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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      TripleA Turn Summary: Russia round 10

      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

      Game History

      Round: 10
      
          Research Technology - Russia
              Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
              Russia spend 0 on tech rolls
                  Russia roll 11,10,7,11,8,6,1,9,7 and gets 0 hits
      
          Politics - Russia
              Russia spend 5 PUs on Political Action: Political Action AlliesProposeAlliancewithSweden
                  Political Action AlliesProposeAlliancewithSweden : rolling (1 out of 15) result: 7 = Failure!
                  Russia fails on action: Political Action AlliesProposeAlliancewithSweden
      
          Combat Move - Russia
              Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
              Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
              Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
              Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
              Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger AltayLLRussia1: Russia takes ownership of territory Altay
              Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
              Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
              Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
              1 russianInfantry moved from Vologda to Eastern Karelia
                    Russia take Eastern Karelia from Germany
              1 russianInfantry moved from Pskov to Belorussia
              1 russianInfantry moved from Orel Kursk to Belorussia
              1 russianInfantry moved from Eastern Ukraine to Southern Ukraine
                    Russia take Southern Ukraine from Germany
              2 russianInfantrys moved from Orel Kursk to Kharkov
              1 russianTacticalBomber moved from Moscow to Belorussia
              1 russianFighter moved from Smolensk to Belorussia
              2 russianFighters moved from Orel Kursk to Belorussia
              1 russianTacticalBomber moved from Moscow to Kharkov
              1 russianFighter moved from Smolensk to Kharkov
              2 russianFighters moved from Orel Kursk to Kharkov
      
          Combat - Russia
              Battle in Belorussia
                  Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                  Germany defend with 1 Flagpole, 1 Rail, 1 germanAirfield and 1 germanInfantry
                      Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Belorussia, round 2 : 2/6 hits, 2.08 expected hits
                      Germany roll dice for 1 germanInfantry in Belorussia, round 2 : 0/1 hits, 0.25 expected hits
                      1 germanInfantry owned by the Germany lost in Belorussia
                  Some non-combat units are destroyed: 
                  Russia win, taking Belorussia from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Battle in Kharkov
                  Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
                  Germany defend with 1 Flagpole and 1 germanInfantry
                      Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Kharkov, round 2 : 3/6 hits, 2.00 expected hits
                      Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 0/1 hits, 0.33 expected hits
                      1 germanInfantry owned by the Germany lost in Kharkov
                  Russia win, taking Kharkov from Germany with 3 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 germanInfantry
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
              Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
              Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
              Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger AltayLLRussia2: China takes ownership of territory Altay
              Trigger russianAP2: Russia has 1 Material placed in Moscow
              Trigger russianProd1: Russia has 1 Material placed in Moscow
              2 russianFighters moved from Belorussia to Moscow
              2 russianFighters moved from Kharkov to Moscow
              1 russianFighter moved from Kharkov to Smolensk
              1 russianFighter moved from Belorussia to Smolensk
              1 russianTacticalBomber moved from Belorussia to Orel Kursk
              1 russianTacticalBomber moved from Kharkov to Orel Kursk
              1 Material and 1 russianAirTransport moved from Moscow to Orel Kursk
              1 russianAirTransport moved from Orel Kursk to Moscow
              1 russianDestroyer, 1 russianSubmarine and 1 russianTransport moved from 116 Sea Zone to 115 Sea Zone
              1 Train and 2 russianAlpineInfantrys moved from Omsk to Yakut
              1 Train moved from Yakut to Kansk
              1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut
              1 Train moved from Yakut to Novosibirsk
              1 Material and 1 Truck moved from Moscow to Orel Kursk
              1 Truck moved from Orel Kursk to Smolensk
              1 Truck and 1 russianArtillery moved from Orel Kursk to Novgorod
              1 Truck moved from Novgorod to Vologda
              1 Truck and 1 russianAntiAirGun moved from Smolensk to Novgorod
              1 Truck moved from Novgorod to Volgarod
              2 Trucks and 2 russianAntiAirGuns moved from Smolensk to Orel Kursk
              2 Trucks, 1 russianArtillery and 1 russianInfantry moved from Orel Kursk to Novgorod
              1 Truck moved from Moscow to Volgarod
              1 Truck and 1 russianInfantry moved from Volgarod to Novgorod
              1 Truck moved from Smolensk to Orel Kursk
              1 Truck and 1 russianAntiAirGun moved from Orel Kursk to Novgorod
              1 Truck and 1 russianArtillery moved from Stalingrad to Novgorod
              1 Truck and 1 russianArtillery moved from Novosibirsk to Yakut
              1 russianInfantry and 1 russianMech.Infantry moved from Stalingrad to Smolensk
              2 russianAlpineInfantrys, 1 russianCombatEngineer, 1 russianInfantry and 4 russianMech.Infantrys moved from Orel Kursk to Novgorod
              1 russianMech.Infantry and 1 russianTank moved from Moscow to Smolensk
              4 russianTanks moved from Orel Kursk to Smolensk
              1 russianInfantry moved from Vologda to Novgorod
              1 russianArtillery and 1 russianInfantry moved from Moscow to Novgorod
              2 russianArtillerys, 1 russianCombatEngineer, 1 russianInfantry and 1 russianParatrooper moved from Smolensk to Novgorod
              1 russianInfantry moved from Stalingrad to Voronezh
              2 russianInfantrys moved from Volgarod to Moscow
              2 russianInfantrys moved from Irkutsk to Yakut
              6 russianAlpineInfantrys, 8 russianArtillerys and 10 russianInfantrys moved from Khabarovskiy Kray to Yakut
              1 russianInfantry moved from Kamchatka to Soviet Far East
      
          Purchase Units - Russia
              Russia buy 2 russianAlpineInfantrys, 4 russianArtillerys, 1 russianEntrenchment, 1 russianFortification, 7 russianInfantrys, 2 russianMech.Infantrys, 1 russianParatrooper and 2 russianTanks; Remaining resources: 0 PUs; 9 techTokens; 
      
          Place Units - Russia
              Units in Orel Kursk being upgraded or consumed: 2 Materials and 1 russianEntrenchment
              1 russianEntrenchment and 1 russianFortification placed in Orel Kursk
              1 russianArtillery, 1 russianMech.Infantry, 1 russianParatrooper and 1 russianTank placed in Moscow
              1 russianArtillery, 1 russianMech.Infantry and 1 russianTank placed in Stalingrad
              2 russianArtillerys placed in Novosibirsk
              2 russianAlpineInfantrys placed in Omsk
              2 russianInfantrys placed in Vologda
              3 russianInfantrys placed in Volgarod
              2 russianInfantrys placed in Irkutsk
      
          Turn Complete - Russia
              Russia collect 74 PUs; end with 74 PUs
              Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs
              Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs
              Units generate 9 techTokens; Russia end with 18 techTokens
      

      Combat Hit Differential Summary :

      Germany : -0.58
      Russia : 0.92
      

      Savegame

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin battle stats for :russia:

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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        • ubernautU Offline
          ubernaut Moderators
          last edited by

          TripleA Turn Summary: Brazil round 10

          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

          Game History

          Round: 10
          
              Combat Move - Brazil
                  1 brazilianTank moved from Northern Brazil to French Guyana
                        ExiledAllies take French Guyana from VichyFrance
          
              Combat - Brazil
                  1 brazilianFighter moved from Western South Africa to Eastern Brazil
                  2 brazilianDestroyers and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone
          
              Purchase Units - Brazil
                  Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; 
          
              Place Units - Brazil
                  1 brazilianTransport placed in 65 Sea Zone
          
              Turn Complete - Brazil
                  Brazil collect 7 PUs; end with 7 PUs
          

          Combat Hit Differential Summary :

          Savegame

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @colin
            last edited by

            @colin go for 🗾

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • C Offline
              colin
              last edited by

              @ubernaut I don't think Ill get to it today or tomorrow so have a nice 4th of July

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @colin
                last edited by

                @colin no worries you too! 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  TripleA Turn Summary: Thailand round 10

                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                  Game History

                  Round: 10
                  
                      Training Troops - Manchuria
                          Manchuria collect 0 PUs; end with 7 PUs
                  
                      Consolidating - Thailand
                          Thailand collect 0 PUs; end with 11 PUs
                  
                      Research Technology - Japan
                          Japan spend 0 on tech rolls
                              Japan roll 8,10,5,4,4,6,4,6,11,11,6,4,8,9,10,5,9,2 and gets 0 hits
                  
                      Combat Move - Japan
                          Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
                          Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train
                          2 units repaired.
                              2 japaneseBattleship-damageds owned by the Japan removed in 93 Sea Zone
                              2 japaneseBattleships owned by the Japan added in 93 Sea Zone
                          Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
                          Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
                          Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
                          1 japaneseInfantry moved from Eastern Manchuria to Vladivostok
                                Manchuria take Vladivostok from Russia
                          1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                                Manchuria take Khabarovskiy Kray from Russia
                          1 japaneseStrategicBomber moved from Shansi to Yakut
                          2 japaneseInfantrys moved from Kwangtung to Fo Kien
                          1 japaneseFighter moved from French Indochina to Fo Kien
                          2 japaneseNavalFighters moved from Shanghai to Fo Kien
                          1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                          2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
                          2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone
                          2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka
                  
                      Combat - Japan
                          Strategic bombing raid in Yakut
                                  AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits
                              Bombing raid in Yakut rolls: 2 and causes: 2 damage to unit: Rail
                              Bombing raid in Yakut causes 2 damage total. 
                          Battle in Kamchatka
                          Battle in Fo Kien
                              Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters
                              China defend with 1 Flagpole and 1 chineseInfantry
                                  Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters in Fo Kien, round 2 : 2/5 hits, 1.33 expected hits
                                  China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits
                                  1 chineseInfantry owned by the China lost in Fo Kien
                              Japan win, taking Kamchatka from Russia, taking Fo Kien from China with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3
                              Casualties for China: 1 chineseInfantry
                  
                      Non Combat Move - Japan
                          Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
                          Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                          Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train
                          Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                          1 japaneseStrategicBomber moved from Yakut to Northern Manchuria
                          1 japaneseInfantry moved from Kwangtung to French Indochina
                          1 japaneseMech.Infantry moved from Kwangtung to Burma
                          1 japaneseFighter moved from Fo Kien to French Indochina
                          3 japaneseInfantrys moved from Thailand to Burma
                          1 japaneseBattleship, 2 japaneseCarriers, 3 japaneseCruisers and 6 japaneseDestroyers moved from 127 Sea Zone to 129 Sea Zone
                          2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseCruisers and 12 japaneseDestroyers moved from 93 Sea Zone to 129 Sea Zone
                          3 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone
                          1 japaneseNavalFighter moved from Japan to 129 Sea Zone
                          2 japaneseNavalFighters moved from Fo Kien to 129 Sea Zone
                          2 japaneseNavalFighters moved from Manchuria to 129 Sea Zone
                          1 japaneseSubmarine moved from 121 Sea Zone to 126 Sea Zone
                          2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone
                          1 japaneseInfantry and 1 japaneseMarine moved from Luzon to 128 Sea Zone
                          1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 129 Sea Zone
                          1 japaneseInfantry and 1 japaneseMarine moved from 129 Sea Zone to Phillippines
                          3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone
                          1 japaneseInfantry moved from Eastern Manchuria to 98 Sea Zone
                          4 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 127 Sea Zone
                          4 japaneseInfantrys moved from 127 Sea Zone to Phillippines
                          1 japaneseAntiTankGun moved from Shanghai to Shantung
                          1 japaneseAntiTankGun moved from Shansi to Shantung
                          1 japaneseInfantry moved from Shansi to Suiyuan
                          3 japaneseInfantrys moved from Shansi to Shantung
                          8 japaneseAlpineInfantrys, 3 japaneseArtillerys and 2 japaneseCombatEngineers moved from Shansi to Peking
                          2 japaneseFighters moved from Northern Manchuria to Peking
                          3 japaneseInfantrys moved from Manchuria to Peking
                          1 japaneseAntiTankGun and 1 japaneseMech.Infantry moved from Chahar to Shantung
                          2 japaneseArtillerys moved from Manchuria to Peking
                          3 japaneseArtillerys moved from Chahar to Northern Manchuria
                          1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Eastern Manchuria to Northern Manchuria
                          1 Truck moved from Northern Manchuria to Manchuria
                          1 Train moved from Northern Manchuria to Manchuria
                          1 Truck moved from Northern Manchuria to Manchuria
                          1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone
                          2 japaneseMech.Infantrys and 5 japaneseTanks moved from Chahar to Northern Manchuria
                          2 japaneseArtillerys and 4 japaneseInfantrys moved from Northern Manchuria to Chahar
                          1 Train moved from Manchuria to Korea
                          1 Train and 2 japaneseArtillerys moved from Korea to Peking
                          1 Train moved from Peking to Manchuria
                          2 japaneseFighters moved from Peking to Northern Manchuria
                          2 japaneseInfantrys moved from Northern Manchuria to Chahar
                          1 Material and 1 japaneseAirTransport moved from Japan to Korea
                          1 japaneseAirTransport moved from Korea to Japan
                          1 Material and 1 Truck moved from Tokyo to Japan
                          1 Truck moved from Japan to Tokyo
                          1 Truck moved from Manchuria to Korea
                          1 japaneseAirTransport moved from Japan to Tokyo
                  
                      Purchase Units - Japan
                          Japan buy 1 japaneseAirTransport, 4 japaneseDestroyers, 5 japaneseInfantrys, 2 japaneseMarines and 1 japaneseTransport; Remaining resources: 1 PUs; 18 techTokens; 
                  
                      Place Units - Japan
                          1 japaneseAirTransport placed in Japan
                          2 japaneseDestroyers placed in 93 Sea Zone
                          2 japaneseMarines placed in Luzon
                          2 japaneseDestroyers placed in 96 Sea Zone
                          3 japaneseInfantrys placed in Kyushu Shikoku
                          2 japaneseInfantrys placed in Peking
                          1 japaneseTransport placed in 98 Sea Zone
                  
                      Turn Complete - Japan
                          Japan collect 63 PUs; end with 64 PUs
                          Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 67 PUs
                          Units generate 9 techTokens; Japan end with 27 techTokens
                          Units Change Ownership
                              Some Units in Burma change ownership: 2 japaneseCombatEngineers
                              Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers
                  
                      Purchase Units - Manchuria
                          Manchuria buy 2 japaneseInfantrys; Remaining resources: 1 PUs; 
                  
                      Place Units - Manchuria
                          2 japaneseInfantrys placed in Manchuria
                  
                      Turn Complete - Manchuria
                          Manchuria collect 10 PUs; end with 11 PUs
                          Units Change Ownership
                              Some Units in Manchuria change ownership: 2 japaneseInfantrys
                              Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers
                  
                      Purchase Units - Thailand
                          Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; 
                  
                      Place Units - Thailand
                          3 japaneseInfantrys placed in Thailand
                  
                      Turn Complete - Thailand
                          Thailand collect 9 PUs; end with 11 PUs
                          Units Change Ownership
                              Some Units in Burma change ownership: 2 japaneseCombatEngineers
                              Some Units in Thailand change ownership: 3 japaneseInfantrys
                  

                  Combat Hit Differential Summary :

                  AntiAircraftGun fire in Yakut : : -0.17
                  Japan : 0.67
                  China : -0.25
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    colin
                    last edited by

                    @ubernaut back to you

                    ubernautU 2 Replies Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      TripleA Turn Summary: China round 10

                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                      Game History

                      Round: 10
                      
                          Research Technology - China
                              China spend 0 on tech rolls
                                  China roll 11,4,5,8,6,10 and gets 0 hits
                      
                          Combat Move - China
                              Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                              Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                              Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                              2 chineseInfantrys moved from Shensi to Shansi
                              2 chineseInfantrys moved from Inner Mongolia to Suiyuan
                              2 chineseFighters moved from Chungking to Shansi
                              2 chineseFighters moved from Chungking to Suiyuan
                      
                          Combat - China
                              Battle in Shansi
                                  China attack with 2 chineseFighters and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseInfantry
                                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits
                                      Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                                      1 japaneseInfantry owned by the Japan lost in Shansi
                                  Some non-combat units are destroyed: 
                                  China win, taking Shansi from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Japan: 1 japaneseInfantry
                              Battle in Suiyuan
                                  China attack with 2 chineseFighters and 2 chineseInfantrys
                                  Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseInfantry
                                      China roll dice for 2 chineseFighters and 2 chineseInfantrys in Suiyuan, round 2 : 2/4 hits, 1.17 expected hits
                                      Japan roll dice for 1 japaneseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits
                                      1 japaneseInfantry owned by the Japan lost in Suiyuan
                                  Some non-combat units are destroyed: 
                                  China win, taking Suiyuan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                                  Casualties for Japan: 1 japaneseInfantry
                              Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                              Trigger chineseProd1: China has 1 Material placed in Chungking
                              2 chineseFighters moved from Shansi to Inner Mongolia
                              2 chineseFighters moved from Suiyuan to Inner Mongolia
                              3 Trucks moved from Kansu to Singkiang
                              1 Truck moved from Hupeh to Tsinghai
                              2 chineseMech.Infantrys moved from Inner Mongolia to Tsinghai
                              2 Materials and 2 chineseMech.Infantrys moved from Chungking to Kweichow
                              2 chineseMech.Infantrys moved from Kweichow to Chungking
                              2 chineseMech.Infantrys moved from Chungking to Hupeh
                              2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Hupeh to Kweichow
                              1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Inner Mongolia to Hupeh
                              1 chineseMech.Infantry moved from Hupeh to Inner Mongolia
                              4 chineseTanks moved from Inner Mongolia to Chungking
                              3 chineseInfantrys moved from Singkiang to Tsinghai
                              3 chineseInfantrys moved from Tsinghai to Kansu
                              1 chineseAntiTankGun moved from Ningsia to Kansu
                              1 chineseAlpineInfantry and 2 chineseInfantrys moved from Kansu to Chungking
                              10 chineseAlpineInfantrys, 4 chineseAntiTankGuns, 10 chineseArtillerys, 1 chineseCombatEngineer and 8 chineseInfantrys moved from Inner Mongolia to Hupeh
                              1 chineseAlpineInfantry, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Hupeh to Kweichow
                              2 chineseAlpineInfantrys, 1 chineseArtillery and 1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
                      
                          Purchase Units - China
                              Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                              China repair damage of 5x chineseBarracks, 2x chineseAirfield; Remaining resources: 39 PUs; 6 techTokens; 
                              China buy 1 Material, 5 chineseAlpineInfantrys, 1 chineseBarracks, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 2 PUs; 6 techTokens; 
                      
                          Place Units - China
                              Units in Kweichow being upgraded or consumed: 2 Materials
                              1 chineseBarracks placed in Kweichow
                              1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                              2 chineseAlpineInfantrys placed in Hupeh
                              3 chineseAlpineInfantrys placed in Singkiang
                      
                          Turn Complete - China
                              China collect 32 PUs; end with 34 PUs
                              Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 37 PUs
                              Units generate 3 techTokens; China end with 9 techTokens
                      

                      Combat Hit Differential Summary :

                      China : 0.67
                      Japan : -0.50
                      

                      Savegame

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin battle stats for :china:

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          TripleA Turn Summary: Australia round 10

                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                          Game History

                          Round: 10
                          
                              Supporting Britain - Canada
                                  Canada collect 0 PUs; end with 15 PUs
                          
                              Organizing Partisan Operations - ExiledAllies
                                  ExiledAllies collect 0 PUs; end with 9 PUs
                          
                              Preparing Defense - Egypt
                                  Egypt collect 0 PUs; end with 10 PUs
                          
                              Preparing Ambushes - India
                                  India collect 0 PUs; end with 13 PUs
                          
                              Preparing Naval Operations - Australia
                                  Australia collect 0 PUs; end with 17 PUs
                                  Trigger britishaTAP: Britain gains access to AdvancedProduction
                                  Trigger britishaTADS: Britain gains access to AdvancedDefensiveStructures
                                  Britain spend 0 on tech rolls
                                      Britain roll 6,7,7,3,11,3,12,2,9 and gets 1 hit
                                  Britain removing all Technology Tokens after successful research.
                                  Britain discover ImprovedFighters
                          
                              Combat Move - Britain
                                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                                  Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                                  Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                                  Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                                  Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                                  Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                                  Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                                  2 britishMarines moved from Sinai to 72 Sea Zone
                                  2 britishInfantrys moved from Cairo to 72 Sea Zone
                                  2 britishInfantrys, 2 britishMarines and 2 britishTransports moved from 72 Sea Zone to 76 Sea Zone
                                  2 britishInfantrys and 2 britishMarines moved from 76 Sea Zone to Madagascar
                                  1 britishInfantry and 1 britishMarine moved from Cameroon to 70 Sea Zone
                                  1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 70 Sea Zone to 71 Sea Zone
                                  1 britishInfantry and 1 britishMarine moved from 71 Sea Zone to Cape Town
                                  1 britishArtillery moved from Western South Africa to Cape Town
                                  1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern South Africa to Cape Town
                          
                              Combat - Britain
                                  Battle in Cape Town
                                      Britain attack with 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank
                                      Germany defend with 1 Flagpole, 2 Materials, 1 Rail, 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment
                                          Britain roll dice for 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank in Cape Town, round 2 : 1/6 hits, 1.92 expected hits
                                      Units damaged: 1 germanEntrenchment owned by the Germany
                                          Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 2 : 1/3 hits, 1.42 expected hits
                                          1 britishInfantry owned by the Britain lost in Cape Town
                                          Britain roll dice for 2 britishArtillerys, 1 britishInfantry, 1 britishMarine and 1 britishTank in Cape Town, round 3 : 1/5 hits, 1.67 expected hits
                                          Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 3 : 2/3 hits, 1.42 expected hits
                                          1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Cape Town
                                          Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 4 : 1/3 hits, 1.00 expected hits
                                          Germany roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 4 : 0/2 hits, 1.08 expected hits
                                          1 germanCombatEngineer owned by the Germany lost in Cape Town
                                          Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 5 : 1/3 hits, 1.00 expected hits
                                          Germany roll dice for 1 germanEntrenchment in Cape Town, round 5 : 0/1 hits, 0.58 expected hits
                                          1 germanEntrenchment owned by the Germany lost in Cape Town
                                      Britain win, taking Cape Town from Germany with 2 britishArtillerys and 1 britishTank remaining. Battle score for attacker is 4
                                      Casualties for Britain: 2 britishInfantrys and 1 britishMarine
                                      Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment
                                  Battle in Madagascar
                                      Britain attack with 2 britishInfantrys and 2 britishMarines
                                      VichyFrance defend with 1 Flagpole and 1 germanAirfield; Germany defend with 1 germanInfantry
                                          Britain roll dice for 2 britishInfantrys and 2 britishMarines in Madagascar, round 2 : 1/4 hits, 0.83 expected hits
                                          VichyFrance roll dice for 1 germanInfantry in Madagascar, round 2 : 1/1 hits, 0.50 expected hits
                                          1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Madagascar
                                      Some non-combat units are destroyed: 
                                      Britain win, taking Madagascar from VichyFrance with 1 britishInfantry and 2 britishMarines remaining. Battle score for attacker is 0
                                      Casualties for Britain: 1 britishInfantry
                                      Casualties for Germany: 1 germanInfantry
                                  Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain
                                  Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                                  Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                                  Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                                  Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                                  Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                                  Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                                  Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                                  Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                                  Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                                  Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                                  Trigger britishProd1: Britain has 1 Material placed in London
                                  4 britishNavalFighters and 2 britishStrategicBombers moved from Central Britain to London
                                  1 britishAirTransport moved from London to Gibraltar
                                  1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to London
                                  2 britishNavalFighters moved from Gibraltar to Central Britain
                                  1 britishTacticalBomber moved from Western Egypt to Cairo
                                  2 britishNavalFighters moved from Cairo to Turkey
                                  1 britishAirTransport and 1 britishParatrooper moved from Cairo to Syria
                                  1 britishAirTransport moved from Syria to Cairo
                                  1 Material and 1 britishAirTransport moved from Ceylon to Cairo
                                  1 Material and 1 britishAirTransport moved from Bombay to Eastern South Africa
                                  1 britishNavalFighter moved from Queensland to Southwestern Australia
                                  1 britishFighter moved from Queensland to New South Wales
                                  1 britishTransport moved from 7 Sea Zone to 21 Sea Zone
                                  1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from Gibraltar to 41 Sea Zone
                                  1 britishDestroyer and 1 britishSubmarine moved from 40 Sea Zone to 21 Sea Zone
                                  1 britishAntiAirGun, 4 britishArtillerys, 1 britishBattleship, 1 britishCombatEngineer, 4 britishCruisers, 7 britishDestroyers, 2 britishInfantrys, 7 britishSubmarines and 4 britishTransports moved from 41 Sea Zone to 21 Sea Zone
                                  1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from 21 Sea Zone to Central Britain
                                  1 britishSubmarine and 1 britishTransport moved from 71 Sea Zone to 81 Sea Zone
                                  1 britishSubmarine moved from 83 Sea Zone to 149 Sea Zone
                                  1 britishSubmarine moved from 90 Sea Zone to 149 Sea Zone
                                  2 britishSubmarines moved from 163 Sea Zone to 149 Sea Zone
                                  2 britishBattleships, 2 britishCruisers, 9 britishDestroyers and 3 britishSubmarines moved from 151 Sea Zone to 149 Sea Zone
                                  1 britishSubmarine moved from 161 Sea Zone to 162 Sea Zone
                                  1 britishArtillery moved from Solomon Islands to 143 Sea Zone
                                  1 britishArtillery and 1 britishTransport moved from 143 Sea Zone to 161 Sea Zone
                                  1 britishArtillery moved from 161 Sea Zone to Queensland
                                  1 britishDestroyer and 1 britishSubmarine moved from 106 Sea Zone to 115 Sea Zone
                                  1 Material and 1 Train moved from London to Central Britain
                                  1 Train moved from Central Britain to Scotland
                                  1 Train, 1 britishAntiAirGun and 1 britishCombatEngineer moved from Scotland to London
                                  1 Train moved from London to Exiled Allies
                                  1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Syria
                                  1 Train moved from Syria to Bombay
                                  1 Train and 2 britishAntiAirGuns moved from Southern Australia to Queensland
                                  1 Train moved from Queensland to Southern Australia
                                  1 Truck moved from Central Britain to Scotland
                                  1 Truck and 1 britishAntiAirGun moved from Scotland to Central Britain
                                  2 Trucks moved from Central Britain to Exiled Allies
                                  2 Trucks moved from Gold Coast to Western Anglo Egyptian Sudan
                                  1 Truck moved from Cameroon to Eastern South Africa
                                  1 Truck moved from Western South Africa to Cape Town
                                  1 Truck and 1 britishArtillery moved from Bombay to Syria
                                  1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                                  1 Truck moved from Northwestern Australia to Southern Australia
                                  1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                                  1 britishTank moved from French West Africa to Gold Coast
                                  1 britishMech.Infantry moved from Cameroon to Gold Coast
                                  1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Nigeria
                                  2 britishInfantrys, 2 britishMech.Infantrys and 2 britishTanks moved from Sinai to Syria
                                  1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Northwestern Australia
                                  1 britishTank moved from Southern Australia to Queensland
                                  2 britishAlpineInfantrys, 1 britishArtillery and 9 britishInfantrys moved from Scotland to Central Britain
                                  10 britishInfantrys moved from Central Britain to London
                                  6 britishArtillerys and 7 britishInfantrys moved from French West Africa to Gold Coast
                                  2 britishAntiTankGuns, 5 britishArtillerys and 13 britishInfantrys moved from Western Egypt to Cairo
                                  2 britishInfantrys moved from Cairo to Sinai
                                  1 britishInfantry moved from Sinai to Trans Jordan
                                  1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys moved from Southern Australia to Northwestern Australia
                                  6 britishInfantrys moved from Southern Australia to Queensland
                          
                              Purchase Units - Britain
                                  Britain buy 1 britishAirfield, 2 britishAntiAirGuns, 1 britishEntrenchment, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; 
                                  Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
                          
                              Place Units - Britain
                                  Units in Central Britain being upgraded or consumed: 1 Material
                                  1 britishEntrenchment, 2 britishNavalFighters and 1 britishTank placed in Central Britain
                                  Units in London being upgraded or consumed: 1 Material
                                  1 britishAirfield, 2 britishAntiAirGuns and 2 britishMech.Infantrys placed in London
                          
                              Activate Technology - Britain
                                  Britain activating ImprovedFighters
                                  Trigger britishImpFig2: Setting attack to 5 for unitAttachment attached to britishNavalFighter
                                  Trigger britishImpFig2: Setting airAttack to 5 for unitAttachment attached to britishNavalFighter
                                  Trigger britishImpFig2: Setting defense to 6 for unitAttachment attached to britishNavalFighter
                                  Trigger britishImpFig2: Setting airDefense to 6 for unitAttachment attached to britishNavalFighter
                                  Trigger britishImpFig1: Setting attack to 6 for unitAttachment attached to britishFighter
                                  Trigger britishImpFig1: Setting airAttack to 6 for unitAttachment attached to britishFighter
                                  Trigger britishImpFig1: Setting defense to 7 for unitAttachment attached to britishFighter
                                  Trigger britishImpFig1: Setting airDefense to 7 for unitAttachment attached to britishFighter
                                  Britain giving technology to Usa: ImprovedFighters
                          
                              Turn Complete - Britain
                                  Britain collect 39 PUs; end with 39 PUs
                                  Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs
                                  Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs
                                  Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs
                                  Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs
                                  Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs
                                  Units generate 9 techTokens; Britain end with 9 techTokens
                                  Units Change Ownership
                                      Some Units in Cairo change ownership: 2 Materials and 2 britishCombatEngineers
                                      Some Units in Eastern South Africa change ownership: 1 Material
                                      Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                      Some Units in Southern Australia change ownership: 2 Materials
                          
                              Purchase Units - Canada
                                  Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; 
                          
                              Place Units - Canada
                                  1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone
                          
                              Turn Complete - Canada
                                  Canada collect 15 PUs; end with 15 PUs
                                  Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine
                                  Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                                  Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                                  Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
                          
                              Purchase Units - ExiledAllies
                                  ExiledAllies buy 2 britishCombatEngineers; Remaining resources: 1 PUs; 
                          
                              Place Units - ExiledAllies
                                  2 britishCombatEngineers placed in Exiled Allies
                          
                              Turn Complete - ExiledAllies
                                  ExiledAllies collect 18 PUs; end with 19 PUs
                                  Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs
                                  Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs
                                  Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
                                  Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs
                                  Some Units in Exiled Allies change ownership: 2 britishCombatEngineers
                          
                              Purchase Units - Egypt
                                  Egypt buy 1 britishEntrenchment, 1 britishFortification and 1 britishTransport; Remaining resources: 1 PUs; 
                          
                              Place Units - Egypt
                                  Units in Cairo being upgraded or consumed: 2 Materials and 1 britishEntrenchment
                                  1 britishEntrenchment and 1 britishFortification placed in Cairo
                                  1 britishTransport placed in 72 Sea Zone
                          
                              Turn Complete - Egypt
                                  Egypt collect 10 PUs; end with 11 PUs
                                  Units Change Ownership
                                      Some Units in 72 Sea Zone change ownership: 1 britishTransport
                                      Some Units in Cairo change ownership: 2 britishCombatEngineers
                          
                              Turn Complete - SouthAfrica
                                  SouthAfrica collect 7 PUs; end with 7 PUs
                                  Units Change Ownership
                                      Some Units in Cape Town change ownership: 2 Materials
                                      Some Units in Eastern South Africa change ownership: 1 Material
                          
                              Purchase Units - India
                                  India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; 
                          
                              Place Units - India
                                  1 britishArtillery and 1 britishInfantry placed in Bombay
                                  2 britishInfantrys placed in Calcutta
                          
                              Turn Complete - India
                                  India collect 13 PUs; end with 13 PUs
                                  Units Change Ownership
                                      Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry
                                      Some Units in Calcutta change ownership: 2 britishInfantrys
                          
                              Purchase Units - Australia
                                  Australia buy 1 britishCombatEngineer, 1 britishMech.Infantry and 1 britishTransport; Remaining resources: 1 PUs; 
                          
                              Place Units - Australia
                                  1 britishTransport placed in 149 Sea Zone
                                  1 britishCombatEngineer and 1 britishMech.Infantry placed in New South Wales
                          
                              Turn Complete - Australia
                                  Australia collect 17 PUs; end with 18 PUs
                                  Units Change Ownership
                                      Some Units in 149 Sea Zone change ownership: 1 britishTransport
                                      Some Units in New South Wales change ownership: 1 britishCombatEngineer and 1 britishMech.Infantry
                                      Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                                      Some Units in Southern Australia change ownership: 2 Materials
                          

                          Combat Hit Differential Summary :

                          VichyFrance : 0.50
                          Britain : -1.42
                          Germany : -1.50
                          

                          Savegame

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by ubernaut

                            @colin that was abit of a thinker you asw&l is pretty scary 😛 go for :italy:

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • C Offline
                              colin
                              last edited by

                              TripleA Turn Summary: Italy round 10

                              TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                              Game History

                              Round: 10
                              
                                  Research Technology - Italy
                                      Italy spend 0 on tech rolls
                                          Italy roll 5,1,7,6,3,8,3,11,2,12,4,3,9,5,10,3,4,1,2,6,11,4,12,2,9,8,5 and gets 2 hits
                                      Italy removing all Technology Tokens after successful research.
                                      Italy discover AdvancedHulls
                              
                                  Combat Move - Italy
                                      Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                                      Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                                      Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                                      Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                                      Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                                      Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                                      Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                                      Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                                      Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                                      1 italianTank moved from Cyrenaica to Tobruk
                                            Italy take Al Kufrah from Egypt
                                            Italy take Tobruk from Britain
                                      1 italianArtillery and 1 italianInfantry moved from Greece to Istanbul
                                      1 italianInfantry moved from Peloponnese to 52 Sea Zone
                                      1 italianInfantry moved from 52 Sea Zone to Crete
                                      1 italianTransport moved from 52 Sea Zone to 50 Sea Zone
                                      1 italianArtillery moved from Southern Italy to 50 Sea Zone
                                      1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 52 Sea Zone
                                      1 italianMarine moved from Western Turkey to 52 Sea Zone
                                      1 italianArtillery and 1 italianMarine moved from 52 Sea Zone to Istanbul
                                      1 italianTacticalBomber moved from Romania to Istanbul
                                      1 italianStrategicBomber moved from Greece to Istanbul
                                      1 italianFighter moved from Greece to Istanbul
                                      1 italianAirTransport and 1 italianParatrooper moved from Rome to Istanbul
                              
                                  Combat - Italy
                                      Battle in Crete
                                      Battle in Istanbul
                                          Italy attack with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianInfantry, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber
                                          Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun and 1 turkishEntrenchment
                                              AntiAircraftGun fire in Istanbul : 0/1 hits, 0.08 expected hits
                                              Italy roll dice for 2 italianBattleships in Istanbul, round 2 : 4/4 hits, 1.67 expected hits
                                              Turkey roll dice for 1 turkishAntiAirGun and 1 turkishEntrenchment in Istanbul, round 2 : 1/2 hits, 0.75 expected hits
                                              1 turkishAntiAirGun owned by the Turkey, 1 turkishEntrenchment owned by the Turkey and 1 italianInfantry owned by the Italy lost in Istanbul
                                          Italy win, taking Crete from Britain, taking Istanbul from Turkey with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 7
                                          Casualties for Italy: 1 italianInfantry
                                          Casualties for Turkey: 1 turkishAntiAirGun and 1 turkishEntrenchment
                              
                                  Non Combat Move - Italy
                                      Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                                      Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                                      Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                                      Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                                      Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                                      Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                                      Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                                      Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                                      Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                                      1 italianAntiAirGun, 1 italianMech.Infantry and 2 italianTanks moved from Cyrenaica to Tobruk
                                      1 italianTransport moved from 52 Sea Zone to 51 Sea Zone
                                      1 italianAntiTankGun and 1 italianMech.Infantry moved from Cyrenaica to 51 Sea Zone
                                      1 italianAntiTankGun, 1 italianMech.Infantry and 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone
                                      1 italianAntiTankGun and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey
                                      1 Train and 2 italianAlpineInfantrys moved from Northern Italy to Greece
                                      1 Train moved from Greece to Northern Italy
                                      2 Trucks and 2 italianArtillerys moved from Northern Italy to Greece
                                      1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
                                      2 italianInfantrys moved from Rome to 46 Sea Zone
                                      2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone
                                      2 italianInfantrys moved from 50 Sea Zone to Greece
                                      1 italianCruiser moved from 46 Sea Zone to 52 Sea Zone
                                      1 italianInfantry moved from Rome to Southern Italy
                                      2 italianArtillerys and 2 italianMech.Infantrys moved from Northern Spain to Northern Italy
                                      1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Madrid to Northern Spain
                                      3 italianDestroyers moved from 45 Sea Zone to 50 Sea Zone
                                      1 italianAirTransport moved from Istanbul to Greece
                                      1 italianFighter moved from Madrid to Rome
                                      1 italianFighter and 1 italianTacticalBomber moved from Istanbul to Romania
                                      1 italianStrategicBomber moved from Istanbul to Romania
                                      1 italianCruiser moved from 45 Sea Zone to 50 Sea Zone
                                      1 italianCombatEngineer moved from Madrid to Northern Spain
                                      2 Trucks, 1 italianAlpineInfantry and 1 italianCombatEngineer moved from Northern Spain to Northern Yugoslavia
                                      2 italianAlpineInfantrys moved from Northern Spain to Vichy France
                              
                                  Purchase Units - Italy
                                      Italy repair damage of 1x Rail; Remaining resources: 34 PUs; 0 techTokens; 
                                      Italy buy 2 Materials, 1 italianArtillery, 3 italianInfantrys, 1 italianMarine and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                              
                                  Place Units - Italy
                                      2 Materials and 1 italianArtillery placed in Southern Italy
                                      3 italianInfantrys and 1 italianMarine placed in Rome
                                      1 italianTransport placed in 49 Sea Zone
                              
                                  Activate Technology - Italy
                                      Italy activating AdvancedHulls
                                      Trigger italianAH1: Setting defense to 7 for unitAttachment attached to italianCruiser
                                      Trigger italianAH1: Setting attackAA to 2 for unitAttachment attached to italianCruiser
                                      Trigger italianAH2: Setting defense to 6 for unitAttachment attached to italianBattleship
                                      Trigger italianAH3: Setting defense to 6 for unitAttachment attached to italianBattleship-damaged
                                      Italy giving technology to Germany: AdvancedHulls
                              
                                  Turn Complete - Italy
                                      Italy collect 36 PUs; end with 36 PUs
                                      Units generate 9 techTokens; Italy end with 9 techTokens
                              

                              Combat Hit Differential Summary :

                              Turkey : 0.25
                              AntiAircraftGun fire in Istanbul : : -0.08
                              Italy : 2.33
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                @ubernaut back to you

                                ubernautU 3 Replies Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  TripleA Move Summary: Usa round 10

                                  TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 10
                                  
                                      Research Technology - Usa
                                          Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers
                                          Trigger americanaTIFR: Usa gains access to IncreasedFighterRange
                                          Usa spend 0 on tech rolls
                                  
                                      Combat Move - Usa
                                          Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                          Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                          Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                          Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                          Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                          Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                          Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                          Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                          Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                          1 americanInfantry moved from Azores to 39 Sea Zone
                                          1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                                          1 americanInfantry moved from 41 Sea Zone to Southern Spain
                                  

                                  Savegame

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin quickie bombard ool if you are around 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by

                                      TripleA Turn Summary: Usa round 10

                                      TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                      Game History

                                      Round: 10
                                      
                                          Research Technology - Usa
                                              Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers
                                              Trigger americanaTIFR: Usa gains access to IncreasedFighterRange
                                              Usa spend 0 on tech rolls
                                                  Usa roll 1,6,11,3,7,4,4,10,7 and gets 0 hits
                                      
                                          Combat Move - Usa
                                              Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                              Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                              Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                              Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                              Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                              Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                              Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                              Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                              Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                              Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                              1 americanInfantry moved from Azores to 39 Sea Zone
                                              1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                                              1 americanInfantry moved from 41 Sea Zone to Southern Spain
                                      
                                          Combat - Usa
                                              Battle in Southern Spain
                                                  Usa attack with 1 americanInfantry
                                                  Italy defend with 1 Flagpole, 1 Rail and 1 italianAirfield; Germany defend with 1 germanAntiAirGun and 2 germanInfantrys
                                                      Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits
                                                      Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 1/1 hits, 0.17 expected hits
                                                      Italy roll dice for 1 germanAntiAirGun and 2 germanInfantrys in Southern Spain, round 2 : 1/3 hits, 0.83 expected hits
                                                      2 germanInfantrys owned by the Germany, 1 americanInfantry owned by the Usa and 1 germanAntiAirGun owned by the Germany lost in Southern Spain
                                                  Italy win with no units remaining. Battle score for attacker is 7
                                                  Casualties for Usa: 1 americanInfantry
                                                  Casualties for Germany: 1 germanAntiAirGun and 2 germanInfantrys
                                              Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                              Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                              Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                              Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                              Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                              Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                              Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                              Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                              Trigger americanProd1: Usa has 1 Material placed in Washington
                                              1 americanNavalFighter moved from 144 Sea Zone to Queensland
                                              1 americanNavalFighter moved from San Francisco to 116 Sea Zone
                                              2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
                                              1 americanNavalFighter moved from San Francisco to Hawaiian Islands
                                              2 americanNavalFighters moved from 61 Sea Zone to Central Britain
                                              1 Material and 1 americanAirTransport moved from Washington to Los Angeles
                                              7 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 144 Sea Zone
                                              2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 11 americanDestroyers, 7 americanInfantrys, 1 americanMarine, 3 americanNavalFighters, 10 americanSubmarines and 5 americanTransports moved from 144 Sea Zone to 116 Sea Zone
                                              2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                                              1 americanDestroyer, 2 americanInfantrys, 2 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone
                                              1 americanTransport moved from 115 Sea Zone to 156 Sea Zone
                                              1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                              9 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island
                                              2 americanInfantrys moved from Gibraltar to 41 Sea Zone
                                              1 americanInfantry moved from Gibraltar to 41 Sea Zone
                                              1 americanInfantry moved from Gibraltar to 41 Sea Zone
                                              4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 21 Sea Zone
                                              4 americanInfantrys moved from 21 Sea Zone to Central Britain
                                              1 americanInfantry and 2 americanMarines moved from Azores to 39 Sea Zone
                                              1 americanAntiAirGun, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 2 americanSubmarines and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                              1 americanCarrier, 1 americanCruiser and 3 americanSubmarines moved from 61 Sea Zone to 41 Sea Zone
                                              3 americanDestroyers moved from 62 Sea Zone to 41 Sea Zone
                                              1 americanAntiAirGun, 1 americanInfantry and 2 americanMarines moved from 41 Sea Zone to Gibraltar
                                              2 americanInfantrys moved from Washington to 30 Sea Zone
                                              2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                              2 americanInfantrys moved from 39 Sea Zone to Azores
                                              2 Materials and 1 Train moved from Washington to Los Angeles
                                              1 Truck moved from Washington to Central US
                                      
                                          Purchase Units - Usa
                                              Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                                              Usa buy 2 americanAdvancedSubmarines, 1 americanBattleship, 1 americanCarrier, 1 americanDestroyer, 2 americanInfantrys, 1 americanNavalFighter, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; 
                                              Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                                      
                                          Place Units - Usa
                                              Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                              2 americanAdvancedSubmarines, 1 americanBattleship and 1 americanCarrier placed in 156 Sea Zone
                                              1 americanNavalFighter placed in San Francisco
                                              1 americanDestroyer and 1 americanSubmarine placed in 115 Sea Zone
                                              1 americanTransport placed in 30 Sea Zone
                                              2 americanInfantrys placed in Washington
                                      
                                          Activate Technology - Usa
                                              Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter
                                              Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter
                                              Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter
                                              Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter
                                              Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter
                                              Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter
                                              Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter
                                              Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter
                                      
                                          Turn Complete - Usa
                                              Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                              Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                              Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                              Usa collect 72 PUs; end with 72 PUs
                                              Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                                              Units generate 9 techTokens; Usa end with 18 techTokens
                                      

                                      Combat Hit Differential Summary :

                                      Usa : 1.83
                                      Italy : 0.17
                                      

                                      Savegame

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin battle stats for :united_states:

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          TripleA Turn Summary: Turkey round 10

                                          TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                          Game History

                                          Round: 10
                                          
                                              Combat Move - Turkey
                                          
                                              Combat - Turkey
                                          
                                              Non Combat Move - Turkey
                                          
                                              Purchase Units - Turkey
                                                  Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Turkey
                                                  Units in Turkey being upgraded or consumed: 1 Material
                                                  1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey
                                          
                                              Turn Complete - Turkey
                                                  Turkey collect 4 PUs; end with 4 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin :germany: R11

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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