Bobsyouruncle
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 4 artilleries, 1 bomber, 1 cruiser and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 5 transports moved from 64 Sea Zone to 62 Sea Zone 3 armour moved from Japan to 62 Sea Zone 4 infantry moved from Japan to 62 Sea Zone 3 armour moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Japan to Alaska 1 bomber moved from Japan to Alaska 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 infantry moved from Persia to Kazakh S.S.R. 3 infantry moved from India to Persia 2 infantry moved from Union of South Africa to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt 1 transport moved from 22 Sea Zone to 27 Sea Zone 1 infantry moved from Poland to Germany 2 armour moved from Ukraine S.S.R. to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from West Russia to Karelia S.S.R. 1 infantry moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 5 infantry moved from Caucasus to West Russia 1 cruiser moved from 25 Sea Zone to 27 Sea Zone 1 submarine moved from 34 Sea Zone to 15 Sea Zone 1 fighter moved from Caucasus to Manchuria 3 fighters moved from Caucasus to Kazakh S.S.R. 3 fighters moved from Caucasus to Archangel 5 fighters moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Archangel 2 infantry moved from French Equatorial Africa to French West Africa Japanese take French West Africa from British 1 armour moved from Poland to Karelia S.S.R. Combat - Japanese Battle in Karelia S.S.R. Japanese attack with 3 armour, 5 fighters and 2 infantry Americans defend with 2 artilleries; Russians defend with 1 factory Japanese roll dice for 3 armour, 5 fighters and 2 infantry in Karelia S.S.R., round 2 : 7/10 hits, 4.33 expected hits Russians roll dice for 2 artilleries in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Karelia S.S.R. Japanese win, taking Karelia S.S.R. from Russians with 3 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 2 artilleries Battle in Archangel Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Archangel, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Archangel Japanese win, taking Archangel from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Japanese attack with 3 fighters and 3 infantry Russians defend with 2 infantry Japanese roll dice for 3 fighters and 3 infantry in Kazakh S.S.R., round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 3 fighters moved from Kazakh S.S.R. to Caucasus 3 fighters moved from Archangel to Caucasus 1 bomber moved from Archangel to Germany 5 fighters moved from Karelia S.S.R. to Germany Place Units - Japanese 1 aaGun placed in Caucasus 3 infantry placed in Caucasus 1 armour and 1 infantry placed in Union of South Africa Japanese undo move 2. 2 artilleries and 1 infantry placed in Caucasus 2 artilleries, 1 bomber and 5 infantry placed in Japan Japanese undo move 3. 1 infantry placed in Caucasus Japanese undo move 3. 1 bomber placed in Japan 2 infantry placed in Caucasus 4 artilleries and 3 infantry placed in Japan 1 cruiser placed in 35 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Japanese regular : 4.83 Russians regular : 1.00 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 6 infantry moved from Western United States to Western Canada 2 artilleries and 6 infantry moved from Eastern Canada to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 22 Sea Zone 1 artillery and 3 infantry moved from 22 Sea Zone to Brazil 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 23 Sea Zone 1 artillery and 3 infantry moved from 23 Sea Zone to French West Africa 1 battleship moved from 10 Sea Zone to 22 Sea Zone 1 destroyer moved from 10 Sea Zone to 23 Sea Zone 1 cruiser moved from 10 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 22 Sea Zone 1 cruiser moved from 10 Sea Zone to 22 Sea Zone 7 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from France to Italy Americans take Italy from Germans 3 bombers moved from Russia to 34 Sea Zone 2 bombers moved from Russia to 34 Sea Zone 1 destroyer and 1 transport moved from 4 Sea Zone to 2 Sea Zone Combat - Americans Battle in Brazil Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery and 3 infantry in Brazil, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Brazil, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Brazil Americans win, taking Brazil from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in French West Africa Americans attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 3 infantry in French West Africa, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 34 Sea Zone Americans attack with 5 bombers Japanese defend with 1 carrier, 1 destroyer and 1 transport Americans roll dice for 5 bombers in 34 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 34 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 bomber Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport Non Combat Move - Americans 4 bombers moved from 34 Sea Zone to Russia Place Units - Americans 2 infantry placed in Eastern United States 1 artillery and 8 infantry placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.00 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 20 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Archangel 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Sinkiang Americans take Sinkiang from Japanese 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 fighter owned by the Russians retreated 1 infantry owned by the Russians retreated to Novosibirsk Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Archangel Russians win, taking Archangel from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Russians regular : -0.67 -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 20 Purchase Units - Germans Germans buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 bomber moved from Germany to 13 Sea Zone 2 fighters moved from Germany to 13 Sea Zone 1 artillery moved from Germany to Italy 1 infantry moved from Germany to Italy 3 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to Baltic States 1 armour moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in 13 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 submarine British defend with 3 destroyers and 4 transports Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 3 destroyers and 4 transports in 13 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the British lost in 13 Sea Zone Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 2 destroyers and 4 transports in 13 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 13 Sea Zone 4 transports owned by the British lost in 13 Sea Zone Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46 Casualties for British: 3 destroyers and 4 transports Casualties for Germans: 1 submarine Battle in Italy Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Italy, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Italy, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Italy 1 artillery owned by the Germans retreated to Germany Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 bomber moved from 13 Sea Zone to Germany 1 fighter moved from 13 Sea Zone to Gibraltar 1 fighter moved from 13 Sea Zone to Gibraltar 1 infantry moved from Germany to Baltic States Place Units - Germans 1 aaGun, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Germans regular : -2.33 British regular : -0.67 -
TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 20 Purchase Units - British British buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 7 infantry moved from Morocco to Algeria British take Algeria from Germans Combat - British Non Combat Move - British Place Units - British 1 armour and 5 infantry placed in France Turn Complete - British British collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 7 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 3 armour moved from Buryatia S.S.R. to 62 Sea Zone 3 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 3 armour, 2 artilleries, 5 infantry and 5 transports moved from 62 Sea Zone to 64 Sea Zone 3 armour moved from 64 Sea Zone to Alaska 2 artilleries moved from 64 Sea Zone to Alaska 5 infantry moved from 64 Sea Zone to Alaska 1 bomber moved from Alaska to 10 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Belgian Congo 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 cruiser moved from 27 Sea Zone to 28 Sea Zone 1 submarine moved from 15 Sea Zone to 14 Sea Zone 3 fighters moved from Germany to Gibraltar 1 armour moved from Karelia S.S.R. to Norway Germans take Finland from British Germans take Norway from Russians 5 infantry moved from West Russia to Archangel 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from Kazakh S.S.R. to Sinkiang 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Archangel 1 infantry moved from Caucasus to West Russia 1 infantry moved from Caucasus to West Russia 2 infantry moved from Persia to Caucasus 1 fighter moved from Manchuria to Alaska 1 infantry moved from Germany to Italy 2 fighters moved from Germany to Italy 1 bomber moved from Germany to Archangel 3 fighters moved from Caucasus to Sinkiang 3 fighters moved from Caucasus to Novosibirsk 1 bomber moved from Japan to Sinkiang 1 armour moved from Caucasus to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Germany 1 infantry moved from Karelia S.S.R. to Baltic States 3 armour moved from Evenki National Okrug to Vologda Japanese take Vologda from Russians 3 armour moved from Vologda to Archangel Combat - Japanese Battle in 10 Sea Zone Japanese attack with 1 bomber Americans defend with 4 transports 4 transports owned by the Americans lost in 10 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Novosibirsk Japanese attack with 3 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Italy Japanese attack with 2 fighters and 1 infantry Americans defend with 1 factory and 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Italy, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Italy Japanese win, taking Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Japanese attack with 3 armour, 1 bomber and 6 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 1 bomber and 6 infantry in Archangel, round 2 : 5/10 hits, 3.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Japanese win, taking Archangel from Russians with 3 armour, 1 bomber and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber, 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Sinkiang, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sinkiang to Caucasus 3 fighters moved from Novosibirsk to Caucasus 3 fighters moved from Sinkiang to Caucasus 1 bomber moved from Archangel to Germany 2 fighters moved from Italy to Germany 1 bomber moved from 10 Sea Zone to Gibraltar Place Units - Japanese 2 infantry placed in Union of South Africa 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 2 infantry placed in India 1 submarine placed in 4 Sea Zone 1 infantry placed in Karelia S.S.R. Japanese undo move 3. 1 destroyer placed in 35 Sea Zone 1 artillery and 1 infantry placed in India 4 artilleries and 4 infantry placed in Japan Japanese undo move 7. Japanese undo move 2. 3 artilleries and 1 infantry placed in Caucasus Japanese undo move 3. 1 artillery placed in Karelia S.S.R. Japanese undo move 6. 1 infantry placed in Karelia S.S.R. Japanese undo move 4. 2 artilleries placed in India 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 2.50 Russians regular : -0.67 -
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from French West Africa to 23 Sea Zone 1 artillery and 2 infantry moved from Brazil to 22 Sea Zone 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 23 Sea Zone to 24 Sea Zone 1 destroyer moved from 23 Sea Zone to 24 Sea Zone 1 infantry moved from 24 Sea Zone to French Equatorial Africa British take French Equatorial Africa from Japanese 1 artillery and 1 infantry moved from 24 Sea Zone to Belgian Congo 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 22 Sea Zone to 27 Sea Zone 1 battleship moved from 22 Sea Zone to 27 Sea Zone 1 cruiser moved from 22 Sea Zone to 24 Sea Zone 1 artillery and 2 infantry moved from 27 Sea Zone to Union of South Africa 1 artillery moved from Western United States to Western Canada 1 infantry moved from Western Canada to Western United States 7 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from France to Italy 1 artillery moved from France to Italy 1 bomber moved from Russia to Evenki National Okrug 1 infantry moved from France to Italy 1 bomber moved from Russia to West Russia 1 bomber moved from Russia to West Russia 1 bomber moved from Russia to Evenki National Okrug Combat - Americans Battle in Union of South Africa Americans attack with 1 artillery and 2 infantry Japanese defend with 1 factory and 2 infantry Americans roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Union of South Africa, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Union of South Africa Americans win, taking Union of South Africa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Belgian Congo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 2 cruisers in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in Evenki National Okrug Americans attack with 2 bombers Japanese defend with 1 armour Americans roll dice for 2 bombers in Evenki National Okrug, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Evenki National Okrug, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Evenki National Okrug Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in West Russia Americans attack with 2 bombers Japanese defend with 2 infantry Americans roll dice for 2 bombers in West Russia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in West Russia Americans roll dice for 1 bomber in West Russia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in West Russia Germans win with no units remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in Italy Americans attack with 1 artillery and 2 infantry Germans defend with 1 factory; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Italy, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Italy Americans roll dice for 1 artillery and 1 infantry in Italy, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Italy Americans win, taking Italy from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 4 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 4 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 4 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from Evenki National Okrug to Russia Place Units - Americans 2 artilleries, 2 fighters and 4 infantry placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.67 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 21 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Vologda Russians take Vologda from Japanese 1 armour moved from Russia to West Russia Russians take West Russia from Germans 1 armour moved from West Russia to Russia 1 armour moved from Vologda to Russia Combat - Russians Non Combat Move - Russians Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 21 Purchase Units - Germans Germans buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Karelia S.S.R. to West Russia Germans take West Russia from Russians 2 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 2 fighters moved from Gibraltar to Italy 1 fighter moved from Germany to Northwestern Europe 1 bomber moved from Germany to Northwestern Europe 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Baltic States 1 infantry moved from Germany to Baltic States 4 infantry moved from Germany to Italy 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Italy Combat - Germans Battle in Italy Germans attack with 2 fighters and 11 infantry Americans defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 2 fighters and 11 infantry in Italy, round 2 : 2/13 hits, 2.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Italy Germans win, taking Italy from Americans with 2 fighters and 11 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Northwestern Europe Germans attack with 1 bomber, 1 fighter and 5 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 5 infantry in Northwestern Europe, round 2 : 1/7 hits, 2.00 expected hits Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northwestern Europe Germans win, taking Northwestern Europe from Americans with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Northwestern Europe to Germany 1 fighter moved from Northwestern Europe to Germany 2 fighters moved from Italy to Germany Place Units - Germans 5 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Germans regular : -1.83 -
TripleA Turn Summary: British round 21
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 21 Purchase Units - British British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 7 infantry moved from Algeria to Libya British take Libya from Germans Combat - British Non Combat Move - British Place Units - British 1 armour and 1 fighter placed in Union of South Africa 2 infantry placed in France Turn Complete - British British collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 21 Purchase Units - Japanese Japanese buy 5 artilleries, 1 battleship and 10 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Caucasus to West Russia 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Archangel to Karelia S.S.R. 1 infantry moved from Baltic States to Germany 1 infantry moved from Karelia S.S.R. to Baltic States 1 armour moved from Karelia S.S.R. to Germany 1 armour moved from Karelia S.S.R. to Germany 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Archangel to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Archangel 1 infantry moved from Sinkiang to Novosibirsk 2 artilleries moved from India to Persia 1 fighter moved from Caucasus to Libya 3 fighters moved from Gibraltar to Libya 1 bomber moved from Caucasus to Libya 1 bomber moved from Gibraltar to French Equatorial Africa 2 transports moved from 28 Sea Zone to 32 Sea Zone 1 cruiser moved from 28 Sea Zone to 32 Sea Zone 1 cruiser moved from 35 Sea Zone to 32 Sea Zone 2 infantry moved from Egypt to Libya 1 infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Belgian Congo to French Equatorial Africa 1 bomber moved from Germany to Libya 1 infantry moved from Archangel to Vologda 5 transports moved from 64 Sea Zone to 62 Sea Zone 4 artilleries moved from Japan to 62 Sea Zone 6 infantry moved from Japan to 62 Sea Zone 4 artilleries moved from 62 Sea Zone to Buryatia S.S.R. 6 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Archangel to Caucasus 1 infantry moved from Caucasus to West Russia 1 fighter moved from Caucasus to Libya 1 artillery moved from Caucasus to West Russia 1 armour moved from Germany to Italy 1 destroyer moved from 64 Sea Zone to 62 Sea Zone Combat - Japanese Battle in French Equatorial Africa Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in French Equatorial Africa, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Equatorial Africa Japanese win, taking French Equatorial Africa from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Libya Japanese attack with 2 bombers, 5 fighters and 2 infantry British defend with 7 infantry Japanese roll dice for 2 bombers, 5 fighters and 2 infantry in Libya, round 2 : 4/9 hits, 4.17 expected hits British roll dice for 7 infantry in Libya, round 2 : 3/7 hits, 2.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 4 infantry owned by the British lost in Libya Japanese roll dice for 2 bombers and 4 fighters in Libya, round 3 : 1/6 hits, 3.33 expected hits British roll dice for 3 infantry in Libya, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Libya Japanese roll dice for 2 bombers and 3 fighters in Libya, round 4 : 2/5 hits, 2.83 expected hits British roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Libya Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 2 fighters and 2 infantry Casualties for British: 7 infantry Non Combat Move - Japanese 3 fighters moved from Libya to Egypt 1 bomber moved from French Equatorial Africa to Egypt 1 bomber moved from Libya to Germany 1 bomber moved from Libya to Egypt Place Units - Japanese 1 battleship placed in 35 Sea Zone 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 1 infantry placed in Karelia S.S.R. Japanese undo move 2. 2 artilleries placed in India 4 infantry placed in Caucasus 2 artilleries and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Japanese regular : -2.67 British regular : 0.67 -
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 21 Purchase Units - Americans Americans buy 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 fighters and 13 infantry moved from Western United States to Western Canada 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 destroyer moved from 24 Sea Zone to 28 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 cruisers and 2 transports moved from 24 Sea Zone to 28 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 27 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to French Madagascar British take French Madagascar from Japanese 1 artillery moved from Union of South Africa to Rhodesia British take Rhodesia from Japanese Combat - Americans Non Combat Move - Americans Place Units - Americans 4 fighters placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 22 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.17 -
TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 22 Purchase Units - Germans Germans buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Germany to Baltic States 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Italy 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Karelia S.S.R. to West Russia Non Combat Move - Germans Place Units - Germans 2 submarines placed in 5 Sea Zone 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 22
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 22 Purchase Units - British British buy 1 aaGun, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Union of South Africa to French Equatorial Africa British take Belgian Congo from Japanese 1 fighter moved from Union of South Africa to French Equatorial Africa Combat - British Battle in French Equatorial Africa British attack with 1 armour and 1 fighter Japanese defend with 1 armour British roll dice for 1 armour and 1 fighter in French Equatorial Africa, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in French Equatorial Africa British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from French Equatorial Africa to Union of South Africa Place Units - British 1 artillery and 1 fighter placed in Union of South Africa 1 aaGun and 2 infantry placed in France Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 British regular : 0.00 -
TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 12 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 2 cruisers moved from 32 Sea Zone to 35 Sea Zone 2 transports moved from 32 Sea Zone to 35 Sea Zone 1 armour moved from Trans-Jordan to Libya Germans take Libya from British 2 artilleries moved from Persia to Trans-Jordan 2 artilleries moved from India to Persia 2 artilleries moved from Japan to 62 Sea Zone 4 artilleries and 6 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 fighters moved from Alaska to Yakut S.S.R. 6 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 transport moved from 62 Sea Zone to 60 Sea Zone 4 infantry moved from 61 Sea Zone to Yunnan 2 artilleries moved from 61 Sea Zone to Yunnan 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Archangel to Vologda 1 infantry moved from Karelia S.S.R. to Archangel 2 infantry moved from West Russia to Archangel 1 artillery moved from West Russia to Archangel 1 infantry moved from Baltic States to Germany 2 bombers moved from Egypt to Kazakh S.S.R. 4 fighters moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Egypt to Kazakh S.S.R. 2 fighters moved from Egypt to Germany 1 armour moved from Germany to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Baltic States 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 2 bombers, 5 fighters and 3 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers, 5 fighters and 3 infantry in Kazakh S.S.R., round 2 : 4/10 hits, 4.33 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Kazakh S.S.R. to Archangel 4 fighters moved from Kazakh S.S.R. to Caucasus Place Units - Japanese 1 submarine placed in 60 Sea Zone 1 carrier and 1 submarine placed in 35 Sea Zone 2 artilleries placed in Caucasus 2 infantry placed in Caucasus 2 infantry placed in Karelia S.S.R. 1 infantry placed in India 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 1.33 -
TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 22 Purchase Units - Americans Americans buy 2 bombers and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 4 artilleries, 2 fighters and 31 infantry moved from Western Canada to Alaska 4 fighters moved from Western United States to Alaska 2 infantry moved from Eastern Canada to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to East Mexico 1 infantry moved from 18 Sea Zone to East Mexico 1 destroyer moved from 3 Sea Zone to 10 Sea Zone 1 artillery moved from Rhodesia to Union of South Africa 1 infantry moved from French Madagascar to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Combat - Americans Battle in Alaska Americans attack with 4 artilleries, 6 fighters and 31 infantry Japanese defend with 4 armour, 2 artilleries and 11 infantry Americans roll dice for 4 artilleries, 6 fighters and 31 infantry in Alaska, round 2 : 11/41 hits, 10.17 expected hits Japanese roll dice for 4 armour, 2 artilleries and 11 infantry in Alaska, round 2 : 6/17 hits, 6.33 expected hits 11 infantry owned by the Japanese and 6 infantry owned by the Americans lost in Alaska Americans roll dice for 4 artilleries, 6 fighters and 25 infantry in Alaska, round 3 : 9/35 hits, 9.17 expected hits Japanese roll dice for 4 armour and 2 artilleries in Alaska, round 3 : 2/6 hits, 2.67 expected hits 2 artilleries owned by the Japanese, 4 armour owned by the Japanese and 2 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 4 artilleries, 6 fighters and 23 infantry remaining. Battle score for attacker is 41 Casualties for Americans: 8 infantry Casualties for Japanese: 4 armour, 2 artilleries and 11 infantry Non Combat Move - Americans 6 fighters moved from Alaska to Western Canada Place Units - Americans 2 bombers and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00 -
TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 23 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 1 PUs; Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 23 Purchase Units - Germans Germans buy 6 artilleries and 1 submarine; Remaining resources: 2 PUs; Combat Move - Germans 2 submarines moved from 5 Sea Zone to 8 Sea Zone 3 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to Italy 1 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from West Russia to Archangel 1 infantry moved from West Russia to Caucasus Combat - Germans Non Combat Move - Germans Place Units - Germans 1 submarine placed in 5 Sea Zone 6 artilleries placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 23
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0
Game History
Round: 23 Purchase Units - British British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Union of South Africa to Belgian Congo Non Combat Move - British Place Units - British 1 armour and 5 infantry placed in France 2 infantry placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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