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    Infantry-Only Factories

    Scheduled Pinned Locked Moved Map Making
    production
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      I am working on a mod that has infantry-only factories. Here is my code:

          <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="movement" value="1"/>
            <option name="attack" value="1"/>
            <option name="defense" value="2"/>
            <option name="transportCost" value="2"/>
            <option name="artillerySupportable" value="true"/>
            <option name="isInfantry" value="true"/>
            <option name="isAirTransportable" value="true"/>
            <option name="requiresUnits" value="recruitmentCenter"/>
            <option name="requiresUnits" value="factory"/>
          </attachment>
          <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="movement" value="1"/>
            <option name="attack" value="2"/>
            <option name="defense" value="2"/>
            <option name="transportCost" value="3"/>
            <option name="artillery" value="true"/>
            <option name="requiresUnits" value="factory"/>
          </attachment>
         <attachment name="unitAttachment" attachTo="factory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="isFactory" value="true"/>
            <option name="isAAforBombingThisUnitOnly" value="true"/>
          </attachment>
          <attachment name="unitAttachment" attachTo="recruitmentCenter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
            <option name="isFactory" value="true"/>
            <option name="isAAforBombingThisUnitOnly" value="true"/>
          </attachment>
       
      

      However, come placement phase I can still place artillery at a recruitmentCenter. Is there something else I need to do?

      1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton
        last edited by wc_sumpton

        @RogerCooper

        The following property:

        <property name="Unit Placement Restrictions" value="true" editable="false">
           <boolean/>
        </property>
        

        Also for the infantry, which will be built at both facilities you could remove 'requiresUnits'.

        Cheers...

        1 Reply Last reply Reply Quote 1
        • N Offline
          Numetalfan
          last edited by

          Hi Roger,

          check

          https://forums.triplea-game.org/topic/2066/new-production-unit-barracks

          for this - I had the same topic before.

          1 Reply Last reply Reply Quote 1

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