TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3
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@colin :russia: stats
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TripleA Turn Summary: Brazil round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - Brazil Combat - Brazil Non Combat Move - Brazil 1 brazilianFighter moved from Gibraltar to West Africa 1 brazilianFighter moved from Eastern Brazil to West Africa 2 brazilianDestroyers, 2 brazilianSubmarines and 2 brazilianTransports moved from 62 Sea Zone to 41 Sea Zone 1 brazilianTransport moved from 62 Sea Zone to 65 Sea Zone 1 brazilianCombatEngineer and 1 brazilianInfantry moved from Eastern Brazil to Rio de Janeiro Purchase Units - Brazil Brazil buy 1 brazilianArtillery and 1 brazilianInfantry; Remaining resources: 0 PUs; Place Units - Brazil 1 brazilianArtillery and 1 brazilianInfantry placed in Rio de Janeiro Turn Complete - Brazil Brazil collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thailand round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Training Troops - Manchuria Manchuria collect 0 PUs; end with 14 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 10 PUs Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan roll 1,12,1,4,11,9,11,8,7 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover AdvancedLogistics Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 15 japaneseArtillerys, 3 japaneseCombatEngineers, 25 japaneseInfantrys and 5 japaneseTanks moved from Burma to Bengal 1 japaneseInfantry moved from Rangoon to Bengal 1 japaneseInfantry moved from Peking to Shansi Japan take Shansi from China 1 japaneseInfantry moved from Peking to Chahar Manchuria take Chahar from Russia 1 japaneseArtillery and 3 japaneseInfantrys moved from Shantung to Anhwei Combat - Japan Battle in Bengal Japan attack with 15 japaneseArtillerys, 3 japaneseCombatEngineers, 26 japaneseInfantrys and 5 japaneseTanks Britain defend with 1 Flagpole, 1 Rail, 1 britishEntrenchment and 2 britishInfantrys Japan roll dice for 15 japaneseArtillerys, 3 japaneseCombatEngineers, 26 japaneseInfantrys and 5 japaneseTanks in Bengal, round 2 : 10/49 hits, 10.25 expected hits Britain roll dice for 1 britishEntrenchment and 2 britishInfantrys in Bengal, round 2 : 1/3 hits, 1.33 expected hits 2 britishInfantrys owned by the Britain, 1 britishEntrenchment owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal Japan win, taking Bengal from Britain with 15 japaneseArtillerys, 3 japaneseCombatEngineers, 25 japaneseInfantrys and 5 japaneseTanks remaining. Battle score for attacker is 9 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishEntrenchment and 2 britishInfantrys Battle in Anhwei Japan attack with 1 japaneseArtillery and 3 japaneseInfantrys China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery and 3 japaneseInfantrys in Anhwei, round 2 : 4/4 hits, 0.83 expected hits China roll dice for 1 chineseInfantry in Anhwei, round 2 : 0/1 hits, 0.25 expected hits 1 chineseInfantry owned by the China lost in Anhwei Japan win, taking Anhwei from China with 1 japaneseArtillery and 3 japaneseInfantrys remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 5 japaneseBattleships, 14 japaneseCruisers and 26 japaneseDestroyers moved from 99 Sea Zone to 123 Sea Zone 4 japaneseCarriers and 8 japaneseNavalFighters moved from 99 Sea Zone to 123 Sea Zone 2 japaneseDestroyers moved from 96 Sea Zone to 123 Sea Zone 1 Material and 1 japaneseAirTransport moved from Tokyo to Marianas Island 1 japaneseInfantry moved from Thailand to Burma 3 japaneseSubmarines moved from 130 Sea Zone to 127 Sea Zone 3 japaneseSubmarines moved from 129 Sea Zone to 127 Sea Zone 1 japaneseFighter moved from Japan to Marianas Island 2 japaneseTransports moved from 97 Sea Zone to 99 Sea Zone 1 japaneseInfantry and 2 japaneseMarines moved from Tokyo to 99 Sea Zone 1 japaneseCombatEngineer moved from Japan to 99 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry, 2 japaneseMarines and 2 japaneseTransports moved from 99 Sea Zone to 123 Sea Zone 1 japaneseCombatEngineer, 1 japaneseInfantry and 2 japaneseMarines moved from 123 Sea Zone to Marianas Island 1 japaneseAirTransport moved from Japan to Tokyo 1 japaneseInfantry moved from Tokyo to Japan 2 japaneseFighters moved from Japan to Marianas Island 1 japaneseAirTransport moved from Manchuria to Tokyo 1 Train moved from Shanghai to Peking 3 japaneseFighters moved from Manchuria to Japan 1 japaneseInfantry moved from Peking to Shantung 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Peking to Manchuria Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseBattleship, 1 japaneseCombatEngineer, 2 japaneseCruisers, 3 japaneseDestroyers and 3 japaneseMarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 japaneseCombatEngineer and 3 japaneseMarines placed in Tokyo 1 japaneseDestroyer placed in 93 Sea Zone Units in 99 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship and 2 japaneseCruisers placed in 99 Sea Zone 2 japaneseDestroyers placed in 99 Sea Zone Units in Marianas Island being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Marianas Island Activate Technology - Japan Japan activating AdvancedLogistics Trigger japaneseAL1: Setting transportCapacity to 7 for unitAttachment attached to japaneseTransport Trigger japaneseAL2: Setting transportCapacity to 4 for unitAttachment attached to japaneseAirTransport Trigger japaneseAL3: Setting maxScrambleCount to 4 for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 66 PUs; end with 66 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 69 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Manchuria change ownership: 5 japaneseCombatEngineers Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 5 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 8 PUs; end with 13 PUs Some Units in Manchuria change ownership: 5 japaneseCombatEngineers and 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 1 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turning on Edit Mode EDIT: Removing units owned by Japan from Burma: 1 japaneseInfantry EDIT: Adding units owned by Japan to Thailand: 1 japaneseInfantry EDIT: Turning off Edit Mode Turn Complete - Thailand Thailand collect 9 PUs; end with 10 PUs Units Change Ownership Some Units in Burma change ownership: 2 japaneseCombatEngineers Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan : 2.92 China : -0.25 Britain : -0.33 -
@ubernaut back to you
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TripleA Turn Summary: China round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Combat Move - China Trigger chineseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger chineseL4: Setting movement to 6 for unitAttachment attached to Train Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Shensi to Anhwei 3 chineseArtillerys, 1 chineseCombatEngineer, 3 chineseInfantrys and 3 chineseMech.Infantrys moved from Hunan to Anhwei 3 chineseTanks moved from Kweichow to Anhwei 1 chineseInfantry moved from Hunan to Kwangtung China take Kwangtung from Japan 1 chineseInfantry moved from Kweichow to Kwangsi China take Kwangsi from Japan 1 chineseTank moved from Kweichow to Yunnan China take Yunnan from Japan 1 chineseTank moved from Yunnan to Kweichow Combat - China Battle in Anhwei China attack with 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys, 3 chineseMech.Infantrys and 3 chineseTanks Japan defend with 1 Flagpole, 1 japaneseArtillery and 3 japaneseInfantrys China roll dice for 3 chineseArtillerys, 1 chineseCombatEngineer, 4 chineseInfantrys, 3 chineseMech.Infantrys and 3 chineseTanks in Anhwei, round 2 : 5/14 hits, 4.08 expected hits Japan roll dice for 1 japaneseArtillery and 3 japaneseInfantrys in Anhwei, round 2 : 1/4 hits, 1.08 expected hits 1 japaneseArtillery owned by the Japan, 1 chineseInfantry owned by the China and 3 japaneseInfantrys owned by the Japan lost in Anhwei China win, taking Anhwei from Japan with 3 chineseArtillerys, 1 chineseCombatEngineer, 3 chineseInfantrys, 3 chineseMech.Infantrys and 3 chineseTanks remaining. Battle score for attacker is 10 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseArtillery and 3 japaneseInfantrys Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger chineseL5: Setting movement to 5 for unitAttachment attached to Train Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 Truck moved from Altay to Singkiang 1 Truck and 1 chineseInfantry moved from Singkiang to Western Szechwan 2 Materials and 2 Trucks moved from Tsinghai to Hupeh 2 Trucks moved from Hupeh to Chungking 1 Truck moved from Hupeh to Singkiang 1 Truck moved from Eastern Szechwan to Singkiang 1 Material, 4 chineseAntiAirGuns and 5 chineseMech.Infantrys moved from Chungking to Hupeh 5 chineseMech.Infantrys moved from Hupeh to Chungking 2 chineseMech.Infantrys moved from Chungking to Tsinghai 3 chineseMech.Infantrys moved from Hunan to Chungking 2 chineseInfantrys moved from Singkiang to Tsinghai 2 chineseInfantrys moved from Tsinghai to Kansu 1 chineseCombatEngineer moved from Kansu to Hupeh 1 chineseInfantry moved from Hupeh to Shensi Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 Truck, 1 chineseAlpineInfantry, 1 chineseBarracks, 1 chineseCombatEngineer, 1 chineseInfantry, 1 chineseMech.Infantry and 1 chineseTank; Remaining resources: 15 PUs; 12 techTokens; Place Units - China Units in Hupeh being upgraded or consumed: 3 Materials 1 chineseBarracks placed in Hupeh 1 Truck, 1 chineseMech.Infantry and 1 chineseTank placed in Chungking 1 chineseAlpineInfantry, 1 chineseCombatEngineer and 1 chineseInfantry placed in Singkiang Turn Complete - China China collect 32 PUs; end with 47 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 50 PUs Units generate 3 techTokens; China end with 15 techTokensCombat Hit Differential Summary :
China : 0.92 Japan : -0.08 -
@colin :china: stats
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TripleA Move Summary: Britain round 20
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover ImprovedSpecialWarfare Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan 3 britishStrategicBombers moved from Cairo to Greece 1 britishMarine moved from Java to 148 Sea Zone 1 britishMarine and 1 britishTransport moved from 148 Sea Zone to 149 Sea Zone 1 britishInfantry moved from Southwestern Australia to 149 Sea Zone 1 britishInfantry moved from Northwestern Australia to 149 Sea Zone 2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 149 Sea Zone to 150 Sea Zone 2 britishInfantrys and 1 britishMarine moved from 150 Sea Zone to Dutch East Indies 1 britishInfantry moved from Sumatra to 88 Sea Zone 2 britishBattleships, 1 britishInfantry and 1 britishTransport moved from 88 Sea Zone to 85 Sea Zone 1 britishInfantry moved from Calcutta to 85 Sea Zone 2 britishInfantrys moved from 85 Sea Zone to Bengal 2 britishNavalFighters moved from 88 Sea Zone to 93 Sea Zone 1 britishSubmarine moved from 148 Sea Zone to 93 Sea Zone 2 britishMarines moved from Sumatra to 88 Sea Zone 2 britishMarines and 1 britishTransport moved from 88 Sea Zone to 87 Sea Zone 2 britishMarines moved from 87 Sea Zone to Malay -
@colin quickie if you are up/around
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@ubernaut I can do it now
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TripleA Turn Summary: Australia round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 18 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain roll 12,11,9,12,8,1,11,10,3 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedSpecialWarfare Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 3 britishStrategicBombers moved from Cairo to Greece 1 britishMarine moved from Java to 148 Sea Zone 1 britishMarine and 1 britishTransport moved from 148 Sea Zone to 149 Sea Zone 1 britishInfantry moved from Southwestern Australia to 149 Sea Zone 1 britishInfantry moved from Northwestern Australia to 149 Sea Zone 2 britishInfantrys, 1 britishMarine and 1 britishTransport moved from 149 Sea Zone to 150 Sea Zone 2 britishInfantrys and 1 britishMarine moved from 150 Sea Zone to Dutch East Indies 1 britishInfantry moved from Sumatra to 88 Sea Zone 2 britishBattleships, 1 britishInfantry and 1 britishTransport moved from 88 Sea Zone to 85 Sea Zone 1 britishInfantry moved from Calcutta to 85 Sea Zone 2 britishInfantrys moved from 85 Sea Zone to Bengal 2 britishNavalFighters moved from 88 Sea Zone to 93 Sea Zone 1 britishSubmarine moved from 148 Sea Zone to 93 Sea Zone 2 britishMarines moved from Sumatra to 88 Sea Zone 2 britishMarines and 1 britishTransport moved from 88 Sea Zone to 87 Sea Zone 2 britishMarines moved from 87 Sea Zone to Malay Combat - Britain Strategic bombing raid in Greece AntiAircraftGun fire in Greece : 0/1 hits, 0.08 expected hits Bombing raid in Greece rolls: 0,0,0 and causes: 0 damage to unit: italianBarracks Bombing raid in Greece causes 0 damage total. Battle in Malay Battle in Bengal Britain attack with 2 britishInfantrys Japan defend with 1 Flagpole, 1 Rail, 15 japaneseArtillerys, 3 japaneseCombatEngineers, 25 japaneseInfantrys and 5 japaneseTanks Britain roll dice for 2 britishBattleships in Bengal, round 2 : 3/4 hits, 1.67 expected hits Britain roll dice for 2 britishInfantrys in Bengal, round 2 : 1/2 hits, 0.33 expected hits Japan roll dice for 15 japaneseArtillerys, 3 japaneseCombatEngineers, 25 japaneseInfantrys and 5 japaneseTanks in Bengal, round 2 : 17/48 hits, 15.58 expected hits 2 britishInfantrys owned by the Britain and 4 japaneseInfantrys owned by the Japan lost in Bengal Japan win, taking Malay from Thailand with 15 japaneseArtillerys, 3 japaneseCombatEngineers, 21 japaneseInfantrys and 5 japaneseTanks remaining. Battle score for attacker is 6 Casualties for Britain: 2 britishInfantrys Casualties for Japan: 4 japaneseInfantrys Battle in Dutch East Indies Britain attack with 2 britishInfantrys and 1 britishMarine Japan defend with 1 Flagpole and 1 japaneseInfantry Britain roll dice for 2 britishInfantrys and 1 britishMarine in Dutch East Indies, round 2 : 1/3 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Dutch East Indies, round 2 : 0/1 hits, 0.42 expected hits 1 japaneseInfantry owned by the Japan lost in Dutch East Indies Britain win, taking Dutch East Indies from Japan with 2 britishInfantrys and 1 britishMarine remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Battle in 93 Sea Zone Britain attack with 2 britishNavalFighters and 1 britishSubmarine Japan defend with 1 japaneseDestroyer Britain roll dice for 1 britishSubmarine in 93 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Britain roll dice for 2 britishNavalFighters in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japan roll dice for 1 japaneseDestroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.25 expected hits 1 britishSubmarine owned by the Britain and 1 japaneseDestroyer owned by the Japan lost in 93 Sea Zone Britain win with 2 britishNavalFighters remaining. Battle score for attacker is 1 Casualties for Britain: 1 britishSubmarine Casualties for Japan: 1 japaneseDestroyer Trigger LiberationSpain3: Setting switch to true for conditionAttachmentLiberationSpain attached to Spain Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishInfantry Trigger britishAL6: Setting isAirTransportable to true for unitAttachment attached to britishMarine Trigger IncomeRegulationEA1: Setting switch to true for conditionAttachmentYesEA attached to ExiledAllies Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishInfantry Trigger britishAL7: Setting isAirTransportable to false for unitAttachment attached to britishMarine Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger britishAP2: Britain has 1 Material placed in London Trigger britishProd1: Britain has 1 Material placed in London 3 britishStrategicBombers moved from Greece to Cairo 2 britishNavalFighters moved from 93 Sea Zone to 87 Sea Zone 1 britishAirTransport moved from Central Britain to Ontario 1 britishAirTransport moved from Central Britain to Quebec 1 britishNavalFighter moved from Exiled Allies to Southern Britain 1 britishAirTransport and 2 britishInfantrys moved from Cairo to Western Turkey 1 britishAirTransport moved from Western Turkey to Turkey 1 britishNavalFighter moved from Cairo to Turkey 1 britishAirTransport, 2 britishInfantrys and 1 britishTacticalBomber moved from Cairo to Bombay 1 britishAirTransport and 2 britishInfantrys moved from Belgian Congo to Bombay 6 britishNavalFighters moved from Ceylon to Calcutta 1 britishDestroyer and 1 britishSubmarine moved from 19 Sea Zone to 39 Sea Zone 1 britishDestroyer and 1 britishSubmarine moved from 39 Sea Zone to 41 Sea Zone 1 britishSubmarine moved from 33 Sea Zone to 41 Sea Zone 4 britishBattleships, 4 britishCruisers, 7 britishDestroyers, 6 britishSubmarines and 7 britishTransports moved from 61 Sea Zone to 41 Sea Zone 2 britishInfantrys moved from Kenya Uganda to 76 Sea Zone 2 britishArtillerys and 2 britishInfantrys moved from Italian Somaliland to 76 Sea Zone 2 britishArtillerys, 4 britishInfantrys and 3 britishTransports moved from 76 Sea Zone to 73 Sea Zone 3 britishInfantrys moved from Abyssinia to 73 Sea Zone 2 britishArtillerys, 7 britishInfantrys and 3 britishTransports moved from 73 Sea Zone to 75 Sea Zone 2 britishArtillerys and 7 britishInfantrys moved from 75 Sea Zone to Bombay 2 britishArtillerys and 4 britishInfantrys moved from Bombay to 75 Sea Zone 2 britishArtillerys, 4 britishInfantrys and 2 britishTransports moved from 75 Sea Zone to 85 Sea Zone 2 britishArtillerys and 4 britishInfantrys moved from 85 Sea Zone to Calcutta 1 britishCarrier and 2 britishCruisers moved from 88 Sea Zone to 87 Sea Zone 3 britishArtillerys and 1 britishMech.Infantry moved from Southwestern Australia to 149 Sea Zone 3 britishArtillerys and 1 britishTank moved from Northwestern Australia to 149 Sea Zone 6 britishArtillerys, 1 britishMech.Infantry, 1 britishTank and 3 britishTransports moved from 149 Sea Zone to 88 Sea Zone 6 britishArtillerys, 1 britishMech.Infantry and 1 britishTank moved from 88 Sea Zone to Sumatra 2 britishTransports moved from 148 Sea Zone to 149 Sea Zone 10 britishDestroyers and 9 britishSubmarines moved from 148 Sea Zone to 88 Sea Zone 1 Train moved from Bombay to Iraq 1 Train and 3 britishInfantrys moved from Iraq to Eastern Madras 1 Train moved from Southwestern Australia to New South Wales 1 Truck moved from Southern Britain to Central Britain 1 Truck and 1 britishAntiAirGun moved from Central Britain to Southern Britain 1 Truck moved from Southern Britain to London 1 Material and 1 Truck moved from London to Southern Britain 2 Trucks moved from Southern Britain to London 2 Trucks and 2 britishArtillerys moved from Anglo Egyptian Sudan to Western Egypt 2 Trucks moved from Western Egypt to Cairo 2 Trucks, 1 britishAntiTankGun and 1 britishInfantry moved from Abyssinia to Western Egypt 1 Material and 1 Truck moved from Gold Coast to West Africa 1 Truck moved from West Africa to French West Africa 1 Material and 1 Truck moved from Cape Town to Belgian Congo 1 Material and 1 Truck moved from Bombay to Calcutta 2 Trucks moved from Calcutta to Bombay 1 britishTank moved from Central Britain to Southern Britain 1 Material and 1 britishMech.Infantry moved from London to Southern Britain 2 britishInfantrys, 2 britishMech.Infantrys and 2 britishTanks moved from Southern Iran to New Dehli 6 britishMarines moved from Central Britain to Southern Britain 6 britishInfantrys moved from Southern Britain to Central Britain 3 britishInfantrys moved from London to Central Britain 6 britishArtillerys, 2 britishCombatEngineers and 8 britishInfantrys moved from Cairo to Western Egypt 1 britishAntiTankGun moved from Abyssinia to Anglo Egyptian Sudan 2 britishInfantrys moved from Iraq to Syria 9 britishInfantrys moved from Bombay to New Dehli 1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras 1 britishAntiTankGun, 6 britishArtillerys, 3 britishCombatEngineers and 26 britishInfantrys moved from Western Bengal to Calcutta Purchase Units - Britain Britain buy 1 Rail, 3 britishAntiAirGuns, 1 britishEntrenchment, 2 britishInfantrys and 2 britishNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in Southern Britain being upgraded or consumed: 2 Materials 1 Rail and 1 britishEntrenchment placed in Southern Britain 1 britishAntiAirGun, 2 britishInfantrys and 1 britishNavalFighter placed in London 2 britishAntiAirGuns and 1 britishNavalFighter placed in Central Britain Activate Technology - Britain Britain activating ImprovedSpecialWarfare Trigger britishImpSW1: Setting defense to 4 for unitAttachment attached to britishParatrooper Trigger britishImpSW9: Setting isAirTransportable to true for unitAttachment attached to britishAlpineInfantry Trigger britishImpSW2: Setting attack to 3 for unitAttachment attached to britishAlpineInfantry Trigger britishImpSW2: Setting attack to 3 for unitAttachment attached to britishMarine Trigger britishImpSW2: Setting attack to 3 for unitAttachment attached to britishCombatEngineer Trigger britishImpSW8: Britain is added to UnitSupportAttachment attached to:UnitType{name=britishAirTransport} with name:supportAttachmentAirtranbritish3 Britain giving technology to Usa: ImprovedSpecialWarfare Turn Complete - Britain Britain collect 36 PUs; end with 36 PUs Trigger britishAP1: Britain met a national objective for an additional 3 PUs; end with 39 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 42 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 44 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 45 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 46 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 47 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Belgian Congo change ownership: 1 Material Some Units in Bombay change ownership: 1 Material Some Units in Calcutta change ownership: 1 Material and 3 britishCombatEngineers Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineer Some Units in West Africa change ownership: 1 Material and 1 britishCombatEngineer Some Units in Western Egypt change ownership: 2 britishCombatEngineers Purchase Units - Canada Canada buy 1 Material, 2 britishInfantrys and 1 britishParatrooper; Remaining resources: 0 PUs; Place Units - Canada 1 Material and 1 britishInfantry placed in Ontario 1 britishInfantry and 1 britishParatrooper placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Ontario change ownership: 1 Material and 1 britishInfantry Some Units in Quebec change ownership: 1 britishInfantry and 1 britishParatrooper Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 Materials, 1 Truck, 1 britishAirfield and 1 britishCombatEngineer; Remaining resources: 1 PUs; Place Units - ExiledAllies Units in West Africa being upgraded or consumed: 1 Material 1 britishAirfield placed in West Africa 2 Materials placed in Gold Coast 1 Truck and 1 britishCombatEngineer placed in Belgian Congo Turn Complete - ExiledAllies ExiledAllies collect 25 PUs; end with 26 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 25 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 24 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 21 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 1 Material, 1 Truck and 1 britishCombatEngineer Some Units in Gold Coast change ownership: 2 Materials Some Units in West Africa change ownership: 1 britishCombatEngineer Purchase Units - Egypt Trigger britishImpSW5: Egypt has their production frontier changed to: britishMinorInfProduction Egypt buy 1 britishArtillery and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - Egypt 1 britishArtillery and 2 britishInfantrys placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Cairo change ownership: 1 britishArtillery and 2 britishInfantrys Some Units in Western Egypt change ownership: 2 britishCombatEngineers Purchase Units - SouthAfrica Trigger britishImpSW6: SouthAfrica has their production frontier changed to: britishMinorInfProduction SouthAfrica buy 1 Material and 1 Truck; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 Material and 1 Truck placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 Material and 1 Truck Purchase Units - India Trigger britishImpSW7: India has their production frontier changed to: britishMinorInfProduction India buy 1 britishEntrenchment and 4 britishInfantrys; Remaining resources: 0 PUs; Place Units - India Units in Calcutta being upgraded or consumed: 1 Material 1 britishEntrenchment and 2 britishInfantrys placed in Calcutta 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 2 britishInfantrys Some Units in Calcutta change ownership: 3 britishCombatEngineers and 2 britishInfantrys Purchase Units - Australia Australia buy 2 britishInfantrys, 1 britishMarine and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Australia 1 britishSubmarine placed in 149 Sea Zone 2 britishInfantrys and 1 britishMarine placed in New South Wales Turn Complete - Australia Australia collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 149 Sea Zone change ownership: 1 britishSubmarine Some Units in New South Wales change ownership: 2 britishInfantrys and 1 britishMarine Some Units in Northwestern Australia change ownership: 1 britishCombatEngineer Some Units in Southwestern Australia change ownership: 1 britishCombatEngineerCombat Hit Differential Summary :
AntiAircraftGun fire in Greece : : -0.08 Japan : 1.75 Britain : 2.08 -
@colin just under the wire

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TripleA Turn Summary: Italy round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Italy Trigger italianaTITB: Italy gains access to ImprovedTacticalBombers Trigger italianaTIFR: Italy gains access to IncreasedFighterRange Italy spend 0 on tech rolls Italy roll 8,5,1,6,3,5,5,4,5 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianBattleships, 3 italianCruisers and 5 italianDestroyers moved from 55 Sea Zone to 56 Sea Zone 5 italianTransports moved from 55 Sea Zone to 56 Sea Zone 1 italianInfantry moved from Crimea to 56 Sea Zone 2 italianInfantrys moved from Southern Ukraine to 56 Sea Zone 3 italianMarines moved from Eastern Ukraine to 56 Sea Zone 3 italianArtillerys moved from Eastern Ukraine to 56 Sea Zone 6 italianInfantrys moved from Eastern Ukraine to 56 Sea Zone 3 italianArtillerys, 9 italianInfantrys and 3 italianMarines moved from 56 Sea Zone to Eastern Turkey 3 italianNavalFighters moved from Southern Ukraine to 56 Sea Zone Combat - Italy Battle in 56 Sea Zone Italy attack with 2 italianBattleships, 3 italianCruisers, 5 italianDestroyers, 3 italianNavalFighters and 5 italianTransports Russia defend with 1 russianDestroyer, 13 russianSubmarines and 1 russianTransport DepthChargeAttack fire in 56 Sea Zone : 1/5 hits, 1.25 expected hits 1 russianSubmarine owned by the Russia lost in 56 Sea Zone 12 russianSubmarines owned by the Russia Submerged Italy roll dice for 2 italianBattleships, 3 italianCruisers, 5 italianDestroyers, 3 italianNavalFighters and 5 italianTransports in 56 Sea Zone, round 2 : 6/15 hits, 6.83 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 56 Sea Zone Italy win, taking 56 Sea Zone from Neutral with 2 italianBattleships, 3 italianCruisers, 5 italianDestroyers, 3 italianNavalFighters and 5 italianTransports remaining. Battle score for attacker is 22 Casualties for Russia: 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Battle in Eastern Turkey Italy attack with 3 italianArtillerys, 9 italianInfantrys and 3 italianMarines Turkey defend with 1 Flagpole and 1 turkishEntrenchment Italy roll dice for 3 italianArtillerys, 9 italianInfantrys and 3 italianMarines in Eastern Turkey, round 2 : 2/15 hits, 2.25 expected hits Turkey roll dice for 1 turkishEntrenchment in Eastern Turkey, round 2 : 1/1 hits, 0.67 expected hits 1 turkishEntrenchment owned by the Turkey and 1 italianInfantry owned by the Italy lost in Eastern Turkey Italy win, taking Eastern Turkey from Turkey with 3 italianArtillerys, 8 italianInfantrys and 3 italianMarines remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Casualties for Turkey: 1 turkishEntrenchment Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianProd: Italy has 1 Material placed in Rome 1 Material and 1 italianAirTransport moved from Northern Italy to Southern Ukraine 1 italianAirTransport moved from Southern Ukraine to Rome 3 italianNavalFighters moved from 56 Sea Zone to Southern Ukraine 1 italianNavalFighter moved from Southern Italy to Southern Ukraine 2 italianArtillerys and 2 italianMech.Infantrys moved from Eastern Ukraine to Southern Ukraine 2 italianInfantrys and 2 italianMarines moved from Greece to Istanbul 1 italianCruiser, 3 italianDestroyers and 3 italianTransports moved from 46 Sea Zone to 50 Sea Zone 1 italianFighter moved from Northern Spain to Greece 1 Train, 1 italianAlpineInfantry and 2 italianInfantrys moved from Rome to Romania 1 Train moved from Romania to Rome 2 Trucks and 2 italianArtillerys moved from Northern Italy to Romania 2 Trucks moved from Romania to Northern Yugoslavia 4 italianInfantrys and 5 italianTanks moved from Al Kufrah to Cyrenaica 1 italianAntiAirGun, 1 italianAntiTankGun, 3 italianInfantrys and 2 italianMech.Infantrys moved from Tobruk to Cyrenaica Purchase Units - Italy Italy buy 1 italianAirfield, 4 italianAlpineInfantrys, 2 italianArtillerys, 1 italianCombatEngineer and 1 italianCruiser; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy Units in Southern Ukraine being upgraded or consumed: 1 Material 1 italianAirfield placed in Southern Ukraine 3 italianAlpineInfantrys placed in Sicily 1 italianAlpineInfantry and 1 italianCombatEngineer placed in Greece 2 italianArtillerys placed in Southern Italy 1 italianCruiser placed in 50 Sea Zone Turn Complete - Italy Italy collect 38 PUs; end with 38 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 41 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
Turkey : 0.33 DepthChargeAttack fire in 56 Sea Zone : : -0.25 Italy : -1.08 Russia : -0.33 -
@ubernaut back to you
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TripleA Turn Summary: Italy round 20
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6
Game History
Round: 20 Research Technology - Italy Trigger italianaTITB: Italy gains access to ImprovedTacticalBombers Trigger italianaTIFR: Italy gains access to IncreasedFighterRange Italy spend 0 on tech rolls Italy roll 8,5,1,6,3,5,5,4,5 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 2 italianBattleships, 3 italianCruisers and 5 italianDestroyers moved from 55 Sea Zone to 56 Sea Zone 5 italianTransports moved from 55 Sea Zone to 56 Sea Zone 1 italianInfantry moved from Crimea to 56 Sea Zone 2 italianInfantrys moved from Southern Ukraine to 56 Sea Zone 3 italianMarines moved from Eastern Ukraine to 56 Sea Zone 3 italianArtillerys moved from Eastern Ukraine to 56 Sea Zone 6 italianInfantrys moved from Eastern Ukraine to 56 Sea Zone 3 italianArtillerys, 9 italianInfantrys and 3 italianMarines moved from 56 Sea Zone to Eastern Turkey 3 italianNavalFighters moved from Southern Ukraine to 56 Sea Zone Combat - Italy Battle in 56 Sea Zone Italy attack with 2 italianBattleships, 3 italianCruisers, 5 italianDestroyers, 3 italianNavalFighters and 5 italianTransports Russia defend with 1 russianDestroyer, 13 russianSubmarines and 1 russianTransport DepthChargeAttack fire in 56 Sea Zone : 1/5 hits, 1.25 expected hits 1 russianSubmarine owned by the Russia lost in 56 Sea Zone 12 russianSubmarines owned by the Russia Submerged Italy roll dice for 2 italianBattleships, 3 italianCruisers, 5 italianDestroyers, 3 italianNavalFighters and 5 italianTransports in 56 Sea Zone, round 2 : 6/15 hits, 6.83 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 russianTransport owned by the Russia and 1 russianDestroyer owned by the Russia lost in 56 Sea Zone Italy win, taking 56 Sea Zone from Neutral with 2 italianBattleships, 3 italianCruisers, 5 italianDestroyers, 3 italianNavalFighters and 5 italianTransports remaining. Battle score for attacker is 22 Casualties for Russia: 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Battle in Eastern Turkey Italy attack with 3 italianArtillerys, 9 italianInfantrys and 3 italianMarines Turkey defend with 1 Flagpole and 1 turkishEntrenchment Italy roll dice for 3 italianArtillerys, 9 italianInfantrys and 3 italianMarines in Eastern Turkey, round 2 : 2/15 hits, 2.25 expected hits Turkey roll dice for 1 turkishEntrenchment in Eastern Turkey, round 2 : 1/1 hits, 0.67 expected hits 1 turkishEntrenchment owned by the Turkey and 1 italianInfantry owned by the Italy lost in Eastern Turkey Italy win, taking Eastern Turkey from Turkey with 3 italianArtillerys, 8 italianInfantrys and 3 italianMarines remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Casualties for Turkey: 1 turkishEntrenchment Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine Trigger italianProd: Italy has 1 Material placed in Rome 1 Material and 1 italianAirTransport moved from Northern Italy to Southern Ukraine 1 italianAirTransport moved from Southern Ukraine to Rome 3 italianNavalFighters moved from 56 Sea Zone to Southern Ukraine 1 italianNavalFighter moved from Southern Italy to Southern Ukraine 2 italianArtillerys and 2 italianMech.Infantrys moved from Eastern Ukraine to Southern Ukraine 2 italianInfantrys and 2 italianMarines moved from Greece to Istanbul 1 italianCruiser, 3 italianDestroyers and 3 italianTransports moved from 46 Sea Zone to 50 Sea Zone 1 italianFighter moved from Northern Spain to Greece 1 Train, 1 italianAlpineInfantry and 2 italianInfantrys moved from Rome to Romania 1 Train moved from Romania to Rome 2 Trucks and 2 italianArtillerys moved from Northern Italy to Romania 2 Trucks moved from Romania to Northern Yugoslavia 4 italianInfantrys and 5 italianTanks moved from Al Kufrah to Cyrenaica 1 italianAntiAirGun, 1 italianAntiTankGun, 3 italianInfantrys and 2 italianMech.Infantrys moved from Tobruk to Cyrenaica 1 italianInfantry moved from Eastern Ukraine to Southern Ukraine Purchase Units - Italy Italy buy 1 italianAirfield, 4 italianAlpineInfantrys, 2 italianArtillerys, 1 italianCombatEngineer and 1 italianCruiser; Remaining resources: 0 PUs; 9 techTokens; Place Units - Italy Units in Southern Ukraine being upgraded or consumed: 1 Material 1 italianAirfield placed in Southern Ukraine 2 italianArtillerys placed in Southern Italy 1 italianCruiser placed in 50 Sea Zone 3 italianAlpineInfantrys placed in Sicily 1 italianAlpineInfantry and 1 italianCombatEngineer placed in Greece Turn Complete - Italy Italy collect 38 PUs; end with 38 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 41 PUs Units generate 9 techTokens; Italy end with 18 techTokensCombat Hit Differential Summary :
Turkey : 0.33 DepthChargeAttack fire in 56 Sea Zone : : -0.25 Italy : -1.08 Russia : -0.33 -
@ubernaut small change
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@colin whats this aa roll? i dont see it in the history…
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@ubernaut you mean the one that's a 13? I don't know I didn't notice it till now but I remember something like it in one of our games before, I don't know if we figured it out then either
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@colin hmm i dont rememeber it before but it does seem kinda wierd

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@ubernaut since it's between the depth charge roll and the roll for the rest of my fleet, maybe its to decide which submarine dies in case there are several countries or special subs included
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