TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 11,5,6,10,3,3,4,1,10,11,2,7,3,9,7,1,7,2 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianArtillery and 3 italianMarines moved from Malta to 48 Sea Zone 1 italianArtillery, 3 italianMarines and 2 italianTransports moved from 48 Sea Zone to 52 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianCombatEngineer moved from Southern Italy to 46 Sea Zone 1 italianCombatEngineer, 3 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 52 Sea Zone 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines moved from 52 Sea Zone to Western Turkey 2 italianBattleships moved from 48 Sea Zone to 52 Sea Zone 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks moved from Tripolitania to Cyrenaica Combat - Italy Battle in Cyrenaica Italy attack with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks in Cyrenaica, round 2 : 2/6 hits, 2.42 expected hits Britain roll dice for 1 britishInfantry in Cyrenaica, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Cyrenaica Italy win, taking Cyrenaica from Britain with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Western Turkey Italy attack with 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Italy roll dice for 2 italianBattleships in Western Turkey, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 turkishEntrenchment owned by the Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines in Western Turkey, round 2 : 2/8 hits, 2.08 expected hits Turkey roll dice for 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry in Western Turkey, round 2 : 2/4 hits, 1.50 expected hits 1 turkishInfantry owned by the Turkey, 1 turkishAntiAirGun owned by the Turkey and 2 italianInfantrys owned by the Italy lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 3 : 1/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishArtillery and 1 turkishEntrenchment in Western Turkey, round 3 : 0/2 hits, 1.00 expected hits 1 turkishArtillery owned by the Turkey lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 4 : 4/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishEntrenchment in Western Turkey, round 4 : 0/1 hits, 0.58 expected hits 1 turkishEntrenchment owned by the Turkey lost in Western Turkey Italy win, taking Western Turkey from Turkey with 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines remaining. Battle score for attacker is 11 Casualties for Italy: 2 italianInfantrys Casualties for Turkey: 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianArtillery moved from Tripolitania to 48 Sea Zone 1 italianArtillery and 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianArtillery and 1 italianInfantry moved from 50 Sea Zone to Greece 1 italianInfantry moved from Greece to Bulgaria 1 italianFighter moved from Algeria to Greece 1 italianNavalFighter moved from Northern Italy to Algeria 1 italianAntiAirGun and 1 italianMech.Infantry moved from Tripolitania to Cyrenaica 1 italianTacticalBomber moved from Cyrenaica to Greece 1 italianFighter moved from Morrocco to Madrid 2 italianDestroyers moved from 50 Sea Zone to 52 Sea Zone 1 italianNavalFighter moved from Sicily to Morrocco 1 italianInfantry moved from Northern Spain to Madrid 2 Trucks, 1 italianAlpineInfantry and 1 italianArtillery moved from Madrid to Northern Italy 1 Train moved from Northern Italy to Madrid 1 Train, 1 italianAlpineInfantry and 1 italianArtillery moved from Madrid to Northern Italy 3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from Madrid to Northern Spain 2 Trucks moved from Rome to Northern Spain 1 italianStrategicBomber moved from Rome to Greece Purchase Units - Italy Italy buy 2 italianArtillerys, 1 italianBarracks, 1 italianCruiser and 4 italianInfantrys; Remaining resources: 0 PUs; 18 techTokens; Place Units - Italy 2 italianArtillerys placed in Southern Italy 4 italianInfantrys placed in Rome Units in Madrid being upgraded or consumed: 2 Materials 1 italianBarracks placed in Madrid 1 italianCruiser placed in 46 Sea Zone Turn Complete - Italy Italy collect 33 PUs; end with 33 PUs Units generate 9 techTokens; Italy end with 27 techTokensCombat Hit Differential Summary :
Turkey : -1.08 Italy : 0.33 Britain : -0.25 -
@ubernaut back to you
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 11,5,6,10,3,3,4,1,10,11,2,7,3,9,7,1,7,2 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianArtillery and 3 italianMarines moved from Malta to 48 Sea Zone 1 italianArtillery, 3 italianMarines and 2 italianTransports moved from 48 Sea Zone to 52 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianCombatEngineer moved from Southern Italy to 46 Sea Zone 1 italianCombatEngineer, 3 italianInfantrys and 2 italianTransports moved from 46 Sea Zone to 52 Sea Zone 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines moved from 52 Sea Zone to Western Turkey 2 italianBattleships moved from 48 Sea Zone to 52 Sea Zone 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks moved from Tripolitania to Cyrenaica Combat - Italy Battle in Cyrenaica Italy attack with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks in Cyrenaica, round 2 : 2/6 hits, 2.42 expected hits Britain roll dice for 1 britishInfantry in Cyrenaica, round 2 : 0/1 hits, 0.25 expected hits 1 britishInfantry owned by the Britain lost in Cyrenaica Italy win, taking Cyrenaica from Britain with 1 italianAntiTankGun, 1 italianMech.Infantry, 1 italianTacticalBomber and 3 italianTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Western Turkey Italy attack with 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Italy roll dice for 2 italianBattleships in Western Turkey, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 turkishEntrenchment owned by the Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 3 italianInfantrys and 3 italianMarines in Western Turkey, round 2 : 2/8 hits, 2.08 expected hits Turkey roll dice for 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry in Western Turkey, round 2 : 2/4 hits, 1.50 expected hits 1 turkishInfantry owned by the Turkey, 1 turkishAntiAirGun owned by the Turkey and 2 italianInfantrys owned by the Italy lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 3 : 1/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishArtillery and 1 turkishEntrenchment in Western Turkey, round 3 : 0/2 hits, 1.00 expected hits 1 turkishArtillery owned by the Turkey lost in Western Turkey Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines in Western Turkey, round 4 : 4/6 hits, 1.75 expected hits Turkey roll dice for 1 turkishEntrenchment in Western Turkey, round 4 : 0/1 hits, 0.58 expected hits 1 turkishEntrenchment owned by the Turkey lost in Western Turkey Italy win, taking Western Turkey from Turkey with 1 italianArtillery, 1 italianCombatEngineer, 1 italianInfantry and 3 italianMarines remaining. Battle score for attacker is 11 Casualties for Italy: 2 italianInfantrys Casualties for Turkey: 1 turkishAntiAirGun, 1 turkishArtillery, 1 turkishEntrenchment and 1 turkishInfantry Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianArtillery moved from Tripolitania to 48 Sea Zone 1 italianArtillery and 1 italianTransport moved from 48 Sea Zone to 46 Sea Zone 1 italianInfantry moved from Rome to 46 Sea Zone 1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 1 italianArtillery and 1 italianInfantry moved from 50 Sea Zone to Greece 1 italianInfantry moved from Greece to Bulgaria 1 italianFighter moved from Algeria to Greece 1 italianNavalFighter moved from Northern Italy to Algeria 1 italianAntiAirGun and 1 italianMech.Infantry moved from Tripolitania to Cyrenaica 1 italianFighter moved from Morrocco to Madrid 1 italianNavalFighter moved from Sicily to Morrocco 1 italianInfantry moved from Northern Spain to Madrid 1 Train moved from Northern Italy to Madrid 1 Train, 1 italianAlpineInfantry and 1 italianArtillery moved from Madrid to Northern Italy 3 italianAlpineInfantrys, 2 italianArtillerys and 1 italianCombatEngineer moved from Madrid to Northern Spain 2 Trucks moved from Rome to Northern Spain 1 italianStrategicBomber moved from Rome to Greece 2 italianDestroyers moved from 50 Sea Zone to 45 Sea Zone 1 italianTacticalBomber moved from Cyrenaica to Romania 1 Material and 1 Truck moved from Madrid to Northern Spain 1 Truck and 1 italianArtillery moved from Northern Spain to Northern Italy 1 Truck and 1 italianAlpineInfantry moved from Madrid to Northern Italy Purchase Units - Italy Italy buy 2 italianAirfields, 1 italianArtillery, 1 italianCruiser, 3 italianInfantrys and 1 italianParatrooper; Remaining resources: 2 PUs; 18 techTokens; Place Units - Italy 3 italianInfantrys and 1 italianParatrooper placed in Rome 1 italianArtillery placed in Southern Italy 1 italianCruiser placed in 46 Sea Zone Units in Madrid being upgraded or consumed: 1 Material 1 italianAirfield placed in Madrid Units in Northern Spain being upgraded or consumed: 1 Material 1 italianAirfield placed in Northern Spain Turn Complete - Italy Italy collect 33 PUs; end with 35 PUs Units generate 9 techTokens; Italy end with 27 techTokensCombat Hit Differential Summary :
Turkey : -1.08 Italy : 0.33 Britain : -0.25 -
@ubernaut made a couple changes
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TripleA Move Summary: Usa round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Usa Trigger americanaTAP: Usa gains access to AdvancedProduction Trigger americanaTADS: Usa gains access to AdvancedDefensiveStructures Usa spend 0 on tech rolls Usa removing all Technology Tokens after successful research. Usa discover AdvancedSubmarines Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain 3 americanDestroyers moved from 41 Sea Zone to 62 Sea Zone 2 americanNavalFighters moved from 39 Sea Zone to 62 Sea Zone 8 americanInfantrys and 1 americanMarine moved from Johnston Island to 116 Sea Zone 2 americanBattleships, 2 americanCruisers, 8 americanInfantrys, 1 americanMarine and 5 americanTransports moved from 116 Sea Zone to 144 Sea Zone 8 americanInfantrys and 1 americanMarine moved from 144 Sea Zone to Dutch New Guinea 3 americanNavalFighters moved from 116 Sea Zone to Dutch New Guinea -
@colin got a quick scramble or two and a potential order of loss from bombards over here.
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@ubernaut ready now
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TripleA Turn Summary: Usa round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Research Technology - Usa Trigger americanaTAP: Usa gains access to AdvancedProduction Trigger americanaTADS: Usa gains access to AdvancedDefensiveStructures Usa spend 0 on tech rolls Usa roll 6,12,6,4,11,3,7,7,4,5,2,11,11,10,5,3,3,3 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover AdvancedSubmarines Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain 3 americanDestroyers moved from 41 Sea Zone to 62 Sea Zone 2 americanNavalFighters moved from 39 Sea Zone to 62 Sea Zone 8 americanInfantrys and 1 americanMarine moved from Johnston Island to 116 Sea Zone 2 americanBattleships, 2 americanCruisers, 8 americanInfantrys, 1 americanMarine and 5 americanTransports moved from 116 Sea Zone to 144 Sea Zone 8 americanInfantrys and 1 americanMarine moved from 144 Sea Zone to Dutch New Guinea 3 americanNavalFighters moved from 116 Sea Zone to Dutch New Guinea Combat - Usa Italy scrambles 1 units out of Madrid to defend against the attack in Southern Spain Battle in Dutch New Guinea Usa attack with 8 americanInfantrys, 1 americanMarine and 3 americanNavalFighters Japan defend with 1 Flagpole and 1 japaneseMarine Usa roll dice for 2 americanBattleships and 2 americanCruisers in Dutch New Guinea, round 2 : 4/6 hits, 2.67 expected hits Japan roll dice for 1 japaneseMarine in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 japaneseMarine owned by the Japan and 1 americanInfantry owned by the Usa lost in Dutch New Guinea Usa win, taking Dutch New Guinea from Japan with 7 americanInfantrys, 1 americanMarine and 3 americanNavalFighters remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanInfantry Casualties for Japan: 1 japaneseMarine Battle in Southern Spain Usa attack with 1 americanInfantry Italy defend with 1 Flagpole, 1 Rail, 1 italianAirfield and 1 italianFighter; Germany defend with 1 germanAntiAirGun and 2 germanInfantrys Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 0/2 hits, 1.00 expected hits Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 0/1 hits, 0.17 expected hits Italy roll dice for 1 germanAntiAirGun, 2 germanInfantrys and 1 italianFighter in Southern Spain, round 2 : 1/4 hits, 1.25 expected hits 1 americanInfantry owned by the Usa lost in Southern Spain Italy win with 1 germanAntiAirGun, 2 germanInfantrys and 1 italianFighter remaining. Battle score for attacker is -3 Casualties for Usa: 1 americanInfantry Battle in 62 Sea Zone Usa attack with 3 americanDestroyers and 2 americanNavalFighters; Brazil loiter and taunt Germany defend with 1 germanSubmarine DepthChargeAttack fire in 62 Sea Zone : 1/3 hits, 0.75 expected hits 1 germanSubmarine owned by the Germany lost in 62 Sea Zone Usa win, taking 62 Sea Zone from Neutral with 3 americanDestroyers and 2 americanNavalFighters remaining. Battle score for attacker is 7 Casualties for Germany: 1 germanSubmarine Moving scrambled unit from Southern Spain back to originating territory: Madrid Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 3 americanNavalFighters moved from Dutch New Guinea to 144 Sea Zone 2 americanNavalFighters moved from 62 Sea Zone to 61 Sea Zone 1 americanNavalFighter moved from Johnston Island to 144 Sea Zone 1 americanNavalFighter moved from 116 Sea Zone to Queensland 2 americanNavalFighters moved from Johnston Island to Hawaiian Islands 1 Material and 1 Truck moved from Azores to 39 Sea Zone 1 Material, 1 Truck and 1 americanTransport moved from 39 Sea Zone to 30 Sea Zone 1 Material and 1 Truck moved from 30 Sea Zone to Washington 1 americanInfantry and 2 americanMarines moved from Washington to 30 Sea Zone 1 americanAntiAirGun moved from New York to 30 Sea Zone 1 americanAntiAirGun, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 2 americanSubmarines and 2 americanTransports moved from 30 Sea Zone to 39 Sea Zone 1 americanInfantry and 2 americanMarines moved from 39 Sea Zone to Azores 1 americanCarrier moved from 39 Sea Zone to 61 Sea Zone 1 americanTransport moved from 41 Sea Zone to 40 Sea Zone 1 americanInfantry moved from Azores to 40 Sea Zone 1 americanInfantry and 1 americanTransport moved from 40 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Gibraltar 1 americanTransport moved from 41 Sea Zone to 39 Sea Zone 1 americanCruiser and 3 americanSubmarines moved from 41 Sea Zone to 61 Sea Zone 2 Materials, 1 americanAntiAirGun and 1 americanCombatEngineer moved from Los Angeles to 156 Sea Zone 2 Materials, 1 americanAntiAirGun, 1 americanCombatEngineer, 1 americanDestroyer, 2 americanSubmarines and 2 americanTransports moved from 156 Sea Zone to 115 Sea Zone 2 Materials, 1 americanAntiAirGun and 1 americanCombatEngineer moved from 115 Sea Zone to Hawaiian Islands 2 americanCarriers, 11 americanDestroyers and 8 americanSubmarines moved from 116 Sea Zone to 144 Sea Zone 1 americanSubmarine moved from 126 Sea Zone to 144 Sea Zone 1 americanSubmarine moved from 130 Sea Zone to 144 Sea Zone 1 Train moved from Los Angeles to Washington Purchase Units - Usa Usa buy 1 americanAirTransport, 1 americanDestroyer, 1 americanDocks, 2 americanHulls, 2 americanInfantrys, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Hawaiian Islands being upgraded or consumed: 2 Materials 1 americanDocks placed in Hawaiian Islands 2 americanNavalFighters placed in San Francisco 1 americanAirTransport and 2 americanInfantrys placed in Washington 1 americanDestroyer, 2 americanHulls and 1 americanSubmarine placed in 156 Sea Zone Activate Technology - Usa Usa activating AdvancedSubmarines Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanBarracks Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanFactory Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanDocks Trigger americanIDS3: Setting maxDamage to 15 for unitAttachment attached to americanAircraftPlant Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanBarracks Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanFactory Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanDocks Trigger americanIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to americanAircraftPlant Trigger americanIDS1: Setting hitPoints to 2 for unitAttachment attached to americanEntrenchment Trigger americanIDS2: Setting hitPoints to 2 for unitAttachment attached to americanFortification Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 72 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
DepthChargeAttack fire in 62 Sea Zone : : 0.25 Usa : 0.17 Japan : 0.67 Italy : -0.25 -
@colin battle stats for :united_states:
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TripleA Move Summary: Turkey round 9
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Turkey Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey Trigger TurkeyBrazilAllied2: Changing Relationship for Turkey and Brazil from Neutral to Allied Trigger TurkeyAxisWar: Changing Relationship for Turkey and Finland from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and DanubeAxis from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and VichyFrance from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and Manchuria from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and Thailand from Neutral to War Trigger TurkeyAxisWar2: Changing Relationship for Turkey and Canada from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and Australia from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and India from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and Egypt from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and ExiledAllies from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and SouthAfrica from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and China from Neutral to Allied 1 turkishFighter moved from Turkey to Bulgaria 3 turkishInfantrys moved from Istanbul to Bulgaria 1 turkishSubmarine moved from 55 Sea Zone to 56 Sea Zone -
@colin got another scramble gamble over here

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TripleA Turn Summary: Turkey round 9
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 9 Combat Move - Turkey Trigger TurkeyAllied10: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Turkey Trigger TurkeyBrazilAllied2: Changing Relationship for Turkey and Brazil from Neutral to Allied Trigger TurkeyAxisWar: Changing Relationship for Turkey and Finland from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and DanubeAxis from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and VichyFrance from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and Manchuria from Neutral to War Trigger TurkeyAxisWar: Changing Relationship for Turkey and Thailand from Neutral to War Trigger TurkeyAxisWar2: Changing Relationship for Turkey and Canada from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and Australia from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and India from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and Egypt from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and ExiledAllies from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and SouthAfrica from Neutral to Allied Trigger TurkeyAxisWar2: Changing Relationship for Turkey and China from Neutral to Allied 1 turkishFighter moved from Turkey to Bulgaria 3 turkishInfantrys moved from Istanbul to Bulgaria 1 turkishSubmarine moved from 55 Sea Zone to 56 Sea Zone Combat - Turkey Battle in Bulgaria Turkey attack with 1 turkishFighter and 3 turkishInfantrys Italy defend with 1 italianInfantry; DanubeAxis defend with 1 Flagpole and 1 Rail Turkey roll dice for 1 turkishFighter and 3 turkishInfantrys in Bulgaria, round 2 : 0/4 hits, 0.75 expected hits DanubeAxis roll dice for 1 italianInfantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 turkishInfantry owned by the Turkey lost in Bulgaria Turkey roll dice for 1 turkishFighter and 2 turkishInfantrys in Bulgaria, round 3 : 2/3 hits, 0.58 expected hits DanubeAxis roll dice for 1 italianInfantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 turkishInfantry owned by the Turkey and 1 italianInfantry owned by the Italy lost in Bulgaria Turkey win, taking Bulgaria from DanubeAxis with 1 turkishFighter and 1 turkishInfantry remaining. Battle score for attacker is -3 Casualties for Turkey: 2 turkishInfantrys Casualties for Italy: 1 italianInfantry 1 turkishDestroyer moved from 54 Sea Zone to 72 Sea Zone 1 turkishFighter moved from Bulgaria to Turkey 1 Truck moved from Turkey to Eastern Turkey 1 Truck and 1 turkishAntiAirGun moved from Eastern Turkey to Turkey 1 turkishAntiTankGun, 1 turkishArtillery and 1 turkishInfantry moved from Eastern Turkey to Turkey Purchase Units - Turkey Trigger TurkeyAllied2: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishCombatEngineer Trigger TurkeyAllied1: Setting requiresUnits to turkishBarracks for unitAttachment attached to turkishInfantry Trigger TurkeyAllied4: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishArtillery Trigger TurkeyAllied3: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishTank Trigger TurkeyAllied6: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishSubmarine Trigger TurkeyAllied5: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishTransport Trigger TurkeyAllied8: Setting requiresUnits to turkishFactory for unitAttachment attached to turkishAntiAirGun Trigger TurkeyAllied7: Setting requiresUnits to turkishDocks for unitAttachment attached to turkishDestroyer Trigger TurkeyAllied9: Setting requiresUnits to turkishAircraftPlant for unitAttachment attached to turkishFighter Turn Complete - Turkey Turkey collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Turkey : 0.67 DanubeAxis : 1.33 -
@colin :germany: R10
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TripleA Move Summary: Germany round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Germany Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures Trigger germanaTAP: Germany gains access to AdvancedProduction Trigger germanaTAL: Germany gains access to AdvancedLogistics Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover AdvancedLogistics Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 11 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys moved from Lativa Estonia to Leningrad 1 germanInfantry moved from Southern Ukraine to Kharkov 1 germanInfantry moved from Pinsk Marshes to Kharkov 2 germanStrategicBombers moved from Eastern Poland to Kharkov 1 germanMech.Infantry and 1 germanTank moved from Hungary Slovakia to Bulgaria 1 germanTank moved from Eastern Poland to Bulgaria -
@ubernaut maybe a scramble
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@colin up for battle
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TripleA Turn Summary: Finland round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 11 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 14 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 17 PUs Research Technology - Germany Trigger germanaTADS: Germany gains access to AdvancedDefensiveStructures Trigger germanaTAP: Germany gains access to AdvancedProduction Trigger germanaTAL: Germany gains access to AdvancedLogistics Germany spend 0 on tech rolls Germany roll 2,11,1,6,12,6,10,9,11 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover AdvancedLogistics Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 11 = Failure! Germany fails on action: Political Action AxisProposeAlliancewithSweden Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys moved from Lativa Estonia to Leningrad 1 germanInfantry moved from Southern Ukraine to Kharkov 1 germanInfantry moved from Pinsk Marshes to Kharkov 2 germanStrategicBombers moved from Eastern Poland to Kharkov 1 germanMech.Infantry and 1 germanTank moved from Hungary Slovakia to Bulgaria 1 germanTank moved from Eastern Poland to Bulgaria Combat - Germany Battle in Leningrad Germany attack with 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys in Leningrad, round 2 : 0/7 hits, 2.25 expected hits Russia roll dice for 2 russianInfantrys in Leningrad, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys in Leningrad, round 3 : 2/7 hits, 2.25 expected hits Russia roll dice for 2 russianInfantrys in Leningrad, round 3 : 0/2 hits, 0.67 expected hits 2 russianInfantrys owned by the Russia lost in Leningrad Germany win, taking Leningrad from Russia with 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Bulgaria Germany attack with 1 germanMech.Infantry and 2 germanTanks Turkey defend with 1 Flagpole, 1 Rail and 1 turkishInfantry Germany roll dice for 1 germanMech.Infantry and 2 germanTanks in Bulgaria, round 2 : 1/3 hits, 0.92 expected hits Turkey roll dice for 1 turkishInfantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 turkishInfantry owned by the Turkey and 1 germanMech.Infantry owned by the Germany lost in Bulgaria Germany win, taking Bulgaria from Turkey with 2 germanTanks remaining. Battle score for attacker is -2 Casualties for Germany: 1 germanMech.Infantry Casualties for Turkey: 1 turkishInfantry Battle in Kharkov Germany attack with 2 germanInfantrys and 2 germanStrategicBombers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys and 2 germanStrategicBombers in Kharkov, round 2 : 0/4 hits, 1.17 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 2 germanInfantrys and 2 germanStrategicBombers in Kharkov, round 3 : 1/4 hits, 1.17 expected hits Russia roll dice for 1 russianInfantry in Kharkov, round 3 : 1/1 hits, 0.33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov Germany win, taking Kharkov from Russia with 1 germanInfantry and 2 germanStrategicBombers remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanSubmarine moved from 24 Sea Zone to 25 Sea Zone 1 germanSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 germanInfantry moved from Northern Germany to Low Countries 2 germanInfantrys moved from Berlin to Northern Germany 2 germanInfantrys moved from Eastern Germany to Northern Germany 3 germanInfantrys moved from Eastern Finland to Leningrad 3 germanInfantrys moved from Finland to Eastern Finland 1 Truck moved from Lativa Estonia to Finland 5 germanAntiTankGuns moved from Belorussia to Eastern Poland 1 germanInfantry moved from Eastern Poland to Belorussia 2 germanMech.Infantrys moved from Eastern Poland to Belorussia 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Belorussia to Eastern Poland 2 germanStrategicBombers moved from Kharkov to Eastern Germany 1 germanNavalFighter moved from Western France to Northern France 1 germanFighter moved from Eastern Germany to Northern France 6 germanFighters moved from Eastern Poland to Low Countries 2 germanTacticalBombers moved from Eastern Poland to Northern Germany 2 Materials and 1 Train moved from Berlin to Low Countries 1 Train moved from Low Countries to Vichy France 2 Materials and 1 Train moved from Vichy France to Low Countries 1 germanCombatEngineer moved from Norway to 25 Sea Zone 1 germanCombatEngineer moved from 25 Sea Zone to Low Countries 1 Train moved from Poland to Eastern Poland 1 Train moved from Eastern Germany to Eastern Poland 1 Train and 2 germanArtillerys moved from Eastern Poland to Northern Germany 1 Train moved from Northern Germany to Eastern Germany 2 germanInfantrys moved from Northern France to Low Countries 1 Train, 1 germanArtillery and 1 germanCombatEngineer moved from Eastern Poland to Low Countries 1 Train moved from Low Countries to Northern Germany 1 Material and 1 germanAirTransport moved from Berlin to Northern France 1 germanInfantry moved from Low Countries to Northern France 2 germanInfantrys moved from Poland to 27 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 25 Sea Zone 2 germanInfantrys moved from 25 Sea Zone to Low Countries 1 Truck and 1 germanInfantry moved from Poland to Northern Germany 1 Truck moved from Northern Germany to Berlin 1 Train moved from Vichy France to Western France 1 Train and 2 germanArtillerys moved from Western France to Low Countries 1 Train moved from Low Countries to Vichy France 1 germanAlpineInfantry moved from Central Norway to Norway 1 germanAlpineInfantry moved from Northern Spain to Western France 1 germanAirTransport moved from Northern France to Western France 1 germanMech.Infantry moved from Eastern Poland to Belorussia 1 germanAntiAirGun and 1 germanMech.Infantry moved from Belorussia to Eastern Poland 3 Trucks moved from Romania to Eastern Poland 1 germanNavalFighter moved from Sardinia to Low Countries 1 Truck and 1 germanAntiAirGun moved from Algeria to Morrocco 1 Truck moved from Morrocco to Algeria 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 2 germanAntiAirGuns moved from Vichy France to 44 Sea Zone 2 germanAntiAirGuns and 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 2 germanAntiAirGuns moved from 45 Sea Zone to Algeria 1 germanCombatEngineer moved from Algeria to Morrocco 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 Truck moved from Northern Spain to 44 Sea Zone 1 Material moved from Vichy France to 44 Sea Zone 1 Material, 1 Truck and 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 1 Material and 1 Truck moved from 45 Sea Zone to Algeria 1 Truck moved from Algeria to Morrocco 2 germanArtillerys moved from Algeria to Morrocco 1 germanAlpineInfantry and 1 germanInfantry moved from Morrocco to Algeria 1 germanAlpineInfantry moved from Northern Spain to Western France 1 germanAirTransport moved from Vichy France to Western France Purchase Units - Germany Trigger LiberationRussia44: Germany has 1 Haunebu placed in Berlin Germany buy 1 germanAirfield, 1 germanCombatEngineer, 1 germanDocks, 2 germanEntrenchments, 6 germanInfantrys, 1 germanStrategicBomber and 4 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Trigger LiberationRussia47: has removed 1 Haunebu owned by Germany in Berlin Place Units - Germany 4 germanTransports placed in 25 Sea Zone Units in Low Countries being upgraded or consumed: 4 Materials 1 germanAirfield and 1 germanDocks placed in Low Countries Units in Northern France being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern France 1 germanStrategicBomber placed in Southern Germany 4 germanInfantrys placed in Berlin 1 germanCombatEngineer and 2 germanInfantrys placed in Eastern Germany Units in Cape Town being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Cape Town Activate Technology - Germany Germany activating AdvancedLogistics Trigger germanAL2: Setting transportCapacity to 4 for unitAttachment attached to germanAirTransport Trigger germanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to germanAirfield Trigger germanAL1: Setting transportCapacity to 7 for unitAttachment attached to germanTransport Turn Complete - Germany Germany collect 68 PUs; end with 68 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanAirTransport and 1 germanInfantry; Remaining resources: 7 PUs; Place Units - VichyFrance 1 Material, 1 germanAirTransport and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 16 PUs; end with 23 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 21 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 19 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanAirTransport and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 1 germanAntiTankGun and 3 germanInfantrys; Remaining resources: 1 PUs; Place Units - DanubeAxis 3 germanInfantrys placed in Hungary Slovakia DanubeAxis undo move 1. 1 germanAntiTankGun placed in Hungary Slovakia 3 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 13 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 germanAntiTankGun Some Units in Romania change ownership: 3 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 12 PUs Some Units in Finland change ownership: 3 germanInfantrysCombat Hit Differential Summary :
Turkey : 0.67 Germany : -3.75 Russia : -1.00 -
@ubernaut back to you
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@colin don't think i'll need you for combat you tryign to do
today or no? -
@ubernaut I don't think so, I got some stuff to do and japan requires more thought these days
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