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    isDamaged option to tell when units are not a full "health"

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • Michael HooverM Offline
      Michael Hoover
      last edited by

      This would be a perfect condition option to avoid having to change unit types when damaged. I'd even take a stab at implementing it if a kind dev could point me to the correct code file? :smiling_face_with_sunglasses:

      Map Maker of: Twelve Clans and Labyrinth

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