TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@colin hey there dont think i'll have any battle that requires live play but your moscow crush has turned this into a bit of a thinker also getting a late start today isn't helping with my time management for today.
i'd say 50/50 for being able to wrap it up at some point today. -
@ubernaut ok no worries if not
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@colin sorry wasnt able to get enough time on it today looks like :brazil: gonna be a thinker too bc i gotta figure what i might be doing with :united_states: before i can make that move anyway sometime tomorrow i would think.

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TripleA Turn Summary: Russia round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 1,2,2,4,1,1,6,1,8 and gets 0 hits Combat Move - Russia Trigger russianIFR11: Setting givesMovement to 3:russianFighter for unitAttachment attached to chineseAirfield Trigger russianIFR11: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to chineseAirfield Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianIFR8: Setting givesMovement to 3:russianFighter for unitAttachment attached to spanishAirfield Trigger russianIFR8: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to spanishAirfield Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianIFR7: Setting givesMovement to 3:russianFighter for unitAttachment attached to brazilianAirfield Trigger russianIFR7: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to brazilianAirfield Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianIFR9: Setting givesMovement to 3:russianFighter for unitAttachment attached to swedishAirfield Trigger russianIFR9: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to swedishAirfield Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianIFR10: Setting givesMovement to 3:russianFighter for unitAttachment attached to turkishAirfield Trigger russianIFR10: Setting givesMovement to 3:russianNavalFighter for unitAttachment attached to turkishAirfield Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 3 russianInfantrys moved from Urals to Archangel 1 russianInfantry moved from Vologda to Archangel 3 russianInfantrys moved from Vologda to Eastern Karelia 2 russianFighters moved from Orel Kursk to Eastern Karelia 2 russianTacticalBombers moved from Volgarod to Eastern Karelia 2 russianTacticalBombers moved from Stalingrad to Archangel 2 russianFighters moved from Astrakhan to Archangel 2 russianInfantrys moved from Irkutsk to Lake Baikal 2 russianInfantrys moved from Lake Baikal to Far Eastern Republic 2 russianInfantrys moved from Irkutsk to Yakut 1 russianFighter moved from Irkutsk to Far Eastern Republic 1 russianFighter moved from Irkutsk to Yakut Combat - Russia Battle in Yakut Russia attack with 1 russianFighter and 2 russianInfantrys Manchuria defend with 1 Flagpole; Japan defend with 1 japaneseInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Yakut, round 2 : 2/3 hits, 0.67 expected hits Manchuria roll dice for 1 japaneseInfantry in Yakut, round 2 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Yakut Russia win, taking Yakut from Manchuria with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Far Eastern Republic Russia attack with 1 russianFighter and 2 russianInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry Russia roll dice for 1 russianFighter and 2 russianInfantrys in Far Eastern Republic, round 2 : 0/3 hits, 0.58 expected hits Japan roll dice for 1 japaneseInfantry in Far Eastern Republic, round 2 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianFighter and 2 russianInfantrys in Far Eastern Republic, round 3 : 0/3 hits, 0.58 expected hits Japan roll dice for 1 japaneseInfantry in Far Eastern Republic, round 3 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianFighter and 2 russianInfantrys in Far Eastern Republic, round 4 : 0/3 hits, 0.58 expected hits Japan roll dice for 1 japaneseInfantry in Far Eastern Republic, round 4 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianFighter and 2 russianInfantrys in Far Eastern Republic, round 5 : 0/3 hits, 0.58 expected hits Japan roll dice for 1 japaneseInfantry in Far Eastern Republic, round 5 : 0/1 hits, 0.42 expected hits Russia roll dice for 1 russianFighter and 2 russianInfantrys in Far Eastern Republic, round 6 : 1/3 hits, 0.58 expected hits Japan roll dice for 1 japaneseInfantry in Far Eastern Republic, round 6 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Far Eastern Republic Russia win, taking Far Eastern Republic from Japan with 1 russianFighter and 2 russianInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Archangel Russia attack with 2 russianFighters, 4 russianInfantrys and 2 russianTacticalBombers Germany defend with 1 Flagpole and 3 germanInfantrys Russia roll dice for 2 russianFighters, 4 russianInfantrys and 2 russianTacticalBombers in Archangel, round 2 : 3/8 hits, 2.00 expected hits Germany roll dice for 3 germanInfantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 russianInfantry owned by the Russia and 3 germanInfantrys owned by the Germany lost in Archangel Russia win, taking Archangel from Germany with 2 russianFighters, 3 russianInfantrys and 2 russianTacticalBombers remaining. Battle score for attacker is 6 Casualties for Russia: 1 russianInfantry Casualties for Germany: 3 germanInfantrys Battle in Eastern Karelia Russia attack with 2 russianFighters, 3 russianInfantrys and 2 russianTacticalBombers Germany defend with 1 Flagpole and 3 germanInfantrys Russia roll dice for 2 russianFighters, 3 russianInfantrys and 2 russianTacticalBombers in Eastern Karelia, round 2 : 1/7 hits, 2.00 expected hits Germany roll dice for 3 germanInfantrys in Eastern Karelia, round 2 : 3/3 hits, 1.00 expected hits 3 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Eastern Karelia retreated to Eastern Karelia Germany win with 2 germanInfantrys remaining. Battle score for attacker is -6 Casualties for Russia: 3 russianInfantrys Casualties for Germany: 1 germanInfantry Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianAP2: Russia has 1 Material placed in Moscow Trigger russianProd1: Russia has 1 Material placed in Moscow 2 russianTacticalBombers moved from Eastern Karelia to Volgarod 2 russianTacticalBombers moved from Archangel to Urals 2 russianFighters moved from Eastern Karelia to Moscow 2 russianFighters moved from Archangel to Vologda 1 russianFighter moved from Far Eastern Republic to Irkutsk 1 russianFighter moved from Yakut to Irkutsk 1 Material and 1 russianAirTransport moved from Moscow to Omsk 1 russianAirTransport moved from Omsk to Stalingrad 1 russianInfantry moved from Southern Ukraine to 56 Sea Zone 1 russianArtillery moved from Caucasus to 56 Sea Zone 1 russianArtillery and 1 russianInfantry moved from 56 Sea Zone to Turkey 1 Train moved from Stalingrad to Southern Caucasus 1 Train, 1 russianAntiAirGun and 1 russianCombatEngineer moved from Southern Caucasus to Urals 2 Materials and 1 Train moved from Moscow to Stalingrad 1 Train and 2 russianInfantrys moved from Stalingrad to Vologda 1 Train moved from Vologda to Stalingrad 1 Material and 2 Trucks moved from Moscow to Orel Kursk 2 Trucks and 2 russianAntiAirGuns moved from Orel Kursk to Voronezh 3 Trucks moved from Vologda to Moscow 1 Material, 2 Trucks and 1 russianAntiAirGun moved from Moscow to Vologda 2 Trucks moved from Vologda to Volgarod 1 Material and 1 Truck moved from Moscow to Urals 1 Truck moved from Volgarod to Caucasus 1 Truck and 1 russianAntiAirGun moved from Caucasus to Stalingrad 3 Trucks moved from Urals to Caucasus 11 russianTanks moved from Novgorod to Volgarod 11 russianMech.Infantrys moved from Vologda to Smolensk 1 russianInfantry and 1 russianMech.Infantry moved from Stalingrad to Smolensk 1 russianArtillery, 1 russianInfantry and 2 russianMech.Infantrys moved from Novosibirsk to Sverdlovsk 4 russianTanks moved from Western Mongolia to Northern Kazahk 2 russianAlpineInfantrys, 2 russianAntiTankGuns, 9 russianArtillerys, 7 russianInfantrys and 2 russianParatroopers moved from Novgorod to Vologda 3 russianInfantrys and 1 russianParatrooper moved from Moscow to Vologda 1 russianCombatEngineer moved from Moscow to Smolensk 2 russianAntiTankGuns, 10 russianArtillerys, 4 russianHeavyArtillerys, 3 russianInfantrys and 3 russianParatroopers moved from Orel Kursk to Smolensk 1 russianInfantry moved from Kharkov to Orel Kursk 3 russianInfantrys moved from Volgarod to Vologda 2 russianInfantrys moved from Omsk to Sverdlovsk 1 russianParatrooper moved from Caucasus to Stalingrad 1 russianArtillery, 1 russianCombatEngineer, 1 russianInfantry and 1 russianMarine moved from Caucasus to Southern Caucasus 2 russianAlpineInfantrys, 3 russianArtillerys and 5 russianInfantrys moved from Southern Caucasus to Eastern Turkey 1 russianCombatEngineer moved from Novosibirsk to Omsk 12 russianAlpineInfantrys, 20 russianArtillerys, 1 russianHeavyArtillery and 22 russianInfantrys moved from Western Mongolia to Central Mongolia 1 russianInfantry moved from Central Mongolia to Yakut 2 russianInfantrys moved from Irkutsk to Yakut Purchase Units - Russia Russia buy 1 russianAlpineInfantry, 2 russianAntiAirGuns, 2 russianArtillerys, 4 russianEntrenchments, 17 russianInfantrys and 1 russianMech.Infantry; Remaining resources: 0 PUs; 9 techTokens; Place Units - Russia Units in Orel Kursk being upgraded or consumed: 1 Material 1 russianEntrenchment placed in Orel Kursk Units in Vologda being upgraded or consumed: 1 Material 1 russianEntrenchment and 2 russianInfantrys placed in Vologda Units in Urals being upgraded or consumed: 1 Material 1 russianEntrenchment and 3 russianInfantrys placed in Urals Units in Omsk being upgraded or consumed: 1 Material 1 russianEntrenchment and 2 russianInfantrys placed in Omsk 2 russianArtillerys and 1 russianMech.Infantry placed in Novosibirsk 2 russianAntiAirGuns and 2 russianInfantrys placed in Moscow 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 1 russianAlpineInfantry and 2 russianInfantrys placed in Southern Caucasus Turn Complete - Russia Russia collect 68 PUs; end with 68 PUs Trigger russianAP1: Russia met a national objective for an additional 3 PUs; end with 71 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 74 PUs Units generate 9 techTokens; Russia end with 18 techTokensCombat Hit Differential Summary :
Manchuria : -0.42 Japan : -2.08 Germany : 2.00 Russia : -0.58 -
@colin :russia: stats
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TripleA Turn Summary: Brazil round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Combat Move - Brazil Combat - Brazil 1 brazilianFighter moved from Rio de Janeiro to Cameroon 2 brazilianDestroyers, 2 brazilianSubmarines and 2 brazilianTransports moved from 41 Sea Zone to 61 Sea Zone 1 brazilianArtillery and 1 brazilianInfantry moved from Gold Coast to French West Africa Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 1 brazilianInfantry; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 1 brazilianInfantry placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thailand round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Training Troops - Manchuria Manchuria collect 0 PUs; end with 16 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 9,12,1,11,9,8,2,7,8,9,8,11,8,6,9,12,9,2 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Phillippines Islands to 128 Sea Zone 4 japaneseInfantrys and 1 japaneseMarine moved from Luzon to 128 Sea Zone 5 japaneseInfantrys, 1 japaneseMarine and 3 japaneseTransports moved from 128 Sea Zone to 123 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island 2 japaneseBattleships and 4 japaneseCruisers moved from 128 Sea Zone to 123 Sea Zone 8 japaneseNavalFighters moved from 128 Sea Zone to Marianas Island 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 11 japaneseInfantrys moved from Yunnan to Eastern Szechwan 1 japaneseInfantry moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseInfantry moved from Shensi to Hupeh 2 japaneseArtillerys, 1 japaneseCombatEngineer and 8 japaneseInfantrys moved from Inner Mongolia to Hupeh 3 japaneseAlpineInfantrys and 3 japaneseArtillerys moved from Kansu to Hupeh 1 japaneseInfantry moved from Eastern Mongolia to Northern China Japan take Northern China from China 1 japaneseStrategicBomber moved from Northern Manchuria to Kansk Combat - Japan Strategic bombing raid in Kansk Bombing raid in Kansk rolls: 6 and causes: 2 damage to unit: Rail Bombing raid in Kansk causes 2 damage total. 1 Rail owned by the Russia lost in Kansk Battle in Eastern Szechwan Japan attack with 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 11 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 2 chineseEntrenchments Japan roll dice for 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 11 japaneseInfantrys in Eastern Szechwan, round 2 : 3/18 hits, 2.58 expected hits China roll dice for 2 chineseEntrenchments in Eastern Szechwan, round 2 : 1/2 hits, 1.17 expected hits 2 chineseEntrenchments owned by the China and 1 japaneseInfantry owned by the Japan lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 10 japaneseInfantrys remaining. Battle score for attacker is 9 Casualties for Japan: 1 japaneseInfantry Casualties for China: 2 chineseEntrenchments Battle in Hupeh Japan attack with 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 9 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseBarracks and 1 chineseEntrenchment Japan roll dice for 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 9 japaneseInfantrys in Hupeh, round 2 : 3/18 hits, 3.08 expected hits China roll dice for 1 chineseEntrenchment in Hupeh, round 2 : 1/1 hits, 0.58 expected hits 1 chineseEntrenchment owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 8 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment Battle in Marianas Island Japan attack with 5 japaneseInfantrys, 1 japaneseMarine and 8 japaneseNavalFighters Usa defend with 1 Flagpole, 5 americanInfantrys and 1 americanMarine Japan roll dice for 2 japaneseBattleships and 4 japaneseCruisers in Marianas Island, round 2 : 2/8 hits, 2.67 expected hits Japan roll dice for 5 japaneseInfantrys, 1 japaneseMarine and 8 japaneseNavalFighters in Marianas Island, round 2 : 3/14 hits, 4.75 expected hits Usa roll dice for 5 americanInfantrys and 1 americanMarine in Marianas Island, round 2 : 3/6 hits, 2.08 expected hits 5 americanInfantrys owned by the Usa and 3 japaneseInfantrys owned by the Japan lost in Marianas Island Japan roll dice for 2 japaneseInfantrys, 1 japaneseMarine and 8 japaneseNavalFighters in Marianas Island, round 3 : 5/11 hits, 4.50 expected hits Usa roll dice for 1 americanMarine in Marianas Island, round 3 : 1/1 hits, 0.42 expected hits 1 americanMarine owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island Japan win, taking Marianas Island from Usa with 1 japaneseInfantry, 1 japaneseMarine and 8 japaneseNavalFighters remaining. Battle score for attacker is 7 Casualties for Japan: 4 japaneseInfantrys Casualties for Usa: 5 americanInfantrys and 1 americanMarine Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseInfantrys moved from Thailand to Burma 2 japaneseInfantrys moved from Sumatra to 92 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 92 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Burma 1 japaneseInfantry moved from Burma to Yunnan 2 Trucks moved from Inner Mongolia to Shansi 2 Trucks and 2 japaneseInfantrys moved from Shansi to Hupeh 2 Trucks moved from Inner Mongolia to Eastern Mongolia 2 Trucks and 2 japaneseInfantrys moved from Eastern Mongolia to Hupeh 1 japaneseStrategicBomber moved from Kansk to Northern Manchuria 3 japaneseInfantrys moved from Burma to Eastern Szechwan 5 japaneseAlpineInfantrys, 13 japaneseArtillerys, 3 japaneseCombatEngineers, 10 japaneseInfantrys, 4 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Kansu to Hupeh 8 japaneseNavalFighters moved from Marianas Island to 123 Sea Zone 4 japaneseCarriers moved from 128 Sea Zone to 123 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 127 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 96 Sea Zone to 123 Sea Zone 9 japaneseDestroyers moved from 128 Sea Zone to 123 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Brunei to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from 92 Sea Zone to Sumatra 1 japaneseTransport moved from 92 Sea Zone to 128 Sea Zone 1 japaneseFighter moved from Luzon to Brunei 1 Material and 1 japaneseAirTransport moved from Tokyo to Japan 1 japaneseAirTransport moved from Brunei to Japan 1 japaneseAirTransport moved from Burma to French Indochina 1 japaneseFighter moved from Luzon to French Indochina 1 japaneseFighter moved from Brunei to French Indochina 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from Kamchatka to Soviet Far East 1 japaneseSubmarine moved from 129 Sea Zone to 123 Sea Zone 1 japaneseSubmarine moved from 128 Sea Zone to 123 Sea Zone 1 japaneseSubmarine moved from 126 Sea Zone to 123 Sea Zone 1 japaneseSubmarine moved from 148 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria 1 japaneseAirTransport moved from Japan to Tokyo 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 Train moved from Manchuria to Peking 1 Train and 2 japaneseInfantrys moved from Peking to Northern Manchuria 1 Train moved from Northern Manchuria to Manchuria 1 Truck moved from Inner Mongolia to Northern Manchuria 1 japaneseInfantry moved from Burma to Eastern Szechwan 1 japaneseNavalFighter moved from Japan to Luzon Purchase Units - Japan Japan buy 1 japaneseAntiTankGun, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 1 japaneseHull, 4 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseParatrooper and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseSubmarine placed in 93 Sea Zone 2 japaneseInfantrys placed in Luzon 1 japaneseDestroyer placed in 128 Sea Zone 1 japaneseHull placed in 96 Sea Zone 1 japaneseAntiTankGun and 1 japaneseMech.Infantry placed in Shanghai 2 japaneseDestroyers placed in 99 Sea Zone 1 japaneseCombatEngineer and 1 japaneseParatrooper placed in Tokyo 2 japaneseInfantrys placed in Peking 1 japaneseNavalFighter placed in Japan Activate Technology - Japan Japan activating AdvancedHulls Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 78 PUs; end with 78 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 81 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 7 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 18 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 11 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Usa : 1.50 Japan : -1.58 China : 0.25 -
TripleA Turn Summary: Thailand round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Training Troops - Manchuria Manchuria collect 0 PUs; end with 16 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 11 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 9,12,1,11,9,8,2,7,8,9,8,11,8,6,9,12,9,2 and gets 2 hits Japan removing all Technology Tokens after successful research. Japan discover AdvancedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Phillippines Islands to 128 Sea Zone 4 japaneseInfantrys and 1 japaneseMarine moved from Luzon to 128 Sea Zone 5 japaneseInfantrys, 1 japaneseMarine and 3 japaneseTransports moved from 128 Sea Zone to 123 Sea Zone 5 japaneseInfantrys and 1 japaneseMarine moved from 123 Sea Zone to Marianas Island 2 japaneseBattleships and 4 japaneseCruisers moved from 128 Sea Zone to 123 Sea Zone 8 japaneseNavalFighters moved from 128 Sea Zone to Marianas Island 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 11 japaneseInfantrys moved from Yunnan to Eastern Szechwan 1 japaneseInfantry moved from Kansu to Western Szechwan Japan take Western Szechwan from China 1 japaneseInfantry moved from Shensi to Hupeh 2 japaneseArtillerys, 1 japaneseCombatEngineer and 8 japaneseInfantrys moved from Inner Mongolia to Hupeh 3 japaneseAlpineInfantrys and 3 japaneseArtillerys moved from Kansu to Hupeh 1 japaneseInfantry moved from Eastern Mongolia to Northern China Japan take Northern China from China 1 japaneseStrategicBomber moved from Northern Manchuria to Kansk Combat - Japan Strategic bombing raid in Kansk Bombing raid in Kansk rolls: 6 and causes: 2 damage to unit: Rail Bombing raid in Kansk causes 2 damage total. 1 Rail owned by the Russia lost in Kansk Battle in Eastern Szechwan Japan attack with 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 11 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 2 chineseEntrenchments Japan roll dice for 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 11 japaneseInfantrys in Eastern Szechwan, round 2 : 3/18 hits, 2.58 expected hits China roll dice for 2 chineseEntrenchments in Eastern Szechwan, round 2 : 1/2 hits, 1.17 expected hits 2 chineseEntrenchments owned by the China and 1 japaneseInfantry owned by the Japan lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 1 japaneseAlpineInfantry, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 10 japaneseInfantrys remaining. Battle score for attacker is 9 Casualties for Japan: 1 japaneseInfantry Casualties for China: 2 chineseEntrenchments Battle in Hupeh Japan attack with 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 9 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAirfield, 1 chineseBarracks and 1 chineseEntrenchment Japan roll dice for 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 9 japaneseInfantrys in Hupeh, round 2 : 3/18 hits, 3.08 expected hits China roll dice for 1 chineseEntrenchment in Hupeh, round 2 : 1/1 hits, 0.58 expected hits 1 chineseEntrenchment owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 3 japaneseAlpineInfantrys, 5 japaneseArtillerys, 1 japaneseCombatEngineer and 8 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment Battle in Marianas Island Japan attack with 5 japaneseInfantrys, 1 japaneseMarine and 8 japaneseNavalFighters Usa defend with 1 Flagpole, 5 americanInfantrys and 1 americanMarine Japan roll dice for 2 japaneseBattleships and 4 japaneseCruisers in Marianas Island, round 2 : 2/8 hits, 2.67 expected hits Japan roll dice for 5 japaneseInfantrys, 1 japaneseMarine and 8 japaneseNavalFighters in Marianas Island, round 2 : 3/14 hits, 4.75 expected hits Usa roll dice for 5 americanInfantrys and 1 americanMarine in Marianas Island, round 2 : 3/6 hits, 2.08 expected hits 5 americanInfantrys owned by the Usa and 3 japaneseInfantrys owned by the Japan lost in Marianas Island Japan roll dice for 2 japaneseInfantrys, 1 japaneseMarine and 8 japaneseNavalFighters in Marianas Island, round 3 : 5/11 hits, 4.50 expected hits Usa roll dice for 1 americanMarine in Marianas Island, round 3 : 1/1 hits, 0.42 expected hits 1 americanMarine owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Marianas Island Japan win, taking Marianas Island from Usa with 1 japaneseInfantry, 1 japaneseMarine and 8 japaneseNavalFighters remaining. Battle score for attacker is 7 Casualties for Japan: 4 japaneseInfantrys Casualties for Usa: 5 americanInfantrys and 1 americanMarine Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 2 japaneseInfantrys moved from Thailand to Burma 2 japaneseInfantrys moved from Sumatra to 92 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 92 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Burma 1 japaneseInfantry moved from Burma to Yunnan 2 Trucks moved from Inner Mongolia to Shansi 2 Trucks and 2 japaneseInfantrys moved from Shansi to Hupeh 2 Trucks moved from Inner Mongolia to Eastern Mongolia 2 Trucks and 2 japaneseInfantrys moved from Eastern Mongolia to Hupeh 1 japaneseStrategicBomber moved from Kansk to Northern Manchuria 3 japaneseInfantrys moved from Burma to Eastern Szechwan 8 japaneseNavalFighters moved from Marianas Island to 123 Sea Zone 4 japaneseCarriers moved from 128 Sea Zone to 123 Sea Zone 1 japaneseDestroyer moved from 127 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 128 Sea Zone to 127 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 96 Sea Zone to 123 Sea Zone 9 japaneseDestroyers moved from 128 Sea Zone to 123 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Brunei to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 2 japaneseInfantrys moved from 92 Sea Zone to Sumatra 1 japaneseTransport moved from 92 Sea Zone to 128 Sea Zone 1 japaneseFighter moved from Luzon to Brunei 1 Material and 1 japaneseAirTransport moved from Tokyo to Japan 1 japaneseAirTransport moved from Brunei to Japan 1 japaneseAirTransport moved from Burma to French Indochina 1 japaneseFighter moved from Luzon to French Indochina 1 japaneseFighter moved from Brunei to French Indochina 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 1 japaneseTransport moved from 96 Sea Zone to 93 Sea Zone 1 japaneseInfantry moved from Kamchatka to Soviet Far East 1 japaneseSubmarine moved from 129 Sea Zone to 123 Sea Zone 1 japaneseSubmarine moved from 128 Sea Zone to 123 Sea Zone 1 japaneseSubmarine moved from 126 Sea Zone to 123 Sea Zone 1 japaneseSubmarine moved from 148 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 93 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria 1 japaneseAirTransport moved from Japan to Tokyo 3 japaneseInfantrys moved from Manchuria to Northern Manchuria 1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray 1 Train moved from Manchuria to Peking 1 Train and 2 japaneseInfantrys moved from Peking to Northern Manchuria 1 Train moved from Northern Manchuria to Manchuria 1 Truck moved from Inner Mongolia to Northern Manchuria 1 japaneseInfantry moved from Burma to Eastern Szechwan 1 japaneseNavalFighter moved from Japan to Luzon 2 japaneseAlpineInfantrys and 2 japaneseMech.Infantrys moved from Kansu to Eastern Szechwan 3 japaneseAlpineInfantrys, 13 japaneseArtillerys, 3 japaneseCombatEngineers, 10 japaneseInfantrys, 2 japaneseMech.Infantrys, 1 japaneseParatrooper and 5 japaneseTanks moved from Kansu to Hupeh Purchase Units - Japan Japan buy 1 japaneseAntiTankGun, 1 japaneseCombatEngineer, 3 japaneseDestroyers, 1 japaneseHull, 4 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseNavalFighter, 1 japaneseParatrooper and 1 japaneseSubmarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseAntiTankGun and 1 japaneseMech.Infantry placed in Shanghai 1 japaneseHull placed in 96 Sea Zone 2 japaneseInfantrys placed in Luzon 1 japaneseSubmarine placed in 93 Sea Zone 1 japaneseDestroyer placed in 128 Sea Zone 2 japaneseInfantrys placed in Peking 1 japaneseCombatEngineer and 1 japaneseParatrooper placed in Tokyo 1 japaneseNavalFighter placed in Japan 2 japaneseDestroyers placed in 99 Sea Zone Activate Technology - Japan Japan activating AdvancedHulls Trigger japaneseAH1: Setting defense to 7 for unitAttachment attached to japaneseCruiser Trigger japaneseAH1: Setting attackAA to 2 for unitAttachment attached to japaneseCruiser Trigger japaneseAH2: Setting defense to 6 for unitAttachment attached to japaneseBattleship Trigger japaneseAH3: Setting defense to 6 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 78 PUs; end with 78 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 81 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 7 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 18 PUs Units Change Ownership Some Units in Manchuria change ownership: 3 japaneseInfantrys Some Units in Northern Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand 1 japaneseArtillery and 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery and 2 japaneseInfantrysCombat Hit Differential Summary :
Usa : 1.50 Japan : -1.58 China : 0.25 -
@ubernaut back to you
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TripleA Turn Summary: China round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - China China spend 0 on tech rolls China roll 10,8,9,12,7,9,10,8,9 and gets 1 hit China removing all Technology Tokens after successful research. China discover ImprovedDefensiveStructures Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Ningsia to Northern China 1 chineseInfantry moved from Tsinghai to Kansu China take Kansu from Japan 2 chineseInfantrys moved from Tsinghai to Western Szechwan 1 chineseFighter moved from Chungking to Western Szechwan 3 chineseFighters moved from Chungking to Northern China Combat - China Battle in Northern China China attack with 3 chineseFighters and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 3 chineseFighters and 1 chineseInfantry in Northern China, round 2 : 2/4 hits, 0.83 expected hits Japan roll dice for 1 japaneseInfantry in Northern China, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Northern China China win, taking Northern China from Japan with 3 chineseFighters and 1 chineseInfantry remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in Western Szechwan China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Western Szechwan, round 2 : 0/3 hits, 0.42 expected hits Japan roll dice for 1 japaneseInfantry in Western Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Western Szechwan China roll dice for 1 chineseFighter and 1 chineseInfantry in Western Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japan roll dice for 1 japaneseInfantry in Western Szechwan, round 3 : 0/1 hits, 0.33 expected hits China roll dice for 1 chineseFighter and 1 chineseInfantry in Western Szechwan, round 4 : 1/2 hits, 0.33 expected hits Japan roll dice for 1 japaneseInfantry in Western Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 japaneseInfantry owned by the Japan lost in Western Szechwan China win, taking Western Szechwan from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 3 chineseFighters moved from Northern China to Chungking 1 chineseFighter moved from Western Szechwan to Chungking 2 Trucks and 2 chineseInfantrys moved from Singkiang to Western Szechwan 2 Trucks moved from Western Szechwan to Tsinghai 2 Trucks moved from Chungking to Singkiang 6 chineseAntiTankGuns, 4 chineseArtillerys and 10 chineseMech.Infantrys moved from Tsinghai to Chungking 13 chineseTanks moved from Tsinghai to Western Szechwan 17 chineseInfantrys moved from Kweichow to Chungking 16 chineseAlpineInfantrys and 1 chineseCombatEngineer moved from Tsinghai to Western Szechwan 1 chineseInfantry moved from Singkiang to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseArtillerys, 1 chineseEntrenchment, 1 chineseFortification and 3 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 2 Materials and 1 chineseEntrenchment 3 chineseArtillerys, 1 chineseEntrenchment and 1 chineseFortification placed in Chungking 3 chineseInfantrys placed in Singkiang Activate Technology - China China activating ImprovedDefensiveStructures Trigger chineseIDS1: Setting hitPoints to 2 for unitAttachment attached to chineseEntrenchment Trigger chineseIDS3: Setting maxDamage to 15 for unitAttachment attached to chineseBarracks Trigger chineseIDS3: Setting maxDamage to 15 for unitAttachment attached to chineseFactory Trigger chineseIDS3: Setting maxDamage to 15 for unitAttachment attached to chineseDocks Trigger chineseIDS3: Setting maxDamage to 15 for unitAttachment attached to chineseAircraftPlant Trigger chineseIDS2: Setting hitPoints to 2 for unitAttachment attached to chineseFortification Trigger chineseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to chineseBarracks Trigger chineseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to chineseFactory Trigger chineseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to chineseDocks Trigger chineseIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to chineseAircraftPlant Turn Complete - China China collect 19 PUs; end with 19 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 22 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
China : 1.08 Japan : -0.33 -
@colin :china: stats gotta do some work stuff but i should be able to look at :united_kingdom: soonish.

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TripleA Turn Summary: Australia round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 15 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 9 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 16 PUs Trigger britishaTAL: Britain gains access to AdvancedLogistics Britain spend 0 on tech rolls Britain roll 4,9,7,3,2,9 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishStrategicBombers moved from Cairo to Istanbul 1 britishStrategicBomber moved from Cairo to Istanbul 1 britishSubmarine moved from 150 Sea Zone to 92 Sea Zone 4 britishInfantrys moved from Dutch East Indies to 150 Sea Zone 2 britishBattleships, 2 britishCruisers, 10 britishDestroyers, 4 britishInfantrys, 9 britishSubmarines and 2 britishTransports moved from 150 Sea Zone to 88 Sea Zone Britain take 148 Sea Zone from Japan 4 britishInfantrys moved from 88 Sea Zone to Sumatra 2 britishMarines moved from Bombay to 75 Sea Zone 2 britishMarines and 1 britishTransport moved from 75 Sea Zone to 88 Sea Zone 2 britishMarines moved from 88 Sea Zone to Sumatra Combat - Britain Strategic bombing raid in Istanbul Bombing raid in Istanbul rolls: 5,5 and causes: 8 damage to unit: italianAirfield Bombing raid in Istanbul rolls: 5 and causes: 4 damage to unit: Rail Bombing raid in Istanbul causes 12 damage total. Damaged units is as follows: italianAirfield = 8, Rail = 4 1 italianAirfield owned by the Italy and 1 Rail owned by the Italy lost in Istanbul Battle in 92 Sea Zone Britain attack with 1 britishSubmarine Japan defend with 1 japaneseTransport Britain roll dice for 1 britishSubmarine in 92 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 japaneseTransport owned by the Japan lost in 92 Sea Zone Britain win with 1 britishSubmarine remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseTransport Battle in Sumatra Britain attack with 4 britishInfantrys and 2 britishMarines Japan defend with 1 Flagpole, 2 japaneseInfantrys and 2 japaneseMarines Britain roll dice for 2 britishBattleships and 2 britishCruisers in Sumatra, round 2 : 1/6 hits, 2.17 expected hits Britain roll dice for 4 britishInfantrys and 2 britishMarines in Sumatra, round 2 : 0/6 hits, 1.00 expected hits Japan roll dice for 2 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 2 : 3/4 hits, 2.17 expected hits 3 britishInfantrys owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Britain roll dice for 1 britishInfantry and 2 britishMarines in Sumatra, round 3 : 2/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry and 2 japaneseMarines in Sumatra, round 3 : 3/3 hits, 1.67 expected hits 1 britishInfantry owned by the Britain, 1 japaneseMarine owned by the Japan, 2 britishMarines owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan win with 1 japaneseMarine remaining. Battle score for attacker is -10 Casualties for Britain: 4 britishInfantrys and 2 britishMarines Casualties for Japan: 2 japaneseInfantrys and 1 japaneseMarine Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 3 britishStrategicBombers moved from Istanbul to Turkey 2 britishAirTransports moved from Gibraltar to Quebec 1 britishNavalFighter and 1 britishTacticalBomber moved from Cairo to Turkey 2 Materials and 2 britishAirTransports moved from Cameroon to Gold Coast 2 britishAirTransports moved from Gold Coast to Belgian Congo 1 britishNavalFighter moved from Queensland to Northwestern Australia 3 britishNavalFighters moved from Southwestern Australia to Northwestern Australia 3 britishInfantrys moved from Ontario to 1 Sea Zone 1 britishInfantry moved from Quebec to 1 Sea Zone 2 britishInfantrys moved from Quebec to 19 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 1 Sea Zone to 20 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 19 Sea Zone to 20 Sea Zone 6 britishInfantrys moved from 20 Sea Zone to Newfoundland 4 britishInfantrys moved from Newfoundland to 20 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 20 Sea Zone to 7 Sea Zone 4 britishInfantrys moved from 7 Sea Zone to Central Britain 3 britishTransports moved from 76 Sea Zone to 71 Sea Zone 1 britishTransport moved from 152 Sea Zone to 145 Sea Zone 1 britishInfantry moved from Dutch New Guinea to 145 Sea Zone 1 britishInfantry moved from Papua to 145 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 145 Sea Zone to 152 Sea Zone 2 britishInfantrys moved from 152 Sea Zone to Queensland 1 britishTransport moved from 152 Sea Zone to 160 Sea Zone 1 britishTransport moved from 161 Sea Zone to 159 Sea Zone 2 britishInfantrys moved from New Zealand to 159 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 159 Sea Zone to 160 Sea Zone 2 britishInfantrys moved from 160 Sea Zone to New South Wales 1 Train moved from Western Bengal to Bengal 1 Train, 1 britishArtillery and 1 britishInfantry moved from Bengal to Bombay 1 Material and 1 Train moved from Bombay to Western Bengal 1 Train and 2 britishInfantrys moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to Queensland 1 Train and 2 britishArtillerys moved from Queensland to Southwestern Australia 2 Materials and 2 Trucks moved from London to Southern Britain 2 Trucks moved from Southern Britain to London 1 Material, 2 Trucks and 1 britishAntiAirGun moved from London to Southern Britain 1 Material, 2 Trucks and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast 2 Trucks moved from Nigeria to Cameroon 2 Trucks and 2 britishInfantrys moved from Cameroon to Gold Coast 2 Trucks and 2 britishInfantrys moved from Bombay to Iraq 2 Trucks moved from Iraq to Southern Iran 1 Truck and 1 britishAntiTankGun moved from Bombay to Bengal 1 britishInfantry and 1 britishMech.Infantry moved from Nigeria to French West Africa 1 britishInfantry and 1 britishMech.Infantry moved from Belgian Congo to Nigeria 1 britishMech.Infantry moved from Bombay to Southern Iran 3 britishInfantrys moved from Central Britain to Southern Britain 2 britishInfantrys moved from Exiled Allies to Southern Britain 2 britishCombatEngineers and 3 britishInfantrys moved from London to Southern Britain 2 britishInfantrys moved from Sinai to Cairo 1 britishArtillery moved from Nigeria to Gold Coast 2 britishArtillerys, 1 britishCombatEngineer and 4 britishInfantrys moved from Bengal to Calcutta 1 britishInfantry moved from Rangoon to Bengal 2 britishInfantrys moved from Queensland to Southern Australia 1 britishInfantry moved from New South Wales to Southern Australia 2 britishArtillerys and 1 britishInfantry moved from Southern Australia to Northwestern Australia 1 britishInfantry moved from Southwestern Australia to Northwestern Australia Purchase Units - Britain Britain buy 2 Materials, 1 ResearchCenter, 1 britishBattleship, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishHull, 1 britishInfantry and 1 britishSubmarine; Remaining resources: 0 PUs; 6 techTokens; Place Units - Britain Units in Southern Britain being upgraded or consumed: 3 Materials 1 ResearchCenter and 1 britishEntrenchment placed in Southern Britain Units in 7 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship, 1 britishHull and 1 britishSubmarine placed in 7 Sea Zone 2 Materials, 1 britishCombatEngineer and 1 britishInfantry placed in London Turn Complete - Britain Britain collect 36 PUs; end with 36 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 39 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs Units generate 9 techTokens; Britain end with 15 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Calcutta change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Some Units in Western Bengal change ownership: 1 Material Purchase Units - Canada Canada buy 2 britishParatroopers and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishSubmarine placed in 19 Sea Zone 2 britishParatroopers placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishSubmarine Some Units in Quebec change ownership: 2 britishParatroopers Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishFactory, 2 britishInfantrys and 2 britishParatroopers; Remaining resources: 0 PUs; Place Units - ExiledAllies Units in Gold Coast being upgraded or consumed: 3 Materials 1 britishFactory placed in Gold Coast 2 britishParatroopers placed in Belgian Congo 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 20 PUs; end with 20 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 19 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 15 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 2 britishParatroopers Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Gold Coast change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 britishArtillery and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 1 britishArtillery and 2 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 1 britishArtillery, 2 britishCombatEngineers and 2 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - SouthAfrica 3 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 3 britishInfantrys Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 1 britishArtillery and 2 britishInfantrys placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry Some Units in Western Bengal change ownership: 1 Material Purchase Units - Australia Australia buy 1 britishHull and 1 britishMarine; Remaining resources: 0 PUs; Place Units - Australia 1 britishHull placed in 162 Sea Zone 1 britishMarine placed in New South Wales Turn Complete - Australia Australia collect 16 PUs; end with 16 PUs Units Change Ownership Some Units in New South Wales change ownership: 1 britishMarine Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
Japan : 2.17 Britain : -0.17 -
@colin go for :italy:
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TripleA Turn Summary: Australia round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 15 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 9 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 16 PUs Trigger britishaTAL: Britain gains access to AdvancedLogistics Britain spend 0 on tech rolls Britain roll 4,9,7,3,2,9 and gets 0 hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishStrategicBombers moved from Cairo to Istanbul 1 britishStrategicBomber moved from Cairo to Istanbul 1 britishSubmarine moved from 150 Sea Zone to 92 Sea Zone 4 britishInfantrys moved from Dutch East Indies to 150 Sea Zone 2 britishBattleships, 2 britishCruisers, 10 britishDestroyers, 4 britishInfantrys, 9 britishSubmarines and 2 britishTransports moved from 150 Sea Zone to 88 Sea Zone Britain take 148 Sea Zone from Japan 4 britishInfantrys moved from 88 Sea Zone to Sumatra 2 britishMarines moved from Bombay to 75 Sea Zone 2 britishMarines and 1 britishTransport moved from 75 Sea Zone to 88 Sea Zone 2 britishMarines moved from 88 Sea Zone to Sumatra Combat - Britain Strategic bombing raid in Istanbul Bombing raid in Istanbul rolls: 5,5 and causes: 8 damage to unit: italianAirfield Bombing raid in Istanbul rolls: 5 and causes: 4 damage to unit: Rail Bombing raid in Istanbul causes 12 damage total. Damaged units is as follows: italianAirfield = 8, Rail = 4 1 italianAirfield owned by the Italy and 1 Rail owned by the Italy lost in Istanbul Battle in 92 Sea Zone Britain attack with 1 britishSubmarine Japan defend with 1 japaneseTransport Britain roll dice for 1 britishSubmarine in 92 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 japaneseTransport owned by the Japan lost in 92 Sea Zone Britain win with 1 britishSubmarine remaining. Battle score for attacker is 7 Casualties for Japan: 1 japaneseTransport Battle in Sumatra Britain attack with 4 britishInfantrys and 2 britishMarines Japan defend with 1 Flagpole, 2 japaneseInfantrys and 2 japaneseMarines Britain roll dice for 2 britishBattleships and 2 britishCruisers in Sumatra, round 2 : 1/6 hits, 2.17 expected hits Britain roll dice for 4 britishInfantrys and 2 britishMarines in Sumatra, round 2 : 0/6 hits, 1.00 expected hits Japan roll dice for 2 japaneseInfantrys and 2 japaneseMarines in Sumatra, round 2 : 3/4 hits, 2.17 expected hits 3 britishInfantrys owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Britain roll dice for 1 britishInfantry and 2 britishMarines in Sumatra, round 3 : 2/3 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry and 2 japaneseMarines in Sumatra, round 3 : 3/3 hits, 1.67 expected hits 1 britishInfantry owned by the Britain, 1 japaneseMarine owned by the Japan, 2 britishMarines owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Sumatra Japan win with 1 japaneseMarine remaining. Battle score for attacker is -10 Casualties for Britain: 4 britishInfantrys and 2 britishMarines Casualties for Japan: 2 japaneseInfantrys and 1 japaneseMarine Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 3 britishStrategicBombers moved from Istanbul to Turkey 2 britishAirTransports moved from Gibraltar to Quebec 1 britishNavalFighter and 1 britishTacticalBomber moved from Cairo to Turkey 2 Materials and 2 britishAirTransports moved from Cameroon to Gold Coast 2 britishAirTransports moved from Gold Coast to Belgian Congo 1 britishNavalFighter moved from Queensland to Northwestern Australia 3 britishNavalFighters moved from Southwestern Australia to Northwestern Australia 3 britishInfantrys moved from Ontario to 1 Sea Zone 1 britishInfantry moved from Quebec to 1 Sea Zone 2 britishInfantrys moved from Quebec to 19 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 1 Sea Zone to 20 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 19 Sea Zone to 20 Sea Zone 6 britishInfantrys moved from 20 Sea Zone to Newfoundland 4 britishInfantrys moved from Newfoundland to 20 Sea Zone 4 britishInfantrys and 2 britishTransports moved from 20 Sea Zone to 7 Sea Zone 4 britishInfantrys moved from 7 Sea Zone to Central Britain 3 britishTransports moved from 76 Sea Zone to 71 Sea Zone 1 britishTransport moved from 152 Sea Zone to 145 Sea Zone 1 britishInfantry moved from Dutch New Guinea to 145 Sea Zone 1 britishInfantry moved from Papua to 145 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 145 Sea Zone to 152 Sea Zone 2 britishInfantrys moved from 152 Sea Zone to Queensland 1 britishTransport moved from 152 Sea Zone to 160 Sea Zone 1 britishTransport moved from 161 Sea Zone to 159 Sea Zone 2 britishInfantrys moved from New Zealand to 159 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 159 Sea Zone to 160 Sea Zone 2 britishInfantrys moved from 160 Sea Zone to New South Wales 1 Train moved from Western Bengal to Bengal 1 Train, 1 britishArtillery and 1 britishInfantry moved from Bengal to Bombay 1 Material and 1 Train moved from Bombay to Western Bengal 1 Train and 2 britishInfantrys moved from New South Wales to Southwestern Australia 1 Train moved from Southwestern Australia to Queensland 1 Train and 2 britishArtillerys moved from Queensland to Southwestern Australia 2 Materials and 2 Trucks moved from London to Southern Britain 2 Trucks moved from Southern Britain to London 1 Material, 2 Trucks and 1 britishAntiAirGun moved from London to Southern Britain 1 Material, 2 Trucks and 1 britishCombatEngineer moved from Belgian Congo to Gold Coast 2 Trucks moved from Nigeria to Cameroon 2 Trucks and 2 britishInfantrys moved from Cameroon to Gold Coast 2 Trucks and 2 britishInfantrys moved from Bombay to Iraq 2 Trucks moved from Iraq to Southern Iran 1 Truck and 1 britishAntiTankGun moved from Bombay to Bengal 1 britishInfantry and 1 britishMech.Infantry moved from Nigeria to French West Africa 1 britishInfantry and 1 britishMech.Infantry moved from Belgian Congo to Nigeria 1 britishMech.Infantry moved from Bombay to Southern Iran 3 britishInfantrys moved from Central Britain to Southern Britain 2 britishInfantrys moved from Exiled Allies to Southern Britain 2 britishCombatEngineers and 3 britishInfantrys moved from London to Southern Britain 2 britishInfantrys moved from Sinai to Cairo 1 britishArtillery moved from Nigeria to Gold Coast 2 britishArtillerys, 1 britishCombatEngineer and 4 britishInfantrys moved from Bengal to Calcutta 1 britishInfantry moved from Rangoon to Bengal 2 britishInfantrys moved from Queensland to Southern Australia 1 britishInfantry moved from New South Wales to Southern Australia 2 britishArtillerys and 1 britishInfantry moved from Southern Australia to Northwestern Australia 1 britishInfantry moved from Southwestern Australia to Northwestern Australia Purchase Units - Britain Britain buy 2 Materials, 1 ResearchCenter, 1 britishBattleship, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishHull, 1 britishInfantry and 1 britishSubmarine; Remaining resources: 0 PUs; 6 techTokens; Place Units - Britain Units in Southern Britain being upgraded or consumed: 3 Materials 1 ResearchCenter and 1 britishEntrenchment placed in Southern Britain Units in 7 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship, 1 britishHull and 1 britishSubmarine placed in 7 Sea Zone 2 Materials, 1 britishCombatEngineer and 1 britishInfantry placed in London Turn Complete - Britain Britain collect 36 PUs; end with 36 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 39 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs Units generate 9 techTokens; Britain end with 15 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 Material and 2 britishCombatEngineers Some Units in Calcutta change ownership: 1 britishCombatEngineer Some Units in Gold Coast change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Some Units in Western Bengal change ownership: 1 Material Purchase Units - Canada Canada buy 2 britishCombatEngineers and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 2 britishCombatEngineers placed in Quebec 1 britishSubmarine placed in 19 Sea Zone Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishSubmarine Some Units in Quebec change ownership: 2 britishCombatEngineers Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 1 britishFactory, 2 britishInfantrys and 2 britishParatroopers; Remaining resources: 0 PUs; Place Units - ExiledAllies Units in Gold Coast being upgraded or consumed: 3 Materials 1 britishFactory placed in Gold Coast 2 britishParatroopers placed in Belgian Congo 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 20 PUs; end with 20 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 19 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 17 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 15 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 2 britishParatroopers Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Gold Coast change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 britishArtillery and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 1 britishArtillery and 2 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 1 britishArtillery, 2 britishCombatEngineers and 2 britishInfantrys Purchase Units - SouthAfrica SouthAfrica buy 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - SouthAfrica 3 britishInfantrys placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 3 britishInfantrys Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 1 britishArtillery and 2 britishInfantrys placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery, 1 britishCombatEngineer and 2 britishInfantrys Some Units in Calcutta change ownership: 1 britishCombatEngineer and 1 britishInfantry Some Units in Western Bengal change ownership: 1 Material Purchase Units - Australia Australia buy 1 britishHull and 1 britishMarine; Remaining resources: 0 PUs; Place Units - Australia 1 britishHull placed in 162 Sea Zone 1 britishMarine placed in New South Wales Turn Complete - Australia Australia collect 16 PUs; end with 16 PUs Units Change Ownership Some Units in New South Wales change ownership: 1 britishMarine Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
Japan : 2.17 Britain : -0.17 -
@colin sorry tiny adjustment figure more engineers are probably more usefull than more paratroopers at this point.

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TripleA Turn Summary: Italy round 16
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - Italy Trigger italianaTAP: Italy gains access to AdvancedProduction Italy spend 0 on tech rolls Italy roll 6,3,1,5,10,5,1,2,1 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Tobruk to Al Kufrah Italy take Western Egypt from Egypt Combat - Italy Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianProd: Italy has 1 Material placed in Rome 1 italianAntiAirGun, 2 italianInfantrys, 1 italianMech.Infantry and 4 italianTanks moved from Tobruk to Al Kufrah 1 italianArtillery and 2 italianInfantrys moved from Southern Italy to 46 Sea Zone 1 italianArtillery, 2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 1 italianArtillery and 2 italianInfantrys moved from 51 Sea Zone to Tobruk 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 3 italianInfantrys moved from Greece to 50 Sea Zone 3 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 3 italianInfantrys moved from 51 Sea Zone to Tobruk 2 italianArtillerys and 1 italianInfantry moved from Western Turkey to 52 Sea Zone 2 italianArtillerys, 1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 51 Sea Zone 2 italianArtillerys and 1 italianInfantry moved from 51 Sea Zone to Tobruk 1 italianInfantry moved from Greece to 52 Sea Zone 1 italianAntiTankGun and 1 italianMech.Infantry moved from Western Turkey to 52 Sea Zone 1 italianAntiTankGun, 1 italianInfantry, 1 italianMech.Infantry and 1 italianTransport moved from 52 Sea Zone to 51 Sea Zone 1 italianAntiTankGun, 1 italianInfantry and 1 italianMech.Infantry moved from 51 Sea Zone to Tobruk 1 italianBattleship, 2 italianCruisers and 3 italianDestroyers moved from 52 Sea Zone to 51 Sea Zone 1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone 3 italianInfantrys moved from Rome to 46 Sea Zone 1 italianDestroyer, 3 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 43 Sea Zone 3 italianInfantrys moved from 43 Sea Zone to Morrocco 1 italianNavalFighter moved from Southern Italy to Morrocco 1 italianFighter moved from Northern Spain to Southern Spain 1 Train moved from Northern Spain to Northern Italy 1 Train and 1 italianAntiAirGun moved from Northern Italy to Southern Spain 1 Train moved from Southern Spain to Madrid 1 italianInfantry moved from Northern Spain to Southern Spain 1 Truck and 1 italianAntiAirGun moved from Rome to Southern Yugoslavia 1 Truck moved from Northern Yugoslavia to Rome 1 Material and 1 italianAirTransport moved from Rome to Sicily 1 italianAirTransport moved from Sicily to Rome 1 italianInfantry moved from Rome to Southern Italy 1 italianDestroyer moved from 51 Sea Zone to 50 Sea Zone 1 italianCruiser moved from 51 Sea Zone to 50 Sea Zone Purchase Units - Italy Italy buy 1 Material, 1 italianCombatEngineer, 4 italianInfantrys, 1 italianMarine and 2 italianTransports; Remaining resources: 2 PUs; 9 techTokens; Place Units - Italy 1 italianInfantry and 1 italianMarine placed in Greece 1 italianCombatEngineer and 3 italianInfantrys placed in Rome 2 italianTransports placed in 50 Sea Zone 1 Material placed in Southern Italy Turn Complete - Italy Italy collect 38 PUs; end with 40 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 43 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
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@ubernaut back to you
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TripleA Move Summary: Usa round 16
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 16 Research Technology - Usa Usa spend 0 on tech rolls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel 4 americanInfantrys and 2 americanMarines moved from Azores to 39 Sea Zone 6 americanInfantrys moved from Azores to 40 Sea Zone 1 americanAdvancedSubmarine, 1 americanHeavyDestroyer, 4 americanInfantrys, 2 americanMarines and 3 americanTransports moved from 39 Sea Zone to 41 Sea Zone 1 americanBattleship, 1 americanCarrier, 1 americanCruiser, 5 americanDestroyers, 6 americanInfantrys, 2 americanNavalFighters, 5 americanSubmarines and 4 americanTransports moved from 40 Sea Zone to 41 Sea Zone 2 americanMarines moved from Gibraltar to 41 Sea Zone 10 americanInfantrys and 4 americanMarines moved from 41 Sea Zone to Southern Spain 2 americanNavalFighters moved from 41 Sea Zone to Southern Spain 1 americanNavalFighter and 1 americanTank moved from Gibraltar to Southern Spain 1 americanAirTransport and 1 americanParatrooper moved from Azores to Southern Spain -
@colin got a quickie if you are around
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