Bobsyouruncle
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TripleA Turn Summary: British round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 29 Purchase Units - British British buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Mexico to Western United States Non Combat Move - British Place Units - British 4 infantry placed in United Kingdom Turn Complete - British British collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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@tjaypatrick triplea_2456_29jpn.tsvg
Let me know if this works!
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TripleA Turn Summary: Americans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 29 Purchase Units - Americans Americans buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 52 Sea Zone 2 bombers moved from Alaska to 52 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 43 Sea Zone to 52 Sea Zone 1 transport moved from 43 Sea Zone to 57 Sea Zone 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 transport moved from 43 Sea Zone to 53 Sea Zone 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 transport moved from 43 Sea Zone to 40 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Eastern Australia British take Eastern Australia from Japanese 1 transport moved from 43 Sea Zone to 54 Sea Zone 1 fighter moved from Alaska to Western United States Combat - Americans Battle in 52 Sea Zone Americans attack with 1 battleship, 3 bombers, 2 cruisers and 1 destroyer Japanese defend with 1 cruiser, 2 destroyers and 3 submarines Americans roll dice for 1 battleship, 3 bombers, 2 cruisers and 1 destroyer in 52 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Japanese roll dice for 3 submarines in 52 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 2 destroyers in 52 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 52 Sea Zone Americans roll dice for 1 battleship, 3 bombers, 2 cruisers and 1 destroyer in 52 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 52 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 52 Sea Zone Americans win with 1 battleship, 3 bombers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 46 Casualties for Japanese: 1 cruiser, 2 destroyers and 3 submarines Non Combat Move - Americans 3 bombers moved from 52 Sea Zone to Western United States Place Units - Americans 1 aaGun placed in Alaska 8 infantry placed in Western United States 3 infantry placed in Eastern United States Americans undo move 3. Americans undo move 2. 6 infantry placed in Western United States 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -2.50 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 30 Combat Move - Russians 2 armour and 25 infantry moved from Kazakh S.S.R. to Persia Combat - Russians Battle in Persia Russians attack with 2 armour and 25 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 25 infantry in Persia, round 2 : 8/27 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 2 armour and 25 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakh S.S.R. to Persia Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 2.83 -
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TripleA Turn Summary: British round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 30 Purchase Units - British British buy 4 infantry; Remaining resources: 0 PUs; Place Units - British 4 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 30 Purchase Units - Americans Americans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eastern Australia to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to East Indies Americans take East Indies from Japanese 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 transport moved from 41 Sea Zone to 26 Sea Zone 3 bombers moved from Western United States to United Kingdom Combat - Americans Non Combat Move - Americans Place Units - Americans 1 artillery placed in Eastern United States 6 infantry placed in Western United States 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 31 Combat Move - Russians 2 armour and 25 infantry moved from Persia to Trans-Jordan Combat - Russians Battle in Trans-Jordan Russians attack with 2 armour and 25 infantry Japanese defend with 1 artillery Russians roll dice for 2 armour and 25 infantry in Trans-Jordan, round 2 : 7/27 hits, 5.17 expected hits Japanese roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Trans-Jordan Russians win, taking Trans-Jordan from Japanese with 2 armour and 24 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 4 aaGuns moved from Persia to Trans-Jordan Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 1.83 -
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TripleA Turn Summary: British round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 31 Purchase Units - British British buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Place Units - British 1 aaGun and 3 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 31 Purchase Units - Americans Americans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from United Kingdom to 17 Sea Zone 2 artilleries and 10 infantry moved from Western United States to Western Canada Combat - Americans Battle in 17 Sea Zone Americans attack with 3 bombers Germans defend with 3 destroyers and 6 transports Americans roll dice for 3 bombers in 17 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 3 destroyers and 6 transports in 17 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 2 destroyers owned by the Germans and 2 bombers owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 bomber in 17 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 6 transports in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 6 transports in 17 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 17 Sea Zone Germans win with 6 transports remaining. Battle score for attacker is -12 Casualties for Americans: 3 bombers Casualties for Germans: 3 destroyers Non Combat Move - Americans Place Units - Americans 10 infantry placed in Western United States 1 artillery and 1 infantry placed in Alaska Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 32 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 32 Purchase Units - British British buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs; Place Units - British 1 aaGun and 3 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 32 Purchase Units - Americans Americans buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Americans 11 infantry moved from Western United States to Mexico Non Combat Move - Americans Place Units - Americans 10 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 33 Turn Complete - RussiansCombat Hit Differential Summary :
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