TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@ubernaut said in TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3:
@colin hey hope you don't mind i forgot to move one of my transports back towards :canada: even though i meant to during :united_kingdom: 's last turn.
That's part and parcel of the game - war is hectic things get missed I'd say peeps have to live with mistakes. But that's me. Just my opinion but it's between you and your oppo.
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@bluelionman if you haven't played TWW it's on a whole nother level very easy to forget things.
regardless of the variation of triplea my own personal opinion is that as long as i haven't made a move which is affected yet by your change then it doesn't matter. if you check the history you will see that we both make these kinds of oversights from time to time. 
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TripleA Turn Summary: Finland round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 14 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 13 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany roll 10,11,12,12,9,1,2,3,12,5,10,8,4,6,2,10,5,11 and gets 3 hits Germany removing all Technology Tokens after successful research. Germany discover IncreasedFighterRange Combat Move - Germany Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Bessarabia to Southern Ukraine Germany take Southern Ukraine from Russia 1 germanInfantry moved from Western Ukraine to Kharkov Germany take Kharkov from Russia 2 germanInfantrys moved from Poland to Lithuania 3 germanStrategicBombers moved from Eastern Germany to Lithuania Combat - Germany Battle in Lithuania Germany attack with 2 germanInfantrys and 3 germanStrategicBombers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 2 germanInfantrys and 3 germanStrategicBombers in Lithuania, round 2 : 1/5 hits, 1.08 expected hits Russia roll dice for 1 russianInfantry in Lithuania, round 2 : 0/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Lithuania Germany win, taking Lithuania from Russia with 2 germanInfantrys and 3 germanStrategicBombers remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanStrategicBombers moved from Lithuania to Eastern Germany 1 germanStrategicBomber moved from Lithuania to Eastern Germany 6 germanTransports moved from 25 Sea Zone to 23 Sea Zone 3 germanStrategicBombers moved from Eastern Germany to Northern Germany 7 germanAntiTankGuns, 6 germanArtillerys, 1 germanCombatEngineer, 9 germanInfantrys, 5 germanMech.Infantrys and 12 germanTanks moved from Eastern Poland to Hungary Slovakia 1 Truck moved from Eastern Poland to Hungary Slovakia 1 Truck moved from Poland to Hungary Slovakia 2 Trucks moved from Romania to Hungary Slovakia 1 Train moved from Northern Germany to Berlin 2 Materials and 1 Train moved from Berlin to Northern France 1 Material and 1 Train moved from Vichy France to Northern France 1 Train moved from Northern France to Low Countries 1 Train and 2 germanAntiAirGuns moved from Low Countries to Northern France 1 Train moved from Northern France to Vichy France 1 Train moved from Northern France to Western Germany 1 Train moved from Low Countries to Hungary Slovakia 1 Train moved from Low Countries to Hungary Slovakia 2 germanInfantrys moved from Romania to Hungary Slovakia 1 germanAntiTankGun and 2 germanInfantrys moved from Bessarabia to Romania 2 germanInfantrys moved from Western Ukraine to Romania 1 Truck moved from Northern Germany to Berlin 1 germanAirTransport moved from Northern France to Berlin 1 germanAlpineInfantry, 1 germanCombatEngineer and 2 germanInfantrys moved from Algeria to Morrocco 3 germanInfantrys moved from Western Sahara to West Africa 1 germanArtillery moved from Western Sahara to Morrocco 2 germanMech.Infantrys and 2 germanTanks moved from West Africa to Western Sahara 1 Truck moved from West Africa to Morrocco 3 germanAntiTankGuns, 2 germanArtillerys, 7 germanInfantrys and 1 germanTank moved from Eastern Finland to Finland 1 germanInfantry moved from Poland to 27 Sea Zone 2 germanInfantrys moved from Eastern Germany to 27 Sea Zone 3 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 28 Sea Zone 3 germanInfantrys moved from 28 Sea Zone to Finland 1 germanFighter moved from Vichy France to Northern France 1 germanFighter moved from Northern Germany to Northern France 2 germanFighters moved from Low Countries to Northern France 2 germanTacticalBombers moved from Northern Germany to Low Countries Purchase Units - Germany Germany buy 2 germanDestroyers, 1 germanDocks, 7 germanInfantrys, 1 germanNavalFighter and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Northern France being upgraded or consumed: 3 Materials 1 germanDocks placed in Northern France 2 germanDestroyers and 1 germanTransport placed in 23 Sea Zone 4 germanInfantrys placed in Northern Germany 1 germanTransport placed in 27 Sea Zone 1 germanNavalFighter placed in Eastern Germany 3 germanInfantrys placed in Poland Activate Technology - Germany Germany activating IncreasedFighterRange Trigger germanIFR2: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to germanCarrier Trigger germanIFR1: Setting givesMovement to 3:germanFighter for unitAttachment attached to germanAirfield Trigger germanIFR1: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to germanAirfield Turn Complete - Germany Germany collect 60 PUs; end with 60 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 63 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Hungary Slovakia change ownership: 1 Material and 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerID named:VichyFrance VichyFrance buy 1 germanCombatEngineer and 1 germanInfantry; Remaining resources: 6 PUs; Place Units - VichyFrance 1 Material, 1 germanCombatEngineer and 1 germanInfantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 14 PUs; end with 20 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 18 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 16 PUs Units Change Ownership Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 1 germanInfantry Some Units in West Africa change ownership: 1 germanCombatEngineer Purchase Units - DanubeAxis DanubeAxis buy 1 germanAntiTankGun and 3 germanInfantrys; Remaining resources: 1 PUs; Place Units - DanubeAxis 1 germanAntiTankGun and 2 germanInfantrys placed in Hungary Slovakia 1 germanInfantry placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 13 PUs Units Change Ownership Some Units in Hungary Slovakia change ownership: 1 Material, 1 germanAntiTankGun, 1 germanCombatEngineer and 2 germanInfantrys Some Units in Romania change ownership: 1 germanInfantry Purchase Units - Finland Finland buy 1 germanCombatEngineer and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanCombatEngineer and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 1 germanCombatEngineer and 2 germanInfantrysCombat Hit Differential Summary :
Germany : -0.08 Russia : -0.25 -
@ubernaut the forum wasn't working this morning so I couldn't get the updated version, but you can edit it in
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TripleA Move Summary: Russia round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Russia Russia spend 0 on tech rolls Russia removing all Technology Tokens after successful research. Russia discover SpecialWarfare Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 1 russianInfantry moved from Soviet Far East to Kamchatka Russia take Kamchatka from Japan 10 russianArtillerys, 2 russianHeavyArtillerys and 10 russianInfantrys moved from Leningrad to Eastern Finland 10 russianMech.Infantrys and 10 russianTanks moved from Pskov to Eastern Finland 1 russianInfantry moved from Eastern Ukraine to Southern Ukraine 2 russianNavalFighters moved from Caucasus to Southern Ukraine 2 russianInfantrys moved from Voronezh to Kharkov 6 russianFighters moved from Orel Kursk to Kharkov 3 russianInfantrys moved from Belorussia to Lithuania -
@colin quickie scramble if you are around
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 1,5,5,7,8,11,3,3,3,11,12,10,4,8,7,1,10,4 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover SpecialWarfare Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Soviet Far East to Kamchatka Russia take Kamchatka from Japan 10 russianArtillerys, 2 russianHeavyArtillerys and 10 russianInfantrys moved from Leningrad to Eastern Finland 10 russianMech.Infantrys and 10 russianTanks moved from Pskov to Eastern Finland 1 russianInfantry moved from Eastern Ukraine to Southern Ukraine 2 russianNavalFighters moved from Caucasus to Southern Ukraine 2 russianInfantrys moved from Voronezh to Kharkov 6 russianFighters moved from Orel Kursk to Kharkov 3 russianInfantrys moved from Belorussia to Lithuania 1 russianInfantry moved from Western Karelia to Murmansk Russia take Murmansk from Finland Combat - Russia Battle in Southern Ukraine Russia attack with 1 russianInfantry and 2 russianNavalFighters Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianInfantry and 2 russianNavalFighters in Southern Ukraine, round 2 : 0/3 hits, 1.00 expected hits Germany roll dice for 1 germanInfantry in Southern Ukraine, round 2 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Southern Ukraine retreated to Southern Ukraine Germany win with 1 germanInfantry remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianInfantry Battle in Kharkov Russia attack with 6 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 6 russianFighters and 2 russianInfantrys in Kharkov, round 2 : 4/8 hits, 3.00 expected hits Germany roll dice for 1 germanInfantry in Kharkov, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Kharkov Russia win, taking Kharkov from Germany with 6 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Lithuania Russia attack with 3 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianInfantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits Germany roll dice for 2 germanInfantrys in Lithuania, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 3 russianInfantrys in Lithuania, round 3 : 0/3 hits, 0.50 expected hits Germany roll dice for 2 germanInfantrys in Lithuania, round 3 : 1/2 hits, 0.50 expected hits 1 russianInfantry owned by the Russia lost in Lithuania 2 russianInfantrys owned by the Russia retreated to Belorussia Germany win with 2 germanInfantrys remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianInfantry Battle in Eastern Finland Russia attack with 10 russianArtillerys, 2 russianHeavyArtillerys, 10 russianInfantrys, 10 russianMech.Infantrys and 10 russianTanks Sweden defend with 1 swedishAntiTankGun, 3 swedishArtillerys, 1 swedishCombatEngineer, 6 swedishInfantrys and 1 swedishTank; Finland defend with 1 Flagpole, 1 Rail, 1 germanAirfield, 1 germanEntrenchment and 2 germanFortifications; Germany defend with 1 germanAntiAirGun and 1 germanCombatEngineer AntiTankGun fire in Eastern Finland : 0/1 hits, 0.17 expected hits Russia roll dice for 10 russianArtillerys, 2 russianHeavyArtillerys, 10 russianInfantrys, 10 russianMech.Infantrys and 10 russianTanks in Eastern Finland, round 2 : 16/42 hits, 12.17 expected hits Units damaged: 1 germanEntrenchment owned by the Finland and 2 germanFortifications owned by the Finland Finland roll dice for 1 germanAntiAirGun, 1 germanCombatEngineer, 1 germanEntrenchment, 2 germanFortifications, 1 swedishAntiTankGun, 3 swedishArtillerys, 1 swedishCombatEngineer, 6 swedishInfantrys and 1 swedishTank in Eastern Finland, round 2 : 6/17 hits, 6.75 expected hits 6 russianInfantrys owned by the Russia, 1 swedishAntiTankGun owned by the Sweden, 1 swedishTank owned by the Sweden, 1 swedishCombatEngineer owned by the Sweden, 3 swedishArtillerys owned by the Sweden, 6 swedishInfantrys owned by the Sweden and 1 germanAntiAirGun owned by the Germany lost in Eastern Finland 4 russianInfantrys owned by the Russia, 10 russianArtillerys owned by the Russia, 10 russianTanks owned by the Russia, 10 russianMech.Infantrys owned by the Russia and 2 russianHeavyArtillerys owned by the Russia retreated to Leningrad Finland win with 1 germanCombatEngineer, 1 germanEntrenchment and 2 germanFortifications remaining. Battle score for attacker is 30 Casualties for Russia: 6 russianInfantrys Casualties for Germany: 1 germanAntiAirGun Casualties for Sweden: 1 swedishAntiTankGun, 3 swedishArtillerys, 1 swedishCombatEngineer, 6 swedishInfantrys and 1 swedishTank Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Turning on Edit Mode EDIT: Removing units owned by Britain from 21 Sea Zone: 1 britishTransport EDIT: Adding units owned by Britain to 20 Sea Zone: 1 britishTransport EDIT: Turning off Edit Mode Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 6 russianFighters moved from Kharkov to Western Kazahk 2 russianNavalFighters moved from Southern Ukraine to Caucasus 2 russianTacticalBombers moved from Vologda to Stalingrad 1 russianAirTransport and 1 russianParatrooper moved from Moscow to Novosibirsk 2 Trucks moved from Novgorod to Vologda 2 Trucks and 2 russianInfantrys moved from Vologda to Leningrad 2 Trucks and 2 russianAntiAirGuns moved from Belorussia to Orel Kursk 2 Trucks and 2 russianInfantrys moved from Orel Kursk to Leningrad 3 Trucks, 1 russianHeavyArtillery and 2 russianInfantrys moved from Belorussia to Leningrad 3 Trucks moved from Leningrad to Novgorod 1 Truck and 1 russianHeavyArtillery moved from Stalingrad to Novosibirsk 1 Truck moved from Novosibirsk to Stalingrad 1 russianHeavyArtillery, 1 russianMech.Infantry and 1 russianTank moved from Moscow to Leningrad 1 russianMech.Infantry moved from Stalingrad to Caucasus 1 russianAntiAirGun and 1 russianMech.Infantry moved from Caucasus to Southern Caucasus 1 russianTank moved from Stalingrad to Northern Kazahk 2 russianInfantrys moved from Eastern Karelia to Leningrad 1 russianCombatEngineer moved from Belorussia to Orel Kursk 5 russianAntiTankGuns, 15 russianArtillerys, 4 russianHeavyArtillerys, 8 russianInfantrys and 5 russianParatroopers moved from Belorussia to Pskov 1 russianInfantry moved from Voronezh to Orel Kursk 2 russianInfantrys moved from Volgarod to Stalingrad 2 russianInfantrys moved from Stalingrad to Caucasus 1 russianArtillery and 1 russianInfantry moved from Southern Caucasus to Caucasus 2 russianArtillerys and 3 russianInfantrys moved from Caucasus to Eastern Ukraine 3 russianArtillerys moved from Novosibirsk to Kansk 10 russianAlpineInfantrys, 17 russianArtillerys, 1 russianCombatEngineer and 24 russianInfantrys moved from Yakut to Irkutsk 1 russianAlpineInfantry moved from Soviet Far East to Eastern Evenki Purchase Units - Russia Russia repair damage of 5x Rail, 5x Rail; Remaining resources: 71 PUs; 0 techTokens; Russia buy 5 russianInfantrys, 2 russianSubmarines, 2 russianTacticalBombers and 3 russianTanks; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 2 russianTacticalBombers placed in Urals 2 russianSubmarines placed in 56 Sea Zone 3 russianTanks placed in Novosibirsk 3 russianInfantrys placed in Moscow 2 russianInfantrys placed in Irkutsk Activate Technology - Russia Russia activating SpecialWarfare Trigger russianSW1: Setting isMarine to true for unitAttachment attached to russianMarine Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianInfantry Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianAlpineInfantry Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianParatrooper Trigger russianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to russianCombatEngineer Trigger russianSW3: Russia is added to UnitSupportAttachment attached to:UnitType{name=russianAirTransport} with name:supportAttachmentAirtranrussian Turn Complete - Russia Russia collect 75 PUs; end with 75 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 78 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 81 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Finland : -0.75 Germany : 0.42 AntiTankGun fire in Eastern Finland : : -0.17 Russia : 2.83 -
@colin :russia: stats
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TripleA Turn Summary: Brazil round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Combat Move - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Florida Peninsula to Azores 2 brazilianArtillerys, 2 brazilianDestroyers, 2 brazilianInfantrys and 2 brazilianTransports moved from 11 Sea Zone to 39 Sea Zone 2 brazilianArtillerys and 2 brazilianInfantrys moved from 39 Sea Zone to Azores 1 brazilianSubmarine moved from 65 Sea Zone to 62 Sea Zone 1 brazilianSubmarine moved from 62 Sea Zone to 42 Sea Zone 1 Truck moved from Rio de Janeiro to Southern Brazil 1 Truck and 1 brazilianAntiAirGun moved from Southern Brazil to Rio de Janeiro 1 brazilianTank moved from Eastern Brazil to Rio de Janeiro 1 brazilianArtillery and 1 brazilianInfantry moved from Nigeria to Gold Coast Purchase Units - Brazil Brazil buy 1 brazilianInfantry; Remaining resources: 4 PUs; Place Units - Brazil 1 brazilianInfantry placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 11 PUsCombat Hit Differential Summary :
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@colin why does it look like you're making multiple runs on your attack round right now?
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@colin oh guess it's just that you kept missing in yakut. go team! i guess that's what i get for looking at email right before im about to pass out.
marti rolls can be confusing when they come in out of order. -
TripleA Turn Summary: Thailand round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTAH: Japan gains access to AdvancedHulls Trigger japaneseaTIC: Japan gains access to ImprovedCarriers Japan spend 0 on tech rolls Japan roll 9,9,1,12,6,9,12,4,11 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedArtillery Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Northern China to Ningsia Japan take Ningsia from China 5 japaneseInfantrys moved from Northern Manchuria to Yakut 1 japaneseInfantry moved from Dutch New Guinea to New Guinea Japan take New Guinea from Australia 2 japaneseInfantrys and 3 japaneseMarines moved from Dutch New Guinea to Papua 1 japaneseInfantry moved from Shanghai to Anhwei Japan take Anhwei from China 2 japaneseInfantrys moved from Manchuria to 97 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 95 Sea Zone 2 japaneseInfantrys moved from 95 Sea Zone to Kwangtung 1 japaneseInfantry moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseInfantry moved from Shantung to Shensi Japan take Shensi from China 1 japaneseInfantry moved from Eastern Manchuria to 98 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 japaneseInfantry moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 99 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East 1 japaneseStrategicBomber moved from Manchuria to Irkutsk 1 japaneseInfantry moved from Northern Manchuria to Yakut 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 1 japaneseInfantry and 2 japaneseTransports moved from 95 Sea Zone to 91 Sea Zone 3 japaneseInfantrys moved from Thailand to 91 Sea Zone 4 japaneseInfantrys moved from 91 Sea Zone to Malay 1 japaneseFighter moved from Thailand to Malay 2 japaneseFighters moved from French Indochina to Kwangtung Combat - Japan Strategic bombing raid in Irkutsk Bombing raid in Irkutsk rolls: 0 and causes: 0 damage to unit: Rail Bombing raid in Irkutsk causes 0 damage total. Battle in Yakut Japan attack with 6 japaneseInfantrys Russia defend with 1 Flagpole, 1 russianAirfield, 1 russianAntiAirGun and 1 russianEntrenchment Japan roll dice for 6 japaneseInfantrys in Yakut, round 2 : 0/6 hits, 1.00 expected hits Russia roll dice for 1 russianAntiAirGun and 1 russianEntrenchment in Yakut, round 2 : 0/2 hits, 0.67 expected hits Japan roll dice for 6 japaneseInfantrys in Yakut, round 3 : 1/6 hits, 1.00 expected hits Units damaged: 1 russianEntrenchment owned by the Russia Russia roll dice for 1 russianAntiAirGun and 1 russianEntrenchment in Yakut, round 3 : 0/2 hits, 0.67 expected hits Japan roll dice for 6 japaneseInfantrys in Yakut, round 4 : 3/6 hits, 1.00 expected hits Russia roll dice for 1 russianAntiAirGun and 1 russianEntrenchment in Yakut, round 4 : 1/2 hits, 0.67 expected hits 1 russianEntrenchment owned by the Russia, 1 russianAntiAirGun owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Yakut Some non-combat units are destroyed: Japan win, taking Yakut from Russia with 5 japaneseInfantrys remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianAntiAirGun and 1 russianEntrenchment Battle in Soviet Far East Battle in Papua Japan attack with 2 japaneseInfantrys and 3 japaneseMarines Britain defend with 1 britishAirfield and 1 britishAntiAirGun; Australia defend with 1 Flagpole Japan roll dice for 2 japaneseInfantrys and 3 japaneseMarines in Papua, round 2 : 1/5 hits, 0.83 expected hits Australia roll dice for 1 britishAntiAirGun in Papua, round 2 : 0/1 hits, 0.17 expected hits 1 britishAntiAirGun owned by the Britain lost in Papua Some non-combat units are destroyed: Japan win, taking Soviet Far East from Russia, taking Papua from Australia with 2 japaneseInfantrys and 3 japaneseMarines remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishAntiAirGun Battle in Kwangtung Japan attack with 2 japaneseFighters and 2 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 2 japaneseInfantrys in Kwangtung, round 2 : 3/4 hits, 1.00 expected hits China roll dice for 1 chineseInfantry in Kwangtung, round 2 : 1/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kwangtung Japan win, taking Kwangtung from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Malay Japan attack with 1 japaneseFighter and 4 japaneseInfantrys Britain defend with 1 Flagpole, 1 Rail and 2 britishInfantrys Japan roll dice for 1 japaneseFighter and 4 japaneseInfantrys in Malay, round 2 : 2/5 hits, 0.83 expected hits Britain roll dice for 2 britishInfantrys in Malay, round 2 : 0/2 hits, 0.83 expected hits 2 britishInfantrys owned by the Britain lost in Malay Japan win, taking Malay from Britain with 1 japaneseFighter and 4 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for Britain: 2 britishInfantrys Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 1 japaneseStrategicBomber moved from Irkutsk to Northern Manchuria 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 20 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Central Mongolia to Ningsia 3 Trucks moved from Central Mongolia to Northern Manchuria 1 japaneseBattleship moved from 96 Sea Zone to 129 Sea Zone 2 japaneseDestroyers moved from 127 Sea Zone to 129 Sea Zone 2 japaneseDestroyers moved from 128 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 148 Sea Zone 1 japaneseFighter moved from Malay to Thailand 1 japaneseAirTransport moved from Thailand to Japan 3 japaneseInfantrys moved from Northern Manchuria to Eastern Mongolia 3 Trucks moved from Northern Manchuria to Eastern Mongolia 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Manchuria to Eastern Mongolia 2 japaneseFighters moved from Manchuria to Northern Manchuria 2 Trucks, 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Eastern Mongolia 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 Train moved from Manchuria to Peking 1 Train and 2 japaneseInfantrys moved from Peking to Northern Manchuria 1 japaneseCombatEngineer moved from Eastern Manchuria to Northern Manchuria 3 japaneseInfantrys moved from Burma to French Indochina 2 japaneseFighters moved from Kwangtung to French Indochina 1 japaneseInfantry moved from Burma to French Indochina 1 Train moved from Manchuria to Shanghai 1 Train, 1 japaneseAntiTankGun and 1 japaneseArtillery moved from Shanghai to Manchuria 1 Train moved from Northern Manchuria to Shantung 2 japaneseTransports moved from 146 Sea Zone to 93 Sea Zone 1 japaneseTransport moved from 146 Sea Zone to 128 Sea Zone 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseAirTransport moved from Shanghai to Japan 1 japaneseSubmarine moved from 146 Sea Zone to 130 Sea Zone 1 Truck moved from Japan to Tokyo 1 Material and 1 Truck moved from Tokyo to Japan 1 japaneseDestroyer moved from 129 Sea Zone to 127 Sea Zone Purchase Units - Japan Japan buy 1 japaneseCruiser, 3 japaneseDestroyers, 6 japaneseInfantrys, 1 japaneseSubmarine and 1 japaneseTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone 2 japaneseInfantrys placed in Luzon 1 japaneseDestroyer placed in 128 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers placed in 96 Sea Zone 2 japaneseInfantrys placed in Peking 2 japaneseInfantrys placed in Kyushu Shikoku 1 japaneseTransport placed in 99 Sea Zone Activate Technology - Japan Japan activating ImprovedArtillery Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseCarrier Trigger japaneseImpArt1: Japan is added to UnitSupportAttachment attached to:UnitType{name=japaneseArtillery} with name:supportAttachmentArtilleryImpjapanese Turn Complete - Japan Japan collect 73 PUs; end with 73 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 76 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 12 PUs; end with 13 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Some Units in Northern Manchuria change ownership: 2 japaneseCombatEngineers Purchase Units - Thailand Thailand buy 1 japaneseAntiAirGun and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseAntiAirGun and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 1 japaneseAntiAirGun and 1 japaneseInfantryCombat Hit Differential Summary :
Japan : 4.33 China : 0.75 Britain : -0.83 Australia : -0.17 Russia : -1.00 -
@ubernaut back to you
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TripleA Move Summary: China round 14
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - China China spend 0 on tech rolls Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank 1 chineseInfantry moved from Kansu to Northern China China take Northern China from Japan 19 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 14 chineseInfantrys, 10 chineseMech.Infantrys and 10 chineseTanks moved from Kansu to Ningsia 3 chineseInfantrys moved from Tsinghai to Ningsia 3 chineseAlpineInfantrys moved from Singkiang to Ningsia 3 chineseTanks moved from Chungking to Ningsia 2 chineseFighters moved from Hupeh to Ningsia 2 chineseFighters moved from Kweichow to Ningsia -
@colin got a big one here if you are around
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TripleA Turn Summary: China round 14
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 14 Research Technology - China China spend 0 on tech rolls China roll 7,10,11 and gets 0 hits Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Kansu to Northern China China take Northern China from Japan 19 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 14 chineseInfantrys, 10 chineseMech.Infantrys and 10 chineseTanks moved from Kansu to Ningsia 3 chineseInfantrys moved from Tsinghai to Ningsia 3 chineseAlpineInfantrys moved from Singkiang to Ningsia 3 chineseTanks moved from Chungking to Ningsia 2 chineseFighters moved from Hupeh to Ningsia 2 chineseFighters moved from Kweichow to Ningsia Combat - China Battle in Ningsia China attack with 22 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseFighters, 17 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks Japan defend with 1 Flagpole, 1 Rail, 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 21 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks China roll dice for 22 chineseAlpineInfantrys, 6 chineseAntiTankGuns, 4 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseFighters, 17 chineseInfantrys, 10 chineseMech.Infantrys and 13 chineseTanks in Ningsia, round 2 : 10/71 hits, 13.08 expected hits Japan roll dice for 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 21 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks in Ningsia, round 2 : 23/57 hits, 21.25 expected hits 17 chineseInfantrys owned by the China, 10 japaneseInfantrys owned by the Japan and 6 chineseAlpineInfantrys owned by the China lost in Ningsia 10 chineseMech.Infantrys owned by the China, 4 chineseArtillerys owned by the China, 1 chineseCombatEngineer owned by the China, 6 chineseAntiTankGuns owned by the China, 13 chineseTanks owned by the China and 16 chineseAlpineInfantrys owned by the China retreated to Singkiang Japan win with 8 japaneseAlpineInfantrys, 16 japaneseArtillerys, 3 japaneseCombatEngineers, 11 japaneseInfantrys, 3 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks remaining. Battle score for attacker is -45 Casualties for China: 6 chineseAlpineInfantrys and 17 chineseInfantrys Casualties for Japan: 10 japaneseInfantrys Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 2 chineseFighters moved from Ningsia to Chungking 2 chineseFighters moved from Ningsia to Singkiang 2 Trucks moved from Kansu to Inner Mongolia 2 Trucks and 2 chineseAntiAirGuns moved from Inner Mongolia to Chungking 2 Trucks moved from Kansu to Hupeh 2 Trucks and 2 chineseAntiAirGuns moved from Hupeh to Chungking 2 Trucks moved from Chungking to Kweichow 1 chineseCombatEngineer moved from Kansu to Chungking 1 chineseCombatEngineer moved from Kweichow to Chungking 2 chineseInfantrys moved from Kwangsi to Kweichow 1 chineseInfantry moved from Yunnan to Eastern Szechwan 10 chineseArtillerys moved from Eastern Szechwan to Chungking 5 chineseInfantrys moved from Eastern Szechwan to Western Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 chineseEntrenchment, 1 chineseFortification and 10 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 2 Materials and 1 chineseEntrenchment 1 chineseEntrenchment, 1 chineseFortification and 3 chineseInfantrys placed in Chungking 2 chineseInfantrys placed in Hupeh 2 chineseInfantrys placed in Kweichow 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 25 PUs; end with 25 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 28 PUs Units generate 3 techTokens; China end with 6 techTokensCombat Hit Differential Summary :
China : -3.08 Japan : 1.75 -
@colin :china: stats not sure if you are still up but im just getting a chance to look at uk.
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@colin nm gotta pick up my car now.
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@colin sorry wasn't able to look at uk today will check it out tomorrow.
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