TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3

    Scheduled Pinned Locked Moved Play By Forum
    743 Posts 4 Posters 1.2m Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      colin
      last edited by

      @ubernaut back to you

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @colin
        last edited by

        @colin probably gonna have a battle soon you gonna bit up for a bit yet?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          colin @ubernaut
          last edited by

          @ubernaut yep

          ubernautU 4 Replies Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            TripleA Move Summary: Usa round 22

            TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

            Game History

            Round: 22
            
                Research Technology - Usa
                    Usa spend 0 on tech rolls
            
                Combat Move - Usa
                    Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
                    Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
                    Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
                    Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
                    Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
                    Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                    Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                    Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                    Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                    Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                    4 units repaired.
                        4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone
                        4 americanBattleships owned by the Usa added in 115 Sea Zone
                    1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone
                    2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone
                    1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
            

            Savegame

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @colin
              last edited by

              @colin here we go… again 😛

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                TripleA Turn Summary: Usa round 22

                TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                Game History

                Round: 22
                
                    Research Technology - Usa
                        Usa spend 0 on tech rolls
                            Usa roll 6,9,1,9,8,2,4,5,3,1,7,8,11,3,9,5,7,1 and gets 0 hits
                
                    Combat Move - Usa
                        Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
                        Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
                        Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
                        Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
                        Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
                        Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                        Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                        Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
                        Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                        Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                        Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                        Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                        Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                        4 units repaired.
                            4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone
                            4 americanBattleships owned by the Usa added in 115 Sea Zone
                        Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                        Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
                        1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone
                        2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone
                        1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
                
                    Combat - Usa
                        Battle in Algeria
                            Usa attack with 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters
                            VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 2 germanEntrenchments; Germany defend with 1 UnitsForExiledAllies, 2 germanAlpineInfantrys and 1 germanCombatEngineer
                                Usa roll dice for 2 americanBattleships, 2 americanCruisers, 8 americanDestroyers and 2 americanHeavyDestroyers in Algeria, round 2 : 2/16 hits, 4.33 expected hits
                            Units damaged: 2 germanEntrenchments owned by the VichyFrance
                                Usa roll dice for 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 2 : 4/27 hits, 6.25 expected hits
                                VichyFrance roll dice for 2 germanAlpineInfantrys, 1 germanCombatEngineer and 2 germanEntrenchments in Algeria, round 2 : 3/5 hits, 2.58 expected hits
                                1 germanEntrenchment owned by the VichyFrance, 1 germanCombatEngineer owned by the Germany, 3 americanInfantrys owned by the Usa and 2 germanAlpineInfantrys owned by the Germany lost in Algeria
                                Usa roll dice for 1 americanCombatEngineer, 13 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 3 : 3/24 hits, 5.75 expected hits
                                VichyFrance roll dice for 1 germanEntrenchment in Algeria, round 3 : 1/1 hits, 0.58 expected hits
                                1 germanEntrenchment owned by the VichyFrance and 1 americanInfantry owned by the Usa lost in Algeria
                            Some non-combat units are destroyed: 
                            Usa win, taking Algeria from VichyFrance with 1 americanCombatEngineer, 12 americanInfantrys, 4 americanMarines and 6 americanNavalFighters remaining. Battle score for attacker is 12
                            Casualties for Usa: 4 americanInfantrys
                            Casualties for Germany: 2 germanAlpineInfantrys and 1 germanCombatEngineer
                            Casualties for VichyFrance: 2 germanEntrenchments
                        Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
                        Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
                        Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
                        Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
                        Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
                        Trigger VichyMedTurnsGerman: Germany takes ownership of territory Morrocco
                        Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
                        Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
                        Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
                        Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
                        Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
                        Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Morrocco
                        Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
                        Trigger MorroccoVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Morrocco
                        Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
                        Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
                        Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
                        Trigger MorroccoVichyFlagpole1: Germany has 1 Flagpole placed in Morrocco
                        Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
                
                    Non Combat Move - Usa
                        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                        Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
                        Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
                        Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                        Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                        Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
                        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
                        Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
                        Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                        Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                        Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                        Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                        Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                        Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                        Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria
                        Trigger americanProd1: Usa has 1 Material placed in Washington
                        Trigger americanAP2: Usa has 1 Material placed in Washington
                        6 americanNavalFighters moved from Algeria to 43 Sea Zone
                        1 americanAirTransport and 2 americanInfantrys moved from Central Britain to Gibraltar
                        2 americanNavalFighters moved from San Francisco to 115 Sea Zone
                        1 americanAirTransport and 2 americanInfantrys moved from San Francisco to Hawaiian Islands
                        2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
                        1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to 61 Sea Zone
                        1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanTank and 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
                        1 americanParatrooper moved from Gibraltar to 42 Sea Zone
                        1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper, 1 americanTank and 3 americanTransports moved from 42 Sea Zone to 43 Sea Zone
                        1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper and 1 americanTank moved from 43 Sea Zone to Algeria
                        1 americanBattleship, 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 115 Sea Zone
                        2 Materials and 1 Train moved from Washington to Los Angeles
                        1 Train moved from San Francisco to Washington
                
                    Purchase Units - Usa
                        Usa buy 1 americanAdvancedSubmarine, 1 americanAirTransport, 1 americanHeavyDestroyer, 1 americanHull, 3 americanInfantrys, 1 americanMarine, 1 americanParatrooper and 3 americanTransports; Remaining resources: 0 PUs; 18 techTokens; 
                        Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
                
                    Place Units - Usa
                        1 americanAdvancedSubmarine, 1 americanHeavyDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
                        1 americanAirTransport, 1 americanInfantry and 1 americanParatrooper placed in Washington
                        2 americanTransports placed in 115 Sea Zone
                        2 americanInfantrys and 1 americanMarine placed in San Francisco
                
                    Activate Technology - Usa
                        Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanArtillery
                        Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanHeavyArtillery
                        Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMech.Infantry
                        Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanTank
                        Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMobileArtillery
                        Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAntiTankGun
                        Trigger americanASW1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican2
                
                    Turn Complete - Usa
                        Usa collect 70 PUs; end with 70 PUs
                        Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
                        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
                        Units generate 9 techTokens; Usa end with 27 techTokens
                

                Combat Hit Differential Summary :

                Usa : -7.33
                VichyFrance : 0.83
                

                Savegame

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @colin
                  last edited by

                  @colin :united_states: stats

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    TripleA Turn Summary: Turkey round 22

                    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                    Game History

                    Round: 22
                    
                        Combat Move - Turkey
                            1 turkishDestroyer and 1 turkishSubmarine moved from 61 Sea Zone to 43 Sea Zone
                    
                        Combat - Turkey
                            Germany scrambles 1 units out of Morrocco to defend against the attack in 43 Sea Zone
                            Battle in 43 Sea Zone
                                Usa loiter and taunt; Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                                Germany defend with 1 germanFighter and 1 germanTransport
                                    Turkey roll dice for 1 turkishSubmarine in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                    Turkey roll dice for 1 turkishDestroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                                    Germany roll dice for 1 germanFighter and 1 germanTransport in 43 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                                    1 turkishDestroyer owned by the Turkey lost in 43 Sea Zone
                                1 turkishSubmarine owned by the Turkey Submerged
                                Germany win with 1 germanFighter and 1 germanTransport remaining. Battle score for attacker is -8
                                Casualties for Turkey: 1 turkishDestroyer
                            Moving scrambled unit from 43 Sea Zone back to originating territory: Morrocco
                    
                        Non Combat Move - Turkey
                            1 turkishInfantry moved from Eastern Turkey to Turkey
                    
                        Purchase Units - Turkey
                            Turkey buy 1 turkishTank; Remaining resources: 0 PUs; 
                    
                        Place Units - Turkey
                            1 turkishTank placed in Turkey
                    
                        Turn Complete - Turkey
                            Turkey collect 6 PUs; end with 6 PUs
                    

                    Combat Hit Differential Summary :

                    Turkey : -0.50
                    Germany : 0.50
                    

                    Savegame

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators @colin
                      last edited by

                      @colin :germany: R22

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @colin
                        last edited by

                        @colin we still going here?

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          @ubernaut hey sorry I've been a bit busy the last couple days and forgot to say something, but I don't think there's any way for me to come back now. And since I'm starting an internship soon, it could be a good time to start that 2v2 we were going to do, otherwise I'll probably need to take a break for a bit since I won't have much time

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @colin
                            last edited by

                            @colin i think they are still going and honestly, that game will be much more time consuming i think than either this one or a mirror match for our 3rd set anyway. at any rate, i havent had much time this week either but just wanted to check in. 🙂 seems like the game nearly over but i thought this round might be somewhat interesting still but maybe not. 😛 anywaty open to whatever whenever we always have good battles. 🙂

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              colin
                              last edited by

                              @ubernaut the reason the other one might be better is cause I'd only have one turn every turn. I do have some time this week so maybe we do one more turn in this one just to see what happens, so I'll do it tomorrow morning

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @colin
                                last edited by

                                i feel like if we are going to have a competitive match we will need to coordinate on both sets of turns that's definitely how they were doing it when they played me as a team. let's not forget also they have played map at least 5 times as many times as we have. 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  colin
                                  last edited by

                                  TripleA Turn Summary: Finland round 23

                                  TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

                                  Game History

                                  Round: 23
                                  
                                      Reconnaissance Missions - Finland
                                          Finland collect 0 PUs; end with 10 PUs
                                  
                                      Reinforcing - DanubeAxis
                                          DanubeAxis collect 0 PUs; end with 13 PUs
                                  
                                      Counter Intelligence Operations - VichyFrance
                                          VichyFrance collect 0 PUs; end with 9 PUs
                                  
                                      Research Technology - Germany
                                          Trigger germanaTAT: Germany gains access to AdvancedTanks
                                          Germany spend 0 on tech rolls
                                              Germany roll 12,6,7,12,11,3,12,4,1 and gets 3 hits
                                          Germany removing all Technology Tokens after successful research.
                                          Germany discover AdvancedTanks
                                  
                                      Execute Operation Lila - Germany
                                          Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
                                          Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
                                          Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
                                          Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
                                          Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5  for Trigger SZ44PlaceGermanBattleship)
                                          Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
                                          Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
                                          Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
                                          Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
                                          Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanCruiser)
                                          Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                          Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                          Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                          Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                          Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
                                          Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
                                          Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
                                          Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
                                          Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
                                          Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanDestroyer)
                                          Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                          Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                          Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                          Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                          Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanSubmarine)
                                          Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
                                          Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
                                          Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
                                          Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
                                          Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
                                          Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
                                          Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
                                          Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
                                          Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
                                          Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanTransport)
                                  
                                      Combat Move - Germany
                                          Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
                                          Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
                                          Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
                                          Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                                          Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
                                          Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                                          2 units repaired.
                                              2 germanBattleship-damageds owned by the Germany removed in 34 Sea Zone
                                              2 germanBattleships owned by the Germany added in 34 Sea Zone
                                          Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
                                          Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
                                          Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
                                          1 germanBattleship and 1 germanHeavyDestroyer moved from 26 Sea Zone to 23 Sea Zone
                                          2 germanBattleships and 7 germanCruisers moved from 34 Sea Zone to 23 Sea Zone
                                          3 germanStrategicBombers moved from Northern Spain to 23 Sea Zone
                                          1 germanNavalFighter moved from Southern Germany to 23 Sea Zone
                                          2 germanNavalFighters moved from Northern France to 23 Sea Zone
                                          1 germanInfantry moved from Belorussia to Orel Kursk
                                                Germany take Orel Kursk from Russia
                                          1 germanInfantry moved from Eastern Poland to Pinsk Marshes
                                                Germany take Pinsk Marshes from Russia
                                          1 germanInfantry moved from Western Ukraine to Kharkov
                                          2 germanInfantrys moved from Southern Ukraine to Kharkov
                                          4 germanFighters moved from Romania to Kharkov
                                          1 germanTransport moved from 43 Sea Zone to 46 Sea Zone
                                  
                                      Combat - Germany
                                          Battle in Kharkov
                                              Germany attack with 4 germanFighters and 3 germanInfantrys
                                              Russia defend with 1 Flagpole and 2 russianInfantrys
                                                  Germany roll dice for 4 germanFighters and 3 germanInfantrys in Kharkov, round 2 : 4/7 hits, 2.42 expected hits
                                                  Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits
                                                  2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                                              Germany win, taking Kharkov from Russia with 4 germanFighters and 2 germanInfantrys remaining. Battle score for attacker is 3
                                              Casualties for Germany: 1 germanInfantry
                                              Casualties for Russia: 2 russianInfantrys
                                          Battle in 23 Sea Zone
                                              Germany attack with 3 germanBattleships, 7 germanCruisers, 1 germanHeavyDestroyer, 3 germanNavalFighters and 3 germanStrategicBombers
                                              Britain defend with 4 britishSubmarines
                                                  DepthChargeAttack fire in 23 Sea Zone : 0/4 hits, 0.58 expected hits
                                              4 britishSubmarines owned by the Britain Submerged
                                  
                                      Non Combat Move - Germany
                                          Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                                          Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
                                          Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
                                          Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
                                          Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
                                          Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
                                          Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
                                          Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
                                          Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                                          Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
                                          Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
                                          Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                                          Trigger germanAP2: Germany has 1 Material placed in Berlin
                                          Trigger germanProd: Germany has 1 Material placed in Berlin
                                          4 germanFighters moved from Kharkov to Southern Ukraine
                                          1 germanMech.Infantry moved from Bessarabia to Southern Ukraine
                                          1 germanAirTransport and 2 germanInfantrys moved from Romania to Southern Ukraine
                                          1 germanAirTransport moved from Southern Ukraine to Romania
                                          1 Truck and 1 germanInfantry moved from Romania to Southern Ukraine
                                          1 Truck moved from Southern Ukraine to Hungary Slovakia
                                          1 Truck moved from Romania to Hungary Slovakia
                                          1 Truck and 1 germanArtillery moved from Hungary Slovakia to Bessarabia
                                          1 germanAntiTankGun, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTank moved from Eastern Poland to Belorussia
                                          1 germanAirTransport and 2 germanInfantrys moved from Poland to Belorussia
                                          1 germanAirTransport moved from Belorussia to Poland
                                          1 Train moved from Northern Italy to Austria
                                          1 Train and 2 germanAlpineInfantrys moved from Austria to Northern Spain
                                          3 germanFighters moved from Northern Spain to Morrocco
                                          1 germanCombatEngineer moved from Northern Spain to Vichy France
                                          1 germanTransport moved from 44 Sea Zone to 46 Sea Zone
                                          2 Materials and 1 germanAirTransport moved from Vichy France to Morrocco
                                          2 germanAlpineInfantrys moved from Northern Spain to Southern Spain
                                          6 germanArtillerys moved from Northern Spain to Southern Spain
                                          10 germanInfantrys moved from Northern Spain to Vichy France
                                          12 germanInfantrys moved from Northern Spain to Southern Spain
                                          1 Train and 2 germanAntiAirGuns moved from Northern Spain to Vichy France
                                          1 Train moved from Eastern France to Northern France
                                          1 Train and 2 germanAntiAirGuns moved from Northern France to Vichy France
                                          1 Train moved from Berlin to Northern Germany
                                          1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France
                                          1 Train moved from Vichy France to Berlin
                                          1 Train moved from Vichy France to Low Countries
                                          1 Train moved from Vichy France to Eastern France
                                          3 germanNavalFighters and 3 germanStrategicBombers moved from 23 Sea Zone to Northern France
                                          1 Train moved from Northern Spain to Austria
                                          1 germanCombatEngineer moved from Western France to Northern Spain
                                          1 germanCombatEngineer moved from Northern France to Western France
                                          1 germanCombatEngineer moved from Low Countries to Northern France
                                          1 germanArtillery and 2 germanInfantrys moved from Finland to 29 Sea Zone
                                          1 germanArtillery and 2 germanInfantrys moved from 29 Sea Zone to Leningrad
                                          1 Truck moved from Eastern Finland to Finland
                                  
                                      Purchase Units - Germany
                                          Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction
                                          Germany buy 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFighter, 1 germanFortification, 3 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; 
                                  
                                      Place Units - Germany
                                          Units in Morrocco being upgraded or consumed: 1 Material
                                          1 germanEntrenchment placed in Morrocco
                                          Germany undo move 1.
                                          Units in Morrocco being upgraded or consumed: 1 Material
                                          1 germanEntrenchment placed in Morrocco
                                          Germany undo move 1.
                                          1 germanDestroyer placed in 22 Sea Zone
                                          2 germanDestroyers placed in 23 Sea Zone
                                          1 germanAlpineInfantry and 2 germanInfantrys placed in Austria
                                          1 germanCombatEngineer and 1 germanInfantry placed in Northern Germany
                                          1 germanFighter placed in Southern Germany
                                          1 germanArtillery and 1 germanTank placed in Western Germany
                                          Turning on Edit Mode
                                          EDIT: Adding units owned by Germany to Morrocco: 1 germanFortification
                                          EDIT: Removing units owned by Germany from Morrocco: 2 Materials
                                          EDIT: Turning off Edit Mode
                                  
                                      Activate Technology - Germany
                                          Germany activating AdvancedTanks
                                          Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman
                                  
                                      Turn Complete - Germany
                                          Germany collect 73 PUs; end with 73 PUs
                                          Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs
                                          Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs
                                          Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs
                                          Units generate 9 techTokens; Germany end with 9 techTokens
                                          Units Change Ownership
                                              Some Units in Morrocco change ownership: 2 germanCombatEngineers
                                              Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer
                                  
                                      Purchase Units - VichyFrance
                                          VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - VichyFrance
                                          3 germanInfantrys placed in Vichy France
                                  
                                      Turn Complete - VichyFrance
                                          VichyFrance collect 4 PUs; end with 4 PUs
                                          Units Change Ownership
                                              Some Units in Morrocco change ownership: 2 germanCombatEngineers
                                              Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 3 germanInfantrys
                                  
                                      Purchase Units - DanubeAxis
                                          DanubeAxis buy 1 germanArtillery and 3 germanInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - DanubeAxis
                                          1 germanArtillery placed in Hungary Slovakia
                                          3 germanInfantrys placed in Romania
                                  
                                      Turn Complete - DanubeAxis
                                          DanubeAxis collect 12 PUs; end with 12 PUs
                                          Units Change Ownership
                                              Some Units in Hungary Slovakia change ownership: 1 germanArtillery
                                              Some Units in Romania change ownership: 3 germanInfantrys
                                  
                                      Purchase Units - Finland
                                          Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Place Units - Finland
                                          1 germanArtillery and 2 germanInfantrys placed in Finland
                                  
                                      Turn Complete - Finland
                                          Finland collect 10 PUs; end with 10 PUs
                                          Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
                                  

                                  Combat Hit Differential Summary :

                                  DepthChargeAttack fire in 23 Sea Zone : : -0.58
                                  Germany : 1.58
                                  Russia : 0.33
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    colin
                                    last edited by

                                    @ubernaut the way I thought we were going to do it was with fairly limited communication, since to me that's kind of the point of having several players on each team, that it's less organized. and the fact they've played more shouldn't matter since I think they were planning to be on different teams

                                    ubernautU 2 Replies Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators @colin
                                      last edited by

                                      @colin no they will definitely be coordinating if we don't i do not think we stand a chance to beat them.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      N 1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        Nothingtoseehere @ubernaut
                                        last edited by

                                        @ubernaut like @colin said I thought me and Gully were splitting up between the teams as would you guys. Mabe you didn't remember that part of the conversation in the planing thread.

                                        ubernautU 1 Reply Last reply Reply Quote 0
                                        • ubernautU Offline
                                          ubernaut Moderators @Nothingtoseehere
                                          last edited by

                                          @Nothingtoseehere yeah i did but we thought it might make more sense to stick together as a team you weren't part of that conversation. 🙂 at any rate, seems like maybe the whole thing is bust at this point since @colin is probably going to be strapped for time.

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @colin
                                            last edited by

                                            @colin i think you need to redo your purchase phase not sure why you edited in your purchase it looked like it was working but you just never added the fort i guess it wouldnt let you for soem reason, but either way you now have a fort and a trench in your placement phase that are essentially free since you never removed the ip's to build them.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 28
                                            • 29
                                            • 30
                                            • 31
                                            • 32
                                            • 37
                                            • 38
                                            • 30 / 38
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums