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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators @colin
      last edited by

      @colin cool

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: Russia round 10

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 10
        
            Research Technology - Russia
                Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
                Russia spend 0 on tech rolls
                    Russia roll 11,10,7,11,8,6,1,9,7 and gets 0 hits
        
            Politics - Russia
                Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden
                    Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure!
                    Russia fails on action: Political Action AlliesProposeAlliancewithSweden
        
            Combat Move - Russia
                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                1 russianInfantry moved from Vologda to Eastern Karelia
                      Russia take Eastern Karelia from Germany
                1 russianInfantry moved from Pskov to Belorussia
                1 russianInfantry moved from Orel Kursk to Belorussia
                1 russianInfantry moved from Eastern Ukraine to Southern Ukraine
                      Russia take Southern Ukraine from Germany
                2 russianInfantrys moved from Orel Kursk to Kharkov
                1 russianTacticalBomber moved from Moscow to Belorussia
                1 russianFighter moved from Smolensk to Belorussia
                2 russianFighters moved from Orel Kursk to Belorussia
                1 russianTacticalBomber moved from Moscow to Kharkov
                1 russianFighter moved from Smolensk to Kharkov
                2 russianFighters moved from Orel Kursk to Kharkov
        
            Combat - Russia
                Battle in Belorussia
                    Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                    Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanInfantry
                        Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Belorussia, round 2 : 2/6 hits, 2.08 expected hits
                        Germany roll dice for 1 germanInfantry in Belorussia, round 2 : 0/1 hits, 0.25 expected hits
                        1 germanInfantry owned by the Germany lost in Belorussia
                    Some non-combat units are destroyed: 
                    Russia win, taking Belorussia from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                    Casualties for Germany: 1 germanInfantry
                Battle in Kharkov
                    Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                    Germany defend with 1 Flagpole and 1 germanInfantry
                        Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Kharkov, round 2 : 3/6 hits, 2.00 expected hits
                        Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 0/1 hits, 0.33 expected hits
                        1 germanInfantry owned by the Germany lost in Kharkov
                    Russia win, taking Kharkov from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                    Casualties for Germany: 1 germanInfantry
                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger AltayLLRussia2: China takes ownership of territory Altay
                Trigger russianAP2: Russia has 1 Material placed in Moscow
                Trigger russianProd1: Russia has 1 Material placed in Moscow
                2 russianFighters moved from Belorussia to Moscow
                2 russianFighters moved from Kharkov to Moscow
                1 russianFighter moved from Kharkov to Smolensk
                1 russianFighter moved from Belorussia to Smolensk
                1 russianTacticalBomber moved from Belorussia to Orel Kursk
                1 russianTacticalBomber moved from Kharkov to Orel Kursk
                1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk
                1 russianAirTransport moved from Orel Kursk to Moscow
                1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 116 Sea Zone to 115 Sea Zone
                1 Train and 2 russianAlpineInfantrys moved from Omsk to Yakut
                1 Train moved from Yakut to Kansk
                1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut
                1 Train moved from Yakut to Novosibirsk
                1 Material and 1 Truck moved from Moscow to Orel Kursk
                1 Truck moved from Orel Kursk to Smolensk
                1 Truck and 1 russianArtillery moved from Orel Kursk to Novgorod
                1 Truck moved from Novgorod to Vologda
                1 Truck and 1 russianAntiAirGun moved from Smolensk to Novgorod
                1 Truck moved from Novgorod to Volgarod
                2 Trucks and 2 russianAntiAirGuns moved from Smolensk to Orel Kursk
                2 Trucks, 1 russianArtillery and 1 russianInfantry moved from Orel Kursk to Novgorod
                1 Truck moved from Moscow to Volgarod
                1 Truck and 1 russianInfantry moved from Volgarod to Novgorod
                1 Truck moved from Smolensk to Orel Kursk
                1 Truck and 1 russianAntiAirGun moved from Orel Kursk to Novgorod
                1 Truck and 1 russianArtillery moved from Stalingrad to Novgorod
                1 Truck and 1 russianArtillery moved from Novosibirsk to Yakut
                1 russianInfantry and 1 russianMech.Infantry moved from Stalingrad to Smolensk
                2 russianAlpineInfantrys, 1 russianCombatEngineer, 1 russianInfantry and 4 russianMech.Infantrys moved from Orel Kursk to Novgorod
                1 russianMech.Infantry and 1 russianTank moved from Moscow to Smolensk
                4 russianTanks moved from Orel Kursk to Smolensk
                1 russianInfantry moved from Vologda to Novgorod
                1 russianArtillery and 1 russianInfantry moved from Moscow to Novgorod
                2 russianArtillerys, 1 russianCombatEngineer, 1 russianInfantry and 1 russianParatrooper moved from Smolensk to Novgorod
                1 russianInfantry moved from Stalingrad to Voronezh
                2 russianInfantrys moved from Volgarod to Moscow
                2 russianInfantrys moved from Irkutsk to Yakut
                6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Khabarovskiy Kray to Yakut
                1 russianInfantry moved from Kamchatka to Soviet Far East
        
            Purchase Units - Russia
                Russia buy 2 russianAlpineInfantrys, 4 russianArtillerys, 1 russianEntrenchment, 1 russianFortification, 7 russianInfantrys, 2 russianMech.Infantrys, 1 russianParatrooper and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; 
        
            Place Units - Russia
                Units in Orel Kursk being upgraded or consumed: 2 Materials and 1 russianEntrenchment
                1 russianEntrenchment and 1 russianFortification placed in Orel Kursk
                1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank placed in Moscow
                1 russianArtillery, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad
                2 russianArtillerys placed in Novosibirsk
                2 russianAlpineInfantrys placed in Omsk
                2 russianInfantrys placed in Vologda
                3 russianInfantrys placed in Volgarod
                2 russianInfantrys placed in Irkutsk
        
            Turn Complete - Russia
                Russia collect 74 PUs; end with 74 PUs
                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs
                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs
                Units generate 9 techTokens; Russia end with 18 techTokens
        

        Combat Hit Differential Summary :

        Germany : -0.58
        Russia : 0.92
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin battle stats for :russia:

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Brazil round 10

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 10
            
                Combat Move - Brazil
                    1 brazilianTank moved from Northern Brazil to French Guyana
                          ExiledAllies take French Guyana from VichyFrance
            
                Combat - Brazil
                    1 brazilianFighter moved from Western South Africa to Eastern Brazil
                    2 brazilianDestroyers and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone
            
                Purchase Units - Brazil
                    Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; 
            
                Place Units - Brazil
                    1 brazilianTransport placed in 65 Sea Zone
            
                Turn Complete - Brazil
                    Brazil collect 7 PUs; end with 7 PUs
            

            Combat Hit Differential Summary :

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin go for 🗾

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • C Offline
                colin
                last edited by

                @ubernaut I don't think Ill get to it today or tomorrow so have a nice 4th of July

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin no worries you too! 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                  • C Offline
                    colin
                    last edited by

                    TripleA Turn Summary: Thailand round 10

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 10
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 7 PUs
                    
                        Consolidating - Thailand
                            Thailand collect 0 PUs; end with 11 PUs
                    
                        Research Technology - Japan
                            Japan spend 0 on tech rolls
                                Japan roll 8,10,5,4,4,6,4,6,11,11,6,4,8,9,10,5,9,2 and gets 0 hits
                    
                        Combat Move - Japan
                            Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                            Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                            2 units repaired.
                                2 japaneseBattleship-damageds owned by the Japan removed in 93 Sea Zone
                                2 japaneseBattleships owned by the Japan added in 93 Sea Zone
                            Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                            Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                            Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                            1 japaneseInfantry moved from Eastern Manchuria to Vladivostok
                                  Manchuria take Vladivostok from Russia
                            1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                  Manchuria take Khabarovskiy Kray from Russia
                            1 japaneseStrategicBomber moved from Shansi to Yakut
                            2 japaneseInfantrys moved from Kwangtung to Fo Kien
                            1 japaneseFighter moved from French Indochina to Fo Kien
                            2 japaneseNavalFighters moved from Shanghai to Fo Kien
                            1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                            2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                            2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                            2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka
                    
                        Combat - Japan
                            Strategic bombing raid in Yakut
                                    AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits
                                Bombing raid in Yakut rolls: 2 and causes: 2 damage to unit: Rail
                                Bombing raid in Yakut causes 2 damage total. 
                            Battle in Kamchatka
                            Battle in Fo Kien
                                Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters
                                China defend with 1 Flagpole and 1 chineseInfantry
                                    Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters in Fo Kien, round 2 : 2/5 hits, 1.33 expected hits
                                    China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                                    1 chineseInfantry owned by the China lost in Fo Kien
                                Japan win, taking Kamchatka from Russia, taking Fo Kien from China with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                                Casualties for China: 1 chineseInfantry
                    
                        Non Combat Move - Japan
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            1 japaneseStrategicBomber moved from Yakut to Northern Manchuria
                            1 japaneseInfantry moved from Kwangtung to French Indochina
                            1 japaneseMech.Infantry moved from Kwangtung to Burma
                            1 japaneseFighter moved from Fo Kien to French Indochina
                            3 japaneseInfantrys moved from Thailand to Burma
                            1 japaneseBattleship, 2 japaneseCarriers, 3 japaneseCruisers and 6 japaneseDestroyers moved from 127 Sea Zone to 129 Sea Zone
                            2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseCruisers and 12 japaneseDestroyers moved from 93 Sea Zone to 129 Sea Zone
                            3 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone
                            1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                            2 japaneseNavalFighters moved from Fo Kien to 129 Sea Zone
                            2 japaneseNavalFighters moved from Manchuria to 129 Sea Zone
                            1 japaneseSubmarine moved from 121 Sea Zone to 126 Sea Zone
                            2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                            1 japaneseInfantry and 1 japaneseMarine moved from Luzon to 128 Sea Zone
                            1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 129 Sea Zone
                            1 japaneseInfantry and 1 japaneseMarine moved from 129 Sea Zone to Phillippines
                            3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                            1 japaneseInfantry moved from Eastern Manchuria to 98 Sea Zone
                            4 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 127 Sea Zone
                            4 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                            1 japaneseAntiTankGun moved from Shanghai to Shantung
                            1 japaneseAntiTankGun moved from Shansi to Shantung
                            1 japaneseInfantry moved from Shansi to Suiyuan
                            3 japaneseInfantrys moved from Shansi to Shantung
                            8 japaneseAlpineInfantrys, 3 japaneseArtillerys and 2 japaneseCombatEngineers moved from Shansi to Peking
                            2 japaneseFighters moved from Northern Manchuria to Peking
                            3 japaneseInfantrys moved from Manchuria to Peking
                            1 japaneseAntiTankGun and 1 japaneseMech.Infantry moved from Chahar to Shantung
                            2 japaneseArtillerys moved from Manchuria to Peking
                            3 japaneseArtillerys moved from Chahar to Northern Manchuria
                            1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Eastern Manchuria to Northern Manchuria
                            1 Truck moved from Northern Manchuria to Manchuria
                            1 Train moved from Northern Manchuria to Manchuria
                            1 Truck moved from Northern Manchuria to Manchuria
                            1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone
                            2 japaneseMech.Infantrys and 5 japaneseTanks moved from Chahar to Northern Manchuria
                            2 japaneseArtillerys and 4 japaneseInfantrys moved from Northern Manchuria to Chahar
                            1 Train moved from Manchuria to Korea
                            1 Train and 2 japaneseArtillerys moved from Korea to Peking
                            1 Train moved from Peking to Manchuria
                            2 japaneseFighters moved from Peking to Northern Manchuria
                            2 japaneseInfantrys moved from Northern Manchuria to Chahar
                            1 Material and 1 japaneseAirTransport moved from Japan to Korea
                            1 japaneseAirTransport moved from Korea to Japan
                            1 Material and 1 Truck moved from Tokyo to Japan
                            1 Truck moved from Japan to Tokyo
                            1 Truck moved from Manchuria to Korea
                            1 japaneseAirTransport moved from Japan to Tokyo
                    
                        Purchase Units - Japan
                            Japan buy 1 japaneseAirTransport, 4 japaneseDestroyers, 5 japaneseInfantrys, 2 japaneseMarines and 1 japaneseTransport; Remaining resources: 1 PUs; 18 techTokens; 
                    
                        Place Units - Japan
                            1 japaneseAirTransport placed in Japan
                            2 japaneseDestroyers placed in 93 Sea Zone
                            2 japaneseMarines placed in Luzon
                            2 japaneseDestroyers placed in 96 Sea Zone
                            3 japaneseInfantrys placed in Kyushu Shikoku
                            2 japaneseInfantrys placed in Peking
                            1 japaneseTransport placed in 98 Sea Zone
                    
                        Turn Complete - Japan
                            Japan collect 63 PUs; end with 64 PUs
                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 67 PUs
                            Units generate 9 techTokens; Japan end with 27 techTokens
                            Units Change Ownership
                                Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers
                    
                        Purchase Units - Manchuria
                            Manchuria buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                    
                        Place Units - Manchuria
                            2 japaneseInfantrys placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 10 PUs; end with 11 PUs
                            Units Change Ownership
                                Some Units in Manchuria change ownership: 2 japaneseInfantrys
                                Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers
                    
                        Purchase Units - Thailand
                            Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
                    
                        Place Units - Thailand
                            3 japaneseInfantrys placed in Thailand
                    
                        Turn Complete - Thailand
                            Thailand collect 9 PUs; end with 11 PUs
                            Units Change Ownership
                                Some Units in Burma change ownership: 2 japaneseCombatEngineers
                                Some Units in Thailand change ownership: 3 japaneseInfantrys
                    

                    Combat Hit Differential Summary :

                    AntiAircraftGun fire in Yakut : : -0.17
                    Japan : 0.67
                    China : -0.25
                    

                    Savegame

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                    • C Offline
                      colin
                      last edited by

                      @ubernaut back to you

                      ubernautU 2 Replies Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Turn Summary: China round 10

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 10
                        
                            Research Technology - China
                                China spend 0 on tech rolls
                                    China roll 11,4,5,8,6,10 and gets 0 hits
                        
                            Combat Move - China
                                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                                Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                                Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                                2 chineseInfantrys moved from Shensi to Shansi
                                2 chineseInfantrys moved from Inner Mongolia to Suiyuan
                                2 chineseFighters moved from Chungking to Shansi
                                2 chineseFighters moved from Chungking to Suiyuan
                        
                            Combat - China
                                Battle in Shansi
                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                    Japan defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseInfantry
                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits
                                        Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Shansi
                                    Some non-combat units are destroyed: 
                                    China win, taking Shansi from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                    Casualties for Japan: 1 japaneseInfantry
                                Battle in Suiyuan
                                    China attack with 2 chineseFighters and 2 chineseInfantrys
                                    Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseInfantry
                                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Suiyuan, round 2 : 2/4 hits, 1.17 expected hits
                                        Japan roll dice for 1 japaneseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits
                                        1 japaneseInfantry owned by the Japan lost in Suiyuan
                                    Some non-combat units are destroyed: 
                                    China win, taking Suiyuan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                    Casualties for Japan: 1 japaneseInfantry
                                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                                Trigger chineseProd1: China has 1 Material placed in Chungking
                                2 chineseFighters moved from Shansi to Inner Mongolia
                                2 chineseFighters moved from Suiyuan to Inner Mongolia
                                3 Trucks moved from Kansu to Singkiang
                                1 Truck moved from Hupeh to Tsinghai
                                2 chineseMech.Infantrys moved from Inner Mongolia to Tsinghai
                                2 Materials and 2 chineseMech.Infantrys moved from Chungking to Kweichow
                                2 chineseMech.Infantrys moved from Kweichow to Chungking
                                2 chineseMech.Infantrys moved from Chungking to Hupeh
                                2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Hupeh to Kweichow
                                1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Inner Mongolia to Hupeh
                                1 chineseMech.Infantry moved from Hupeh to Inner Mongolia
                                4 chineseTanks moved from Inner Mongolia to Chungking
                                3 chineseInfantrys moved from Singkiang to Tsinghai
                                3 chineseInfantrys moved from Tsinghai to Kansu
                                1 chineseAntiTankGun moved from Ningsia to Kansu
                                1 chineseAlpineInfantry and 2 chineseInfantrys moved from Kansu to Chungking
                                10 chineseAlpineInfantrys, 4 chineseAntiTankGuns, 10 chineseArtillerys, 1 chineseCombatEngineer and 8 chineseInfantrys moved from Inner Mongolia to Hupeh
                                1 chineseAlpineInfantry, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Hupeh to Kweichow
                                2 chineseAlpineInfantrys, 1 chineseArtillery and 1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
                        
                            Purchase Units - China
                                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                                China repair damage of 5x chineseBarracks, 2x chineseAirfield; Remaining resources: 39 PUs; 6 techTokens; 
                                China buy 1 Material, 5 chineseAlpineInfantrys, 1 chineseBarracks, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 2 PUs; 6 techTokens; 
                        
                            Place Units - China
                                Units in Kweichow being upgraded or consumed: 2 Materials
                                1 chineseBarracks placed in Kweichow
                                1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                                2 chineseAlpineInfantrys placed in Hupeh
                                3 chineseAlpineInfantrys placed in Singkiang
                        
                            Turn Complete - China
                                China collect 32 PUs; end with 34 PUs
                                Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 37 PUs
                                Units generate 3 techTokens; China end with 9 techTokens
                        

                        Combat Hit Differential Summary :

                        China : 0.67
                        Japan : -0.50
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin battle stats for :china:

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Australia round 10

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 10
                            
                                Supporting Britain - Canada
                                    Canada collect 0 PUs; end with 15 PUs
                            
                                Organizing Partisan Operations - ExiledAllies
                                    ExiledAllies collect 0 PUs; end with 9 PUs
                            
                                Preparing Defense - Egypt
                                    Egypt collect 0 PUs; end with 10 PUs
                            
                                Preparing Ambushes - India
                                    India collect 0 PUs; end with 13 PUs
                            
                                Preparing Naval Operations - Australia
                                    Australia collect 0 PUs; end with 17 PUs
                                    Trigger britishaTAP: Britain gains access to AdvancedProduction
                                    Trigger britishaTADS: Britain gains access to AdvancedDefensiveStructures
                                    Britain spend 0 on tech rolls
                                        Britain roll 6,7,7,3,11,3,12,2,9 and gets 1 hit
                                    Britain removing all Technology Tokens after successful research.
                                    Britain discover ImprovedFighters
                            
                                Combat Move - Britain
                                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                    Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                    2 britishMarines moved from Sinai to 72 Sea Zone
                                    2 britishInfantrys moved from Cairo to 72 Sea Zone
                                    2 britishInfantrys, 2 britishMarines and 2 britishTransports moved from 72 Sea Zone to 76 Sea Zone
                                    2 britishInfantrys and 2 britishMarines moved from 76 Sea Zone to Madagascar
                                    1 britishInfantry and 1 britishMarine moved from Cameroon to 70 Sea Zone
                                    1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 70 Sea Zone to 71 Sea Zone
                                    1 britishInfantry and 1 britishMarine moved from 71 Sea Zone to Cape Town
                                    1 britishArtillery moved from Western South Africa to Cape Town
                                    1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern South Africa to Cape Town
                            
                                Combat - Britain
                                    Battle in Cape Town
                                        Britain attack with 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank
                                        Germany defend with 1 Flagpole, 2 Materials, 1 Rail, 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment
                                            Britain roll dice for 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank in Cape Town, round 2 : 1/6 hits, 1.92 expected hits
                                        Units damaged: 1 germanEntrenchment owned by the Germany
                                            Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 2 : 1/3 hits, 1.42 expected hits
                                            1 britishInfantry owned by the Britain lost in Cape Town
                                            Britain roll dice for 2 britishArtillerys, 1 britishInfantry, 1 britishMarine and 1 britishTank in Cape Town, round 3 : 1/5 hits, 1.67 expected hits
                                            Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 3 : 2/3 hits, 1.42 expected hits
                                            1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Cape Town
                                            Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 4 : 1/3 hits, 1.00 expected hits
                                            Germany roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 4 : 0/2 hits, 1.08 expected hits
                                            1 germanCombatEngineer owned by the Germany lost in Cape Town
                                            Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 5 : 1/3 hits, 1.00 expected hits
                                            Germany roll dice for 1 germanEntrenchment in Cape Town, round 5 : 0/1 hits, 0.58 expected hits
                                            1 germanEntrenchment owned by the Germany lost in Cape Town
                                        Britain win, taking Cape Town from Germany with 2 britishArtillerys and 1 britishTank remaining. Battle score for attacker is 4
                                        Casualties for Britain: 2 britishInfantrys and 1 britishMarine
                                        Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment
                                    Battle in Madagascar
                                        Britain attack with 2 britishInfantrys and 2 britishMarines
                                        VichyFrance defend with 1 Flagpole and 1 germanAirfield; Germany defend with 1 germanInfantry
                                            Britain roll dice for 2 britishInfantrys and 2 britishMarines in Madagascar, round 2 : 1/4 hits, 0.83 expected hits
                                            VichyFrance roll dice for 1 germanInfantry in Madagascar, round 2 : 1/1 hits, 0.50 expected hits
                                            1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Madagascar
                                        Some non-combat units are destroyed: 
                                        Britain win, taking Madagascar from VichyFrance with 1 britishInfantry and 2 britishMarines remaining. Battle score for attacker is 0
                                        Casualties for Britain: 1 britishInfantry
                                        Casualties for Germany: 1 germanInfantry
                                    Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain
                                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                    Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                    Trigger britishProd1: Britain has 1 Material placed in London
                                    4 britishNavalFighters and 2 britishStrategicBombers moved from Central Britain to London
                                    1 britishAirTransport moved from London to Gibraltar
                                    1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to London
                                    2 britishNavalFighters moved from Gibraltar to Central Britain
                                    1 britishTacticalBomber moved from Western Egypt to Cairo
                                    2 britishNavalFighters moved from Cairo to Turkey
                                    1 britishAirTransport and 1 britishParatrooper moved from Cairo to Syria
                                    1 britishAirTransport moved from Syria to Cairo
                                    1 Material and 1 britishAirTransport moved from Ceylon to Cairo
                                    1 Material and 1 britishAirTransport moved from Bombay to Eastern South Africa
                                    1 britishNavalFighter moved from Queensland to Southwestern Australia
                                    1 britishFighter moved from Queensland to New South Wales
                                    1 britishTransport moved from 7 Sea Zone to 21 Sea Zone
                                    1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from Gibraltar to 41 Sea Zone
                                    1 britishDestroyer and 1 britishSubmarine moved from 40 Sea Zone to 21 Sea Zone
                                    1 britishAntiAirGun, 4 britishArtillerys, 1 britishBattleship, 1 britishCombatEngineer, 4 britishCruisers, 7 britishDestroyers, 2 britishInfantrys, 7 britishSubmarines and 4 britishTransports moved from 41 Sea Zone to 21 Sea Zone
                                    1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from 21 Sea Zone to Central Britain
                                    1 britishSubmarine and 1 britishTransport moved from 71 Sea Zone to 81 Sea Zone
                                    1 britishSubmarine moved from 83 Sea Zone to 149 Sea Zone
                                    1 britishSubmarine moved from 90 Sea Zone to 149 Sea Zone
                                    2 britishSubmarines moved from 163 Sea Zone to 149 Sea Zone
                                    2 britishBattleships, 2 britishCruisers, 9 britishDestroyers and 3 britishSubmarines moved from 151 Sea Zone to 149 Sea Zone
                                    1 britishSubmarine moved from 161 Sea Zone to 162 Sea Zone
                                    1 britishArtillery moved from Solomon Islands to 143 Sea Zone
                                    1 britishArtillery and 1 britishTransport moved from 143 Sea Zone to 161 Sea Zone
                                    1 britishArtillery moved from 161 Sea Zone to Queensland
                                    1 britishDestroyer and 1 britishSubmarine moved from 106 Sea Zone to 115 Sea Zone
                                    1 Material and 1 Train moved from London to Central Britain
                                    1 Train moved from Central Britain to Scotland
                                    1 Train, 1 britishAntiAirGun and 1 britishCombatEngineer moved from Scotland to London
                                    1 Train moved from London to Exiled Allies
                                    1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Syria
                                    1 Train moved from Syria to Bombay
                                    1 Train and 2 britishAntiAirGuns moved from Southern Australia to Queensland
                                    1 Train moved from Queensland to Southern Australia
                                    1 Truck moved from Central Britain to Scotland
                                    1 Truck and 1 britishAntiAirGun moved from Scotland to Central Britain
                                    2 Trucks moved from Central Britain to Exiled Allies
                                    2 Trucks moved from Gold Coast to Western Anglo Egyptian Sudan
                                    1 Truck moved from Cameroon to Eastern South Africa
                                    1 Truck moved from Western South Africa to Cape Town
                                    1 Truck and 1 britishArtillery moved from Bombay to Syria
                                    1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                                    1 Truck moved from Northwestern Australia to Southern Australia
                                    1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                                    1 britishTank moved from French West Africa to Gold Coast
                                    1 britishMech.Infantry moved from Cameroon to Gold Coast
                                    1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Nigeria
                                    2 britishInfantrys, 2 britishMech.Infantrys and 2 britishTanks moved from Sinai to Syria
                                    1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Northwestern Australia
                                    1 britishTank moved from Southern Australia to Queensland
                                    2 britishAlpineInfantrys, 1 britishArtillery and 9 britishInfantrys moved from Scotland to Central Britain
                                    10 britishInfantrys moved from Central Britain to London
                                    6 britishArtillerys and 7 britishInfantrys moved from French West Africa to Gold Coast
                                    2 britishAntiTankGuns, 5 britishArtillerys and 13 britishInfantrys moved from Western Egypt to Cairo
                                    2 britishInfantrys moved from Cairo to Sinai
                                    1 britishInfantry moved from Sinai to Trans Jordan
                                    1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys moved from Southern Australia to Northwestern Australia
                                    6 britishInfantrys moved from Southern Australia to Queensland
                            
                                Purchase Units - Britain
                                    Britain buy 1 britishAirfield, 2 britishAntiAirGuns, 1 britishEntrenchment, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; 
                                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                            
                                Place Units - Britain
                                    Units in Central Britain being upgraded or consumed: 1 Material
                                    1 britishEntrenchment, 2 britishNavalFighters and 1 britishTank placed in Central Britain
                                    Units in London being upgraded or consumed: 1 Material
                                    1 britishAirfield, 2 britishAntiAirGuns and 2 britishMech.Infantrys placed in London
                            
                                Activate Technology - Britain
                                    Britain activating ImprovedFighters
                                    Trigger britishImpFig2: Setting attack to 5 for unitAttachment attached to britishNavalFighter
                                    Trigger britishImpFig2: Setting airAttack to 5 for unitAttachment attached to britishNavalFighter
                                    Trigger britishImpFig2: Setting defense to 6 for unitAttachment attached to britishNavalFighter
                                    Trigger britishImpFig2: Setting airDefense to 6 for unitAttachment attached to britishNavalFighter
                                    Trigger britishImpFig1: Setting attack to 6 for unitAttachment attached to britishFighter
                                    Trigger britishImpFig1: Setting airAttack to 6 for unitAttachment attached to britishFighter
                                    Trigger britishImpFig1: Setting defense to 7 for unitAttachment attached to britishFighter
                                    Trigger britishImpFig1: Setting airDefense to 7 for unitAttachment attached to britishFighter
                                    Britain giving technology to Usa: ImprovedFighters
                            
                                Turn Complete - Britain
                                    Britain collect 39 PUs; end with 39 PUs
                                    Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs
                                    Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs
                                    Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs
                                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs
                                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs
                                    Units generate 9 techTokens; Britain end with 9 techTokens
                                    Units Change Ownership
                                        Some Units in Cairo change ownership: 2 Materials and 2 britishCombatEngineers
                                        Some Units in Eastern South Africa change ownership: 1 Material
                                        Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                        Some Units in Southern Australia change ownership: 2 Materials
                            
                                Purchase Units - Canada
                                    Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; 
                            
                                Place Units - Canada
                                    1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone
                            
                                Turn Complete - Canada
                                    Canada collect 15 PUs; end with 15 PUs
                                    Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine
                                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                            
                                Purchase Units - ExiledAllies
                                    ExiledAllies buy 2 britishCombatEngineers; Remaining resources: 1 PUs; 
                            
                                Place Units - ExiledAllies
                                    2 britishCombatEngineers placed in Exiled Allies
                            
                                Turn Complete - ExiledAllies
                                    ExiledAllies collect 18 PUs; end with 19 PUs
                                    Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs
                                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs
                                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
                                    Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs
                                    Some Units in Exiled Allies change ownership: 2 britishCombatEngineers
                            
                                Purchase Units - Egypt
                                    Egypt buy 1 britishEntrenchment, 1 britishFortification and 1 britishTransport; Remaining resources: 1 PUs; 
                            
                                Place Units - Egypt
                                    Units in Cairo being upgraded or consumed: 2 Materials and 1 britishEntrenchment
                                    1 britishEntrenchment and 1 britishFortification placed in Cairo
                                    1 britishTransport placed in 72 Sea Zone
                            
                                Turn Complete - Egypt
                                    Egypt collect 10 PUs; end with 11 PUs
                                    Units Change Ownership
                                        Some Units in 72 Sea Zone change ownership: 1 britishTransport
                                        Some Units in Cairo change ownership: 2 britishCombatEngineers
                            
                                Turn Complete - SouthAfrica
                                    SouthAfrica collect 7 PUs; end with 7 PUs
                                    Units Change Ownership
                                        Some Units in Cape Town change ownership: 2 Materials
                                        Some Units in Eastern South Africa change ownership: 1 Material
                            
                                Purchase Units - India
                                    India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - India
                                    1 britishArtillery and 1 britishInfantry placed in Bombay
                                    2 britishInfantrys placed in Calcutta
                            
                                Turn Complete - India
                                    India collect 13 PUs; end with 13 PUs
                                    Units Change Ownership
                                        Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry
                                        Some Units in Calcutta change ownership: 2 britishInfantrys
                            
                                Purchase Units - Australia
                                    Australia buy 1 britishCombatEngineer, 1 britishMech.Infantry and 1 britishTransport; Remaining resources: 1 PUs; 
                            
                                Place Units - Australia
                                    1 britishTransport placed in 149 Sea Zone
                                    1 britishCombatEngineer and 1 britishMech.Infantry placed in New South Wales
                            
                                Turn Complete - Australia
                                    Australia collect 17 PUs; end with 18 PUs
                                    Units Change Ownership
                                        Some Units in 149 Sea Zone change ownership: 1 britishTransport
                                        Some Units in New South Wales change ownership: 1 britishCombatEngineer and 1 britishMech.Infantry
                                        Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                        Some Units in Southern Australia change ownership: 2 Materials
                            

                            Combat Hit Differential Summary :

                            VichyFrance : 0.50
                            Britain : -1.42
                            Germany : -1.50
                            

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by ubernaut

                              @colin that was abit of a thinker you asw&l is pretty scary 😛 go for :italy:

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Italy round 10

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 10
                                
                                    Research Technology - Italy
                                        Italy spend 0 on tech rolls
                                            Italy roll 5,1,7,6,3,8,3,11,2,12,4,3,9,5,10,3,4,1,2,6,11,4,12,2,9,8,5 and gets 2 hits
                                        Italy removing all Technology Tokens after successful research.
                                        Italy discover AdvancedHulls
                                
                                    Combat Move - Italy
                                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                        1 italianTank moved from Cyrenaica to Tobruk
                                              Italy take Al Kufrah from Egypt
                                              Italy take Tobruk from Britain
                                        1 italianArtillery and 1 italianInfantry moved from Greece to Istanbul
                                        1 italianInfantry moved from Peloponnese to 52 Sea Zone
                                        1 italianInfantry moved from 52 Sea Zone to Crete
                                        1 italianTransport moved from 52 Sea Zone to 50 Sea Zone
                                        1 italianArtillery moved from Southern Italy to 50 Sea Zone
                                        1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 52 Sea Zone
                                        1 italianMarine moved from Western Turkey to 52 Sea Zone
                                        1 italianArtillery and 1 italianMarine moved from 52 Sea Zone to Istanbul
                                        1 italianTacticalBomber moved from Romania to Istanbul
                                        1 italianStrategicBomber moved from Greece to Istanbul
                                        1 italianFighter moved from Greece to Istanbul
                                        1 italianAirTransport and 1 italianParatrooper moved from Rome to Istanbul
                                
                                    Combat - Italy
                                        Battle in Crete
                                        Battle in Istanbul
                                            Italy attack with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianInfantry, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber
                                            Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun and 1 turkishEntrenchment
                                                AntiAircraftGun fire in Istanbul : 0/1 hits, 0.08 expected hits
                                                Italy roll dice for 2 italianBattleships in Istanbul, round 2 : 4/4 hits, 1.67 expected hits
                                                Turkey roll dice for 1 turkishAntiAirGun and 1 turkishEntrenchment in Istanbul, round 2 : 1/2 hits, 0.75 expected hits
                                                1 turkishAntiAirGun owned by the Turkey, 1 turkishEntrenchment owned by the Turkey and 1 italianInfantry owned by the Italy lost in Istanbul
                                            Italy win, taking Crete from Britain, taking Istanbul from Turkey with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 7
                                            Casualties for Italy: 1 italianInfantry
                                            Casualties for Turkey: 1 turkishAntiAirGun and 1 turkishEntrenchment
                                
                                    Non Combat Move - Italy
                                        Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                        Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                        1 italianAntiAirGun, 1 italianMech.Infantry and 2 italianTanks moved from Cyrenaica to Tobruk
                                        1 italianTransport moved from 52 Sea Zone to 51 Sea Zone
                                        1 italianAntiTankGun and 1 italianMech.Infantry moved from Cyrenaica to 51 Sea Zone
                                        1 italianAntiTankGun, 1 italianMech.Infantry and 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone
                                        1 italianAntiTankGun and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey
                                        1 Train and 2 italianAlpineInfantrys moved from Northern Italy to Greece
                                        1 Train moved from Greece to Northern Italy
                                        2 Trucks and 2 italianArtillerys moved from Northern Italy to Greece
                                        1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
                                        2 italianInfantrys moved from Rome to 46 Sea Zone
                                        2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone
                                        2 italianInfantrys moved from 50 Sea Zone to Greece
                                        1 italianCruiser moved from 46 Sea Zone to 52 Sea Zone
                                        1 italianInfantry moved from Rome to Southern Italy
                                        2 italianArtillerys and 2 italianMech.Infantrys moved from Northern Spain to Northern Italy
                                        1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Madrid to Northern Spain
                                        3 italianDestroyers moved from 45 Sea Zone to 50 Sea Zone
                                        1 italianAirTransport moved from Istanbul to Greece
                                        1 italianFighter moved from Madrid to Rome
                                        1 italianFighter and 1 italianTacticalBomber moved from Istanbul to Romania
                                        1 italianStrategicBomber moved from Istanbul to Romania
                                        1 italianCruiser moved from 45 Sea Zone to 50 Sea Zone
                                        1 italianCombatEngineer moved from Madrid to Northern Spain
                                        2 Trucks, 1 italianAlpineInfantry and 1 italianCombatEngineer moved from Northern Spain to Northern Yugoslavia
                                        2 italianAlpineInfantrys moved from Northern Spain to Vichy France
                                
                                    Purchase Units - Italy
                                        Italy repair damage of 1x Rail; Remaining resources: 34 PUs; 0 techTokens; 
                                        Italy buy 2 Materials, 1 italianArtillery, 3 italianInfantrys, 1 italianMarine and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                                
                                    Place Units - Italy
                                        2 Materials and 1 italianArtillery placed in Southern Italy
                                        3 italianInfantrys and 1 italianMarine placed in Rome
                                        1 italianTransport placed in 49 Sea Zone
                                
                                    Activate Technology - Italy
                                        Italy activating AdvancedHulls
                                        Trigger italianAH1: Setting defense to 7 for unitAttachment attached to italianCruiser
                                        Trigger italianAH1: Setting attackAA to 2 for unitAttachment attached to italianCruiser
                                        Trigger italianAH2: Setting defense to 6 for unitAttachment attached to italianBattleship
                                        Trigger italianAH3: Setting defense to 6 for unitAttachment attached to italianBattleship-damaged
                                        Italy giving technology to Germany: AdvancedHulls
                                
                                    Turn Complete - Italy
                                        Italy collect 36 PUs; end with 36 PUs
                                        Units generate 9 techTokens; Italy end with 9 techTokens
                                

                                Combat Hit Differential Summary :

                                Turkey : 0.25
                                AntiAircraftGun fire in Istanbul : : -0.08
                                Italy : 2.33
                                

                                Savegame

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                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

                                  ubernautU 3 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Usa round 10

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 10
                                    
                                        Research Technology - Usa
                                            Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers
                                            Trigger americanaTIFR: Usa gains access to IncreasedFighterRange
                                            Usa spend 0 on tech rolls
                                    
                                        Combat Move - Usa
                                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                            1 americanInfantry moved from Azores to 39 Sea Zone
                                            1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                                            1 americanInfantry moved from 41 Sea Zone to Southern Spain
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin quickie bombard ool if you are around 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Turn Summary: Usa round 10

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 10
                                        
                                            Research Technology - Usa
                                                Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers
                                                Trigger americanaTIFR: Usa gains access to IncreasedFighterRange
                                                Usa spend 0 on tech rolls
                                                    Usa roll 1,6,11,3,7,4,4,10,7 and gets 0 hits
                                        
                                            Combat Move - Usa
                                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                                1 americanInfantry moved from Azores to 39 Sea Zone
                                                1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                                                1 americanInfantry moved from 41 Sea Zone to Southern Spain
                                        
                                            Combat - Usa
                                                Battle in Southern Spain
                                                    Usa attack with 1 americanInfantry
                                                    Italy defend with 1 Flagpole, 1 Rail and 1 italianAirfield; Germany defend with 1 germanAntiAirGun and 2 germanInfantrys
                                                        Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits
                                                        Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 1/1 hits, 0.17 expected hits
                                                        Italy roll dice for 1 germanAntiAirGun and 2 germanInfantrys in Southern Spain, round 2 : 1/3 hits, 0.83 expected hits
                                                        2 germanInfantrys owned by the Germany, 1 americanInfantry owned by the Usa and 1 germanAntiAirGun owned by the Germany lost in Southern Spain
                                                    Italy win with no units remaining. Battle score for attacker is 7
                                                    Casualties for Usa: 1 americanInfantry
                                                    Casualties for Germany: 1 germanAntiAirGun and 2 germanInfantrys
                                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                                1 americanNavalFighter moved from 144 Sea Zone to Queensland
                                                1 americanNavalFighter moved from San Francisco to 116 Sea Zone
                                                2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
                                                1 americanNavalFighter moved from San Francisco to Hawaiian Islands
                                                2 americanNavalFighters moved from 61 Sea Zone to Central Britain
                                                1 Material and 1 americanAirTransport moved from Washington to Los Angeles
                                                7 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 144 Sea Zone
                                                2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 11 americanDestroyers, 7 americanInfantrys, 1 americanMarine, 3 americanNavalFighters, 10 americanSubmarines and 5 americanTransports moved from 144 Sea Zone to 116 Sea Zone
                                                2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                                                1 americanDestroyer, 2 americanInfantrys, 2 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone
                                                1 americanTransport moved from 115 Sea Zone to 156 Sea Zone
                                                1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                                9 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island
                                                2 americanInfantrys moved from Gibraltar to 41 Sea Zone
                                                1 americanInfantry moved from Gibraltar to 41 Sea Zone
                                                1 americanInfantry moved from Gibraltar to 41 Sea Zone
                                                4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 21 Sea Zone
                                                4 americanInfantrys moved from 21 Sea Zone to Central Britain
                                                1 americanInfantry and 2 americanMarines moved from Azores to 39 Sea Zone
                                                1 americanAntiAirGun, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 2 americanSubmarines and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                                1 americanCarrier, 1 americanCruiser and 3 americanSubmarines moved from 61 Sea Zone to 41 Sea Zone
                                                3 americanDestroyers moved from 62 Sea Zone to 41 Sea Zone
                                                1 americanAntiAirGun, 1 americanInfantry and 2 americanMarines moved from 41 Sea Zone to Gibraltar
                                                2 americanInfantrys moved from Washington to 30 Sea Zone
                                                2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                                2 americanInfantrys moved from 39 Sea Zone to Azores
                                                2 Materials and 1 Train moved from Washington to Los Angeles
                                                1 Truck moved from Washington to Central US
                                        
                                            Purchase Units - Usa
                                                Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                                                Usa buy 2 americanAdvancedSubmarines, 1 americanBattleship, 1 americanCarrier, 1 americanDestroyer, 2 americanInfantrys, 1 americanNavalFighter, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; 
                                                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                        
                                            Place Units - Usa
                                                Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                                2 americanAdvancedSubmarines, 1 americanBattleship and 1 americanCarrier placed in 156 Sea Zone
                                                1 americanNavalFighter placed in San Francisco
                                                1 americanDestroyer and 1 americanSubmarine placed in 115 Sea Zone
                                                1 americanTransport placed in 30 Sea Zone
                                                2 americanInfantrys placed in Washington
                                        
                                            Activate Technology - Usa
                                                Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter
                                                Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter
                                                Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter
                                                Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter
                                                Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter
                                                Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter
                                                Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter
                                                Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter
                                        
                                            Turn Complete - Usa
                                                Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                                Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                                Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                                Usa collect 72 PUs; end with 72 PUs
                                                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                                                Units generate 9 techTokens; Usa end with 18 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Usa : 1.83
                                        Italy : 0.17
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin battle stats for :united_states:

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Turkey round 10

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 10
                                            
                                                Combat Move - Turkey
                                            
                                                Combat - Turkey
                                            
                                                Non Combat Move - Turkey
                                            
                                                Purchase Units - Turkey
                                                    Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Turkey
                                                    Units in Turkey being upgraded or consumed: 1 Material
                                                    1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey
                                            
                                                Turn Complete - Turkey
                                                    Turkey collect 4 PUs; end with 4 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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