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    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

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    • C Offline
      colin
      last edited by

      @ubernaut back to you

      ubernautU 2 Replies Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators
        last edited by

        TripleA Turn Summary: China round 10

        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

        Game History

        Round: 10
        
            Research Technology - China
                China spend 0 on tech rolls
                    China roll 11,4,5,8,6,10 and gets 0 hits
        
            Combat Move - China
                Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                2 chineseInfantrys moved from Shensi to Shansi
                2 chineseInfantrys moved from Inner Mongolia to Suiyuan
                2 chineseFighters moved from Chungking to Shansi
                2 chineseFighters moved from Chungking to Suiyuan
        
            Combat - China
                Battle in Shansi
                    China attack with 2 chineseFighters and 2 chineseInfantrys
                    Japan defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseInfantry
                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits
                        Japan roll dice for 1 japaneseInfantry in Shansi, round 2 : 0/1 hits, 0.25 expected hits
                        1 japaneseInfantry owned by the Japan lost in Shansi
                    Some non-combat units are destroyed: 
                    China win, taking Shansi from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                    Casualties for Japan: 1 japaneseInfantry
                Battle in Suiyuan
                    China attack with 2 chineseFighters and 2 chineseInfantrys
                    Japan defend with 1 Flagpole, 1 japaneseAirfield and 1 japaneseInfantry
                        China roll dice for 2 chineseFighters and 2 chineseInfantrys in Suiyuan, round 2 : 2/4 hits, 1.17 expected hits
                        Japan roll dice for 1 japaneseInfantry in Suiyuan, round 2 : 0/1 hits, 0.25 expected hits
                        1 japaneseInfantry owned by the Japan lost in Suiyuan
                    Some non-combat units are destroyed: 
                    China win, taking Suiyuan from Japan with 2 chineseFighters and 2 chineseInfantrys remaining. Battle score for attacker is 3
                    Casualties for Japan: 1 japaneseInfantry
                Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                Trigger chineseProd1: China has 1 Material placed in Chungking
                2 chineseFighters moved from Shansi to Inner Mongolia
                2 chineseFighters moved from Suiyuan to Inner Mongolia
                3 Trucks moved from Kansu to Singkiang
                1 Truck moved from Hupeh to Tsinghai
                2 chineseMech.Infantrys moved from Inner Mongolia to Tsinghai
                2 Materials and 2 chineseMech.Infantrys moved from Chungking to Kweichow
                2 chineseMech.Infantrys moved from Kweichow to Chungking
                2 chineseMech.Infantrys moved from Chungking to Hupeh
                2 chineseAntiAirGuns and 2 chineseMech.Infantrys moved from Hupeh to Kweichow
                1 chineseAntiAirGun and 1 chineseMech.Infantry moved from Inner Mongolia to Hupeh
                1 chineseMech.Infantry moved from Hupeh to Inner Mongolia
                4 chineseTanks moved from Inner Mongolia to Chungking
                3 chineseInfantrys moved from Singkiang to Tsinghai
                3 chineseInfantrys moved from Tsinghai to Kansu
                1 chineseAntiTankGun moved from Ningsia to Kansu
                1 chineseAlpineInfantry and 2 chineseInfantrys moved from Kansu to Chungking
                10 chineseAlpineInfantrys, 4 chineseAntiTankGuns, 10 chineseArtillerys, 1 chineseCombatEngineer and 8 chineseInfantrys moved from Inner Mongolia to Hupeh
                1 chineseAlpineInfantry, 1 chineseArtillery, 1 chineseCombatEngineer and 1 chineseInfantry moved from Hupeh to Kweichow
                2 chineseAlpineInfantrys, 1 chineseArtillery and 1 chineseCombatEngineer moved from Chungking to Eastern Szechwan
        
            Purchase Units - China
                Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                China repair damage of 5x chineseBarracks, 2x chineseAirfield; Remaining resources: 39 PUs; 6 techTokens; 
                China buy 1 Material, 5 chineseAlpineInfantrys, 1 chineseBarracks, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 2 PUs; 6 techTokens; 
        
            Place Units - China
                Units in Kweichow being upgraded or consumed: 2 Materials
                1 chineseBarracks placed in Kweichow
                1 Material, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking
                2 chineseAlpineInfantrys placed in Hupeh
                3 chineseAlpineInfantrys placed in Singkiang
        
            Turn Complete - China
                China collect 32 PUs; end with 34 PUs
                Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 37 PUs
                Units generate 3 techTokens; China end with 9 techTokens
        

        Combat Hit Differential Summary :

        China : 0.67
        Japan : -0.50
        

        Savegame

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @colin
          last edited by

          @colin battle stats for :china:

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Turn Summary: Australia round 10

            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 10
            
                Supporting Britain - Canada
                    Canada collect 0 PUs; end with 15 PUs
            
                Organizing Partisan Operations - ExiledAllies
                    ExiledAllies collect 0 PUs; end with 9 PUs
            
                Preparing Defense - Egypt
                    Egypt collect 0 PUs; end with 10 PUs
            
                Preparing Ambushes - India
                    India collect 0 PUs; end with 13 PUs
            
                Preparing Naval Operations - Australia
                    Australia collect 0 PUs; end with 17 PUs
                    Trigger britishaTAP: Britain gains access to AdvancedProduction
                    Trigger britishaTADS: Britain gains access to AdvancedDefensiveStructures
                    Britain spend 0 on tech rolls
                        Britain roll 6,7,7,3,11,3,12,2,9 and gets 1 hit
                    Britain removing all Technology Tokens after successful research.
                    Britain discover ImprovedFighters
            
                Combat Move - Britain
                    Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                    Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                    Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                    Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                    Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                    Trigger LLquLL: Britain has 1 Pg placed in Queensland
                    Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
                    Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
                    Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
                    2 britishMarines moved from Sinai to 72 Sea Zone
                    2 britishInfantrys moved from Cairo to 72 Sea Zone
                    2 britishInfantrys, 2 britishMarines and 2 britishTransports moved from 72 Sea Zone to 76 Sea Zone
                    2 britishInfantrys and 2 britishMarines moved from 76 Sea Zone to Madagascar
                    1 britishInfantry and 1 britishMarine moved from Cameroon to 70 Sea Zone
                    1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 70 Sea Zone to 71 Sea Zone
                    1 britishInfantry and 1 britishMarine moved from 71 Sea Zone to Cape Town
                    1 britishArtillery moved from Western South Africa to Cape Town
                    1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern South Africa to Cape Town
            
                Combat - Britain
                    Battle in Cape Town
                        Britain attack with 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank
                        Germany defend with 1 Flagpole, 2 Materials, 1 Rail, 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment
                            Britain roll dice for 2 britishArtillerys, 2 britishInfantrys, 1 britishMarine and 1 britishTank in Cape Town, round 2 : 1/6 hits, 1.92 expected hits
                        Units damaged: 1 germanEntrenchment owned by the Germany
                            Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 2 : 1/3 hits, 1.42 expected hits
                            1 britishInfantry owned by the Britain lost in Cape Town
                            Britain roll dice for 2 britishArtillerys, 1 britishInfantry, 1 britishMarine and 1 britishTank in Cape Town, round 3 : 1/5 hits, 1.67 expected hits
                            Germany roll dice for 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 3 : 2/3 hits, 1.42 expected hits
                            1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 1 germanArtillery owned by the Germany lost in Cape Town
                            Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 4 : 1/3 hits, 1.00 expected hits
                            Germany roll dice for 1 germanCombatEngineer and 1 germanEntrenchment in Cape Town, round 4 : 0/2 hits, 1.08 expected hits
                            1 germanCombatEngineer owned by the Germany lost in Cape Town
                            Britain roll dice for 2 britishArtillerys and 1 britishTank in Cape Town, round 5 : 1/3 hits, 1.00 expected hits
                            Germany roll dice for 1 germanEntrenchment in Cape Town, round 5 : 0/1 hits, 0.58 expected hits
                            1 germanEntrenchment owned by the Germany lost in Cape Town
                        Britain win, taking Cape Town from Germany with 2 britishArtillerys and 1 britishTank remaining. Battle score for attacker is 4
                        Casualties for Britain: 2 britishInfantrys and 1 britishMarine
                        Casualties for Germany: 1 germanArtillery, 1 germanCombatEngineer and 1 germanEntrenchment
                    Battle in Madagascar
                        Britain attack with 2 britishInfantrys and 2 britishMarines
                        VichyFrance defend with 1 Flagpole and 1 germanAirfield; Germany defend with 1 germanInfantry
                            Britain roll dice for 2 britishInfantrys and 2 britishMarines in Madagascar, round 2 : 1/4 hits, 0.83 expected hits
                            VichyFrance roll dice for 1 germanInfantry in Madagascar, round 2 : 1/1 hits, 0.50 expected hits
                            1 germanInfantry owned by the Germany and 1 britishInfantry owned by the Britain lost in Madagascar
                        Some non-combat units are destroyed: 
                        Britain win, taking Madagascar from VichyFrance with 1 britishInfantry and 2 britishMarines remaining. Battle score for attacker is 0
                        Casualties for Britain: 1 britishInfantry
                        Casualties for Germany: 1 germanInfantry
                    Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain
                    Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
                    Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies
                    Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
                    Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train
                    Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
                    Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
                    Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
                    Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
                    Trigger britishProd1: Britain has 1 Material placed in London
                    4 britishNavalFighters and 2 britishStrategicBombers moved from Central Britain to London
                    1 britishAirTransport moved from London to Gibraltar
                    1 britishAirTransport and 1 britishParatrooper moved from Gibraltar to London
                    2 britishNavalFighters moved from Gibraltar to Central Britain
                    1 britishTacticalBomber moved from Western Egypt to Cairo
                    2 britishNavalFighters moved from Cairo to Turkey
                    1 britishAirTransport and 1 britishParatrooper moved from Cairo to Syria
                    1 britishAirTransport moved from Syria to Cairo
                    1 Material and 1 britishAirTransport moved from Ceylon to Cairo
                    1 Material and 1 britishAirTransport moved from Bombay to Eastern South Africa
                    1 britishNavalFighter moved from Queensland to Southwestern Australia
                    1 britishFighter moved from Queensland to New South Wales
                    1 britishTransport moved from 7 Sea Zone to 21 Sea Zone
                    1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from Gibraltar to 41 Sea Zone
                    1 britishDestroyer and 1 britishSubmarine moved from 40 Sea Zone to 21 Sea Zone
                    1 britishAntiAirGun, 4 britishArtillerys, 1 britishBattleship, 1 britishCombatEngineer, 4 britishCruisers, 7 britishDestroyers, 2 britishInfantrys, 7 britishSubmarines and 4 britishTransports moved from 41 Sea Zone to 21 Sea Zone
                    1 britishAntiAirGun, 4 britishArtillerys, 1 britishCombatEngineer and 2 britishInfantrys moved from 21 Sea Zone to Central Britain
                    1 britishSubmarine and 1 britishTransport moved from 71 Sea Zone to 81 Sea Zone
                    1 britishSubmarine moved from 83 Sea Zone to 149 Sea Zone
                    1 britishSubmarine moved from 90 Sea Zone to 149 Sea Zone
                    2 britishSubmarines moved from 163 Sea Zone to 149 Sea Zone
                    2 britishBattleships, 2 britishCruisers, 9 britishDestroyers and 3 britishSubmarines moved from 151 Sea Zone to 149 Sea Zone
                    1 britishSubmarine moved from 161 Sea Zone to 162 Sea Zone
                    1 britishArtillery moved from Solomon Islands to 143 Sea Zone
                    1 britishArtillery and 1 britishTransport moved from 143 Sea Zone to 161 Sea Zone
                    1 britishArtillery moved from 161 Sea Zone to Queensland
                    1 britishDestroyer and 1 britishSubmarine moved from 106 Sea Zone to 115 Sea Zone
                    1 Material and 1 Train moved from London to Central Britain
                    1 Train moved from Central Britain to Scotland
                    1 Train, 1 britishAntiAirGun and 1 britishCombatEngineer moved from Scotland to London
                    1 Train moved from London to Exiled Allies
                    1 Train, 1 britishArtillery and 1 britishInfantry moved from Bombay to Syria
                    1 Train moved from Syria to Bombay
                    1 Train and 2 britishAntiAirGuns moved from Southern Australia to Queensland
                    1 Train moved from Queensland to Southern Australia
                    1 Truck moved from Central Britain to Scotland
                    1 Truck and 1 britishAntiAirGun moved from Scotland to Central Britain
                    2 Trucks moved from Central Britain to Exiled Allies
                    2 Trucks moved from Gold Coast to Western Anglo Egyptian Sudan
                    1 Truck moved from Cameroon to Eastern South Africa
                    1 Truck moved from Western South Africa to Cape Town
                    1 Truck and 1 britishArtillery moved from Bombay to Syria
                    1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                    1 Truck moved from Northwestern Australia to Southern Australia
                    1 Truck and 1 britishAntiAirGun moved from Southern Australia to Northwestern Australia
                    1 britishTank moved from French West Africa to Gold Coast
                    1 britishMech.Infantry moved from Cameroon to Gold Coast
                    1 britishArtillery and 1 britishMech.Infantry moved from Belgian Congo to Nigeria
                    2 britishInfantrys, 2 britishMech.Infantrys and 2 britishTanks moved from Sinai to Syria
                    1 britishMech.Infantry and 1 britishTank moved from Southern Australia to Northwestern Australia
                    1 britishTank moved from Southern Australia to Queensland
                    2 britishAlpineInfantrys, 1 britishArtillery and 9 britishInfantrys moved from Scotland to Central Britain
                    10 britishInfantrys moved from Central Britain to London
                    6 britishArtillerys and 7 britishInfantrys moved from French West Africa to Gold Coast
                    2 britishAntiTankGuns, 5 britishArtillerys and 13 britishInfantrys moved from Western Egypt to Cairo
                    2 britishInfantrys moved from Cairo to Sinai
                    1 britishInfantry moved from Sinai to Trans Jordan
                    1 britishArtillery, 1 britishCombatEngineer and 3 britishInfantrys moved from Southern Australia to Northwestern Australia
                    6 britishInfantrys moved from Southern Australia to Queensland
            
                Purchase Units - Britain
                    Britain buy 1 britishAirfield, 2 britishAntiAirGuns, 1 britishEntrenchment, 2 britishMech.Infantrys, 2 britishNavalFighters and 1 britishTank; Remaining resources: 0 PUs; 0 techTokens; 
                    Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
            
                Place Units - Britain
                    Units in Central Britain being upgraded or consumed: 1 Material
                    1 britishEntrenchment, 2 britishNavalFighters and 1 britishTank placed in Central Britain
                    Units in London being upgraded or consumed: 1 Material
                    1 britishAirfield, 2 britishAntiAirGuns and 2 britishMech.Infantrys placed in London
            
                Activate Technology - Britain
                    Britain activating ImprovedFighters
                    Trigger britishImpFig2: Setting attack to 5 for unitAttachment attached to britishNavalFighter
                    Trigger britishImpFig2: Setting airAttack to 5 for unitAttachment attached to britishNavalFighter
                    Trigger britishImpFig2: Setting defense to 6 for unitAttachment attached to britishNavalFighter
                    Trigger britishImpFig2: Setting airDefense to 6 for unitAttachment attached to britishNavalFighter
                    Trigger britishImpFig1: Setting attack to 6 for unitAttachment attached to britishFighter
                    Trigger britishImpFig1: Setting airAttack to 6 for unitAttachment attached to britishFighter
                    Trigger britishImpFig1: Setting defense to 7 for unitAttachment attached to britishFighter
                    Trigger britishImpFig1: Setting airDefense to 7 for unitAttachment attached to britishFighter
                    Britain giving technology to Usa: ImprovedFighters
            
                Turn Complete - Britain
                    Britain collect 39 PUs; end with 39 PUs
                    Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs
                    Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs
                    Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs
                    Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs
                    Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs
                    Units generate 9 techTokens; Britain end with 9 techTokens
                    Units Change Ownership
                        Some Units in Cairo change ownership: 2 Materials and 2 britishCombatEngineers
                        Some Units in Eastern South Africa change ownership: 1 Material
                        Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                        Some Units in Southern Australia change ownership: 2 Materials
            
                Purchase Units - Canada
                    Canada buy 1 britishDestroyer and 1 britishSubmarine; Remaining resources: 0 PUs; 
            
                Place Units - Canada
                    1 britishDestroyer and 1 britishSubmarine placed in 19 Sea Zone
            
                Turn Complete - Canada
                    Canada collect 15 PUs; end with 15 PUs
                    Some Units in 19 Sea Zone change ownership: 1 britishDestroyer and 1 britishSubmarine
                    Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
                    Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
                    Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
            
                Purchase Units - ExiledAllies
                    ExiledAllies buy 2 britishCombatEngineers; Remaining resources: 1 PUs; 
            
                Place Units - ExiledAllies
                    2 britishCombatEngineers placed in Exiled Allies
            
                Turn Complete - ExiledAllies
                    ExiledAllies collect 18 PUs; end with 19 PUs
                    Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs
                    Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs
                    Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
                    Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs
                    Some Units in Exiled Allies change ownership: 2 britishCombatEngineers
            
                Purchase Units - Egypt
                    Egypt buy 1 britishEntrenchment, 1 britishFortification and 1 britishTransport; Remaining resources: 1 PUs; 
            
                Place Units - Egypt
                    Units in Cairo being upgraded or consumed: 2 Materials and 1 britishEntrenchment
                    1 britishEntrenchment and 1 britishFortification placed in Cairo
                    1 britishTransport placed in 72 Sea Zone
            
                Turn Complete - Egypt
                    Egypt collect 10 PUs; end with 11 PUs
                    Units Change Ownership
                        Some Units in 72 Sea Zone change ownership: 1 britishTransport
                        Some Units in Cairo change ownership: 2 britishCombatEngineers
            
                Turn Complete - SouthAfrica
                    SouthAfrica collect 7 PUs; end with 7 PUs
                    Units Change Ownership
                        Some Units in Cape Town change ownership: 2 Materials
                        Some Units in Eastern South Africa change ownership: 1 Material
            
                Purchase Units - India
                    India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - India
                    1 britishArtillery and 1 britishInfantry placed in Bombay
                    2 britishInfantrys placed in Calcutta
            
                Turn Complete - India
                    India collect 13 PUs; end with 13 PUs
                    Units Change Ownership
                        Some Units in Bombay change ownership: 1 britishArtillery and 1 britishInfantry
                        Some Units in Calcutta change ownership: 2 britishInfantrys
            
                Purchase Units - Australia
                    Australia buy 1 britishCombatEngineer, 1 britishMech.Infantry and 1 britishTransport; Remaining resources: 1 PUs; 
            
                Place Units - Australia
                    1 britishTransport placed in 149 Sea Zone
                    1 britishCombatEngineer and 1 britishMech.Infantry placed in New South Wales
            
                Turn Complete - Australia
                    Australia collect 17 PUs; end with 18 PUs
                    Units Change Ownership
                        Some Units in 149 Sea Zone change ownership: 1 britishTransport
                        Some Units in New South Wales change ownership: 1 britishCombatEngineer and 1 britishMech.Infantry
                        Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer
                        Some Units in Southern Australia change ownership: 2 Materials
            

            Combat Hit Differential Summary :

            VichyFrance : 0.50
            Britain : -1.42
            Germany : -1.50
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by ubernaut

              @colin that was abit of a thinker you asw&l is pretty scary 😛 go for :italy:

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • C Offline
                colin
                last edited by

                TripleA Turn Summary: Italy round 10

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 10
                
                    Research Technology - Italy
                        Italy spend 0 on tech rolls
                            Italy roll 5,1,7,6,3,8,3,11,2,12,4,3,9,5,10,3,4,1,2,6,11,4,12,2,9,8,5 and gets 2 hits
                        Italy removing all Technology Tokens after successful research.
                        Italy discover AdvancedHulls
                
                    Combat Move - Italy
                        Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
                        Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
                        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
                        Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
                        Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
                        Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
                        Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
                        1 italianTank moved from Cyrenaica to Tobruk
                              Italy take Al Kufrah from Egypt
                              Italy take Tobruk from Britain
                        1 italianArtillery and 1 italianInfantry moved from Greece to Istanbul
                        1 italianInfantry moved from Peloponnese to 52 Sea Zone
                        1 italianInfantry moved from 52 Sea Zone to Crete
                        1 italianTransport moved from 52 Sea Zone to 50 Sea Zone
                        1 italianArtillery moved from Southern Italy to 50 Sea Zone
                        1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 52 Sea Zone
                        1 italianMarine moved from Western Turkey to 52 Sea Zone
                        1 italianArtillery and 1 italianMarine moved from 52 Sea Zone to Istanbul
                        1 italianTacticalBomber moved from Romania to Istanbul
                        1 italianStrategicBomber moved from Greece to Istanbul
                        1 italianFighter moved from Greece to Istanbul
                        1 italianAirTransport and 1 italianParatrooper moved from Rome to Istanbul
                
                    Combat - Italy
                        Battle in Crete
                        Battle in Istanbul
                            Italy attack with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianInfantry, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber
                            Turkey defend with 1 Flagpole, 1 Rail, 1 turkishAntiAirGun and 1 turkishEntrenchment
                                AntiAircraftGun fire in Istanbul : 0/1 hits, 0.08 expected hits
                                Italy roll dice for 2 italianBattleships in Istanbul, round 2 : 4/4 hits, 1.67 expected hits
                                Turkey roll dice for 1 turkishAntiAirGun and 1 turkishEntrenchment in Istanbul, round 2 : 1/2 hits, 0.75 expected hits
                                1 turkishAntiAirGun owned by the Turkey, 1 turkishEntrenchment owned by the Turkey and 1 italianInfantry owned by the Italy lost in Istanbul
                            Italy win, taking Crete from Britain, taking Istanbul from Turkey with 1 italianAirTransport, 2 italianArtillerys, 1 italianFighter, 1 italianMarine, 1 italianParatrooper, 1 italianStrategicBomber and 1 italianTacticalBomber remaining. Battle score for attacker is 7
                            Casualties for Italy: 1 italianInfantry
                            Casualties for Turkey: 1 turkishAntiAirGun and 1 turkishEntrenchment
                
                    Non Combat Move - Italy
                        Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                        Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
                        Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                        Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
                        Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
                        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                        Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
                        1 italianAntiAirGun, 1 italianMech.Infantry and 2 italianTanks moved from Cyrenaica to Tobruk
                        1 italianTransport moved from 52 Sea Zone to 51 Sea Zone
                        1 italianAntiTankGun and 1 italianMech.Infantry moved from Cyrenaica to 51 Sea Zone
                        1 italianAntiTankGun, 1 italianMech.Infantry and 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone
                        1 italianAntiTankGun and 1 italianMech.Infantry moved from 52 Sea Zone to Western Turkey
                        1 Train and 2 italianAlpineInfantrys moved from Northern Italy to Greece
                        1 Train moved from Greece to Northern Italy
                        2 Trucks and 2 italianArtillerys moved from Northern Italy to Greece
                        1 italianTransport moved from 50 Sea Zone to 46 Sea Zone
                        2 italianInfantrys moved from Rome to 46 Sea Zone
                        2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 50 Sea Zone
                        2 italianInfantrys moved from 50 Sea Zone to Greece
                        1 italianCruiser moved from 46 Sea Zone to 52 Sea Zone
                        1 italianInfantry moved from Rome to Southern Italy
                        2 italianArtillerys and 2 italianMech.Infantrys moved from Northern Spain to Northern Italy
                        1 italianArtillery, 1 italianInfantry and 1 italianTank moved from Madrid to Northern Spain
                        3 italianDestroyers moved from 45 Sea Zone to 50 Sea Zone
                        1 italianAirTransport moved from Istanbul to Greece
                        1 italianFighter moved from Madrid to Rome
                        1 italianFighter and 1 italianTacticalBomber moved from Istanbul to Romania
                        1 italianStrategicBomber moved from Istanbul to Romania
                        1 italianCruiser moved from 45 Sea Zone to 50 Sea Zone
                        1 italianCombatEngineer moved from Madrid to Northern Spain
                        2 Trucks, 1 italianAlpineInfantry and 1 italianCombatEngineer moved from Northern Spain to Northern Yugoslavia
                        2 italianAlpineInfantrys moved from Northern Spain to Vichy France
                
                    Purchase Units - Italy
                        Italy repair damage of 1x Rail; Remaining resources: 34 PUs; 0 techTokens; 
                        Italy buy 2 Materials, 1 italianArtillery, 3 italianInfantrys, 1 italianMarine and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; 
                
                    Place Units - Italy
                        2 Materials and 1 italianArtillery placed in Southern Italy
                        3 italianInfantrys and 1 italianMarine placed in Rome
                        1 italianTransport placed in 49 Sea Zone
                
                    Activate Technology - Italy
                        Italy activating AdvancedHulls
                        Trigger italianAH1: Setting defense to 7 for unitAttachment attached to italianCruiser
                        Trigger italianAH1: Setting attackAA to 2 for unitAttachment attached to italianCruiser
                        Trigger italianAH2: Setting defense to 6 for unitAttachment attached to italianBattleship
                        Trigger italianAH3: Setting defense to 6 for unitAttachment attached to italianBattleship-damaged
                        Italy giving technology to Germany: AdvancedHulls
                
                    Turn Complete - Italy
                        Italy collect 36 PUs; end with 36 PUs
                        Units generate 9 techTokens; Italy end with 9 techTokens
                

                Combat Hit Differential Summary :

                Turkey : 0.25
                AntiAircraftGun fire in Istanbul : : -0.08
                Italy : 2.33
                

                Savegame

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                • C Offline
                  colin
                  last edited by

                  @ubernaut back to you

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                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Move Summary: Usa round 10

                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 10
                    
                        Research Technology - Usa
                            Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers
                            Trigger americanaTIFR: Usa gains access to IncreasedFighterRange
                            Usa spend 0 on tech rolls
                    
                        Combat Move - Usa
                            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                            1 americanInfantry moved from Azores to 39 Sea Zone
                            1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                            1 americanInfantry moved from 41 Sea Zone to Southern Spain
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin quickie bombard ool if you are around 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        TripleA Turn Summary: Usa round 10

                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                        Game History

                        Round: 10
                        
                            Research Technology - Usa
                                Trigger americanaTITB: Usa gains access to ImprovedTacticalBombers
                                Trigger americanaTIFR: Usa gains access to IncreasedFighterRange
                                Usa spend 0 on tech rolls
                                    Usa roll 1,6,11,3,7,4,4,10,7 and gets 0 hits
                        
                            Combat Move - Usa
                                Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                                Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                                Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                                Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                                Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                                Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                                Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                                Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                                Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                                Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                                1 americanInfantry moved from Azores to 39 Sea Zone
                                1 americanInfantry and 1 americanTransport moved from 39 Sea Zone to 41 Sea Zone
                                1 americanInfantry moved from 41 Sea Zone to Southern Spain
                        
                            Combat - Usa
                                Battle in Southern Spain
                                    Usa attack with 1 americanInfantry
                                    Italy defend with 1 Flagpole, 1 Rail and 1 italianAirfield; Germany defend with 1 germanAntiAirGun and 2 germanInfantrys
                                        Usa roll dice for 1 americanBattleship in Southern Spain, round 2 : 2/2 hits, 1.00 expected hits
                                        Usa roll dice for 1 americanInfantry in Southern Spain, round 2 : 1/1 hits, 0.17 expected hits
                                        Italy roll dice for 1 germanAntiAirGun and 2 germanInfantrys in Southern Spain, round 2 : 1/3 hits, 0.83 expected hits
                                        2 germanInfantrys owned by the Germany, 1 americanInfantry owned by the Usa and 1 germanAntiAirGun owned by the Germany lost in Southern Spain
                                    Italy win with no units remaining. Battle score for attacker is 7
                                    Casualties for Usa: 1 americanInfantry
                                    Casualties for Germany: 1 germanAntiAirGun and 2 germanInfantrys
                                Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                                Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                                Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                                Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                                Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                                Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                                Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                                Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                                Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                                Trigger americanProd1: Usa has 1 Material placed in Washington
                                1 americanNavalFighter moved from 144 Sea Zone to Queensland
                                1 americanNavalFighter moved from San Francisco to 116 Sea Zone
                                2 americanNavalFighters moved from Hawaiian Islands to Johnston Island
                                1 americanNavalFighter moved from San Francisco to Hawaiian Islands
                                2 americanNavalFighters moved from 61 Sea Zone to Central Britain
                                1 Material and 1 americanAirTransport moved from Washington to Los Angeles
                                7 americanInfantrys and 1 americanMarine moved from Dutch New Guinea to 144 Sea Zone
                                2 americanBattleships, 2 americanCarriers, 2 americanCruisers, 11 americanDestroyers, 7 americanInfantrys, 1 americanMarine, 3 americanNavalFighters, 10 americanSubmarines and 5 americanTransports moved from 144 Sea Zone to 116 Sea Zone
                                2 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                                1 americanDestroyer, 2 americanInfantrys, 2 americanSubmarines and 1 americanTransport moved from 115 Sea Zone to 116 Sea Zone
                                1 americanTransport moved from 115 Sea Zone to 156 Sea Zone
                                1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 116 Sea Zone
                                9 americanInfantrys and 1 americanMarine moved from 116 Sea Zone to Johnston Island
                                2 americanInfantrys moved from Gibraltar to 41 Sea Zone
                                1 americanInfantry moved from Gibraltar to 41 Sea Zone
                                1 americanInfantry moved from Gibraltar to 41 Sea Zone
                                4 americanInfantrys and 2 americanTransports moved from 41 Sea Zone to 21 Sea Zone
                                4 americanInfantrys moved from 21 Sea Zone to Central Britain
                                1 americanInfantry and 2 americanMarines moved from Azores to 39 Sea Zone
                                1 americanAntiAirGun, 2 americanDestroyers, 1 americanInfantry, 2 americanMarines, 2 americanSubmarines and 2 americanTransports moved from 39 Sea Zone to 41 Sea Zone
                                1 americanCarrier, 1 americanCruiser and 3 americanSubmarines moved from 61 Sea Zone to 41 Sea Zone
                                3 americanDestroyers moved from 62 Sea Zone to 41 Sea Zone
                                1 americanAntiAirGun, 1 americanInfantry and 2 americanMarines moved from 41 Sea Zone to Gibraltar
                                2 americanInfantrys moved from Washington to 30 Sea Zone
                                2 americanInfantrys and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
                                2 americanInfantrys moved from 39 Sea Zone to Azores
                                2 Materials and 1 Train moved from Washington to Los Angeles
                                1 Truck moved from Washington to Central US
                        
                            Purchase Units - Usa
                                Trigger americanAdvS: buyamericanAdvancedSubmarine added to americanProduction
                                Usa buy 2 americanAdvancedSubmarines, 1 americanBattleship, 1 americanCarrier, 1 americanDestroyer, 2 americanInfantrys, 1 americanNavalFighter, 1 americanSubmarine and 1 americanTransport; Remaining resources: 0 PUs; 9 techTokens; 
                                Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                        
                            Place Units - Usa
                                Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
                                2 americanAdvancedSubmarines, 1 americanBattleship and 1 americanCarrier placed in 156 Sea Zone
                                1 americanNavalFighter placed in San Francisco
                                1 americanDestroyer and 1 americanSubmarine placed in 115 Sea Zone
                                1 americanTransport placed in 30 Sea Zone
                                2 americanInfantrys placed in Washington
                        
                            Activate Technology - Usa
                                Trigger americanImpFig2: Setting attack to 5 for unitAttachment attached to americanNavalFighter
                                Trigger americanImpFig2: Setting airAttack to 5 for unitAttachment attached to americanNavalFighter
                                Trigger americanImpFig2: Setting defense to 6 for unitAttachment attached to americanNavalFighter
                                Trigger americanImpFig2: Setting airDefense to 6 for unitAttachment attached to americanNavalFighter
                                Trigger americanImpFig1: Setting attack to 6 for unitAttachment attached to americanFighter
                                Trigger americanImpFig1: Setting airAttack to 6 for unitAttachment attached to americanFighter
                                Trigger americanImpFig1: Setting defense to 7 for unitAttachment attached to americanFighter
                                Trigger americanImpFig1: Setting airDefense to 7 for unitAttachment attached to americanFighter
                        
                            Turn Complete - Usa
                                Trigger LLquNFL2: has removed 1 americanNavalFighter owned by Usa in Queensland
                                Trigger LLquNFL1: has removed 1 Pg owned by Britain in Queensland
                                Trigger LLquNFL1: Britain has 1 britishNavalFighter placed in Queensland
                                Usa collect 72 PUs; end with 72 PUs
                                Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 75 PUs
                                Units generate 9 techTokens; Usa end with 18 techTokens
                        

                        Combat Hit Differential Summary :

                        Usa : 1.83
                        Italy : 0.17
                        

                        Savegame

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • ubernautU Offline
                          ubernaut Moderators @colin
                          last edited by

                          @colin battle stats for :united_states:

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                          • ubernautU Offline
                            ubernaut Moderators
                            last edited by

                            TripleA Turn Summary: Turkey round 10

                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                            Game History

                            Round: 10
                            
                                Combat Move - Turkey
                            
                                Combat - Turkey
                            
                                Non Combat Move - Turkey
                            
                                Purchase Units - Turkey
                                    Turkey buy 1 turkishEntrenchment and 2 turkishInfantrys; Remaining resources: 0 PUs; 
                            
                                Place Units - Turkey
                                    Units in Turkey being upgraded or consumed: 1 Material
                                    1 turkishEntrenchment and 2 turkishInfantrys placed in Turkey
                            
                                Turn Complete - Turkey
                                    Turkey collect 4 PUs; end with 4 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                            • ubernautU Offline
                              ubernaut Moderators @colin
                              last edited by

                              @colin :germany: R11

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                              • C Offline
                                colin
                                last edited by

                                TripleA Turn Summary: Finland round 11

                                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                Game History

                                Round: 11
                                
                                    Reconnaissance Missions - Finland
                                        Finland collect 0 PUs; end with 12 PUs
                                
                                    Reinforcing - DanubeAxis
                                        DanubeAxis collect 0 PUs; end with 13 PUs
                                
                                    Counter Intelligence Operations - VichyFrance
                                        VichyFrance collect 0 PUs; end with 19 PUs
                                
                                    Research Technology - Germany
                                        Germany spend 0 on tech rolls
                                            Germany roll 5,3,4,1,3,4,8,10,9 and gets 0 hits
                                
                                    Politics - Germany
                                        Germany spend 5 PUs on Political Action: Political Action AxisProposeAlliancewithSweden
                                            Political Action AxisProposeAlliancewithSweden : rolling (1 out of 15) result: 1 = Success!
                                            Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Germany and Sweden from Neutral to Allied
                                            Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Italy and Sweden from Neutral to Allied
                                            Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Japan and Sweden from Neutral to Allied
                                            Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Russia and Sweden from Neutral to War
                                            Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Britain and Sweden from Neutral to War
                                            Germany succeeds on action: Political Action AxisProposeAlliancewithSweden: Changing Relationship for Usa and Sweden from Neutral to War
                                
                                    Combat Move - Germany
                                        Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                        Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                        Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                        Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                        Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                        Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                        Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                        1 germanTank moved from West Africa to French West Africa
                                              VichyFrance take French West Africa from ExiledAllies
                                        1 germanTank moved from French West Africa to West Africa
                                        5 germanInfantrys moved from Northern Germany to 25 Sea Zone
                                        2 germanArtillerys moved from Northern Germany to 25 Sea Zone
                                        1 germanParatrooper moved from Norway to 25 Sea Zone
                                        3 germanAlpineInfantrys moved from Norway to 25 Sea Zone
                                        2 germanAlpineInfantrys and 1 germanTransport moved from 25 Sea Zone to 12 Sea Zone
                                        1 germanAlpineInfantry moved from Central Norway to 12 Sea Zone
                                        3 germanAlpineInfantrys and 1 germanTransport moved from 12 Sea Zone to 24 Sea Zone
                                        1 germanAlpineInfantry, 2 germanArtillerys, 5 germanInfantrys, 1 germanParatrooper and 7 germanTransports moved from 25 Sea Zone to 23 Sea Zone
                                        6 germanInfantrys moved from Low Countries to 23 Sea Zone
                                        5 germanInfantrys moved from Northern France to 23 Sea Zone
                                        1 germanCombatEngineer moved from Low Countries to 23 Sea Zone
                                        1 germanAlpineInfantry, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys, 1 germanParatrooper and 7 germanTransports moved from 23 Sea Zone to 24 Sea Zone
                                        4 germanAlpineInfantrys, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys and 1 germanParatrooper moved from 24 Sea Zone to Scotland
                                        2 germanBattleships, 3 germanCruisers, 5 germanDestroyers and 2 germanSubmarines moved from 25 Sea Zone to 24 Sea Zone
                                        3 germanInfantrys moved from Eastern Poland to Belorussia
                                        2 germanStrategicBombers moved from Eastern Germany to Belorussia
                                        1 germanAirTransport and 1 germanAlpineInfantry moved from Western France to Southern Britain
                                
                                    Combat - Germany
                                        Germany lands units in Southern Britain
                                        Germany creates battle in territory Southern Britain
                                        Battle in Scotland
                                            Germany attack with 4 germanAlpineInfantrys, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys and 1 germanParatrooper
                                            Britain defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 britishBarracks, 1 britishDocks and 1 britishEntrenchment
                                                Germany roll dice for 2 germanBattleships and 3 germanCruisers in Scotland, round 2 : 2/7 hits, 2.42 expected hits
                                                Britain roll dice for 1 britishEntrenchment in Scotland, round 2 : 0/1 hits, 0.67 expected hits
                                                1 britishEntrenchment owned by the Britain lost in Scotland
                                            Germany captures one of Britain capitals
                                            Germany converts britishBarracks into different units
                                            Germany converts britishDocks into different units
                                            Germany win, taking Southern Britain from Britain, taking Scotland from Britain with 4 germanAlpineInfantrys, 2 germanArtillerys, 1 germanCombatEngineer, 16 germanInfantrys and 1 germanParatrooper remaining. Battle score for attacker is 6
                                            Casualties for Britain: 1 britishEntrenchment
                                        Battle in Belorussia
                                            Germany attack with 3 germanInfantrys and 2 germanStrategicBombers
                                            Russia defend with 1 Flagpole, 1 Rail and 2 russianInfantrys
                                                Germany roll dice for 3 germanInfantrys and 2 germanStrategicBombers in Belorussia, round 2 : 1/5 hits, 1.00 expected hits
                                                Russia roll dice for 2 russianInfantrys in Belorussia, round 2 : 1/2 hits, 0.50 expected hits
                                                1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Belorussia
                                                Germany roll dice for 2 germanInfantrys and 2 germanStrategicBombers in Belorussia, round 3 : 0/4 hits, 0.83 expected hits
                                                Russia roll dice for 1 russianInfantry in Belorussia, round 3 : 1/1 hits, 0.25 expected hits
                                                1 germanInfantry owned by the Germany lost in Belorussia
                                                Germany roll dice for 1 germanInfantry and 2 germanStrategicBombers in Belorussia, round 4 : 0/3 hits, 0.67 expected hits
                                                Russia roll dice for 1 russianInfantry in Belorussia, round 4 : 1/1 hits, 0.25 expected hits
                                                1 germanInfantry owned by the Germany lost in Belorussia
                                             retreated to Belorussia
                                            Russia win with 1 russianInfantry remaining. Battle score for attacker is -6
                                            Casualties for Germany: 3 germanInfantrys
                                            Casualties for Russia: 1 russianInfantry
                                
                                    Non Combat Move - Germany
                                        Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                        Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                        Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                        Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                        Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                        Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                        Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                        Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                        Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                        Trigger germanProd: Germany has 1 Material placed in Berlin
                                        2 germanStrategicBombers moved from Belorussia to Eastern Germany
                                        1 germanInfantry moved from Leningrad to Lativa Estonia
                                        1 germanInfantry moved from Romania to Bessarabia
                                        1 germanInfantry moved from Romania to Bessarabia
                                        1 germanInfantry moved from Romania to Western Ukraine
                                        1 germanInfantry moved from Eastern Poland to Western Ukraine
                                        1 germanInfantry moved from Eastern Poland to Lithuania
                                        1 germanInfantry moved from Leningrad to Western Karelia
                                        2 germanAntiTankGuns, 2 germanArtillerys, 1 germanCombatEngineer and 4 germanInfantrys moved from Leningrad to Eastern Finland
                                        1 Truck and 1 germanInfantry moved from Finland to Central Norway
                                        2 germanInfantrys moved from Finland to Eastern Finland
                                        1 germanAntiAirGun moved from Northern Germany to 25 Sea Zone
                                        1 germanAntiAirGun moved from Low Countries to 25 Sea Zone
                                        2 germanAntiAirGuns and 1 germanTransport moved from 25 Sea Zone to 23 Sea Zone
                                        1 germanArtillery moved from Low Countries to 23 Sea Zone
                                        2 germanAntiAirGuns, 1 germanArtillery and 1 germanTransport moved from 23 Sea Zone to 24 Sea Zone
                                        2 germanAntiAirGuns and 1 germanArtillery moved from 24 Sea Zone to Scotland
                                        1 germanAntiAirGun and 1 germanInfantry moved from Vichy France to 44 Sea Zone
                                        1 germanAntiAirGun and 1 germanInfantry moved from 44 Sea Zone to Southern Spain
                                        1 germanTransport moved from 45 Sea Zone to 43 Sea Zone
                                        2 germanInfantrys moved from Morrocco to 43 Sea Zone
                                        2 germanInfantrys and 1 germanTransport moved from 43 Sea Zone to 44 Sea Zone
                                        2 germanInfantrys moved from 44 Sea Zone to Southern Spain
                                        1 Train moved from Low Countries to Berlin
                                        1 Train and 3 germanInfantrys moved from Berlin to Northern France
                                        1 Train, 1 germanCombatEngineer and 2 germanInfantrys moved from Eastern Germany to Low Countries
                                        1 Material and 1 Truck moved from Berlin to Low Countries
                                        1 germanInfantry moved from Berlin to Northern Germany
                                        1 germanStrategicBomber moved from Southern Germany to Eastern Germany
                                        1 Truck and 1 germanAntiAirGun moved from Poland to Low Countries
                                        1 Train moved from Northern Germany to Eastern Germany
                                        1 Train and 1 germanAntiAirGun moved from Eastern Germany to Northern Germany
                                        1 Train moved from Northern Germany to Western Germany
                                        1 Train and 1 germanAntiAirGun moved from Western Germany to Low Countries
                                        1 germanAlpineInfantry and 1 germanInfantry moved from Western France to Northern France
                                        1 germanAirTransport moved from Western France to Northern France
                                        1 Material and 1 Train moved from Vichy France to Low Countries
                                        3 germanNavalFighters moved from Northern France to Low Countries
                                        2 germanFighters moved from Low Countries to Northern France
                                        1 germanAntiTankGun moved from Hungary Slovakia to Eastern Poland
                                        3 Trucks and 3 germanInfantrys moved from Eastern Poland to Northern Germany
                                        1 germanAirTransport moved from Southern Britain to Northern France
                                        1 germanAirTransport moved from Northern France to Northern Germany
                                        1 Train moved from Northern France to Paris
                                        1 Train moved from Low Countries to Eastern Poland
                                        1 Train moved from Low Countries to Berlin
                                        1 Truck moved from Low Countries to Western Germany
                                        2 germanTanks moved from Bulgaria to Eastern Poland
                                        1 Train moved from Low Countries to Eastern Poland
                                        2 germanInfantrys moved from Eastern Poland to Western Ukraine
                                
                                    Purchase Units - Germany
                                        Germany buy 1 germanAirfield, 1 germanArtillery, 1 germanCombatEngineer, 2 germanDestroyers, 1 germanEntrenchment, 5 germanInfantrys, 1 germanParatrooper and 3 germanTransports; Remaining resources: 0 PUs; 9 techTokens; 
                                
                                    Place Units - Germany
                                        Units in Low Countries being upgraded or consumed: 2 Materials
                                        1 germanAirfield and 1 germanEntrenchment placed in Low Countries
                                        1 germanCombatEngineer, 1 germanInfantry and 1 germanParatrooper placed in Northern Germany
                                        1 germanDestroyer and 2 germanTransports placed in 25 Sea Zone
                                        1 germanDestroyer placed in 25 Sea Zone
                                        1 germanTransport placed in 27 Sea Zone
                                        1 germanArtillery placed in Western Germany
                                        3 germanInfantrys placed in Eastern Germany
                                        1 germanInfantry placed in Berlin
                                
                                    Activate Technology - Germany
                                        Trigger germanAH1: Setting defense to 7 for unitAttachment attached to germanCruiser
                                        Trigger germanAH1: Setting attackAA to 2 for unitAttachment attached to germanCruiser
                                        Trigger germanAH2: Setting defense to 6 for unitAttachment attached to germanBattleship
                                        Trigger germanAH3: Setting defense to 6 for unitAttachment attached to germanBattleship-damaged
                                
                                    Turn Complete - Germany
                                        Germany collect 66 PUs; end with 66 PUs
                                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 69 PUs
                                        Units generate 12 techTokens; Germany end with 21 techTokens
                                        Units Change Ownership
                                            Some Units in Algeria change ownership: 1 Material
                                            Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                                            Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                
                                    Purchase Units - VichyFrance
                                        Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance
                                        VichyFrance buy 2 germanInfantrys; Remaining resources: 13 PUs; 
                                
                                    Place Units - VichyFrance
                                        1 Material and 2 germanInfantrys placed in Vichy France
                                
                                    Turn Complete - VichyFrance
                                        VichyFrance collect 15 PUs; end with 28 PUs
                                        Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 26 PUs
                                        Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 24 PUs
                                        Units Change Ownership
                                            Some Units in Algeria change ownership: 1 Material
                                            Some Units in Morrocco change ownership: 1 germanCombatEngineer
                                            Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys
                                
                                    Purchase Units - DanubeAxis
                                        DanubeAxis buy 4 germanInfantrys; Remaining resources: 1 PUs; 
                                
                                    Place Units - DanubeAxis
                                        4 germanInfantrys placed in Romania
                                
                                    Turn Complete - DanubeAxis
                                        DanubeAxis collect 12 PUs; end with 13 PUs
                                        Some Units in Romania change ownership: 4 germanInfantrys
                                
                                    Purchase Units - Finland
                                        Finland buy 1 germanAntiTankGun and 2 germanInfantrys; Remaining resources: 2 PUs; 
                                
                                    Place Units - Finland
                                        1 germanAntiTankGun and 2 germanInfantrys placed in Finland
                                
                                    Turn Complete - Finland
                                        Finland collect 10 PUs; end with 12 PUs
                                        Units Change Ownership
                                            Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                                            Some Units in Finland change ownership: 1 germanAntiTankGun and 2 germanInfantrys
                                

                                Combat Hit Differential Summary :

                                Britain : -0.67
                                Germany : -1.92
                                Russia : 2.00
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  @ubernaut back to you

                                  ubernautU 4 Replies Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    TripleA Move Summary: Russia round 11

                                    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                    Game History

                                    Round: 11
                                    
                                        Research Technology - Russia
                                            Russia spend 0 on tech rolls
                                            Russia removing all Technology Tokens after successful research.
                                            Russia discover AdvancedArtillery
                                    
                                        Combat Move - Russia
                                            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                            2 russianTacticalBombers moved from Orel Kursk to Western Karelia
                                            1 russianInfantry moved from Eastern Karelia to Western Karelia
                                            2 russianInfantrys moved from Novgorod to Leningrad
                                            2 russianFighters moved from Moscow to Leningrad
                                            1 russianInfantry moved from Pskov to Lativa Estonia
                                            1 russianInfantry moved from Belorussia to Lithuania
                                            1 russianFighter moved from Smolensk to Lativa Estonia
                                            1 russianFighter moved from Smolensk to Lithuania
                                            1 russianInfantry moved from Kharkov to Pinsk Marshes
                                                  Russia take Pinsk Marshes from Germany
                                            1 russianAlpineInfantry, 10 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
                                            9 russianAlpineInfantrys moved from Yakut to Khabarovskiy Kray
                                    

                                    Savegame

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin quickie live battle to give you control of :sweden:

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                      • ubernautU Offline
                                        ubernaut Moderators
                                        last edited by

                                        TripleA Turn Summary: Russia round 11

                                        TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                        Game History

                                        Round: 11
                                        
                                            Research Technology - Russia
                                                Russia spend 0 on tech rolls
                                                    Russia roll 7,1,4,4,5,12,1,11,11,8,12,1,10,12,9,3,1,2 and gets 3 hits
                                                Russia removing all Technology Tokens after successful research.
                                                Russia discover AdvancedArtillery
                                        
                                            Combat Move - Russia
                                                Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                                                Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                                                Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                                                Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                                                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                                                Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                                                Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                                                Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                                                Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                                                2 russianTacticalBombers moved from Orel Kursk to Western Karelia
                                                1 russianInfantry moved from Eastern Karelia to Western Karelia
                                                2 russianInfantrys moved from Novgorod to Leningrad
                                                2 russianFighters moved from Moscow to Leningrad
                                                1 russianInfantry moved from Pskov to Lativa Estonia
                                                1 russianInfantry moved from Belorussia to Lithuania
                                                1 russianFighter moved from Smolensk to Lativa Estonia
                                                1 russianFighter moved from Smolensk to Lithuania
                                                1 russianInfantry moved from Kharkov to Pinsk Marshes
                                                      Russia take Pinsk Marshes from Germany
                                                1 russianAlpineInfantry, 10 russianArtillerys and 10 russianInfantrys moved from Yakut to Khabarovskiy Kray
                                                9 russianAlpineInfantrys moved from Yakut to Khabarovskiy Kray
                                        
                                            Combat - Russia
                                                Battle in Khabarovskiy Kray
                                                    Russia attack with 10 russianAlpineInfantrys, 10 russianArtillerys and 10 russianInfantrys
                                                    Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry
                                                        Russia roll dice for 10 russianAlpineInfantrys, 10 russianArtillerys and 10 russianInfantrys in Khabarovskiy Kray, round 2 : 8/30 hits, 6.67 expected hits
                                                        Manchuria roll dice for 1 japaneseInfantry in Khabarovskiy Kray, round 2 : 0/1 hits, 0.42 expected hits
                                                        1 japaneseInfantry owned by the Japan lost in Khabarovskiy Kray
                                                    Russia win, taking Khabarovskiy Kray from Manchuria with 10 russianAlpineInfantrys, 10 russianArtillerys and 10 russianInfantrys remaining. Battle score for attacker is 3
                                                    Casualties for Japan: 1 japaneseInfantry
                                                Battle in Western Karelia
                                                    Russia attack with 1 russianInfantry and 2 russianTacticalBombers
                                                    Finland defend with 1 Flagpole; Germany defend with 1 germanInfantry
                                                        Russia roll dice for 1 russianInfantry and 2 russianTacticalBombers in Western Karelia, round 2 : 3/3 hits, 0.83 expected hits
                                                        Finland roll dice for 1 germanInfantry in Western Karelia, round 2 : 1/1 hits, 0.33 expected hits
                                                        1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Western Karelia
                                                    Russia win with 2 russianTacticalBombers remaining. Battle score for attacker is 0
                                                    Casualties for Russia: 1 russianInfantry
                                                    Casualties for Germany: 1 germanInfantry
                                                Battle in Leningrad
                                                    Russia attack with 2 russianFighters and 2 russianInfantrys
                                                    Germany defend with 1 Flagpole and 1 germanInfantry
                                                        Russia roll dice for 2 russianFighters and 2 russianInfantrys in Leningrad, round 2 : 0/4 hits, 1.00 expected hits
                                                        Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                                                        Russia roll dice for 2 russianFighters and 2 russianInfantrys in Leningrad, round 3 : 1/4 hits, 1.00 expected hits
                                                        Germany roll dice for 1 germanInfantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
                                                        1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Leningrad
                                                    Russia win, taking Leningrad from Germany with 2 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0
                                                    Casualties for Russia: 1 russianInfantry
                                                    Casualties for Germany: 1 germanInfantry
                                                Battle in Lativa Estonia
                                                    Russia attack with 1 russianFighter and 1 russianInfantry
                                                    Germany defend with 1 Flagpole and 1 germanInfantry
                                                        Russia roll dice for 1 russianFighter and 1 russianInfantry in Lativa Estonia, round 2 : 0/2 hits, 0.42 expected hits
                                                        Germany roll dice for 1 germanInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
                                                        Russia roll dice for 1 russianFighter and 1 russianInfantry in Lativa Estonia, round 3 : 0/2 hits, 0.42 expected hits
                                                        Germany roll dice for 1 germanInfantry in Lativa Estonia, round 3 : 0/1 hits, 0.33 expected hits
                                                        Russia roll dice for 1 russianFighter and 1 russianInfantry in Lativa Estonia, round 4 : 0/2 hits, 0.42 expected hits
                                                        Germany roll dice for 1 germanInfantry in Lativa Estonia, round 4 : 0/1 hits, 0.33 expected hits
                                                        Russia roll dice for 1 russianFighter and 1 russianInfantry in Lativa Estonia, round 5 : 1/2 hits, 0.42 expected hits
                                                        Germany roll dice for 1 germanInfantry in Lativa Estonia, round 5 : 1/1 hits, 0.33 expected hits
                                                        1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Lativa Estonia
                                                    Russia win with 1 russianFighter remaining. Battle score for attacker is 0
                                                    Casualties for Russia: 1 russianInfantry
                                                    Casualties for Germany: 1 germanInfantry
                                                Battle in Lithuania
                                                    Russia attack with 1 russianFighter and 1 russianInfantry
                                                    Germany defend with 1 Flagpole, 1 Rail and 1 germanInfantry
                                                        Russia roll dice for 1 russianFighter and 1 russianInfantry in Lithuania, round 2 : 0/2 hits, 0.50 expected hits
                                                        Germany roll dice for 1 germanInfantry in Lithuania, round 2 : 0/1 hits, 0.25 expected hits
                                                        Russia roll dice for 1 russianFighter and 1 russianInfantry in Lithuania, round 3 : 1/2 hits, 0.50 expected hits
                                                        Germany roll dice for 1 germanInfantry in Lithuania, round 3 : 0/1 hits, 0.25 expected hits
                                                        1 germanInfantry owned by the Germany lost in Lithuania
                                                    Russia win, taking Lithuania from Germany with 1 russianFighter and 1 russianInfantry remaining. Battle score for attacker is 3
                                                    Casualties for Germany: 1 germanInfantry
                                                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                                                Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
                                                Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                                                Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                                                Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                                                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                                                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                                                Trigger AltayLLRussia2: China takes ownership of territory Altay
                                                Trigger russianAP2: Russia has 1 Material placed in Moscow
                                                Trigger russianProd1: Russia has 1 Material placed in Moscow
                                                1 russianFighter moved from Lithuania to Belorussia
                                                1 russianFighter moved from Lativa Estonia to Orel Kursk
                                                2 russianFighters moved from Leningrad to Orel Kursk
                                                2 russianTacticalBombers moved from Western Karelia to Vologda
                                                2 russianFighters moved from Moscow to Caucasus
                                                1 Material and 1 russianAirTransport moved from Moscow to Caucasus
                                                1 russianAirTransport moved from Caucasus to Smolensk
                                                1 russianInfantry moved from Southern Ukraine to 56 Sea Zone
                                                1 russianInfantry moved from 56 Sea Zone to Southern Caucasus
                                                1 Train moved from Kansk to Omsk
                                                1 Train and 2 russianAlpineInfantrys moved from Omsk to Southern Caucasus
                                                1 Train and 2 russianArtillerys moved from Novosibirsk to Southern Caucasus
                                                1 Train moved from Southern Caucasus to Caucasus
                                                1 Truck and 1 russianInfantry moved from Vologda to Caucasus
                                                5 Trucks, 2 russianAntiAirGuns, 2 russianArtillerys and 1 russianCombatEngineer moved from Novgorod to Caucasus
                                                1 Truck and 1 russianInfantry moved from Volgarod to Southern Caucasus
                                                1 Truck moved from Smolensk to Moscow
                                                1 Material and 1 Truck moved from Moscow to Stalingrad
                                                1 Truck moved from Yakut to Novosibirsk
                                                1 russianArtillery, 1 russianMech.Infantry and 1 russianTank moved from Moscow to Orel Kursk
                                                4 russianArtillerys and 4 russianMech.Infantrys moved from Novgorod to Belorussia
                                                4 russianMech.Infantrys moved from Smolensk to Orel Kursk
                                                4 russianAntiAirGuns and 4 russianMech.Infantrys moved from Orel Kursk to Belorussia
                                                8 russianTanks moved from Smolensk to Belorussia
                                                1 russianArtillery, 1 russianMech.Infantry and 1 russianTank moved from Stalingrad to Orel Kursk
                                                1 russianInfantry moved from Vologda to Eastern Karelia
                                                2 russianAlpineInfantrys, 1 russianCombatEngineer, 5 russianInfantrys and 1 russianParatrooper moved from Novgorod to Pskov
                                                2 russianInfantrys and 1 russianParatrooper moved from Moscow to Smolensk
                                                1 russianInfantry moved from Smolensk to Orel Kursk
                                                5 russianAntiTankGuns, 24 russianArtillerys, 1 russianCombatEngineer, 20 russianInfantrys and 6 russianParatroopers moved from Orel Kursk to Belorussia
                                                2 russianAlpineInfantrys, 1 russianCombatEngineer and 1 russianMarine moved from Orel Kursk to Voronezh
                                                1 russianInfantry moved from Voronezh to Caucasus
                                                2 russianInfantrys moved from Volgarod to Stalingrad
                                                2 russianInfantrys moved from Irkutsk to Yakut
                                                1 russianInfantry moved from Soviet Far East to Far Eastern Republic
                                        
                                            Purchase Units - Russia
                                                Russia repair damage of 2x Rail; Remaining resources: 78 PUs; 0 techTokens; 
                                                Russia buy 2 russianArtillerys, 1 russianEntrenchment, 11 russianInfantrys, 2 russianNavalFighters and 2 russianSubmarines; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Place Units - Russia
                                                Units in Caucasus being upgraded or consumed: 1 Material
                                                1 russianEntrenchment placed in Caucasus
                                                2 russianNavalFighters placed in Urals
                                                2 russianSubmarines placed in 56 Sea Zone
                                                1 russianArtillery and 2 russianInfantrys placed in Stalingrad
                                                1 russianArtillery placed in Novosibirsk
                                                2 russianInfantrys placed in Vologda
                                                3 russianInfantrys placed in Moscow
                                                2 russianInfantrys placed in Volgarod
                                                2 russianInfantrys placed in Irkutsk
                                        
                                            Activate Technology - Russia
                                                Russia activating AdvancedArtillery
                                                Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianHeavyArtillery} with name:supportAttachmentArtilleryAdvrussian2
                                                Trigger russianAdvArt2: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianHeavyArtillery} with name:supportAttachmentArtilleryAdvrussian3
                                        
                                            Turn Complete - Russia
                                                Russia collect 74 PUs; end with 74 PUs
                                                Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 77 PUs
                                                Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 80 PUs
                                                Units generate 9 techTokens; Russia end with 9 techTokens
                                        

                                        Combat Hit Differential Summary :

                                        Manchuria : -0.42
                                        Finland : 0.67
                                        Germany : -0.50
                                        Russia : 1.83
                                        

                                        Savegame

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @colin
                                          last edited by

                                          @colin battle stats for :russia: gotta think about :united_kingdom: a bit before i make my move for :brazil: but i dont see any combat so see ya tomorrrow most likely 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            TripleA Turn Summary: Brazil round 11

                                            TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                            Game History

                                            Round: 11
                                            
                                                Combat Move - Brazil
                                            
                                                Combat - Brazil
                                                    1 brazilianFighter moved from Eastern Brazil to Cameroon
                                                    1 brazilianArtillery and 1 brazilianInfantry moved from Rio de Janeiro to 65 Sea Zone
                                                    1 brazilianArtillery, 1 brazilianInfantry and 1 brazilianTransport moved from 65 Sea Zone to 70 Sea Zone
                                                    1 brazilianArtillery and 1 brazilianInfantry moved from 70 Sea Zone to Cameroon
                                                    2 brazilianDestroyers and 1 brazilianSubmarine moved from 41 Sea Zone to 60 Sea Zone
                                                    1 brazilianTank moved from French Guyana to Eastern Brazil
                                            
                                                Purchase Units - Brazil
                                                    Brazil buy 1 brazilianTransport; Remaining resources: 0 PUs; 
                                            
                                                Place Units - Brazil
                                                    1 brazilianTransport placed in 65 Sea Zone
                                            
                                                Turn Complete - Brazil
                                                    Brazil collect 7 PUs; end with 7 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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