TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@colin battle stats for :russia:
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TripleA Turn Summary: Brazil round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Brazil 1 brazilianTank moved from Northern Brazil to French Guyana ExiledAllies take French Guyana from VichyFrance Combat - Brazil 1 brazilianFighter moved from Western South Africa to Eastern Brazil 2 brazilianDestroyers and 1 brazilianSubmarine moved from 62 Sea Zone to 41 Sea Zone Purchase Units - Brazil Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianTransport placed in 65 Sea Zone Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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@colin go for

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@ubernaut I don't think Ill get to it today or tomorrow so have a nice 4th of July
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@colin no worries you too!

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TripleA Turn Summary: Thailand round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Training Troops - Manchuria Manchuria collect 0 PUs; end with 7 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 8,10,5,4,4,6,4,6,11,11,6,4,8,9,10,5,9,2 and gets 0 hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train 2 units repaired. 2 japaneseBattleship-damageds owned by the Japan removed in 93 Sea Zone 2 japaneseBattleships owned by the Japan added in 93 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Eastern Manchuria to Vladivostok Manchuria take Vladivostok from Russia 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray Manchuria take Khabarovskiy Kray from Russia 1 japaneseStrategicBomber moved from Shansi to Yakut 2 japaneseInfantrys moved from Kwangtung to Fo Kien 1 japaneseFighter moved from French Indochina to Fo Kien 2 japaneseNavalFighters moved from Shanghai to Fo Kien 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka Combat - Japan Strategic bombing raid in Yakut AntiAircraftGun fire in Yakut : 0/1 hits, 0.17 expected hits Bombing raid in Yakut rolls: 2 and causes: 2 damage to unit: Rail Bombing raid in Yakut causes 2 damage total. Battle in Kamchatka Battle in Fo Kien Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters in Fo Kien, round 2 : 2/5 hits, 1.33 expected hits China roll dice for 1 chineseInfantry in Fo Kien, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Fo Kien Japan win, taking Kamchatka from Russia, taking Fo Kien from China with 1 japaneseFighter, 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseStrategicBomber moved from Yakut to Northern Manchuria 1 japaneseInfantry moved from Kwangtung to French Indochina 1 japaneseMech.Infantry moved from Kwangtung to Burma 1 japaneseFighter moved from Fo Kien to French Indochina 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseBattleship, 2 japaneseCarriers, 3 japaneseCruisers and 6 japaneseDestroyers moved from 127 Sea Zone to 129 Sea Zone 2 japaneseBattleships, 2 japaneseCarriers, 4 japaneseCruisers and 12 japaneseDestroyers moved from 93 Sea Zone to 129 Sea Zone 3 japaneseNavalFighters moved from 127 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone 2 japaneseNavalFighters moved from Fo Kien to 129 Sea Zone 2 japaneseNavalFighters moved from Manchuria to 129 Sea Zone 1 japaneseSubmarine moved from 121 Sea Zone to 126 Sea Zone 2 japaneseDestroyers moved from 99 Sea Zone to 127 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from Luzon to 128 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 129 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 129 Sea Zone to Phillippines 3 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from Eastern Manchuria to 98 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 98 Sea Zone to 127 Sea Zone 4 japaneseInfantrys moved from 127 Sea Zone to Phillippines 1 japaneseAntiTankGun moved from Shanghai to Shantung 1 japaneseAntiTankGun moved from Shansi to Shantung 1 japaneseInfantry moved from Shansi to Suiyuan 3 japaneseInfantrys moved from Shansi to Shantung 8 japaneseAlpineInfantrys, 3 japaneseArtillerys and 2 japaneseCombatEngineers moved from Shansi to Peking 2 japaneseFighters moved from Northern Manchuria to Peking 3 japaneseInfantrys moved from Manchuria to Peking 1 japaneseAntiTankGun and 1 japaneseMech.Infantry moved from Chahar to Shantung 2 japaneseArtillerys moved from Manchuria to Peking 3 japaneseArtillerys moved from Chahar to Northern Manchuria 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Eastern Manchuria to Northern Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 Train moved from Northern Manchuria to Manchuria 1 Truck moved from Northern Manchuria to Manchuria 1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone 2 japaneseMech.Infantrys and 5 japaneseTanks moved from Chahar to Northern Manchuria 2 japaneseArtillerys and 4 japaneseInfantrys moved from Northern Manchuria to Chahar 1 Train moved from Manchuria to Korea 1 Train and 2 japaneseArtillerys moved from Korea to Peking 1 Train moved from Peking to Manchuria 2 japaneseFighters moved from Peking to Northern Manchuria 2 japaneseInfantrys moved from Northern Manchuria to Chahar 1 Material and 1 japaneseAirTransport moved from Japan to Korea 1 japaneseAirTransport moved from Korea to Japan 1 Material and 1 Truck moved from Tokyo to Japan 1 Truck moved from Japan to Tokyo 1 Truck moved from Manchuria to Korea 1 japaneseAirTransport moved from Japan to Tokyo Purchase Units - Japan Japan buy 1 japaneseAirTransport, 4 japaneseDestroyers, 5 japaneseInfantrys, 2 japaneseMarines and 1 japaneseTransport; Remaining resources: 1 PUs; 18 techTokens; Place Units - Japan 1 japaneseAirTransport placed in Japan 2 japaneseDestroyers placed in 93 Sea Zone 2 japaneseMarines placed in Luzon 2 japaneseDestroyers placed in 96 Sea Zone 3 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseInfantrys placed in Peking 1 japaneseTransport placed in 98 Sea Zone Turn Complete - Japan Japan collect 63 PUs; end with 64 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 67 PUs Units generate 9 techTokens; Japan end with 27 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in Manchuria change ownership: 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
AntiAircraftGun fire in Yakut : : -0.17 Japan : 0.67 China : -0.25 -
@ubernaut back to you
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TripleA Turn Summary: China round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - China China spend 0 on tech rolls China roll 11,4,5,8,6,10 and gets 0 hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseInfantrys moved from Shensi to Shansi 2 chineseInfantrys moved from Inner Mongolia to Suiyuan 2 chineseFighters moved from Chungking to Shansi 2 chineseFighters moved from Chungking to Suiyuan Combat - China Battle in Shansi China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Shansi Some non-combat units are destroyed: China win, taking Shansi from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Suiyuan China attack with 2 chineseFighters and 2 chineseInfantrys Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseInfantry China roll dice for 2 chineseFighters and 2 chineseInfantrys in Suiyuan, round 2 : 2/4 hits, 1.17 expected hits Japan roll dice for 1 japaneseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits 1 japaneseInfantry owned by the Japan lost in Suiyuan Some non-combat units are destroyed: China win, taking Suiyuan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseFighters moved from Shansi to Inner Mongolia 2 chineseFighters moved from Suiyuan to Inner Mongolia 3 Trucks moved from Kansu to Singkiang 1 Truck moved from Hupeh to Tsinghai 2 chineseMech.Infantrys moved from Inner Mongolia to Tsinghai 2 Materials and 2 chineseMech.Infantrys moved from Chungking to Kweichow 2 chineseMech.Infantrys moved from Kweichow to Chungking 2 chineseMech.Infantrys moved from Chungking to Hupeh 2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Hupeh to Kweichow 1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Inner Mongolia to Hupeh 1 chineseMech.Infantry moved from Hupeh to Inner Mongolia 4 chineseTanks moved from Inner Mongolia to Chungking 3 chineseInfantrys moved from Singkiang to Tsinghai 3 chineseInfantrys moved from Tsinghai to Kansu 1 chineseAntiTankGun moved from Ningsia to Kansu 1 chineseAlpineInfantry and 2 chineseInfantrys moved from Kansu to Chungking 10 chineseAlpineInfantrys, 4 chineseAntiTankGuns, 10 chineseArtillerys, 1 chineseCombatEngineer and 8 chineseInfantrys moved from Inner Mongolia to Hupeh 1 chineseAlpineInfantry, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Hupeh to Kweichow 2 chineseAlpineInfantrys, 1 chineseArtillery and 1 chineseCombatEngineer moved from Chungking to Eastern Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China repair damage of 5x chineseBarracks, 2x chineseAirfield; Remaining resources: 39 PUs; 6 techTokens; China buy 1 Material, 5 chineseAlpineInfantrys, 1 chineseBarracks, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 2 PUs; 6 techTokens; Place Units - China Units in Kweichow being upgraded or consumed: 2 Materials 1 chineseBarracks placed in Kweichow 1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 2 chineseAlpineInfantrys placed in Hupeh 3 chineseAlpineInfantrys placed in Singkiang Turn Complete - China China collect 32 PUs; end with 34 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 37 PUs Units generate 3 techTokens; China end with 9 techTokensCombat Hit Differential Summary :
China : 0.67 Japan : -0.50 -
@colin battle stats for :china:
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TripleA Turn Summary: Australia round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 9 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Trigger britishaTAP: Britain gains access to AdvancedProduction Trigger britishaTADS: Britain gains access to AdvancedDefensiveStructures Britain spend 0 on tech rolls Britain roll 6,7,7,3,11,3,12,2,9 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover ImprovedFighters Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishMarines moved from Sinai to 72 Sea Zone 2 britishInfantrys moved from Cairo to 72 Sea Zone 2 britishInfantrys, 2 britishMarines and 2 britishTransports moved from 72 Sea Zone to 76 Sea Zone 2 britishInfantrys and 2 britishMarines moved from 76 Sea Zone to Madagascar 1 britishInfantry and 1 britishMarine moved from Cameroon to 70 Sea Zone 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 70 Sea Zone to 71 Sea Zone 1 britishInfantry and 1 britishMarine moved from 71 Sea Zone to Cape Town 1 britishArtillery moved from Western South Africa to Cape Town 1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern South Africa to Cape Town Combat - Britain Battle in Cape Town Britain attack with 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank Germany defend with 1 Flagpole, 2 Materials, 1 Rail, 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment Britain roll dice for 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank in Cape Town, round 2 : 1/6 hits, 1.92 expected hits Units damaged: 1 germanEntrenchment owned by the Germany Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 2 : 1/3 hits, 1.42 expected hits 1 britishInfantry owned by the Britain lost in Cape Town Britain roll dice for 2 britishArtillerys, 1 britishInfantry, 1 britishMarine and 1 britishTank in Cape Town, round 3 : 1/5 hits, 1.67 expected hits Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 3 : 2/3 hits, 1.42 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Cape Town Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 4 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 4 : 0/2 hits, 1.08 expected hits 1 germanCombatEngineer owned by the Germany lost in Cape Town Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 5 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 germanEntrenchment in Cape Town, round 5 : 0/1 hits, 0.58 expected hits 1 germanEntrenchment owned by the Germany lost in Cape Town Britain win, taking Cape Town from Germany with 2 britishArtillerys and 1 britishTank remaining. Battle score for attacker is 4 Casualties for Britain: 2 britishInfantrys and 1 britishMarine Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment Battle in Madagascar Britain attack with 2 britishInfantrys and 2 britishMarines VichyFrance defend with 1 Flagpole and 1 germanAirfield; Germany defend with 1 germanInfantry Britain roll dice for 2 britishInfantrys and 2 britishMarines in Madagascar, round 2 : 1/4 hits, 0.83 expected hits VichyFrance roll dice for 1 germanInfantry in Madagascar, round 2 : 1/1 hits, 0.50 expected hits 1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Madagascar Some non-combat units are destroyed: Britain win, taking Madagascar from VichyFrance with 1 britishInfantry and 2 britishMarines remaining. Battle score for attacker is 0 Casualties for Britain: 1 britishInfantry Casualties for Germany: 1 germanInfantry Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishProd1: Britain has 1 Material placed in London 4 britishNavalFighters and 2 britishStrategicBombers moved from Central Britain to London 1 britishAirTransport moved from London to Gibraltar 1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to London 2 britishNavalFighters moved from Gibraltar to Central Britain 1 britishTacticalBomber moved from Western Egypt to Cairo 2 britishNavalFighters moved from Cairo to Turkey 1 britishAirTransport and 1 britishParatrooper moved from Cairo to Syria 1 britishAirTransport moved from Syria to Cairo 1 Material and 1 britishAirTransport moved from Ceylon to Cairo 1 Material and 1 britishAirTransport moved from Bombay to Eastern South Africa 1 britishNavalFighter moved from Queensland to Southwestern Australia 1 britishFighter moved from Queensland to New South Wales 1 britishTransport moved from 7 Sea Zone to 21 Sea Zone 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from Gibraltar to 41 Sea Zone 1 britishDestroyer and 1 britishSubmarine moved from 40 Sea Zone to 21 Sea Zone 1 britishAntiAirGun, 4 britishArtillerys, 1 britishBattleship, 1 britishCombatEngineer, 4 britishCruisers, 7 britishDestroyers, 2 britishInfantrys, 7 britishSubmarines and 4 britishTransports moved from 41 Sea Zone to 21 Sea Zone 1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from 21 Sea Zone to Central Britain 1 britishSubmarine and 1 britishTransport moved from 71 Sea Zone to 81 Sea Zone 1 britishSubmarine moved from 83 Sea Zone to 149 Sea Zone 1 britishSubmarine moved from 90 Sea Zone to 149 Sea Zone 2 britishSubmarines moved from 163 Sea Zone to 149 Sea Zone 2 britishBattleships, 2 britishCruisers, 9 britishDestroyers and 3 britishSubmarines moved from 151 Sea Zone to 149 Sea Zone 1 britishSubmarine moved from 161 Sea Zone to 162 Sea Zone 1 britishArtillery moved from Solomon Islands to 143 Sea Zone 1 britishArtillery and 1 britishTransport moved from 143 Sea Zone to 161 Sea Zone 1 britishArtillery moved from 161 Sea Zone to Queensland 1 britishDestroyer and 1 britishSubmarine moved from 106 Sea Zone to 115 Sea Zone 1 Material and 1 Train moved from London to Central Britain 1 Train moved from Central Britain to Scotland 1 Train, 1 britishAntiAirGun and 1 britishCombatEngineer moved from Scotland to London 1 Train moved from London to Exiled Allies 1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Syria 1 Train moved from Syria to Bombay 1 Train and 2 britishAntiAirGuns moved from Southern Australia to Queensland 1 Train moved from Queensland to Southern Australia 1 Truck moved from Central Britain to Scotland 1 Truck and 1 britishAntiAirGun moved from Scotland to Central Britain 2 Trucks moved from Central Britain to Exiled Allies 2 Trucks moved from Gold Coast to Western Anglo Egyptian Sudan 1 Truck moved from Cameroon to Eastern South Africa 1 Truck moved from Western South Africa to Cape Town 1 Truck and 1 britishArtillery moved from Bombay to Syria 1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia 1 Truck moved from Northwestern Australia to Southern Australia 1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia 1 britishTank moved from French West Africa to Gold Coast 1 britishMech.Infantry moved from Cameroon to Gold Coast 1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Nigeria 2 britishInfantrys, 2 britishMech.Infantrys and 2 britishTanks moved from Sinai to Syria 1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Northwestern Australia 1 britishTank moved from Southern Australia to Queensland 2 britishAlpineInfantrys, 1 britishArtillery and 9 britishInfantrys moved from Scotland to Central Britain 10 britishInfantrys moved from Central Britain to London 6 britishArtillerys and 7 britishInfantrys moved from French West Africa to Gold Coast 2 britishAntiTankGuns, 5 britishArtillerys and 13 britishInfantrys moved from Western Egypt to Cairo 2 britishInfantrys moved from Cairo to Sinai 1 britishInfantry moved from Sinai to Trans Jordan 1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys moved from Southern Australia to Northwestern Australia 6 britishInfantrys moved from Southern Australia to Queensland Purchase Units - Britain Britain buy 1 britishAirfield, 2 britishAntiAirGuns, 1 britishEntrenchment, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Central Britain being upgraded or consumed: 1 Material 1 britishEntrenchment, 2 britishNavalFighters and 1 britishTank placed in Central Britain Units in London being upgraded or consumed: 1 Material 1 britishAirfield, 2 britishAntiAirGuns and 2 britishMech.Infantrys placed in London Activate Technology - Britain Britain activating ImprovedFighters Trigger britishImpFig2: Setting attack to 5 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting airAttack to 5 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting defense to 6 for unitAttachment attached to britishNavalFighter Trigger britishImpFig2: Setting airDefense to 6 for unitAttachment attached to britishNavalFighter Trigger britishImpFig1: Setting attack to 6 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting airAttack to 6 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting defense to 7 for unitAttachment attached to britishFighter Trigger britishImpFig1: Setting airDefense to 7 for unitAttachment attached to britishFighter Britain giving technology to Usa: ImprovedFighters Turn Complete - Britain Britain collect 39 PUs; end with 39 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Cairo change ownership: 2 Materials and 2 britishCombatEngineers Some Units in Eastern South Africa change ownership: 1 Material Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 2 Materials Purchase Units - Canada Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishCombatEngineers; Remaining resources: 1 PUs; Place Units - ExiledAllies 2 britishCombatEngineers placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 18 PUs; end with 19 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs Some Units in Exiled Allies change ownership: 2 britishCombatEngineers Purchase Units - Egypt Egypt buy 1 britishEntrenchment, 1 britishFortification and 1 britishTransport; Remaining resources: 1 PUs; Place Units - Egypt Units in Cairo being upgraded or consumed: 2 Materials and 1 britishEntrenchment 1 britishEntrenchment and 1 britishFortification placed in Cairo 1 britishTransport placed in 72 Sea Zone Turn Complete - Egypt Egypt collect 10 PUs; end with 11 PUs Units Change Ownership Some Units in 72 Sea Zone change ownership: 1 britishTransport Some Units in Cairo change ownership: 2 britishCombatEngineers Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Cape Town change ownership: 2 Materials Some Units in Eastern South Africa change ownership: 1 Material Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 1 britishArtillery and 1 britishInfantry placed in Bombay 2 britishInfantrys placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry Some Units in Calcutta change ownership: 2 britishInfantrys Purchase Units - Australia Australia buy 1 britishCombatEngineer, 1 britishMech.Infantry and 1 britishTransport; Remaining resources: 1 PUs; Place Units - Australia 1 britishTransport placed in 149 Sea Zone 1 britishCombatEngineer and 1 britishMech.Infantry placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 18 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishTransport Some Units in New South Wales change ownership: 1 britishCombatEngineer and 1 britishMech.Infantry Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southern Australia change ownership: 2 MaterialsCombat Hit Differential Summary :
VichyFrance : 0.50 Britain : -1.42 Germany : -1.50 -
@colin that was abit of a thinker you asw&l is pretty scary
go for :italy: -
TripleA Turn Summary: Italy round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,1,7,6,3,8,3,11,2,12,4,3,9,5,10,3,4,1,2,6,11,4,12,2,9,8,5 and gets 2 hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedHulls Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Cyrenaica to Tobruk Italy take Al Kufrah from Egypt Italy take Tobruk from Britain 1 italianArtillery and 1 italianInfantry moved from Greece to Istanbul 1 italianInfantry moved from Peloponnese to 52 Sea Zone 1 italianInfantry moved from 52 Sea Zone to Crete 1 italianTransport moved from 52 Sea Zone to 50 Sea Zone 1 italianArtillery moved from Southern Italy to 50 Sea Zone 1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 52 Sea Zone 1 italianMarine moved from Western Turkey to 52 Sea Zone 1 italianArtillery and 1 italianMarine moved from 52 Sea Zone to Istanbul 1 italianTacticalBomber moved from Romania to Istanbul 1 italianStrategicBomber moved from Greece to Istanbul 1 italianFighter moved from Greece to Istanbul 1 italianAirTransport and 1 italianParatrooper moved from Rome to Istanbul Combat - Italy Battle in Crete Battle in Istanbul Italy attack with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianInfantry, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun and 1 turkishEntrenchment AntiAircraftGun fire in Istanbul : 0/1 hits, 0.08 expected hits Italy roll dice for 2 italianBattleships in Istanbul, round 2 : 4/4 hits, 1.67 expected hits Turkey roll dice for 1 turkishAntiAirGun and 1 turkishEntrenchment in Istanbul, round 2 : 1/2 hits, 0.75 expected hits 1 turkishAntiAirGun owned by the Turkey, 1 turkishEntrenchment owned by the Turkey and 1 italianInfantry owned by the Italy lost in Istanbul Italy win, taking Crete from Britain, taking Istanbul from Turkey with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 7 Casualties for Italy: 1 italianInfantry Casualties for Turkey: 1 turkishAntiAirGun and 1 turkishEntrenchment Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train 1 italianAntiAirGun, 1 italianMech.Infantry and 2 italianTanks moved from Cyrenaica to Tobruk 1 italianTransport moved from 52 Sea Zone to 51 Sea Zone 1 italianAntiTankGun and 1 italianMech.Infantry moved from Cyrenaica to 51 Sea Zone 1 italianAntiTankGun, 1 italianMech.Infantry and 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone 1 italianAntiTankGun and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey 1 Train and 2 italianAlpineInfantrys moved from Northern Italy to Greece 1 Train moved from Greece to Northern Italy 2 Trucks and 2 italianArtillerys moved from Northern Italy to Greece 1 italianTransport moved from 50 Sea Zone to 46 Sea Zone 2 italianInfantrys moved from Rome to 46 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone 2 italianInfantrys moved from 50 Sea Zone to Greece 1 italianCruiser moved from 46 Sea Zone to 52 Sea Zone 1 italianInfantry moved from Rome to Southern Italy 2 italianArtillerys and 2 italianMech.Infantrys moved from Northern Spain to Northern Italy 1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Madrid to Northern Spain 3 italianDestroyers moved from 45 Sea Zone to 50 Sea Zone 1 italianAirTransport moved from Istanbul to Greece 1 italianFighter moved from Madrid to Rome 1 italianFighter and 1 italianTacticalBomber moved from Istanbul to Romania 1 italianStrategicBomber moved from Istanbul to Romania 1 italianCruiser moved from 45 Sea Zone to 50 Sea Zone 1 italianCombatEngineer moved from Madrid to Northern Spain 2 Trucks, 1 italianAlpineInfantry and 1 italianCombatEngineer moved from Northern Spain to Northern Yugoslavia 2 italianAlpineInfantrys moved from Northern Spain to Vichy France Purchase Units - Italy Italy repair damage of 1x Rail; Remaining resources: 34 PUs; 0 techTokens; Italy buy 2 Materials, 1 italianArtillery, 3 italianInfantrys, 1 italianMarine and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 Materials and 1 italianArtillery placed in Southern Italy 3 italianInfantrys and 1 italianMarine placed in Rome 1 italianTransport placed in 49 Sea Zone Activate Technology - Italy Italy activating AdvancedHulls Trigger italianAH1: Setting defense to 7 for unitAttachment attached to italianCruiser Trigger italianAH1: Setting attackAA to 2 for unitAttachment attached to italianCruiser Trigger italianAH2: Setting defense to 6 for unitAttachment attached to italianBattleship Trigger italianAH3: Setting defense to 6 for unitAttachment attached to italianBattleship-damaged Italy giving technology to Germany: AdvancedHulls Turn Complete - Italy Italy collect 36 PUs; end with 36 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Turkey : 0.25 AntiAircraftGun fire in Istanbul : : -0.08 Italy : 2.33 -
@ubernaut back to you
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TripleA Move Summary: Usa round 10
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Usa Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers Trigger americanaTIFR: Usa gains access to IncreasedFighterRange Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 1 americanInfantry moved from Azores to 39 Sea Zone 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain -
@colin quickie bombard ool if you are around

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TripleA Turn Summary: Usa round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Research Technology - Usa Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers Trigger americanaTIFR: Usa gains access to IncreasedFighterRange Usa spend 0 on tech rolls Usa roll 1,6,11,3,7,4,4,10,7 and gets 0 hits Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanInfantry moved from Azores to 39 Sea Zone 1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone 1 americanInfantry moved from 41 Sea Zone to Southern Spain Combat - Usa Battle in Southern Spain Usa attack with 1 americanInfantry Italy defend with 1 Flagpole, 1 Rail and 1 italianAirfield; Germany defend with 1 germanAntiAirGun and 2 germanInfantrys Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 1/1 hits, 0.17 expected hits Italy roll dice for 1 germanAntiAirGun and 2 germanInfantrys in Southern Spain, round 2 : 1/3 hits, 0.83 expected hits 2 germanInfantrys owned by the Germany, 1 americanInfantry owned by the Usa and 1 germanAntiAirGun owned by the Germany lost in Southern Spain Italy win with no units remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanInfantry Casualties for Germany: 1 germanAntiAirGun and 2 germanInfantrys Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from 144 Sea Zone to Queensland 1 americanNavalFighter moved from San Francisco to 116 Sea Zone 2 americanNavalFighters moved from Hawaiian Islands to Johnston Island 1 americanNavalFighter moved from San Francisco to Hawaiian Islands 2 americanNavalFighters moved from 61 Sea Zone to Central Britain 1 Material and 1 americanAirTransport moved from Washington to Los Angeles 7 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 144 Sea Zone 2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 11 americanDestroyers, 7 americanInfantrys, 1 americanMarine, 3 americanNavalFighters, 10 americanSubmarines and 5 americanTransports moved from 144 Sea Zone to 116 Sea Zone 2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 1 americanDestroyer, 2 americanInfantrys, 2 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone 1 americanTransport moved from 115 Sea Zone to 156 Sea Zone 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone 9 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island 2 americanInfantrys moved from Gibraltar to 41 Sea Zone 1 americanInfantry moved from Gibraltar to 41 Sea Zone 1 americanInfantry moved from Gibraltar to 41 Sea Zone 4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 21 Sea Zone 4 americanInfantrys moved from 21 Sea Zone to Central Britain 1 americanInfantry and 2 americanMarines moved from Azores to 39 Sea Zone 1 americanAntiAirGun, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 2 americanSubmarines and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone 1 americanCarrier, 1 americanCruiser and 3 americanSubmarines moved from 61 Sea Zone to 41 Sea Zone 3 americanDestroyers moved from 62 Sea Zone to 41 Sea Zone 1 americanAntiAirGun, 1 americanInfantry and 2 americanMarines moved from 41 Sea Zone to Gibraltar 2 americanInfantrys moved from Washington to 30 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone 2 americanInfantrys moved from 39 Sea Zone to Azores 2 Materials and 1 Train moved from Washington to Los Angeles 1 Truck moved from Washington to Central US Purchase Units - Usa Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction Usa buy 2 americanAdvancedSubmarines, 1 americanBattleship, 1 americanCarrier, 1 americanDestroyer, 2 americanInfantrys, 1 americanNavalFighter, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls 2 americanAdvancedSubmarines, 1 americanBattleship and 1 americanCarrier placed in 156 Sea Zone 1 americanNavalFighter placed in San Francisco 1 americanDestroyer and 1 americanSubmarine placed in 115 Sea Zone 1 americanTransport placed in 30 Sea Zone 2 americanInfantrys placed in Washington Activate Technology - Usa Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter Turn Complete - Usa Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland Usa collect 72 PUs; end with 72 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Usa end with 18 techTokensCombat Hit Differential Summary :
Usa : 1.83 Italy : 0.17 -
@colin battle stats for :united_states:
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TripleA Turn Summary: Turkey round 10
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 10 Combat Move - Turkey Combat - Turkey Non Combat Move - Turkey Purchase Units - Turkey Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; Place Units - Turkey Units in Turkey being upgraded or consumed: 1 Material 1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey Turn Complete - Turkey Turkey collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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@colin :germany: R11
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TripleA Turn Summary: Finland round 11
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 11 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 12 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 13 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 5,3,4,1,3,4,8,10,9 and gets 0 hits Politics - Germany Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 1 = Success! Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Germany and Sweden from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Italy and Sweden from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Japan and Sweden from Neutral to Allied Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Russia and Sweden from Neutral to War Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Britain and Sweden from Neutral to War Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Usa and Sweden from Neutral to War Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanTank moved from West Africa to French West Africa VichyFrance take French West Africa from ExiledAllies 1 germanTank moved from French West Africa to West Africa 5 germanInfantrys moved from Northern Germany to 25 Sea Zone 2 germanArtillerys moved from Northern Germany to 25 Sea Zone 1 germanParatrooper moved from Norway to 25 Sea Zone 3 germanAlpineInfantrys moved from Norway to 25 Sea Zone 2 germanAlpineInfantrys and 1 germanTransport moved from 25 Sea Zone to 12 Sea Zone 1 germanAlpineInfantry moved from Central Norway to 12 Sea Zone 3 germanAlpineInfantrys and 1 germanTransport moved from 12 Sea Zone to 24 Sea Zone 1 germanAlpineInfantry, 2 germanArtillerys, 5 germanInfantrys, 1 germanParatrooper and 7 germanTransports moved from 25 Sea Zone to 23 Sea Zone 6 germanInfantrys moved from Low Countries to 23 Sea Zone 5 germanInfantrys moved from Northern France to 23 Sea Zone 1 germanCombatEngineer moved from Low Countries to 23 Sea Zone 1 germanAlpineInfantry, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys, 1 germanParatrooper and 7 germanTransports moved from 23 Sea Zone to 24 Sea Zone 4 germanAlpineInfantrys, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys and 1 germanParatrooper moved from 24 Sea Zone to Scotland 2 germanBattleships, 3 germanCruisers, 5 germanDestroyers and 2 germanSubmarines moved from 25 Sea Zone to 24 Sea Zone 3 germanInfantrys moved from Eastern Poland to Belorussia 2 germanStrategicBombers moved from Eastern Germany to Belorussia 1 germanAirTransport and 1 germanAlpineInfantry moved from Western France to Southern Britain Combat - Germany Germany lands units in Southern Britain Germany creates battle in territory Southern Britain Battle in Scotland Germany attack with 4 germanAlpineInfantrys, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys and 1 germanParatrooper Britain defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 britishBarracks, 1 britishDocks and 1 britishEntrenchment Germany roll dice for 2 germanBattleships and 3 germanCruisers in Scotland, round 2 : 2/7 hits, 2.42 expected hits Britain roll dice for 1 britishEntrenchment in Scotland, round 2 : 0/1 hits, 0.67 expected hits 1 britishEntrenchment owned by the Britain lost in Scotland Germany captures one of Britain capitals Germany converts britishBarracks into different units Germany converts britishDocks into different units Germany win, taking Southern Britain from Britain, taking Scotland from Britain with 4 germanAlpineInfantrys, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys and 1 germanParatrooper remaining. Battle score for attacker is 6 Casualties for Britain: 1 britishEntrenchment Battle in Belorussia Germany attack with 3 germanInfantrys and 2 germanStrategicBombers Russia defend with 1 Flagpole, 1 Rail and 2 russianInfantrys Germany roll dice for 3 germanInfantrys and 2 germanStrategicBombers in Belorussia, round 2 : 1/5 hits, 1.00 expected hits Russia roll dice for 2 russianInfantrys in Belorussia, round 2 : 1/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Belorussia Germany roll dice for 2 germanInfantrys and 2 germanStrategicBombers in Belorussia, round 3 : 0/4 hits, 0.83 expected hits Russia roll dice for 1 russianInfantry in Belorussia, round 3 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Belorussia Germany roll dice for 1 germanInfantry and 2 germanStrategicBombers in Belorussia, round 4 : 0/3 hits, 0.67 expected hits Russia roll dice for 1 russianInfantry in Belorussia, round 4 : 1/1 hits, 0.25 expected hits 1 germanInfantry owned by the Germany lost in Belorussia retreated to Belorussia Russia win with 1 russianInfantry remaining. Battle score for attacker is -6 Casualties for Germany: 3 germanInfantrys Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanStrategicBombers moved from Belorussia to Eastern Germany 1 germanInfantry moved from Leningrad to Lativa Estonia 1 germanInfantry moved from Romania to Bessarabia 1 germanInfantry moved from Romania to Bessarabia 1 germanInfantry moved from Romania to Western Ukraine 1 germanInfantry moved from Eastern Poland to Western Ukraine 1 germanInfantry moved from Eastern Poland to Lithuania 1 germanInfantry moved from Leningrad to Western Karelia 2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys moved from Leningrad to Eastern Finland 1 Truck and 1 germanInfantry moved from Finland to Central Norway 2 germanInfantrys moved from Finland to Eastern Finland 1 germanAntiAirGun moved from Northern Germany to 25 Sea Zone 1 germanAntiAirGun moved from Low Countries to 25 Sea Zone 2 germanAntiAirGuns and 1 germanTransport moved from 25 Sea Zone to 23 Sea Zone 1 germanArtillery moved from Low Countries to 23 Sea Zone 2 germanAntiAirGuns, 1 germanArtillery and 1 germanTransport moved from 23 Sea Zone to 24 Sea Zone 2 germanAntiAirGuns and 1 germanArtillery moved from 24 Sea Zone to Scotland 1 germanAntiAirGun and 1 germanInfantry moved from Vichy France to 44 Sea Zone 1 germanAntiAirGun and 1 germanInfantry moved from 44 Sea Zone to Southern Spain 1 germanTransport moved from 45 Sea Zone to 43 Sea Zone 2 germanInfantrys moved from Morrocco to 43 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 43 Sea Zone to 44 Sea Zone 2 germanInfantrys moved from 44 Sea Zone to Southern Spain 1 Train moved from Low Countries to Berlin 1 Train and 3 germanInfantrys moved from Berlin to Northern France 1 Train, 1 germanCombatEngineer and 2 germanInfantrys moved from Eastern Germany to Low Countries 1 Material and 1 Truck moved from Berlin to Low Countries 1 germanInfantry moved from Berlin to Northern Germany 1 germanStrategicBomber moved from Southern Germany to Eastern Germany 1 Truck and 1 germanAntiAirGun moved from Poland to Low Countries 1 Train moved from Northern Germany to Eastern Germany 1 Train and 1 germanAntiAirGun moved from Eastern Germany to Northern Germany 1 Train moved from Northern Germany to Western Germany 1 Train and 1 germanAntiAirGun moved from Western Germany to Low Countries 1 germanAlpineInfantry and 1 germanInfantry moved from Western France to Northern France 1 germanAirTransport moved from Western France to Northern France 1 Material and 1 Train moved from Vichy France to Low Countries 3 germanNavalFighters moved from Northern France to Low Countries 2 germanFighters moved from Low Countries to Northern France 1 germanAntiTankGun moved from Hungary Slovakia to Eastern Poland 3 Trucks and 3 germanInfantrys moved from Eastern Poland to Northern Germany 1 germanAirTransport moved from Southern Britain to Northern France 1 germanAirTransport moved from Northern France to Northern Germany 1 Train moved from Northern France to Paris 1 Train moved from Low Countries to Eastern Poland 1 Train moved from Low Countries to Berlin 1 Truck moved from Low Countries to Western Germany 2 germanTanks moved from Bulgaria to Eastern Poland 1 Train moved from Low Countries to Eastern Poland 2 germanInfantrys moved from Eastern Poland to Western Ukraine Purchase Units - Germany Germany buy 1 germanAirfield, 1 germanArtillery, 1 germanCombatEngineer, 2 germanDestroyers, 1 germanEntrenchment, 5 germanInfantrys, 1 germanParatrooper and 3 germanTransports; Remaining resources: 0 PUs; 9 techTokens; Place Units - Germany Units in Low Countries being upgraded or consumed: 2 Materials 1 germanAirfield and 1 germanEntrenchment placed in Low Countries 1 germanCombatEngineer, 1 germanInfantry and 1 germanParatrooper placed in Northern Germany 1 germanDestroyer and 2 germanTransports placed in 25 Sea Zone 1 germanDestroyer placed in 25 Sea Zone 1 germanTransport placed in 27 Sea Zone 1 germanArtillery placed in Western Germany 3 germanInfantrys placed in Eastern Germany 1 germanInfantry placed in Berlin Activate Technology - Germany Trigger germanAH1: Setting defense to 7 for unitAttachment attached to germanCruiser Trigger germanAH1: Setting attackAA to 2 for unitAttachment attached to germanCruiser Trigger germanAH2: Setting defense to 6 for unitAttachment attached to germanBattleship Trigger germanAH3: Setting defense to 6 for unitAttachment attached to germanBattleship-damaged Turn Complete - Germany Germany collect 66 PUs; end with 66 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 69 PUs Units generate 12 techTokens; Germany end with 21 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 2 germanInfantrys; Remaining resources: 13 PUs; Place Units - VichyFrance 1 Material and 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 28 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 26 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 24 PUs Units Change Ownership Some Units in Algeria change ownership: 1 Material Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 1 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 13 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanAntiTankGun and 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 1 germanAntiTankGun and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 12 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanAntiTankGun and 2 germanInfantrysCombat Hit Differential Summary :
Britain : -0.67 Germany : -1.92 Russia : 2.00
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