TWW 3.0 warmup with dice. Gully (ax) vs NTSH (al)
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 5 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 5,9,10,11,7,8,7,5,4,2,4,11 and gets 0 hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Anglo Egyptian Sudan to French Equatorial Africa Italy take Western Anglo Egyptian Sudan from Egypt VichyFrance take French Equatorial Africa from ExiledAllies 1 italianAlpineInfantry, 7 italianArtillerys, 2 italianCombatEngineers, 9 italianInfantrys, 3 italianMarines and 1 italianMech.Infantry moved from Western Egypt to Cairo 1 italianInfantry moved from Trans Jordan to Sinai Italy take Sinai from Egypt 1 italianFighter and 1 italianTacticalBomber moved from Crete to Cairo 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 2 italianInfantrys and 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone 2 italianTransports moved from 51 Sea Zone to 52 Sea Zone 3 italianInfantrys moved from Greece to 52 Sea Zone 1 italianInfantry moved from Crete to 52 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 52 Sea Zone to 53 Sea Zone 1 italianTransport moved from 51 Sea Zone to 53 Sea Zone 2 italianInfantrys moved from Crete to 53 Sea Zone 8 italianInfantrys moved from 53 Sea Zone to Cairo 1 italianCruiser moved from 51 Sea Zone to 53 Sea Zone Combat - Italy Battle in Cairo Italy attack with 1 italianAlpineInfantry, 7 italianArtillerys, 2 italianCombatEngineers, 1 italianFighter, 17 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry and 1 italianTacticalBomber Egypt defend with 1 Flagpole, 1 Rail, 2 britishAirfields, 1 britishBarracks, 1 britishDocks and 1 britishFactory; Britain defend with 2 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 13 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry, 1 britishParatrooper and 1 britishTank Britain roll AntiAircraftGun dice in Cairo : 1/2 hits, 0,33 expected hits Britain roll AntiTankGun dice in Cairo : 0/1 hits, 0,17 expected hits 1 italianTacticalBomber owned by the Italy lost in Cairo Italy roll dice for 1 italianCruiser in Cairo, round 2 : 0/1 hits, 0,25 expected hits Italy roll dice for 1 italianAlpineInfantry, 7 italianArtillerys, 2 italianCombatEngineers, 1 italianFighter, 17 italianInfantrys, 3 italianMarines and 1 italianMech.Infantry in Cairo, round 2 : 12/32 hits, 9,00 expected hits Egypt roll dice for 2 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 13 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry, 1 britishParatrooper and 1 britishTank in Cairo, round 2 : 8/26 hits, 8,33 expected hits 7 britishInfantrys owned by the Britain, 2 britishMarines owned by the Britain, 2 britishAntiAirGuns owned by the Britain, 1 britishAntiTankGun owned by the Britain and 8 italianInfantrys owned by the Italy lost in Cairo Italy roll dice for 1 italianAlpineInfantry, 7 italianArtillerys, 2 italianCombatEngineers, 1 italianFighter, 9 italianInfantrys, 3 italianMarines and 1 italianMech.Infantry in Cairo, round 3 : 9/24 hits, 7,00 expected hits Egypt roll dice for 4 britishArtillerys, 1 britishCombatEngineer, 6 britishInfantrys, 1 britishMech.Infantry, 1 britishParatrooper and 1 britishTank in Cairo, round 3 : 5/14 hits, 4,75 expected hits 6 britishInfantrys owned by the Britain, 1 britishArtillery owned by the Britain, 1 britishParatrooper owned by the Britain, 1 britishCombatEngineer owned by the Britain and 5 italianInfantrys owned by the Italy lost in Cairo Italy roll dice for 1 italianAlpineInfantry, 7 italianArtillerys, 2 italianCombatEngineers, 1 italianFighter, 4 italianInfantrys, 3 italianMarines and 1 italianMech.Infantry in Cairo, round 4 : 4/19 hits, 5,75 expected hits Egypt roll dice for 3 britishArtillerys, 1 britishMech.Infantry and 1 britishTank in Cairo, round 4 : 2/5 hits, 1,75 expected hits 1 britishTank owned by the Britain, 3 britishArtillerys owned by the Britain and 2 italianInfantrys owned by the Italy lost in Cairo Italy roll dice for 1 italianAlpineInfantry, 7 italianArtillerys, 2 italianCombatEngineers, 1 italianFighter, 2 italianInfantrys, 3 italianMarines and 1 italianMech.Infantry in Cairo, round 5 : 4/17 hits, 5,25 expected hits Egypt roll dice for 1 britishMech.Infantry in Cairo, round 5 : 0/1 hits, 0,42 expected hits 1 britishMech.Infantry owned by the Britain lost in Cairo Italy destroys 6PUs while taking Egypt capital Some non-combat units are destroyed: Italy converts britishBarracks into different units Italy converts britishDocks into different units Italy converts britishFactory into different units Italy win, taking Cairo from Egypt with 1 italianAlpineInfantry, 7 italianArtillerys, 2 italianCombatEngineers, 1 italianFighter, 2 italianInfantrys, 3 italianMarines and 1 italianMech.Infantry remaining. Battle score for attacker is 37 Casualties for Italy: 15 italianInfantrys and 1 italianTacticalBomber Casualties for Britain: 2 britishAntiAirGuns, 1 britishAntiTankGun, 4 britishArtillerys, 1 britishCombatEngineer, 13 britishInfantrys, 2 britishMarines, 1 britishMech.Infantry, 1 britishParatrooper and 1 britishTank Trigger LiberationSweden82: Setting switch to true for conditionAttachmentLiberationSweden attached to Sweden Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger UnitsGFrenchEquatorialAfrica: VichyFrance has 1 germanInfantry placed in French Equatorial Africa 1 Truck and 1 italianAntiAirGun moved from Algeria to Morrocco 1 Truck moved from Morrocco to Algeria 1 italianAirTransport and 1 italianParatrooper moved from Crete to Morrocco 1 italianFighter moved from Northern Italy to Morrocco 1 italianNavalFighter moved from Algeria to Morrocco 2 italianBattleship-damageds moved from 51 Sea Zone to 50 Sea Zone 1 Truck and 1 italianAntiAirGun moved from Romania to Kharkov 1 italianFighter moved from Cairo to Crete 4 italianInfantrys moved from Rome to Southern Italy 1 Truck moved from Orel Kursk to Eastern Poland 3 italianMech.Infantrys and 2 italianTanks moved from Orel Kursk to Belorussia 1 italianArtillery and 2 italianInfantrys moved from Orel Kursk to Kharkov 1 Truck moved from Northern Italy to Southern Italy 1 Train moved from Southern Yugoslavia to Northern Italy Purchase Units - Italy Italy buy 1 italianAlpineInfantry, 1 italianDestroyer, 1 italianInfantry, 1 italianNavalFighter and 1 italianSubmarine; Remaining resources: 0 PUs; 12 techTokens; Place Units - Italy 1 italianAlpineInfantry and 1 italianInfantry placed in Southern Italy 1 italianNavalFighter placed in Northern Italy 1 italianDestroyer and 1 italianSubmarine placed in 47 Sea Zone Activate Technology - Italy Trigger japaneseIFR4: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianCarrier Trigger japaneseIFR3: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to italianAirfield Trigger japaneseIFR3: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to italianAirfield Turn Complete - Italy Italy collect 38 PUs; end with 38 PUs Units generate 3 techTokens; Italy end with 15 techTokensCombat Hit Differential Summary :
Italy regular : 1,75 Britain AntiAircraftGun : 0,67 Egypt regular : -0,25 Britain AntiTankGun : -0,17 -
TripleA Move Summary: Usa round 5
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 5 Research Technology - Usa Trigger americanaTIL: Usa gains access to ImprovedLogistics Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures Usa removing all Technology Tokens after successful research. Usa discover ImprovedHulls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk 3 americanDestroyers moved from 33 Sea Zone to 20 Sea Zone 2 americanInfantrys moved from West Africa to 62 Sea Zone 1 americanBattleship, 2 americanInfantrys and 1 americanTransport moved from 62 Sea Zone to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Morrocco -
@Gully There's a small OOL decision if my Bombard attack does any damage.
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TripleA Turn Summary: Usa round 5
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 5 Research Technology - Usa Trigger americanaTIL: Usa gains access to ImprovedLogistics Trigger americanaTIDS: Usa gains access to ImprovedDefensiveStructures Usa roll 6,12,8,5,1,9,6,7,11 and gets 1 hit Usa removing all Technology Tokens after successful research. Usa discover ImprovedHulls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 3 americanDestroyers moved from 33 Sea Zone to 20 Sea Zone 2 americanInfantrys moved from West Africa to 62 Sea Zone 1 americanBattleship, 2 americanInfantrys and 1 americanTransport moved from 62 Sea Zone to 61 Sea Zone 1 americanInfantry moved from 61 Sea Zone to Morrocco Combat - Usa VichyFrance scrambles 1 units out of Algeria to defend against the attack in Morrocco Battle in 20 Sea Zone Usa attack with 3 americanDestroyers Germany defend with 1 germanSubmarine Usa roll DepthChargeAttack dice in 20 Sea Zone : 0/3 hits, 0,25 expected hits 1 germanSubmarine owned by the Germany Submerged Battle in Morrocco Usa attack with 1 americanInfantry VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 1 germanEntrenchment; Italy defend with 1 italianAirTransport, 1 italianAntiAirGun, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper; Germany defend with 1 UnitsForExiledAllies, 1 germanAirTransport, 1 germanInfantry and 1 germanParatrooper Usa roll dice for 1 americanBattleship in Morrocco, round 2 : 1/2 hits, 0,83 expected hits Usa roll dice for 1 americanInfantry in Morrocco, round 2 : 0/1 hits, 0,17 expected hits VichyFrance roll dice for 1 germanAirTransport, 1 germanEntrenchment, 1 germanInfantry, 1 germanParatrooper, 1 italianAirTransport, 1 italianAntiAirGun, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper in Morrocco, round 2 : 3/8 hits, 2,75 expected hits 1 italianAntiAirGun owned by the Italy and 1 americanInfantry owned by the Usa lost in Morrocco VichyFrance winUsa win, taking 20 Sea Zone from Neutral with 3 americanDestroyers remaining with 1 germanAirTransport, 1 germanEntrenchment, 1 germanInfantry, 1 germanParatrooper, 1 italianAirTransport, 2 italianFighters, 1 italianNavalFighter and 1 italianParatrooper remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanInfantry Casualties for Italy: 1 italianAntiAirGun Moving scrambled unit from Morrocco back to originating territory: Algeria Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanDestroyer moved from 61 Sea Zone to 32 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 61 Sea Zone to 41 Sea Zone 2 americanInfantrys moved from 41 Sea Zone to Gibraltar 1 americanMech.Infantry moved from Washington to 30 Sea Zone 1 americanArtillery moved from New York to 30 Sea Zone 1 americanArtillery, 1 americanMech.Infantry and 1 americanTransport moved from 30 Sea Zone to 32 Sea Zone 2 americanInfantrys and 1 americanMarine moved from Caroline Islands to 131 Sea Zone 1 americanMarine moved from Palau Island to 130 Sea Zone 1 americanMarine, 1 americanSubmarine and 1 americanTransport moved from 130 Sea Zone to 147 Sea Zone 1 americanMarine moved from 147 Sea Zone to Celebes 2 americanCarriers, 1 americanCruiser, 4 americanDestroyers, 2 americanInfantrys, 1 americanMarine, 3 americanNavalFighters, 2 americanTransports and 1 britishNavalFighter moved from 131 Sea Zone to 147 Sea Zone 2 americanInfantrys and 1 americanMarine moved from 147 Sea Zone to Celebes 1 americanSubmarine moved from 126 Sea Zone to 120 Sea Zone 1 americanSubmarine moved from 115 Sea Zone to 120 Sea Zone 1 americanTank moved from 101 Sea Zone to Soviet Far East 2 Materials moved from Los Angeles to 156 Sea Zone 1 americanCombatEngineer and 1 americanMarine moved from San Francisco to 156 Sea Zone 2 Materials, 1 americanCombatEngineer, 1 americanMarine and 2 americanTransports moved from 156 Sea Zone to 116 Sea Zone 1 americanCombatEngineer and 1 americanMarine moved from 116 Sea Zone to Johnston Island 1 americanCarrier moved from 156 Sea Zone to 116 Sea Zone 1 americanDestroyer moved from 132 Sea Zone to 116 Sea Zone 2 americanNavalFighters moved from Los Angeles to 116 Sea Zone 2 americanTransports moved from 115 Sea Zone to 156 Sea Zone 1 Truck and 1 americanAntiAirGun moved from Northern Central US to Alaska 1 Train and 1 americanAntiAirGun moved from Los Angeles to New York 1 Train moved from New York to Washington 1 Material and 1 Train moved from Washington to Los Angeles 1 Truck and 1 americanAntiAirGun moved from New York to Northwestern US 1 americanArtillery moved from British Columbia to Alaska 1 americanNavalFighter moved from Chicago to Labrador 1 americanNavalFighter moved from Chicago to Los Angeles Purchase Units - Usa Usa buy 1 americanCarrier, 2 americanDestroyers, 3 americanInfantrys, 3 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanNavalFighters placed in Hawaiian Islands 1 americanNavalFighter placed in Chicago Units in 156 Sea Zone being upgraded or consumed: 1 americanHull 1 americanCarrier, 2 americanDestroyers and 1 americanSubmarine placed in 156 Sea Zone 3 americanInfantrys placed in San Francisco Activate Technology - Usa Usa activating ImprovedHulls Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser Turn Complete - Usa Trigger LLabNFL1: has removed 1 Pg owned by Britain in Labrador Trigger LLaTS: has removed 1 americanTank owned by Usa in Soviet Far East Trigger LLabNFL2: has removed 1 americanNavalFighter owned by Usa in Labrador Trigger LLabNFL1: Britain has 1 britishNavalFighter placed in Labrador Trigger LLaTS: Russia has 1 russianTank placed in Soviet Far East Usa collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Usa end with 9 techTokensCombat Hit Differential Summary :
Usa DepthChargeAttack : -0,25 VichyFrance regular : 0,25 Usa regular : -0,00 -
TripleA Move Summary: Germany round 6
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Research Technology - Germany Germany spend 0 on tech rolls Germany removing all Technology Tokens after successful research. Germany discover ImprovedArtillery Politics - Germany Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry 1 germanInfantry moved from Romania to Bulgaria 1 germanMech.Infantry moved from Hungary Slovakia to Bulgaria 1 germanStrategicBomber moved from Belorussia to Bulgaria 1 germanTank moved from Eastern Poland to Lativa Estonia 1 germanInfantry moved from Belorussia to Lativa Estonia 1 germanInfantry moved from Sweden to Central Norway 1 germanArtillery moved from Sweden to Central Norway 1 germanTransport moved from 29 Sea Zone to 27 Sea Zone 1 germanInfantry moved from Eastern Germany to 27 Sea Zone 1 germanTransport moved from 28 Sea Zone to 27 Sea Zone 2 germanInfantrys moved from Eastern Germany to 27 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 28 Sea Zone 2 germanInfantrys moved from 28 Sea Zone to Northern Sweden 8 germanArtillerys and 16 germanInfantrys moved from Orel Kursk to Pskov 1 germanNavalFighter moved from Finland to Leningrad 1 germanInfantry moved from French Equatorial Africa to Congo 2 germanTanks moved from Anglo Egyptian Sudan to Congo 1 germanBattleship moved from 27 Sea Zone to 28 Sea Zone 1 germanSubmarine moved from 20 Sea Zone to 32 Sea Zone 1 germanInfantry moved from Eastern Finland to Leningrad 1 germanInfantry moved from Northern Germany to 27 Sea Zone 1 germanInfantry and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone 1 germanBattleship moved from 27 Sea Zone to 29 Sea Zone 1 germanInfantry moved from 29 Sea Zone to Leningrad 1 germanInfantry moved from 27 Sea Zone to Southern Sweden 1 germanFighter, 1 germanNavalFighter and 1 germanTacticalBomber moved from Norway to Low Countries 1 germanTacticalBomber moved from Northern Germany to Low Countries 1 germanDestroyer moved from 29 Sea Zone to 27 Sea Zone 2 germanInfantrys moved from Northern Germany to Low Countries 1 germanAlpineInfantry moved from Norway to Central Norway 1 germanTacticalBomber moved from Sweden to Leningrad 1 germanFighter moved from Belorussia to Bulgaria 1 germanFighter moved from Vichy France to Low Countries 1 germanFighter moved from Eastern Germany to Lativa Estonia 1 germanArtillery and 1 germanInfantry moved from Belorussia to Pskov 3 germanInfantrys moved from Eastern Finland to Western Karelia 1 germanCombatEngineer moved from Eastern Finland to Western Karelia -
assuming no scramble. There is a pointless scramble to Pskov and an unlikely scramble to Leningrad (mind the Bombard).
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TripleA Turn Summary: Finland round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Some Units in French Equatorial Africa change ownership: 1 germanInfantry Research Technology - Germany Germany spend 0 on tech rolls Germany roll 12,10,11,1,7,12,7,5,2,6,8,4,4,7,12,2,11,10 and gets 3 hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedArtillery Politics - Germany Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Romania to Bulgaria 1 germanMech.Infantry moved from Hungary Slovakia to Bulgaria 1 germanStrategicBomber moved from Belorussia to Bulgaria 1 germanTank moved from Eastern Poland to Lativa Estonia 1 germanInfantry moved from Belorussia to Lativa Estonia 1 germanInfantry moved from Sweden to Central Norway 1 germanArtillery moved from Sweden to Central Norway 1 germanTransport moved from 29 Sea Zone to 27 Sea Zone 1 germanInfantry moved from Eastern Germany to 27 Sea Zone 1 germanTransport moved from 28 Sea Zone to 27 Sea Zone 2 germanInfantrys moved from Eastern Germany to 27 Sea Zone 2 germanInfantrys and 1 germanTransport moved from 27 Sea Zone to 28 Sea Zone 2 germanInfantrys moved from 28 Sea Zone to Northern Sweden 8 germanArtillerys and 16 germanInfantrys moved from Orel Kursk to Pskov 1 germanNavalFighter moved from Finland to Leningrad 1 germanInfantry moved from French Equatorial Africa to Congo 2 germanTanks moved from Anglo Egyptian Sudan to Congo 1 germanBattleship moved from 27 Sea Zone to 28 Sea Zone 1 germanSubmarine moved from 20 Sea Zone to 32 Sea Zone 1 germanInfantry moved from Eastern Finland to Leningrad 1 germanInfantry moved from Northern Germany to 27 Sea Zone 1 germanInfantry and 1 germanTransport moved from 27 Sea Zone to 29 Sea Zone 1 germanBattleship moved from 27 Sea Zone to 29 Sea Zone 1 germanInfantry moved from 29 Sea Zone to Leningrad 1 germanInfantry moved from 27 Sea Zone to Southern Sweden 1 germanFighter, 1 germanNavalFighter and 1 germanTacticalBomber moved from Norway to Low Countries 1 germanTacticalBomber moved from Northern Germany to Low Countries 1 germanDestroyer moved from 29 Sea Zone to 27 Sea Zone 2 germanInfantrys moved from Northern Germany to Low Countries 1 germanAlpineInfantry moved from Norway to Central Norway 1 germanTacticalBomber moved from Sweden to Leningrad 1 germanFighter moved from Belorussia to Bulgaria 1 germanFighter moved from Vichy France to Low Countries 1 germanFighter moved from Eastern Germany to Lativa Estonia 1 germanArtillery and 1 germanInfantry moved from Belorussia to Pskov 3 germanInfantrys moved from Eastern Finland to Western Karelia 1 germanCombatEngineer moved from Eastern Finland to Western Karelia Combat - Germany Battle in Southern Sweden Battle in Northern Sweden Germany attack with 2 germanInfantrys Sweden defend with 1 Flagpole, 1 Rail and 1 swedishAntiAirGun Germany roll dice for 1 germanBattleship in Northern Sweden, round 2 : 1/2 hits, 0,83 expected hits Sweden roll dice for 1 swedishAntiAirGun in Northern Sweden, round 2 : 0/1 hits, 0,08 expected hits 1 swedishAntiAirGun owned by the Sweden lost in Northern Sweden Germany win, taking Southern Sweden from Sweden, taking Northern Sweden from Sweden with 2 germanInfantrys remaining. Battle score for attacker is 4 Casualties for Sweden: 1 swedishAntiAirGun Battle in Central Norway Germany attack with 1 germanAlpineInfantry, 1 germanArtillery and 1 germanInfantry ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishAntiAirGun Germany roll dice for 1 germanAlpineInfantry, 1 germanArtillery and 1 germanInfantry in Central Norway, round 2 : 0/3 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun in Central Norway, round 2 : 0/1 hits, 0,25 expected hits Germany roll dice for 1 germanAlpineInfantry, 1 germanArtillery and 1 germanInfantry in Central Norway, round 3 : 2/3 hits, 0,67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun in Central Norway, round 3 : 1/1 hits, 0,25 expected hits 1 germanInfantry owned by the Germany and 1 britishAntiAirGun owned by the Britain lost in Central Norway Germany win, taking Central Norway from ExiledAllies with 1 germanAlpineInfantry and 1 germanArtillery remaining. Battle score for attacker is 1 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishAntiAirGun Battle in Western Karelia Germany attack with 1 germanCombatEngineer and 3 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanCombatEngineer and 3 germanInfantrys in Western Karelia, round 2 : 1/4 hits, 0,67 expected hits Russia roll dice for 1 russianInfantry in Western Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Western Karelia Germany win, taking Western Karelia from Russia with 1 germanCombatEngineer and 3 germanInfantrys remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Leningrad Germany attack with 2 germanInfantrys, 1 germanNavalFighter and 1 germanTacticalBomber Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanBattleship in Leningrad, round 2 : 2/2 hits, 0,83 expected hits Russia roll dice for 1 russianInfantry in Leningrad, round 2 : 1/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Leningrad Germany win, taking Leningrad from Russia with 1 germanInfantry, 1 germanNavalFighter and 1 germanTacticalBomber remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Lativa Estonia Germany attack with 1 germanFighter, 1 germanInfantry and 1 germanTank Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanFighter, 1 germanInfantry and 1 germanTank in Lativa Estonia, round 2 : 0/3 hits, 0,92 expected hits Russia roll dice for 1 russianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 germanFighter, 1 germanInfantry and 1 germanTank in Lativa Estonia, round 3 : 2/3 hits, 0,92 expected hits Russia roll dice for 1 russianInfantry in Lativa Estonia, round 3 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Lativa Estonia Germany win, taking Lativa Estonia from Russia with 1 germanFighter, 1 germanInfantry and 1 germanTank remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Pskov Germany attack with 9 germanArtillerys and 17 germanInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 9 germanArtillerys and 17 germanInfantrys in Pskov, round 2 : 9/26 hits, 5,08 expected hits Russia roll dice for 1 russianInfantry in Pskov, round 2 : 1/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov Germany win, taking Pskov from Russia with 9 germanArtillerys and 16 germanInfantrys remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianInfantry Battle in Low Countries Germany attack with 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter and 2 germanTacticalBombers ExiledAllies defend with 1 Flagpole; Britain defend with 2 britishInfantrys Germany roll dice for 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter and 2 germanTacticalBombers in Low Countries, round 2 : 0/7 hits, 2,58 expected hits ExiledAllies roll dice for 2 britishInfantrys in Low Countries, round 2 : 0/2 hits, 0,50 expected hits Germany roll dice for 2 germanFighters, 2 germanInfantrys, 1 germanNavalFighter and 2 germanTacticalBombers in Low Countries, round 3 : 2/7 hits, 2,58 expected hits ExiledAllies roll dice for 2 britishInfantrys in Low Countries, round 3 : 1/2 hits, 0,50 expected hits 2 britishInfantrys owned by the Britain and 1 germanInfantry owned by the Germany lost in Low Countries Germany win, taking Low Countries from ExiledAllies with 2 germanFighters, 1 germanInfantry, 1 germanNavalFighter and 2 germanTacticalBombers remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Casualties for Britain: 2 britishInfantrys Battle in Bulgaria Germany attack with 1 germanFighter, 1 germanInfantry, 1 germanMech.Infantry and 1 germanStrategicBomber Russia defend with 1 Flagpole and 1 russianMarine Germany roll dice for 1 germanFighter, 1 germanInfantry, 1 germanMech.Infantry and 1 germanStrategicBomber in Bulgaria, round 2 : 2/4 hits, 1,00 expected hits Russia roll dice for 1 russianMarine in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 russianMarine owned by the Russia lost in Bulgaria Some non-combat units are destroyed: Germany win, taking Bulgaria from Russia with 1 germanFighter, 1 germanInfantry, 1 germanMech.Infantry and 1 germanStrategicBomber remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianMarine Battle in 32 Sea Zone Germany attack with 1 germanSubmarine Usa defend with 1 americanArtillery, 1 americanDestroyer, 1 americanMech.Infantry and 1 americanTransport; Britain defend with 1 britishDestroyer Germany roll dice for 1 germanSubmarine in 32 Sea Zone, round 2 : 1/1 hits, 0,25 expected hits 1 americanDestroyer owned by the Usa lost in 32 Sea Zone Usa roll dice for 1 americanTransport and 1 britishDestroyer in 32 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germany roll dice for 1 germanSubmarine in 32 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits Usa roll dice for 1 americanTransport and 1 britishDestroyer in 32 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits 1 germanSubmarine owned by the Germany lost in 32 Sea Zone Usa win with 1 americanTransport and 1 britishDestroyer remaining. Battle score for attacker is 1 Casualties for Usa: 1 americanDestroyer Casualties for Germany: 1 germanSubmarine Battle in Congo Germany attack with 1 germanInfantry and 2 germanTanks ExiledAllies defend with 1 Flagpole; Britain defend with 1 britishInfantry Germany roll dice for 1 germanInfantry and 2 germanTanks in Congo, round 2 : 2/3 hits, 0,83 expected hits ExiledAllies roll dice for 1 britishInfantry in Congo, round 2 : 1/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain and 1 germanInfantry owned by the Germany lost in Congo Germany win, taking Congo from ExiledAllies with 2 germanTanks remaining. Battle score for attacker is 0 Casualties for Germany: 1 germanInfantry Casualties for Britain: 1 britishInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry 1 germanArtillery, 1 germanInfantry and 2 germanMech.Infantrys moved from Anglo Egyptian Sudan to Congo 1 germanInfantry moved from Central Egpyt to Anglo Egyptian Sudan 1 germanArtillery and 2 germanInfantrys moved from Western Egypt to Central Egpyt 1 germanCombatEngineer and 1 germanMarine moved from Western Egypt to 51 Sea Zone 1 germanCombatEngineer, 1 germanDestroyer, 1 germanMarine and 1 germanTransport moved from 51 Sea Zone to 45 Sea Zone 1 germanCombatEngineer and 1 germanMarine moved from 45 Sea Zone to Algeria 1 germanTransport moved from 45 Sea Zone to 44 Sea Zone 1 Material and 1 germanAntiAirGun moved from Vichy France to 44 Sea Zone 1 Material, 1 germanAntiAirGun and 1 germanTransport moved from 44 Sea Zone to 45 Sea Zone 1 germanCombatEngineer moved from Algeria to Morrocco 1 Truck and 1 germanAntiAirGun moved from Algeria to Morrocco 1 Truck moved from Morrocco to Algeria 1 Material and 1 germanAntiAirGun moved from 45 Sea Zone to Algeria 1 germanSubmarine moved from 45 Sea Zone to 43 Sea Zone 1 germanSubmarine moved from 46 Sea Zone to 44 Sea Zone 1 germanAirTransport moved from Morrocco to Crete 1 Material and 1 germanAirTransport moved from Western Germany to Morrocco 2 germanInfantrys moved from Northern France to Paris 1 germanStrategicBomber moved from Bulgaria to Belorussia 1 Material and 1 Truck moved from Sweden to Norway 1 germanCombatEngineer moved from Sweden to Norway 1 germanTacticalBomber moved from Leningrad to Belorussia 1 germanParatrooper moved from Sweden to Norway 1 germanCombatEngineer moved from Sweden to Central Norway 1 Truck moved from Norway to Southern Sweden 1 germanFighter moved from Lativa Estonia to Belorussia 1 Material and 1 germanMech.Infantry moved from Orel Kursk to Belorussia 1 germanMech.Infantry moved from Belorussia to Pskov 3 germanArtillerys, 2 germanCombatEngineers and 7 germanInfantrys moved from Orel Kursk to Pskov 3 germanAntiTankGuns, 3 germanMech.Infantrys and 5 germanTanks moved from Orel Kursk to Pskov 1 germanMech.Infantry moved from Belorussia to Orel Kursk 1 germanAntiAirGun and 1 germanMech.Infantry moved from Orel Kursk to Pskov 1 germanArtillery moved from Southern Ukraine to Kharkov 2 germanArtillerys and 3 germanInfantrys moved from Western Ukraine to Kharkov 2 Trucks and 2 germanInfantrys moved from Eastern Poland to Pskov 2 Trucks moved from Orel Kursk to Eastern Poland 1 germanArtillery moved from Hungary Slovakia to Eastern Poland 1 germanInfantry moved from Vichy France to Paris 1 Train, 1 germanAntiAirGun and 1 germanInfantry moved from Berlin to Belorussia 1 Train moved from Belorussia to Lithuania 1 germanNavalFighter moved from Leningrad to Eastern Finland 1 Train moved from Western Germany to Eastern Germany 1 Train and 1 germanAntiAirGun moved from Eastern Germany to Northern Germany 1 Train moved from Northern Germany to Western Germany 1 Train moved from Western Germany to Southern Germany 1 germanSubmarine moved from 29 Sea Zone to 27 Sea Zone 1 germanDestroyer moved from 28 Sea Zone to 27 Sea Zone 1 germanDestroyer moved from 27 Sea Zone to 26 Sea Zone 1 germanNavalFighter moved from Low Countries to Norway 1 germanTacticalBomber moved from Low Countries to Eastern Poland 1 germanFighter moved from Low Countries to Paris 1 germanFighter and 1 germanTacticalBomber moved from Low Countries to Western Germany 1 germanAlpineInfantry moved from Belorussia to Lithuania 1 germanInfantry moved from Finland to Northern Finland 2 germanInfantrys moved from Finland to Eastern Finland 1 germanMech.Infantry moved from Finland to Eastern Finland 2 Trucks moved from Finland to Northern Finland 1 Truck moved from Northern Finland to Northern Sweden 1 Train moved from Austria to Romania 1 Train and 1 germanAntiAirGun moved from Romania to Belorussia 1 Train moved from Belorussia to Eastern Poland 1 germanFighter moved from Bulgaria to Bessarabia Purchase Units - Germany Germany repair damage of 1x Rail; Remaining resources: 67 PUs; 0 techTokens; Germany buy 1 germanArtillery, 1 germanEntrenchment, 15 germanInfantrys, 1 germanMech.Infantry and 1 germanTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Norway being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Norway 3 germanInfantrys placed in Sweden 2 germanInfantrys placed in Belorussia 1 germanArtillery and 1 germanMech.Infantry placed in Western Ukraine 4 germanInfantrys placed in Paris 4 germanInfantrys placed in Northern Germany 1 germanTacticalBomber placed in Southern Germany 2 germanInfantrys placed in Eastern Germany Activate Technology - Germany Germany activating ImprovedArtillery Trigger japaneseIFR5: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to germanAirfield Trigger japaneseIFR5: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanAirfield Trigger japaneseIFR6: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanCarrier Trigger germanImpArt1: Germany is added to UnitSupportAttachment attached to: UnitType{name=germanArtillery} with name: supportAttachmentArtilleryImpgerman Turn Complete - Germany Germany collect 73 PUs; end with 73 PUs Units generate 6 techTokens; Germany end with 6 techTokens Units Change Ownership Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer Some Units in Morrocco change ownership: 1 Material and 1 germanCombatEngineer Some Units in Western Karelia change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Trigger VichyMaterial: 1 Material gained by PlayerId named:VichyFrance VichyFrance buy 2 germanEntrenchments, 3 germanInfantrys and 1 germanTank; Remaining resources: 2 PUs; Place Units - VichyFrance Units in Morrocco being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Morrocco Units in Algeria being upgraded or consumed: 1 Material 1 germanEntrenchment and 2 germanInfantrys placed in Algeria 1 Material, 1 germanInfantry and 1 germanTank placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 15 PUs; end with 17 PUs Objective Algeria: VichyFrance met a national objective for an additional -2 PUs; end with 15 PUs Objective Morrocco: VichyFrance met a national objective for an additional -2 PUs; end with 13 PUs Units Change Ownership Some Units in Algeria change ownership: 1 germanCombatEngineer and 2 germanInfantrys Some Units in Morrocco change ownership: 1 germanCombatEngineer Some Units in Vichy France change ownership: 1 Material, 1 germanInfantry and 1 germanTank Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 2 germanArtillerys; Remaining resources: 0 PUs; Place Units - Finland 2 germanArtillerys placed in Finland Turn Complete - Finland Finland collect 8 PUs; end with 8 PUs Units Change Ownership Some Units in Finland change ownership: 2 germanArtillerys Some Units in Western Karelia change ownership: 1 germanCombatEngineerCombat Hit Differential Summary :
Germany regular : 5,92 ExiledAllies regular : 1,17 Russia regular : 0,00 Usa regular : 0,33 Sweden regular : -0,08 -
TripleA Move Summary: Russia round 6
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Research Technology - Russia Russia removing all Technology Tokens after successful research. Russia discover ImprovedArtillery Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay 2 russianFighters moved from Caucasus to Orel Kursk 2 russianInfantrys moved from Smolensk to Orel Kursk 1 russianTacticalBomber moved from Stalingrad to Orel Kursk 2 russianInfantrys moved from Novgorod to Leningrad 2 russianFighters moved from Novgorod to Leningrad 1 russianFighter moved from Moscow to Leningrad 2 russianInfantrys moved from Khabarovskiy Kray to Eastern Manchuria 1 russianMech.Infantry and 1 russianTank moved from Yakut to Eastern Manchuria -
@Gully: I don't think there is anything nonobvious here. imho no scrambles and standard OOL.
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Research Technology - Russia Russia roll 1,6,3,9,8,3,8,10,11,9,7,12,9,5,12,12,2,1 and gets 3 hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedArtillery Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianFighters moved from Caucasus to Orel Kursk 2 russianInfantrys moved from Smolensk to Orel Kursk 1 russianTacticalBomber moved from Stalingrad to Orel Kursk 2 russianInfantrys moved from Novgorod to Leningrad 2 russianFighters moved from Novgorod to Leningrad 1 russianFighter moved from Moscow to Leningrad 2 russianInfantrys moved from Khabarovskiy Kray to Eastern Manchuria 1 russianMech.Infantry and 1 russianTank moved from Yakut to Eastern Manchuria Combat - Russia Battle in Orel Kursk Russia attack with 2 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 1 italianAntiAirGun Italy roll AntiAircraftGun dice in Orel Kursk : 1/1 hits, 0,08 expected hits 1 russianFighter owned by the Russia lost in Orel Kursk Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 2 : 0/4 hits, 1,25 expected hits Italy roll dice for 1 italianAntiAirGun in Orel Kursk, round 2 : 0/1 hits, 0,08 expected hits Italy roll AntiAircraftGun dice in Orel Kursk : 0/1 hits, 0,08 expected hits Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Orel Kursk, round 3 : 1/4 hits, 1,25 expected hits Italy roll dice for 1 italianAntiAirGun in Orel Kursk, round 3 : 0/1 hits, 0,08 expected hits 1 italianAntiAirGun owned by the Italy lost in Orel Kursk Russia win, taking Orel Kursk from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is -7 Casualties for Russia: 1 russianFighter Casualties for Italy: 1 italianAntiAirGun Battle in Leningrad Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianFighters and 2 russianInfantrys in Leningrad, round 2 : 3/5 hits, 1,25 expected hits Germany roll dice for 1 germanInfantry in Leningrad, round 2 : 1/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Leningrad Russia win, taking Leningrad from Germany with 3 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 0 Casualties for Russia: 1 russianInfantry Casualties for Germany: 1 germanInfantry Battle in Eastern Manchuria Russia attack with 2 russianInfantrys, 1 russianMech.Infantry and 1 russianTank Manchuria defend with 1 Flagpole, 1 Rail and 1 japaneseAirfield; Japan defend with 1 japaneseInfantry and 2 japaneseNavalFighters Russia roll dice for 2 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Eastern Manchuria, round 2 : 1/4 hits, 0,92 expected hits Manchuria roll dice for 1 japaneseInfantry and 2 japaneseNavalFighters in Eastern Manchuria, round 2 : 1/3 hits, 1,33 expected hits 1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Eastern Manchuria Russia roll dice for 1 russianInfantry, 1 russianMech.Infantry and 1 russianTank in Eastern Manchuria, round 3 : 0/3 hits, 0,75 expected hits Manchuria roll dice for 2 japaneseNavalFighters in Eastern Manchuria, round 3 : 1/2 hits, 1,00 expected hits 1 russianInfantry owned by the Russia lost in Eastern Manchuria Russia roll dice for 1 russianMech.Infantry and 1 russianTank in Eastern Manchuria, round 4 : 1/2 hits, 0,58 expected hits Manchuria roll dice for 2 japaneseNavalFighters in Eastern Manchuria, round 4 : 0/2 hits, 1,00 expected hits 1 japaneseNavalFighter owned by the Japan lost in Eastern Manchuria Russia roll dice for 1 russianMech.Infantry and 1 russianTank in Eastern Manchuria, round 5 : 0/2 hits, 0,58 expected hits Manchuria roll dice for 1 japaneseNavalFighter in Eastern Manchuria, round 5 : 0/1 hits, 0,50 expected hits Russia roll dice for 1 russianMech.Infantry and 1 russianTank in Eastern Manchuria, round 6 : 1/2 hits, 0,58 expected hits Manchuria roll dice for 1 japaneseNavalFighter in Eastern Manchuria, round 6 : 1/1 hits, 0,50 expected hits 1 russianMech.Infantry owned by the Russia and 1 japaneseNavalFighter owned by the Japan lost in Eastern Manchuria Some non-combat units are destroyed: Russia win, taking Eastern Manchuria from Manchuria with 1 russianTank remaining. Battle score for attacker is 14 Casualties for Russia: 2 russianInfantrys and 1 russianMech.Infantry Casualties for Japan: 1 japaneseInfantry and 2 japaneseNavalFighters Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay Trigger russianProd1: Russia has 1 Material placed in Moscow 1 russianTank moved from Soviet Far East to Yakut 1 Truck and 1 russianArtillery moved from Soviet Far East to Yakut 1 Truck moved from Yakut to Far Eastern Republic 2 russianInfantrys moved from Irkutsk to Yakut 1 russianArtillery moved from Novosibirsk to Altay 1 Train and 2 russianArtillerys moved from Novosibirsk to Yakut 1 Train moved from Yakut to Novosibirsk 1 Train and 2 russianAlpineInfantrys moved from Omsk to Yakut 1 Train moved from Yakut to Kansk 1 Truck and 1 russianInfantry moved from Urals to Novgorod 1 Truck moved from Novgorod to Vologda 1 Material and 1 russianMech.Infantry moved from Moscow to Smolensk 1 russianFighter and 1 russianTacticalBomber moved from Orel Kursk to Moscow 2 russianFighters moved from Leningrad to Smolensk 1 russianFighter moved from Leningrad to Moscow 2 russianInfantrys moved from Novgorod to Eastern Karelia 4 russianArtillerys and 1 russianInfantry moved from Novgorod to Smolensk 1 russianInfantry moved from Novgorod to Smolensk 2 russianArtillerys moved from Moscow to Smolensk 1 russianInfantry moved from Moscow to Smolensk 1 russianInfantry moved from Eastern Ukraine to Voronezh 1 russianInfantry moved from Voronezh to Stalingrad 3 Trucks, 1 russianArtillery and 2 russianInfantrys moved from Caucasus to Northern Iran 3 Trucks moved from Northern Iran to Southern Caucasus 2 russianAlpineInfantrys moved from Southern Caucasus to Northern Iran 2 Trucks moved from Southern Caucasus to Volgarod 1 russianAntiTankGun, 1 russianCombatEngineer, 5 russianInfantrys and 1 russianParatrooper moved from Caucasus to Stalingrad 1 russianAirTransport and 1 russianParatrooper moved from Vologda to Smolensk 1 russianAirTransport moved from Smolensk to Vologda 1 russianInfantry moved from Vologda to Eastern Karelia 1 Truck and 1 russianInfantry moved from Volgarod to Smolensk 1 Truck moved from Smolensk to Moscow 2 russianInfantrys moved from Volgarod to Moscow 2 russianDestroyers and 1 russianTransport moved from 55 Sea Zone to 56 Sea Zone 1 russianDestroyer and 1 russianTransport moved from 101 Sea Zone to 104 Sea Zone 1 russianInfantry moved from Yakut to Khabarovskiy Kray 1 russianInfantry moved from Stalingrad to Caucasus 1 russianSubmarine moved from 130 Sea Zone to 147 Sea Zone 1 russianDestroyer and 1 russianSubmarine moved from 23 Sea Zone to 12 Sea Zone 1 Material, 1 Truck and 1 russianTransport moved from 7 Sea Zone to 12 Sea Zone Purchase Units - Russia Turning on Edit Mode EDIT: Removing units owned by Russia from Vologda: 1 russianAirTransport EDIT: Adding units owned by Russia to Urals: 1 russianAirTransport EDIT: Turning off Edit Mode Russia buy 1 russianAirfield, 1 russianAlpineInfantry, 3 russianArtillerys, 15 russianInfantrys, 1 russianParatrooper and 1 russianTacticalBomber; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 1 russianParatrooper and 1 russianTacticalBomber placed in Urals Units in Smolensk being upgraded or consumed: 1 Material 1 russianAirfield placed in Smolensk 3 russianArtillerys placed in Novosibirsk 1 russianAlpineInfantry and 1 russianInfantry placed in Omsk 4 russianInfantrys placed in Moscow 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 2 russianInfantrys placed in Irkutsk 2 russianInfantrys placed in Vologda Activate Technology - Russia Russia activating ImprovedArtillery Trigger russianImpArt1: Russia is added to UnitSupportAttachment attached to: UnitType{name=russianArtillery} with name: supportAttachmentArtilleryImprussian Turn Complete - Russia Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay Trigger LLrAA: China has 1 chineseArtillery placed in Altay Russia collect 72 PUs; end with 72 PUs Trigger russianIP: Russia met a national objective for an additional 3 PUs; end with 75 PUs Units generate 9 techTokens; Russia end with 9 techTokensCombat Hit Differential Summary :
Italy regular : -0,17 Manchuria regular : -1,33 Germany regular : 0,67 Italy AntiAircraftGun : 0,83 Russia regular : -0,17 -
TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 8,12,3,1,9,8 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover Production Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Bengal to Western Bengal Japan take Western Bengal from India 1 japaneseTank moved from Kwangsi to Yunnan 1 japaneseMech.Infantry moved from Burma to Rangoon 1 japaneseInfantry moved from Brunei to 93 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 1 japaneseMarine moved from Sumatra to 92 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 92 Sea Zone to 87 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 87 Sea Zone to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 2 japaneseInfantrys moved from Brunei to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Rangoon 1 japaneseNavalFighter moved from French Indochina to 85 Sea Zone 2 japaneseFighters and 1 japaneseStrategicBomber moved from Burma to 85 Sea Zone 1 japaneseFighter moved from Japan to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Vladivostok to Eastern Manchuria 2 japaneseSubmarines moved from 108 Sea Zone to 104 Sea Zone 2 japaneseInfantrys moved from Brunei to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Rangoon 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseNavalFighter moved from Japan to Eastern Manchuria Combat - Japan Battle in 85 Sea Zone Japan attack with 2 japaneseFighters, 1 japaneseNavalFighter and 1 japaneseStrategicBomber Britain defend with 1 britishDestroyer and 1 britishTransport Japan roll dice for 2 japaneseFighters, 1 japaneseNavalFighter and 1 japaneseStrategicBomber in 85 Sea Zone, round 2 : 0/4 hits, 1,42 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 85 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 japaneseStrategicBomber owned by the Japan lost in 85 Sea Zone Japan roll dice for 2 japaneseFighters and 1 japaneseNavalFighter in 85 Sea Zone, round 3 : 2/3 hits, 1,25 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 85 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 85 Sea Zone Japan win with 2 japaneseFighters and 1 japaneseNavalFighter remaining. Battle score for attacker is 2 Casualties for Japan: 1 japaneseStrategicBomber Casualties for Britain: 1 britishDestroyer and 1 britishTransport Battle in Rangoon Japan attack with 1 japaneseArtillery, 5 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry Britain defend with 1 Flagpole, 1 Rail, 1 Train, 1 britishAntiAirGun, 1 britishBarracks, 1 britishEntrenchment and 2 britishInfantrys Japan roll dice for 1 japaneseArtillery, 5 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 2 : 2/8 hits, 2,00 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Rangoon, round 2 : 2/4 hits, 1,83 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 3 : 1/6 hits, 1,50 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Rangoon, round 3 : 0/2 hits, 1,08 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan roll dice for 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 4 : 0/6 hits, 1,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 4 : 0/1 hits, 0,58 expected hits Japan roll dice for 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 5 : 0/6 hits, 1,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 5 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 6 : 0/5 hits, 1,25 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 6 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 7 : 0/4 hits, 1,00 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 7 : 1/1 hits, 0,58 expected hits 1 japaneseArtillery owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 8 : 0/3 hits, 0,67 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 8 : 1/1 hits, 0,58 expected hits 1 japaneseMech.Infantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Rangoon, round 9 : 0/2 hits, 0,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 9 : 0/1 hits, 0,58 expected hits Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Rangoon, round 10 : 1/2 hits, 0,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 10 : 1/1 hits, 0,58 expected hits 1 britishEntrenchment owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon Japan converts britishBarracks into different units Japan win, taking Rangoon from Britain with 1 japaneseMarine remaining. Battle score for attacker is -8 Casualties for Japan: 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMech.Infantry Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Yunnan Japan attack with 2 japaneseInfantrys and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseInfantrys and 1 japaneseTank in Yunnan, round 2 : 2/3 hits, 0,67 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win, taking Yunnan from China with 2 japaneseInfantrys and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Eastern Manchuria Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter Russia defend with 1 Flagpole and 1 russianTank Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 2 : 1/4 hits, 1,17 expected hits Russia roll dice for 1 russianTank in Eastern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 russianTank owned by the Russia lost in Eastern Manchuria Some non-combat units are destroyed: Japan win, taking Eastern Manchuria from Russia with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 6 Casualties for Russia: 1 russianTank Battle in 104 Sea Zone Japan attack with 2 japaneseSubmarines Russia defend with 1 russianDestroyer and 1 russianTransport Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 4 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 5 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 6 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits 1 japaneseSubmarine owned by the Japan lost in 104 Sea Zone 1 japaneseSubmarine owned by the Japan retreated to 105 Sea Zone Russia win with 1 russianDestroyer and 1 russianTransport remaining. Battle score for attacker is -7 Casualties for Japan: 1 japaneseSubmarine Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 japaneseParatrooper moved from Bengal to Burma 1 japaneseArtillery and 1 japaneseInfantry moved from Burma to Bengal 1 Train moved from Burma to Saigon 1 Train and 2 japaneseAlpineInfantrys moved from Saigon to Bengal 1 Train moved from Bengal to Burma 1 Truck moved from Burma to Thailand 1 Truck and 1 japaneseInfantry moved from Thailand to Bengal 1 Truck moved from Bengal to Saigon 1 japaneseFighter moved from Eastern Manchuria to Manchuria 1 japaneseNavalFighter moved from Eastern Manchuria to 128 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 Train moved from Shansi to Peking 1 Train and 2 japaneseInfantrys moved from Peking to Northern Manchuria 1 Train moved from Northern Manchuria to Korea 1 japaneseAntiAirGun moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseAntiAirGun and 1 japaneseInfantry moved from 97 Sea Zone to Manchuria 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Peking 1 japaneseCarrier moved from 96 Sea Zone to 128 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to 93 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to 128 Sea Zone 1 japaneseNavalFighter moved from 85 Sea Zone to Burma 1 japaneseFighter moved from 85 Sea Zone to French Indochina 1 japaneseFighter moved from 85 Sea Zone to Burma 1 japaneseDestroyer moved from 96 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 129 Sea Zone to 93 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone 1 japaneseSubmarine moved from 96 Sea Zone to 93 Sea Zone 1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Kweichow to Hupeh 1 japaneseBattleship and 1 japaneseCruiser moved from 98 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from Luzon to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Brunei 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Luzon to 128 Sea Zone 1 japaneseInfantry moved from 128 Sea Zone to Phillippines Islands 1 japaneseCarrier moved from 99 Sea Zone to 98 Sea Zone 1 Truck moved from Inner Mongolia to Manchuria 2 japaneseInfantrys moved from Shensi to Inner Mongolia 3 japaneseArtillerys moved from Inner Mongolia to Hupeh Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 64 PUs; 0 techTokens; Japan buy 1 japaneseDestroyer, 8 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseInfantrys placed in Luzon 2 japaneseInfantrys placed in Saigon 2 japaneseInfantrys placed in Shensi 2 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseMech.Infantrys placed in Korea 1 japaneseDestroyer placed in 96 Sea Zone 2 japaneseNavalFighters placed in Japan Activate Technology - Japan Japan activating Production Turn Complete - Japan Japan collect 69 PUs; end with 69 PUs Units generate 6 techTokens; Japan end with 6 techTokens Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrysCombat Hit Differential Summary :
Japan regular : -8,42 China regular : -0,33 Russia regular : -1,00 Britain regular : 0,33 -
TripleA Turn Summary: Thailand round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan roll 8,12,3,1,9,8 and gets 1 hit Japan removing all Technology Tokens after successful research. Japan discover Production Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseIFR9: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to swedishAirfield Trigger japaneseIFR9: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to swedishAirfield Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseIFR7: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to brazilianAirfield Trigger japaneseIFR7: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to brazilianAirfield Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIFR8: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to spanishAirfield Trigger japaneseIFR8: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to spanishAirfield Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseIFR10: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to turkishAirfield Trigger japaneseIFR10: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to turkishAirfield Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Bengal to Western Bengal Japan take Western Bengal from India 1 japaneseTank moved from Kwangsi to Yunnan 1 japaneseMech.Infantry moved from Burma to Rangoon 1 japaneseInfantry moved from Brunei to 93 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 93 Sea Zone to 92 Sea Zone 1 japaneseMarine moved from Sumatra to 92 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 92 Sea Zone to 87 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 87 Sea Zone to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 2 japaneseInfantrys moved from Brunei to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Rangoon 1 japaneseNavalFighter moved from French Indochina to 85 Sea Zone 2 japaneseFighters and 1 japaneseStrategicBomber moved from Burma to 85 Sea Zone 1 japaneseFighter moved from Japan to Eastern Manchuria 1 japaneseArtillery and 1 japaneseInfantry moved from Vladivostok to Eastern Manchuria 2 japaneseSubmarines moved from 108 Sea Zone to 104 Sea Zone 2 japaneseInfantrys moved from Brunei to 93 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 93 Sea Zone to 87 Sea Zone 2 japaneseInfantrys moved from 87 Sea Zone to Rangoon 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseInfantry moved from French Indochina to Yunnan 1 japaneseNavalFighter moved from Japan to Eastern Manchuria Combat - Japan Battle in 85 Sea Zone Japan attack with 2 japaneseFighters, 1 japaneseNavalFighter and 1 japaneseStrategicBomber Britain defend with 1 britishDestroyer and 1 britishTransport Japan roll dice for 2 japaneseFighters, 1 japaneseNavalFighter and 1 japaneseStrategicBomber in 85 Sea Zone, round 2 : 0/4 hits, 1,42 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 85 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 japaneseStrategicBomber owned by the Japan lost in 85 Sea Zone Japan roll dice for 2 japaneseFighters and 1 japaneseNavalFighter in 85 Sea Zone, round 3 : 2/3 hits, 1,25 expected hits Britain roll dice for 1 britishDestroyer and 1 britishTransport in 85 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 britishTransport owned by the Britain and 1 britishDestroyer owned by the Britain lost in 85 Sea Zone Japan win with 2 japaneseFighters and 1 japaneseNavalFighter remaining. Battle score for attacker is 2 Casualties for Japan: 1 japaneseStrategicBomber Casualties for Britain: 1 britishDestroyer and 1 britishTransport Battle in Rangoon Japan attack with 1 japaneseArtillery, 5 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry Britain defend with 1 Flagpole, 1 Rail, 1 Train, 1 britishAntiAirGun, 1 britishBarracks, 1 britishEntrenchment and 2 britishInfantrys Japan roll dice for 1 japaneseArtillery, 5 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 2 : 2/8 hits, 2,00 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Rangoon, round 2 : 2/4 hits, 1,83 expected hits 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 3 : 1/6 hits, 1,50 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Rangoon, round 3 : 0/2 hits, 1,08 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan roll dice for 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 4 : 0/6 hits, 1,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 4 : 0/1 hits, 0,58 expected hits Japan roll dice for 1 japaneseArtillery, 3 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 5 : 0/6 hits, 1,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 5 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseArtillery, 2 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 6 : 0/5 hits, 1,25 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 6 : 1/1 hits, 0,58 expected hits 1 japaneseInfantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 7 : 0/4 hits, 1,00 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 7 : 1/1 hits, 0,58 expected hits 1 japaneseArtillery owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseMech.Infantry in Rangoon, round 8 : 0/3 hits, 0,67 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 8 : 1/1 hits, 0,58 expected hits 1 japaneseMech.Infantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Rangoon, round 9 : 0/2 hits, 0,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 9 : 0/1 hits, 0,58 expected hits Japan roll dice for 1 japaneseInfantry and 1 japaneseMarine in Rangoon, round 10 : 1/2 hits, 0,50 expected hits Britain roll dice for 1 britishEntrenchment in Rangoon, round 10 : 1/1 hits, 0,58 expected hits 1 britishEntrenchment owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon Japan converts britishBarracks into different units Japan win, taking Rangoon from Britain with 1 japaneseMarine remaining. Battle score for attacker is -8 Casualties for Japan: 1 japaneseArtillery, 5 japaneseInfantrys and 1 japaneseMech.Infantry Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Yunnan Japan attack with 2 japaneseInfantrys and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseInfantrys and 1 japaneseTank in Yunnan, round 2 : 2/3 hits, 0,67 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win, taking Yunnan from China with 2 japaneseInfantrys and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Eastern Manchuria Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter Russia defend with 1 Flagpole and 1 russianTank Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter in Eastern Manchuria, round 2 : 1/4 hits, 1,17 expected hits Russia roll dice for 1 russianTank in Eastern Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 russianTank owned by the Russia lost in Eastern Manchuria Some non-combat units are destroyed: Japan win, taking Eastern Manchuria from Russia with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseNavalFighter remaining. Battle score for attacker is 6 Casualties for Russia: 1 russianTank Battle in 104 Sea Zone Japan attack with 2 japaneseSubmarines Russia defend with 1 russianDestroyer and 1 russianTransport Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 4 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 5 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 5 : 0/2 hits, 0,33 expected hits Japan roll dice for 2 japaneseSubmarines in 104 Sea Zone, round 6 : 0/2 hits, 0,50 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 104 Sea Zone, round 6 : 1/2 hits, 0,33 expected hits 1 japaneseSubmarine owned by the Japan lost in 104 Sea Zone 1 japaneseSubmarine owned by the Japan retreated to 105 Sea Zone Russia win with 1 russianDestroyer and 1 russianTransport remaining. Battle score for attacker is -7 Casualties for Japan: 1 japaneseSubmarine Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train 1 japaneseParatrooper moved from Bengal to Burma 1 japaneseArtillery and 1 japaneseInfantry moved from Burma to Bengal 1 Train moved from Burma to Saigon 1 Train and 2 japaneseAlpineInfantrys moved from Saigon to Bengal 1 Train moved from Bengal to Burma 1 Truck moved from Burma to Thailand 1 Truck and 1 japaneseInfantry moved from Thailand to Bengal 1 Truck moved from Bengal to Saigon 1 japaneseFighter moved from Eastern Manchuria to Manchuria 1 japaneseNavalFighter moved from Eastern Manchuria to 128 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Manchuria to Northern Manchuria 1 Train moved from Shansi to Peking 1 Train and 2 japaneseInfantrys moved from Peking to Northern Manchuria 1 Train moved from Northern Manchuria to Korea 1 japaneseAntiAirGun moved from Japan to 98 Sea Zone 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAntiAirGun, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseAntiAirGun and 1 japaneseInfantry moved from 97 Sea Zone to Manchuria 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseInfantrys moved from 97 Sea Zone to Peking 1 japaneseCarrier moved from 96 Sea Zone to 128 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to 93 Sea Zone 1 japaneseNavalFighter moved from 96 Sea Zone to 128 Sea Zone 1 japaneseNavalFighter moved from 85 Sea Zone to Burma 1 japaneseFighter moved from 85 Sea Zone to French Indochina 1 japaneseFighter moved from 85 Sea Zone to Burma 1 japaneseDestroyer moved from 96 Sea Zone to 129 Sea Zone 1 japaneseSubmarine moved from 129 Sea Zone to 93 Sea Zone 1 japaneseSubmarine moved from 127 Sea Zone to 93 Sea Zone 1 japaneseSubmarine moved from 96 Sea Zone to 93 Sea Zone 1 japaneseDestroyer moved from 96 Sea Zone to 93 Sea Zone 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Kweichow to Hupeh 1 japaneseBattleship and 1 japaneseCruiser moved from 98 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from Luzon to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Brunei 1 japaneseTransport moved from 94 Sea Zone to 128 Sea Zone 1 japaneseInfantry moved from Luzon to 128 Sea Zone 1 japaneseInfantry moved from 128 Sea Zone to Phillippines Islands 1 japaneseCarrier moved from 99 Sea Zone to 98 Sea Zone 1 Truck moved from Inner Mongolia to Manchuria 2 japaneseInfantrys moved from Shensi to Inner Mongolia 3 japaneseArtillerys moved from Inner Mongolia to Hupeh Purchase Units - Japan Japan repair damage of 1x Rail; Remaining resources: 64 PUs; 0 techTokens; Japan buy 1 japaneseDestroyer, 8 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseInfantrys placed in Luzon 2 japaneseInfantrys placed in Saigon 2 japaneseInfantrys placed in Shensi 2 japaneseInfantrys placed in Kyushu Shikoku 2 japaneseMech.Infantrys placed in Korea 1 japaneseDestroyer placed in 96 Sea Zone 2 japaneseNavalFighters placed in Japan Activate Technology - Japan Japan activating Production Turn Complete - Japan Japan collect 69 PUs; end with 69 PUs Units generate 6 techTokens; Japan end with 6 techTokens Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys Turning on Edit Mode EDIT: Removing units owned by Japan from Thailand: 3 japaneseInfantrys EDIT: Adding units owned by Japan to Thailand: 1 Material and 1 japaneseCombatEngineer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japan regular : -8,42 China regular : -0,33 Russia regular : -1,00 Britain regular : 0,33 -
-8 Combat Dice. Yes that's how clicking through it felt like. At least Rangoon barely worked.
Forgot that Thailand was supposed to produce Mat, edited that.
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TripleA Turn Summary: China round 6
TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China roll 9,7,12 and gets 1 hit China removing all Technology Tokens after successful research. China discover ImprovedProduction Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Eastern Szechwan to Kweichow China take Kweichow from Japan Combat - China Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 6 chineseAlpineInfantrys and 4 chineseInfantrys moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Kansu to Chungking 3 Trucks moved from Chungking to Northern China 1 chineseInfantry moved from Northern China to Kansu 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseArtillery moved from Ningsia to Northern China 1 chineseArtillery moved from Altay to Ningsia 2 chineseArtillerys moved from Chungking to Eastern Szechwan 1 chineseInfantry moved from Singkiang to Tsinghai 1 chineseInfantry moved from Chungking to Eastern Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAlpineInfantrys, 1 chineseEntrenchment and 2 chineseInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - China Units in Chungking being upgraded or consumed: 1 Material 1 chineseAlpineInfantry, 1 chineseEntrenchment and 2 chineseInfantrys placed in Chungking 2 chineseAlpineInfantrys placed in Northern China Activate Technology - China China activating ImprovedProduction Turn Complete - China China collect 20 PUs; end with 20 PUs Trigger chineseIP: China met a national objective for an additional 3 PUs; end with 23 PUs Units generate 3 techTokens; China end with 3 techTokensCombat Hit Differential Summary :
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TripleA Move Summary: Britain round 6
TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0
Game History
Round: 6 Research Technology - Britain Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers Trigger britishaTIFR: Britain gains access to IncreasedFighterRange Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLabLL: Britain has 1 Pg placed in Labrador 1 britishInfantry moved from London to 23 Sea Zone 1 britishInfantry and 3 britishTransports moved from 23 Sea Zone to 24 Sea Zone 3 britishAlpineInfantrys moved from Central Britain to 24 Sea Zone 1 britishInfantry moved from Scotland to 24 Sea Zone 1 britishAlpineInfantry moved from Scotland to 24 Sea Zone 4 britishAlpineInfantrys, 2 britishInfantrys and 3 britishTransports moved from 24 Sea Zone to 12 Sea Zone 4 britishAlpineInfantrys and 2 britishInfantrys moved from 12 Sea Zone to Central Norway 1 britishAlpineInfantry, 1 britishArtillery and 2 britishMarines moved from Northern Norway to Central Norway 2 britishBattleships and 1 britishCruiser moved from 23 Sea Zone to 12 Sea Zone 1 britishMarine moved from Central Britain to 23 Sea Zone 2 britishInfantrys and 1 britishMarine moved from London to 23 Sea Zone 1 britishInfantry and 1 britishMarine moved from 23 Sea Zone to Northern France 1 britishInfantry and 1 britishMarine moved from 23 Sea Zone to Low Countries 1 britishNavalFighter moved from 23 Sea Zone to Low Countries 1 britishNavalFighter moved from 23 Sea Zone to Northern France 1 britishTacticalBomber moved from Scotland to Low Countries 1 britishFighter and 1 britishTacticalBomber moved from Central Britain to Low Countries 2 britishTacticalBombers moved from Central Britain to Northern France 1 britishMech.Infantry moved from Abyssinia to Congo 2 britishArtillerys and 2 britishInfantrys moved from Belgian Congo to Congo 1 britishMech.Infantry moved from Nigeria to Congo 1 britishInfantry moved from Southern Anglo Egyptian Sudan to Congo 2 britishInfantrys moved from Calcutta to Western Bengal 1 britishStrategicBomber moved from Calcutta to Western Bengal 1 britishNavalFighter moved from Bombay to Western Bengal 1 britishCombatEngineer and 1 britishMarine moved from Celebes to 147 Sea Zone 1 britishCombatEngineer, 1 britishMarine and 1 britishTransport moved from 147 Sea Zone to 88 Sea Zone 1 britishCombatEngineer and 1 britishMarine moved from 88 Sea Zone to Sumatra -
@Gully Need Scramble and ool or turn by turn loos decisions.
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hm the Turn Summary doesn't look like a scramble. 10 + Bombard to C-Sweden, rest with a lot of planes. Or is it close somewhere?
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@Gully No just do want confirmation and the Congo thing is actually close.
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@Gully I'm out for a bit any way.
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OK that's a No Scramble. And Standard OOL in Congo, which is funnily the reverse cost order: More expensive units first. If the Dice really hates you in Congo (2+ more hits for me than for you), keep one Armor unless the Battle turns back towards you.
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