TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
-
@ubernaut I forgot there would be brazil, I won't scramble so you can run it when you have time
-
@colin shit i accidentally scramble still a bit early over here.
but i missed the depth charges so i think he only way to fix it is to rerun it and edit if i hit your sub the next time. -
TripleA Turn Summary: Brazil round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Brazil Trigger BrazilAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Brazil Trigger BrazilAxisWar: Changing Relationship for Brazil and Finland from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and DanubeAxis from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and VichyFrance from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Manchuria from Neutral to War Trigger BrazilAxisWar: Changing Relationship for Brazil and Thailand from Neutral to War Trigger BrazilAxisWar2: Changing Relationship for Brazil and Canada from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Australia from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and India from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and Egypt from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and ExiledAllies from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and SouthAfrica from Neutral to Allied Trigger BrazilAxisWar2: Changing Relationship for Brazil and China from Neutral to Allied 1 brazilianDestroyer and 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone 1 brazilianDestroyer moved from 63 Sea Zone to 62 Sea Zone Combat - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Rio de Janeiro to Western South Africa 1 Truck moved from Rio de Janeiro to Central Brazil 1 Truck and 1 brazilianAntiAirGun moved from Central Brazil to Rio de Janeiro 1 brazilianInfantry moved from Southern Brazil to Rio de Janeiro 1 brazilianTank moved from Rio de Janeiro to Northern Brazil Purchase Units - Brazil Trigger BrazilAllied8: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianAntiAirGun Trigger BrazilAllied7: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianDestroyer Trigger BrazilAllied6: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianSubmarine Trigger BrazilAllied5: Setting requiresUnits to brazilianDocks for unitAttachment attached to brazilianTransport Trigger BrazilAllied4: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianArtillery Trigger BrazilAllied3: Setting requiresUnits to brazilianFactory for unitAttachment attached to brazilianTank Trigger BrazilAllied2: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianCombatEngineer Trigger BrazilAllied1: Setting requiresUnits to brazilianBarracks for unitAttachment attached to brazilianInfantry Trigger BrazilAllied9: Setting requiresUnits to brazilianAircraftPlant for unitAttachment attached to brazilianFighter Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
-
@colin figured out a way to do it without re rolling
go for 
-
TripleA Turn Summary: Thailand round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 6,6,11,10,6,7,3,8,8 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber moved from Inner Mongolia to Shensi 3 japaneseInfantrys and 1 japaneseMech.Infantry moved from French Indochina to Kwangtung 1 japaneseFighter moved from Thailand to Kwangtung 1 japaneseInfantry moved from Inner Mongolia to Shensi Combat - Japan Battle in Kwangtung Japan attack with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry China defend with 1 Flagpole, 1 Rail and 2 chineseInfantrys Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 2 : 1/5 hits, 1.08 expected hits China roll dice for 2 chineseInfantrys in Kwangtung, round 2 : 0/2 hits, 0.50 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan roll dice for 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry in Kwangtung, round 3 : 2/5 hits, 1.08 expected hits China roll dice for 1 chineseInfantry in Kwangtung, round 3 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Kwangtung Japan win, taking Kwangtung from China with 1 japaneseFighter, 3 japaneseInfantrys and 1 japaneseMech.Infantry remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Battle in Shensi Japan attack with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber China defend with 1 Flagpole and 2 chineseInfantrys Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber in Shensi, round 2 : 2/5 hits, 1.42 expected hits China roll dice for 2 chineseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits 2 chineseInfantrys owned by the China lost in Shensi Japan win, taking Shensi from China with 2 japaneseFighters, 2 japaneseInfantrys and 1 japaneseStrategicBomber remaining. Battle score for attacker is 6 Casualties for China: 2 chineseInfantrys Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Train moved from Peking to Inner Mongolia 1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria 1 japaneseFighter moved from Kwangtung to French Indochina 2 japaneseInfantrys moved from Thailand to French Indochina 1 japaneseInfantry moved from Thailand to Burma 1 japaneseAntiTankGun moved from Northern Manchuria to Chahar 1 Train moved from Manchuria to Peking 5 japaneseTanks moved from Inner Mongolia to Chahar 3 japaneseArtillerys and 3 japaneseMech.Infantrys moved from Inner Mongolia to Chahar 2 Trucks and 2 japaneseArtillerys moved from Inner Mongolia to Northern Manchuria 2 Materials moved from Japan to 98 Sea Zone 2 Materials and 1 japaneseTransport moved from 98 Sea Zone to 128 Sea Zone 2 Materials moved from 128 Sea Zone to Brunei 2 japaneseBattleship-damageds, 2 japaneseCarriers, 3 japaneseCruisers and 7 japaneseDestroyers moved from 148 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Material and 1 japaneseAirTransport moved from Korea to Eastern Manchuria 1 japaneseAirTransport moved from Eastern Manchuria to Japan 2 japaneseInfantrys moved from Peking to Shantung 1 Train moved from Peking to Inner Mongolia 1 Train and 2 japaneseArtillerys moved from Inner Mongolia to Manchuria 8 japaneseAlpineInfantrys, 1 japaneseAntiTankGun, 3 japaneseArtillerys, 2 japaneseCombatEngineers and 5 japaneseInfantrys moved from Inner Mongolia to Shansi 1 japaneseStrategicBomber moved from Shensi to Shansi 2 japaneseFighters moved from Shensi to Shansi 2 japaneseFighters moved from Eastern Manchuria to Manchuria 2 japaneseFighters moved from Manchuria to Northern Manchuria 1 japaneseNavalFighter moved from Japan to Manchuria 1 japaneseNavalFighter moved from 127 Sea Zone to Manchuria 2 japaneseNavalFighters moved from 148 Sea Zone to Shanghai 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone 1 japaneseCruiser and 3 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone 2 japaneseDestroyers moved from 127 Sea Zone to 93 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 121 Sea Zone 1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone 1 japaneseNavalFighter moved from 93 Sea Zone to 127 Sea Zone 1 japaneseInfantry moved from Phillippines to 127 Sea Zone 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Luzon to 127 Sea Zone 1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 127 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer and 5 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 2 japaneseFighters moved from Shansi to Northern Manchuria Purchase Units - Japan Japan buy 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseDocks, 6 japaneseInfantrys, 1 japaneseNavalFighter, 1 japaneseParatrooper and 1 japaneseTransport; Remaining resources: 0 PUs; 9 techTokens; Place Units - Japan 1 japaneseInfantry and 1 japaneseParatrooper placed in Peking 1 japaneseAntiAirGun and 1 japaneseAntiTankGun placed in Shanghai 1 japaneseTransport placed in 96 Sea Zone 2 japaneseArtillerys placed in Korea 1 japaneseNavalFighter placed in Japan 3 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseInfantrys placed in Tokyo 2 japaneseDestroyers placed in 99 Sea Zone Units in Brunei being upgraded or consumed: 2 Materials 1 japaneseDocks placed in Brunei Turn Complete - Japan Japan collect 67 PUs; end with 67 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 70 PUs Units generate 9 techTokens; Japan end with 18 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Eastern Manchuria change ownership: 1 Material and 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseEntrenchment and 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria Units in Eastern Manchuria being upgraded or consumed: 1 Material 1 japaneseEntrenchment placed in Eastern Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Eastern Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 1.42 China : -1.25 -
@ubernaut back to you
-
TripleA Turn Summary: China round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - China China spend 0 on tech rolls China roll 11,7,10 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Anhwei to Fo Kien China take Fo Kien from Japan 1 chineseInfantry moved from Anhwei to Shensi 1 chineseInfantry moved from Hupeh to Shensi 3 chineseFighters moved from Chungking to Shensi 10 chineseAlpineInfantrys, 10 chineseArtillerys and 9 chineseInfantrys moved from Kansu to Inner Mongolia 1 chineseInfantry moved from Hupeh to Inner Mongolia Combat - China Battle in Inner Mongolia China attack with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail, 2 japaneseAirfields and 1 japaneseInfantry China roll dice for 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys in Inner Mongolia, round 2 : 3/30 hits, 5.83 expected hits Japan roll dice for 1 japaneseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Inner Mongolia Some non-combat units are destroyed: China win, taking Inner Mongolia from Japan with 10 chineseAlpineInfantrys, 10 chineseArtillerys and 10 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Shensi China attack with 3 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole and 2 japaneseInfantrys China roll dice for 3 chineseFighters and 2 chineseInfantrys in Shensi, round 2 : 2/5 hits, 1.58 expected hits Japan roll dice for 2 japaneseInfantrys in Shensi, round 2 : 0/2 hits, 0.50 expected hits 2 japaneseInfantrys owned by the Japan lost in Shensi China win, taking Shensi from Japan with 3 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 6 Casualties for Japan: 2 japaneseInfantrys Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 3 chineseFighters moved from Shensi to Chungking 1 chineseFighter moved from Eastern Szechwan to Chungking 1 Truck and 1 chineseAntiAirGun moved from Ningsia to Hupeh 1 Truck and 1 chineseAntiAirGun moved from Kansu to Inner Mongolia 1 Truck moved from Inner Mongolia to Kansu 2 Materials and 2 Trucks moved from Chungking to Hupeh 2 Trucks moved from Hupeh to Kansu 2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Kansu to Hupeh 2 chineseMech.Infantrys moved from Hupeh to Inner Mongolia 2 chineseAntiAirGuns, 4 chineseAntiTankGuns, 1 chineseCombatEngineer, 2 chineseMech.Infantrys and 4 chineseTanks moved from Kansu to Inner Mongolia 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Hupeh 2 chineseAlpineInfantrys, 1 chineseAntiTankGun, 1 chineseArtillery and 1 chineseCombatEngineer moved from Kansu to Chungking 1 chineseInfantry moved from Chungking to Hupeh 1 chineseInfantry moved from Chungking to Kweichow 1 chineseArtillery moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Eastern Szechwan to Yunnan 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Ningsia to Kansu 3 chineseInfantrys moved from Singkiang to Tsinghai 1 chineseAntiTankGun moved from Altay to Ningsia Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 Material, 1 chineseBarracks, 3 chineseInfantrys, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 13 PUs; 3 techTokens; Place Units - China Units in Hupeh being upgraded or consumed: 2 Materials 1 chineseBarracks placed in Hupeh 1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 30 PUs; end with 43 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 46 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : -2.42 Japan : -0.83 -
@colin battle stats for china
-
TripleA Move Summary: Britain round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 5 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland 1 britishStrategicBomber moved from London to 24 Sea Zone 2 britishStrategicBombers moved from Gibraltar to 24 Sea Zone 1 britishTacticalBomber moved from Cairo to Cyrenaica 1 britishInfantry moved from Al Kufrah to Cyrenaica 1 britishSubmarine moved from 72 Sea Zone to 52 Sea Zone 1 britishNavalFighter moved from Cairo to 52 Sea Zone -
@colin quick scramble gamble
-
TripleA Turn Summary: Australia round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 9 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 21 PUs Trigger britishaTIDS: Britain gains access to ImprovedDefensiveStructures Trigger britishaTIL: Britain gains access to ImprovedLogistics Britain spend 0 on tech rolls Britain roll 12,10,2,12,8,6,1,1,2 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedDefensiveStructures Politics - Britain Britain spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 5 = Failure! Britain fails on action: Political Action AlliesProposeAlliancewithSweden Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishStrategicBomber moved from London to 24 Sea Zone 2 britishStrategicBombers moved from Gibraltar to 24 Sea Zone 1 britishTacticalBomber moved from Cairo to Cyrenaica 1 britishInfantry moved from Al Kufrah to Cyrenaica 1 britishSubmarine moved from 72 Sea Zone to 52 Sea Zone 1 britishNavalFighter moved from Cairo to 52 Sea Zone Combat - Britain Britain creates battle in territory 71 Sea Zone Battle in 71 Sea Zone Britain attack with 1 britishSubmarine Germany defend with 1 germanTransport Britain roll dice for 1 britishSubmarine in 71 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanTransport in 71 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits Britain roll dice for 1 britishSubmarine in 71 Sea Zone, round 3 : 1/1 hits, 0.25 expected hits 1 germanTransport owned by the Germany lost in 71 Sea Zone Britain win with 1 britishSubmarine remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanTransport Battle in 24 Sea Zone Britain attack with 3 britishStrategicBombers Germany defend with 1 germanSubmarine DepthChargeAttack fire in 24 Sea Zone : 0/3 hits, 0.25 expected hits 1 germanSubmarine owned by the Germany Submerged Battle in Cyrenaica Britain attack with 1 britishInfantry and 1 britishTacticalBomber Italy defend with 1 Flagpole, 1 italianAirfield and 1 italianInfantry Britain roll dice for 1 britishInfantry and 1 britishTacticalBomber in Cyrenaica, round 2 : 1/2 hits, 0.67 expected hits Italy roll dice for 1 italianInfantry in Cyrenaica, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Cyrenaica Some non-combat units are destroyed: Britain winBritain win with 3 britishStrategicBombers remaining, taking Cyrenaica from Italy with 1 britishInfantry and 1 britishTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in 52 Sea Zone Britain attack with 1 britishNavalFighter and 1 britishSubmarine Italy defend with 1 italianDestroyer Britain roll dice for 1 britishSubmarine in 52 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Britain roll dice for 1 britishNavalFighter in 52 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 italianDestroyer in 52 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 britishSubmarine owned by the Britain lost in 52 Sea Zone Britain roll dice for 1 britishNavalFighter in 52 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italy roll dice for 1 italianDestroyer in 52 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Britain roll dice for 1 britishNavalFighter in 52 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Italy roll dice for 1 italianDestroyer in 52 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits 1 italianDestroyer owned by the Italy lost in 52 Sea Zone Britain win with 1 britishNavalFighter remaining. Battle score for attacker is 1 Casualties for Britain: 1 britishSubmarine Casualties for Italy: 1 italianDestroyer Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishProd1: Britain has 1 Material placed in London 1 britishStrategicBomber moved from 24 Sea Zone to London 2 britishStrategicBombers moved from 24 Sea Zone to Central Britain 1 britishTacticalBomber moved from Cyrenaica to Western Egypt 1 britishNavalFighter moved from 52 Sea Zone to Cairo 1 Material and 1 britishAirTransport moved from London to Gibraltar 1 britishAirTransport moved from Gibraltar to London 2 britishNavalFighters moved from Central Britain to London 1 Material, 1 britishAirTransport and 1 britishNavalFighter moved from Bombay to Cairo 1 britishAirTransport moved from Cairo to Bombay 1 britishFighter moved from Southwestern Australia to Queensland 2 britishNavalFighters moved from Southwestern Australia to Northwestern Australia 1 Material and 1 britishAirTransport moved from Southwestern Australia to Ceylon 1 Material, 1 britishInfantry and 1 britishTransport moved from 2 Sea Zone to 7 Sea Zone 1 Material and 1 britishInfantry moved from 7 Sea Zone to Scotland 1 Material, 2 britishAlpineInfantrys, 2 britishArtillerys, 1 britishCombatEngineer and 2 britishMarines moved from Central Britain to 21 Sea Zone 1 Material, 2 britishAlpineInfantrys, 2 britishArtillerys, 1 britishBattleship, 1 britishCombatEngineer, 4 britishCruisers, 6 britishDestroyers, 2 britishMarines, 6 britishSubmarines and 4 britishTransports moved from 21 Sea Zone to 41 Sea Zone 1 britishDestroyer and 1 britishSubmarine moved from 40 Sea Zone to 41 Sea Zone 1 britishDestroyer and 1 britishSubmarine moved from 19 Sea Zone to 40 Sea Zone 1 Material, 2 britishAlpineInfantrys, 2 britishArtillerys, 1 britishCombatEngineer and 2 britishMarines moved from 41 Sea Zone to Gibraltar 1 britishTransport moved from 79 Sea Zone to 70 Sea Zone 1 britishArtillery and 1 britishInfantry moved from Italian Somaliland to 76 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 71 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 71 Sea Zone to Eastern South Africa 2 britishInfantrys and 2 britishMarines moved from Crete to 53 Sea Zone 2 britishInfantrys, 2 britishMarines and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone 2 britishInfantrys and 2 britishMarines moved from 72 Sea Zone to Sinai 1 britishSubmarine moved from 75 Sea Zone to 83 Sea Zone 1 britishSubmarine moved from 78 Sea Zone to 90 Sea Zone 2 britishBattleships, 2 britishCruisers, 8 britishDestroyers and 2 britishSubmarines moved from 163 Sea Zone to 151 Sea Zone 1 britishTransport moved from 143 Sea Zone to 144 Sea Zone 1 britishArtillery moved from New Britain to 144 Sea Zone 1 britishArtillery and 1 britishTransport moved from 144 Sea Zone to 143 Sea Zone 1 britishArtillery moved from 143 Sea Zone to Solomon Islands 1 britishDestroyer and 1 britishSubmarine moved from 143 Sea Zone to 151 Sea Zone 1 Train and 1 britishArtillery moved from London to Scotland 1 Train moved from Scotland to London 1 Train moved from Bengal to Bombay 1 Truck and 1 britishMarine moved from French West Africa to Cameroon 2 Trucks and 2 britishArtillerys moved from Nigeria to French West Africa 2 Trucks moved from French West Africa to Gold Coast 1 Truck and 1 britishArtillery moved from Belgian Congo to Western South Africa 1 Truck and 1 britishInfantry moved from Calcutta to Bombay 1 britishTank moved from Gold Coast to French West Africa 1 britishInfantry and 1 britishMech.Infantry moved from Gold Coast to Cameroon 1 britishTank moved from Belgian Congo to Eastern South Africa 2 britishAntiAirGuns and 2 britishMech.Infantrys moved from Western Egypt to Cairo 2 britishMech.Infantrys moved from Cairo to Sinai 2 britishTanks moved from Western Egypt to Sinai 1 britishInfantry moved from Scotland to Central Britain 3 britishInfantrys moved from London to Central Britain 1 britishCombatEngineer moved from Central Britain to Scotland 2 britishAntiTankGuns, 5 britishArtillerys and 13 britishInfantrys moved from Al Kufrah to Western Egypt 2 britishInfantrys moved from Western Egypt to Cairo 1 britishInfantry moved from Cairo to Sinai 1 britishInfantry moved from Calcutta to Bengal Purchase Units - Britain Britain buy 2 britishEntrenchments, 1 britishFortification, 6 britishInfantrys and 2 britishNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Scotland being upgraded or consumed: 1 Material 1 britishEntrenchment and 3 britishInfantrys placed in Scotland Units in Gibraltar being upgraded or consumed: 2 Materials and 1 britishEntrenchment 1 britishEntrenchment and 1 britishFortification placed in Gibraltar 2 britishNavalFighters placed in Central Britain 3 britishInfantrys placed in London Activate Technology - Britain Britain activating ImprovedDefensiveStructures Trigger britishIDS1: Setting hitPoints to 2 for unitAttachment attached to britishEntrenchment Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishBarracks Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishFactory Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishDocks Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishAircraftPlant Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishBarracks Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishFactory Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishDocks Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishAircraftPlant Trigger britishIDS2: Setting hitPoints to 2 for unitAttachment attached to britishFortification Britain giving technology to Usa: ImprovedDefensiveStructures Turn Complete - Britain Britain collect 40 PUs; end with 40 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 43 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 45 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 46 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 47 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 48 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Ceylon change ownership: 1 Material Some Units in Southern Australia change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishDestroyer and 1 britishSubmarine placed in 106 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in 106 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishArtillery and 1 britishMech.Infantry; Remaining resources: 0 PUs; Place Units - ExiledAllies 1 britishArtillery and 1 britishMech.Infantry placed in Belgian Congo Turn Complete - ExiledAllies ExiledAllies collect 14 PUs; end with 14 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 13 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 12 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs Some Units in Belgian Congo change ownership: 1 britishArtillery and 1 britishMech.Infantry Purchase Units - Egypt Egypt buy 1 britishCombatEngineer and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 1 britishCombatEngineer and 2 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 10 PUs; end with 10 PUs Some Units in Cairo change ownership: 1 Material, 2 britishCombatEngineers and 2 britishInfantrys Purchase Units - India India buy 1 Material and 2 britishArtillerys; Remaining resources: 0 PUs; Place Units - India 1 Material and 2 britishArtillerys placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 2 britishArtillerys Some Units in Ceylon change ownership: 1 Material Purchase Units - Australia Australia buy 3 britishSubmarines; Remaining resources: 0 PUs; Place Units - Australia 2 britishSubmarines placed in 163 Sea Zone 1 britishSubmarine placed in 161 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in 161 Sea Zone change ownership: 1 britishSubmarine Some Units in 163 Sea Zone change ownership: 2 britishSubmarines Some Units in Southern Australia change ownership: 2 Materials and 1 britishCombatEngineerCombat Hit Differential Summary :
DepthChargeAttack fire in 24 Sea Zone : : -0.25 Italy : 0.00 Britain : 0.08 Germany : -0.08 -
@colin go for :italy:
-
TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 11,5,6,10,3,3,4,1,10,11,2,7,3,9,7,1,7,2 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianArtillery and 3 italianMarines moved from Malta to 48 Sea Zone 1 italianArtillery, 3 italianMarines and 2 italianTransports moved from 48 Sea Zone to 52 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianCombatEngineer moved from Southern Italy to 46 Sea Zone 1 italianCombatEngineer, 3 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 52 Sea Zone 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines moved from 52 Sea Zone to Western Turkey 2 italianBattleships moved from 48 Sea Zone to 52 Sea Zone 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks moved from Tripolitania to Cyrenaica Combat - Italy Battle in Cyrenaica Italy attack with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks in Cyrenaica, round 2 : 2/6 hits, 2.42 expected hits Britain roll dice for 1 britishInfantry in Cyrenaica, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Cyrenaica Italy win, taking Cyrenaica from Britain with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Western Turkey Italy attack with 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Italy roll dice for 2 italianBattleships in Western Turkey, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 turkishEntrenchment owned by the Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines in Western Turkey, round 2 : 2/8 hits, 2.08 expected hits Turkey roll dice for 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry in Western Turkey, round 2 : 2/4 hits, 1.50 expected hits 1 turkishInfantry owned by the Turkey, 1 turkishAntiAirGun owned by the Turkey and 2 italianInfantrys owned by the Italy lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 3 : 1/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishArtillery and 1 turkishEntrenchment in Western Turkey, round 3 : 0/2 hits, 1.00 expected hits 1 turkishArtillery owned by the Turkey lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 4 : 4/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishEntrenchment in Western Turkey, round 4 : 0/1 hits, 0.58 expected hits 1 turkishEntrenchment owned by the Turkey lost in Western Turkey Italy win, taking Western Turkey from Turkey with 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines remaining. Battle score for attacker is 11 Casualties for Italy: 2 italianInfantrys Casualties for Turkey: 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianArtillery moved from Tripolitania to 48 Sea Zone 1 italianArtillery and 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianArtillery and 1 italianInfantry moved from 50 Sea Zone to Greece 1 italianInfantry moved from Greece to Bulgaria 1 italianFighter moved from Algeria to Greece 1 italianNavalFighter moved from Northern Italy to Algeria 1 italianAntiAirGun and 1 italianMech.Infantry moved from Tripolitania to Cyrenaica 1 italianTacticalBomber moved from Cyrenaica to Greece 1 italianFighter moved from Morrocco to Madrid 2 italianDestroyers moved from 50 Sea Zone to 52 Sea Zone 1 italianNavalFighter moved from Sicily to Morrocco 1 italianInfantry moved from Northern Spain to Madrid 2 Trucks, 1 italianAlpineInfantry and 1 italianArtillery moved from Madrid to Northern Italy 1 Train moved from Northern Italy to Madrid 1 Train, 1 italianAlpineInfantry and 1 italianArtillery moved from Madrid to Northern Italy 3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from Madrid to Northern Spain 2 Trucks moved from Rome to Northern Spain 1 italianStrategicBomber moved from Rome to Greece Purchase Units - Italy Italy buy 2 italianArtillerys, 1 italianBarracks, 1 italianCruiser and 4 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; Place Units - Italy 2 italianArtillerys placed in Southern Italy 4 italianInfantrys placed in Rome Units in Madrid being upgraded or consumed: 2 Materials 1 italianBarracks placed in Madrid 1 italianCruiser placed in 46 Sea Zone Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs Units generate 9 techTokens; Italy end with 27 techTokensCombat Hit Differential Summary :
Turkey : -1.08 Italy : 0.33 Britain : -0.25 -
@ubernaut back to you
-
TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 11,5,6,10,3,3,4,1,10,11,2,7,3,9,7,1,7,2 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianArtillery and 3 italianMarines moved from Malta to 48 Sea Zone 1 italianArtillery, 3 italianMarines and 2 italianTransports moved from 48 Sea Zone to 52 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianCombatEngineer moved from Southern Italy to 46 Sea Zone 1 italianCombatEngineer, 3 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 52 Sea Zone 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines moved from 52 Sea Zone to Western Turkey 2 italianBattleships moved from 48 Sea Zone to 52 Sea Zone 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks moved from Tripolitania to Cyrenaica Combat - Italy Battle in Cyrenaica Italy attack with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks in Cyrenaica, round 2 : 2/6 hits, 2.42 expected hits Britain roll dice for 1 britishInfantry in Cyrenaica, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Cyrenaica Italy win, taking Cyrenaica from Britain with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Western Turkey Italy attack with 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Italy roll dice for 2 italianBattleships in Western Turkey, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 turkishEntrenchment owned by the Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines in Western Turkey, round 2 : 2/8 hits, 2.08 expected hits Turkey roll dice for 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry in Western Turkey, round 2 : 2/4 hits, 1.50 expected hits 1 turkishInfantry owned by the Turkey, 1 turkishAntiAirGun owned by the Turkey and 2 italianInfantrys owned by the Italy lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 3 : 1/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishArtillery and 1 turkishEntrenchment in Western Turkey, round 3 : 0/2 hits, 1.00 expected hits 1 turkishArtillery owned by the Turkey lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 4 : 4/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishEntrenchment in Western Turkey, round 4 : 0/1 hits, 0.58 expected hits 1 turkishEntrenchment owned by the Turkey lost in Western Turkey Italy win, taking Western Turkey from Turkey with 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines remaining. Battle score for attacker is 11 Casualties for Italy: 2 italianInfantrys Casualties for Turkey: 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianArtillery moved from Tripolitania to 48 Sea Zone 1 italianArtillery and 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianArtillery and 1 italianInfantry moved from 50 Sea Zone to Greece 1 italianInfantry moved from Greece to Bulgaria 1 italianFighter moved from Algeria to Greece 1 italianNavalFighter moved from Northern Italy to Algeria 1 italianAntiAirGun and 1 italianMech.Infantry moved from Tripolitania to Cyrenaica 1 italianFighter moved from Morrocco to Madrid 1 italianNavalFighter moved from Sicily to Morrocco 1 italianInfantry moved from Northern Spain to Madrid 1 Train moved from Northern Italy to Madrid 1 Train, 1 italianAlpineInfantry and 1 italianArtillery moved from Madrid to Northern Italy 3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from Madrid to Northern Spain 2 Trucks moved from Rome to Northern Spain 1 italianStrategicBomber moved from Rome to Greece 2 italianDestroyers moved from 50 Sea Zone to 45 Sea Zone 1 italianTacticalBomber moved from Cyrenaica to Romania 1 Material and 1 Truck moved from Madrid to Northern Spain 1 Truck and 1 italianArtillery moved from Northern Spain to Northern Italy 1 Truck and 1 italianAlpineInfantry moved from Madrid to Northern Italy Purchase Units - Italy Italy buy 2 italianAirfields, 1 italianArtillery, 1 italianCruiser, 3 italianInfantrys and 1 italianParatrooper; Remaining resources: 2 PUs; 18 techTokens; Place Units - Italy 3 italianInfantrys and 1 italianParatrooper placed in Rome 1 italianArtillery placed in Southern Italy 1 italianCruiser placed in 46 Sea Zone Units in Madrid being upgraded or consumed: 1 Material 1 italianAirfield placed in Madrid Units in Northern Spain being upgraded or consumed: 1 Material 1 italianAirfield placed in Northern Spain Turn Complete - Italy Italy collect 33 PUs; end with 35 PUs Units generate 9 techTokens; Italy end with 27 techTokensCombat Hit Differential Summary :
Turkey : -1.08 Italy : 0.33 Britain : -0.25 -
@ubernaut made a couple changes
-
TripleA Move Summary: Usa round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Usa Trigger americanaTAP: Usa gains access to AdvancedProduction Trigger americanaTADS: Usa gains access to AdvancedDefensiveStructures Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover AdvancedSubmarines Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain 3 americanDestroyers moved from 41 Sea Zone to 62 Sea Zone 2 americanNavalFighters moved from 39 Sea Zone to 62 Sea Zone 8 americanInfantrys and 1 americanMarine moved from Johnston Island to 116 Sea Zone 2 americanBattleships, 2 americanCruisers, 8 americanInfantrys, 1 americanMarine and 5 americanTransports moved from 116 Sea Zone to 144 Sea Zone 8 americanInfantrys and 1 americanMarine moved from 144 Sea Zone to Dutch New Guinea 3 americanNavalFighters moved from 116 Sea Zone to Dutch New Guinea -
@colin got a quick scramble or two and a potential order of loss from bombards over here.
-
@ubernaut ready now
-
TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Usa Trigger americanaTAP: Usa gains access to AdvancedProduction Trigger americanaTADS: Usa gains access to AdvancedDefensiveStructures Usa spend 0 on tech rolls Usa roll 6,12,6,4,11,3,7,7,4,5,2,11,11,10,5,3,3,3 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover AdvancedSubmarines Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain 3 americanDestroyers moved from 41 Sea Zone to 62 Sea Zone 2 americanNavalFighters moved from 39 Sea Zone to 62 Sea Zone 8 americanInfantrys and 1 americanMarine moved from Johnston Island to 116 Sea Zone 2 americanBattleships, 2 americanCruisers, 8 americanInfantrys, 1 americanMarine and 5 americanTransports moved from 116 Sea Zone to 144 Sea Zone 8 americanInfantrys and 1 americanMarine moved from 144 Sea Zone to Dutch New Guinea 3 americanNavalFighters moved from 116 Sea Zone to Dutch New Guinea Combat - Usa Italy scrambles 1 units out of Madrid to defend against the attack in Southern Spain Battle in Dutch New Guinea Usa attack with 8 americanInfantrys, 1 americanMarine and 3 americanNavalFighters Japan defend with 1 Flagpole and 1 japaneseMarine Usa roll dice for 2 americanBattleships and 2 americanCruisers in Dutch New Guinea, round 2 : 4/6 hits, 2.67 expected hits Japan roll dice for 1 japaneseMarine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 japaneseMarine owned by the Japan and 1 americanInfantry owned by the Usa lost in Dutch New Guinea Usa win, taking Dutch New Guinea from Japan with 7 americanInfantrys, 1 americanMarine and 3 americanNavalFighters remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseMarine Battle in Southern Spain Usa attack with 1 americanInfantry Italy defend with 1 Flagpole, 1 Rail, 1 italianAirfield and 1 italianFighter; Germany defend with 1 germanAntiAirGun and 2 germanInfantrys Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 0/2 hits, 1.00 expected hits Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 0/1 hits, 0.17 expected hits Italy roll dice for 1 germanAntiAirGun, 2 germanInfantrys and 1 italianFighter in Southern Spain, round 2 : 1/4 hits, 1.25 expected hits 1 americanInfantry owned by the Usa lost in Southern Spain Italy win with 1 germanAntiAirGun, 2 germanInfantrys and 1 italianFighter remaining. Battle score for attacker is -3 Casualties for Usa: 1 americanInfantry Battle in 62 Sea Zone Usa attack with 3 americanDestroyers and 2 americanNavalFighters; Brazil loiter and taunt Germany defend with 1 germanSubmarine DepthChargeAttack fire in 62 Sea Zone : 1/3 hits, 0.75 expected hits 1 germanSubmarine owned by the Germany lost in 62 Sea Zone Usa win, taking 62 Sea Zone from Neutral with 3 americanDestroyers and 2 americanNavalFighters remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanSubmarine Moving scrambled unit from Southern Spain back to originating territory: Madrid Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 3 americanNavalFighters moved from Dutch New Guinea to 144 Sea Zone 2 americanNavalFighters moved from 62 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Johnston Island to 144 Sea Zone 1 americanNavalFighter moved from 116 Sea Zone to Queensland 2 americanNavalFighters moved from Johnston Island to Hawaiian Islands 1 Material and 1 Truck moved from Azores to 39 Sea Zone 1 Material, 1 Truck and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 Material and 1 Truck moved from 30 Sea Zone to Washington 1 americanInfantry and 2 americanMarines moved from Washington to 30 Sea Zone 1 americanAntiAirGun moved from New York to 30 Sea Zone 1 americanAntiAirGun, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 2 americanSubmarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanInfantry and 2 americanMarines moved from 39 Sea Zone to Azores 1 americanCarrier moved from 39 Sea Zone to 61 Sea Zone 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Gibraltar 1 americanTransport moved from 41 Sea Zone to 39 Sea Zone 1 americanCruiser and 3 americanSubmarines moved from 41 Sea Zone to 61 Sea Zone 2 Materials, 1 americanAntiAirGun and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone 2 Materials, 1 americanAntiAirGun, 1 americanCombatEngineer, 1 americanDestroyer, 2 americanSubmarines and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 2 Materials, 1 americanAntiAirGun and 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands 2 americanCarriers, 11 americanDestroyers and 8 americanSubmarines moved from 116 Sea Zone to 144 Sea Zone 1 americanSubmarine moved from 126 Sea Zone to 144 Sea Zone 1 americanSubmarine moved from 130 Sea Zone to 144 Sea Zone 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 1 americanAirTransport, 1 americanDestroyer, 1 americanDocks, 2 americanHulls, 2 americanInfantrys, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Hawaiian Islands being upgraded or consumed: 2 Materials 1 americanDocks placed in Hawaiian Islands 2 americanNavalFighters placed in San Francisco 1 americanAirTransport and 2 americanInfantrys placed in Washington 1 americanDestroyer, 2 americanHulls and 1 americanSubmarine placed in 156 Sea Zone Activate Technology - Usa Usa activating AdvancedSubmarines Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanBarracks Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanFactory Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanDocks Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanAircraftPlant Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanBarracks Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanFactory Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanDocks Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanAircraftPlant Trigger americanIDS1: Setting hitPoints to 2 for unitAttachment attached to americanEntrenchment Trigger americanIDS2: Setting hitPoints to 2 for unitAttachment attached to americanFortification Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 72 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
DepthChargeAttack fire in 62 Sea Zone : : 0.25 Usa : 0.17 Japan : 0.67 Italy : -0.25
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login