan and Brazil from Neutral to War
                Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Russia and Brazil from Neutral to Allied
                Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Britain and Brazil from Neutral to Allied
                Usa succeeds on action: Political Action AlliesProposeAlliancewithBrazil: Changing Relationship for Usa and Brazil from Neutral to Allied
    
        Combat Move - Usa
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
            1 americanInfantry moved from Azores to 40 Sea Zone
            1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
            1 americanInfantry moved from 41 Sea Zone to Southern Spain
            1 americanSubmarine moved from 131 Sea Zone to 130 Sea Zone
            2 americanNavalFighters moved from 131 Sea Zone to 130 Sea Zone
            2 americanNavalFighters and 1 americanSubmarine moved from 131 Sea Zone to 126 Sea Zone
    
        Combat - Usa
            Battle in 130 Sea Zone
                Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                Japan defend with 1 japaneseDestroyer
                    Usa roll dice for 1 americanSubmarine in 130 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Usa roll dice for 2 americanNavalFighters in 130 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseDestroyer in 130 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseDestroyer owned by the Japan lost in 130 Sea Zone
                Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                Casualties for Japan: 1 japaneseDestroyer
            Battle in 126 Sea Zone
                Usa attack with 2 americanNavalFighters and 1 americanSubmarine
                Japan defend with 1 japaneseDestroyer
                    Usa roll dice for 1 americanSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Usa roll dice for 2 americanNavalFighters in 126 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japan roll dice for 1 japaneseDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    1 japaneseDestroyer owned by the Japan lost in 126 Sea Zone
                Usa win with 2 americanNavalFighters and 1 americanSubmarine remaining. Battle score for attacker is 8
                Casualties for Japan: 1 japaneseDestroyer
            Battle in Southern Spain
                Usa attack with 1 americanInfantry
                Italy defend with 1 Flagpole, 1 Rail, 1 italianAirfield and 1 italianAntiAirGun; Germany defend with 2 germanInfantrys
                    Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits
                    Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 0/1 hits, 0.17 expected hits
                    Italy roll dice for 2 germanInfantrys and 1 italianAntiAirGun in Southern Spain, round 2 : 1/3 hits, 0.75 expected hits
                    1 germanInfantry owned by the Germany, 1 italianAntiAirGun owned by the Italy and 1 americanInfantry owned by the Usa lost in Southern Spain
                Italy win with 1 germanInfantry remaining. Battle score for attacker is 4
                Casualties for Usa: 1 americanInfantry
                Casualties for Germany: 1 germanInfantry
                Casualties for Italy: 1 italianAntiAirGun
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger americanProd1: Usa has 1 Material placed in Washington
            1 americanNavalFighter moved from 130 Sea Zone to Queensland
            1 americanNavalFighter moved from 130 Sea Zone to 116 Sea Zone
            2 americanNavalFighters moved from 126 Sea Zone to 116 Sea Zone
            1 americanNavalFighter moved from San Francisco to 116 Sea Zone
            2 americanNavalFighters moved from Azores to 39 Sea Zone
            1 americanNavalFighter moved from San Francisco to Johnston Island
            1 americanTransport moved from 41 Sea Zone to 40 Sea Zone
            2 americanInfantrys moved from Azores to 40 Sea Zone
            1 Material and 1 Truck moved from Central Britain to 21 Sea Zone
            1 Material, 1 Truck and 1 americanTransport moved from 21 Sea Zone to 40 Sea Zone
            2 americanInfantrys and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone
            2 americanInfantrys moved from 41 Sea Zone to Gibraltar
            2 americanTransports moved from 39 Sea Zone to 30 Sea Zone
            2 americanInfantrys moved from Washington to 30 Sea Zone
            1 americanCarrier, 2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
            1 Material and 1 Truck moved from 40 Sea Zone to Azores
            2 americanInfantrys moved from 39 Sea Zone to Azores
            8 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone
            2 americanCarriers, 1 americanCruiser, 10 americanDestroyers, 8 americanInfantrys, 1 americanMarine, 7 americanSubmarines and 5 americanTransports moved from 131 Sea Zone to 116 Sea Zone
            8 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island
            1 americanBattleship, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
            1 americanTransport moved from 116 Sea Zone to 156 Sea Zone
            1 Truck and 1 americanAntiAirGun moved from Central US to Los Angeles
            1 Truck and 1 americanAntiAirGun moved from Central US to Washington
            1 Material and 1 Train moved from Washington to Los Angeles
            1 Train moved from Los Angeles to Washington
    
        Purchase Units - Usa
            Usa buy 3 americanDestroyers, 1 americanInfantry, 2 americanMarines, 4 americanSubmarines and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            1 americanDestroyer, 2 americanSubmarines and 1 americanTransport placed in 156 Sea Zone
            2 americanDestroyers and 2 americanSubmarines placed in 30 Sea Zone
            1 americanInfantry and 2 americanMarines placed in Washington
    
        Activate Technology - Usa
            Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier
            Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier
    
        Turn Complete - Usa
            Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
            Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
            Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
            Usa collect 72 PUs; end with 72 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs
            Units generate 9 techTokens; Usa end with 18 techTokens
    

    Combat Hit Differential Summary :

    Usa : 2.17
    Japan : -0.50
    Italy : 0.25
    

    Savegame


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    @colin go for 🇩🇪 R9



  • TripleA Turn Summary: Finland round 9

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 9
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 10 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 13 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 13 PUs
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 1,3,9,5,2,3,2,9,9,9,10,4,1,7,9,2,11,12 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover ImprovedDefensiveStructures
    
        Politics - Germany
            Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden
                Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure!
                Germany fails on action: Political Action AxisProposeAlliancewithSweden
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                Some non-combat units are destroyed: 
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanInfantry moved from Leningrad to Eastern Karelia
                  Germany take Eastern Karelia from Russia
            1 germanArtillery and 1 germanCombatEngineer moved from West Africa to 64 Sea Zone
            1 germanArtillery, 1 germanCombatEngineer and 1 germanTransport moved from 64 Sea Zone to 71 Sea Zone
            1 germanArtillery and 1 germanCombatEngineer moved from 71 Sea Zone to Cape Town
            1 germanInfantry moved from Bessarabia to Southern Ukraine
                  Germany take Southern Ukraine from Russia
            1 germanInfantry moved from Western Ukraine to Kharkov
                  Germany take Kharkov from Russia
            3 germanInfantrys moved from Leningrad to Pskov
            2 germanFighters moved from Belorussia to Pskov
            4 germanFighters and 2 germanTacticalBombers moved from Eastern Poland to Pskov
            2 germanStrategicBombers moved from Northern Germany to Orel Kursk
    
        Combat - Germany
            Strategic bombing raid in Orel Kursk
                Bombing raid in Orel Kursk rolls: 0,3 and causes: 3 damage to unit: russianAirfield
                Bombing raid in Orel Kursk causes 3 damage total. 
            Battle in Pskov
                Germany attack with 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers
                Russia defend with 1 Flagpole and 3 russianInfantrys
                    Germany roll dice for 6 germanFighters, 3 germanInfantrys and 2 germanTacticalBombers in Pskov, round 2 : 7/11 hits, 3.67 expected hits
                    Russia roll dice for 3 russianInfantrys in Pskov, round 2 : 1/3 hits, 1.00 expected hits
                    3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
                Germany win, taking Pskov from Russia with 6 germanFighters, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 6
                Casualties for Germany: 1 germanInfantry
                Casualties for Russia: 3 russianInfantrys
            Battle in Cape Town
                Germany attack with 1 germanArtillery and 1 germanCombatEngineer
                SouthAfrica defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishBarracks, 1 britishDocks and 1 britishFactory; Britain defend with 1 britishArtillery and 1 britishInfantry
                    Germany roll dice for 1 germanArtillery and 1 germanCombatEngineer in Cape Town, round 2 : 2/2 hits, 0.83 expected hits
                    SouthAfrica roll dice for 1 britishArtillery and 1 britishInfantry in Cape Town, round 2 : 0/2 hits, 0.67 expected hits
                    1 britishInfantry owned by the Britain and 1 britishArtillery owned by the Britain lost in Cape Town
                Germany destroys 7PUs while taking SouthAfrica capital
                Some non-combat units are destroyed: 
                Germany converts britishBarracks into different units
                Germany converts britishDocks into different units
                Germany converts britishFactory into different units
                Germany win, taking Cape Town from SouthAfrica with 1 germanArtillery and 1 germanCombatEngineer remaining. Battle score for attacker is 7
                Casualties for Britain: 1 britishArtillery and 1 britishInfantry
    
        Non Combat Move - Germany
            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanProd: Germany has 1 Material placed in Berlin
            1 Truck and 1 germanArtillery moved from Finland to Lativa Estonia
            2 germanAntiTankGuns, 1 germanArtillery, 1 germanCombatEngineer and 4 germanInfantrys moved from Leningrad to Lativa Estonia
            1 germanInfantry moved from Western Karelia to Leningrad
            1 germanInfantry moved from Western Karelia to Eastern Finland
            2 germanInfantrys moved from Finland to Eastern Finland
            1 Train moved from Poland to Western Ukraine
            1 Train and 2 germanAntiTankGuns moved from Western Ukraine to Belorussia
            1 Train moved from Belorussia to Poland
            13 germanArtillerys, 5 germanMech.Infantrys and 11 germanTanks moved from Belorussia to Eastern Poland
            2 germanCombatEngineers moved from Belorussia to Eastern Poland
            3 germanInfantrys moved from Romania to Eastern Poland
            3 germanArtillerys and 4 germanInfantrys moved from Western Ukraine to Eastern Poland
            1 germanCombatEngineer moved from Poland to Eastern Poland
            1 Train moved from Eastern Germany to Berlin
            1 Train and 2 germanInfantrys moved from Berlin to Eastern Poland
            1 Train moved from Eastern Poland to Eastern Germany
            1 Train moved from Poland to Eastern Germany
            1 Train and 2 germanInfantrys moved from Eastern Germany to Eastern Poland
            1 Train moved from Eastern Poland to Berlin
            2 germanStrategicBombers moved from Orel Kursk to Eastern Poland
            6 germanFighters and 2 germanTacticalBombers moved from Pskov to Eastern Poland
            1 germanAntiAirGun moved from Eastern Germany to 27 Sea Zone
            1 germanAntiAirGun, 1 germanCruiser and 1 germanTransport moved from 27 Sea Zone to 25 Sea Zone
            1 germanAntiAirGun moved from 25 Sea Zone to Denmark
            1 germanSubmarine moved from 42 Sea Zone to 62 Sea Zone
            1 germanTransport moved from 45 Sea Zone to 44 Sea Zone
            2 germanInfantrys moved from Algeria to Morrocco
            2 germanMech.Infantrys and 2 germanTanks moved from Morrocco to West Africa
            2 germanInfantrys moved from Western Sahara to West Africa
            1 germanNavalFighter moved from Northern France to Sardinia
            2 germanNavalFighters moved from Northern Germany to Northern France
            1 germanNavalFighter moved from Southern Germany to Western France
            1 Train and 1 germanAntiAirGun moved from Vichy France to Madrid
            1 Train moved from Madrid to Vichy France
            1 Train and 1 germanAntiAirGun moved from Vichy France to Northern Spain
            1 Train moved from Northern Spain to Vichy France
            1 Truck moved from Western France to Northern Spain
            1 Truck and 1 germanAntiAirGun moved from Northern Spain to Southern Spain
            1 Truck moved from Southern Spain to Northern Spain
            1 germanSubmarine moved from 22 Sea Zone to 24 Sea Zone
            1 germanSubmarine moved from 34 Sea Zone to 23 Sea Zone
            2 germanInfantrys moved from Northern Germany to Low Countries
            1 germanArtillery moved from Western Germany to Low Countries
            2 germanArtillerys moved from Northern Spain to Western France
            2 germanInfantrys moved from Western France to Northern France
            1 germanInfantry moved from Belorussia to Pinsk Marshes
            1 germanInfantry moved from Northern Spain to Southern Spain
            1 germanInfantry moved from Northern Spain to Western France
            1 germanAirTransport moved from Vichy France to Berlin
            1 germanAirTransport moved from Morrocco to Vichy France
            2 germanArtillerys and 2 germanMarines moved from Norway to 25 Sea Zone
            2 germanArtillerys and 2 germanMarines moved from 25 Sea Zone to Low Countries
            3 germanInfantrys moved from Belorussia to Eastern Poland
            1 germanInfantry moved from Belorussia to Eastern Poland
            1 Truck moved from Morrocco to Algeria
            1 germanAlpineInfantry moved from Northern Norway to Central Norway
            2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from Northern Spain to 44 Sea Zone
            2 germanArtillerys, 1 germanCombatEngineer, 1 germanInfantry and 2 germanTransports moved from 44 Sea Zone to 45 Sea Zone
            2 germanArtillerys, 1 germanCombatEngineer and 1 germanInfantry moved from 45 Sea Zone to Algeria
            1 germanInfantry moved from Algeria to Morrocco
    
        Purchase Units - Germany
            Germany buy 1 germanAntiAirGun, 1 germanDestroyer, 1 germanFighter, 8 germanInfantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germany
            1 germanDestroyer and 1 germanTransport placed in 25 Sea Zone
            1 germanAntiAirGun and 1 germanFighter placed in Eastern Germany
            3 germanInfantrys placed in Poland
            2 germanInfantrys placed in Eastern Germany
            1 germanTransport placed in 27 Sea Zone
            1 germanInfantry placed in Northern Germany
            2 germanInfantrys placed in Berlin
    
        Activate Technology - Germany
            Germany activating ImprovedDefensiveStructures
            Trigger germanIDS1: Setting hitPoints to 2 for unitAttachment attached to germanEntrenchment
            Trigger germanIDS2: Setting hitPoints to 2 for unitAttachment attached to germanFortification
            Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanBarracks
            Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanFactory
            Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanDocks
            Trigger germanIDS3: Setting maxDamage to 15 for unitAttachment attached to germanAircraftPlant
            Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanBarracks
            Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanFactory
            Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanDocks
            Trigger germanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to germanAircraftPlant
    
        Turn Complete - Germany
            Germany collect 69 PUs; end with 69 PUs
            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 72 PUs
            Units generate 9 techTokens; Germany end with 9 techTokens
            Units Change Ownership
                Some Units in Algeria change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 2 Materials
    
        Purchase Units - VichyFrance
            Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
            VichyFrance buy 2 germanAntiAirGuns; Remaining resources: 5 PUs; 
    
        Place Units - VichyFrance
            1 Material and 2 germanAntiAirGuns placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 16 PUs; end with 21 PUs
            Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs
            Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in Algeria change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 3 Materials and 2 germanAntiAirGuns
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 1 germanMech.Infantry and 1 germanTank; Remaining resources: 2 PUs; 
    
        Place Units - DanubeAxis
            1 germanMech.Infantry and 1 germanTank placed in Hungary Slovakia
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 14 PUs
            Some Units in Hungary Slovakia change ownership: 1 germanMech.Infantry and 1 germanTank
    
        Purchase Units - Finland
            Finland buy 3 germanInfantrys; Remaining resources: 1 PUs; 
    
        Place Units - Finland
            3 germanInfantrys placed in Finland
    
        Turn Complete - Finland
            Finland collect 10 PUs; end with 11 PUs
            Some Units in Finland change ownership: 3 germanInfantrys
    

    Combat Hit Differential Summary :

    SouthAfrica : -0.67
    Germany : 4.50
    Russia : 0.00
    

    Savegame



  • @ubernaut back to you


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    TripleA Move Summary: Russia round 9

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 9
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedAntiAircraft
    
        Politics - Russia
            Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success!
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            1 russianInfantry moved from Soviet Far East to Kamchatka
                  Russia take Kamchatka from Japan
            6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
            2 russianInfantrys moved from Vologda to Eastern Karelia
            2 russianInfantrys moved from Novgorod to Leningrad
            3 russianInfantrys moved from Novgorod to Pskov
            2 russianInfantrys moved from Voronezh to Kharkov
            2 russianFighters moved from Smolensk to Kharkov
            2 russianTacticalBombers moved from Moscow to Pskov
            1 russianFighter moved from Moscow to Leningrad
            1 russianFighter moved from Vologda to Leningrad
            1 russianFighter moved from Vologda to Eastern Karelia
            1 russianFighter moved from Urals to Eastern Karelia
            15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia
    

    Savegame


  • Moderators

    @colin got one or two things here.


  • Moderators

    TripleA Turn Summary: Russia round 9

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 9
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia roll 3,6,8,4,10,12,10,7,12,1,5,12,2,5,3,5,12,7,11,3,3,8,10,10,6,8,5 and gets 4 hits
            Russia removing all Technology Tokens after successful research.
            Russia discover ImprovedAntiAircraft
    
        Politics - Russia
            Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithTurkey
                Political Action AlliesProposeAlliancewithTurkey : rolling (1 out of 15) result: 1 = Success!
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Germany and Turkey from Neutral to War
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Italy and Turkey from Neutral to War
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Japan and Turkey from Neutral to War
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Russia and Turkey from Neutral to Allied
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Britain and Turkey from Neutral to Allied
                Russia succeeds on action: Political Action AlliesProposeAlliancewithTurkey: Changing Relationship for Usa and Turkey from Neutral to Allied
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Soviet Far East to Kamchatka
                  Russia take Kamchatka from Japan
            6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
            2 russianInfantrys moved from Vologda to Eastern Karelia
            2 russianInfantrys moved from Novgorod to Leningrad
            3 russianInfantrys moved from Novgorod to Pskov
            2 russianInfantrys moved from Voronezh to Kharkov
            2 russianFighters moved from Smolensk to Kharkov
            2 russianTacticalBombers moved from Moscow to Pskov
            1 russianFighter moved from Moscow to Leningrad
            1 russianFighter moved from Vologda to Leningrad
            1 russianFighter moved from Vologda to Eastern Karelia
            1 russianFighter moved from Urals to Eastern Karelia
            15 russianArtillerys and 15 russianInfantrys moved from Orel Kursk to Belorussia
    
        Combat - Russia
            Battle in Khabarovskiy Kray
                Russia attack with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys
                Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry
                    Russia roll dice for 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys in Khabarovskiy Kray, round 2 : 5/24 hits, 5.17 expected hits
                    Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/1 hits, 0.42 expected hits
                    1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray
                Russia win, taking Khabarovskiy Kray from Manchuria with 6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Belorussia
                Russia attack with 15 russianArtillerys and 15 russianInfantrys
                Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys
                    Russia roll dice for 15 russianArtillerys and 15 russianInfantrys in Belorussia, round 2 : 7/30 hits, 7.50 expected hits
                    Germany roll dice for 3 germanAntiAirGuns, 6 germanAntiTankGuns and 6 germanInfantrys in Belorussia, round 2 : 3/15 hits, 3.00 expected hits
                    3 russianInfantrys owned by the Russia, 6 germanInfantrys owned by the Germany and 1 germanAntiTankGun owned by the Germany lost in Belorussia
                12 russianInfantrys owned by the Russia and 15 russianArtillerys owned by the Russia retreated to Orel Kursk
                Germany win with 3 germanAntiAirGuns and 5 germanAntiTankGuns remaining. Battle score for attacker is 13
                Casualties for Russia: 3 russianInfantrys
                Casualties for Germany: 1 germanAntiTankGun and 6 germanInfantrys
            Battle in Pskov
                Russia attack with 3 russianInfantrys and 2 russianTacticalBombers
                Germany defend with 1 Flagpole and 2 germanInfantrys
                    Russia roll dice for 3 russianInfantrys and 2 russianTacticalBombers in Pskov, round 2 : 2/5 hits, 1.17 expected hits
                    Germany roll dice for 2 germanInfantrys in Pskov, round 2 : 1/2 hits, 0.67 expected hits
                    1 russianInfantry owned by the Russia and 2 germanInfantrys owned by the Germany lost in Pskov
                Russia win, taking Pskov from Germany with 2 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 3
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 2 germanInfantrys
            Battle in Kharkov
                Russia attack with 2 russianFighters and 2 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Kharkov, round 2 : 1/4 hits, 1.17 expected hits
                    Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 1/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                Russia win, taking Kharkov from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                Casualties for Russia: 1 russianInfantry
                Casualties for Germany: 1 germanInfantry
            Battle in Leningrad
                Russia attack with 2 russianFighters and 2 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Leningrad, round 2 : 2/4 hits, 1.00 expected hits
                    Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 germanInfantry owned by the Germany lost in Leningrad
                Russia win, taking Leningrad from Germany with 2 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
            Battle in Eastern Karelia
                Russia attack with 2 russianFighters and 2 russianInfantrys
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 2 russianFighters and 2 russianInfantrys in Eastern Karelia, round 2 : 0/4 hits, 1.00 expected hits
                    Germany roll dice for 1 germanInfantry in Eastern Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia lost in Eastern Karelia
                    Russia roll dice for 2 russianFighters and 1 russianInfantry in Eastern Karelia, round 3 : 2/3 hits, 0.83 expected hits
                    Germany roll dice for 1 germanInfantry in Eastern Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia
                Russia win with 2 russianFighters remaining. Battle score for attacker is -3
                Casualties for Russia: 2 russianInfantrys
                Casualties for Germany: 1 germanInfantry
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            Trigger russianAP2: Russia has 1 Material placed in Moscow
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            2 russianTacticalBombers moved from Pskov to Moscow
            2 russianFighters moved from Eastern Karelia to Smolensk
            2 russianFighters moved from Leningrad to Orel Kursk
            2 russianFighters moved from Kharkov to Orel Kursk
            1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk
            1 russianAirTransport moved from Orel Kursk to Moscow
            1 russianInfantry moved from Crimea to 56 Sea Zone
            1 russianInfantry moved from 56 Sea Zone to Eastern Ukraine
            1 Train and 2 russianAlpineInfantrys moved from Kansk to Yakut
            1 Train moved from Yakut to Omsk
            1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut
            1 Train moved from Yakut to Novosibirsk
            1 Truck and 1 russianCombatEngineer moved from Vologda to Orel Kursk
            1 Truck moved from Vologda to Novgorod
            1 Truck moved from Smolensk to Novgorod
            2 Trucks and 2 russianAntiAirGuns moved from Novgorod to Smolensk
            2 Trucks moved from Smolensk to Moscow
            2 Materials, 3 Trucks and 1 russianAntiAirGun moved from Moscow to Orel Kursk
            3 Trucks moved from Orel Kursk to Smolensk
            1 Truck and 1 russianAntiAirGun moved from Caucasus to Orel Kursk
            1 Truck moved from Orel Kursk to Smolensk
            1 Truck moved from Yakut to Novosibirsk
            1 Truck moved from Eastern Iran to Stalingrad
            1 russianMech.Infantry moved from Smolensk to Novgorod
            1 russianAntiAirGun and 1 russianMech.Infantry moved from Novgorod to Smolensk
            1 russianAntiAirGun and 1 russianMech.Infantry moved from Smolensk to Orel Kursk
            1 russianArtillery, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Orel Kursk
            1 russianMech.Infantry moved from Orel Kursk to Stalingrad
            4 russianMech.Infantrys moved from Orel Kursk to Smolensk
            3 russianAntiAirGuns, 3 russianMech.Infantrys and 3 russianTanks moved from Smolensk to Orel Kursk
            1 russianInfantry moved from Vologda to Novgorod
            1 russianCombatEngineer moved from Novgorod to Smolensk
            2 russianArtillerys, 1 russianInfantry and 1 russianParatrooper moved from Moscow to Smolensk
            3 russianArtillerys and 2 russianInfantrys moved from Voronezh to Orel Kursk
            1 russianAntiTankGun moved from Novosibirsk to Altay
            2 russianInfantrys moved from Irkutsk to Yakut
    
        Purchase Units - Russia
            Russia buy 1 russianAirfield, 2 russianAlpineInfantrys, 5 russianArtillerys, 1 russianEntrenchment, 1 russianFortification, 10 russianInfantrys, 1 russianMech.Infantry and 1 russianTank; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russia
            Units in Orel Kursk being upgraded or consumed: 3 Materials and 1 russianEntrenchment
            1 russianAirfield, 1 russianEntrenchment and 1 russianFortification placed in Orel Kursk
            1 russianArtillery, 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank placed in Moscow
            1 russianArtillery and 2 russianInfantrys placed in Stalingrad
            3 russianArtillerys placed in Novosibirsk
            2 russianAlpineInfantrys placed in Omsk
            2 russianInfantrys placed in Vologda
            3 russianInfantrys placed in Volgarod
            2 russianInfantrys placed in Irkutsk
    
        Activate Technology - Russia
            Russia activating ImprovedAntiAircraft
            triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun
            triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun
    
        Turn Complete - Russia
            Trigger LLrGA: has removed 1 russianAntiTankGun owned by Russia in Altay
            Trigger LLrGA: China has 1 chineseAntiTankGun placed in Altay
            Russia collect 72 PUs; end with 72 PUs
            Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 75 PUs
            Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 78 PUs
            Units generate 9 techTokens; Russia end with 9 techTokens
    

    Combat Hit Differential Summary :

    Manchuria : -0.42
    Germany : 2.00
    Russia : 1.17
    

    Savegame


  • Moderators

    @colin battle stats for 🇷🇺


  • Moderators

    @colin actually might have a battle if you are still up coming from 🇧🇷


  • Moderators

    TripleA Move Summary: Brazil round 9

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 9
    
        Combat Move - Brazil
            Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Brazil
            Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied
            1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
            1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone
    

    Savegame


  • Moderators

    @colin gotta head out for errands so here is the battle sorry about the marti roll i realized this battle could get funky if you scramble since the sub can only hit the other sub which is why i ran it by accident after i had in in pbem/pbf



  • @ubernaut I forgot there would be brazil, I won't scramble so you can run it when you have time


  • Moderators

    @colin shit i accidentally scramble still a bit early over here. 😛 but i missed the depth charges so i think he only way to fix it is to rerun it and edit if i hit your sub the next time.


  • Moderators

    TripleA Turn Summary: Brazil round 9

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 9
    
        Combat Move - Brazil
            Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Brazil
            Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War
            Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied
            Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied
            1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone
            1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone
    
        Combat - Brazil
    
        Non Combat Move - Brazil
            1 brazilianFighter moved from Rio de Janeiro to Western South Africa
            1 Truck moved from Rio de Janeiro to Central Brazil
            1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Rio de Janeiro
            1 brazilianInfantry moved from Southern Brazil to Rio de Janeiro
            1 brazilianTank moved from Rio de Janeiro to Northern Brazil
    
        Purchase Units - Brazil
            Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun
            Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer
            Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine
            Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport
            Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery
            Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank
            Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer
            Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry
            Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter
    
        Turn Complete - Brazil
            Brazil collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Moderators

    @colin figured out a way to do it without re rolling 🙂 go for 🇯🇵



  • TripleA Turn Summary: Thailand round 9

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 9
    
        Training Troops - Manchuria
            Manchuria collect 0 PUs; end with 10 PUs
    
        Consolidating - Thailand
            Thailand collect 0 PUs; end with 11 PUs
    
        Research Technology - Japan
            Japan spend 0 on tech rolls
                Japan roll 6,6,11,10,6,7,3,8,8 and gets 0 hits
    
        Combat Move - Japan
            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
            2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber moved from Inner Mongolia to Shensi
            3 japaneseInfantrys and 1 japaneseMech.Infantry moved from French Indochina to Kwangtung
            1 japaneseFighter moved from Thailand to Kwangtung
            1 japaneseInfantry moved from Inner Mongolia to Shensi
    
        Combat - Japan
            Battle in Kwangtung
                Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry
                China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys
                    Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 2 : 1/5 hits, 1.08 expected hits
                    China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits
                    1 chineseInfantry owned by the China lost in Kwangtung
                    Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 3 : 2/5 hits, 1.08 expected hits
                    China roll dice for 1 chineseInfantry in Kwangtung, round 3 : 0/1 hits, 0.25 expected hits
                    1 chineseInfantry owned by the China lost in Kwangtung
                Japan win, taking Kwangtung from China with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6
                Casualties for China: 2 chineseInfantrys
            Battle in Shensi
                Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber
                China defend with 1 Flagpole and 2 chineseInfantrys
                    Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Shensi, round 2 : 2/5 hits, 1.42 expected hits
                    China roll dice for 2 chineseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits
                    2 chineseInfantrys owned by the China lost in Shensi
                Japan win, taking Shensi from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 6
                Casualties for China: 2 chineseInfantrys
    
        Non Combat Move - Japan
            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
            3 japaneseInfantrys moved from Manchuria to Northern Manchuria
            1 Train moved from Peking to Inner Mongolia
            1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria
            1 japaneseFighter moved from Kwangtung to French Indochina
            2 japaneseInfantrys moved from Thailand to French Indochina
            1 japaneseInfantry moved from Thailand to Burma
            1 japaneseAntiTankGun moved from Northern Manchuria to Chahar
            1 Train moved from Manchuria to Peking
            5 japaneseTanks moved from Inner Mongolia to Chahar
            3 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Inner Mongolia to Chahar
            2 Trucks and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria
            2 Materials moved from Japan to 98 Sea Zone
            2 Materials and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone
            2 Materials moved from 128 Sea Zone to Brunei
            2 japaneseBattleship-damageds, 2 japaneseCarriers, 3 japaneseCruisers and 7 japaneseDestroyers moved from 148 Sea Zone to 93 Sea Zone
            2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone
            2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone
            1 Material and 1 Truck moved from Tokyo to Japan
            1 Truck moved from Japan to Tokyo
            1 Material and 1 japaneseAirTransport moved from Korea to Eastern Manchuria
            1 japaneseAirTransport moved from Eastern Manchuria to Japan
            2 japaneseInfantrys moved from Peking to Shantung
            1 Train moved from Peking to Inner Mongolia
            1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Manchuria
            8 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 2 japaneseCombatEngineers and 5 japaneseInfantrys moved from Inner Mongolia to Shansi
            1 japaneseStrategicBomber moved from Shensi to Shansi
            2 japaneseFighters moved from Shensi to Shansi
            2 japaneseFighters moved from Eastern Manchuria to Manchuria
            2 japaneseFighters moved from Manchuria to Northern Manchuria
            1 japaneseNavalFighter moved from Japan to Manchuria
            1 japaneseNavalFighter moved from 127 Sea Zone to Manchuria
            2 japaneseNavalFighters moved from 148 Sea Zone to Shanghai
            2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone
            1 japaneseInfantry moved from Phillippines to 127 Sea Zone
            1 japaneseCruiser and 2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
            1 japaneseCruiser and 3 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone
            2 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone
            1 japaneseSubmarine moved from 127 Sea Zone to 121 Sea Zone
            1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone
            1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone
            1 japaneseInfantry moved from Phillippines to 127 Sea Zone
            1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone
            1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone
            1 japaneseCombatEngineer and 5 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria
            2 japaneseFighters moved from Shansi to Northern Manchuria
    
        Purchase Units - Japan
            Japan buy 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseDocks, 6 japaneseInfantrys, 1 japaneseNavalFighter, 1 japaneseParatrooper and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; 
    
        Place Units - Japan
            1 japaneseInfantry and 1 japaneseParatrooper placed in Peking
            1 japaneseAntiAirGun and 1 japaneseAntiTankGun placed in Shanghai
            1 japaneseTransport placed in 96 Sea Zone
            2 japaneseArtillerys placed in Korea
            1 japaneseNavalFighter placed in Japan
            3 japaneseInfantrys placed in Kyushu Shikoku
            2 japaneseInfantrys placed in Tokyo
            2 japaneseDestroyers placed in 99 Sea Zone
            Units in Brunei being upgraded or consumed: 2 Materials
            1 japaneseDocks placed in Brunei
    
        Turn Complete - Japan
            Japan collect 67 PUs; end with 67 PUs
            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 70 PUs
            Units generate 9 techTokens; Japan end with 18 techTokens
            Units Change Ownership
                Some Units in Burma change ownership: 2 japaneseCombatEngineers
                Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Manchuria
            Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Manchuria
            Units in Eastern Manchuria being upgraded or consumed: 1 Material
            1 japaneseEntrenchment placed in Eastern Manchuria
            3 japaneseInfantrys placed in Manchuria
    
        Turn Complete - Manchuria
            Manchuria collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer
                Some Units in Manchuria change ownership: 3 japaneseInfantrys
                Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer
    
        Purchase Units - Thailand
            Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
    
        Place Units - Thailand
            3 japaneseInfantrys placed in Thailand
    
        Turn Complete - Thailand
            Thailand collect 9 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 2 japaneseCombatEngineers
                Some Units in Thailand change ownership: 3 japaneseInfantrys
    

    Combat Hit Differential Summary :

    Japan : 1.42
    China : -1.25
    

    Savegame



  • @ubernaut back to you


  • Moderators

    TripleA Turn Summary: China round 9

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 9
    
        Research Technology - China
            China spend 0 on tech rolls
                China roll 11,7,10 and gets 0 hits
    
        Combat Move - China
            Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
            Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
            Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
            1 chineseInfantry moved from Anhwei to Fo Kien
                  China take Fo Kien from Japan
            1 chineseInfantry moved from Anhwei to Shensi
            1 chineseInfantry moved from Hupeh to Shensi
            3 chineseFighters moved from Chungking to Shensi
            10 chineseAlpineInfantrys, 10 chineseArtillerys and 9 chineseInfantrys moved from Kansu to Inner Mongolia
            1 chineseInfantry moved from Hupeh to Inner Mongolia
    
        Combat - China
            Battle in Inner Mongolia
                China attack with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys
                Japan defend with 1 Flagpole, 1 Rail, 2 japaneseAirfields and 1 japaneseInfantry
                    China roll dice for 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys in Inner Mongolia, round 2 : 3/30 hits, 5.83 expected hits
                    Japan roll dice for 1 japaneseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 japaneseInfantry owned by the Japan lost in Inner Mongolia
                Some non-combat units are destroyed: 
                China win, taking Inner Mongolia from Japan with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys remaining. Battle score for attacker is 3
                Casualties for Japan: 1 japaneseInfantry
            Battle in Shensi
                China attack with 3 chineseFighters and 2 chineseInfantrys
                Japan defend with 1 Flagpole and 2 japaneseInfantrys
                    China roll dice for 3 chineseFighters and 2 chineseInfantrys in Shensi, round 2 : 2/5 hits, 1.58 expected hits
                    Japan roll dice for 2 japaneseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits
                    2 japaneseInfantrys owned by the Japan lost in Shensi
                China win, taking Shensi from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 6
                Casualties for Japan: 2 japaneseInfantrys
            Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
            Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
            Trigger chineseProd1: China has 1 Material placed in Chungking
            3 chineseFighters moved from Shensi to Chungking
            1 chineseFighter moved from Eastern Szechwan to Chungking
            1 Truck and 1 chineseAntiAirGun moved from Ningsia to Hupeh
            1 Truck and 1 chineseAntiAirGun moved from Kansu to Inner Mongolia
            1 Truck moved from Inner Mongolia to Kansu
            2 Materials and 2 Trucks moved from Chungking to Hupeh
            2 Trucks moved from Hupeh to Kansu
            2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Kansu to Hupeh
            2 chineseMech.Infantrys moved from Hupeh to Inner Mongolia
            2 chineseAntiAirGuns, 4 chineseAntiTankGuns, 1 chineseCombatEngineer, 2 chineseMech.Infantrys and 4 chineseTanks moved from Kansu to Inner Mongolia
            1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Hupeh
            2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Chungking
            1 chineseInfantry moved from Chungking to Hupeh
            1 chineseInfantry moved from Chungking to Kweichow
            1 chineseArtillery moved from Chungking to Eastern Szechwan
            1 chineseInfantry moved from Eastern Szechwan to Yunnan
            1 chineseAlpineInfantry and 2 chineseInfantrys moved from Ningsia to Kansu
            3 chineseInfantrys moved from Singkiang to Tsinghai
            1 chineseAntiTankGun moved from Altay to Ningsia
    
        Purchase Units - China
            Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
            China buy 1 Material, 1 chineseBarracks, 3 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 13 PUs; 3 techTokens; 
    
        Place Units - China
            Units in Hupeh being upgraded or consumed: 2 Materials
            1 chineseBarracks placed in Hupeh
            1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
            3 chineseInfantrys placed in Singkiang
    
        Turn Complete - China
            China collect 30 PUs; end with 43 PUs
            Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 46 PUs
            Units generate 3 techTokens; China end with 6 techTokens
    

    Combat Hit Differential Summary :

    China : -2.42
    Japan : -0.83
    

    Savegame


  • Moderators

    @colin battle stats for china


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